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Europa Universalis: The Price of Power box art

Europa Universalis: The Price of Power

Game ID: GID0117826
Collection Status
Description

Govern one of Europe's great nations through the Ages of Discovery, Reformation, Absolutism, and Revolutions — spanning more than three hundred years of history. Lift your nation out of the slumber of the Dark Ages and create a glorious empire, through clever diplomacy, brave exploration, and ruthless conquest. Each of the playable nations have their own unique opportunities and challenges.

Europa Universalis is a Strategic level board-wargame that gives players a full 4X game experience in a historical setting. Through the strategic use of cards and careful management of resources, you can expand your realm on the map board, while at the same time developing the internal machinery of the state on your player board. You must build diplomatic relations that support your ambition and you can explore far-away parts of the world. By recruiting skilled advisors and carefully investing monarch power in great ideas, province development, and long-term strategies, you may well be able to outshine your historical counterparts.

This is a game for 1–4 players (depending on the various scenarios included and up to 6 with the expansion). The goal of the game is to build the most successful empire, and points are scored for (amongst other things) owned provinces, explored territories, diplomatic relations, victories in wars, and secret objectives that have been accomplished.

The board game is based on the famous strategy game series by Paradox Interactive and captures the heart and soul of the grandness that makes the computer game so magnificent.

