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Description
Hurry up, hobbits, because a threat grows in the land of Mordor where the shadows loom. Frodo and his companions have set out to save Middle-earth, and the fate of the free world is now in their hands — and in the hands of the players because the companions need help!
In Exit: The Game – The Lord of the Rings – Shadows over Middle-earth, the mighty wizard Gandalf has sent the players on a crucial mission, so they must embark on an adventure and fulfill his assignments for otherwise all hope dies. Together players visit the locations from J.R.R. Tolkien's "The Lord of the Rings", solve tricky magic puzzles, and support the companions against Nazgul, orcs, and other dark figures.
Difficulty level: 2 of 5
Year Published
2022
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Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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mix 1 ·
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Video FX41XvEvs54
Cardboard Herald game_review at 0:00 sentiment: mixed
video_pk 6573 · mention_pk 92741
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Beautiful, lavish illustrations in a cartoony, caricature-inspired style by Mallo Demitrey
- Elegant handling of the clue/solution system with a clean, card-driven flow
- Immersive Middle-earth flavor that stays tangential to canonical events and avoids breaking immersion
Cons
- Some puzzles are obtuse and slow-paced, affecting the overall flow
- Playtime often extends beyond the advertised 1–2 hours for casual groups
- Not the best narrative puzzle/mystery experience; sits in the middle of the pack for this genre
Thematic elements
- fantasy adventure with hobbits and a light-sabers? no—hobbits, lore, and a puzzle-driven march through a segment of the saga
- Middle-earth; a one-and-done narrative puzzle adventure that sits alongside the events of The Lord of the Rings
- licensed IP-driven, non-canon side-quasi-quest that remains tangential to core canon with rich art and lore flavor
Comparison games
none
Mechanics (from transcript analysis)
- deck-based clue/hint system — Clues and solutions are managed through decks of cards; devices progress you through puzzles, with a structured hint system that can deduct points
- deduction — Clues and solutions are managed through decks of cards; devices progress you through puzzles, with a structured hint system that can deduct points
- one-and-done puzzle progression — A sequence of puzzles where you manipulate and destroy components as you progress; no re-use of solved elements; ultimate goal is to reach a final integrative puzzle
- thematic immersion — Art, music cues, and lore tie-ins to the Middle-earth mood, aimed to feel immersive without forcing canonical events
- time-limited play — Promised play time of 1–2 hours, though in practice a three-player group experienced around 2.5 hours; pacing depends on group skill and puzzle obtuseness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is going to be just kind of like a light review because I don't want get into any of the spoilers neither for the story nor for any of the puzzles
- the clue system and the solution system was handled with decks of cards
- it's beautifully rendered by the artist Mallo demitrey
- end result if you like these types of games and you like the Lord of the Rings it's pretty good
- as an exit game we had fun
- some puzzles were obtuse and slower than I hoped
- it's immersive and tangential to the overall Adventure
References (from this video)
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