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Eternal Decks box art

Eternal Decks

Game ID: GID0117339
Game Info
Year
2025
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

Eternal Decks is a co-operative game in which players try to complete the stage objectives before any one player cannot take an action. Players start the game with five cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique eight-card deck. On your turn, you must perform one action:

Play a card (on the field, on the river, or by using an ability)
Generate a jewel
Give a card to a teammate

There are restrictions when playing a card. All three rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

The game has six stages, and the various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

Description

Eternal Decks is a co-operative game in which players try to complete the stage objectives before any one player cannot take an action. Players start the game with five cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique eight-card deck. On your turn, you must perform one action:

Play a card (on the field, on the river, or by using an ability)
Generate a jewel
Give a card to a teammate

There are restrictions when playing a card. All three rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

The game has six stages, and the various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 17 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–18 of 18
Video -ziQ27f1qKU Top 10 List at 8:09:20 sentiment: positive
video_pk 67762 · mention_pk 164010
Eternal Decks video thumbnail
Click to watch at 8:09:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely beautiful and fantastic on the table
  • Super super neat how it comes to life
  • The deck building element is cool
  • Leads to good communication in a cooperative game
  • Will be playing again and again
Cons
  • The deck building might not be traditional
  • Not the easiest or hardest thing, but leads to thinking
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Uses 'bid chips' to place onto the board indicating ability to do certain actions.
  • Cooperative — A cooperative game where players aim to complete challenges before losing.
  • Deck building — Players add collected decks to the bottom of their own deck. The description questions if it's true deck building as cards may only be played once.
  • limited communication — Players have limited communication but must discuss taking certain decks.
  • set collection — Players unlock additional decks and complete challenges related to 'eternals'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me.
  • This month was extremely hard.
  • I even proposed to Tyler. I was like, 'Tyler, we should do a top 10 of June this month.'
  • It wasn't hard for me. Tyler did not want to do a top 10. He stuck with us five cuz that's the format that we have.
  • We are halfway through the year. And we are 54% through our challenge.
  • It's July second. Please. We played a lot of games for Canada Day.
  • This is definitely one that we'll be playing again and again.
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me. Yeah, this game hit this game hit good. So good.
  • The most important mechanic: Fun.
References (from this video)
No references stored for this video.
Video 6hMos51vNuo Discussion at 0:20 sentiment: positive
video_pk 67478 · mention_pk 163599
Eternal Decks video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Sounds amazing
Cons
  • Difficult to access/acquire
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card sequencing — Players are 'playing out cards in a sequence and stuff'.
  • Cloth board — The game is played on 'a cloth board'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is your game of 2025 that got away?
  • I really want to play it.
  • I don't know if we even have access to it.
  • I've been hunting for it.
References (from this video)
No references stored for this video.
Video uDUUpvFQQfo Top List at 14:41 sentiment: positive
video_pk 66861 · mention_pk 162670
Eternal Decks video thumbnail
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really cool game.
  • Designer also did the art, and the art is very, very cool.
  • Really, really cool system.
  • Great black and white look.
  • Wonderful big cloth board.
  • Really, really fun.
  • Great game.
Cons
  • It is a bit of a setup.
  • It's a pain to set up and take down.
Thematic elements
  • Cooperative scenario-based challenges
  • Campaign game with multiple distinct scenarios.
Comparison games
  • Old King's Crown
Mechanics (from transcript analysis)
  • Card placement — Cards are placed into three rows with specific rules (ascending, descending, anything) and restrictions on adjacent numbers/colors.
  • cooperative play — Players work together to complete scenarios.
  • Resource management — Cards represent life; running out means losing.
  • scenario-based — The game consists of multiple different scenarios, each with unique rules.
  • set collection — Completing rows unlocks new decks and 'Eternals' (cards that add new rules).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the Golden Geek Awards where you, the people, get to vote on your favorite games of the year.
  • The nominations are open right now, so you can go vote on those.
  • This is quite possibly my favorite time of the year, the time where the artist series comes out with Board Game Geek.
