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Evergreen box art

Evergreen

Game ID: GID0118223
Game Info
Year
2022
Players
1-4
Age
8+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In Evergreen, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.

You choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.

Description

In Evergreen, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.

You choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 41
This page: 41
Sentiment: pos 29 · mix 4 · neu 0 · neg 0
Mentions per page
Showing 1–41 of 41
Video aQsk3xgnXBQ Watch It Played News at 2:44 sentiment: positive
video_pk 89633 · mention_pk 238392
Watch It Played - Evergreen video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as being slightly more laid back than his often cut throat predecessor
  • significantly unique
  • will be made with some recycled cardboard
  • pledge from the publishers to support trees for the future
Cons
none
Thematic elements
  • building a lush ecosystem by planting seeds, growing trees, and placing natural elements
  • a planet
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Set Collection — picking biome cards from a common pool to determine which area of your planet you'll develop round to round.
  • Tile Placement — placing other natural elements on your planet.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a massive week of reprints reskins and new additions but it's the same old me hello i'm matthew and welcome to the board game news
  • it will straight up kill you yes absolutely yes
  • I'm unreasonably excited about this game
  • this is what i want in my life
  • frodo's cool vest or sean beans in it
  • can you believe it wow
  • I have no idea what that is is it cool
  • all i know is that in the 90s cartoon gambit was the coolest x-man right that on the show had an absolutely banging thing june
  • richard garfield's name always gives me confidence but so does reiner kenitzias
  • all i can tell you is that dream factory is a brilliant game
  • I'm a big fan which is what us fans of katan call ourselves okay
  • the expansion looks amazing
  • it certainly is contempting like tempting
  • the selection process for the shbielda jairus awards is veiled in an almost secret society type mystery
  • my guess was savannah park so i was big time wrong
References (from this video)
No references stored for this video.
Video h_KIC4q6LB8 Nights Around a Table Discussion at 3:24
video_pk 89475 · mention_pk 237647
Nights Around a Table - Evergreen video thumbnail
Click to watch at 3:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was our first trip to gen con in indianapolis also known as the best four days in gaming
  • we have a very expensive toll highway in our neck of the woods so we always tell our map apps to ignore toll roads which means it's also going to ignore the toll tunnel and the toll bridges that would get us across the border in a reasonable amount of time so instead we drove through buffalo which i mean i don't recommend it that means we took the scenic route down to indianapolis which we are expecting to be about an eight-hour drive it was 13.
  • gencon was being super safe this year by requiring masks and proof of vaccinations so the first task was to wait in this unbelievably long line to show our vaccination papers
  • if you want to go hit the comment section complaining about masks and vaccines don't even bother because i'm going to delete it
  • we thought for sure that attending a conference of 50 000 people will get the job done but we stayed masked all week and when we got home look at that no covid it's funny how that works
  • if you're gonna go to gen con i definitely recommend eating first and lining up later
  • multiple cge reps described as bonkers so i can't wait
  • i thought the component quality was a little crummy even in this deluxe version
  • indianapolis wound up being my least favorite city that starts with i and ends in indianapolis
  • Match madness duo turned out to be a compelling hit
  • i just could close my eyes for a little bit
  • this was my favorite mask of the show by the way
  • detroit seemed way cooler than indianapolis by the way let's have gencon there next year
  • cheryl jerry rigged these tim hortons cups as rain barrels to keep us dry
References (from this video)
No references stored for this video.
Video v5B2nyp3zcM Meeple University Discussion at 12:30 sentiment: positive
video_pk 89452 · mention_pk 237513
Meeple University - Evergreen video thumbnail
Click to watch at 12:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic connection to nature
  • Accessible compared to Photosynthesis
Cons
none
Thematic elements
  • Nature/forest themed; spiritual successor to Photosynthesis
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cooperative game due to four players
  • this is turing machine we actually have how to play video this is a puzzle deduction game
  • it's really cute
  • not as rotationally heavy
  • two to six players
  • dexterity game
  • real time
  • pop-up book pop-up book
References (from this video)
No references stored for this video.
Video t47jFiuUQx4 Meeple University Top 10 List at 22:41 sentiment: mixed
video_pk 89371 · mention_pk 237248
Meeple University - Evergreen video thumbnail
Click to watch at 22:41 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
none
Cons
  • Not as special as Photosynthesis
  • Difficult to visualize
Thematic elements
  • Ecosystem Building
  • Nature
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Spatial Puzzle — Implied by the struggle to visualize and the comparison to Photosynthesis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
  • plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
  • next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
  • next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
  • if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
  • this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
  • so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
  • if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video i9o6g8tAlRU All You Can Board Top 10 List at 1:05 sentiment: positive
video_pk 89036 · mention_pk 235846
All You Can Board - Evergreen video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Photosynthesis
  • Castle of Tuscany
  • Castle of Bergen
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is a game that I'm fairly certain I'm going to like over time.
  • it's a really simple family weight game
  • the biggest surprise for sure and the reason why I've chosen for this list is the fact that this game shot up the BGG rankings as quickly as it did
  • Caesar sees Roman is a big positive surprise
References (from this video)
No references stored for this video.
Video G6O15Z3G5jA kovray Top 10 List at 6:01 sentiment: positive
video_pk 88953 · mention_pk 235499
kovray - Evergreen video thumbnail
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evergreen is a good game.
  • I really liked it.
  • It surprised me how good it was with the experience and everything.
  • I really want to play it again.
  • I feel like it should have more hype than it has.
Cons
none
Thematic elements
  • Planting and growing trees
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — You're still drafting from the same pool of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this game deserves much more love than it has gotten
  • it's a work replacement in real time which is just brilliant
  • this one is a lot of fun it's super super random it's also really it's kind of chaotic
  • I really like the combos of rice
  • Scout is amazing it's a game you can bring anywhere it's small it's compact
  • it's like pattern laying
  • it made my brain explode and I want more of that
  • who doesn't love Marvel United it's very fun
  • it's super well done I think it's a lot of fun
  • Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • Yak is fun it's very cool because you just like go around and try to collect resources build up these cubes to build up your pyramid and then score points based on how you've grouped all of your different color uh cubes and it's it's it's simple it's easy and the um Yaks alone are amazing and they go around there they're so cute and there's a little baby yak
  • what is our Z game we only have one and it's called zapotec which we both really want to play yes it's gonna play this yes we have wait when did we play it about a year ago I'm thinking of um yeah yeah we played zap okay Zap Attack it was very fun and we still haven't gone back to it and we should because it was a really good game
  • it's just been so long that's what happens when you have so many games
  • well that's been at least recommendations 26 recommendations there are some doubles in there but you know what we'll let you do the math how many games you recommended let us know in the comments down below not like we can compare our lists or anything does Tyler's double game count we don't know we'll find out boom
  • well if you've played any of these games that we've mentioned and you would also recommend them to other people in the board gaming hobby or who want who you want to play board games with let us know down in the comments below what are some of the games we missed and if you're feeling ambitious for it why you type the alphabet down the whole suggestions go from your collection because we love to hear what your recommendations are for each letter and which letter do you have the most games of true bars is s s
References (from this video)
No references stored for this video.
