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EGO box art

EGO

Game ID: GID0110459
Game Info
Year
2025
Players
2-5
Age
14+
Playtime
60 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

We are not alone! It is the 23rd century, and proof of alien life has finally been discovered beyond our solar system. In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way.

Now the race is on to establish interstellar relations with the aliens. The peoples of Earth, Mars, Venus, Mercury, and Jupiter know that any one of these planets can gain dominance and rule the system by making powerful alien alliances, but despite our best efforts, the individual planets are not capable of creating their own galaxy-traversing vessel. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships.

And thus, the coalition known as the Extraterrestrial Greeting Organization — EGO — is now ready to launch our first mission. While our final destination is the Galactic Senate, EGO's declared mission is to visit many advanced civilizations throughout the galaxy and establish friendly relationships between our solar system and the aliens. Through careful politics, our five planetary governments aim to gain allies and benefit from these interstellar relations.

Alongside a ship crew, one ambassador from each planet will be on board the Super Ship, and they will take turns leading the mission. Even before the mission is launched into space, the tactical maneuvering between our governments and their representatives begins.

Expectations are high, as is the rivalry between our governments to get their fair share – or even more than that – from this unprecedented mission. Each ambassador has been discretely tasked to ensure their home world comes out on top. Of course, these ambitions require methodical politicking, and all tactics must be cautiously tempered. Alien races may easily be offended by overly aggressive advances. This could lead to adverse effects for our planetary governments – if not failure of the whole mission...

In EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power.

By offering gifts, attempting persuasion, plotting intrigue, exchanging technology, and displaying charisma, these ambassadors will be able to gain advantages and allies. But careless tactics can lead to damaging or even disastrous encounters. Taking a risk during a negotiation event can possibly tarnish your reputation with the aliens...or at least confuse them greatly as you retreat to the ship in a fluster of embarrassment. Yet there's always the chance of a triumphant success, and nobody ever made it to the top without stepping on a few challengers.

During auctions, everyone must spend whatever they bid. These auctions require you to spend matching icons from your hand (including charisma, which can satisfy any demand). The winner of the auction has first dibs on the available rewards, then second place will pick their reward, and so on — yet some of these options are less rewarding and more...penalizing. Whether they win rewards or suffer penalties, the players who pick and choose their battles — who predict best when to conserve their cards and when to spend big — will come out on top.

Being the naive humans they are, these clumsy ambassadors will undoubtedly offend many aliens along the way, but you'll have many opportunities to mend these offenses. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. Ultimately, the ambassador with the most prestige and respect will earn a seat in the Galactic Senate and be crowned the winner of the game.

EGO is a drastic reimagining of the strategic, push-your-luck auction game, Beowulf: The Legend, and Bitewing Games has collaborated with Reiner Knizia to preserve the essence of Beowulf: The Legend while helping it to evolve and reach its full potential. EGO introduces many innovations by:

Revamping the polarizing risk mechanism while preserving its excitement and drama
Increasing the set-up variety with a randomized sequence of interchangeable civilization boards
Streamlining the endgame push-your-luck token system in which players can score big or suffer immensely
Introducing exciting new features such as currency cards and transmission events
Balancing the bidding tie-breaker system with the simple solution of ranked cards
Speeding up the playtime with a condensed and focused sequence of events
Doubling the number of unique special cards that can be drafted as rewards
Spicing up the risk events with varying rewards and penalties
Sharpening the endgame hand management decisions with tempting rewards following a climactic final auction
Broadening the appeal of the theme and presentation with vivid galactic artwork by Marie Bergeron

EGO's I.I.I. expansion (Interstellar Interludes & Interruptions) adds special alliance tokens and extends the journey map with ship boards featuring new competitive transmission events.

—description from the publisher

Description

We are not alone! It is the 23rd century, and proof of alien life has finally been discovered beyond our solar system. In fact, recent developments in technology have triggered a cascade of discoveries throughout the galaxy; intelligent life and advanced civilizations are now known across many planets, moons, and asteroids in the Milky Way.

Now the race is on to establish interstellar relations with the aliens. The peoples of Earth, Mars, Venus, Mercury, and Jupiter know that any one of these planets can gain dominance and rule the system by making powerful alien alliances, but despite our best efforts, the individual planets are not capable of creating their own galaxy-traversing vessel. The only chance we have of reaching alien life is by pooling our resources to build the required Super Ship. In an unprecedented, albeit uneasy, co-operation between the planetary governments, the peoples of our solar system have finally built the first of these Super Ships.

And thus, the coalition known as the Extraterrestrial Greeting Organization — EGO — is now ready to launch our first mission. While our final destination is the Galactic Senate, EGO's declared mission is to visit many advanced civilizations throughout the galaxy and establish friendly relationships between our solar system and the aliens. Through careful politics, our five planetary governments aim to gain allies and benefit from these interstellar relations.

