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Eternal Decks box art

Eternal Decks

Game ID: GID0117339
Game Info
Year
2025
Players
1-4
Age
10+
Playtime
40 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

Eternal Decks is a co-operative game in which players try to complete the stage objectives before any one player cannot take an action. Players start the game with five cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique eight-card deck. On your turn, you must perform one action:

Play a card (on the field, on the river, or by using an ability)
Generate a jewel
Give a card to a teammate

There are restrictions when playing a card. All three rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

The game has six stages, and the various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

Description

Eternal Decks is a co-operative game in which players try to complete the stage objectives before any one player cannot take an action. Players start the game with five cards in their deck, but will quickly look to acquire more cards from the various Eternals (characters within the game) who each have their own unique eight-card deck. On your turn, you must perform one action:

Play a card (on the field, on the river, or by using an ability)
Generate a jewel
Give a card to a teammate

There are restrictions when playing a card. All three rows in the field cannot have cards of the same color or same number next to each other. Additional restrictions are applied to a row based on the stage you are playing. Jewels are used to negate the negative effects brought on by the Eternals.

The game has six stages, and the various stages will have you collect points, survive a ghost town, navigate a labyrinth, defeat a boss, and more to win the game!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 55
This page: 50
Sentiment: pos 39 · mix 3 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 55
Video wzk_VlniUMI BoardGameGeek Rules Teach at 4:20 sentiment: positive
video_pk 100015 · mention_pk 278088
BoardGameGeek - Eternal Decks video thumbnail
Click to watch at 4:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing art style
  • Lots of replayability with different scenarios and decks
  • Engaging cooperative experience that keeps players involved even when doing poorly
  • The mechanics of passing cards and managing resources create interesting strategic decisions
  • The "Festival" rule allows for more card plays, speeding up the game and creating exciting turns
Cons
  • Complex rules can be difficult to track and remember, leading to rule mistakes
  • Can be very challenging, with a high risk of losing if not played carefully
  • The state of the game changes rapidly, making it hard to keep track of all the rules and restrictions
Thematic elements
  • Cooperative puzzle solving
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from available decks to add to their gameplay, influencing their strategy and hand composition.
  • cooperative play — Players work together towards a common goal, discussing strategies and helping each other make optimal plays.
  • Deck Building — Players add cards to their decks throughout the game, influencing their future plays and strategies.
  • Hand Management — Players manage a hand of cards, needing to play them strategically to advance in the game and avoid running out of options.
  • Set Collection — A core win condition involves collecting specific sets of cards or keys to unlock objectives.
  • Variable player powers — Each player has unique abilities or starting conditions, such as Derek's "Medusa deck" and Nikki's "King deck."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a lot to keep track of.
  • We need to get Derek to this point.
  • If you run out of cards, we lose.
  • This game is amazing. It's really, really cool game.
  • It's not one of those cooperative games that when you're having a bad game, it doesn't feel like you're just kind of waiting for the end, you know?
References (from this video)
No references stored for this video.
Video sG8ERHLEDs8 BoardGameCo Discussion at 34:36 sentiment: other
video_pk 96908 · mention_pk 266340
BoardGameCo - Eternal Decks video thumbnail
Click to watch at 34:36 · YouTube ↗
Overall sentiment (raw)
Curious
Pros
  • Generates significant buzz and excitement despite lack of detail.
  • Involves multiple decks.
Cons
  • Information about the actual gameplay is scarce.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was an Asode sleeper head.
  • It is infrequent that I introduce someone new to gaming these days.
  • Ghost Scholar has consistently been that hit for me.
  • So, in Ghost Galore, you're going to be drafting different tiles that have different creatures on them, and they all score differently.
  • it's a delight.
  • So this is a game where you are rolling dice and everyone gets to activate those dice.
  • I just think it's very cleverly done.
  • I think it's very cleanly done.
  • I think it's very enjoyable.
  • San Juan not as good as Puerto Rico.
  • this was a game I would have made my luggage fit coming back from Essen, but I just didn't see it. Isa's Dream.
  • Looking forward to another cooperative way to dive into code names that isn't just two players like Codeames Duet.
  • everything I have seen has managed to not tell me a thing about the game while making me excited for it.
  • This isn't just Cult of the New. This is a very, very good version of Reicside.
  • um where you're like figuring out a murder mystery kind of a thing through the puzzle.
  • His how to plays are top-notch. A great dose of of humor, but clarity at the same time.
  • his channel is fantastic and, you know, it's tried and true.
  • Alex's favorite video was one discussing Alex Prey, inspired by James Hudson, and appreciated for the positive impact and thanks received.
  • I really enjoyed our top 10 uh like top 100 but the 10 through one.
  • time and time again, consistently, and I don't even know if I've told you this, but time and time again, every single convention I've gone to since then, I've had multiple people thanking me for that video.
  • I am out for blood.
References (from this video)
No references stored for this video.
Video vmNiKx01McI Sir Thecos Review at 127:46:40 sentiment: positive
video_pk 93857 · mention_pk 254474
Sir Thecos - Eternal Decks video thumbnail
Click to watch at 127:46:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear Srank
  • Loved it after one playthrough
  • Still thinking about that playthrough
  • Played solo and it works really well
  • Great game
  • Absolutely amazing
Cons
  • Only played once
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — This is cooperative
  • Limited Communication — limited communication game where you like placed on cards in specific sequences in order to try to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Dominion is just the purest form of deck building."
  • "I think Terraforming Mars is a masterpiece."
  • "Wingspan is my most favorite board game."
  • "Root is such a unique game."
  • "Spirit Island is a fantastic cooperative game."
  • "Ark Nova is a really solid game."
  • "Gloomhaven is an epic experience."
  • "The Castles of Burgundy is a classic for a reason."
  • "Terra Mystica is a brilliant game."
  • "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video 878GIJt8XpM Getting Games Discussion at 5:21
video_pk 87348 · mention_pk 228085
Getting Games - Eternal Decks video thumbnail
Click to watch at 5:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video PCFgRMl4k_k Watch It Played Top 10 List at 8:54 sentiment: positive
video_pk 86857 · mention_pk 226226
Watch It Played - Eternal Decks video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually stunning
  • Engaging cooperative gameplay
  • Focus on teamwork
Cons
  • Can be difficult if players cannot manage their hands effectively
Thematic elements
  • Cooperative game with stage objectives
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve common goals.
  • Hand Management — Players must play cards from their hand following specific restrictions.
  • Set Collection — Players collect new cards from different Eternal decks which offer more options but also come with negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who needs Rodney and Chaz it's Paula and Matthew it's our Channel now
  • I'm Kind of a Big Dill is a party game designed by Adam Bane and Grant Lion
  • I think the name came first and then the game
  • what I like about this game in particular is it gives you direction right rather than being like I have to decide for myself if I'm bluffing or not
  • but in these days it would be like a playlist on Spotify it's the early '90s baggie jeans and flannel shirts rain Supreme
  • I Made Mixtape an I split you choose card game where competing Maestro aim to make the best compilation possible out of an album collection
  • I think the theme of this sounds really fun I think the way it looks looks really cool like I love the visuals of it I'm really excited to check this one out actually I really am
References (from this video)
No references stored for this video.
Video NmjRZ3M9WKY kovray Discussion at 25:05 sentiment: positive
video_pk 85385 · mention_pk 218650
kovray - Eternal Decks video thumbnail
Click to watch at 25:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very hyped in the community
  • Strong visual design
Cons
  • Availability can be limited; accessibility depends on English rules
Thematic elements
  • Deck-building with evolving mechanics
  • High anticipation at Tokyo Game Market
  • Hype-driven, aspirational
Comparison games
  • Odyssey
Mechanics (from transcript analysis)
  • Deck Building — Players collect and assemble decks that unlock different strategic paths as the game progresses.
  • deck-building / evolving decks — Players collect and assemble decks that unlock different strategic paths as the game progresses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Lean into that like Elia said is lean into the fun."
  • "If this video gets 100 thumbs up, Tyler will wear his tight shirt in the next video."
  • "What’s this one? That is Sunset. It is actually really beautiful."
References (from this video)
No references stored for this video.
Video Y1vCyXi4AqM The Dice Tower Discussion at 22:51 sentiment: positive
video_pk 82208 · mention_pk 206465
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 22:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Difficult to acquire (adds to desirability)
  • Visually appealing
  • Great for teaching and learning
Cons
  • Currently unavailable
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Eternal Deck is a co-op.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Food Chain Magnate.
