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Faraway box art

Faraway

Game ID: GID0123185
Game Info
Year
2023
Players
2-6
Age
8+
Playtime
15 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants and list its wonders in order to gain more fame than your opponents.

Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously.

Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.

—description from the publisher

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Description

Welcome to Alula, a mysterious continent with ever-changing geography, shaped after the rhythm of the seasons. Beyond the Sea of Mists lies the mysterious continent of Alula. Roam across the land in search of its secrets, meet its inhabitants and list its wonders in order to gain more fame than your opponents.

Throughout a game of Faraway, you will play a row of 8 cards in front of you, from left to right. These cards represent the regions you will come across while exploring the lands. Characters on these cards will grant you victory points if you later fulfil the conditions they demand. At the end of the game, you walk back the same way, scoring cards in the opposite order you played them. There lies the heart of the gameplay. Throughout the game, the cards you play will serve both to set new objectives, and to meet the ones you played previously.

Each turn, you play a card from a hand of 3. Then you pick a new card from a face-up river. As play is simultaneous in Faraway, you must take into account a clever priority system in all of your choices – being last to pick a card leaves you with fewer options and often less profitable choices for the next turns.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 74
This page: 50
Sentiment: pos 37 · mix 4 · neu 3 · neg 2
Mentions per page
Showing 1–50 of 74
Video EdoiEgM-6M8 3 Minute Board Games Top List at 15:45 sentiment: positive
video_pk 90985 · mention_pk 243741
3 Minute Board Games - Faraway video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
Positive, with reservations
Pros
  • Tries to do something different and experimental.
  • Interesting isolation mechanic when strictly enforced.
  • Encourages unique cooperative dynamics.
  • Impressed by the attempt to push game design limits.
Cons
  • Rule heavy and complex, which hinders the isolation mechanic in early plays.
  • The isolation mechanic might be too difficult to enforce strictly.
  • Potentially too complex for the experimental mechanic.
Thematic elements
  • Exploration, scientific discovery, survival, corporate negligence
  • Alien planet exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Communication restriction — Players can only communicate when in the same space, enforcing silence otherwise.
  • cooperative play — Players work together as a team.
  • Set Collection — Implied through discovering new species and plants.
  • Worker Placement — Implied through actions like 'cataloging species'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing I can say about the game is it's trying to do something different and I love that about it
  • the tricky thing is you can't communicate with your teammate unless you're in the same space as them and that is a really bizarre dynamic to explore it a game
  • while I think the ideas and far away are really cool added something a little different I think it might have been too complex again to try that isolation mechanic out on thirst
  • Flipology is a very clever little game and it works by you dealt out a hand of cards and you arrange them facedown and then you flip one over each turn and then it will have an effect that will take place
  • that simplicity works so well for a friendly lunchtime or family game
  • amazingly they made a damn good game
  • this is better than half the games on the market it's actually pretty good
  • my inspirations were Lords of Waterdeep and viticulture so I took concepts from those games and blended them together
  • it turned out to be one of my favorite games I played last year
  • if you do or if you don't let me know in the comments
  • these videos are only made possible with the support of my patreon
References (from this video)
No references stored for this video.
Video Ef9fgVXMx1c Gaming with Edo & Jessica Discussion at 10:24 sentiment: positive
video_pk 88554 · mention_pk 233754
Gaming with Edo & Jessica - Faraway video thumbnail
Click to watch at 10:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • Lots of surprises
  • Filled with humor
Cons
  • Host has not finished the campaign
Thematic elements
  • Completing missions and exploring an alien world
  • Space, sci-fi missions
  • Missions with objectives and unexpected events
Comparison games
  • ET
Mechanics (from transcript analysis)
  • Campaign play — The host has not finished the entire campaign yet.
  • Map setup — Involves setting up an interesting map and finding creatures.
  • Mission-based — Players go on missions and complete objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that sort of get across that sort of childlike sense of wonder and going on adventures in your own backyard
  • this is like Toy Story before there was Toy Story
  • these are awesome do you can you get any more 80s than this
  • playing as kids kind of just finding stuff really really cool stuff
References (from this video)
No references stored for this video.
Video IR_HUA9tRO4 Watch It Played News at 0:15 sentiment: positive
video_pk 88483 · mention_pk 233270
Watch It Played - Faraway video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • exploring for secrets, meeting inhabitants, and listing wonders to gain more Fame than opponents
  • a mysterious continent with ever-changing geography shaped after the rhythm of the seasons