Video NTk4KZXPr1U Tabletop Tolson Top 3 List at 8:02 sentiment: positive
video_pk 88923 · mention_pk 235403
Tabletop Tolson - Evergreen video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant abstract feel with approachable theme
  • Tightly balanced drafting and growth mechanics
  • Timed rounds with clear pacing and strategic depth
Cons
none
Thematic elements
  • trees, shrubs, lakes, and biomes shaping end-game scoring
  • Abstract forestry/world-building with biomes and fertility symbols.
  • Array
Comparison games
  • King Domino
  • Sprawlopolis
  • Mariposas
Mechanics (from transcript analysis)
  • biome fertility scoring — As above
  • Card Drafting — As above
  • card market drafting — As above
  • Compound Scoring — As above
  • growth sequencing — As above
  • sun-driven scoring — As above
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race it is a full-on race
  • this is a deck builder and you're going to turn over cards until you say I would I don't want to do any more because it's a Press Your Luck
  • I really really like that feature of turning over your cards and gaining more of those symbols
  • it's just fantastic
  • a wonderful 15 minute kind of Cooperative palette cleanser
  • King Domino with open drafting
References (from this video)
No references stored for this video.
Video WO0uLK6dqAU Watch It Played Discussion at 5:27
video_pk 88551 · mention_pk 233732
Watch It Played - Evergreen video thumbnail
Click to watch at 5:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Creating lush planets full of foliage
  • Planets
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Score points for your biggest forest.
  • Card Drafting — Puzzly car drafting game.
  • Tile Placement — Grow them into trees but keep in mind the position of the sun and prevent your trees from shading each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it's uve Rosenberg an entire placement then I'm interested
  • Honestly I've been hoping for for a long time
  • In my opinion it is a really great game
  • The original cat in the box is a mind-bending trick taking game where the cards don't have a color until you assign one as you play it
  • Foundations of Rome in my opinion is an amazing game but I also believe it's fair to say that it's a deluxe luxury product
References (from this video)
No references stored for this video.
Video EOztneA5Vq8 UndeadVikingVideos Discussion at 484:18:00 sentiment: positive
video_pk 87040 · mention_pk 226843
UndeadVikingVideos - Evergreen video thumbnail
Click to watch at 484:18:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art
  • Calm and therapeutic gameplay
  • More player-friendly than Photosynthesis
Cons
  • Drafting can be annoying
Thematic elements
  • Gardening
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — Mentioned as 'you draft a card and this would card will tell you what you do this turn'.
  • Tile Placement — Implied through the gardening theme and building a garden.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You just, uh, write your lie and your truth down... and then everybody reads them out, and you try to figure out which one is the lie.
  • It's a lot like, uh, a secret Hitler-style type game, but without the, uh, the whole fascism thing.
References (from this video)
No references stored for this video.
Video R-Itl7izfjA Hungry Gamer Analysis at 5:07
video_pk 86570 · mention_pk 224402
Hungry Gamer - Evergreen video thumbnail
Click to watch at 5:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hungry gamer
  • is back with the first video of the 2024 BH the board game dog game of the year tournament competition
  • and some people who watched the first video weren't aware that Harrow county has added a prize to the pool as had an all in aridia
  • so here is the bracket and two things I'll say one I accidentally managed to leave off one game right here I know what game it is that got left off and up against deep shelf
  • so deep shelf's just going to get a buy to the next round for anybody who left it blank on their form or I don't know wrote something else in I'm just going to adjust it on their form to deep shelf so you won't get a penalty
  • the other thing I'm going to do is today I'm doing all the playin rounds meaning all of these along the far edge of the bracket
  • and anybody who still wants to enter I'm going to leave this open for another day or two after this video posts if you would still like to enter you can make sure you put the games in that already won I guess and I'll just start your scoring from the next round
  • so some bonus points if you were already in that feels fair to me and the more the merrier is my thought on this
  • now with that said as a reminder I can only send a prize to someone they're 18 years or older I don't know if that's legally true but I'm being safe
  • second of all it will be free shipping in the Continental us if it is outside the continental US I will pay the cost of the shipping of what it would be from California to New York whatever that is and then you'll have to cover the rest
  • so those of you that are in another country that might affect what game you pick you might not want to pick the 30 lb aridia if you win knowing that you're going to have to pay probably a lot of shipping overage and there may be customs duties or whatever again if your country has those that is not something that I will be paying
  • so unfortunately because I'm in America it is a little bit leaning towards a prize for Americans though there it is possible that some the games will be inexpensive to ship and some of the and for those that are not in my personal possession right now it might be able to be shipped from a different Hub but just do keep that in mind
  • whoever winds up with the highest score at the end through various tiebreakers that I have you'll get your first choice of those four prizes you'll get your first choice of those five prizes and then whoever's second will get next choice and so on and so on
  • now with that said we're going to go right to it this video is only going to be the playin round of all the ones on the very far sides of the bracket
  • again if you still want to get in you still have a chance you'll be at a slight point disadvantage but points ramp up as we go so you still do have a chance
  • so with that said let's see what beatric is interested in from the 2024 selection and here we are with the first round debris versus kire dell
  • and victory for kire Dell
  • and next we have the fog and the Venice and the Venice with the victory
  • and next up we have dinogenics versus mind space and mind space it is a bit of an upset you would think she would appreciate the Beast of dinogenics but she is a smart dog and goes for ly space
  • and next up we have factions of Soul versus abduction and here she comes coming down and oh right for factions of Soul apparently she can be the only cute creature in this tournament abduction is out
  • next up we have fake Forge versus Relic blade and here she comes coming down and immediately for real blade not interested in fak Forge looks like the indie game wins this round
  • next up we have lunar versus Evergreen and no question right for lunar that makes all play with two out of two today
  • and next up we have survival of the fattest for city of kings and here she comes coming down and she goes right for city of Kings once again proving she is the only cute animal allowed in this tournament
  • next up we have dragons down versus Elemental stones and looks like oh oh she's not sure and she goes for Dragons Down
  • next we have Earth Under Siege versus Invincible the deck building game and here she comes and looks like she's go she's going around the other side and going for invincible that is a first she mixed it up this time
  • next we have AP are versus cre Manor we all know Jamie STM is a big fan of B the board game dog let's see if she returns that love and oh she does she does straight for apiary and she's looking she's looking for that other blueberry and there it is she found it little confusion there but AP moves on
  • the last match of the play around we have wild Gardens versus super snipers and here she comes and wild Gardens it is which does make sense she does love outside
  • and there we have it that is the end of the playing round
  • that is the end of the playin round I hope you enjoyed watching it I enjoyed doing it beatric enjoyed making it
  • and one last time if you want to get into the tournament you still have a chance follow the links down in the description to get your brackets in
  • you will find that the submission folder is completely empty or would be almost empty right now because all the people who are already in I've moved them into another folder so they get their bonus points
  • all right there you have it folks as always if you enjoyed this video please like subscribe share maybe become a channel member
  • as always thank you so much for watching have a wonderful wonderful day
References (from this video)
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Video dPPJAlo4jUU Board Games UnLocked Analysis at 11:43
video_pk 80123 · mention_pk 194499
Board Games UnLocked - Evergreen video thumbnail
Click to watch at 11:43 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like they just uploaded this one.