  • Eric, your clue is Sanguin Anger.
  • That's Blood Rage.
  • Holy Knights from the Occidental Domain.
  • Paladins of the West Kingdom.
  • Stratosphere Squad.
  • Sky Team.
  • The Big One with the giant lion on the front.
  • Twilight Imperium four. Fourth edition.
  • Maritime Metropolis
  • Underwater Cities.
  • Fraudster Doctor
  • Quacks. Quacks of Quedlinburg
  • Art Curator
  • The Gallerist
  • Blue.
  • Azul.
  • Battles of Suns, Monarchical Violence.
  • Imperial Assault.
  • The Bleached Fortress.
  • White Castle.
  • Sand Bank Sovereignty.
  • Dune Dune Imperium.
  • This is the seeding round.
  • So, much like the famous game title recall, Oh. right? The this is the seeding round.
  • This game is broken. You win this game every time if you lose all your battles. Winning battles is the worst thing you can do, apparently.
  • One star review, Royalty free clip art, complete absence of graphic design, lowest possible grade components, and then priced above most ultra premium titles.
  • That is Food Chain Magnet.
  • No ducks, false advertising.
  • 70 collector's box plus crown expansion, first Kickstarter promo.
  • Watching paint dry or play this game about watching paint dry. Tough decision.
  • I love this one. I'm here to berate the designer of the game. I haven't even played the game, and it's already driving me to tears and make me want to flip the table. Who designed the pieces? Who? Zero stars for that junk.
  • This is like Sudoku, but worse and colorful.
  • Azul is way better than those.
  • The deck building is dull, the resource conversion is dull. It's just a mishmash of stuff.
  • Too old. Don't believe anyone who says that it's still relevant.
  • El Grande.
  • When I buy a core box, I expect to be able to play the game by itself and don't have to buy an expansion for it to be actually playable.
  • It's mostly about brewing coffee for rerolls.
  • It's a blowout.
  • Reading one star reviews is Oh. It's It's kind of a guilty pleasure, isn't it?
  • Remember to check out dicetower east.com if you want to register to play games with us
References (from this video)
No references stored for this video.
Video oJfjdLKupRI The Brothers Murph Discussion at 33:43 sentiment: positive
video_pk 81989 · mention_pk 205399
The Brothers Murph - Eternal Decks video thumbnail
Click to watch at 33:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative, strong art, approachable
Cons
  • First plays can be confusing; requires multiple plays to unlock nuance
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
  • It's so good.
  • It's a two-player game, so it's perfect for two players.
  • Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
  • The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
  • This is Baby's first dog fight.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 204199
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video HZoKc1rJc40 The Board Game Garden Discussion sentiment: positive
video_pk 81720 · mention_pk 271049
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Send help, please.
  • My shelf of opportunity. There are a few games on here that I want to bring.
  • This bag is already full and I haven't even gone out to the board game room.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 3:24
video_pk 81649 · mention_pk 203728
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 3:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
No references stored for this video.
Video Nn0jwpIEDgM Actualol Top 10 List at 0:18 sentiment: mixed
video_pk 81604 · mention_pk 203477
Actualol - Eternal Decks video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • brilliant cooperative puzzle
  • rich and evolving puzzle with multiple Eternal interactions
  • shared sense of achievement when the group succeeds
Cons
  • very complex setup with many card types
  • no straightforward organization of components
  • each scenario has its own unique, heavy setup
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • cooperative card placement puzzle — Players take turns to play color and number cards into a row in ascending order; players cannot discuss their hands; collaboratively work to fill a row to unlock Eternals.
  • telepathic cooperation — If one player is disconnected, the group performance deteriorates; success hinges on everyone participating and coordinating without direct card visibility.
  • unlocking Eternals with curses — Unlocking Eternals introduces curses that alter which cards can be played; players must manage colors and card availability to lift curses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Eternal Decks is a troubled genius.
  • I hate setting this game up.
  • This isn't a silent game.
  • It's a masterpiece of simplicity.
  • Hot Streak is exactly what it wants to be, silly, funny gambling.
  • I wish it had been put in the hands of an editor who could pair down the noise.
  • The personal goals are more rewarding.
References (from this video)
No references stored for this video.
Video Kts4z17M994 Board Stupid Review at 0:04 sentiment: positive
video_pk 81496 · mention_pk 202760
Board Stupid - Eternal Decks video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging limited-communication puzzle
  • High replayability with multiple scenarios and overlays
  • Beautiful production and art
  • Scales well from two to four players
  • Asymmetry with different starting colors
  • Satisfying and rewarding gameplay
Cons
  • Limited availability in the UK; copies are scarce
  • Board material (tablecloth) is controversial and not universally liked
  • Not widely distributed; potential purchase challenges
Thematic elements
  • Cooperative deck-building puzzle where players hunt for decks to beat bosses, with evolving powers and group debuffs from Eternals.
  • A four-lane board (the field) with scenario-based overlays; lanes such as cave, mountain, and river; players unlock Eternals (monsters) by playing cards into lanes.
  • Scenario-based, puzzle-driven, with evolving rules per scenario.
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • Cooperative Game — All players lose if any player cannot play a card.
  • cooperative play — All players lose if any player cannot play a card.
  • debuffs from Eternals and diamonds to overcome them — Eternals impose debuffs; diamonds earned by discarding into the river help defeat bosses or remove debuffs.
  • deck unlocking and power progression — Completing a line allows the last player to claim an available deck, refilling their deck and gaining new powers.
  • End Game Bonuses — Endgame is scenario-based; diamonds and wildcards can influence victory conditions.
  • endgame and wildcards — Endgame is scenario-based; diamonds and wildcards can influence victory conditions.
  • Hand Management — Each player starts with a different color deck; as decks unlock, color compositions change and players must coordinate to meet needs.
  • hand management and color assignments — Each player starts with a different color deck; as decks unlock, color compositions change and players must coordinate to meet needs.
  • lane-based card placement with per-lane rules — Cards are played into one of four lanes; each lane has its own rules, plus generic restrictions like no same color or same number next to each other.
  • Limited Communication — Players can discuss strategy within constraints about cards but cannot reveal exact card details (colors or numbers).
  • scenario-based rules with overlays — Games use a scenario book with overlays and different components for each scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's amazing.
  • This game is a Japanese game.
  • Staying on the shelf and I think we're going to be playing this an absolute for a long time.
  • The lack of availability is upsetting.
References (from this video)
No references stored for this video.
Video RMumdMkmiqw Board Game Hangover Review at 0:15 sentiment: mixed
video_pk 81413 · mention_pk 201931
Board Game Hangover - Eternal Decks video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Amazing presentation and visuals.
  • Unique deck choosing mechanic.
  • Limited table talk adds to the fun.
  • Variety of scenarios make the game different each time.
  • Feels unique, like a crunchy number puzzle similar to Sudoku.
  • Offers a unique experience.
Cons
  • The insert sucks, making setup difficult.
  • Rules are not intuitively or clearly written, making them hard to pick up.
  • Turns can feel obvious, with only one clear optimal move.
  • Complex rules for different situations can create awkwardness and make remembering them difficult.
Thematic elements
  • Wake up the Eternals to save the world.
  • The world is coming to an end.
Comparison games
  • Trick-T
  • Eternal Decks
  • Time
Mechanics (from transcript analysis)
  • Card Play — Usually on your turn, you will play one card and place it in one of the rows.
  • cooperative play — A one to four player cooperative board game where players work together to save the world.
  • Deck building/choosing — Players choose their own deck as they awaken Eternals, which become their new deck.
  • Hand Management — Players have limited communication, restricted to not discussing the cards in their hands, forcing strategic planning.
  • scenario-based play — The game includes multiple scenarios with different win conditions and objectives, such as defeating a 'big baddy' or creating Tetris pieces.
  • Set Collection — Some scenarios require collecting specific items like stars or diamonds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nominated for the best mediumweight board game of the year, best innovative board game of the year, best artwork and presentation, best cooperative, it even got no pun included game of the year award.
  • The insert sucks.
  • It's not very easy to pick this game back after a while if you haven't been playing.
  • The game creates the illusion of multiple choices, yet there's just one obvious one.
  • If people want something fresh, Sudokco enthusiasts, this is a crunchy number puzzle which you have to solve to win.