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Described as a two to five player drafting game.
  • Set Collection — Scoring cards in the opposite order than they were played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • essential is around the corner which means there's more board games being released right now than any one person could reasonably play in a lifetime
  • board games are just great aren't they
  • This one is a worker placement game that takes place over five rounds it looks absolutely charming and I really can't wait to try it out
  • ah that was a lot of games but that is not all
References (from this video)
No references stored for this video.
Video oMuYw5L7ZJs The Board Gaming Doctor Top List at 1:44
video_pk 88115 · mention_pk 231459
The Board Gaming Doctor - Faraway video thumbnail
Click to watch at 1:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — and card drafting to it
  • Programming — little bit of programming
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I go over my top 10 favorite games from 2023 games that were published this year and are listed as such in this year for and on Board Game Geek
  • I feel like I could accomplish what I would like to set out to do as far as solving this kind of puzzle in other games like Lisboa and so it it didn't quite reach the same excitement level
  • The actions that you take are a little bit simpler and so it's a more streamlined version of what scythe could be
  • I felt like the I guess the the Nuance to this game the tblo building wasn't as exciting to me
  • it is such a deep and heavy game that it kind of passes passes that threshold and that that sweet spot for me for being very replayable
  • The fact of building an engine and watching it be dissembled and having to continuously think about what you're going to be playing next to continue that engine is a really interesting puzzle
  • The Disney IP which I do enjoy and is nostalgic for me
  • there's a lot of interaction there's a lot of uh you know route building and uh you know piggybacking off of the work of other players as well
  • this is the epitome of a card-based tblo builder
  • this game epitomizes What U Rosenberg games are about
  • This is the epitome of a card-based tableau builder.
  • The mechanics of this game are really sound I I really enjoy everything that this game provides and it's always a fun time to play.
  • This game is Uwe Rosenberg at his finest.
  • This game is just fantastic and as you will see in my top games of all time it is pretty much up there.
References (from this video)
No references stored for this video.
Video 0Zsl0JiC4fo Getting Games Games Radar Vlog at 20:23 sentiment: positive
video_pk 88045 · mention_pk 231016
Getting Games - Faraway video thumbnail
Click to watch at 20:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clean elegant design
  • lovely artwork
Cons
  • short playtime (15-30 minutes) is not the speaker's preferred weight
Thematic elements
  • explore a mysterious land and fulfill quests on your way back
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — the order in which you put these tiles down is going to matter as far as set collection of various icons
  • Simultaneous action selection — this is a simultaneous selection game where you all decide from three tiles which tile you want to put down
  • Tile Placement — you're going to be placing eight tiles down in the game you start at one end and you work your way to the other
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Game of Thrones it's a 2024 game it says assume the role of a mighty House of the Seven Kingdoms
  • players utilize an Innovative limited action dice mechanism M to strategically choose cards such as plot whisper event March and sail with the options to follow other players actions
  • players will yield an immense amount of Power with their respective houses through a versatile hand of multi-use cards that allow players to plot against the influential houses of Westeros orchestrate grandio events and partake in exhilarating battles
  • Worms span I'm being factious this is like one of the most talked about games over the last few weeks this is a reimplementation of wingspan all about dragons
  • Build a cavernous Sanctuary for Dragons of all shapes and sizes
  • your player board starts out small they're caves and at the beginning of the game your cave is Tiny I think there's only room for one Dragon but as you play through the game you can dig out your cave allowing you to put more dragons in there
  • Wormspan looks cool I like dragons I think they're cool I think the artwork looks neat
  • I'm intrigued like wingspan is one of the more popular games to come out in the last seven years and here is a follow-up game with a new theme and some new mechanics I want to see how this one goes
References (from this video)
No references stored for this video.
Video IWscd4VuRCg Before You Play Discussion at 11:04 sentiment: positive
video_pk 87776 · mention_pk 229999
Before You Play - Faraway video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique reverse scoring and resolution mechanism
  • Quick playtime
  • Plays well at high player counts
  • Neat concept requiring forward-thinking
Cons
  • Can be difficult for some players to grasp the reverse resolution
  • Thematic elements are not strongly impactful for all players
Thematic elements
  • Exploring a new land
  • A far away fictional continent
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a display, with the order of drafting influenced by the numerical value of cards played.
  • Resource Management — Resources are gained and spent to score cards in the tableau.