Alongside a ship crew, one ambassador from each planet will be on board the Super Ship, and they will take turns leading the mission. Even before the mission is launched into space, the tactical maneuvering between our governments and their representatives begins.

Expectations are high, as is the rivalry between our governments to get their fair share – or even more than that – from this unprecedented mission. Each ambassador has been discretely tasked to ensure their home world comes out on top. Of course, these ambitions require methodical politicking, and all tactics must be cautiously tempered. Alien races may easily be offended by overly aggressive advances. This could lead to adverse effects for our planetary governments – if not failure of the whole mission...

In EGO, players proceed through a sequence of major and minor events including auctions, drafts, risks, and more. Risks and egos are the lifeblood of this game as players will frequently find themselves in a game of chicken with their rival ambassadors as they try to impress various alien civilizations and earn political power.

By offering gifts, attempting persuasion, plotting intrigue, exchanging technology, and displaying charisma, these ambassadors will be able to gain advantages and allies. But careless tactics can lead to damaging or even disastrous encounters. Taking a risk during a negotiation event can possibly tarnish your reputation with the aliens...or at least confuse them greatly as you retreat to the ship in a fluster of embarrassment. Yet there's always the chance of a triumphant success, and nobody ever made it to the top without stepping on a few challengers.

During auctions, everyone must spend whatever they bid. These auctions require you to spend matching icons from your hand (including charisma, which can satisfy any demand). The winner of the auction has first dibs on the available rewards, then second place will pick their reward, and so on — yet some of these options are less rewarding and more...penalizing. Whether they win rewards or suffer penalties, the players who pick and choose their battles — who predict best when to conserve their cards and when to spend big — will come out on top.

Being the naive humans they are, these clumsy ambassadors will undoubtedly offend many aliens along the way, but you'll have many opportunities to mend these offenses. At the end of the game, players earn significant bonus points or suffer serious penalty points depending on how offensive the aliens find them to be. Ultimately, the ambassador with the most prestige and respect will earn a seat in the Galactic Senate and be crowned the winner of the game.

EGO is a drastic reimagining of the strategic, push-your-luck auction game, Beowulf: The Legend, and Bitewing Games has collaborated with Reiner Knizia to preserve the essence of Beowulf: The Legend while helping it to evolve and reach its full potential. EGO introduces many innovations by:

Revamping the polarizing risk mechanism while preserving its excitement and drama
Increasing the set-up variety with a randomized sequence of interchangeable civilization boards
Streamlining the endgame push-your-luck token system in which players can score big or suffer immensely
Introducing exciting new features such as currency cards and transmission events
Balancing the bidding tie-breaker system with the simple solution of ranked cards
Speeding up the playtime with a condensed and focused sequence of events
Doubling the number of unique special cards that can be drafted as rewards
Spicing up the risk events with varying rewards and penalties
Sharpening the endgame hand management decisions with tempting rewards following a climactic final auction
Broadening the appeal of the theme and presentation with vivid galactic artwork by Marie Bergeron