  • The things that bother us, those things why this might not be for you are quite big.
  • If you want something out of this world, Eternal Decks is a great pick.
References (from this video)
No references stored for this video.
Video uj31QmJ3zdE BoardGameGeek News at 2:44
video_pk 81233 · mention_pk 200620
BoardGameGeek - Eternal Decks video thumbnail
Click to watch at 2:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Superb artwork and graphic design really can bring you into a game and support its success.
  • Great art is often the reason I love a game.
  • There's nothing more fun than a great cooperative game.
  • It's one of our favorite types of games.
  • Who doesn't love a good party?
  • Who doesn't want more of their favorite game?
  • Solo games have really taken off in popularity.
  • So much so that it's almost become a requirement for a new game to have a single-player mode.
  • Most of us here at Game Night are big fans of thematic games.
  • Podcasts are such a great way to go deeper into the hobby that we love.
  • We definitely know it takes a lot of work to create and produce shows like these.
  • We have a few favorites ourselves and are always looking for a great digital board game implementation.
  • this continues to be our most played category.
  • but I would say that we have played more heavy games this year than in recent years.
  • Congratulations go not only to the winners, but also to all of the nominees.
  • Thanks for so many wonderful games.
  • You make Board Game Geek what it is and your participation in selecting the nominees and the winners is much appreciated.
References (from this video)
No references stored for this video.
Video NyJ0GfKrkU0 UndeadVikingVideos Discussion at 1:36:15 sentiment: positive
video_pk 81172 · mention_pk 200284
UndeadVikingVideos - Eternal Decks video thumbnail
Click to watch at 1:36:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good
  • didn't get a lot of big distribution
  • hard to get
Cons
none
Thematic elements
none
Comparison games
  • Lord of the Rings: Fate of the Fellowship
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's called Schllock. It's pretty good.
  • I love Habitats.
  • You're making a you have a movie theater and you're making like Bem movie posters to draw people into your theater and uh Yeah. It's pretty neat.
  • It's like a poker game where you're trying to predict who wins the wins the hand.
  • I had for our quiz today, I had I even showed the three frigin stripes. I'm like, that was way too easy.
  • The scammers have figured out a way around my anti-scammers work.
  • It's like an arms race.
  • It's like, you know, like you you know what you want. You have expressed it. But but when it was like the the fourth and fifth time that he brought it up in the thing trying to get people to to ban behind him that that was that was the you know I I I understood shooting his shot, you know, saying saying what he wanted out of his out of his board game so he could have a really awkward game night.
  • It's like, Oh, I want to play X. Well, I've got X. I can bring it. And so, it has matches.
  • The thing I couldn't figure out was I finally got it to figure out how to go to the geek and like if your game is like, 'What the hell is this game?' You can click on it, it'll go to the geek, it'll do a search for Ghost Tower.
References (from this video)
No references stored for this video.
Video wBrqZ_2cDkA Board Game Hangover Analysis at 3:05
video_pk 81120 · mention_pk 199917
Board Game Hangover - Eternal Decks video thumbnail
Click to watch at 3:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card playing — a cooperative card playing game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
No references stored for this video.
Video wBrqZ_2cDkA Board Game Hangover Analysis at 24:58 sentiment: neutral
video_pk 81120 · mention_pk 199928
Board Game Hangover - Eternal Decks video thumbnail
Click to watch at 24:58 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magical Athlete
  • Star Wars Battle of Hoth. Oh, it doesn't fit there. But take time.
  • Hot Streak. HOT STREAK FROM PUBLISHER CM. SHOULD HAVE TRUSTED MY INSTINCTS AND VOTED IT.
  • It's uh fate. It's fate. It's fate.
  • The Lord of the Rings. The Fate of the Fellowship from publisher Zman Games.
  • It's a cooperative Lord Rings game based on the pandemic system, which is super popular where you cure diseases and is one of the first cooperative games. At least it's the one that blew everybody's minds when it came out because you can play ball games cooperatively. And if you know the Lord Ring story, you have to take the ring to the volcano and destroy it.
  • Elder Scrolls? Really?
  • It's the most thematic game.
  • Galactic Cruise from publisher Kinsson Key Games.
References (from this video)
No references stored for this video.
Video biTN5UdofJc The Dice Tower Analysis at 7:17 sentiment: positive
video_pk 81098 · mention_pk 199554
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • seal of excellence
  • whole game is excellent
  • solo mode is really a robust, full-fledged solo experience
  • really, really generous amount of content for the solo player
  • fantastic game
  • solo mode is as spectacular as the game
Cons
  • slightly prefer it as a multiplayer game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • golem system — You can play on the basic mode and play any of the stages that you like just using this kind of golem system or golem, um where you basically are kind of controlling three hands and and trying to complete the puzzle that way.
  • Story Mode — Or you could play through a full story mode, which includes a whole bunch of customization of these golems, and uh you can kind of tailor what special powers they might have.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh also Chang'an. Uh this is from Arcane Wonders. It's an engine building game. There's some interesting ideas, but it's hard to pass around this player aid sheet to remember what everything does, and it looks old, which keeps you from loving it more than I I would normally. 6 out of 10.
  • And Rattlesnake. What a fantastic game. It's two-player back and forth, nice filler style. Really enjoyed it. 8.5.
  • And then Druids of Adora, this is a really cool game from Stefan Feld that has a few issues with it which keeps me from loving it. A six out of 10 I gave it. Uh the Again, no player aids at all in this one. And the it's a lot of the iconography is hard to see. And some of the game is too focused on getting supplies to play the rest of the game. But the rest of the game was pretty fun. So there's kind of a mix in there of all that.
  • I've come to realize this is not English. I'm going to guess Icelandic.
  • There's two categories of board gaming, Ameritrash and Euro crap.
References (from this video)
No references stored for this video.
Video nug0PscYL9Y The Dice Tower Discussion at 33:30
video_pk 80870 · mention_pk 198473
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 33:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so you're thinking about what innovations have happened.
  • It's been my pleasure as always to say hello, answer a few questions from all of you lovely people in the chat.
  • Board game rule books need to get better. Period.
  • Not every game needs a solo mode. Period.
  • It's probably more card games or close to more card games and board games.
References (from this video)
No references stored for this video.
Video 2Pwcp8y31HY BoardGameGeek Rules Teach at 0:56 sentiment: positive
video_pk 80569 · mention_pk 196434
BoardGameGeek - Eternal Decks video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative puzzle that requires discussion and strategy.
  • Beautiful artwork and great table presence.
  • Expanding complexity through different stages keeps the game fresh.
  • Intriguing mechanics and a sense of mystery.
  • The restrictions add a significant challenge and make it a real game.
Cons
  • The rulebook might need some massaging for clarity.
  • Remembering all the curses can be difficult.
  • The cloth playmat can be problematic for sticky fingers.
Thematic elements
  • Humanity's shortening lifespan and the mystery of why, encountering monsters called eternals.
  • The eternal world
Comparison games
  • Dark Souls video games
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players can perform one of three actions on their turn: play a card, generate a jewel, or give a card to a teammate.
  • cooperative play — Players work together to achieve a common goal, with communication restrictions in place.
  • Deck Building — Players start with a small deck and can acquire new cards by waking up eternals.
  • Hand Management — Players have a limited hand of cards and must strategically play them to meet row requirements and avoid running out of cards.
  • Row Building — Cards are played into rows with specific placement rules based on color, number, or sequence.
  • Set Collection — Victory points can be earned by collecting specific sets of cards or by calming down a certain number of eternals.
  • Variable Phase Order — The game progresses through stages (A-F) that introduce new rules and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Humanity's lifespan is shortening and we really don't know why.
  • When we wake up an eternal, they are angry and they are bitter and they are just tired.
  • The restrictions are only when we play a card to the field.
  • The river of life and we sucked the life out of the river too much.
  • The game has a lot of stuff that all the other cooperative you can't talk about your stuff games have out there. It's a lot of that. I like what it what really pulls me to it in the first place was the cover and the art, which I think it's amazing. It looks so different.
References (from this video)
No references stored for this video.
Video XYGG3yk3c1A BoardGameGeek Discussion at 10:07 sentiment: positive
video_pk 80559 · mention_pk 196390
BoardGameGeek - Eternal Decks video thumbnail
Click to watch at 10:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoyed the game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We actually really enjoyed the turtle decks.
  • Too many tabs. Close some of these things.
  • Wow, that is not really helping.