  • I have realized that I pay a lot more attention to publishers more than designers, which probably doesn't bode well, cuz you want to kind of follow the designers more than the publishers, but hey, what can you do?
  • All right, same rules looks like they kept, which is nice.
  • I didn't even try on the designer cuz I knew I wasn't going to get it.
  • I've only ever heard of this game from Tom Vassal.
  • It's something you'd see in a fever dream.
  • Wow. Kind of want to play it now, though.
  • I don't think I'm going to do that well on this one.
  • I just care about that.
  • I don't know who designed it.
  • I don't think anyone knows.
  • I've never seen that before in my life.
  • Do I see the red down there?
  • Did CMON pick this one up, too?
  • I don't know.
  • I don't think they did, but Colossal Games definitely makes sense.
  • Didn't I know that?
  • Just because that's my go-to apparently.
  • Well, I'll I don't know enough to prove them wrong.
  • I'm sure someone did.
  • This is a great two-player game.
  • Who published it?
  • Damn. That one's Arcane Wonders.
  • It's a Hasbro. Haba. Damn it, not Hasbro. I meant Haba, but I mean, I'm not going to give I don't [ ] know. But yeah, Haba makes more sense.
  • No, dang it.
  • I know I did not do as good as last one.
References (from this video)
No references stored for this video.
Video jzDSG7r-ioo Top List at 18:46 sentiment: positive
video_pk 77057 · mention_pk 185654
Evergreen video thumbnail
Click to watch at 18:46 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Striking and appealing artwork
  • Enticing dual-layer boards
Cons
none
Thematic elements
  • Plants/Trees
  • Nature
Comparison games
  • Wingspan
  • Cascadia
  • Planet
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • number two is a game called evergreen
  • look how different and striking these cards look look how juicy and enticing these dual layer boards look i'm a sucker for dual layer boards if a game has them i'm like take the money i don't have please
  • it looks neat it's appealing
  • number one game that i'm most excited about checking out is a game called weirdwood banner
  • i don't like cooperative games
  • i like pretty artwork i like nice components
  • it's steven spielberg it's stranger thingsy it reminds me of eerie indiana which was one of my favorite shows when i was a kid you know it's goosebumps it's scooby-doo it's that whole thing it's the the kid paranormal genre which i quite like
  • it's a game that i might not necessarily purchase myself or want to have in my collection but i do want to witness it and i want to see more about what it does and how it works
References (from this video)
No references stored for this video.
Video gx4pBUk733k Meeple University Review
video_pk 69986 · mention_pk 166881
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen have you heard of it have you played it
  • Beautiful artwork looks very great color palette calming
  • It's a quick play
  • We both really enjoy it
  • I really enjoy this I like this one better than photosynthesis
References (from this video)
No references stored for this video.
Video 4gCnJBkhBqs Meeple University Playthrough
video_pk 69993 · mention_pk 166889
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's almost exactly the same light and growth mechanism it's probably been simplified a little bit
  • it's kind of like engine building-ish
  • the first round is five actions it says actually here the second round four actions set one three and then the last one only two
References (from this video)
No references stored for this video.
Video gx4pBUk733k Meeple University Review at 0:03 sentiment: positive
video_pk 69986 · mention_pk 237026
Meeple University - Evergreen video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork and table presence are praised.
  • Open drafting with balancing colors/icons and turn order is enjoyed.
  • Simpler and less thinky than photosynthesis, while still offering strategic depth.
  • Versatile at two players and playable at higher player counts.
Cons
  • Higher player counts may increase downtime and drafting competition; the host would want the option to be last.
  • They haven't played at four players; potential friction/downtime not known.
Thematic elements
  • growth of trees/plants with sunlight, water, and ecological scoring
  • Planet boards with sun-based light/shadow mechanics and seasons
  • abstract ecological growth with scoring based on plant development
Comparison games
  • photosynthesis
  • Guild of Merchant Explorers
Mechanics (from transcript analysis)
  • bushes scoring clusters — Bushes connect clusters of trees for points.
  • Card Drafting — The first player drafts a card and places a token on the leftmost remaining card; who takes the chosen card becomes the first player next round.
  • card drafting with first-player token — The first player drafts a card and places a token on the leftmost remaining card; who takes the chosen card becomes the first player next round.
  • Compound Scoring — Sunlight from seasons determines light or shadow for trees, affecting scoring.
  • End Game Bonuses — Leftover cards in the drafting pile can grant end-of-game bonuses or penalties.
  • End of round scoring — Two end-of-round scoring methods: largest collection of small/large trees or bushes; points per plant.
  • growth progression — Actions allow growing sprouts to small trees to big trees, with expanding effects and power increases.
  • Lake placement — Lakes allow growing adjacent trees and add strategic depth; too many lakes fill board spaces.
  • leftover card scoring influence — Leftover cards in the drafting pile can grant end-of-game bonuses or penalties.
  • Seasonal rotation — There are four seasons; the sun rotates, affecting scoring.
  • sunlight shading scoring — Sunlight from seasons determines light or shadow for trees, affecting scoring.
  • Tech Trees — Actions allow growing sprouts to small trees to big trees, with expanding effects and power increases.
  • Two actions per turn — After drafting, each player takes two actions in any order, chosen from six actions and applicable to color or icon on their card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen have you heard of it have you played it
  • Beautiful artwork looks very great color palette calming
  • It's a quick play
  • We both really enjoy it
  • I really enjoy this I like this one better than photosynthesis
References (from this video)
No references stored for this video.
Video 4gCnJBkhBqs Meeple University Playthrough at 0:17 sentiment: positive
video_pk 69993 · mention_pk 237194
Meeple University - Evergreen video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evergreen is simpler than Photosynthesis while retaining a familiar light/growth mechanism.
  • Two-player drafting and interaction provide a tight balance and engaging competition.
  • Engine-building feel adds depth without becoming overly complex.
  • End-game scoring via multiple tracks and color blooms offers varied strategic paths.
Cons
  • End-game scoring can be a bit tricky to understand at first.
  • Some players may miss the broader comparisons to Photosynthesis or Wingspan and wonder about unique mechanics.
  • Aridity interactions and certain placement rules can be subtle and may require careful reading.
Thematic elements
  • growth of trees and light collection across biomes
  • Forest biomes with seasons and sun-driven light scoring
Comparison games
  • Photosynthesis
  • Wingspan
  • Canopy
Mechanics (from transcript analysis)
  • aridity_card_interactions — Some cards have an aridity icon that can cancel or modify other cards’ effects, adding a negotiation/drag element to drafting.