EGO's I.I.I. expansion (Interstellar Interludes & Interruptions) adds special alliance tokens and extends the journey map with ship boards featuring new competitive transmission events.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 25
This page: 25
Sentiment: pos 15 · mix 4 · neu 3 · neg 1
Mentions per page
Showing 1–25 of 25
Video EexLfvJY-YA Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: negative
video_pk 126575 · mention_pk 360963
Ryan and Bethany Board Game Reviews - EGO video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Neat idea and concept
  • Thematic artwork in the background
  • Final board distills everything into victory points
Cons
  • Felt like not doing anything/along for the ride
  • Busy and cluttered board artwork and graphic design
  • Actions and resources blended together visually
  • Overstayed its welcome/slow pacing
  • Low fun per minute ratio
  • Rough, long rulebook for a simple game
  • Unnecessary complexity in rules (e.g., bids and auctions)
Thematic elements
  • Cooperating as the Milky Way solar system to establish political relationships with alien civilizations, while also competing to be the sole representative.
  • 200 years in the future, humanity has made contact with alien life forms and is establishing political relationships.
Comparison games
  • Tekaido
  • Orbit
Mechanics (from transcript analysis)
  • auction/bidding — Players bid on actions or choices, including turn order on certain spots.
  • cooperative play — Players are on the same ship and move through the game together, but there is a single winner.
  • Push Your Luck — Avoiding red 'offense tokens' which are exponentially bad the more you get.
  • Resource Management — Players gather and transmute resources, using them to buy cards or mitigate negative tokens.
  • Set Collection — Players collect things throughout the game that are ultimately turned into victory points.
  • Variable player powers — Each player represents a different planet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I felt like because of the how long it took, the the ratio of fun per minute was was a low ratio.
  • Um gosh, I just didn't like this game at all. Not even a little bit.
References (from this video)
No references stored for this video.
Video vgZ_q39ZAyI Top List at 22:54 sentiment: positive
video_pk 105361 · mention_pk 303614
EGO video thumbnail
Click to watch at 22:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressed by how much it was enjoyed at two players.
  • The bidding and auction mechanics still work and have tension at two players.
  • It's not solely about auctions; other decisions keep players engaged.
  • Genuinely surprised by how much it was enjoyed.
  • Works great at four players and at two.
  • Kept because they want to revisit it.
  • Perfect for playing with friends or just with two.
  • A good all-rounder.
Cons
  • One wouldn't expect it to work at two players.
  • A game like Ra is not as good at two players compared to this.
  • If it was auction-only, it probably wouldn't be as great.
Thematic elements
  • Intergalactic ambassadors negotiating with alien races.
  • Intergalactic space
Comparison games
  • Beowulf
  • Ra
Mechanics (from transcript analysis)
  • auction/bidding — Features round robin auctions and blind bidding as core mechanics.
  • player interaction — Highly interactive due to bidding and auctions.
  • Resource conversion — Cards can be converted into points or other resources.
  • Set Collection — Players collect cards with symbols which can be used for bidding or exchanged for other rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this is our long-running series, and in this series what we do is we look at the games we've been playing over the last half year, let's say, and we pick out the best ones for two players but these aren't games specifically for two players. They have higher player counts.
  • The reason we do this is because while it can be very easy to find two player specific games or lists of the best two player specific games, it's a lot harder if you mostly play two player, which a lot of people do, to know if a game that goes up to four, five, six is going to be any good at two players.
  • The core of it is worker placement.
  • So addictive. You get to the end of the game and you just really want to have another go even if it can be a bit frustrating. You didn't make the right move and it's so limited. You just get to the end and think, 'I could have done that differently. I'm going to try that next time.' Just want to go again.
  • So, A Feast for Odin is the kind of classic sprawling work placement game for one to four players, where you basically uh have a little Viking village, I guess you could say, Settlement, and you you kind of tell the story of that settlement and how they interact with the world and what they do to survive and become profitable and eat and all things like that.
  • It's just a big sprawling sandbox of a worker placement game.
  • It becomes like a chess game. So it just sits in this really nice space where if you want like a two player head-to-head game, this is what it becomes at two players.
  • This is one of those games where and there's been a few of them. I think that we discussed before. I can't remember any off the top of my head now, but where some games you play at two and it almost feels like there shouldn't be more players.
  • So, Yonder, a game we fully fully recommend, but now we'll move on to our next game.
  • And to be honest, this is one of those games that you wouldn't expect at all to work at two players.
  • And we were really, really impressed by how much we enjoyed that too.
  • So, it's very interactive because you know, a lot of it is is bidding or is auctions.
  • This is one that's perfect for you if you want something that, you know, if you have friends over, you can get it out or if you're staying in for the night, it's just you two. Uh just you and your housemate or something, then this is the one that will do both and it'll be great in both scenarios.