  • I I kind of need to hear what's going on.
  • Um, I guess I could have him run it. It'd be kind of dull.
  • I did work on the uh collar. I kind of feel like I need to do a little bit more dark uh up into the V's of the fur.
  • It's pretty cool. I'm really excited for Deborah on that.
  • So, we mostly buy the games that we do on the show.
  • Well, we did the first level, but at a higher
  • This is not fun.
  • The way you do it for, um, at least the machine we use now, um, and we've always done that, we we, uh, use a, um, box that converts HDMI to um, dang it, paint is on the wrong side again.
  • My goal is to finish wave one for everybody that I have.
  • I fractured my heel a year and three months uh you and nine months ago.
  • And so, uh, so how many how much characters I have to paint? Oh, I have so many to paint, Chris.
  • But you get less brush strokes. And then what I do for the final thing, so I guess essentially it's going to be two stages since I'm doing two thin coats, um, is I also use a speed paint or contrast paint over this.
  • So, my goal is to get back around roughly before it's dry.
  • And that's 100% valid.
  • But you can see here it's rubbed through here. Hold on. It's rubbed through here a bit, but it's smooth and it looks pretty good.
  • Yeah, this one's actually pretty good already.
  • So, the rim of the base look. It looks really quite good.
  • My fingers need to be cleaned.
  • Wow, that black paint just coming off from my fingers too.
  • Boy, that is not a good intensity for these.
  • Well, awesome. Thanks for joining me today.
  • Thanks for putting up with the little technical glitches.
  • It's a Kenner nomination. I'm not sure. I don't know what will win.
  • Let's see here. Uh following. Hooray.
References (from this video)
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Video ALdMjgxPymk One Stop Co-op Shop Top List at 12:31 sentiment: positive
video_pk 80317 · mention_pk 195259
One Stop Co-op Shop - Eternal Decks video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • A lot of fun
  • Features card placement with limited communication
  • More variety in scenarios
  • Unique mechanics like awakening Eternals and curses
  • Feels different from other games
Cons
  • More complicated than Tranquility: The Ascent
  • Longer to teach than Tranquility: The Ascent
  • Longer to play than Tranquility: The Ascent
Thematic elements
Comparison games
  • Tranquility: The Ascent
  • Tranquility: The Descent
Mechanics (from transcript analysis)
  • Card Supply — Features a mechanic of 'awakening the Eternals and the curses'.
  • Limited Communication — Players engage in card placement with restricted communication.
  • scenario variety — Offers diverse scenarios and gameplay elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And speaking of a great expansion for a great game, number seven is the Spirits and Spells expansion for Small Time Heroes.
  • These are a reinvention of 20 Strong to a large extent.
  • And they basically made me care about 20 Strong again when I was sort of falling off of it.
  • This is just a lot of fun.
  • Onward was one of my favorite competitive games last year.
  • The bot is very intelligent with that.
  • Next is a huge one. Y'all knew this had to be on here. My number three is Dungeon Crawler Carl Unstoppable.
  • And this one is better. I'll say it. I said it in the video and I'll say it again here.
  • This is another Mike's wife played the entire thing with him game and I loved it.
  • Just like one of the most amazing kind of narrative legacy experience games I've ever played.
  • Which leaves us my number one and that is a competitive game. What are you doing, Mike?
  • But it's a competitive game that both my kids adore, which is really why this is my number one, but it's also a great game and that is Layers.
  • So far my favorite game of 2026 Layers.
  • Overall, I don't know, so far I would say this year is weaker than 2025, 2024, or 2023.
References (from this video)
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Video O3V_SVM-7W8 BoardGameGeek Review at 28:39 sentiment: positive
video_pk 80048 · mention_pk 194199
BoardGameGeek - Eternal Decks video thumbnail
Click to watch at 28:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun cooperative game
  • Artwork is really neat and pretty
  • Unique components like the microfiber cloth board
  • Sense of discovery with new stages and rules (keys)
  • Compelling hand management and communication challenges
  • Ability cards add variety to gameplay
Cons
  • The scratch-off elements might be bothersome for some players (sensory issue)
  • Can be challenging, especially in 'expert mode', leading to quick losses
  • Rules for special cards and symbols are not always printed on the cards, requiring external reference
  • Storage issues after sleeving cards (doesn't fit back in the box)
Thematic elements
  • Mythological creatures and gods with distinct play areas (mountain, valley, cave).
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together against the game, making decisions as a team to achieve goals and avoid losing.
  • Deck Building/Manipulation — Players aim to 'get to the next deck' of cards as their current deck runs out, shuffling new cards into their hand.
  • Hand Management — Players have a hand of cards, with specific rules for playing them to different areas.
  • Limited Communication — Players can talk generally but cannot be specific about the exact cards in their hand, using 'discs' to signal preferred play locations.
  • Roll and Write (variant) — The game has an element related to 'roll and write' with large boards, although the main game itself is not a roll and write.
  • Rule Modification — Playing certain cards or 'waking up' 'gods' introduces new rules or removes existing restrictions for card placement.
  • scratch-off elements — Some game components involve 'scratchers,' which the hosts debate the practicality of at the table, though there is an app option.
  • Set Collection (for Jewels/Stars) — Players collect cards to form specific combinations ('jewels') to remove negative effects or gain 'stars' to win the game.
  • Variable Setup/Scenarios — The game features 'stages' with different setup rules and objectives (e.g., Stage A focusing on stars, later stages involving keys).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love fall love.
  • It's like do not shoot fireworks. It's an extremely red flag warning. Yeah.
  • My social fantasy is to be so wealthy that when the police come to your door I can just hand them a wad of cash and say have a good night officer.
  • You have to be you have to be more subtle than that. That doesn't work.
  • It's like, "Okay, great, sir. Be the citation. Have a good night, officer." And uh and then Yeah. pay the bill. It's like that scene from the with Mr. Burns.
  • I'll take that flag pole in the corner. Sold.
  • It is the very first episode of this season and I think we're on episode seven, I think, is right.
  • I don't know very many gamers that are like, "Yes, I want all over my table."
  • As as a parent of kids on the autism spectrum, there is like for some people that act of scratchers is like it's like nails on a chalk fingernails on a chalkboard for some people. So it's like scratch.
  • My favorite aspect of the game is it's built on the sense of discovery.
  • I almost tell people it's like don't I like turn off your gamer brain. You know, and don't try don't try to win. Just discover because I think you're going to have a better time.
  • You can deduce what's going on based on because you'll know what cards you'll know what people have in their hand based on the deck that they took,
  • No, I had an eight and a nine. Had an eight and a nine. That is no good.
  • I'm sure the keys are hard.
References (from this video)
No references stored for this video.
Video a3DlvUQGvzk Top List at 4:32 sentiment: positive
video_pk 79855 · mention_pk 193426
Eternal Decks video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Pseudo deck building mechanic
  • Timing is so important
  • Can really finagle it and use wits and smarts
  • Spectacular
  • Fantastic
  • Deserves all the hype
  • Family loves it
  • Friend groups always ask to play it
  • Wholly unique
  • Looks fantastic, plays even better
  • Bloody awesome
  • Proper class
Cons
  • If a player runs out of cards, you're out
  • Always down to the wire of somebody almost losing the game
Thematic elements
  • Cooperative puzzle game with pseudo deck building
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to place cards.
  • Hand Management — Carefully balancing hand management is key to success.
  • placement rules — Strict placement rules govern where cards can be placed.
  • Pseudo Deck Building — Cards become part of your deck after completing roles, but cards are only played once.
  • Puzzle — It's a puzzle game focused on placing colored and numbered cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're all in this together. And that's exactly what today's video is all about.
  • I'm going to be giving you seven amazing co-op games I just can't get enough of.
  • It's just an absolute delight to play.
  • You always feel like you're teetering on the edge of winning or losing.
  • When you manage to work it out and you figure out the puzzle and you get across the finish line, oh, it's just so satisfying.
  • My god is that easier said than done.
  • It's one of those really really stressful ones where at first it feels like all good and nice, but then by the end of it when you're on like four floors high and you're trying to put the thing on top and your hands are like shaken and it's, you know, it's all on you and you've got everybody watching you. Oh, it's just so delightful.
  • This game is just absolutely, sorry I say absolutely a lot, but this one really deserves it. It's just spectacular, man.
  • I have never played a game like this before.
  • And then my brain kind of exploded because I was like, 'Wow, the design of this game is really, really unique.'
