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Endless Winter: Paleoamericans box art

Endless Winter: Paleoamericans

Game ID: GID0114345
Game Info
Year
2022
Players
1-4
Age
12+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.

Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.

The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!

—description from the publisher

Description

Designed by Stan Kordonskiy (Dice Hospital, Rurik, Lock Up), developed by Jonny Pac (Coloma, Sierra West, Lions of Lydia), solo mode by Drake Villareal (Solani, Spook Manor), and illustrated by The Mico (Raiders of the North Sea, Paladins of the West Kingdom, Valeria), Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.

Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.

The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 57
This page: 50
Sentiment: pos 34 · mix 6 · neu 4 · neg 2
Mentions per page
Showing 1–50 of 57
Video KMhJaQRNNbY Top List at 10:27 sentiment: positive
video_pk 129730 · mention_pk 370519
Endless Winter: Paleoamericans video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Many things going on without feeling overly complex
  • Offers different flavors for mechanism enthusiasts
  • Best game of 2022
Cons
  • Surprised it didn't rank higher
  • Tough to recommend to too many people
  • Teach can be pretty long due to multiple mechanisms
Thematic elements
  • Paleo Americans
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Has an area control aspect but the rules for it are pretty simple and straightforward.
  • Deck Building — Has deck building but only so many different types of cards to worry about.
  • track movement — There's track movement but there are only a few tracks to pay attention to.
  • Worker Placement — Has worker placement but only a few spaces to choose from.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Tiny epic galaxies and this is its first year on my top 100
  • Mombasa this is a game that I don't really want to spend a whole lot of time talking about because I'm not really a fan of the theme but the mechanisms in it are really solid
  • TWA another the reason that this one slid back in this year is because I had a chance to replay it again this time with the ladies of TWA expansion which added some things that I really liked
  • Root this is a really great asymmetric game about Waring Woodland creatures and it also has some really awesome artwork by Kyle Faren
  • Castell I really love the different theme in this game it's pretty unique compared to other games that I've played
  • Lords of Waterdeep this is a really popular introduction to the worker placement genre but it's also one that I continue to to enjoy all these years later
  • Osta which is a game that I will admit I've only played once and this is the first year it's been on my list but this game's mechanism is what puts it onto the top 100 for me already
  • Eldritch Horror in our earliest days of board gaming Jen and I loved to play Arkham Horror together and so it was no surprise that we loved Eldritch Horror from the first time we played it
  • Wonderlands War so just like earlier when I said that I really like games with a mangala mechanism I also really like games that have me pulling tokens or other pieces out of a bag
  • Endless Winter Paleo Americans this game has so many things going on um although it managed to do it while not feeling overly complex as far as rules go
References (from this video)
No references stored for this video.
Video af7KmLrYpFQ BoardGameCo Discussion at 4:45:52 sentiment: negative
video_pk 118468 · mention_pk 334089
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Overall sentiment (raw)
negative
Pros
none
Cons
  • Would rather play Arnac.
  • Would rather play Dune Imperium.
Thematic elements
Comparison games
  • Arnac
  • Dune Imperium
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Gen Con purge to be clear.
  • I know nothing about what I'm doing right now. I don't know a single game that I'm getting rid of.
  • This is my midyear purge.
  • I think we're doing it. I think we're getting rid of Endless Winter.
  • Caesar is going, man, what a what a day.
  • I think there's a difference in general between games that you love and games that you play.
  • This is the only one that I might change my mind on.
  • 14 games is an achievement.
References (from this video)
No references stored for this video.
Video af7KmLrYpFQ BoardGameCo Discussion at 35:59:28 sentiment: negative
video_pk 118468 · mention_pk 334095
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Click to watch at 35:59:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fantastic.
  • Amazing.
Cons
  • I think I would rather play basically any of the other games.
  • I'd rather play Lost Rac 15 times than Endless Winter.
  • Very quickly eclipsed by other games that put out their game as well as expansions that made those games better in a way that Endless Winter never really did.
  • That worked against the game system.
Thematic elements
Comparison games
  • Dune Imperium
  • Lost of Varnac
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Gen Con purge to be clear.
  • I know nothing about what I'm doing right now. I don't know a single game that I'm getting rid of.
  • This is my midyear purge.
  • I think we're doing it. I think we're getting rid of Endless Winter.
  • Caesar is going, man, what a what a day.
  • I think there's a difference in general between games that you love and games that you play.
  • This is the only one that I might change my mind on.
  • 14 games is an achievement.
References (from this video)
No references stored for this video.
Video qpaAotLRNLs Board Games UnLocked Review at 0:15 sentiment: mixed
video_pk 113901 · mention_pk 326109
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Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Visually impressive with great art.
  • Clean gameplay and not overly long.
  • Enjoyable hand management.
  • Offers strategic depth for those who enjoy lighter games than Dune or Arnak.
  • Modular expansions offer potential for more depth.
Cons
  • Lacks deep engaging mechanics and feels superficial.
  • Mechanics feel familiar and derivative of other games.
  • Lack of player contention on the board.
  • Player tribes are not individualized enough.
  • Set collection feels unearned and diluted.
  • The base game might require expansions to reach its full potential.
  • The cost of the game and its base game value is questioned.
Thematic elements
  • Prehistoric cultures, survival, exploration
  • Paleo-American era
Comparison games
  • Dune: Imperium
  • Lost Ruins of Arnak
  • Arnak
  • Batoku
  • Sea of Thieves
  • Wingspan
Mechanics (from transcript analysis)
  • Area Control — Players can place villages and megaliths on the board, which relates to area control and scoring based on adjacency or presence.
  • Deck Building — Players build a deck of cards over the course of the game. The game is described as having light deck building, with culture cards and specialist cards adding to the deck.
  • Set Collection — Collecting sets of animals is a mechanic, though it's criticized for feeling too easy and diluted due to the card draw mechanics.
  • Track Advancement — Players advance on various tracks, such as the eclipse phase track or research tracks, which provide end-game points or benefits.
  • Worker Placement — The game uses worker placement as a core mechanic, with a limited number of spots available, leading to potential blocking or contention.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it does suffer a little bit from the issue of if you're first at the beginning of the game I didn't feel that whatever I got balanced out.
  • The reason why I like Duck Builders is the same reason why I like Point solid games is because there's opportunity there's opportunity there's things that chain together and neither of which really apply it to this game in my opinion.
  • It's like an open world video game where it's like oh my God the graphics are amazing then you get into it and you realize there's nothing to do.
  • I don't think the base game is bad by any means, but it feels lighter than Dune or Arnak.
  • If you already know your game isn't good enough and needs expansions immediately, that's a problem.
References (from this video)
No references stored for this video.
Video K9nfenDCQ1k Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113899 · mention_pk 325746
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the atmospheric music.
  • Found the game engaging and satisfying to play.
  • Appreciated the mechanic of shuffling the Nomad's discard pile to prevent card counting.
  • The solo variant is considered a good experience.
Cons
  • Initial strategy to collect all animals didn't pan out as expected.
  • The opponent taking a desired culture card was a setback.
  • Ran into a situation where they couldn't spend all their labor effectively due to lack of tools.
Thematic elements
  • Paleo-american solo variant against The Nomad tribe
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players acquire culture cards and potentially other cards.
  • Deck Building — The Nomad player has their own deck of cards that dictate actions, and cards are added to discard/eclipse piles.
  • Resource Management — Managing food, tools, and labor is crucial for taking actions.