  • Nippon which is a game we reviewed a little while back. This is another heavy Euro. Uh although I would say more in the medium heavy range for one to four players and this has been I'd say one of the critical darlings of the year.
  • The core and all of the fun in the game comes from this system where you essentially will take a worker from above and action space, and then you're going to put that worker on your player board, and then you can take one of the actions from kind of the the uh column where you took that worker from. But, the trick is all these workers are different colors, and what you really want is almost all the workers that you take to be the same color, because the more different colors of worker, the more you have to pay them for some reason.
  • So, the basic fact is that playing at two then feels like playing at three already and then also if you play at three, it feels like playing at four. So, you're not losing too much in that in that area, essentially.
  • So, we'd really recommend this at two or more if you want to play it at more, but this is a really really top Euro.
References (from this video)
No references stored for this video.
Video uUAgmnkIatU Board Game Buzzz Discussion at 1:43 sentiment: positive
video_pk 84981 · mention_pk 216840
Board Game Buzzz - EGO video thumbnail
Click to watch at 1:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at that art.
  • I'm really excited to kind of see what he came up with.
  • I really, really love this game.
  • an openworld exploration game
  • Giving you a different way to play dice thrones cooperatively.
  • Oh my gosh, it says Porky Paws on it.
References (from this video)
No references stored for this video.
Video Yw60N-7MAmE All You Can Board Discussion at 9:57 sentiment: positive
video_pk 82983 · mention_pk 208553
All You Can Board - EGO video thumbnail
Click to watch at 9:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability via different boards and expansion options
  • Engaging interaction and negotiation between players
  • Strong session-to-game landings and moments of 'aha' moments
Cons
  • Learning curve can be steep for first play
  • Endgame scoring quirks can feel punishing if mismanaged
Thematic elements
  • Array
  • Space / extraterrestrial diplomacy
  • Strategic negotiation with interstellar factions
Comparison games
  • Beaowolf the Legend
Mechanics (from transcript analysis)
  • Auction — players bid and negotiate to influence rewards and events
  • Auction / Bidding — players bid and negotiate to influence rewards and events
  • Card Drafting — players build a hand from a pool of event/minigame cards to progress
  • Negotiation — players verbally negotiate or influence outcomes to maximize scoring potential
  • Set/Token Collection with Hidden Tokens — secret and conflict tokens influence scoring and endgame
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Panda Spin is so great.
  • This is Ego by Bitewing Games.
  • I want to play it again.
  • The aha moments were fast and furious.
  • Ready, Set, Bet is one of the best spectator board games that I've come across.
  • Gazebo is a clever domino experience; the two-player version is fantastic.
References (from this video)
No references stored for this video.
Video 2VbpduP5rk8 Board Of It Discussion at 8:09 sentiment: positive
video_pk 82283 · mention_pk 206875
Board Of It - EGO video thumbnail
Click to watch at 8:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • novel mix of auction, negotiation, and luck
  • surprising depth from a relatively simple rule set
  • strong campaign of alliances and tokens that reward strategic pivots
Cons
  • may rely on social dynamics; players who dislike bidding/negotiation may be less engaged
  • first plays may feel dense due to symbol matching and tracking
Thematic elements
  • negotiation, bidding, alliance-building amid a spacefaring setting
  • Interstellar diplomacy and alien interaction; ambassadors from human civilizations vie for status
  • strategic with gambling and push-your-luck elements
Comparison games
  • Bearwolf the Legend
Mechanics (from transcript analysis)
  • Alliances and coins — Alliance tokens and coins introduce random elements that players can leverage despite apparent randomness.
  • Auction / Bidding — Two types of auctions—negotiation and bidding—drive core interaction and reward/punish players.
  • Auction events — Two types of auctions—negotiation and bidding—drive core interaction and reward/punish players.
  • Card-based resource bidding — Cards with symbols are collected and used to bid on events; matching symbols is required for bids and negotiations.
  • Event-driven progression — Group ship moves along a board, following printed events and accumulating or losing points via negotiations.
  • Miscommunication tokens — Tokens that reward or punish players and interplay with end-game scoring; risk-reward decisions are central.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Orbit is the only game of the three that's brand new.
  • Orbit is a fun game. It's a nice game.
  • Silos is our favorite game of three.
  • the powers are the star of the show.
  • it's just one of the lighter games that provides a lot more enjoyment than it has any right to in a weird way.
  • I think it's very novel to mix all of these elements together and throw it into one game and for it to work so well.
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 21:24 sentiment: positive
video_pk 82208 · mention_pk 206464
The Dice Tower - EGO video thumbnail
Click to watch at 21:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to teach
  • Simple to learn despite appearance
  • Engaging auction/push-your-luck elements
Cons
none
Thematic elements
  • Offending aliens (or minimizing offense)
  • Outer space
Comparison games
  • Beowulf: The Legend
Mechanics (from transcript analysis)
  • Auction — it's this fun weird quirky auction push your luck thing.
  • Push Your Luck — it's this fun weird quirky auction push your luck thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video 0eBVxMGSx_0 Board Stupid Discussion at 19:31 sentiment: neutral
video_pk 81926 · mention_pk 204989
Board Stupid - EGO video thumbnail