  • It deals with like war in a very interesting way because it really makes you think about the decisions that you're making.
  • It's easily one of the best games I've played and and and one of if not my favorite games of the year so far.
  • I am not a campaign style person. It's just not my jam normally.
  • It's organized like a dream. It takes 10 minutes to start playing.
  • I just have nothing but good things to say about this game.
  • It's just one of those amazing games where I know it's very expensive, don't get me wrong, but I am happy that I bought this and I think it's worth every single penny that I've paid for.
  • Co-op games weren't my thing, but now easily one of my favorite genres of all time.
References (from this video)
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Video 4AeFxfKWt3M Review at 0:02 sentiment: positive
video_pk 79661 · mention_pk 193213
Eternal Decks video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Robust solo mode with campaign and one-off options.
  • Tension and excitement from the dwindling card supply and survival feeling.
  • High player interaction and check-ups due to card supply management.
  • Great scenario variety with multiple stages, difficulty levels, and advanced modes.
  • Incredibly challenging terrain and rules in some stages.
  • Boss fights and other unique elements in later stages.
  • High replayability.
  • Cooperative card play is great, working with limited communication.
  • More knowledge of partners' possible cards compared to other limited communication games.
  • Eternals and the curse/jewel mechanic offer great tactical choices.
  • Curses provide limitations, but jewels offer a way to mitigate them.
  • Great give and take mechanism.
  • Well worth checking out.
Cons
  • Solo campaign can be too much to track for some.
  • End-game scoring in the solo campaign is not very interesting.
  • Scenarios can be confusing the first few times playing them.
  • Potential frustration in running out of cards if not planning ahead.
  • Not for those who dislike limited communication.
Thematic elements
Comparison games
  • Tranquility series
Mechanics (from transcript analysis)
  • campaign mode — A solo campaign involves leveling up characters and unlocking abilities, though it adds tracking complexity.
  • Card placement — Players add cards to rows, and completing rows unlocks Eternals.
  • cooperative play — Players work together to complete objectives.
  • Hand Management — Players manage a dwindling hand of cards, needing to play at least one each turn.
  • Limited Communication — The game utilizes limited communication tokens, though verbal communication is also allowed.
  • Scenario/Objective Based — Players must complete objectives before running out of cards or time, based on the chosen scenario.
  • Set Collection — Discarding cards matching requirements to obtain jewels.
  • Variable player powers — Unlocking Eternals grants ongoing curses that limit plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Mike with the One-Stop Co-op Shop, and today I'm doing a review of Eternal Deck.
  • When you reach the end of a row, you unlock one of the Eternals here who will curse you with a limitation of what cards you can play, but also get more cards for your supply so you can keep surviving in the game.
  • The tension is a huge part of the game, whether you're playing solo or multiplayer, because you're constantly looking at who is running out of cards, who needs to complete the next Eternal.
  • You get incredibly challenging terrain and rules in stage B. Uh stage C has you having to make these really complicated patterns within the rows and columns while you're trying to get the Eternals. Uh you get bosses later on that you're fighting against.
  • Compared to other limited communication card placement games, you kind of have more knowledge, more direct knowledge of what it's possible for your partners to have, which makes the limited communication and cooperation even better.
  • So, overall, you might want to check out Eternal decks if you like limited communication games, if you like a tough card placement and playing games.
  • Eternal decks is maybe not better, but bigger and more ambitious.
References (from this video)
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Video oi1-Opi2PFg Top List at 17:05 sentiment: positive
video_pk 78484 · mention_pk 191164
Eternal Decks video thumbnail
Click to watch at 17:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique visual aesthetic
  • Favorite cooperative puzzle game
  • Snappy and simple gameplay
  • Cool premise and artwork
Cons
  • Hard to find currently
Thematic elements
Comparison games
  • Bomb Busters
  • The Crew
Mechanics (from transcript analysis)
  • Campaign play — The game features scenarios that increase in difficulty and complexity.
  • cooperative play — Players work together to achieve game objectives.
  • deck management — Players start with a basic deck and unlock new decks as they play.
  • Puzzle solving — Players must solve puzzles by playing cards under specific restrictions (ascending order, same color, etc.).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galactic Cruise continues to be a game I play it on BGA now. It's I'm almost constantly in a game or two of this game on BGA. Like I don't know that I'm going to get tired of playing it primarily because of of the interesting puzzle that it gives you every time you play.
  • Shallow Sea has that really, really well because you're able to accomplish something, and by accomplishing something, it gives you this little shell resource, and you could spend that immediately to accomplish another thing, gives you another shell, and you can just have these massive turns
  • The presentation is amazing. The game looks beautiful.
References (from this video)
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Video 9bBVIAuamY8 Rules Teach at 0:31 sentiment: positive
video_pk 72346 · mention_pk 170565
Eternal Decks video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Language independent components are a major plus, especially with online English resources.
  • The variety of scenarios and evolving challenges keep the gameplay fresh.
  • The core mechanic of limited communication is well-implemented and engaging.
  • Campaign mode offers a satisfying sense of progression and unlocks interesting new abilities.
  • The game offers a 'meatier' cooperative experience compared to similar lighter games like Tranquility.
  • The solo mode is balanced by requiring additional objectives like placing all gems.
  • The ability to unlock ongoing powers through the campaign adds significant strategic depth.
Cons
  • The solo mode can feel a bit cumbersome due to the extra requirements.
  • Some of the unlocked abilities in the campaign might feel less impactful than others.
  • The rulebook and game components are in French for the version played, though English resources mitigate this.
Thematic elements
Comparison games
  • Tranquility: The Ascent
  • Tranquility: The Descent
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a limited set of actions they can perform on their turn, such as playing a card, discarding cards for gems, or using a golem's power.
  • Campaign play — The game includes a campaign mode that unlocks new powers, scenarios, and provides ongoing progression for players.
  • card laying — Players play cards from their hand onto designated areas ('field', 'river') following specific placement rules based on color and value, often dictated by location cards.
  • cooperative play — Players work together towards a common goal, with shared resources and objectives, facing challenges presented by the game system.
  • Deck Building / Hand Refresh — Players quickly run out of cards and need to 'awaken' or 'revive' Eternals to refresh their draw decks and continue playing.
  • Hand Management — Players must manage the cards in their hand, deciding when to play, discard for resources, or use them for special abilities, as hand size is limited and drawing new cards is a key part of the turn structure.
  • Limited Communication — Players have restrictions on how they can communicate information about their hands or plans to other players, adding a strategic layer to coordination.
  • Push Your Luck — Decisions about when to awaken Eternals, use rare cards, or manage hand size can involve risk-reward calculations.
  • scenario-based objectives — Each scenario presents unique victory conditions and challenges, requiring players to adapt their strategies accordingly (e.g., earning stars, collecting keys).
  • Set Collection — Collecting specific combinations of cards (e.g., three of the same number, three different colors) is required for certain objectives or to generate 'jewels'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Eternal Decks is a cooperative limited communication card laying game.
  • Cuz this is a game where you're going to be very quickly running out of cards and you need to refresh your supply so you can draw and play on your turn by awakening these Eternals.
  • It is, I'll be honest, a little bit cumbersome, but also pretty cool.
  • Really like the limited communication. It reminds me a ton of Tranquility: The Ascent and Tranquility: The Descent.
  • This one, if you want something a little bit meatier with a similar game play style, is great, too.
References (from this video)
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Video -ziQ27f1qKU Top 10 List at 8:09:20 sentiment: positive
video_pk 67762 · mention_pk 164010
Eternal Decks video thumbnail
Click to watch at 8:09:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely beautiful and fantastic on the table
  • Super super neat how it comes to life
  • The deck building element is cool
  • Leads to good communication in a cooperative game
  • Will be playing again and again
Cons
  • The deck building might not be traditional
  • Not the easiest or hardest thing, but leads to thinking
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Uses 'bid chips' to place onto the board indicating ability to do certain actions.
  • Cooperative — A cooperative game where players aim to complete challenges before losing.
  • Deck Building — Players add collected decks to the bottom of their own deck. The description questions if it's true deck building as cards may only be played once.
  • Limited Communication — Players have limited communication but must discuss taking certain decks.
  • Set Collection — Players unlock additional decks and complete challenges related to 'eternals'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me.
  • This month was extremely hard.
  • I even proposed to Tyler. I was like, 'Tyler, we should do a top 10 of June this month.'