  • Set Collection — Collecting sets of animals or culture cards for points.
  • Tile Placement — Megaliths and terrain tiles are placed on the board.
  • Track Advancement — Players move up various tracks on the player board and main board, which grant benefits or points.
  • Worker Placement — Players send out workers (people) to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Nomad player always goes first.
  • I'm not doing hard mode just because I don't feel like getting my ass beat today.
  • The music is very atmospheric, I'm loving it.
  • The Nomad player has their own deck of 16 cards.
  • I did end up winning 104 to 77 and that was the solo variant for Endless winter.
References (from this video)
No references stored for this video.
Video P1l2oRWwvrQ Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113897 · mention_pk 326105
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds significant longevity to the base game.
  • Fixes a major complaint from the base game.
  • Offers a lot of variety through new cards (tribe, animal, culture, chief).
  • Modular design allows for customization of gameplay.
  • New tribe cards are more powerful and versatile, offering mix-and-match options.
  • New animal cards provide more incentives to keep them alive and generate points/resources throughout the game.
  • Prosperity culture cards offer benefits to all players, creating interesting decisions.
  • Strife culture cards add a layer of player interaction with a victory point penalty for opponents.
  • New chiefs are more versatile than the base game chiefs.
  • Enhances the entire game experience.
Cons
  • The AI in the solo variant taking benefits from prosperity and strife cards felt like 'gaming the system'.
  • Cannot mix chiefs from the expansion with chiefs from the base game.
Thematic elements
  • Tribes, animals, and culture development in a prehistoric setting
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Tent placement and movement on the terrain area are mentioned as part of the gameplay.
  • Card Drafting — New tribe, animal, and culture cards are added, which players can acquire and use for various benefits.
  • Modular board/components — The expansion is described as modular, allowing players to select which new elements to include.
  • Set Collection — Animal cards are mentioned in the context of collecting sets, though the new animals focus more on active abilities.
  • Variable player powers — The new tribe cards and chiefs offer different abilities and powers that can be mixed and matched.
  • Worker Placement — Mentioned in relation to action spots and the 'recruit' area where players can gain cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is not a single thing in this expansion that I dislike.
  • If you were to get any expansion for this game, this should be the one that you're going to get because it's going to add so much longevity to Endless Winter.
  • I truly felt that here. Like the uh the track the trailblazer is you spend a labor to place a um to place a tent and then move a tent, but you could also now you have an extra labor lying around to be able to move a tent again.
  • I just really like the fact that you're gaining something throughout the game instead of just hoarding sets of animals and then at the end of the end of the game you're like, all right, I got 36 points.
  • I find that extremely fascinating because you're thinking of it allows you to kind of think about what culture cards are out there.
  • It just adds more interaction with other players other than a worker placement spot of taking a card or taking a location.
  • Overall, I think this expansion just enhances the entire game.
  • I think this Ancestors expansion is awesome.
  • I'm going to give the Ancestors expansion a eight out of 10.
  • It really just it just enhances the game.
References (from this video)
No references stored for this video.
Video Q4N1p9L5THM Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113902 · mention_pk 326110
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The playmat is really good.
  • The artwork for the characters fits the theme.
  • The competitive nature where players anticipate each other is liked.
  • The game has satisfying progression and point-scoring opportunities.
Cons
  • Frustration with the first turn and going first.
  • A specific action space (monolith) was initially misunderstood, leading to a suboptimal play.
Thematic elements
  • Survival and development during the Ice Age
  • Paleo-American era
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • action selection — Players choose from a set of available actions on their turn, often limited by available resources or worker placement.
  • Card Drafting — Players draw cards from a deck and select them to use for actions or to build their hand for future turns.
  • Deck Building — Players can add cards to their discard pile which are then shuffled back into their deck, implying a deck customization element.
  • Set Collection — Players collect different types of animals or terrain features, which provide points or other benefits.
  • Track Advancement — Players move markers up various tracks on their player board or the main board, which grant immediate rewards or end-game scoring.
  • Worker Placement — Players place workers on action spaces to perform various tasks like gathering resources, placing tents, or taking specialists.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so I am first player
  • oh man what I'm so happy about that
  • my entire plan it's gone it's just it's just ass now
  • I love going first
  • I'm super digging this play mat
  • It's like a staple game
  • Oh, that's stupid
  • This picture thing's just been ruined
  • I'm really like stressed for my next action
  • I'm thinking like two or three turns ahead
  • It's so funny because it's like now I'm kind of just amping it up
  • What's it like having specialists guys
  • I was kicking myself because I had alters and there was no reason I could have discarded this to play a second one
  • my tribe is not gonna last all that long
  • Oh, seriously yeah
References (from this video)
No references stored for this video.
Video QvN2O8m2YTM Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 113900 · mention_pk 326108
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Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The solo AI is clean, simple, manageable, and strategic.
  • The solo variant replicates a two-player game effectively.
  • The AI plays workers like a human and doesn't have frustrating advantages.
  • The solo variant is compatible with all game modules.
  • The solo variant is not a pain to run.
  • The solo variant is engaging and makes the game feel complete.
  • The solo variant is very clean and streamlined.
  • The solo mode is so good it convinced the reviewer to keep the game.
  • The game with the solo variant is not long, about an hour.
  • The solo variant allows for trying different strategies.
  • The AI's actions are understandable and provide a competitive challenge.
Cons
  • The AI cannot interact with the player like another human player.
  • The AI can sometimes take animals the player wanted.
  • The difficulty scaling for the AI might need further exploration (e.g., expert mode).
Thematic elements
Comparison games
  • Arc Nova
  • Great Western Trail
Mechanics (from transcript analysis)
  • action selection — The AI performs specific actions based on the cards drawn.
  • Area Control — The game involves area control elements on both the megalith board and terrain tiles.
  • Card Drafting — The game uses a 16-card deck for the AI, which is shuffled each round.
  • Resource Management — The AI doesn't always have to use food or tools, unlike players.
  • Set Collection — Collecting animals for points is a mechanic.
  • Worker Placement — The AI places workers like a human player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this might be my preferred way to play this game
  • it's such an amazing AI variant that is just so simple uh but yet like very manageable and strategic of a bot but without taking up all the energy of trying to run a bot and also play your game
  • I am so incredibly impressed because this is a busy game it's a simple game and I applaud them for that but it is at the end of the day a busy game
  • the multiplayer uh is is good and the solo mode is even better
  • the solo mode is is so good that it has basically convinced me to keep this game
  • the solo variant for Endless winter is a 9 out of ten
  • it while it doesn't interact with you as another player does you interact with it like another player and I think that that's better
References (from this video)
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Video Fe0TIfMAsI8 Board Games UnLocked Review at 0:18
video_pk 113895 · mention_pk 326102
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Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
  • The terrain aspect could feel like an afterthought.
  • The offering tracks are considered the weakest aspect.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a core mechanic of the base game.
  • Offering Tracks — Considered the weakest aspect of the game, being primarily for points and lacking creativity.
  • Research Track — Mentioned as a core aspect that must be engaged with, similar to its importance in Lost Ruins of Arnak.