Click to watch at 19:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Remake/reimagining with a new theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a good game is a good game forever.
  • the industry is booming.
  • deluxification overkill. When is when too much is too much?
References (from this video)
No references stored for this video.
Video zCR2hLYSiUM Board Gaming Ramblings Other at 9:32 sentiment: mixed
video_pk 81801 · mention_pk 204440
Board Gaming Ramblings - EGO video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting auction mechanics
  • Strategic bidding to avoid negative points
Cons
  • Just okay
  • Not something to seek out again
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — This is mainly just like auctions. Yes, a string of auctions.
  • Blind bidding — now it's a blind bid
  • Set Collection — And you're trying to sometimes just avoid the negative stuff. Uh sometimes just like I don't care about winning this auction, but I really don't want to lose.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a double keep. This one was really fun.
  • Very quick game. Highly recommend this one. A small filler game that is really really good.
  • It was meh.
  • ultimately, I I found it just like I have I have better games that I'm more excited to play. That's the bottom line.
  • It's a fine game. It's another one of those where I played and I like that was a fun. Never need to do that again.
  • But it ended up feeling very like meaningful for in tactical when you started playing and just like oh, but I saw this opportunity.
  • This was not up to those No. I mean, I know some people really liked it, but for us it just fell flat.
  • It is long.
  • But for me, it ends up not being a keeper. Oh yeah, for me, too.
  • This is a game about leading an expedition. Through Ice and Snow. Yes. And you I would say this is a painfully thematic game.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 15:36
video_pk 81649 · mention_pk 203756
The Dice Tower - EGO video thumbnail
Click to watch at 15:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
No references stored for this video.
Video xulqJmNdNSM Chairman of the Board Unboxing at 1:33 sentiment: positive
video_pk 80809 · mention_pk 198069
Chairman of the Board - EGO video thumbnail
Click to watch at 1:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bitewing tends to put out good games and does a lot of Knizia reprints.
Cons
none
Thematic elements
Comparison games
  • Beowulf
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
  • This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
  • Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
  • And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
No references stored for this video.
Video kCc708Vs_BA The Dice Tower Analysis at 5:38 sentiment: neutral
video_pk 79965 · mention_pk 193718
The Dice Tower - EGO video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • It's fine.
Cons
  • A little too weird and esoteric for me to love
Thematic elements
Comparison games
  • Beowulf
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to Look Back. This is a series that I do where I take a look at reviews that I did 1 year ago, 5 years ago, 10 years ago, and even 20 years ago during this time frame.
  • It's It's doing okay. I think it's in the 4000s at BoardGameGeek. I just didn't like it at all. Boring, boring airplane travel game.
  • What a fantastic game, a real-time shoot-'em-up strategy style game. Very entertaining. 10 out of 10. Just a great game. Still love this game 10 years later.
  • honestly for a game that's themed on Taco Bell is like a 10 out of 10 in a sense cuz you're expecting it to be bad.
  • This is the follow-up to the very popular Dominant Species.
  • This is a fun party game in which someone's dying and they write a message on the board, but the other person he erases I think half of it.
  • So, this is like the lowest seven I can give a game in a sense.
  • The artwork is a little uh uh It's all mixed over. It's muddled and they made it for people who love Overpower and they threw in the kitchen sink.
  • We're trying to get more people to play these games and they made it super complex.
  • Point chips from a bag. That battle system is my favorite part and a lot of interesting decisions.
  • The theme of the world is a little mundane for me. I wish there was more. It wasn't as interesting as it could be.
References (from this video)
No references stored for this video.
Video 6lrG_Rxy_2w Board Game Buzzz Review at 23:44 sentiment: mixed
video_pk 62388 · mention_pk 154921
Board Game Buzzz - EGO video thumbnail
Click to watch at 23:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Accessible entry point into a heavier luck-driven format
  • High variability with different system setups and expansions
  • Strong social interaction and bluffing dynamics
Cons
  • High luck factor can dominate, reducing strategic control
  • Theme and mechanics sometimes feel mismatched for some players
  • Endgame scoring relies on sets that may require players to hunt tokens
Thematic elements
  • push-your-luck with lots of symbols and some bluffing
  • space exploration with alien encounters
  • light-hearted space adventure with a competitive, chaotic vibe
Comparison games
  • El Dorado
Mechanics (from transcript analysis)
  • Auction / Bidding — Players auction over cards; highest bidder secures card; risk of penalties for partial success.
  • Auction with optional risk — Players auction over cards; highest bidder secures card; risk of penalties for partial success.
  • End Game Bonuses — Some cards grant immediate draw bonuses or lasting effects for end-game scoring.
  • One-time and permanent bonuses — Some cards grant immediate draw bonuses or lasting effects for end-game scoring.
  • Push-your-luck / bluffing auction — Players bid by placing cards to push luck; multiple color symbols determine success or penalties.
  • Set Collection — End-game scoring includes sets of colors and value-heavy cards retained to the end.
  • Set collection / color tokens — End-game scoring includes sets of colors and value-heavy cards retained to the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The very first thing that I heard about this game was the theme where you are um aliens are coming to Earth abducting cows because cows are the most intelligent life form on the planet.