  • Drafting — Cards are laid out equal to the number of players plus one; players draft from the first player and the leftover card influences end-game scoring.
  • end_game_scoring — Final scoring tallies big trees by color flowers and tallies the largest forest; points accrue from flower icons in each color.
  • first_player_mechanic — The first player marker cycles based on card drafts; the chosen card determines the next first player.
  • growth_and_planting_actions — Players perform two actions from a drafted card: plant sprout or grow trees, with several growth paths (sprout to small tree to large tree) and alternate placement rules.
  • lakes_and_bushes — Lakes allow growth to adjacent trees; bushes connect forests and influence end-of-round scoring.
  • seasonal_rounds — There are a series of seasons (five turns in the first season, then four, three, two) and end-round scoring occurs after each season.
  • sunlight_and_shadow_scoring — Light points come from the sun direction; big trees collect more light but cast shadows that block smaller trees; end scoring includes biggest forest and color-specific flower bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's almost exactly the same light and growth mechanism it's probably been simplified a little bit
  • it's kind of like engine building-ish
  • the first round is five actions it says actually here the second round four actions set one three and then the last one only two
References (from this video)
No references stored for this video.
Video LorUemUrlSo Review at 0:16 sentiment: positive
video_pk 66692 · mention_pk 162488
Evergreen video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two fantastic little modules.
  • Clarity of the included pieces is excellent.
  • Visually excellent and easy to see at a glance.
  • Mechanically fantastic.
  • Loosens up scoring, especially cherry blossoms.
  • Cherry blossoms can really pay off.
  • One of the best expansions, if not the best.
  • Recommend trying this one first if you like Evergreen.
Cons
  • Bamboo can grow out of proportion and hurt other scoring areas like fertility.
  • Bamboo growth can cast shadows on things you hoped to score.
Thematic elements
  • Fertility and growth, with a focus on the end-game scoring of fertility.
Comparison games
none
Mechanics (from transcript analysis)
  • area control/influence — Cherry trees have a fertility symbol and score based on the number of cards in a stack, counting other cards but not themselves.
  • Modular expansion — The cherry blossoms and bamboo are modular parts that can be added in, replacing existing components or combined with other expansions.
  • Set Collection — Cherry blossoms add to the fertility multiplier, influencing end-game scoring. Bamboo counts for the biggest forest area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My name is Zee Garcia and today I'm taking a look at three small expansions...
  • I like all three of these, and I think they're solid additions to their core boxes, to their main games.
  • The core box I think is a fantastic game, one of my my top 100 games of all time.
  • For me, this one's going to get 7 out of 10. That is still a seal of approval and I still recommend it, but it is among these three, in my opinion, the weakest of the three.
  • This one's going to get an 8 out of 10 from me. Certainly recommend it.
  • And then my favorite of the three expansions I'm covering here today is Evergreen, uh Cherry Blossoms and Bamboo.
  • I'm going to give this one a nine out of 10. That is a seal of excellence for the Evergreen cherry blossoms and bamboo expansion. Absolutely fantastic.
  • Hey, thanks for watching another video here on the Dice Tower.
  • My name is Zee Garcia. I'll see you on the next one.
  • Until next time though, I'm Tom Vasel, and I hope you enjoyed this video.
References (from this video)
No references stored for this video.
Video b9tzCpacpfo Unknown Channel Top 10 List at 24:39 sentiment: positive
video_pk 66186 · mention_pk 160873
Unknown Channel - Evergreen video thumbnail
Click to watch at 24:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art and table presence
  • Deep drafting with meaningful multipliers
  • Satisfying tactile feel of trees and tokens
Cons
  • Rule complexity may be dense for new players
Thematic elements
  • tree growth, sun orientation, and forest expansion
  • forest canopy with sun-facing scoring across growth phases
  • gorgeous, contemplative drafting and placement
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards to determine actions and placements.
  • Compound Scoring — Sun orientation changes per phase affecting scoring.
  • deck drafting / card drafting — Draft cards to determine actions and placements.
  • multi-phase scoring — Sun orientation changes per phase affecting scoring.
  • Tile Placement — Place cards to build a forest grid with scoring interactions.
  • tile/area placement — Place cards to build a forest grid with scoring interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that bring a little sunshine into our lives
  • the sunshine is ahead
  • it's like a reminder that the sunshine is ahead
  • it's a pick up and deliver almost and then there's like races for other goals
  • I fell in love with my character I love the story lines
  • the art in this game is absolutely stunning
  • the sun slowly sets as the game continues
  • it's a beautiful board with a lot of energy and life on the table
  • this expansion makes the game more of a table hog, but that's a good thing
  • you can draft and complete goals to secure points
  • this game is gorgeous on the table
References (from this video)
No references stored for this video.
Video rdGG0T1ZQ6Y Unknown Channel Discussion at 3:13 sentiment: positive
video_pk 65946 · mention_pk 160154
Unknown Channel - Evergreen video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful wooden components
  • Strong solo play potential
  • Considerable expansion interest (Tall Pines, etc.)
Cons
  • Expansion notes imply added complexity, which may not suit every group
Thematic elements
  • tree growth and forest ecology
  • forest across four rounds with sun movement
  • nature-themed, abstract
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards that determine actions for different biomes.
  • Compound Scoring — Sun position casts shadows affecting scoring across rounds.
  • sun/shadow scoring — Sun position casts shadows affecting scoring across rounds.
  • Tile Placement — Place trees, lakes, and shrubs to build a connected network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am frequently drawn to their games
  • Potion Explosion. I don't actually own it, which I'm shocked that I don't own it because it's so fun and I play it on Board Game Arena all the time.
  • Evergreen I think is fantastic.
  • The wooden components are so nice.
References (from this video)
No references stored for this video.
Video Pw_MDgdg0XY Meeple University Discussion at 0:00
video_pk 64326 · mention_pk 157773
Meeple University - Evergreen video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — players will be drafting cards to add sprouts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen watch it out at essenceville2022 from the creator of photosynthesis but I think is better players will be drafting cards to add sprouts and
References (from this video)
No references stored for this video.