  • It's just really, really fun. I like Settlers because each individual action that you can do in Settlers is pretty darn simple.
  • I love that concept for a game.
  • It's just got like a really cool art style and I think it's in the Hokkaido area of Japan but one thing that's really cool is there's these like those crates are made of wood and stuff.
  • This is Brass: Birmingham. This is the third installment in the Brass series.
  • The stakes are very real.
  • This is just like a game where you could like really make a hybrid build and kind of engine for yourself. That was super duper cool.
  • It's worker placement, but there's no blocking.
  • If you can have some flair along with your function, why the heck not?
  • The best inserts, of course, help your games go into the box nice and neat and stuff.
References (from this video)
No references stored for this video.
Video g-r_M4X8H8E Review at 0:19 sentiment: positive
video_pk 66772 · mention_pk 162581
Eternal Decks video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Robust solo mode with a dedicated story mode.
  • Challenging and well-designed puzzles.
  • Satisfying solo victories.
  • Thoughtful implementation of the point system.
  • The basic solo mode is good for learning the stages and nuances.
  • Story mode offers customization and synergistic abilities for golems.
  • The utilization of communication discs is smart.
Cons
  • Lacks the shared group tension of multiplayer.
  • Multiplayer preferred by the reviewer for shared excitement and tension.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to solve a puzzle.
  • deck thinning — Players can thin their deck to gain points.
  • hand management — Players manage a hand of cards and can use abilities to draw extra cards or play cards ignoring curses.
  • limited communication — Players are trying to solve a puzzle without speaking to each other directly.
  • set collection — The game involves collecting stars and potentially hearts for points.
  • Variable player powers — Golems have different abilities that can be modified and improved throughout the game, especially in story mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When playing Eternal Decks as a solo game, there are two different modes that you can choose from.
  • The big difference here is that the communication discs are used completely differently in the solo mode since communication is not necessarily an issue.
  • The story mode of the solo game is called The Alchemist and the Cat
  • The one thing you're losing, the the the big thing you're losing in the solo modes of this game, is kind of that shared group tension that you'll have in a limited communication uh cooperative game.
  • This is an 8.5 out of 10.
  • For solo gamers that are looking for a very, very robust puzzly solo game, um Eternal Decks is really, really fantastic.
References (from this video)
No references stored for this video.
Video ET1mgQjbHL4 Board Gaymes James Playthrough at 0:16 sentiment: positive
video_pk 62007 · mention_pk 154627
Board Gaymes James - Eternal Decks video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and components
  • engaging cooperative puzzle with clear long-term goals
  • accessible for players who dislike heavy math
  • deep strategic decisions from deck drafting and deck management
Cons
  • rule clarifications occasionally needed; French vs English rulebooks can cause confusion
  • steep learning curve for new players due to many interacting rules
  • nonverbal coordination can be frustrating for some players
Thematic elements
  • cooperative puzzle where decks reveal monsters to quell and heal via jewels
  • cosmic/fantasy deck-building with eternals, monsters and jewels
  • collaborative problem-solving with limited communication and evolving objectives
Comparison games
  • The Mind
  • Take Time
Mechanics (from transcript analysis)
  • Deck building — start with starter deck; acquire new decks to reveal monsters and progress toward win conditions.
  • deck cycling — after finishing a deck, it moves under the draw pile and you proceed to the next deck; increasing difficulty over time.
  • deck-building — start with starter deck; acquire new decks to reveal monsters and progress toward win conditions.
  • jewels and curses — generate jewels via recipes using cards and give them to Eternals to remove curses.
  • limited communication — players cannot discuss numbers or colors; must coordinate through nonverbal cues and sequencing.
  • river/field placement — play cards to a central river; when the river fills, a wild card can substitute for others, driving progression.
  • scoring/win conditions — collect stars/diamonds by fulfilling specific deck and jewel conditions to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Of the mind readading card laying mechanic games, this is my favorite one.
  • no math, just process and prettiness.
  • I actually like this game.
  • The art is really beautiful.
  • We can't talk about numbers or colors.
References (from this video)
No references stored for this video.
Video hy5lwze6iUo The Dice Tower Top List at 10:51 sentiment: positive
video_pk 42708 · mention_pk 129737
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Buzzy, offbeat appeal
  • Accessibility contributes to its popularity on a cruise
Cons
  • Difficulty in obtaining a copy (limited availability)
Thematic elements
Comparison games
  • Raz, a Dance of Love
  • Magical Athlete
Mechanics (from transcript analysis)
