Skip to main content
Euthia: Torment of Resurrection box art

Euthia: Torment of Resurrection

Game ID: GID0117931
Collection Status
Description

Euthia: Torment of Resurrection is an open-world sandbox RPG strategy for 1-4 players that can be played competitively, cooperatively, or solo. Choose one of six heroes with different play styles and unique ability trees and embark on a wide range of epic, fantasy adventures through infinitely replayable scenarios. Wander through an expanding open world generated by modular map tiles that will be different every time you play. Discover areas where you can fight monsters, gather resources, trade with merchants, pursue side quests, and confront elemental powers. Your actions grant you reputation and wealth so you can develop your hero by unlocking new abilities and customizing your equipment.

—description from the publisher

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 2 · neu 0 · neg 0
Mentions per page
Top
Showing 1–3 of 3
Video L-Jfl_hjV3k Toly Tabled game_review at 0:04 sentiment: mixed
video_pk 42131 · mention_pk 127808
Toly Tabled - Euthia: Torment of Resurrection video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Scenario-based structure with varied goals and lengths
  • Deep character customization and progression
  • Rich loot and gem system with meaningful upgrades
  • Good variety and replayability across scenarios
  • Nostalgic old-school RPG feel
Cons
  • Very heavy setup and organization; requires storage solutions
  • Fiddly map setup and long setup time
  • Table hog with many components
  • Combat can be swingy and perceived as less polished
  • Narrative depth is limited within scenarios
Thematic elements
  • Nostalgia for old-school RPGs; progression through loot, gems, and character upgrades.
  • Open-world fantasy RPG adventure with scenario-based quests, exploration, and loot on a modular map.
  • episodic/vignette-driven scenarios rather than a continuous campaign
Comparison games
  • Mage Knight
  • Robinson Crusoe
  • Voidfall
  • Frostpunk
  • Gloomhaven
Mechanics (from transcript analysis)
  • Action points — Three tokens spent on movement or bottom actions; tokens returned each round.
  • action tokens — Three tokens spent on movement or bottom actions; tokens returned each round.
  • Character progression — Experience thresholds unlock two skill tiles per threshold, allowing customization.
  • Dice-based combat — Monsters resolved via dice with mitigation via tokens and cards; swingy and potentially brutal.
  • inventory/organization — Large number of components requires careful storage and sorting; setup is time-consuming.
  • loot and gems — Gems affixed to equipment grant special abilities; equipment type restricts gem types.
  • map tile reveal — Next map tile revealed automatically as you approach the edge; partially structured and partially randomized.
  • scenario-based play — Around 11 scenarios with varied goals, lengths, and whether solo, co-op, or competitive.
  • Tile/Map Shifting — Next map tile revealed automatically as you approach the edge; partially structured and partially randomized.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is very divisive you'll love it or hate it
  • this is a scenario based game rather than a campaign game
  • the map setup is a bit fiddly
  • it's such a throwback in many ways
  • combat can feel brutal and swingy
  • setup is a massive organizational nightmare
References (from this video)
No references stored for this video.
Video WXQB7trx04E Tabled playthrough at 0:00 sentiment: positive
video_pk 41042 · mention_pk 124478
Tabled - Euthia: Torment of Resurrection video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo narrative with risk-reward decisions
  • Interesting reverse-difficulty scenario design (start in the middle, progress outward)
  • Dynamic map exploration and combat system with environmental hazards
Cons
  • Rules ambiguity in places (e.g., Clover and first-strike interactions)
  • High complexity that can slow pacing or cause analysis paralysis
  • Punishing combat can require lengthy reruns or careful planning
Thematic elements
  • Dark fantasy survival with resurrection mechanics and cursed amulets
  • Ancient Temple, Forbidden Lands, Dragon Slayer Tower, Necromancer's Lair, Church
  • Solo, rule-exploration with backtracking and quest-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression and equipment — Armor, weapons, boots, and slots unlockable or purchasable; dragon tower trades enable gear upgrades and deeper exploration.
  • combat token system — Combat tokens are spent to fight; knockdown can modify attack rolls and influence outcomes.
  • elemental hazards — Wind and Fire/Water Elementals affect adjacent hexes and combat, adding damage or healing dynamics.
  • quest/treasure system — Treasure spots grant items; quest spots require meeting conditions to claim rewards; multiple quests can influence progress.
  • Tech trees — Armor, weapons, boots, and slots unlockable or purchasable; dragon tower trades enable gear upgrades and deeper exploration.
  • teleporters/portals — Teleporters move you around the board; some moves can be performed as free actions rather than movement actions.
  • tile-based exploration — Hex tiles reveal the map as you explore; tiles must stay oriented in the same direction and you reveal from top to bottom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this scenario is labeled hard for a reason"
  • "everything is backwards from how it normally works including where we start"
  • "Death isn't actually quite that big of a deal because anytime we die this amulet will just resurrect us where we stand"
  • "we're going to kind of be exploring backwards and trying to avoid fights"
  • "wow that was some pathetic pathetic fighting"
  • "this is an epic battle here"
  • "I'm going to say that was a victory"