Video 0sWsVu7uC1Q Allies or Enemies Discussion at 0:30 sentiment: positive
video_pk 61020 · mention_pk 153430
Allies or Enemies - Evergreen video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, interactive puzzle around the aura-frame mechanic
  • high replayability due to tile drafting and variable board layouts
  • clear, chunky components that visually reinforce game state
  • solo mode presents a distinct, puzzle-focused challenge
Cons
  • components are subject to change in preview copies
  • two-player pacing can be cutthroat; tracking multiple frames at higher player counts can be challenging
  • endgame can feel abrupt if a player ends early and scores are lopsided
Thematic elements
  • ecology restoration, urban regeneration
  • abandoned city being rebuilt to restore ecosystems
  • puzzle-driven tile placement with aura frames
Comparison games
none
Mechanics (from transcript analysis)
  • aura frames — wooden frames that constrain which tiles can be taken and placed, influencing both your options and opponents'
  • ecosystem progression — collect earth, water, and sun tiles to upgrade to novel ecosystems, and then to flourishing ecosystems
  • End-condition and scoring — the game ends when a player cannot place both drafted tiles; scoring includes pollution, ecosystems, flourishing ecosystems, and wildlife tokens
  • Pollution management — pollution tiles accumulate and can be cleared to score points, but they also drive game danger as the board fills
  • Tile Placement — draft two tiles and place them on adjacent spaces in your city, then place your aura frame on corresponding spaces on the ether board
  • Token Pairing — place wildlife tokens to gain points, with interactions tied to ecosystems and tile placement
  • wildlife tokens — place wildlife tokens to gain points, with interactions tied to ecosystems and tile placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the core interaction of this game is what you are doing with those aura frames
  • Overgrown is a tile placement game, and it is really built around that mechanic of the frames and the drafting with frames that are like these aura in the ether as you rebuild these abandoned cities
  • you draft the two tiles in any space in any aura frame
  • the game ends as soon as someone can't place both of the tiles that they drafted
References (from this video)
No references stored for this video.
Video tuSwoFrlmpo DaniCha Playthrough at 0:02 sentiment: positive
video_pk 60917 · mention_pk 153335
DaniCha - Evergreen video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxing and easy to learn
  • Beautiful and minimalistic design
  • Compact table presence
  • Good for solo play with AI
  • Family-friendly accessibility
Cons
  • Scoring rules can be tricky and easy to miss details (e.g., forest scoring)
  • Some moments of confusion with AI card choice during drafting
  • Not as tense or strategic as heavier games
Thematic elements
  • Growth and management of trees within biomes
  • Forest biomes across seasons with tree growth and ecology
  • Let's play with commentary and narration
Comparison games
none
Mechanics (from transcript analysis)
  • Biome-specific actions — actions can be performed in the chosen biome or via wild card enabling any biome
  • Card Drafting — draft a card each turn (fertility/aridity etc.), first-player token assignment
  • drafting / card selection — draft a card each turn (fertility/aridity etc.), first-player token assignment
  • First-player token dynamics — first-player token moves based on AI and card drafting
  • Forest scoring (end-game) — end-game scoring based on the largest forest area per biome
  • growth progression — sprouts grow into small trees, which may grow into big trees
  • Lake placement — place lakes to trigger growth, enhance scoring, and affect biomes
  • season scoring — score points at end of each season based on sun/shadow rules
  • token placement — place sprouts and growth tokens in biomes according to card actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it really is such a pretty minimalistic type of design here
  • very very relaxing game, I love this game
  • table space does not take up much space at all
  • I love this game
  • this is such a relaxing and accessible game
References (from this video)
No references stored for this video.
Video dOZ0dvW4FlM JestaThaRogue Rules Teach at 0:00 sentiment: positive
video_pk 50974 · mention_pk 139915
JestaThaRogue - Evergreen video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, thorough setup and rules explanation
  • Well-structured phase flow: drafting, actions, and cleanup
  • Solid 2–4 player design with an understandable solo variant reference
  • Strong thematic integration of sunlight, biomes, and forest growth
Cons
  • Relatively high rule complexity with many icons and tokens to track
  • Potential steep learning curve for new players without visual aids
  • Iconography can be confusing without board components displayed
Thematic elements
  • Ecosystem building, biodiversity, sunlight capture
  • Planetary forest ecosystems with biomes and seasons
  • Abstract/nature-themed
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Drafted cards grant one of four actions (A-D) and may trigger the power effects or card-specific abilities.
  • action resolution — Drafted cards grant one of four actions (A-D) and may trigger the power effects or card-specific abilities.
  • Biomes and fertility/aridity — Biomes are represented by cards placed into fertility zones; fertility icons, aridity symbols and color coding drive placement and triggering effects.
  • Compound Scoring — At end of round, light propagates and trees are scored based on exposure; collecting light is a core mechanic.
  • Drafting — Players draft one card per round and reveal it to set the draft order and place it next to their board.
  • End-game scoring — Final scoring uses the number of big trees per biome multiplied by fertility symbols on cards in that biome.
  • Power track and upgrades — Powers have levels; advancing a cylinder to the right upgrades power effects across biomes.
  • Resource progression — Sprouts can be grown into Small Trees and then Big Trees, occupying spaces on biomes.
  • Season cycle — The game runs over four seasons with a decreasing number of rounds each season, structured into phases.
  • Shadow and light interaction — Trees cast shadows that affect scoring in subsequent phases, adding a spatial strategy element.
  • Special structures and actions — Lakes, bushes, and other board elements provide additional scoring opportunities and forest expansion options.
  • Sunlight scoring / light collection — At end of round, light propagates and trees are scored based on exposure; collecting light is a core mechanic.
  • Track Advancement — Powers have levels; advancing a cylinder to the right upgrades power effects across biomes.
  • Variable Phase Order — The game runs over four seasons with a decreasing number of rounds each season, structured into phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grow Big Trees in the most fertile regions to score the most points and win the game.
  • In this first season the sun shines from top to bottom.
  • Look for the biggest area of orthogonally adjacent connected trees and bushes and score one point for each tree and Bush in it.
  • The game ends after four seasons and there is additional end game scoring.
References (from this video)
No references stored for this video.
Video DBsgTOd1O5o Board Game Sanctuary Discussion at 1:37 sentiment: positive
video_pk 50915 · mention_pk 139830
Board Game Sanctuary - Evergreen video thumbnail
Click to watch at 1:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant replacement for Photosynthesis with a cleaner, more thematic flow
  • Beautiful components and modular expansions add variety
  • Strong sense of forest-building and light management
  • Low friction once rules are learned; good for people who like crunchy Euro mechanics
Cons
  • Requires a group to shine; less engaging with very few players
  • Higher initial learning curve for the drafting and biome interactions
Thematic elements
  • Forest ecology, light management, and ecological strategy
  • Planet board with six biomes and a forest-growth theme
  • Elegant, nature-forward, modular expansion-driven
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • biome_based_actions — Powers grant actions usable only in the corresponding biome on your map
  • Card Drafting — Players draft biome-related cards each round to gain powers and actions specific to a region
  • card_drafting — Players draft biome-related cards each round to gain powers and actions specific to a region
  • expansion_modules — Pines and Cacti modules can replace some biomes or plant species, increasing variety
  • sun_and_light_flow — Sun movement around the board governs light gathering and scoring opportunities
  • tile_growth_and_scoring — Trees grow on the separate boards; fertility values determine end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen replaces Photosynthesis, and not only does it feel more elegant, it looks super cool.
  • The Grid in the game is basically the outline for new Barcelona.
  • The turns are really Snappy they're short they're sharp and thinky.
  • This game is a table hog but it's such a satisfying and gratifying experience.
  • Every time you place a card out your deck gets thinner and thinner.