  • Terrain Board — Described as feeling like an afterthought in the base game, but improved by expansions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that this is the best expansion for this game I really really enjoyed it
  • it's it's such a clean expansion
  • it blows It Wide Open while also still I cannot stress enough keeping it still very simple and and focused
  • I am extremely impressed with this
  • it balances out extremely well
  • it's so much to do with the terrain board but it's also again extremely clean
  • I think it's a very nice touch the um it's like it's not broken
  • The randomness of the fish I found them to be quite balanced
  • it's it's so succinct and I think that that's a great thing
  • this is an extremely appropriate expansion out of all of them
  • it's just so weird that they completely didn't touch that at all [offering tracks]
  • rivers and refs I'm actually gonna give a nine like I really like this expansion I think it's super cool and it looks good like it's just so clean and and just fun and fun to play around with
References (from this video)
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Video CRi5MtO_G_k Board Games UnLocked Review at 0:18 sentiment: positive
video_pk 113898 · mention_pk 326106
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Overall sentiment (raw)
positive
Pros
  • Modules significantly enhance the game.
  • Modules fit well with the theme.
  • Modules are simple to understand and implement.
  • Modules do not feel overwhelming even when all are included.
  • Modules can be used to accelerate strategies.
  • Modules provide additional point generation opportunities.
  • Modules make actions feel more powerful and impactful.
  • Modules can be mixed and matched for varied gameplay.
  • Modules do not significantly lengthen the game.
  • Modules allow for player creativity and strategic depth.
Cons
  • Canine familiars were not used as much by the reviewer.
  • Ceremonial grounds restrict card burying.
  • The bot's actions with the mammoth can sometimes hinder players.
Thematic elements
  • Paleo-Americans
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — The mammoth module adds a wrench to the terrain area control element, competing with player influence and affecting rewards.
  • Deck Building — The modules accelerate deck building, allowing players to get specialists into their hand more often and to hone their deck as quickly as possible.
  • Objective Cards — Ceremonial grounds act as public objectives that grant large victory points but come with a restriction.
  • player powers — The Aurora Borealis module provides unique player powers, differentiating players from the start.
  • Resource Management — Players must manage resources like labor and tools, with some modules offering ways to gain them more efficiently.
  • Set Collection — Some modules provide points for collecting specific sets of items, like animals or megaliths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so happy to say that the modules just the additional ones not even the big ones enhance the game significantly.
  • It just fit like it didn't feel overwhelming it didn't feel like oh I forgot about that or you know so I didn't even touch it no I used everything and I used everything to my advantage as did the bot.
  • I really like the fact that it doubles benefits and also has kind of a hinder inside to it.
  • These small you know like very minute modules have a much bigger impact on the game that I initially thought.
  • it made you feel like a badass.
  • I think module expansions are the best to to make just because it doesn't add any more blow to allows players to be creative.
References (from this video)
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Video 2P9IVe17TX4 Board Games UnLocked Top List at 9:15 sentiment: positive
video_pk 113878 · mention_pk 326084
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Overall sentiment (raw)
positive
Pros
  • Expansions significantly improve the game
  • Excellent storage and component management for expansions
  • Great solo variant
  • Publisher's first game was a success
  • Thematic integration
Cons
  • Base game might lack longevity
  • Many mechanics can feel like a 'kitchen sink'
Thematic elements
  • Survival, development, and advancement of early humans
  • Paleo-American era
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling different areas on the board.
  • Deck Building — Building a deck of cards.
  • Set Collection — Collecting resources and fulfilling objectives.
  • Track Advancement — Moving on various tracks.
  • Worker Placement — Workers are used to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brad and I will be doing our top five surprise games of the year
  • none of our surprise games are in our top ten of the year
  • This one just took me by surprise because of just how clean it was
  • it's just very clean in what it does
  • the effect of your card will depend on the back of the cards of the other players
  • how surprised I am of how good it got as I played more of the expansions
  • this game is fantastic
  • it just blew me away with the way that this is how kind of a Kickstarter I almost feel should be done
  • it's really neat because it's it's got a ton of tiles out in the center
  • it looks super cute
  • this is a smaller box game with unlimited possibilities that should not have worked but does really well
  • either you're gonna really like it or you're going to really hate it
  • it's its complexity is lower than a lot of the other games that these guys have made
  • purely for its art
  • it's just a Pleasant game
  • this is a no-brainer
  • this is exactly this I would never have even entertain the idea of playing something like this
  • the weird suspense of the Alfred Hitchcock theme where was it was there actually a murder or was there not
  • I was blown away honestly
  • it's pretty damn good
  • this one's super solid
References (from this video)
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Video K8ylfD2KLKM kovray Top 10 List at 7:24 sentiment: positive
video_pk 89935 · mention_pk 239651
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Lost Ruins of Arnak
  • Dune: Imperium
  • Paladins of the West Kingdom
Mechanics (from transcript analysis)
  • deck builder — It is a deck builder.
  • Worker Placement — It is a worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our combined list there's going to be less than 20.
  • The excitement just cannot be measured.
  • I'm going to stop saying we're super excited because we are so excited.
  • It really fills that void of really crunchy brain energy.
  • I can't wait to play it. It's the characters though because it's just so cute.
  • The fact that you can select a character and play it in Title Blades one and then potentially have it in Title Blades two and then you just watch your character grow you really get you really get an appreciation for the universe and then also a love for wanting to know more.
  • For those anybody who's had roommates before like I'm sure we've explored just any like general like living situation cohabitating parents anything I think everyone can relate to this game.
  • It is coming, it is coming.
  • So the kickstarter occurred last year hopefully it will arrive this year but it looks like a gorgeous game.
  • I think just like what I'll say about it is the really the thing I really appreciate about it so far is that it stays in the same realm as Cascadia Calico but it is different enough that I will a hundred percent be playing this probably just as much as I play Calico in Cascadia.
  • Holy moly dim sum beautiful game.
  • The trilogy's gonna be fantastic I feel like I'm so excited for just Garfield in general because I feel like they're getting better and better every game they come out with is just like the innovative super neat super beautiful so many things to love about it.
  • We have a goal to reach we need to play games game games games.
  • Ryan Lockett is just genius when it comes to the board and he does he doesn't know everything he does it all.
  • The vegetables are scrum-diddly-umptious.
  • There's nothing much more I can say.
  • So much I feel like we should someone should tell us how many times we said excitement to this video.
  • It's clear that we're very excited about it.
  • Overall are just getting better production value like unique mechanisms morally draw you more in.
  • It's going to be so difficult to pick make lists and pick what we're excited for.
  • Hype us up because we're excited even more.
References (from this video)
No references stored for this video.
Video ShsJY8Hsk0M kovray Discussion at 19:19 sentiment: positive
video_pk 89614 · mention_pk 238282
kovray - Endless Winter: Paleoamericans video thumbnail
Click to watch at 19:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a production game it's still so much fun
  • Azul i'm not good at that game
  • open and sort the games and mainly because i learn the game
References (from this video)
No references stored for this video.
Video 6bDeTK9PTIM Board Gaming Ramblings Top 20 List at 17:25 sentiment: positive
video_pk 89364 · mention_pk 237174
Board Gaming Ramblings - Endless Winter: Paleoamericans video thumbnail
Click to watch at 17:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great production and visual appeal
  • multiple mechanisms integrated well
Cons
  • kickstarted and uncertain delivery timing
Thematic elements
  • winter survival and Euro-style engine-building
  • late medieval/euro-style civilization-building
  • grand strategy
Comparison games
  • Gaia Project
  • Great Western Trail
Mechanics (from transcript analysis)
  • engineering/euro mechanisms — multi-mechanism Euro with large rule set
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please subscribe to the channel if you haven't done so
  • it's a button down there it's free and it helps us out a lot
  • I cannot wait to play the final version of the game
References (from this video)
No references stored for this video.