  • It wasn't hard for me. Tyler did not want to do a top 10. He stuck with us five cuz that's the format that we have.
  • We are halfway through the year. And we are 54% through our challenge.
  • It's July second. Please. We played a lot of games for Canada Day.
  • This is definitely one that we'll be playing again and again.
  • I think this game not only has the potential to be game of the year for me, but even after one play, I can see it being like a top 10 game for me. Yeah, this game hit this game hit good. So good.
  • The most important mechanic: Fun.
References (from this video)
No references stored for this video.
Video 6hMos51vNuo Discussion at 0:20 sentiment: positive
video_pk 67478 · mention_pk 163599
Eternal Decks video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Sounds amazing
Cons
  • Difficult to access/acquire
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card sequencing — Players are 'playing out cards in a sequence and stuff'.
  • Cloth board — The game is played on 'a cloth board'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what is your game of 2025 that got away?
  • I really want to play it.
  • I don't know if we even have access to it.
  • I've been hunting for it.
References (from this video)
No references stored for this video.
Video uDUUpvFQQfo Top List at 14:41 sentiment: positive
video_pk 66861 · mention_pk 162670
Eternal Decks video thumbnail
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really, really cool game.
  • Designer also did the art, and the art is very, very cool.
  • Really, really cool system.
  • Great black and white look.
  • Wonderful big cloth board.
  • Really, really fun.
  • Great game.
Cons
  • It is a bit of a setup.
  • It's a pain to set up and take down.
Thematic elements
  • Cooperative scenario-based challenges
  • Campaign game with multiple distinct scenarios.
Comparison games
  • Old King's Crown
Mechanics (from transcript analysis)
  • Card placement — Cards are placed into three rows with specific rules (ascending, descending, anything) and restrictions on adjacent numbers/colors.
  • cooperative play — Players work together to complete scenarios.
  • Resource Management — Cards represent life; running out means losing.
  • scenario-based — The game consists of multiple different scenarios, each with unique rules.
  • Set Collection — Completing rows unlocks new decks and 'Eternals' (cards that add new rules).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's time for the Golden Geek Awards where you, the people, get to vote on your favorite games of the year.
  • The nominations are open right now, so you can go vote on those.
  • This is quite possibly my favorite time of the year, the time where the artist series comes out with Board Game Geek.
  • It's just really, really fun. I like Settlers because each individual action that you can do in Settlers is pretty darn simple.
  • I love that concept for a game.
  • It's just got like a really cool art style and I think it's in the Hokkaido area of Japan but one thing that's really cool is there's these like those crates are made of wood and stuff.
  • This is Brass: Birmingham. This is the third installment in the Brass series.
  • The stakes are very real.
  • This is just like a game where you could like really make a hybrid build and kind of engine for yourself. That was super duper cool.
  • It's worker placement, but there's no blocking.
  • If you can have some flair along with your function, why the heck not?
  • The best inserts, of course, help your games go into the box nice and neat and stuff.
References (from this video)
No references stored for this video.
Video g-r_M4X8H8E Review at 0:19 sentiment: positive
video_pk 66772 · mention_pk 162581
Eternal Decks video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Robust solo mode with a dedicated story mode.
  • Challenging and well-designed puzzles.
  • Satisfying solo victories.
  • Thoughtful implementation of the point system.
  • The basic solo mode is good for learning the stages and nuances.
  • Story mode offers customization and synergistic abilities for golems.
  • The utilization of communication discs is smart.
Cons
  • Lacks the shared group tension of multiplayer.
  • Multiplayer preferred by the reviewer for shared excitement and tension.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to solve a puzzle.
  • deck thinning — Players can thin their deck to gain points.
  • Hand Management — Players manage a hand of cards and can use abilities to draw extra cards or play cards ignoring curses.
  • Limited Communication — Players are trying to solve a puzzle without speaking to each other directly.
  • Set Collection — The game involves collecting stars and potentially hearts for points.
  • Variable player powers — Golems have different abilities that can be modified and improved throughout the game, especially in story mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When playing Eternal Decks as a solo game, there are two different modes that you can choose from.
  • The big difference here is that the communication discs are used completely differently in the solo mode since communication is not necessarily an issue.
  • The story mode of the solo game is called The Alchemist and the Cat
  • The one thing you're losing, the the the big thing you're losing in the solo modes of this game, is kind of that shared group tension that you'll have in a limited communication uh cooperative game.
  • This is an 8.5 out of 10.
  • For solo gamers that are looking for a very, very robust puzzly solo game, um Eternal Decks is really, really fantastic.
References (from this video)
No references stored for this video.
Video ET1mgQjbHL4 Board Gaymes James Playthrough at 0:16 sentiment: positive
video_pk 62007 · mention_pk 154627
Board Gaymes James - Eternal Decks video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art and components
  • engaging cooperative puzzle with clear long-term goals
  • accessible for players who dislike heavy math
  • deep strategic decisions from deck drafting and deck management
Cons
  • rule clarifications occasionally needed; French vs English rulebooks can cause confusion
  • steep learning curve for new players due to many interacting rules
  • nonverbal coordination can be frustrating for some players
Thematic elements
  • cooperative puzzle where decks reveal monsters to quell and heal via jewels
  • cosmic/fantasy deck-building with eternals, monsters and jewels
  • collaborative problem-solving with limited communication and evolving objectives
Comparison games
  • The Mind
  • Take Time
Mechanics (from transcript analysis)
  • Deck Building — start with starter deck; acquire new decks to reveal monsters and progress toward win conditions.
  • deck cycling — after finishing a deck, it moves under the draw pile and you proceed to the next deck; increasing difficulty over time.
  • deck-building — start with starter deck; acquire new decks to reveal monsters and progress toward win conditions.
  • jewels and curses — generate jewels via recipes using cards and give them to Eternals to remove curses.
  • Limited Communication — players cannot discuss numbers or colors; must coordinate through nonverbal cues and sequencing.
  • river/field placement — play cards to a central river; when the river fills, a wild card can substitute for others, driving progression.
  • scoring/win conditions — collect stars/diamonds by fulfilling specific deck and jewel conditions to win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Of the mind readading card laying mechanic games, this is my favorite one.
  • no math, just process and prettiness.
  • I actually like this game.
  • The art is really beautiful.
  • We can't talk about numbers or colors.
References (from this video)
No references stored for this video.
Video hy5lwze6iUo The Dice Tower Top List at 10:51 sentiment: positive
video_pk 42708 · mention_pk 129737
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 10:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Buzzy, offbeat appeal
  • Accessibility contributes to its popularity on a cruise
Cons
  • Difficulty in obtaining a copy (limited availability)
Thematic elements
Comparison games
  • Raz, a Dance of Love
  • Magical Athlete
Mechanics (from transcript analysis)
  • unknown — The transcript notes it as a quirky, buzzworthy game with limited availability; mechanics not specified
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The power of math.
  • anecdotal evidence, but sometimes it's all we got.
  • This is a Dice Tower push and the dice tower is pushing these games.
  • It's a good warm-up. Or, hey, it's only 40 minutes before dinner.
  • Disarms people a bit when you pull the map out of the box.
  • I really do want to upgrade Bomb Busters.
References (from this video)
No references stored for this video.
Video AXO-wvjKxcM UndeadVikingVideos Discussion at 59:09 sentiment: positive
video_pk 42511 · mention_pk 129135
UndeadVikingVideos - Eternal Decks video thumbnail
Click to watch at 59:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, clever puzzle with challenging decisions
  • beautiful, thematic art and components
  • cooperative play with meaningful tension
  • short plays (roughly 30–40 minutes) suitable for sessions
Cons
  • steep learning curve and nuanced rules
  • not very approachable for casual players without a facilitator
  • great player count balance may be limited by disc signaling
Thematic elements
  • cooperative puzzle solving with curses, reincarnations, and a river mechanic
  • Abstract, grid-based puzzle with a living board of decks and curses
  • abstract, puzzle-driven with evolving curses
Comparison games
  • Arkham Horror
  • The Seventh Citadel
  • Other abstract co-ops
Mechanics (from transcript analysis)
  • curse/river mechanic — As you finish rows, you unlock eternals which migrate to curses on the board; the river mechanism adds a risk/reward path and can force discard/shift of cards.
  • deck-based tableau — Players start with fixed decks and do not draft; instead, they select from a limited pool of eternals that can become curses, shaping the board state.
