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Edo box art

Edo

Game ID: GID0110281
Collection Status
Description

In Edo, players represent daimyo in mid-second millennium Japan who are trying to serve their shogun by using their samurai to construct castles, markets and houses in Tokyo and surrounding areas.

At the start of Edo – which won "best evening-length game" in the 2010 Hippodice Game Design competition under the name Altiplano – each player has five samurai tokens, seven houses, one market and three square action cards, each of which has four possible actions on it. One card, for example, allows a player to:

Collect rice (up to four bundles depending on the number of samurai applied to the action),
Collect $5 (per samurai),
Collect wood (up to four, with one samurai on the action and one in the forest for each wood you want), or
Build (up to two buildings, with two samurai on the card and one in the desired city, along with the required resources)

Each turn, the players simultaneously choose which actions they want to take with their three cards and in which order, programming those actions on their player cards, similar to the planning phase in Dirk Henn's Wallenstein and Shogun. Players then take actions in turn order, moving samurai on the board as needed (paying $1 per space moved) in order to complete actions (to the forest for wood, the rice fields for rice, cities to build, and so on). Before a player can move samurai, however, he must use an action to place them on the game board; some actions allow free movement, and others allow a player to recruit additional samurai beyond the initial five.

One other action allows you to recruit additional action cards from an array on the side of the game board, thereby giving you four (or more) cards from which to choose for the rest of the game.

Building in cities costs resources and gives you points as well as money; as more players build in a city, the funds are split among all present, with those first in the city receiving a larger share. Players can also receive points or buy stone by dealing with a traveling merchant.

Once at least one player has twelve points, the game finishes at the end of the round, with players scoring endgame bonuses for money in hand and other things. The player with the most points wins.

Edo includes separate game boards for 2-3 players and for 4 players.

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–2 of 2
Video mmYwP9GIWqQ Board Gaming Doctor top_10_list at 19:56 sentiment: positive
video_pk 40426 · mention_pk 149879
Board Gaming Doctor - Edo video thumbnail
Click to watch at 19:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration with bats and rural life
  • challenging decisions that stay engaging multiplayer
Cons
  • perceived variability is not as high as some other Rosenberg titles
Thematic elements
  • animal husbandry and ecological balance
  • harboring bats, village-building, and bat-related resource cycles
  • thematic worker-placement with environmental constraints
Comparison games
  • A Feast for Odin
Mechanics (from transcript analysis)
  • Resource management — balancing pollution risk to maximize actions and population
  • resource management / pollution mechanics — balancing pollution risk to maximize actions and population
  • set collection / tableau growth — building a village tableau with bats enabling other actions
  • worker placement — standard Rosenberg worker-placement framework with thematic tie-ins
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you for sticking around and viewing this list once again
  • it's easy to try them out there [Board Game Arena]
  • these are the most underrated games in my opinion
  • this is a tiny Epic type of game where it's really, small and quick
  • I think this is a masterpiece of micro game design
References (from this video)
No references stored for this video.
Video BNSIhcMiZsg Before You Play top_10_list at 14:37 sentiment: positive
video_pk 8730 · mention_pk 25771
Before You Play - Edo video thumbnail
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • presents a clever programming-like puzzle
  • strong theme of historical governance and building
Cons
  • a little opaque at first due to abstracted mapping of actions
  • some may prefer more direct euro-action flow
Thematic elements
  • urban development and governance via programming-like actions
  • medieval Edo period city
  • heavily thematic with a strategic puzzle core
Comparison games
  • Kanban
Mechanics (from transcript analysis)
  • meeple/action allocation — place meeples to determine how many times you perform actions.
  • secret action orientation (programming style) — cards have two sides; you orient actions facing down and reveal together.
  • Simultaneous action selection — players choose three actions each round and reveal in unison.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brain burn—it can cause analysis, but in a good way.
  • i love the Mancala-like mechanism in games
  • there is potentially you can play with a hidden traitor mechanic in this game
  • the heart of the game is in that auction, it feels like auction in a palace
  • it's extremely tense
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–2 of 2
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