  • "Death isn't actually that big of a deal because the amulet resurrects us where we stand"
References (from this video)
No references stored for this video.
Video o706-gRHH-0 Three Minute Board Game game_review at 2:42 sentiment: mixed
video_pk 2173 · mention_pk 6368
Three Minute Board Game - Euthia: Torment of Resurrection video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Massive fantasy scope with open-ended exploration and a sandbox feel
  • Character progression is rewarding through treasure, skills, and equipment
  • Mitigation mechanics (gaar tokens) provide meaningful risk control during dice resolution
  • Strong alignment for solo play or small groups of experienced gamers who invest time to learn and optimize
  • Numerous scenarios and replay potential due to scenario variety and open-ended play style
Cons
  • Extremely bulky footprint that demands significant space, time, and financial commitment
  • Table presence is substantial, making it a challenge to fit into regular game nights with other titles
  • Initial learning curve is very sharp; onboarding can be lengthy and intimidating for new players
  • Storage and packing logistics are challenging despite impressive design; unloading and setup can be onerous
Thematic elements
  • Glory, renown, and personal hero progression in a sandbox-style fantasy campaign. Themes include risk versus reward, exploration, and the negotiation of power through equipment, skills, and status.
  • A sprawling high-fantasy world in which adventurers explore with a mix of elemental threats, dungeons, and open-ended questlines. The setting supports both brass-tack dungeon crawls and broad sandbox exploration, with a strong emphasis on character progression and scalable difficulty through monsters, doom, and resource management.
  • Open-ended, scenario-based with enduring character advancement. The game signals that players can carve their own path, choosing missions, locations, and strategies rather than following a fixed narrative arc.
Comparison games
  • Talisman
  • Mage Knight
  • Heroes of Might and Magic
Mechanics (from transcript analysis)
  • Action markers — Each player has three action markers per turn that determine movement points or a dedicated action. Free actions can be taken in between movements to stack efficiency and adapt to the board state.
  • Action points — Each player has three action markers per turn that determine movement points or a dedicated action. Free actions can be taken in between movements to stack efficiency and adapt to the board state.
  • combat with monsters — Monsters are drawn from a deck; players engage in combat using weapons, skills, and gaar-tokens to re-roll dice. Doom can boost monsters, creating asymmetric risk and requiring strategic mitigation.
  • Combat: Dice — Conflict and challenges are resolved with dice; mechanics include dice-based combat where outcomes can be mitigated by spending resources (gaar tokens) and tapping skills.
  • dice resolution — Conflict and challenges are resolved with dice; mechanics include dice-based combat where outcomes can be mitigated by spending resources (gaar tokens) and tapping skills.
  • Differing play modes — The game supports cooperative play or competitive play. In competitive play, the winner is determined by the amount of money and reputation collected, adding a social dynamic that influences decisions to cooperate or hinder others.
  • Portals and exploration mechanics — Portals permit free movement between set locations, accelerating exploration and enabling strategic repositioning during scenarios.
  • Resource management — Players manage money, gear, skills, tokens (gaar, doom), and quest cards. Resources influence combat, training, and item acquisition.
  • Skill training and equipment — Training involves skill tiles that players acquire and equip over time, with costs to upgrade. Equipment and items can be bought via shop rows when at the correct location, enhancing capabilities for future encounters.
  • Tile-based map exploration — Map tiles are drawn and placed around the character to create a hex-based exploration field. Orientation is important, and tiles depend on adjacent hexes to form coherent paths and locations.
  • Tile/Map Shifting — Map tiles are drawn and placed around the character to create a hex-based exploration field. Orientation is important, and tiles depend on adjacent hexes to form coherent paths and locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Euthia will be a grail game for some people out there as it's just a massive fantasy romp with a hell of a lot going on
  • it's marketed as a sandbox game and it really is you just pick a direction to go with your character and fun stuff will happen
  • there are dice rolls there's a lot of mitigation with the gaar tokens
  • it's at its best at lower play counts and i think this would be a good fit for a small group of experienced gamers who are willing to play it routinely in order to get the most out of it, or for solo gamers
  • the best thing about this game is this neat mechanic where if you roll badly or the monsters roll well you get some compensation afterwards
  • however, even with its impressive storage solution Euthia is an absolute beast to pack and unpack
  • it's also a table eater with a massive footprint and a serious investment in time, space and money. Be sure you have those three things before you pick this up
  • and once you're comfortable with the game it flows reasonably well but the initial learning curve is very sharp
  • for a far simpler game with a similar feel try talisman
  • and for a similar game with deck building try mage knight
  • euthuia the torment is carrying the box anywhere
  • come support us on patreon and if you enjoyed this video hit the notification button like share and subscribe to the channel
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek