Escape from the Aliens in Outer Space is a card game of strategy and bluff set on a badly damaged deep space research ship. On-board systems have failed, plunging the ship into darkness. But even worse: A mysterious alien plague has crept aboard and is transforming the human crew into horrendous monsters! The remaining crewmen desperately try to save their lives by escaping from the derelict spaceship, but in the darkness the aliens are lurking...hungry for human flesh.
The game is played on a hexagon-based map that represents the spaceship. Each player is given a map sheet and a pencil. Map sheets must be of the same zone, and every zone has its specific name. Starting from the first player and continuing clockwise, every turn, each player must make a movement. To do so, the player must write on their map sheet the coordinates of the sector to which they are moving. Every time the players move to the gray (dangerous) sectors they have to draw a card; these cards make the players tell the others their position or lie about it, depending on the card. Every card is kept secret from other players.
The humans' objective is to save themselves using the escape hatches, while the aliens' objective is to hunt down the humans. Each player's identity and position is kept secret; you will need to interpret the movements and behaviors of the other players to learn who and where they really are.
- Fresh take on social deduction with asymmetric play
- Multiple maps and replay variety with different abilities
- Rules are clear and box components are well organized
- Card quality is a concern; sleeves recommended
- Some maps can be visually overwhelming and require note-taking
- Physical components like cards can ding easily with use
- Hide-and-seek, bluffing, and deduction with asymmetric factions
- Space-themed environment with humans trying to escape aliens; multiple maps on a derelict ship/outpost in outer space
- Competitive pursuit where humans escape and aliens hunt
- Fury of Dracula
- Scotland Yard
- Mr. X
Mechanics (from transcript analysis)
- Betting and bluffing — Players may lie about their position or status to mislead opponents.
- bluffing_and_deception — Players may lie about their position or status to mislead opponents.
- combat_and_conversion — Aliens can attack humans; successful attacks convert humans to aliens or remove them.
- dual_faction_asymmetry — Humans and aliens have different abilities and win conditions.
- escape_mechanism — Humans can escape via pods; pods are drawn from a deck with different outcomes (green = escape, red = destroyed).
- hidden roles — Players are secretly assigned to human or alien teams with different goals.
- hidden_roles — Players are secretly assigned to human or alien teams with different goals.
- item_cards_and_abilities — Items grant special rules-bending abilities; can be used or revealed to others.
- map_based_note_taking — Players write down positions and track movements on a map grid.
- movement_constraints — Humans generally move one space per turn; aliens can move two or one depending; map navigation tracked on a pad.
- noise_and_silence — End of movement may require drawing from a noise deck in noisy rooms, or declare silent rooms to inform others.
Video topics + discussion points
Quotes (from this video)
- This game is a lot of fun
- There's a lot of room for bluffing and strategies
- Very easy and quick to break out once you kind of play it that first time
References (from this video)
- tight, tense deduction with strong player interaction
- well-supported on tighter maps for beginners
- maps can be too open on beginner scenarios; better on tighter maps
- hidden movement, deduction, and deception
- two-team spaceship scenario with humans vs aliens
- tense, thematic sci-fi
- Clock Tower
- Are you a human or alien?
Mechanics (from transcript analysis)
- Hidden movement — players secretly track their own positions on a ship map
- Information asymmetry — cards reveal partial truths; players bluff or deduce
Video topics + discussion points
Quotes (from this video)
- This is like the Super Smash Brothers kind of. I know, I know.
- If you're a heavier gamer and you don't like, you know, people messing with your plans, you'll hate this.
- This was absolutely beautiful. I love how well it moved.
- The goddess made me do it.
- I would buy it.
- Moon Colony Bloodbath... engine destroying game, sick sense of humor
References (from this video)
- engaging social deduction on a modular spaceship board
- learns quickly and provides surprising moments
- rule complexity can confuse first-timers
- social deduction and deduction-driven movement
- Spaceship with aliens among humans
- chaotic, humorous
- Nemesis
- Blood on the Clock Tower
Mechanics (from transcript analysis)
- asymmetric roles — different roles and abilities for aliens and humans
- Hidden movement / deduction — aliens vs humans; players deduce identities and move on a grid-based map
Video topics + discussion points
Quotes (from this video)
- Rebel Princess is fantastic.
- The premise is it's kind of like a slight social deduction setting.
- it's a tableau building game
- the end-game via last tile is clever
- the cutest little game
- Dune Imperium is my number one
- hidden roles add tension and intrigue
- the eight rounds
- tiles and shared space create intense competition
References (from this video)
- dynamic hidden movement with tension
- flexible maps and difficulty levels
- works well with larger groups (up to 8 players)
- alien vs human stealth and deduction
- Space environment with hidden movement and opposing allegiances
- bluffing and deduction with hidden roles and evolving goals
Mechanics (from transcript analysis)
- asymmetric roles — Different players have different goals or information to manage.
- asymmetric teams — Different players have different goals or information to manage.
- bluffing / deduction — Players deduce others' goals and locations based on actions and cards.
- Hidden movement — Players move unseen or concealed, creating tension and uncertainty.
Video topics + discussion points
Quotes (from this video)
- it's freaking sick dad
- Between two castles is a perfect mashup of its predecessors between two cities and castles of mad king ludwig
- i love the working together with your neighbors aspect of between two cities
- these cards represent the influence of irish gods and heroes so it's only fitting that they could turn the tides
- ambush cards being able to tamper with your opponent's map from time to time really gives cartographers a much needed dose of player interaction
- nobody knows what anybody else's role is
References (from this video)
- High tension
- Minimalist design
- Captures Alien movie suspense
- Hidden movement survival horror
- Spaceship
Mechanics (from transcript analysis)
- Hidden movement — Players move secretly on a shared map
Video topics + discussion points
Quotes (from this video)
- These games capture different aspects of the Alien franchise