Video t47jFiuUQx4 Meeple University Top 10 List at 23:07 sentiment: positive
video_pk 89371 · mention_pk 237249
Meeple University - Endless Winter: Paleoamericans video thumbnail
Click to watch at 23:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Well anticipated
  • Available for demo/sale at Pax Australia
Cons
none
Thematic elements
  • Prehistoric
  • Australia
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in the context of the Concordia style card play.
  • Worker Placement — Implied by the mention of Concordia style card play and general Euro themes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
  • plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
  • next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
  • next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
  • if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
  • this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
  • so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
  • if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video LLP_YYaySDg Meeple Mountain Discussion at 0:02 sentiment: positive
video_pk 89298 · mention_pk 236929
Meeple Mountain - Endless Winter: Paleoamericans video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upgraded components are lovely
Cons
none
Thematic elements
  • Paleo Americans
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everyone bork and Brody here I just got my pledge in the mail of endless winter paleo Americans I'm guessing they're probably going to have more endless Winters with other sub themes or I don't know what you call this but I'm guessing so
  • this is the kickstarter I'm probably the last one in the United States to get my but that's okay
  • I know the base game really well because I've watched all the videos and and the rulebook and I'm ready for that but I don't know much about the expansion
References (from this video)
No references stored for this video.
Video Utc3KS7e9vg Tim Chuon Unboxing at 7:17 sentiment: positive
video_pk 89241 · mention_pk 236772
Tim Chuon - Endless Winter: Paleoamericans video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive visual presentation and components
  • Expansions add depth and variety
Cons
  • Heavy rules, longer play time
Thematic elements
  • Resource management and strategic development under harsh conditions
  • Ice Age civilization-building in a snowy, perilous world
  • Array
Comparison games
  • Flamecraft
  • Endless Winter: Rivers and Rafts
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today I have seen everyone bring their copies of flamecraft to the table and I'm so glad I finally got mine
  • I am an absolute sucker for anything like that
  • this is Azul the chocolatier Master chocolatier version
  • I cannot wait to dive into this one
  • Captain Sonar looks so fun
References (from this video)
No references stored for this video.
Video qs8dOWscEak Meeple University Discussion at 1:29 sentiment: positive
video_pk 89021 · mention_pk 235781
Meeple University - Endless Winter: Paleoamericans video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Depth with multiple Euro-style mechanics
  • The Ice Age setting and thematic elements are appealing
Cons
none
Thematic elements
  • tribe growth, exploration, and lands
  • Ice Age
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — involves controlling areas on the map
  • area_control — involves controlling areas on the map
  • Deck Building — deck-building component
  • deck_building — deck-building component
  • Set Collection — collecting animal sets
  • set_collection — collecting animal sets
  • Worker Placement — uses workers to take actions
  • worker_placement — uses workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endless Winter ... in the Ice Age ... area control ... set collection ... capturing animals as you grow your tribe and trying to master the most points in this very Euro worker placement deck builder
  • the real trick of the game being that we're trying to encourage the physics and understanding how the balance works as opposed to um dexterity side of the game
  • Orchard nine card solitaire game
  • yesterday I played bamboo which is the new Deva Devi games
  • pendulum fifty dollars rescuing Robin Hood it was a great card game that one
  • Lego Minifigures oh this is awesome
  • it's the hill I do sometimes
References (from this video)
No references stored for this video.
Video -dvPHdQke7g Meeple University Top 10 List at 7:02 sentiment: neutral
video_pk 89073 · mention_pk 236012
Meeple University - Endless Winter: Paleoamericans video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
  • it's the type of Cooperative that no Alpha player can take control
  • the way you draft them here you've got so many things to think about
  • it's a brilliant release
  • this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
  • it's highly interactive you look at other opponents what they are close to you can also steal one of their
  • this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
  • the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
  • the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
  • what I like about this is that it's combo your egg combo your actions of other players back of cards
  • you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get
References (from this video)
No references stored for this video.
Video v15K4oOydQY Foster the Meeple Discussion at 2:49
video_pk 86701 · mention_pk 225393
Foster the Meeple - Endless Winter: Paleoamericans video thumbnail
Click to watch at 2:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Refrigeration
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration Bob Vance Vance Refrigeration
  • Fashion show fashion show fashion show at lunch
  • it's Halloween oh this is perfect this perfect timing
  • The pens happened the pens happened
  • Do you know who I am I'm Lizard King I'm the Lizard King
  • that's dice jail when the dice rolls are bad you send them to jail
  • well you're wrong because we talked to them
  • if you think that any of them are wrong well you're wrong
References (from this video)
No references stored for this video.
Video AV1jMqvf1nU Quackalope Discussion at 27:13 sentiment: positive
video_pk 86502 · mention_pk 223915
Quackalope - Endless Winter: Paleoamericans video thumbnail
Click to watch at 27:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want everyone to back your game. I also want no one who will not like your game to back your game.
  • If there's not a rule book that tells me there isn't a game.
  • Don't buy games for a future you're unwilling to build.
  • Games are work. It takes effort to prioritize the time, arrange the people coming together.
  • if you're going to be a hardcore Kickstarter backer you should be engaged in the campaigns you're backing.
  • The shortest campaign page I've probably ever seen was a slate spider sure there was almost no gameplay sure I backed it in a heartbeat because I love slave aspire
  • The number one way to not get your game that you spend a lot of money on is not filling out your pledge manager.
  • I'll never finish the. I have a calyx worth of games downstairs that I desperately want to play.
References (from this video)
No references stored for this video.
Video iDmc2xLeXko Neon Gorilla Interview at 15:54 sentiment: mixed
video_pk 81223 · mention_pk 200540
Neon Gorilla - Endless Winter: Paleoamericans video thumbnail
Click to watch at 15:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cool paleolithic theme
Cons
  • did not like that one much at all
  • came out when Lost Ruins of Arnack and Dune: Imperium were hitting the shelves
  • did not end up feeling like that
  • played it three times, four times, maybe
  • it wasn't bad
  • will still own it
Thematic elements
  • worker placement, deck building
  • paleolithic
Comparison games
  • Lost Ruins of Arnac
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Deck Building — Came out when Lost Ruins of Arnack and Dune: Imperium were hitting the shelves, and everyone backed and played these other incredible worker placement deck building games.
  • Worker Placement — Came out when Lost Ruins of Arnack and Dune: Imperium were hitting the shelves, and everyone backed and played these other incredible worker placement deck building games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Spirit Island. One of my top games of all time. Amazing design, but it's a game that will often have a boring ending...
  • if you make your game fun enough, like it's just a blast to play, you can forgive a lot.
  • Pandemic has a lot of problems with this. Alpha player will creep in.
  • I do think some games like you can design against alpha player without like totally hiding everything.
  • The biggest one is like the more your game is a puzzle and there are sudden must-win like moves that need to be made.
  • The only way the only reason it was uh beneficial was because of the asymmetry. If we both could do the same thing, it would just be kind of annoying to sit there and have a discussion on strategy past, you know, a couple minutes.
  • I love the idea that this is a new starting point. We're going to be going they yes yes they want me to keep buying more stuff but we're going to go through what seasons essentially
  • I mean Arkham is my favorite Arkham is my favorite game that I tell people not to buy.
References (from this video)
No references stored for this video.