  • unknown — The transcript notes it as a quirky, buzzworthy game with limited availability; mechanics not specified
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The power of math.
  • anecdotal evidence, but sometimes it's all we got.
  • This is a Dice Tower push and the dice tower is pushing these games.
  • It's a good warm-up. Or, hey, it's only 40 minutes before dinner.
  • Disarms people a bit when you pull the map out of the box.
  • I really do want to upgrade Bomb Busters.
References (from this video)
No references stored for this video.
Video egyp-UPSrE0 The Dice Tower Top List at 2:14 sentiment: mixed
video_pk 37826 · mention_pk 113663
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tremendous color palette and table presence
  • engaging core idea of cooperative puzzle
Cons
  • lengthy for a lighter experience
  • communication and cooperation can feel restrictive
Thematic elements
  • card management in a cooperative puzzle
  • color swath visuals; strong aesthetic
  • abstract, puzzle-driven
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • card play in rows — play cards in different rows to avoid a lose condition
  • hand management — finish a row to gain more cards and momentum
  • row/hand management — finish a row to gain more cards and momentum
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pondscape is a game about laying frogs into a pond.
  • There's just too many symbols in this game.
  • A Hoy has a very fun theme.
  • Tiwanaku, just an absolutely fantastic deduction game.
  • I adore deduction games.
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 0:47 sentiment: positive
video_pk 37195 · mention_pk 111650
Tabled - Eternal Decks video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-like feel
  • short play time
  • colorful artwork
Cons
none
Thematic elements
Comparison games
  • Button Shy
Mechanics (from transcript analysis)
  • card placement with area/row restrictions — placing cards into areas with color/number adjacency restrictions
  • Deck building — acquiring and playing cards to progress objectives
  • deck-building — acquiring and playing cards to progress objectives
  • temporary abilities via cards — cards grant one-time or short-term abilities to alter the board state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video nwEvpiO5gMg Jenna Rose Games Playthrough at 6:13 sentiment: positive
video_pk 32730 · mention_pk 96956
Jenna Rose Games - Eternal Decks video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous fabric board and tactile components
  • deep, thinky solo puzzle with evolving rules
  • engaging puzzle-like flow that scales with unlocks
  • strong theme and cohesive art direction
Cons
  • rule complexity can be intimidating
  • solo mode can be very brain-melting and lengthy
  • logistics of top-row/river interactions require careful planning
Thematic elements
  • eternal beings, deck-building puzzle, and evolving board state driven by eternal unlocks
  • A fantasy deck-building voyage with three golems and a central river, aiming to unlock eternals and four stars to win.
  • procedural puzzle with competitive elements and escalating constraints
Comparison games
  • King's TrickTakers
  • Feast for Odin
Mechanics (from transcript analysis)
  • deck-building / hand management — three colored decks (green, yellow, red) with a shared pool of cards that are played into three rows or the river.
  • Multi-use cards — rare cards and river cards serve special effects and function as wilds in certain contexts.
  • player interaction via tokens — hearts and communication tokens influence card flow, exchanges, and turn order (not all players communicate their hands).
  • resource tokens and upgrades — stars, hearts, gems, and jewels unlock eternals and alter play rules; completion yields victory stars.
  • special cards / wild cards — rare cards and river cards serve special effects and function as wilds in certain contexts.
  • tile/row placement puzzle — placement into three rows with ascending/descending rules and color adjacency constraints.
  • unlocking / rule-changing mechanisms — unlock eternals that impose new placement rules and can open additional card pools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic game and I do recommend.
  • The board is gorgeous and the fabric mat is excellent.
  • I'm really sold. This game is awesome.
References (from this video)
No references stored for this video.
Video lFzAOLjmHG0 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 10:53 sentiment: positive
video_pk 13780 · mention_pk 40261
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Eternal Decks video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, meatier take on limited-communication co-ops
  • Depth and variety across scenarios
  • Elegant escalation of complexity while remaining accessible
Cons
none
Thematic elements
  • story-driven, scenario-based puzzle
  • cooperative scenario engine; limited communication
  • large scenarios with modular cards and deck-building elements
Comparison games
none
Mechanics (from transcript analysis)
  • card passing to avoid dead hands — Passing cards to teammates to prevent stalling.
  • limited communication — Players must cooperate with restricted information flow.
  • scenario-based stages — Six different scenarios with unique rules and cards.
  • tableau/deck progression — Unlocks and evolves the deck with new cards and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ink. Now, this game is a lot nicer than Azul, I would say.
  • The second side is a little bit more thinky, a little bit more bite to it.
  • This game is absolutely fantastic.
  • If you're looking for a two-player game that has a little bit of everything, Gatsby's it.
  • This is the first game of this type that I know of ... takes that concept and just adds a lot of things around it.
  • This is a lifestyle game where like I didn't have any baseball cards when I played this.
References (from this video)
No references stored for this video.
Video rei7BD0GuoI Board Game Hangover Top List at 2:44 sentiment: positive
video_pk 13296 · mention_pk 38973
Board Game Hangover - Eternal Decks video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative structure with evolving difficulty as lines are completed
  • Three distinct rule sets per line add variety and challenge
Cons
  • Complexities may be intimidating for casual players
  • Editor’s note: not all players have definitive playthroughs yet
Thematic elements
  • Cooperative engine-building with line-based progression
  • Cooperative card-driven world with multiple lines of play
  • Tension-filled, team-focused progression
Comparison games
none
Mechanics (from transcript analysis)
  • Deck-building / card play — Play cards to advance lines, upgrade or trigger effects.
  • Descending play order — Some lines require playing from a larger number down to smaller numbers.
  • Line-based progression — Three lines each impose different rules and constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's talk about the hottest and most popular board games out there right now.
  • these character powers are insane.
  • after four races of rolling dice and using your abilities, you'll check who's going to be the winner.
  • Zenith is a line battler.
  • Eternal Decks, which is a cooperative board game all about playing out cards.
  • the theme is through and through true to the true material real.
  • The hottest board game out there right now is The Old King's Crown.
  • You reveal those cards, but then all of the players can manipulate cards, chaos ensues.
References (from this video)
No references stored for this video.
Video BOFy-Uk_px4 The Dice Tower Top List at 54:08 sentiment: positive
video_pk 12611 · mention_pk 36808
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 54:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly engaging cooperative experience
  • hidden information creates tension and teamwork
Cons
  • availability may vary outside Japan
Thematic elements
  • limited communication
  • cooperative puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative puzzle — players transparently coordinate without direct communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's yatsi with monsters fighting
  • open it up, play right away
  • this is one game that I will sort of put any wager on
  • Just One is a guaranteed winner
  • Star Wars and Memoir 44 together
References (from this video)
No references stored for this video.
Video hhEPICPbANU Before You Play Discussion at 12:05 sentiment: positive
video_pk 12063 · mention_pk 35345
Before You Play - Eternal Decks video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play encourages teamwork
  • Accessible entry for co-op players
  • Compact components for easy setup
Cons
  • Possible variability in difficulty due to card draw
  • Limited solo-play appeal (if any)
Thematic elements
  • Cooperative card-driven adventure
  • Unknown
  • Collaborative storytelling through shared objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players use action cards to perform tasks and advance goals in the cooperative framework.
  • cooperative play — Players work together to overcome game challenges rather than competing against each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no solving it.
  • It's a waiting game.
  • We love her. She's great and she's going to grow out of this.
  • Please let us know what you've been playing and what games you're looking forward to that are releasing this year.
References (from this video)
No references stored for this video.
Video ahSjPUyvsIo BoardGameGeek Top List at 17:33 sentiment: positive
video_pk 5634 · mention_pk 16716
BoardGameGeek - Eternal Decks video thumbnail
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous, striking production and component quality
  • Deep, puzzle-like planning with scalable difficulty
  • Adds variety through multiple modules and curses
Cons
  • Can be punishing with curses; requires planning to mitigate
  • Some players may find the rule interaction dense
Thematic elements
  • eternals, curses, and a battle of wits
  • Three-row board with cosmic/archetypal eternals and curses
  • Cooperative puzzle with limited communication and modular content
Comparison games
  • Lost Ruins of Varnac
Mechanics (from transcript analysis)
  • collaborative card play — Players place cards into three rows with rules about color, number, and row behavior.
  • curse mechanic — Eternals impose curses that constrain play and require gems or countermeasures.
  • endgame deck management — Running out of cards ends the game unless players manage resources to continue.
  • Scenario / Mission / Campaign Game — Different modules or scenarios alter difficulty and objectives.
  • scenario/modules — Different modules or scenarios alter difficulty and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really about exploring around