  • It's the most combo-tastic Point Salad Euro I've ever played.
  • This is such a tightly packed short, strong punching game that really gives you that feeling of deduction.
  • Expanding to Islands and tableau gives a powerful engine.
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 15:39
video_pk 41371 · mention_pk 125489
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Evergreen video thumbnail
Click to watch at 15:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid: it's mathy, it's spatial, it's been around forever.
  • Dead Last is great. Goes up to 12 players.
  • Carcassonne is a classic.
  • This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
  • Gatsby is a very tactical, in-your-face meme game.
  • Piñata has the different lanes that you're playing for.
  • Suburbia is an economic game you can lose yourself in building cities.
  • Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video fTtrgACv4mA The Board Game Garden Discussion at 10:18 sentiment: positive
video_pk 36525 · mention_pk 109606
The Board Game Garden - Evergreen video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning visuals and production
  • solo mode is strong and satisfying
  • expansion modules add variety
Cons
  • some players may find scoring a bit opaque at first
Thematic elements
  • growth optimization and environmental design
  • forest and tree growth, sunlight dynamics
  • puzzle-like drafting with scenic tiles
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — draft action cards to place trees and manage scoring conditions
  • sun/earth alignment tracking — scoring tied to light direction and tree placement geometry
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art on these menus are absolutely amazing
  • Evergreen is absolutely beautiful
  • this is focused on Paris 1920 and specifically the Phantom of the Opera
  • it's a very cool game
  • I love this so much, solo
  • it's just so beautiful
References (from this video)
No references stored for this video.
Video PknxocmoXVQ Tabletop Tolson Game Expansion Review at 0:03 sentiment: positive
video_pk 36116 · mention_pk 108133
Tabletop Tolson - Evergreen video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear base game foundation with a strong theme and intuitive flow
  • Rich visual design and thematic coherence around light and forests
  • Solid platform for expansion to add variety without breaking core rules
Cons
  • Introduces additional complexity that may require a longer teach
  • Balancing concerns can arise when combining with multiple expansions and variants
Thematic elements
  • growth, biomes, light and shadow interaction, and scoring via forest development
  • Planet with six biomes and a globe-like board surface where players grow biomes to lushness.
  • explanatory and demonstrative; instructional overview with personal impressions
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — points are scored only for elements touched by sunlight, integrating a dynamic light track into scoring
  • Drafting — five drafting stages per round where players select biome cards to place growth from sprouts to trees
  • growth progression — growth tokens progress from sprouts to shrubs to trees, which then contribute to forest-building and scoring
  • Hidden Movement — taller growths cast larger shadows, influencing future scoring opportunities and board dynamics
  • set collection / biomes as scoring opportunities — collect biomes and connect components (shrubs/trees) to maximize forest points on the scoring track
  • shadow interaction — taller growths cast larger shadows, influencing future scoring opportunities and board dynamics
  • sunlight-based scoring — points are scored only for elements touched by sunlight, integrating a dynamic light track into scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is a fantastic game
  • Pines and cacti are for the Evergreen die hards
  • if this is your first time playing and you want to try out Evergreen I would say wait on Pines and cacti
  • it's fun it's great
References (from this video)
No references stored for this video.
Video -4_UAdHrwZI Game Night Picks - Pair Of Dice Paradise Top 10 List at 3:57 sentiment: mixed
video_pk 33772 · mention_pk 100435
Game Night Picks - Pair Of Dice Paradise - Evergreen video thumbnail
Click to watch at 3:57 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic dice-based engine-building feel
  • Cooperative or competitive play potential
Cons
  • Some explanations feel verbose in the description
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — A dice-placement driven adventure game where players activate spells, relics, creatures, and allies to progress.
  • dice placement / engine-building — A dice-placement driven adventure game where players activate spells, relics, creatures, and allies to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Letter Jam really looks like it's one that could hit the spot as one of the reasons why it's on my list to check out at GenCon"
  • "this video actually has 200% as many references to Kenny G as the last video did"
  • "If you're a fan of trying to do absolutely everything at once until you break down and cry real tears you may want to give Rail Pass a try"
References (from this video)
No references stored for this video.
Video BiXJrq2g9bg The Board Game Garden Discussion at 44:51 sentiment: mixed
video_pk 32944 · mention_pk 97641
The Board Game Garden - Evergreen video thumbnail
Click to watch at 44:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Stunning artwork and components
  • Tightly coupled drafting and tile-placement decisions
  • Campaign-style progression adds long-term planning
Cons
  • Endgame scoring complexity can be punishing
  • AI behavior can feel rigid and repetitive in solo mode
Thematic elements
  • Nature cultivation and habitat development
  • Forest terrain and seasonal cycles with tree-building and fertility themes
  • gentle campaign-style feel with evolving goals
Comparison games
  • Patchwork
  • Cascadia
Mechanics (from transcript analysis)
  • End Game Bonuses — End-stage scoring uses fertility tiles to determine VP from terrain regions
  • End-game scoring by terrain fertility — End-stage scoring uses fertility tiles to determine VP from terrain regions
  • tile drafting / placement — Draft terrain cards and place tiles to create optimal patterns
  • Tile Placement — Draft terrain cards and place tiles to create optimal patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I finished off the game and you look at the back you have a little chart
  • this game is absolutely beautiful
  • open hand trick-taking against a deck of cards is pretty cool
  • it's a very cozy solo experience
References (from this video)
No references stored for this video.
Video Xt3eoEaLuYc Chairman of the Board Discussion at 0:36 sentiment: positive
video_pk 13178 · mention_pk 38549
Chairman of the Board - Evergreen video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear evolution of the photosynthesis concept with less cutthroat competition
  • enjoys the light-based scoring and zone-drafting mechanic
Cons
none
Thematic elements
  • Light-based growth and tree placement
  • Forest/woodland environment with solar movement
  • Strategic, forward-planning with visual tree growth
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Drafting — Card-based drafting to determine zones of action and scoring opportunities
  • individual player boards — Each player manages their own board; different from the shared board of photosynthesis
  • sun/lighting factor — Sun direction affects scoring each round; introduces spatial planning and blocking/shading considerations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is actually I suppose a spiritual successor to the famous photosynthesis board game.
  • this one has more focus on the light points and the way you actually take your actions is different as well because it does use this drafting system
  • this game was like gold dust for a long long time
  • the production of these games is absolutely stellar
  • these Magi 7 dice are absolutely gorgeous
References (from this video)
No references stored for this video.
Video cl3a1WZvJtE Going Analog Top List at 1:01:55 sentiment: positive
video_pk 10917 · mention_pk 32153
Going Analog - Evergreen video thumbnail
Click to watch at 1:01:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, smooth scoring system
  • Beautiful, compact components and art
  • Fun, approachable evolution from Photosynthesis
Cons
  • Potential learning curve for new players beyond light intro
  • Maps can feel non-symmetrical, requiring adaptation
Thematic elements
  • Forest ecology and growth optimization
  • Forest grove with trees growing in a sunny biome
  • Cute, colorful, approachable
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Drafting to biomes — Draft cards to establish biomes; growth and secondary powers build a forest.