Video ZmUMHsyq6Nc Meeple University Rules Teach
video_pk 69962 · mention_pk 166854
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cave paintings expansion introduces a new core mechanism to the game
  • the rivers and rafts map introduces a number of new Eclipse benefits
  • ancestors is a card's only expansion which introduces new animal tribe culture and chief cards for further variability between your plays
  • the Aurora Borealis module introduces the Aurora cards
  • ceremonial grounds offers a new way of scoring points in the game as an alternative to building up your burial pile
  • the final module is canine familiars
References (from this video)
No references stored for this video.
Video 5P_0mOohX3I Meeple University Playthrough
video_pk 70003 · mention_pk 166900
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ZmUMHsyq6Nc Meeple University Rules Teach at 0:02 sentiment: neutral
video_pk 69962 · mention_pk 236061
Meeple University - Endless Winter: Paleoamericans video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • The Game
Mechanics (from transcript analysis)
  • Action Points — A new action space allows players to cross out dots on a cave painting board by spending labor, tools, etc., to gain benefits and unlock end-game scoring.
  • Cave painting action space — A new action space allows players to cross out dots on a cave painting board by spending labor, tools, etc., to gain benefits and unlock end-game scoring.
  • Compound Scoring — Cave painting track interacts with eclipse-phase scoring and terrain/tile bonuses.
  • DOT surrounding and rewards — Surrounding body sections yields immediate benefits; surrounding leg sections yields benefits during the eclipse phase.
  • Eclipse phase and scoring — Cave painting track interacts with eclipse-phase scoring and terrain/tile bonuses.
  • First-player torch and bonuses — First to use an action gains a torch and an immediate square bonus, with potential to adjust future costs.
  • Lines to connect dots — Middle action lets you draw lines to connect dots; some lines are dashed but treated the same.
  • New terrain tiles and effects — Sacred stone and megalith tiles modify bonuses linked to the cave painting track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the cave paintings expansion introduces a new core mechanism to the game
  • the rivers and rafts map introduces a number of new Eclipse benefits
  • ancestors is a card's only expansion which introduces new animal tribe culture and chief cards for further variability between your plays
  • the Aurora Borealis module introduces the Aurora cards
  • ceremonial grounds offers a new way of scoring points in the game as an alternative to building up your burial pile
  • the final module is canine familiars
References (from this video)
No references stored for this video.
Video ogn70BJ2Qjs Meeple University Playthrough at 3:21 sentiment: neutral
video_pk 69977 · mention_pk 236735
Meeple University - Endless Winter: Paleoamericans video thumbnail
Click to watch at 3:21 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an amazing Euro game and very rich in theme
  • this is a two-player blocky blocky
  • the chat's a good distraction
  • Freud reaches the end that's what triggers the end of the game
References (from this video)
No references stored for this video.
Video QnN7BVyJRhI Meeple University Rules Teach at 0:36 sentiment: neutral
video_pk 64356 · mention_pk 157806
Meeple University - Endless Winter: Paleoamericans video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • survival and cultural development of tribes
  • prehistoric tribe attempting to survive and thrive in frigid ice age North America
Comparison games
none
Mechanics (from transcript analysis)
  • Burial pile — Players can bury cards from their discard pile or hand to remove weaker cards and score points later.
  • Chief card effects — When placing a chief, you resolve its card effect, which can be done in any order with other actions.
  • Culture card play — You may play one or more culture cards from your hand to resolve their effects; for each culture you play after the first you must discard another card from your hand.
  • Drive placement — You take one of your drives (a general tribes person or your chief) and place it into one of four locations on the board; actions are resolved from top to bottom.
  • Eclipse phase — At the end of each round, eclipse piles are prepared, flipped, and eclipse benefits are resolved.
  • End-game scoring mechanics — Scores are determined through multiple tracks (honor, village, megalith), end-game sets, and buried/tipped animals.
  • Hunting and animals — Hunting involves drawing and gaining animal cards; tipped animals provide benefits and contribute to end-game scoring.
  • Labor generation and spending — Labor can be gained by paying icons or by card actions, and all labor gained on a turn must be spent in that same turn.
  • Megalith placement — Players place megaliths on the board to gain points; stacking megaliths can grant additional benefits.
  • Reclaim as Action — Resting draws cards and may trigger reshuffling if the draw deck is empty.
  • Resource costs — Most actions require paying resources such as food, tools, or labor.
  • Resource Management — Most actions require paying resources such as food, tools, or labor.
  • Rest Action — Resting draws cards and may trigger reshuffling if the draw deck is empty.
  • Variable Phase Order — At the end of each round, eclipse piles are prepared, flipped, and eclipse benefits are resolved.
  • Village and camp placement — Camps and villages are placed on hexes; movement and placement rules determine influence and future scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in endless winter each player plays the role of a prehistoric tribe attempting to survive and thrive in frigid ice age north america
  • Endless Winter plays in four rounds which are broken into two eras
  • the player with the highest score wins
References (from this video)
No references stored for this video.
Video -dakfbs8tmI Meeple University Playthrough at 0:55 sentiment: positive
video_pk 64347 · mention_pk 157799
Meeple University - Endless Winter: Paleoamericans video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking art and premium production feel
  • Deep, nuanced engine with multiple scoring paths
  • Challenging AI bot creates tense play
  • Replayability with deck variety and era-shifted cards
Cons
  • High complexity may be daunting for new players
  • AI-heavy and lengthy playthroughs can be exhausting
Thematic elements
  • tribal survival, resource management, and area/territory influence
  • prehistoric tribes surviving the Ice Age in North America
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Placement of tents, villagers, and exploration actions creates area control on the board, influencing eclipse scoring.
  • area control / exploration — Placement of tents, villagers, and exploration actions creates area control on the board, influencing eclipse scoring.
  • Deck Building — Culture cards are drawn at the start of rounds, played before main actions, and discarded to gain effects; cards switch decks between eras.
  • Deck-building with culture cards — Culture cards are drawn at the start of rounds, played before main actions, and discarded to gain effects; cards switch decks between eras.
  • Eclipse phase scoring — At the end of each eclipse phase, players reveal hands, determine turn order, and score points from various sources, with cards potentially carried into the next phase.
  • Megalith placement and stacking — Megalith tiles are placed on a central track; stacking them yields points based on tiles covered and scoring for the placer and the holder.
  • Sacrifice / burial — Sacrifice/burial mechanics allow burying cards for end-of-round bonuses and scoring, influenced by burial track interactions.
  • Worker Placement — Players have free workers that can be placed on five action spots on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • brain burner that's for sure
  • it's been really fun playing a couple games with this
  • an advanced production copy for Golf Studios
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 24:07 sentiment: positive
video_pk 61145 · mention_pk 153675
Allies or Enemies - Endless Winter: Paleoamericans video thumbnail
Click to watch at 24:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope for a gateway-weight game
  • surprisingly light for how much is going on
Cons
  • can feel easy with house rules; needs tightening for two players
Thematic elements
  • multifaceted resource management with multiple boards
  • ice-age/Celtic winter landscape
  • puzzle-like yet approachable
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building and set collection — improve actions via cards and fulfill sets for resources.
  • Engine Building — work across terrain, camps, animals, and monuments for synergy.