Includes solo mode by Dávid Turczi

—description from the publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video wwQHh248QQI Shelfside general_discussion at 0:00 sentiment: positive
video_pk 60561 · mention_pk 152941
Shelfside - Europa Universalis: The Price of Power video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful map and art; components that feel well-made in deluxe version
  • Excellent rulebook with lots of examples and pictures
  • Strong interaction through event and milestone systems
  • Mission cards add historical flavor and accessibility
  • High depth and strategic choice with meaningful trade-offs
Cons
  • Very heavy and long, with complex rules and many exceptions
  • Rulebook and player aid have gaps; glossary missing; terms not well indexed
  • Bulky components and storage issues in standard box; fragile inserts
  • Rebel dice and NPC interactions can slow gameplay; bots not smart in solo/multi
  • Not a perfect simulation; some historical nuances simplified or abstracted
Thematic elements
  • ruthless dynastic competition, diplomacy, conquest, and state-building
  • Europe during the late Medieval to early Modern period; global power politics in 15th-16th centuries
  • scenario-driven strategic negotiation with historical flavor
Comparison games
  • Europa Universalis IV
  • Europa Universalis V
  • Twilight Imperium
  • Sid Meier's Civilization
  • John Company
Mechanics (from transcript analysis)
  • Area Control — provinces on map represented by shields and wooden towns; trade cards link to provinces; resource management
  • Area control and trade — provinces on map represented by shields and wooden towns; trade cards link to provinces; resource management
  • Autoresolution rules — unpicked events resolve automatically per rules; may impact strategy
  • Combat: Dice — combat via dice, ability to suppress rebellions using military power
  • Diplomacy and alliances — royal marriages, alliances, spy networks, and balance of power diplomacy
  • event cards — round-based events with global impact; players can influence which events occur; autoresolution for unpicked cards
  • Events — round-based events with global impact; players can influence which events occur; autoresolution for unpicked cards
  • Gold/Silver/Bronze Scoring — public milestones and prestige determine the winner; first-come, first-served rewards
  • Milestones and prestige scoring — public milestones and prestige determine the winner; first-come, first-served rewards
  • Militaries and revolts — combat via dice, ability to suppress rebellions using military power
  • mission cards — nation-specific missions for prestige and rewards, unlocking more missions
  • Monarch power — limited action budget allocated each round across administration, diplomacy, and military actions
  • Multi-use cards — nation-specific missions for prestige and rewards, unlocking more missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Price of Power is not a sandbox like EU4.
  • You don't win by just blobbing.
  • Price of Power stands apart from EU4 because it's a zero sum game.
  • All players must participate in the messy and chaotic world that is Europe.
  • It's a lifestyle game. It's a game you can replay hundreds of times.
References (from this video)
No references stored for this video.
Video Q6bW3JTtiQI Beyond Solitaire interview at 2:05 sentiment: positive
video_pk 5308 · mention_pk 15786
Beyond Solitaire - Europa Universalis: The Price of Power video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithful to the computer game experience while adapting for board play
  • Deep strategic depth with meaningful choices and event coupling
  • Strong learning curve mitigated by self-contained scenarios and good onboarding
  • Excellent solo mode and bot implementation
Cons
  • Very heavy, potentially overwhelming for new players
  • Eurocentric focus with sensitive historical issues
  • Still a work-in-progress path for expansions and world regions beyond Europe
Thematic elements
  • Empire-building, statecraft, and historical contingency
  • Global Early Modern Europe (roughly 1444–1821) with emphasis on expansion, diplomacy, and governance
  • historical simulation with branching events and player-driven outcomes
Comparison games
  • Crusader Kings
  • Victoria
  • Europa Universalis IV
Mechanics (from transcript analysis)
  • Action economy — Short, discrete actions replaced from computer-game complexity to keep turns quick.
  • Diplomacy and coalitions — Player interaction and alliances shaped by tabletop talk, with coalition dynamics.
  • Historical events and scenario choice — Events tied to realms, with A/B options reflecting historical outcomes and alternative histories.
  • Modular scenarios and solo play — Many scenarios; strong solo/bot support and exportable to tabletop simulator.
  • Monarch power — Three resource pools (administrative, diplomatic, military) used to take actions; acts as power and influence.
  • Vassalage and annexation — Annexation requires diplomatic cost and can create political friction; marriages influence power and alliances.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the most ambitious adaptations of a previous property right in any medium
  • this is one of the great strategy board games I've ever played
  • you can diverge from that mission tree and do other things it is a sandbox
  • the price of power
  • if you do you can let your realm descend into chaos and from those ashes comes Napoleon
  • there's nothing you'll do in it that does not have multiple factors conditioning it
References (from this video)
No references stored for this video.
Video BQKsArKyHc0 Liz Davidson general_discussion at 2:05 sentiment: positive
video_pk 4964 · mention_pk 14769
Liz Davidson - Europa Universalis: The Price of Power video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • rich historical flavor when rules are mastered
Cons
  • steep learning curve
  • rules-heavy and symbol-heavy
Thematic elements
  • power, diplomacy, war, expansion
  • European geopolitics in the early modern era
  • historical simulation with heavy strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • complex power balance and map control — Players manage influence and actions across a map of Europe
  • event cards shaping history — Events drive outcomes and offer strategic options
  • negotiation and alliance dynamics — Alliances and rivalries influence game state and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's dramatic
  • it's really really fun
  • The rules are very complicated
  • it's mean and it's so funny
  • I can't wait to play it again
References (from this video)
No references stored for this video.
Video TUE6QGuWyCo Broken Mele Show game_review at 21:59 sentiment: positive
video_pk 4676 · mention_pk 146615
Broken Mele Show - Europa Universalis: The Price of Power video thumbnail
Click to watch at 21:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating faction differentiation; each power plays differently.
  • Rich card play and mission-card mechanic adds depth and variation.
  • Scaleable board and multiple eras allow lengthy, epic play sessions.
Cons
  • Very long setup and rulebook; steep learning curve; heavy to teach.
  • New world phase introduces dice luck that can affect feasibility of certain missions.
  • Solo mode and some advanced rules feel opaque or simplistic depending on how played.
Thematic elements
  • Extensive strategy, nation-building, and global expansion with leadership and religious politics.
  • Medieval to early modern Europe with exploration, diplomacy, wars, and empire-building.
  • Historically flavored, with scenario-driven play and long-term strategy.
Comparison games
  • Dune Imperium
  • Stellaris (video game)
  • Crusader Kings (video game)
  • EU4 (video game)
Mechanics (from transcript analysis)
  • advisors / leaders — Recruiting advisers and leaders provides stat bonuses and new capabilities, often with cost.
  • Area Control — Players attempt to expand influence through control of cities/territories and strategic positioning.
  • area control / conquest — Players attempt to expand influence through control of cities/territories and strategic positioning.
  • card-driven actions / mission cards — Mission and event cards shape objectives, diplomacy, and special effects; card play drives turns.
  • tech development — Technologies drive progression and unlock capabilities, but the market can feel stagnant.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's definitely a popularity thing.
  • The algorithm is a little restrictive at the moment in terms of getting views for board game stuff.
  • It's still only a game.
  • I like heavy games. My top five contains several heavy games.
  • I'm embarrassed to be a board gamer sometimes, especially to non-gamers.
References (from this video)
No references stored for this video.
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