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Ezra and Nehemiah box art

Ezra and Nehemiah

Game ID: GID0120375
Collection Status
Description

In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:

The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem. - Ezra 1:2-4 (paraphrased).

Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:

May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it. - Nehemiah 2:3-5 (paraphrased).

The aim of Ezra and Nehemiah is to be the player with the most victory points (VP) at game's end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar's fire to keep it burning day and night. The prophets Haggai and Zechariah will be doing their part to keep the people focused on what is most important.

Over three weeks (rounds), players will use their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After six days of work comes a Sabbath day of rest when food will be needed, and the week's work will be reflected upon. The game ends after the third Sabbath has been completed.

—description from the designer

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video jDP1ZsIZBzE Unknown Channel game_review at 1:04 sentiment: positive
video_pk 28210 · mention_pk 82693
Unknown Channel - Ezra and Nehemiah video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intricate but seamless and tightly designed cardplay
  • Immersive theme integration that feels earned by the mechanics
  • Rich trade options and a sense of forward progress even in thinky moments
  • Theme and actions align well with biblical historical narrative
  • Rulebook is well-written for a heavy euro, with clear structure and guidance
  • Strong potential for replayability and diverse strategies
Cons
  • Rulebook is long with many nuances; expect to reference the appendix
  • Iconography can be slower to parse; first plays may require frequent rule checks
  • Non-aggressive, euro-style interaction can feel restrictive at higher player counts
  • Subjective nitpicks: color/beige aesthetics and minor thematic quirks
Thematic elements
  • Rebuilding a holy city through temple and wall construction, scrolls, and communal leadership.
  • Ancient Jerusalem during the Babylonian exile, focusing on temple restoration, wall rebuilding, and community revival over three weeks.
  • historical-reconstruction with biblical theme
Comparison games
  • Teayottowin
  • Great Western Trail
  • Lisboa
  • The Taverns of Tentall
  • Paladins of the West Kingdom
Mechanics (from transcript analysis)
  • Area development / construction — Clear rubble, build walls and gates, and advance on tracks to gain points and advantages.
  • Card-driven action selection — Play a character card to activate a main action, with action strength determined by banner counts on visible cards and tiles.
  • Endgame scoring via multiple tracks — Score from walls/gates, scroll tiles, alter leader, and various on-board and on-tile bonuses.
  • engine building — Develop resources, banners, and tiles that provide permanent or ongoing benefits across rounds.
  • Engine-building / tableau development — Develop resources, banners, and tiles that provide permanent or ongoing benefits across rounds.
  • Resource management — Balance wood, cinders, stone, silver, and food to pay costs and trigger rewards.
  • Track advancement — Clear rubble, build walls and gates, and advance on tracks to gain points and advantages.
  • worker placement — Place workers on board spaces (temple, altar, scrolls, gates, etc.) to gain resources and immediate bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Loads of Levites good, lack of Levites bad.
  • The theme is brilliantly pulled off and integrated, probably better than most games in the last few years in my opinion.
  • This game seriously rules on so many levels.
  • If you don't like the color beige or you're a passionate atheist, I'd probably skip this game.
  • Basically, everything Garfield does is gold.
References (from this video)
No references stored for this video.
Video NYzir6BpqgE Dice Tower top_10_list at 1:30 sentiment: positive
video_pk 12843 · mention_pk 37513
Dice Tower - Ezra and Nehemiah video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic theming
  • balanced division into three areas
Cons
  • intimidating at first due to scope
Thematic elements
  • prophetic times, community labor and sacrifice
  • Old Testament era, Jerusalem and temple, building walls
  • historical-anthology framing and building progress
Comparison games
  • Scar Bray
Mechanics (from transcript analysis)
  • area/area-building progression — clearing rubble, expanding walls, allocating Levites for temple work
  • resource allocation — using resources to build and dedicate areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Itto is one of the best party games ever made. It is a Dice Tower essential.
  • Message from the Stars is such a great deduction game. I got a chance to teach it again recently and it just blows people's minds every time.
  • I love this theme of the psychotherapists... it's so good, so rewarding.
  • Rainbow has this fantastic mix of For Sale where you're trying to win different trenches of cards in the middle of the table—the depth is remarkable for such a tiny box.
References (from this video)
No references stored for this video.
Video PwrQA8ZTk-0 Dice Tower top_10_list at 1:23 sentiment: positive
video_pk 2678 · mention_pk 7891
Dice Tower - Ezra and Nehemiah video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid euro design with strong thematic integration
Cons
  • Limited explicit description in the transcript; deeper specifics not provided
Thematic elements
  • Religious/historical narrative influence
  • Euro-style theme with historical/biographical underpinnings
  • Thematic but not explicitly detailed in the transcript
Comparison games
none
Mechanics (from transcript analysis)
  • Euro-style resource/engine mechanics — Resource management and engine-building typical to Euro games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • reviews, rankings, lists are really snapshots in time
  • It's a snapshot in time. And who knows, these things could even shift around if I were to do this again this time next year.
  • I am a shallow gamer.
References (from this video)
No references stored for this video.
Transcript Navigation
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