  • Fertility zones — End-game multipliers and endgame scoring based on biomes and fertility positions.
  • Sun movement and light scoring — Sun positions move around the board, affecting light capture and scoring.
  • Two sizes of trees and bushes — Seedlings, small trees, large trees, and bushes; bushes grant growth bonuses.
  • Two-phase actions — Main growth action and a secondary action, including a growth multiplier in fertility zones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not terribly complicated but you get that same feel as more complicated games it's just really elegantly designed
  • the stone thing is so cool it's so weird is because it looks like a limitation and it almost feels initially like oh they didn't really think this through but then totally thought yeah
  • I absolutely love this game but if I had to pick something negative to say I think I've already played it a bunch and I'm starting to be familiar with the deck
  • the 3x3 grid like that alone ... that's a really cool idea of like having to pick which row and which column to trigger
  • it's a contender for my early game of the year
References (from this video)
No references stored for this video.
Video cEh4ujQIg0A Tabletop Turtle Top List at 3:38 sentiment: positive
video_pk 9485 · mention_pk 28051
Tabletop Turtle - Evergreen video thumbnail
Click to watch at 3:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever sun-shadow mechanic
  • strong thematic integration
  • engaging for conversation
Cons
none
Thematic elements
  • growth, ecology, sun-shadow scoring
  • A garden/ecosystem with a rotating sun track around a board
  • abstract, nature-inspired
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards to plant trees or sprouts.
  • sun-shadow scoring — A rotating sun affects scoring by casting shadows.
  • tile/area placement — Players place cards to grow their ecosystem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very clever mechanic
  • I like this game a lot
  • the sun rotates around the board
  • it's the kind of game that also allows for strategy if you want to think that way
  • quilting is the sexiest of textiles
References (from this video)
No references stored for this video.
Video wwYEjnPNRso Tabletop Turtle Discussion at 1:21 sentiment: positive
video_pk 9286 · mention_pk 27417
Tabletop Turtle - Evergreen video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ideal for two players
  • Strategic depth in a lean package
Cons
none
Thematic elements
  • Calm, competitive tension with a nature-forward vibe
  • Two-player strategic duel in a cozy, natural theme
  • Elegant, minimalistic thematic storytelling through play
Comparison games
none
Mechanics (from transcript analysis)
  • positional/area control — Two-player tug-of-war style play with strategic positioning.
  • push-and-pull mechanic — Mechanics that create tension as control shifts between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And no other game does four players better than Black Rose War.
  • In Aridia, you read the character's encounter card and choose one of the available dialogue options.
  • There's even genuine character exploration here, which you almost never see in other board games.
  • The card you purchase or draft for the round comes straight to your hand.
  • This is the game that will push deck building to the next level.
  • The setup is a nightmare. The bookkeeping is tedious and the play time is insane.
  • Every decision here feels meaningful.
  • Nemo's War is exactly what I enjoy from a good solo board game.
  • The open seas feel ripped straight from a Jules Verne novel.
References (from this video)
No references stored for this video.
Video DxHuai-94pY Getting Games Discussion at 30:47 sentiment: positive
video_pk 9018 · mention_pk 26615
Getting Games - Evergreen video thumbnail
Click to watch at 30:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • aesthetic appeal and approachable drafting
Cons
none
Thematic elements
  • card drafting to influence biomes and plant growth
  • river of cards and biomes; forest growth
Comparison games
none
Mechanics (from transcript analysis)
  • central tableau card drafting — draft from a river to influence planting and scoring areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to split this into two parts today.
  • I'm going through the board game geek Pages for each one of them in alphabetical order.
  • I think it's time to start talking about these games.
References (from this video)
No references stored for this video.
Video wx6ntHNGwqk The Broken Meeple Discussion at 27:31 sentiment: positive
video_pk 6416 · mention_pk 18993
The Broken Meeple - Evergreen video thumbnail
Click to watch at 27:31 · YouTube ↗
Overall sentiment (raw)
mixed/positive
Pros
  • Beautiful production; accessible entry; good card system
Cons
  • Feels derivative of Photosynthesis; theme can feel thin
Thematic elements
  • nature growth, ecological drafting
  • biomes with trees and sunlight in a forested world
  • abstract-eco puzzle
Comparison games
  • Photosynthesis
  • Canopy
Mechanics (from transcript analysis)
  • drafting forest cards to grow trees — draft from rows, place on biomes, and level up action tracks
  • track leveling via biome bonuses — selects actions heat up tracks; scoring hinges on biome values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these two Hannah Makoji and geisha's road are some of the best two-player games in existence
  • World Splitters was a nice cool filler
  • Evergreen was okay
  • 80 euros is not going to happen
  • this is potentially a seal of Distinction level game
References (from this video)
No references stored for this video.
Video -MWFtHPrM84 Board Game Coffee Discussion at 0:05 sentiment: mixed
video_pk 5676 · mention_pk 88461
Board Game Coffee - Evergreen video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous art and nautical color palette
  • Distinctive, high-quality minis and ship/crew design
  • Strong thematic cohesion between art and mechanics
  • Rulebook and component design are clear and readable
Cons
  • Fragile board seams/packaging in the initial unboxing
  • Some text readability challenges on cards under certain viewing conditions
  • Packaging decisions (mats/box sizing) can be bulky or awkward
Thematic elements
  • Cooperative nautical exploration with monster threats
  • A flooded, rain-soaked world where ships sail the seas and monstrous threats loom.
  • Story-driven with branching outcomes via story cards
Comparison games
  • Sleeping Gods
  • Mosaic
  • Too Many Bones
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to survive and complete objectives.
  • cooperative play — Players work together to survive and complete objectives.
  • Crew hiring and ship customization — Players hire crew and customize their ship to improve capabilities.
  • Modular Board — Map is built from land tiles and port locations to drive exploration.
  • Modular map / tile-based board — Map is built from land tiles and port locations to drive exploration.
  • Narrative Choice — Story-driven cards provide choices that influence outcomes.
  • Resource Management — Managing crew and resources to sustain expeditions.
  • Resource/crew management — Managing crew and resources to sustain expeditions.
  • Story cards / branching narrative — Story-driven cards provide choices that influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art elements look very pretty
  • that's the prettiest packaging I've ever seen
  • I really like the Aesthetics of this game
  • the nautical color palette I enjoy that
  • she's got a tentacle on her shoulder
  • I really like the detail
References (from this video)
No references stored for this video.