  • grid/field placement with constraints — Three rows (the field) must be filled with cards following rules (mountain: 1→9, color order, river option) and cannot place adjacent numbers/colors in forbidden orders.
  • Limited Communication — Players communicate limited information via discs to indicate where to play, rather than verbal coordination.
  • signal-based communication — Players communicate limited information via discs to indicate where to play, rather than verbal coordination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudflare is an anti-bot system on the internet.
  • The moderators get these badges now in the YouTube channel.
  • The river fills up, you lose the game.
  • It's a sandbox game. You're allowed to explore, but you might not recover if you stray too far.
  • The best ice cream in the world is frozen custard at Ted Drews in St. Louis.
References (from this video)
No references stored for this video.
Video v0RBnReHoeY UndeadVikingVideos Discussion at 53:58 sentiment: positive
video_pk 38906 · mention_pk 117233
UndeadVikingVideos - Eternal Decks video thumbnail
Click to watch at 53:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play with emergent storytelling
  • interesting premise and meta of deck interactions
Cons
  • some players may dislike art or orchestration if not aligned with their tastes
Thematic elements
  • Cooperative storytelling via deck-building
  • Fantasy/co-op universe with evolving decks
  • Emergent, semi-cooperative narrative arcs
Comparison games
none
Mechanics (from transcript analysis)
  • co-op card-driven action — Players collaborate using cards to progress and resolve challenges
  • deck-driven narrative — The deck composition shapes encounters and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the least fun games I've ever played.
  • The box is the board. You unfold the box and the insert is clear plastic. It stays on the board and it becomes the vent system.
  • Blood on the Clocktower relies so much on a good moderator though.
  • Keep Driving was the least fun I’ve had; the UI was exceedingly lacking, and the puzzles were not engaging.
  • Eternal Decks is a co-op card game and it's very, very cool.
  • Traitors of Carthage? The old game. It was really good.
  • Gathering Glim is really fun. The villagers are awesome.
  • Urban Cowboy is a classic movie; Beowulf lineage showed up in a lot of playful talk about myths and legends.
References (from this video)
No references stored for this video.
Video egyp-UPSrE0 The Dice Tower Top List at 2:14 sentiment: mixed
video_pk 37826 · mention_pk 113663
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tremendous color palette and table presence
  • engaging core idea of cooperative puzzle
Cons
  • lengthy for a lighter experience
  • communication and cooperation can feel restrictive
Thematic elements
  • card management in a cooperative puzzle
  • color swath visuals; strong aesthetic
  • abstract, puzzle-driven
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • card play in rows — play cards in different rows to avoid a lose condition
  • Hand Management — finish a row to gain more cards and momentum
  • row/hand management — finish a row to gain more cards and momentum
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pondscape is a game about laying frogs into a pond.
  • There's just too many symbols in this game.
  • A Hoy has a very fun theme.
  • Tiwanaku, just an absolutely fantastic deduction game.
  • I adore deduction games.
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 0:47 sentiment: positive
video_pk 37195 · mention_pk 111650
Tabled - Eternal Decks video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • puzzle-like feel
  • short play time
  • colorful artwork
Cons
none
Thematic elements
Comparison games
  • Button Shy
Mechanics (from transcript analysis)
  • card placement with area/row restrictions — placing cards into areas with color/number adjacency restrictions
  • Deck Building — acquiring and playing cards to progress objectives
  • deck-building — acquiring and playing cards to progress objectives
  • temporary abilities via cards — cards grant one-time or short-term abilities to alter the board state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video q29C0PNF500 The Board Game Garden Discussion at 31:51 sentiment: positive
video_pk 35663 · mention_pk 106626
The Board Game Garden - Eternal Decks video thumbnail
Click to watch at 31:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant art and inventive mechanics
  • Strong solo potential in addition to coop
Cons
  • Complex to learn for beginners
Thematic elements
  • colored cards and cooperative constraints
  • cooperative deck-building with a Sudoku-like puzzle
  • cooperative puzzle with evolving rules
Comparison games
  • King's Trick Takers
  • Shackleton Base
Mechanics (from transcript analysis)
  • Cooperative deck-building — players cooperatively manage decks toward common goals
  • Sudoku-like constraint — cards must fit a grid-like puzzle with color constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be a long one because I have a lot of games to talk about.
  • I really enjoyed Sir Ocelot's Cave.
  • Faeya's Swamp is fantastic.
References (from this video)
No references stored for this video.
Video CJKx2aWwld4 UndeadVikingVideos Discussion at 1:34:59 sentiment: positive
video_pk 35309 · mention_pk 105381
UndeadVikingVideos - Eternal Decks video thumbnail
Click to watch at 1:34:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing progression and cooperative flavor
  • Solid fit for gamer-leaning groups
Cons
  • Some players may find the learning curve steep
Thematic elements
  • progression and cooperative dungeon exploration
  • Fantasy-adjacent dungeon-crawl setting
  • gamer-centric, puzzle-like adventure
Comparison games
  • Nanolith
  • Dragons Down
Mechanics (from transcript analysis)
  • Cooperative Game — Team-based play where players work together against the game
  • cooperative play — Team-based play where players work together against the game
  • Deck Building — Players expand a shared deck to unlock new cards and capabilities
  • deck-building — Players expand a shared deck to unlock new cards and capabilities
  • progression unlocking — New cards unlock as you advance, shaping strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There will be a day when society doesn't react the way they would today when the insurrection act is being called in.
  • If you say nothing, you're standing with the fascists when you say nothing. when you do nothing.
  • Religion mixing into politics is one of the worst possible things that exists right now.
  • I'm off social media and it has been glorious because I'm not getting triggered.
References (from this video)
No references stored for this video.
Video cBGtDmXd_lE Board Game Hangover Top 10 List at 3:19 sentiment: positive
video_pk 34326 · mention_pk 102231
Board Game Hangover - Eternal Decks video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, yet with crunchy, meaningful decisions
  • Cooperative tension and strong artwork
Cons
  • Theme and setting are not fully defined in the talk
Thematic elements
  • Deck-building with shared puzzle lines
  • Cooperative, abstract-themed
  • Cooperative problem-solving with crunchy choices
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — All players share victory conditions and must coordinate to succeed.
  • cooperative play — All players share victory conditions and must coordinate to succeed.
  • Deck Building — Players build and manage a hand of cards to place on strategic lines.
  • deck-building — Players build and manage a hand of cards to place on strategic lines.
  • Line placement with constraints — Cards are placed on three lines, each with its own rules for progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is all about time travel.
  • It looks gorgeous.
  • I want to try it really, really bad.
  • I really enjoy games where they are simple rules and really tough choices.
  • Duplic might not be available wherever you live.
  • The choices it's juicy. It's great.
References (from this video)
No references stored for this video.
Video K699SdcUacI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 13:51 sentiment: positive
video_pk 33218 · mention_pk 98640
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Eternal Decks video thumbnail
Click to watch at 13:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative design with many play modes
  • Engaging puzzle that scales with player experience
Cons
  • Requires close playgroup coordination
  • New players may need a long explanation to get started
Thematic elements
  • cooperative puzzle-solving
  • Cooperative deck-building with a focus on cards
  • scenario-driven co-op
Comparison games
  • Deadline
Mechanics (from transcript analysis)
  • Cooperative play with limited communication — Teamwork is essential but communication is constrained
  • Deck Building — Players collectively manage a deck to achieve a scenario goal
  • deck-building — Players collectively manage a deck to achieve a scenario goal
  • multi-scenario replayability — Six different complete playstyles to vary the experience
  • Unique Player Powers — Six different complete playstyles to vary the experience
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an amazing game because you're just trying to buy and buy things at the right amount of shares.
  • The cool thing is that every puzzle is different and that each person has one piece of the puzzle.
  • Dimension is a fantastic real-time deduction game.
  • This is one of the most streamlined best games.
  • Stay Cool is a game that humbles you and makes you laugh at yourself.
References (from this video)
No references stored for this video.
Video nwEvpiO5gMg Jenna Rose Games Playthrough at 6:13 sentiment: positive
video_pk 32730 · mention_pk 96956
Jenna Rose Games - Eternal Decks video thumbnail
Click to watch at 6:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous fabric board and tactile components
  • deep, thinky solo puzzle with evolving rules
  • engaging puzzle-like flow that scales with unlocks
  • strong theme and cohesive art direction
Cons
  • rule complexity can be intimidating
  • solo mode can be very brain-melting and lengthy
  • logistics of top-row/river interactions require careful planning
Thematic elements
  • eternal beings, deck-building puzzle, and evolving board state driven by eternal unlocks
  • A fantasy deck-building voyage with three golems and a central river, aiming to unlock eternals and four stars to win.