  • Turns go by so fast because that's literally all you're doing is you're simply playing a card, doing a couple movements, boom, next person, play another card.
  • I would absolutely introduce this to people as primarily a push your luck game.
References (from this video)
No references stored for this video.
Video f6LJcFPlB14 Board Stupid Awards Show at 23:23 sentiment: positive
video_pk 40699 · mention_pk 123393
Board Stupid - EGO video thumbnail
Click to watch at 23:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging interaction between players
  • high-energy and accessible intermediate game
Cons
  • some players may find the push-your-luck element variable
Thematic elements
  • bidding and risk management in a competitive setting
  • ego-driven push-your-luck bidding world
  • interactive table presence and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to gain advantages or actions
  • auction bidding — players bid to gain advantages or actions
  • Push Your Luck — risk-based decision making during bidding
  • push-your-luck — risk-based decision making during bidding
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a stunning achievement in its breadth and depth
  • Molly House was such an interesting experience for us and it was so unique in how it transported us to the world it was evoking
  • the overall package that Battle of Hoth offers is fantastic
  • Tag Team is fantastic and we can't wait to see more of it
  • Eterna could have been in best art. It could have been in best reimplementation, but it is also a phenomenal intermediate level game
References (from this video)
No references stored for this video.
Video v0RBnReHoeY UndeadVikingVideos Discussion at 3:11:50 sentiment: mixed
video_pk 38906 · mention_pk 209147
UndeadVikingVideos - EGO video thumbnail
Click to watch at 3:11:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • ties into Beowulf-like mythos and the Balewolf lineage
  • interesting relic of a broader universe
Cons
  • complex lineage may confuse new players
  • uncertainty about precise publication details
Thematic elements
  • Push-your-luck and narrative progression via deck mechanics
  • Fantasy/world with multiple lineage connections
  • Evolving deck/storyline linked to Balewolf lineage
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Manipulation — Use cards to influence outcomes and progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the least fun games I've ever played.
  • The box is the board. You unfold the box and the insert is clear plastic. It stays on the board and it becomes the vent system.
  • Blood on the Clocktower relies so much on a good moderator though.
  • Keep Driving was the least fun I’ve had; the UI was exceedingly lacking, and the puzzles were not engaging.
  • Eternal Decks is a co-op card game and it's very, very cool.
  • Traitors of Carthage? The old game. It was really good.
  • Gathering Glim is really fun. The villagers are awesome.
  • Urban Cowboy is a classic movie; Beowulf lineage showed up in a lot of playful talk about myths and legends.
References (from this video)
No references stored for this video.
Video hFEuEhnTcIY Banter and Boards Review at 0:21 sentiment: mixed
video_pk 36403 · mention_pk 109123
Banter and Boards - EGO video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Merges multiple mechanics (auction, drafting, and push-your-luck) for variety
  • Tension increases with 4-5 players; table talk is lively
  • Power cards and alliance tokens add strategic twists and secrecy
Cons
  • Three-player games can feel flat with less tension
  • Auction can feel procedural; limited control compared to some other bid games
  • Requires ample table space; cramped setups hinder visibility
Thematic elements
  • auction-driven negotiation, power, alliance secrecy
  • Space-age interstellar diplomacy in a 23rd-century context
  • procedural negotiation with hidden alliances and event-driven challenges
Comparison games
  • High Society
  • Silos
Mechanics (from transcript analysis)
  • Auction — Players bid to claim prizes using matching symbol cards; escalation and risk are central.
  • Auction / Bidding — Players bid to claim prizes using matching symbol cards; escalation and risk are central.
  • Card Drafting — Draft cards at each system to prepare for auctions.
  • Push Your Luck — Risk events can yield extra cards or penalties (offense tokens) based on choices.
  • Set Collection — Gather cards and resources to fulfill auction requirements and gain prizes.
  • set collection / resource management — Gather cards and resources to fulfill auction requirements and gain prizes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ego, a game of daring auctions, card drafting, and just a little bit of ego.
  • At its core, Ego is an auction game, but there's a lot more going on.
  • If you're going to play it, play it at four or five players.
  • The heart of a bidding auction game is the interaction, the tension, and it just wasn't there at three players.
  • Ego really shines when playing at four to five players.
References (from this video)
No references stored for this video.
Video B4LVxYBtqc4 The Dice Tower Discussion at 2:20 sentiment: positive
video_pk 33595 · mention_pk 99918
The Dice Tower - EGO video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Humorous, zany, visually appealing
  • Engaging auctions and decisions
Cons
none
Thematic elements
  • alien overlords with humor
  • graphic novel/comic-book style
  • event-driven with auctions
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid to win events and influence points
  • auction/bidding — players bid to win events and influence points
  • narrative_events — a sequence of events that drive scoring and decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Champions is the card game... still just amazing.
  • This has been the best of at the Dice Tower.
References (from this video)
No references stored for this video.
Video 1a0dERQXyoQ Board Stupid Top List at 7:25 sentiment: positive