Video kbFnjuJLfhk Board Games With B7 Top List at 0:42 sentiment: positive
video_pk 5445 · mention_pk 16199
Board Games With B7 - Evergreen video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Underrated and engaging family filler
  • Vibrant artwork and accessible design
  • Fast-paced with tactical depth
  • Good for teaching new players
Cons
  • Can be mean or cutthroat in play
  • Chaotic at higher player counts (4-6)
  • Not ideal for players who prefer slow, deliberative pacing
Thematic elements
  • Concert promotion, artist popularity, and record hits
  • Concert promotion and artist management in a competitive music scene
  • Thinky, strategic with shifting influence
Comparison games
  • Tal
Mechanics (from transcript analysis)
  • Compound Scoring — Artists with hits earn more revenue per performance.
  • Concert sequencing and final concert — Organize three concerts and participate in a final concert to maximize earnings.
  • Dynamic tension / changing records — Records shift among players creating tactical pressure.
  • Influence card management — Use influence cards to obligate artists to appear at concerts.
  • Record-based scoring — Artists with hits earn more revenue per performance.
  • time pressure — 1-minute sand timer per turn to force pre-planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is seriously and criminally underrated
  • This game is a Hidden Gem and a fantastic choice for family game night
  • Volot is a delightful gem in the world of board games
  • Fantastics is an engaging family board game that truly stands out
  • Kabuki tricks is an awesome game that combines strategic elements with a unique theme
  • The Joker card allows players to perform predictive bids and adds a twist
  • Kabuki tricks is fast-paced, easy to learn, and highly engaging
References (from this video)
No references stored for this video.
Video 9LPSlgBtxvw Chairman of the Board Discussion at 8:40 sentiment: positive
video_pk 4956 · mention_pk 14750
Chairman of the Board - Evergreen video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast two-player play
  • innovative sun/light mechanic with drafting
Cons
  • some players feel it may be too similar to Photosynthesis without enough longevity
  • expansions may be needed to extend a longer playtime variety
Thematic elements
  • eco-systems and sunlight mechanics
  • forest/vegetation growth with sun-driven scoring
  • spiritual successor vibe to Photosynthesis
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — draft cards to manage trees and sun-light capture
  • sun/light movement — the sun path influences tree growth and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
  • it is aged very well
  • a gimmicky Style game that feels so distinct
  • the top row is worth negative points everything after it is worth positive
  • fascinating I think it is a wonderful deduction game
  • spiritual successor to photosynthesis
  • this Japanese game where you are trying to create these routes connect these passengers
  • Notre Dame cathedral in the center of the board
  • notredam cathedral and the rat threats
References (from this video)
No references stored for this video.
Video qpnnSSPqBZQ Our Family Plays Games Top List at 31:22 sentiment: positive
video_pk 3504 · mention_pk 10401
Our Family Plays Games - Evergreen video thumbnail
Click to watch at 31:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components and art style
  • Interesting ecosystem mechanics
Cons
  • Some find it similar to other nature-themed games
Thematic elements
  • Nature, ecology, and ecosystem dynamics
  • Ecological ecosystem development with cards and trees
  • Strategic tableau-building with nature themes
Comparison games
none
Mechanics (from transcript analysis)
  • Deck-building / card play — Play and draft cards to grow your ecosystem.
  • Victory-point optimization — Balance cards to maximize points via ecological synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • let's buckle up, get you some coffee, stay tuned
  • we're going to share 20 games from 2022 we missed
  • Black History Month—five authors you should know
  • we love you family
References (from this video)
No references stored for this video.
Video MJw_7_PQzM8 Chairman of the Board Review at 0:32 sentiment: positive
video_pk 2353 · mention_pk 6898
Chairman of the Board - Evergreen video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, smooth engine-building and drafting.
  • Clear, approachable rules with a clean presentation.
  • Pleasant family-weight experience with satisfying pacing.
  • Sun/light mechanism is innovative and well-executed.
Cons
  • A bit forgiving and less confrontational than Photosynthesis.
  • May feel looser or less tense for some players; could benefit from tighter balance.
  • Some players with large hands might find components a touch fiddly.
Thematic elements
  • Forest growth, light vs. shadow dynamics, and environmental growth
  • A personal forest-building environment where players map and cultivate trees on their own boards to optimize light absorption.
  • Abstract engine-building with a nature-forward theme
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Card Drafting — Draft cards displayed equal to players plus one; cards determine where you can act and how you can grow.
  • card drafting and action selection — Draft cards displayed equal to players plus one; cards determine where you can act and how you can grow.
  • Endgame scoring by clusters and terrain bonuses — Points come from light on trees, with extra emphasis on the largest clusters and endgame cards that boost points in specific areas.
  • Engine Building — Drafting cards increases growth markers, enabling more actions and expansion (trees, bushes, rivers) and faster scoring growth.
  • Engine-building through growth markers — Drafting cards increases growth markers, enabling more actions and expansion (trees, bushes, rivers) and faster scoring growth.
  • Independent player boards and tree placement — Players map and grow their own forest on personal boards, optimizing tree placement for light gain.
  • Player Board | Main Board — Players map and grow their own forest on personal boards, optimizing tree placement for light gain.
  • Sun/light rotation — Each round the sun rotates around the board, deciding which trees receive light; bigger trees absorb more light but cast more shadow on others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a Wonder to four player game.
  • I love everything about the way that mechanism works.
  • It's a really nice family game.
  • rating about a seven maybe even a 7 and a half out of 10.
  • I prefer Veil of Eternity quite a bit more.
References (from this video)
No references stored for this video.
Video 9ubRT4T2kP0 Board Games With B7 Review at 0:00 sentiment: positive
video_pk 1591 · mention_pk 4627
Board Games With B7 - Evergreen video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic and tactical gameplay with shifting records
  • accessible for families and new players
  • vibrant artwork and well-designed iconography
  • short playtime suitable for filler sessions
  • tight interaction and strategic depth when players optimize influence
Cons
  • not for everyone; can be chaotic and cutthroat
  • pre-planning is essential due to time pressure
  • best at 4 players; less balanced at 2-3 players
Thematic elements
  • influence over artists to maximize concert scores
  • concert circuit, managing artists and venues in a competitive market
  • mechanics-driven, competitive, time-pressured
Comparison games
  • Tal
Mechanics (from transcript analysis)
  • Artist discs and movement — discs are positioned on artists and moved as influence shifts occur
  • Concerts — players hold up to three concerts, with Gala concerts doubling points; there is a final concert
  • Hit Record and scoring — the hit record disc can double an artist's score when the artist currently has the hit
  • Influence cards — players play influence cards to move artist discs and influence which artists perform
  • Influence Points — players play influence cards to move artist discs and influence which artists perform
  • Score-and-Reset — the hit record disc can double an artist's score when the artist currently has the hit
  • Time pressure (sand timer) — a one-minute sand timer per turn forces quick planning and decisive action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Evergreen is seriously and criminally underrated
  • Evergreen is a charming and engaging family board game that masterfully combines tactical decision making with Dynamic and everchanging gameplay experience
  • it's a thinky game
  • I would only play this game at 4 to six player count and not at two or three player count
  • The game play is wild and chaotic with records constantly shifting
  • Evergreen stands out as a delightful filler game that constantly brings fun to the table
References (from this video)
No references stored for this video.
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