  • this is a cooperative game, you and all your teammates crash landing onto a planet
  • it's really about enjoying the kind of stories that emerge as you explore these different parts of the world
  • Flip 7 is a really simple push your luck game, round after round
  • The Old King's Crown... it's the hottest game right now. People are playing this a bunch
  • Lost Ruins of Varnac, which is also from CGE in that you're trying to find a way to keep that round going
  • It's war on steroids. Like, there's a million things you can do to augment what you have played
  • it's just silly fun
References (from this video)
No references stored for this video.
Video wMI5YpJQu9U Beyond Solitaire Interview at 56:56 sentiment: positive
video_pk 3916 · mention_pk 11465
Beyond Solitaire - Eternal Decks video thumbnail
Click to watch at 56:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh design with cooperative depth
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — cooperative deck-building with a crew-based theme
  • deck-building — cooperative deck-building with a crew-based theme
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think everything has a story.
  • I'm 100% a writer. I have a creative writing degree.
  • This is a fun adventure and it's fun to do.
  • Board games have almost unlimited scope to be unintentionally funny.
  • Everybody's Wrong About Dune Brackets Imperium.
  • The Fate of the Fellowship is really exciting.
  • I'm jazzed to talk about these things.
References (from this video)
No references stored for this video.
Video NllpLe1iBq4 Getting Games Other at 14:53 sentiment: positive
video_pk 3422 · mention_pk 10156
Getting Games - Eternal Decks video thumbnail
Click to watch at 14:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous cards
  • Fun cooperative play
Cons
none
Thematic elements
  • gorgeous card art, cooperative puzzle
  • Cooperative deck-building
  • collaborative, aesthetic
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Low communication, team-driven card play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had so much anxiety about making this change for months and months, arguably years if you watch the last update, but people really took to it.
  • You mean Getting Games? That just that really sealed the deal.
  • It's just a fun thing to consider.
  • I'm really looking forward to it as opposed to putting these things off and like stressing about them.
  • recording my opinions episodes live as well as other vlogs. I did a 2024 favorites video talking about all my favorite games from last year.
References (from this video)
No references stored for this video.
Video p_uYWa79t6E The Dice Tower Review at 3:18:00 sentiment: positive
video_pk 2340 · mention_pk 6864
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 3:18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Outstanding card game
  • One of the best card games of recent years
  • Limited communication co-op handled very well
  • Gorgeous production
  • Compelling game system
  • Clever card play system
  • Several different ways to play within box
Cons
none
Thematic elements
  • Card game
  • Cooperative card game
Comparison games
none
Mechanics (from transcript analysis)
  • Card play system — Very clever card play system driving gameplay
  • Deck building — Deck building elements within the game
  • hand management — Essential hand management mechanics
  • Limited communication cooperative — Cooperative gameplay with limited communication
  • Variable objectives — Multiple ways to play with different stages that change objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real Chris time is the friends we made along the way
  • If you've played a lot of Arnak and you want to spice it up a little bit, this is a really good one
  • This is just a fantastic version of this game
  • It's a great formula. It's not a good execution
  • It does almost nothing wrong, but it just doesn't do enough right
  • This is such an outstanding card game
  • One of my favorite dungeon crawls, period
  • Star Wars is one of my favorite games
References (from this video)
No references stored for this video.
Video cuPMkWoKSmc TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 21:44 sentiment: positive
video_pk 2268 · mention_pk 6592
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Eternal Decks video thumbnail
Click to watch at 21:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly innovative constrained-communication design
  • Rich, replayable scenarios
Cons
  • Accessibility depends on players' tolerance for non-verbal coordination
Thematic elements
  • mystery-adventure with six distinct stages
  • cooperative card-game with limited communication
  • structured, scenario-driven storytelling
Comparison games
  • Beasts
  • Take Time
Mechanics (from transcript analysis)
  • Cooperative play with limited communication — players cannot openly share all information
  • deck management — avoid running out of cards while supporting team goals
  • stages / scenarios — different rules and variants across six stages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like Where's Waldo the board game
  • this is Mindbug, which is I've been touting for the last few years
  • The twist is you're playing cards very simply
  • Here's the best reprint: Wolf Street
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