  • multi-board engine building — work across terrain, camps, animals, and monuments for synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 Neon Gorilla Top List at 19:19 sentiment: positive
video_pk 59482 · mention_pk 152035
Neon Gorilla - Endless Winter: Paleoamericans video thumbnail
Click to watch at 19:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grounded but innovative blend of mechanics
  • Rich theme and variability
Cons
  • Rule complexity can be intimidating
  • Heavy for casual players
Thematic elements
  • Worker placement meets engine-building
  • Prehistoric North America with hunter-gatherer and farming themes
  • Cooperative competition with scenario-like scoring
Comparison games
  • Dune Imperium
  • Concordia
  • Gaia Project
Mechanics (from transcript analysis)
  • Deck Building — Develop a card-driven engine to generate actions and points
  • Deck-building/engine-building — Develop a card-driven engine to generate actions and points
  • Worker Placement — Place workers to gather resources and complete goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
Video UTRQCbiIkVU Meeple Mountain Top 10 List at 4:10 sentiment: positive
video_pk 40932 · mention_pk 239508
Meeple Mountain - Endless Winter: Paleoamericans video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined yet interconnected systems
  • anticipation built through successful campaign and components
Cons
  • not fully known to the public yet
  • weight may vary depending on rules interpretation
Thematic elements
  • settlement-building with resource management
  • prehistoric North American exploration and survival
  • streamlined, campaign-like progression
Comparison games
  • Endeavor: Age of Sail
  • Viticulture
Mechanics (from transcript analysis)
  • Deck Building — cards integrate with workers and actions in a layered way
  • deck-building — cards integrate with workers and actions in a layered way
  • Worker Placement — turn-based worker actions with interwoven deck-building decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure euro that is nicely connected to the theme more than you would anticipate
  • money is super tight in this game which adds a lot of tension
  • the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
  • it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
  • the weight and the length of the game is just a perfect scenario for me
References (from this video)
No references stored for this video.
Video HoasAyL0KBQ Meeple Mountain Review at 0:12 sentiment: positive
video_pk 39363 · mention_pk 118757
Meeple Mountain - Endless Winter: Paleoamericans video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality components, minis, and sturdy boards that cleanly convey roles and pieces
  • Multiple viable strategies (animals, terrain, megaliths, deck refinement) with meaningful trade-offs
  • Rules feel approachable for a heavy-medium game; intuitive flow once learned
  • Strong production values from Fantasia Games and Kickstarter extras
  • Clear, engaging engine with tangible goals and satisfying endgame scoring
Cons
  • Iconography is dense; players may need to reference icons frequently early on
  • Complexity is non-trivial and could be intimidating for casual gamers
  • Endgame scoring can be lengthy to tally for some players or groups
Thematic elements
  • tribal development, resource management, area control, and monumental construction via megaliths
  • Ancient tribal world during a prehistoric era where tribes compete for resources, use megaliths, and manage terrain and animal resources.
  • mechanics-driven with light narrative framing and thematic flavor embedded in card and tab interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Area majority / terrain control — Terrain board controls villages and camps to gain influence and end-of-round bonuses; majority on hexes yields rewards.
  • Deck Building — Players start with five cards; playing culture cards adds actions; advancing tribes and burying cards affects future draws and endgame scoring.
  • deck-building / hand management — Players start with five cards; playing culture cards adds actions; advancing tribes and burying cards affects future draws and endgame scoring.
  • Eclipse phase (end-of-round scoring) — After the action phase, players reveal and total labor from cards; eclipse phase grants bonuses based on labor totals and tribal cards in Eclipse pile.
  • Megalith tile placement and scoring — Megalith tiles placed on the Megalith board; placement decisions unlock rewards and endgame points, with interactions when four tiles form a square.
  • Resource Management — Labor and tools are spent to take actions; food is used to bury or recruit cards; tools fuel many actions and are highly valued for flexibility.
  • Resource management (labor, tools, food) — Labor and tools are spent to take actions; food is used to bury or recruit cards; tools fuel many actions and are highly valued for flexibility.
  • Tile Placement — Megalith tiles placed on the Megalith board; placement decisions unlock rewards and endgame points, with interactions when four tiles form a square.
  • Worker Placement — Four action columns on the main board; players place chiefs/tribe members to perform actions. First player to take a bottom action gains the bottom bonus; multiple actions can be chained in a turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's The Sweet Spot it's that Medium heavy area where it's not too heavy that you get confused or need to invest a lot
  • the rules are not simple nor too complex but they are easy enough to understand
  • this is a medium to heavyweight worker placement game
  • definitely lives up to its hype
  • I like the look of the game including the art and the components
References (from this video)
No references stored for this video.
Video 3LlnEnmLNrY Board Stupid Top 5 List at 11:31 sentiment: positive
video_pk 38946 · mention_pk 117413
Board Stupid - Endless Winter: Paleoamericans video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very thematic production and depth
  • Rich strategic options and variability
Cons
  • Long playtime and potential complexity for new players
Thematic elements
  • Heavy Euro with rich thematic depth
  • Post-ice-age survival world
  • Strategic, thematic and long-term planning
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players gain and spend resources to build their engine and achieve goals
  • engine-building and resource management — Players gain and spend resources to build their engine and achieve goals
  • Multiple viable strategies — Many paths to victory encourage diverse playstyles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a sandbox game so what you choose to do in G is up to you
  • Root is basically my favorite game of all time
  • replayability is infinite as much as it can be
  • this is a classic
  • it's a juicy beefy top Dungeon Crawler on the market
  • HeroQuest what a Legendary game
References (from this video)
No references stored for this video.
Video Ko23MOMpZl0 The Board Game Garden Discussion at 43:04 sentiment: positive
video_pk 37951 · mention_pk 234922
The Board Game Garden - Endless Winter: Paleoamericans video thumbnail
Click to watch at 43:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, heavy solo experience
Cons
  • heavy rules, long play time
Thematic elements
  • survival and resource management
  • ice-age survival with deck-building and worker placement
  • grim but strategic
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / worker placement — combine your cards and workers to gather resources and fulfill goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • huge shout out to all my patrons
  • the patreon link down below
  • this video is sponsored by wsbg
  • it's so comforting to me
References (from this video)
No references stored for this video.
Video VbXJdza8dwQ Board Stupid Analysis at 13:46 sentiment: mixed
video_pk 36758 · mention_pk 110343
Board Stupid - Endless Winter: Paleoamericans video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Wide breadth of decisions and engine-building potential
  • Visually appealing and thematic
Cons
  • Not as deep as some other big euros
  • Rule complexity can feel diffuse
Thematic elements
  • resource management and tableau-building
  • Ice-age survival and civilization building
  • cooperative/competitive civilization development
Comparison games
  • Gloomhaven
  • El Grande
Mechanics (from transcript analysis)
  • deck-building with open information — Decks build through actions and resources; open information on board.
  • resource management and paced drafting — Collect and optimize resources to advance engines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium is over four (weight) and a lot of people still find it rewarding.
  • heavy doesn't mean good, and should never be assumed to be better.
  • we should have a graph rather than just a chart for weight, depth, and breadth.
  • mom threshold: anything below that is considered very simple.
  • it's a messy but fun game—Nemesis is a mess with too many rules.
References (from this video)
No references stored for this video.