  • procedural puzzle with competitive elements and escalating constraints
Comparison games
  • King's TrickTakers
  • Feast for Odin
Mechanics (from transcript analysis)
  • deck-building / hand management — three colored decks (green, yellow, red) with a shared pool of cards that are played into three rows or the river.
  • Multi-Use Cards — rare cards and river cards serve special effects and function as wilds in certain contexts.
  • player interaction via tokens — hearts and communication tokens influence card flow, exchanges, and turn order (not all players communicate their hands).
  • resource tokens and upgrades — stars, hearts, gems, and jewels unlock eternals and alter play rules; completion yields victory stars.
  • special cards / wild cards — rare cards and river cards serve special effects and function as wilds in certain contexts.
  • tile/row placement puzzle — placement into three rows with ascending/descending rules and color adjacency constraints.
  • unlocking / rule-changing mechanisms — unlock eternals that impose new placement rules and can open additional card pools.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fantastic game and I do recommend.
  • The board is gorgeous and the fabric mat is excellent.
  • I'm really sold. This game is awesome.
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 1:04 sentiment: neutral
video_pk 28179 · mention_pk 82499
Neon Gorilla - Eternal Decks video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video RzGtp7w8Aso TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 10 List at 13:12 sentiment: positive
video_pk 28203 · mention_pk 82652
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Eternal Decks video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavier, richer co-op experience that remains accessible
  • Beautiful design and table presence
  • Highly replayable with multiple scenarios
Cons
  • May be too heavy for casual players
  • Availability and import challenges for some markets
Thematic elements
  • rise and fall of tensions through curses and deck mechanics
  • cooperative, scenario-driven card game with unlockable decks
  • dynamic escalation via evolving decks and curses
Comparison games
  • Pandemic
  • Forbidden Island
Mechanics (from transcript analysis)
  • Cooperative Game — players take turns to play cards to advance tasks.
  • cooperative, turn-based play — players take turns to play cards to advance tasks.
  • curse mechanics — cards that restrict future actions to raise difficulty.
  • deck unlocking — new decks and capabilities unlock as play progresses.
  • Limited Communication — players coordinate without explicit turn-by-turn instructions.
  • Matching — players must satisfy color/sequence requirements when playing cards.
  • sequence/color constraints — players must satisfy color/sequence requirements when playing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Where's Waldo? The cooperative game that you can play with kids."
  • "This is one of those games where it's like yes, it feels familiar."
  • "It's a really good cooperative game where you're trying to work together to kind of like place everything there."
References (from this video)
No references stored for this video.
Video lFzAOLjmHG0 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 10:53 sentiment: positive
video_pk 13780 · mention_pk 40261
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Eternal Decks video thumbnail
Click to watch at 10:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, meatier take on limited-communication co-ops
  • Depth and variety across scenarios
  • Elegant escalation of complexity while remaining accessible
Cons
none
Thematic elements
  • story-driven, scenario-based puzzle
  • cooperative scenario engine; limited communication
  • large scenarios with modular cards and deck-building elements
Comparison games
none
Mechanics (from transcript analysis)
  • card passing to avoid dead hands — Passing cards to teammates to prevent stalling.
  • Limited Communication — Players must cooperate with restricted information flow.
  • scenario-based stages — Six different scenarios with unique rules and cards.
  • tableau/deck progression — Unlocks and evolves the deck with new cards and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ink. Now, this game is a lot nicer than Azul, I would say.
  • The second side is a little bit more thinky, a little bit more bite to it.
  • This game is absolutely fantastic.
  • If you're looking for a two-player game that has a little bit of everything, Gatsby's it.
  • This is the first game of this type that I know of ... takes that concept and just adds a lot of things around it.
  • This is a lifestyle game where like I didn't have any baseball cards when I played this.
References (from this video)
No references stored for this video.
Video rei7BD0GuoI Board Game Hangover Top List at 2:44 sentiment: positive
video_pk 13296 · mention_pk 38973
Board Game Hangover - Eternal Decks video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative structure with evolving difficulty as lines are completed
  • Three distinct rule sets per line add variety and challenge
Cons
  • Complexities may be intimidating for casual players
  • Editor’s note: not all players have definitive playthroughs yet
Thematic elements
  • Cooperative engine-building with line-based progression
  • Cooperative card-driven world with multiple lines of play
  • Tension-filled, team-focused progression
Comparison games
none
Mechanics (from transcript analysis)
  • Deck-building / card play — Play cards to advance lines, upgrade or trigger effects.
  • Descending play order — Some lines require playing from a larger number down to smaller numbers.
  • Line-based progression — Three lines each impose different rules and constraints.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's talk about the hottest and most popular board games out there right now.
  • these character powers are insane.
  • after four races of rolling dice and using your abilities, you'll check who's going to be the winner.
  • Zenith is a line battler.
  • Eternal Decks, which is a cooperative board game all about playing out cards.
  • the theme is through and through true to the true material real.
  • The hottest board game out there right now is The Old King's Crown.
  • You reveal those cards, but then all of the players can manipulate cards, chaos ensues.
References (from this video)
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Video BOFy-Uk_px4 The Dice Tower Top List at 54:08 sentiment: positive
video_pk 12611 · mention_pk 36808
The Dice Tower - Eternal Decks video thumbnail
Click to watch at 54:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly engaging cooperative experience
  • hidden information creates tension and teamwork
Cons
  • availability may vary outside Japan
Thematic elements
  • limited communication
  • cooperative puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative puzzle — players transparently coordinate without direct communication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's yatsi with monsters fighting
  • open it up, play right away
  • this is one game that I will sort of put any wager on
  • Just One is a guaranteed winner
  • Star Wars and Memoir 44 together
References (from this video)
No references stored for this video.
Video hhEPICPbANU Before You Play Discussion at 12:05 sentiment: positive
video_pk 12063 · mention_pk 35345
Before You Play - Eternal Decks video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play encourages teamwork
  • Accessible entry for co-op players
  • Compact components for easy setup
Cons
  • Possible variability in difficulty due to card draw
  • Limited solo-play appeal (if any)
Thematic elements
  • Cooperative card-driven adventure
  • Unknown
  • Collaborative storytelling through shared objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players use action cards to perform tasks and advance goals in the cooperative framework.
  • cooperative play — Players work together to overcome game challenges rather than competing against each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no solving it.
  • It's a waiting game.
  • We love her. She's great and she's going to grow out of this.
  • Please let us know what you've been playing and what games you're looking forward to that are releasing this year.
References (from this video)
No references stored for this video.
Video ahSjPUyvsIo BoardGameGeek Top List at 17:33 sentiment: positive
video_pk 5634 · mention_pk 16716
BoardGameGeek - Eternal Decks video thumbnail
Click to watch at 17:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous, striking production and component quality
  • Deep, puzzle-like planning with scalable difficulty
  • Adds variety through multiple modules and curses
Cons
  • Can be punishing with curses; requires planning to mitigate
  • Some players may find the rule interaction dense
Thematic elements
  • eternals, curses, and a battle of wits
  • Three-row board with cosmic/archetypal eternals and curses
  • Cooperative puzzle with limited communication and modular content
Comparison games
  • Lost Ruins of Varnac
Mechanics (from transcript analysis)
  • collaborative card play — Players place cards into three rows with rules about color, number, and row behavior.
  • curse mechanic — Eternals impose curses that constrain play and require gems or countermeasures.
  • endgame deck management — Running out of cards ends the game unless players manage resources to continue.
  • Scenario / Mission / Campaign Game — Different modules or scenarios alter difficulty and objectives.
  • scenario/modules — Different modules or scenarios alter difficulty and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really about exploring around
  • this is a cooperative game, you and all your teammates crash landing onto a planet
  • it's really about enjoying the kind of stories that emerge as you explore these different parts of the world
  • Flip 7 is a really simple push your luck game, round after round
  • The Old King's Crown... it's the hottest game right now. People are playing this a bunch
  • Lost Ruins of Varnac, which is also from CGE in that you're trying to find a way to keep that round going
  • It's war on steroids. Like, there's a million things you can do to augment what you have played
  • it's just silly fun
References (from this video)
No references stored for this video.
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