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Escape from the Aliens in Outer Space box art

Escape from the Aliens in Outer Space

Game ID: GID0116523
Game Info
Year
2010
Collection
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Description

Escape from the Aliens in Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: A mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking...hungry for human flesh.

The game is played on a hexagon-based map that represents the spaceship. Each player is given a map sheet and a pencil. Map sheets must be of the same zone, and every zone has its specific name. Starting from the first player and continuing clockwise, every turn, each player must make a movement. To do so, the player must write on their map sheet the coordinates of the sector to which they are moving. Every time the players move to the gray (dangerous) sectors they have to draw a card; these cards make the players tell the others their position or lie about it, depending on the card. Every card is kept secret from other players.

The humans' objective is to save themselves using the escape hatches, while the aliens' objective is to hunt down the humans. Each player's identity and position is kept secret; you will need to interpret the movements and behaviors of the other players to learn who and where they really are.

Description

Escape from the Aliens in Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: A mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking...hungry for human flesh.

The game is played on a hexagon-based map that represents the spaceship. Each player is given a map sheet and a pencil. Map sheets must be of the same zone, and every zone has its specific name. Starting from the first player and continuing clockwise, every turn, each player must make a movement. To do so, the player must write on their map sheet the coordinates of the sector to which they are moving. Every time the players move to the gray (dangerous) sectors they have to draw a card; these cards make the players tell the others their position or lie about it, depending on the card. Every card is kept secret from other players.