video_pk 31556 · mention_pk 92978
Board Stupid - EGO video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and artwork
  • Accessible yet nuanced bidding mechanics
  • Well-regarded designer presence (Rhino Cania)
Cons
  • Auction depth can overwhelm new players
  • Might underperform with lower player interaction in some groups
Thematic elements
  • auction bidding with a press-your-luck edge
  • Spaceship travel between planets on a voyage
  • clever, accessible, and visually appealing
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for cards and actions across planets with varied auctions.
  • auction bidding — Players bid for cards and actions across planets with varied auctions.
  • card management — Travel across planets with your deck, managing hand and played cards.
  • Press Your Luck — Decide when to push for more cards or secure what you have to avoid penalties.
  • Push Your Luck — Decide when to push for more cards or secure what you have to avoid penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is so clever. It's so quick to play.
  • Rebirth was our game of the year in 2024.
  • What a game.
  • Ego is a tremendous game by a famous designer called Rhina Cania who we also saw in Rebirth and we may see again in this category.
  • Quest for El Dorado is going to introduce you to basically deck building combined with racing.
  • Ra, we talked about auction bidding already with Ego, but if you wanted something that takes that idea and distills it down to its bare essentials, you are just bidding.
References (from this video)
No references stored for this video.
Video UrG867fpu8g Board Game Animal Review at 3:34 sentiment: positive
video_pk 28917 · mention_pk 84896
Board Game Animal - EGO video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears dense but remains approachable after teaching
  • Rich table dynamics and interactive play
  • Thematic handling with risk and bluff elements
Cons
  • Divisive; not for everyone; may be polarizing among players
Thematic elements
  • risk management with hand management, auctions, and push-your-luck elements
  • Risk-management oriented card game with auctions and alien interactions
  • experience-driven rather than strongly thematic
Comparison games
  • RAW
  • Zuvatis
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for cards/resources and special abilities.
  • auction/bidding — Players bid for cards/resources and special abilities.
  • Hand Management — Players manage a hand of cards to optimize actions.
  • hand_management — Players manage a hand of cards to optimize actions.
  • Push Your Luck — Optional risk events to gain cards; balance with luck and strategy.
  • Resource Management — Gaining and spending resources and victory points; avoid offending the aliens.
  • resource_management — Gaining and spending resources and victory points; avoid offending the aliens.
  • risk_events_and_push_your_luck — Optional risk events to gain cards; balance with luck and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Silos is quite a bit of a romp
  • the incredible theme and vibes that have been infused in this version
  • Orbit's got that clean conitio charm of outward simplicity with a lot of inward depth, super quick turns that are elegantly simple.
  • Ego is something else.
  • Is this my new favorite Kitia game?
References (from this video)
No references stored for this video.
Video HEcpmyd3ie0 The Dice Tower Top 10 List at 11:31 sentiment: positive
video_pk 28176 · mention_pk 82479
The Dice Tower - EGO video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong auction tension
  • heavy strategic payoff from board order and progress
Cons
  • high complexity may deter casual gamers
  • teaching curve can be steep
Thematic elements
  • auction-driven action selection with push-your-luck
  • spacefaring route on modular boards
  • thematic, cinematic, high-stakes
Comparison games
  • Bailwolf (the movie, the game)
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid with cards to take actions at varying strengths
  • card-driven auction — players bid with cards to take actions at varying strengths
  • push-your-luck / risk management — players balance risk and gain as boards reveal and boards change
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 fantastic games from Riner Kitia in the year 2025.
  • Wow, that is fantastic.
References (from this video)
No references stored for this video.
Video _nl3Wt41y6I Before You Play Playthrough
video_pk 8181 · mention_pk 166542
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ego which stands for extraterrestrial greeting organization
  • this game again is primar an auction Style game
  • the name of the game ego
  • gentleman's agreement
  • ego thing probably that was an ego thing
  • the bank is hard here
References (from this video)
No references stored for this video.
Video _nl3Wt41y6I Before You Play Playthrough at 0:09 sentiment: positive
video_pk 8181 · mention_pk 64374
Before You Play - EGO video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich auction mechanics with multiple formats
  • tactical hand management and drafting create meaningful choices
  • variety in event types keeps gameplay dynamic
  • clear thematic flavor with alien diplomacy and ego-driven play
  • expansion boards and power cards add depth (prototype notes and components discussed)
Cons
  • high complexity and heavy math can be intimidating
  • prototype components and balance may shift in final version
  • no change mechanism on tokens can create bookkeeping quirks
  • volatile auctions can swing heavily, potentially frustrating some players
Thematic elements
  • alien diplomacy and ego-driven negotiation through auctions and risk
  • galactic diplomacy campaign across multiple planetary systems and a final arrival phase
  • semi-competitive, negotiation-driven with risk-management and bidding twists
Comparison games
none
Mechanics (from transcript analysis)
  • auction bidding — multiple auction formats per system (regular, risk, bidding, supply) where players bid with matching symbols from their hand to win rewards or suffer penalties