Video -J6YD0q8S6o Board Gaming Ramblings Discussion at 6:54 sentiment: mixed
video_pk 36245 · mention_pk 108541
Board Gaming Ramblings - Endless Winter: Paleoamericans video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic feel and components
Cons
  • Occasionally unforgiving, heavy rules
Thematic elements
  • Climate-driven resource management and survival
  • Ice age survival with civilization-building elements
  • Euro-game weight with heavy decisions
Comparison games
  • Cascadia
  • Lorenzo il Magnifico
Mechanics (from transcript analysis)
  • dice_rogue_like — Randomized events affecting choices
  • Engine Building — Developing engines to generate resources
  • engine_building — Developing engines to generate resources
  • Resource Management — Balancing scarce resources across turns
  • resource_management — Balancing scarce resources across turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gonna be a very short one
  • we have two more videos we're gonna have keeper curl
  • this is gonna be the year that we actually meet you
  • they tend to play with the same group
  • for me those would be the heaviest
References (from this video)
No references stored for this video.
Video 9dMwrGQcz3g Board Stupid Top 10 List at 28:49 sentiment: positive
video_pk 33898 · mention_pk 100960
Board Stupid - Endless Winter: Paleoamericans video thumbnail
Click to watch at 28:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dense interlocking mechanics with thematic cohesion
  • Massive variety and cascading actions
  • High production value by Fantasia
Cons
  • Very heavy and complex for newcomers
  • Steep learning curve and lengthy playtime
Thematic elements
  • Resource management, exploration, and conquest with a heavy cascade of mechanics
  • Prehistoric North America with ice-age challenges
  • Width-focused design with strong interlocking actions
Comparison games
  • Viticulture
  • Gaia Project
Mechanics (from transcript analysis)
  • Area Control — Control areas and collect resources for scoring
  • Area control and set collection — Control areas and collect resources for scoring
  • Deck Building — Card-driven actions with cascading effects
  • deck-building — Card-driven actions with cascading effects
  • set collection and area control — Collect certain items and dominate regions to score
  • Worker Placement — Place workers across multiple boards to execute actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the expert game category so you're going to be head first into it
  • it's Star Wars in a box, it's absolutely brilliant
  • this is a huge long heavy game
  • everything cascades from one mechanism to the next
  • the theme and production are incredible
  • you'll be talking about it until you play the next game
References (from this video)
No references stored for this video.
Video krNyxqb1058 Board Stupid Top List at 6:43 sentiment: positive
video_pk 33528 · mention_pk 99718
Board Stupid - Endless Winter: Paleoamericans video thumbnail
Click to watch at 6:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • spectacular production
  • heavy euro experience with rich thematic hooks
Cons
none
Thematic elements
  • hunter-gatherer society, psychological themes
  • Paleo-American era
  • heavy euro with thematic subtext about Freud's unconscious
Comparison games
none
Mechanics (from transcript analysis)
  • contract completion / personal objectives — achieve contracts and personal goals tied to the theme
  • Contracts — achieve contracts and personal goals tied to the theme
  • Point to Point Movement — map-based movement to complete actions
  • point-to-point movement — map-based movement to complete actions
  • Worker Placement — map-driven worker placement with multiple Run/Tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia has been one of my favorite games lately it's so easy to put on the table and having more to play with is just great
  • it's gonna add more way of scoring points and more tiles more cards yeah more end game bonuses
  • you can add a fifth and a sixth player to your table that's just amazing because it's such one of those wonderful party games that even people that never play a board game will pick it up in seconds
  • if you liked Cascadia this is Cascadia but with more and what's not to like about that absolutely more Cascadia more Cascadia
  • it's a two-player Co-Op where you basically need to fly and land the plane
  • every airport where you need to land is a different challenge
  • the production looks magnificent
  • Endless Winter Paleo-American ... absolutely spectacular
  • it's going to be a heavy Euro
References (from this video)
No references stored for this video.
Video NCmUD3KF9F0 The Board Game Garden Top List at 17:57 sentiment: positive
video_pk 33008 · mention_pk 97866
The Board Game Garden - Endless Winter: Paleoamericans video thumbnail
Click to watch at 17:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, multi-faceted engine with many paths
  • strong thematic integration and varied player interaction
  • enjoyed by the playing group; a standout for the month
Cons
  • crowded / some players felt overwhelmed by options
  • some found it heavy compared to lighter games
Thematic elements
  • deck-building / worker placement hybrid in a collapsed world
  • ice-age survival with tribal civilization motifs
  • cooperative-ish resource management with tableau growth
Comparison games
  • Lost Ruins of Arnak
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Area control / set collection — collect resources and occupy zones and tracks to score
  • deck-building — build and optimize hand to perform actions and activate effects
  • Worker Placement — place workers to take actions, gather resources, and advance tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed Brew
  • Endless Winter is my number nine
  • I personally really enjoyed Endless Winter
  • I love anything with dice worker placement
  • Inside Job is a game of teamwork and deception
  • Expeditions I just love those two games
  • Federation when I played that game I loved it very very much
  • Fit to print does have a solo mode thankfully
  • this is a very interesting Euro there's a lot of stuff going on
  • Grand Austria Hotel is your typical Euro game
References (from this video)
No references stored for this video.
Video P7yM5Al9lL8 Totally Tabled Top List at 9:27 sentiment: positive
video_pk 28566 · mention_pk 83799
Totally Tabled - Endless Winter: Paleoamericans video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich combination of mechanisms that cohere
  • strong solo implementation
  • smooth play for a heavy game
Cons
none
Thematic elements
  • Worker placement, deck-building, and multiple pathways to victory
  • Frosty post-pandemic world with survival and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Deck-building with multi-use cards — Cards provide actions when drafted and used for multiple purposes.
  • Multi-Use Cards — Cards provide actions when drafted and used for multiple purposes.
  • tile laying and building — Construct buildings and control regions for bonuses.
  • Worker Placement — Place workers to take a variety of actions and advance on tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is Woodcraft
  • the zombies are represented by little cubes
  • I love the voucher system here where when you take one of the actions you have to pay certain vouchers and then you also receive other ones
  • Frostpunk has aspects of War of Mine it has aspects of Robinson Crusoe
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 9:25 sentiment: positive
video_pk 28436 · mention_pk 83489
Totally Tabled - Endless Winter: Paleoamericans video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted as a strong contender for the year
Cons
  • Not fully explored in the transcript
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video SfmJai0NZEA Totally Tabled Top List at 9:29 sentiment: positive
video_pk 28436 · mention_pk 83482
Totally Tabled - Endless Winter: Paleoamericans video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Noted as a strong game in the prior year
Cons
  • Not on the top anticipated list; unsure why
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still absolutely love this design
  • the AI system is so smart
  • it's on the totally table Todo list
  • Frost Punk is incredible
  • I absolutely plan to get to the table this year
  • the slide puzzle mechanism I love
  • Weather Machine remains one of my favorites
  • Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
No references stored for this video.
Video jhoqZ_Pvv9s Paula Deming Top List at 4:30 sentiment: positive
video_pk 13603 · mention_pk 109456
Paula Deming - Endless Winter: Paleoamericans video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Euro-design feel with engaging decisions
  • immersive setting that contrasts tropical island life
Cons
  • complex and can be lengthy
  • not ideal for quick island-style play sessions
Thematic elements
  • resource management and strategic settlement building
  • endless winter, paleo-American civilization development
  • euro-style, with moving parts and emphasis on systems
Comparison games
  • Gloomhaven
  • Stone Age
Mechanics (from transcript analysis)
  • tile/part management — managing components that move and interact to create actions
  • Worker Placement — allocate workers to gather resources and advance techs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 ideal Desert Island game
  • the Cup's double is great rainwater collection devices
  • you can't always get along with family
  • it's solo only game
  • the theme of the game is being the last survivor in a horror movie
  • it's a great Euro game with a lot of moving parts
References (from this video)
No references stored for this video.