The humans' objective is to save themselves using the escape hatches, while the aliens' objective is to hunt down the humans. Each player's identity and position is kept secret; you will need to interpret the movements and behaviors of the other players to learn who and where they really are.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 7 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–8 of 8
Video N2FE8cEDTPA The Dice Tower Analysis at 2:25 sentiment: positive
video_pk 80877 · mention_pk 198538
The Dice Tower - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
Cons
none
Thematic elements
  • Aliens are coming for you
  • Outer Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
  • So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
  • Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
  • Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video hv-oS4SZipw The Dice Tower Top List at 8:28 sentiment: positive
video_pk 80090 · mention_pk 194339
The Dice Tower - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible tension
  • Hidden movement creates genuine paranoia
  • Every sound and movement feels meaningful
  • Great suspense with few components
Cons
  • Only played at conventions by the host
  • Needs a large player count
  • Not all players appreciate the tension/strategy combo
  • Some players don't like bluffing or deduction
  • Hidden movement can be hit or miss
Thematic elements
  • Survival horror, paranoia, hidden movement
  • Outer Space
  • Tension and paranoia generated through gameplay.
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing/deduction — Involves players trying to deduce who is human and who is alien.
  • Dice Rolling — Used for actions and movement resolution.
  • Hidden Movement — A core mechanic that drives paranoia and suspense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my shame is going to come out right now, and you probably have games like this, too. But these are my top 10 games that I wish I played more.
  • Oathsworn right here, this story is rich, dark, full of meaningful choices that really impact the whole story.
  • It feels like a hybrid of a premium fantasy novel RPG campaign and a tactical boss battling game.
  • First off, on a personal level, my minis are everywhere.
  • This is Firefly, Firefly the game.
  • it perfectly captures the feel of the TV show.
  • Every game becomes a memorable smuggling adventure.
  • Shadows of Brimstone I did not I mentioned before I did not grow up playing D&D or an RPG. I wasn't allowed to, but Shadows of Brimstone it gives me that.
  • Shadows of Brimstone is a fantastic blend of western horror, science fiction, and fantasy.
  • There is a a massive setup and teardown.
  • This is one of the the most rewarding D&D style games out there.
  • These are the type of games that type of games that create stories that you'll be talking about years later.
  • Give me your shame. Let your shame come out in the comments. Tell me the game that you want to play more because but you just can't.
References (from this video)
No references stored for this video.
Video a4H6k_kE_Nw Drive Thru Games Review at 0:23 sentiment: positive
video_pk 60253 · mention_pk 152674
Drive Thru Games - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on social deduction with asymmetric play
  • Multiple maps and replay variety with different abilities
  • Rules are clear and box components are well organized
Cons
  • Card quality is a concern; sleeves recommended
  • Some maps can be visually overwhelming and require note-taking
  • Physical components like cards can ding easily with use
Thematic elements
  • Hide-and-seek, bluffing, and deduction with asymmetric factions
  • Space-themed environment with humans trying to escape aliens; multiple maps on a derelict ship/outpost in outer space
  • Competitive pursuit where humans escape and aliens hunt
Comparison games
  • Fury of Dracula
  • Scotland Yard
  • Mr. X
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players may lie about their position or status to mislead opponents.
  • bluffing_and_deception — Players may lie about their position or status to mislead opponents.
  • combat_and_conversion — Aliens can attack humans; successful attacks convert humans to aliens or remove them.
  • dual_faction_asymmetry — Humans and aliens have different abilities and win conditions.
  • escape_mechanism — Humans can escape via pods; pods are drawn from a deck with different outcomes (green = escape, red = destroyed).
  • Hidden Roles — Players are secretly assigned to human or alien teams with different goals.
  • hidden_roles — Players are secretly assigned to human or alien teams with different goals.
  • item_cards_and_abilities — Items grant special rules-bending abilities; can be used or revealed to others.
  • map_based_note_taking — Players write down positions and track movements on a map grid.
  • movement_constraints — Humans generally move one space per turn; aliens can move two or one depending; map navigation tracked on a pad.
  • noise_and_silence — End of movement may require drawing from a noise deck in noisy rooms, or declare silent rooms to inform others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is a lot of fun
  • There's a lot of room for bluffing and strategies
  • Very easy and quick to break out once you kind of play it that first time
References (from this video)
No references stored for this video.
Video UkTw6HbjC54 Board Gaming Ramblings Discussion at 5:47 sentiment: negative
video_pk 42426 · mention_pk 128793
Board Gaming Ramblings - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • unique and colorful
Cons
  • nervous about playing with others
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — hidden movement / deduction with color and shape components
  • hidden_movement — hidden movement / deduction with color and shape components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to say now that we're going to try to not say the reason we're not keeping this is because we're not going to play it or this is a great game but we just don't play it now
  • it's better that they have it and maybe play it themselves
  • nostalgia and memory... you can't live off nostalgia
  • subscribe to your channel that's the drill
  • it's just like a pure fun game; it doesn't have to be deep or strategic
  • this journey of getting from Stone Age to Burgundy is kind of legendary
References (from this video)
No references stored for this video.
Video rrW3d3JKa3U Board Games for One Review at 36:34 sentiment: positive
video_pk 31491 · mention_pk 92771
Board Games for One - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 36:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, tense deduction with strong player interaction
  • well-supported on tighter maps for beginners
Cons
  • maps can be too open on beginner scenarios; better on tighter maps
Thematic elements
  • hidden movement, deduction, and deception
  • two-team spaceship scenario with humans vs aliens
  • tense, thematic sci-fi
Comparison games
  • Clock Tower
  • Are you a human or alien?
Mechanics (from transcript analysis)
  • Hidden Movement — players secretly track their own positions on a ship map
  • Information asymmetry — cards reveal partial truths; players bluff or deduce
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like the Super Smash Brothers kind of. I know, I know.
  • If you're a heavier gamer and you don't like, you know, people messing with your plans, you'll hate this.
  • This was absolutely beautiful. I love how well it moved.
  • The goddess made me do it.
  • I would buy it.
  • Moon Colony Bloodbath... engine destroying game, sick sense of humor
References (from this video)
No references stored for this video.
Video zYnwAvHRL2U BoardGameGeek Top List at 9:14 sentiment: positive
video_pk 12491 · mention_pk 36426
BoardGameGeek - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 9:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging social deduction on a modular spaceship board
  • learns quickly and provides surprising moments
Cons
  • rule complexity can confuse first-timers
Thematic elements
  • social deduction and deduction-driven movement
  • Spaceship with aliens among humans
  • chaotic, humorous
Comparison games
  • Nemesis
  • Blood on the Clock Tower
Mechanics (from transcript analysis)
  • asymmetric roles — different roles and abilities for aliens and humans
  • Hidden movement / deduction — aliens vs humans; players deduce identities and move on a grid-based map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel Princess is fantastic.
  • The premise is it's kind of like a slight social deduction setting.
  • it's a tableau building game
  • the end-game via last tile is clever
  • the cutest little game
  • Dune Imperium is my number one
  • hidden roles add tension and intrigue
  • the eight rounds
  • tiles and shared space create intense competition
References (from this video)
No references stored for this video.
Video PwHJUQ8exTI Might I Suggest A Game Top List at 2:30 sentiment: positive
video_pk 6238 · mention_pk 18477
Might I Suggest A Game - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic hidden movement with tension
  • flexible maps and difficulty levels
  • works well with larger groups (up to 8 players)
Cons
none
Thematic elements
  • alien vs human stealth and deduction
  • Space environment with hidden movement and opposing allegiances
  • bluffing and deduction with hidden roles and evolving goals
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — Different players have different goals or information to manage.
  • Asymmetric Teams — Different players have different goals or information to manage.
  • bluffing / deduction — Players deduce others' goals and locations based on actions and cards.
  • Hidden Movement — Players move unseen or concealed, creating tension and uncertainty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's freaking sick dad
  • Between two castles is a perfect mashup of its predecessors between two cities and castles of mad king ludwig
  • i love the working together with your neighbors aspect of between two cities
  • these cards represent the influence of irish gods and heroes so it's only fitting that they could turn the tides
  • ambush cards being able to tamper with your opponent's map from time to time really gives cartographers a much needed dose of player interaction
  • nobody knows what anybody else's role is
References (from this video)
No references stored for this video.
Video HomXp8CT2Y8 The Secret Cabal Gaming Podcast Review at 3:18 sentiment: positive
video_pk 6149 · mention_pk 18201
The Secret Cabal Gaming Podcast - Escape from the Aliens in Outer Space video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High tension
  • Minimalist design
  • Captures Alien movie suspense
Cons
none
Thematic elements
  • Hidden movement survival horror
  • Spaceship
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — Players move secretly on a shared map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These games capture different aspects of the Alien franchise
References (from this video)
No references stored for this video.
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