  • card drafting/draw and hand management — each system begins with a hand of tactics cards; players draft and prepare for auctions by selecting cards that provide needed symbols
  • endgame reckoning — after traversing all systems, players convert resources into success points and suffer penalties based on offense tokens; final reckoning determines winner
  • risk/resolution events — risk events require flipping and resolving a number of cards to determine outcomes (complete success/partial success/complete failure) with penalties or rewards
  • system progression and map layout — play moves through solar, second/fourth systems, and ends on arrivals; middle boards are randomly chosen; ship moves from event to event in a snake-like progression
  • Token economy — use alliance tokens, offense tokens, credits, and power cards to trade for better rewards and eventual scoring; tokens reveal when spent
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ego which stands for extraterrestrial greeting organization
  • this game again is primar an auction Style game
  • the name of the game ego
  • gentleman's agreement
  • ego thing probably that was an ego thing
  • the bank is hard here
References (from this video)
No references stored for this video.
Video 4dBAH4__gVA The Dice Tower Top 10 List at 46:56 sentiment: positive
video_pk 8099 · mention_pk 64171
The Dice Tower - EGO video thumbnail
Click to watch at 46:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Snappy, thematic trick-taking vibe with novel powers
  • Tight integration of powers with card play
Cons
  • Cartoony art may not appeal to all players
  • Some combinations can be opaque at first play
Thematic elements
  • Superhero-themed card combat with a dynamic hand-management model
  • Mythic, battle-driven kingdom with kingdoms and superpowers
  • Heroic, tongue-in-cheek with light narrative hooks
Comparison games
  • Rebel Princess
Mechanics (from transcript analysis)
  • Push Your Luck — Players push their luck with a stream of abilities tied to their chosen cards.
  • Push-your-luck with cards and powers — Players push their luck with a stream of abilities tied to their chosen cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Would you say that the main message behind this game is that only suckers take the bus?
  • It's a masterpiece of a game.
  • This is a big game actually. A roll and write, Tend.
  • Aridia is a masterpiece of a game.
References (from this video)
No references stored for this video.
Video J6_oQsadhUU Sir Thecos Playthrough at 1:50:03 sentiment: neutral
video_pk 7772 · mention_pk 119373
Sir Thecos - EGO video thumbnail
Click to watch at 1:50:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • interesting concept; potential for a compelling stream when time allows
Cons
  • can take significantly longer than a typical stream; scheduling concern
  • not played in this session; discussion remained tentative
Thematic elements
  • Trick-taking with strategic depth and variable playtime
  • Trick-taking card game set in a fantasy world
  • Ambitious plan to cover a longer session; discussed as potential future stream
Comparison games
none
Mechanics (from transcript analysis)
  • trick_taking — players compete over tricks with card play and suit/structure management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gate is a deck builder in just a small tin
  • Escape from Station 52... I think that's a pretty good one
  • Desolate is a pretty tense game
  • I would definitely award the gold SAS Award
  • Egg... it might be a little bit too late for that because this game can take a lot longer
References (from this video)
No references stored for this video.
Video ucInP6lxwH4 Board Stupid Top List at 34:22 sentiment: positive
video_pk 6523 · mention_pk 59672
Board Stupid - EGO video thumbnail
Click to watch at 34:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Raucously fun, highly interactive
  • High variability with many boards and extensions
  • Beautiful, playful production
Cons
  • End-game bidding can feel brutal or punishing
  • Theme and gadgetry may overwhelm some players
Thematic elements
  • Auctions, bidding, and strategic resource allocation
  • Multi-board auction/bidding across a suite of small games
  • Competitive, modular micro-games with a central meta-goal
Comparison games
  • Hive Mind (auction variants)
  • Other Bitewing titles with board-hopping mechanics
Mechanics (from transcript analysis)
  • Auction/bidding on multiple boards — End-of-round bidding with prizes and penalties across boards
  • Card drafting and micro-games — Small embedded games on each board with card-driven decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This year was brutal for making a top 10; the quality was that high.
  • This game will stay in the collection for the foreseeable future.
  • It's a banger, mate. Absolutely a standout.
References (from this video)
No references stored for this video.
Video xSdEfO9evIs Going Analog Discussion at 45:50 sentiment: positive
video_pk 2086 · mention_pk 46416
Going Analog - EGO video thumbnail
Click to watch at 45:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct and cohesive trilogy feel
  • Appealing art and approachable rules
Cons
  • Requires some familiarity with the trilogy system
Thematic elements
  • Aliens and humans interacting in a planetary stop system
  • Earthlings visiting aliens; timing and bidding in a shared map
Comparison games
  • Silos
  • Orbit
Mechanics (from transcript analysis)
  • Auction/bidding with multiple paths — Destinations and actions provide choices with different rewards
  • Simultaneous planning — All players see a full map of planned actions; bidding for resources and actions occurs with visible information
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's so simple, but it's really clever."
  • "This is a two-player head-to-head card combat game."
  • "We are the aliens."
  • "Bot or Not has me laughing a lot more."
  • "Gen Con party game of the show, Bot or Not, unanimous."
  • "Flip Tunes is my Gen Con game of the year."
References (from this video)
No references stored for this video.
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