Video qVQ9u2kroV4 Rolls in the Family Discussion at 9:45 sentiment: mixed
video_pk 13635 · mention_pk 93936
Rolls in the Family - Endless Winter: Paleoamericans video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • sharp, layered design with many moving parts
  • strong production and components
Cons
  • payoff can feel underwhelming for the complexity
  • teaching and setup can be lengthy
Thematic elements
  • deck-building, area control, megolithic monuments
  • prehistoric/early civilization map with exploration
  • multi-path, Euro-style emergence
Comparison games
  • Twilight Imperium
  • Agricola
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Area Control — control map regions to gain points and bonuses
  • Deck Building — build a hand of actions and synergy cards
  • deck-building — build a hand of actions and synergy cards
  • megalith/monolith development — special construction track with scoring implications
  • Worker Placement — send workers to actions with limited uses and timing bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cat in the Box is a fascinating Twist on trick taking
  • the killer for me was I just don't think it was a game that was going to be an evergreen for me
  • Endless Winter ... feels kind of like a kitchen sink Euro design
  • it's not easy to teach
  • I rate this an 8 out of 10
  • Nemesis is one of my favorite games of all time
  • the crew is a great game
  • the new edition feels to me like the one that's going to be best for me
References (from this video)
No references stored for this video.
Video wWZsmbm6HF0 cardboardrhino Review sentiment: positive
video_pk 12861 · mention_pk 93529
Overall sentiment (raw)
positive
Pros
  • Unique blend of mechanics
  • Robust design
  • Thematic depth
  • Player agency
  • Multiple strategies
  • Interesting eclipse mechanic
Cons
none
Thematic elements
  • Tribal expansion and civilization building
  • North America, around 10,000 BC
  • Generational tribal leadership
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire and manage tribe and culture cards
  • Set Collection — Collecting animals and sacred stones for points
  • Worker Placement — Players place figures to perform actions on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You are a leader of a tribe and the game follows several generations towards building a more prosperous tribal society
References (from this video)
No references stored for this video.
Video -L2Dt-l424M Drive Thru Games Review at 0:32 sentiment: positive
video_pk 12584 · mention_pk 108035
Drive Thru Games - Endless Winter: Paleoamericans video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building mechanics
  • Multiple paths to scoring
  • Interesting combination of mechanics
  • Replayability
Cons
  • Complex ruleset
  • Potentially long playtime
  • Steep learning curve
Thematic elements
  • Tribal survival and expansion
  • Prehistoric tribal environment
  • Area control and resource management
Comparison games
  • Dune: Imperium
  • Runes of Arnach
  • Underwater Cities
  • Arc Nova
Mechanics (from transcript analysis)
  • Area Control — Players compete to control different areas of the game board
  • Deck Building — Players build and improve their deck of cards throughout the game
  • Worker Placement — Players place workers to take actions on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just fun to get the hand of cards and try to figure out what little kind of efficiency bonus I can eek out
  • You can start to crank that engine pretty quickly
References (from this video)
No references stored for this video.
Video 74SacIKG1xc Our Family Plays Games Discussion at 54:33 sentiment: positive
video_pk 11470 · mention_pk 81269
Our Family Plays Games - Endless Winter: Paleoamericans video thumbnail
Click to watch at 54:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability via modules
  • beautiful production and components
Cons
  • dense rules
  • could be overambitious for some players
Thematic elements
  • resource management and engine-building with modules
  • prehistoric / paleo-american era
  • complex, modular Euro experience
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — modules can be added or removed to vary the setup
  • worker placement / set collection — place workers to collect resources and fulfill objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not cohesive at all
  • we're going to rate our games on a scale of one to ten
  • OFPG endorsement for the top picks
  • don't sleep on Acropolis
  • you can carry Cat in the Box easily
  • we love you bye now
References (from this video)
No references stored for this video.
Video My18DPlP8Gw The Broken Meeple Top List at 11:11 sentiment: positive
video_pk 10198 · mention_pk 100530
The Broken Meeple - Endless Winter: Paleoamericans video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks good
  • Good pedigree
  • Strong theme
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video EVW4MoHuBMI The Cardboard Herald Discussion at 1:30 sentiment: positive
video_pk 8853 · mention_pk 94198
The Cardboard Herald - Endless Winter: Paleoamericans video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • perceived streamlined feel for a heavy title
  • fits into a varied rotation alongside Frosthaven and other classics
Cons
none
Thematic elements
  • ice age survival and civilization-building
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — balance resources to advance civilizations and unlock epochs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fact that people want to listen is mind blowing
  • we are not monetizing, we are not turning this into a job
  • I bought Frost Haven in the mail and I was excited
  • I thought it was gonna be bloated too clunky, but it was pretty streamlined surprisingly
  • Harassment I'll try to speak for myself and my co-host a little bit
  • the best experience you are going to have with most games is with other players
References (from this video)
No references stored for this video.
Video Uem1jjTHheI BoardGameBollocks Review at 0:58 sentiment: mixed
video_pk 8446 · mention_pk 113337
BoardGameBollocks - Endless Winter: Paleoamericans video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • great variety of options and strategic choices
  • feels like multiple classic Euros in one game
  • hidden scoring creates tense finishes
  • allows a taste of many mechanics without being too brain-dead
Cons
  • setup and teardown can be lengthy and fiddly
  • production heft and space requirements are substantial
  • balance can be off, leading to a sense of one player falling behind
  • borrowing from other games may feel less original
Thematic elements
  • survival, resource management, community-building, monoliths
  • Paleolithic era
  • epic, multi-path strategy with hidden scoring
Comparison games
  • Terra Mystica
  • Dune Imperium
  • Roads & Boats
Mechanics (from transcript analysis)
  • Deck Building — culture cards are drafted and used for actions; unused cards go to Clips and can be buried or played later
  • deck-building — culture cards are drafted and used for actions; unused cards go to Clips and can be buried or played later
  • Eclipse phase — reveal eclipse cards after actions; total labor values determine turn order for the next round
  • hidden end-game scoring — final scoring is not fully visible until the end, increasing tension and unpredictability
  • hunting/draw — hunt action draws animal cards; use them for eating benefits or form point-earning sets
  • idols and tracks — move markers on idle tracks; end-game bonuses awarded to leaders on these tracks
  • monolith/mega lift — place or move tiles to a mega lift; placement yields points and bonuses
  • Phase structure — action phase, eclipse phase, preparation phase, and final scoring are used sequentially
  • Resource Management — manage food, labor, and tools to perform actions and fuel growth
  • Track Advancement — move markers on idle tracks; end-game bonuses awarded to leaders on these tracks
  • Variable Phase Order — action phase, eclipse phase, preparation phase, and final scoring are used sequentially
  • Worker Placement — place workers to take actions on the map; first player to go grants a bottom-list bonus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is an abundance of options not only when you're placing your workers out on a board but with the cards that you have there is loads of things to think about
  • it's basically a bit of Catan with the roads and stuff
  • hidden final scoring at the end and you're on tender hooks thinking have I done enough to get over the finish line
  • it's a massive ball like here
  • this game sits best with three players
  • if you are into American games then you will want to avoid this like Ebola
  • the setup is painful, there's so much stuff to set up
References (from this video)
No references stored for this video.
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