  • Set Collection — Cards provide resources or scoring criteria that need to be met by collecting specific combinations.
  • Tableau Building — Players play cards into a personal tableau, with scoring resolved at the end of the game based on specific criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we do hope to get uh going with reviews again soon
  • this is the castles of burgundy special edition
  • for anybody who missed the last campaign and were really interested in the special edition then it is available on game found
  • it is beautiful um they they did a really really good job with the component quality
  • I do appreciate something like this but I am an old timely homely kind of guy
  • there are different uh communities or populations of people that are sort of at odds in terms of this sort of uh game grandios Grand yeah gr grandiosity is that a word
  • the dice that we discussed are way easier to read
  • it is absolutely gorgeous uh but definitely deluxified
  • king of monster island
  • so if you're familiar with King of Tokyo this game features a lot of the same mechanics except instead of a sort of of a competitive battler game you have a fully Cooperative game
  • after turn after turn after turn it got it felt a little exhausting doing that over and over again
  • this game is definitely a bump up or two in complexity as compared to King of Tokyo
  • it's just not as simple as King of Tokyo which you know I enjoyed that world for its simplicity
  • faraway
  • technically a uh drafting Tableau building game where the game is played over the course of eight rounds
  • it becomes like a like a a crunch of like do I just want to get a lot of points like in the first three rounds that I that I played out or can I actually make something work out where I can just perfectly get everything uh in synergies
  • for you know for a game like this it is very simple but it's really neat I haven't played a game that has required me to think this way or plann this way yet in a 20-minute package
  • longboard
  • this is a card game where players are building surfboards surf theme game
  • it does sort of remind me of like a more casual version of L cities I wish it was a little bit more punishing
  • this one is a lot more casual than I think I would have liked
  • paper app dungeon
  • it's a very interesting concept actually the way that the game works is it comes with this pencil and the pencil is your writing utensil but it is also the die that you're going to be using in order to move around this dungeon
  • this is more of like a travel companion or people who just enjoy an activity on the bus or like at the airport because it's very very casual
  • there is no real like benchmark Mark to know how well you're doing it's more of just like a casual activity like just go explore this dungeon and try to get as much money as you can
  • those are some of the games that we have been playing recently
References (from this video)
No references stored for this video.
Video kGWETVxgg-k UndeadVikingVideos Discussion at 1:55:32 sentiment: positive
video_pk 87757 · mention_pk 229883
UndeadVikingVideos - Faraway video thumbnail
Click to watch at 1:55:32 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Fun
  • Clever
Cons
  • Difficult to master scoring strategy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • scoring — The game wants players to play cards in reverse order, and there's a bonus if everything is played ascending. This is tricky because the game wants you to play cards that give resources first, but the scoring wants cards played in reverse order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
No references stored for this video.
Video toAWz_j9Q8Q kovray Discussion at 14:16 sentiment: positive
video_pk 87698 · mention_pk 229610
kovray - Faraway video thumbnail
Click to watch at 14:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting dual-timing scoring
  • engages both present and future planning
Cons
none
Thematic elements
  • drafting with future-oriented scoring; drafting with reverse scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — draft and play while also flipping everything over to score right-to-left.
  • reverse-forward scoring — scoring in reverse order after certain actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • your voices mean a ton in those spaces
  • it's a Gateway game that will just feel a lot of fun to play again
  • it's kind of a brain burner actually
References (from this video)
No references stored for this video.
Video HEk8ypCy5s8 Board Game Sanctuary Discussion at 5:00 sentiment: positive
video_pk 87401 · mention_pk 228324
Board Game Sanctuary - Faraway video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense Euro feel in a compact form
  • strong engine-building with multiple scoring paths
Cons
  • potentially complex to teach quickly
Thematic elements
  • journey/backtracking through a tableau of cards
  • land and civilization drafting; retrospective scoring with Sanctuary cards
  • engine-building with backwards scoring and exploration
Comparison games
none
Mechanics (from transcript analysis)
  • backwards scoring — Endgame scoring is influenced by the order and contents of drafted cards
  • Card Drafting — Draft land/civilization cards and build a tableau
  • resource/bonuses via Sanctuary cards — Sanctuary cards provide alternative scoring and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can teach in under one minute
  • it's a fast easy tolearn two-player card game
  • there's a whole interactive puzzle that's all contained in a single deck of cards
  • it's a cooperative game with some interesting elements about what you think colors represent
  • the base mode is super easy to win
  • five Towers was that very card game for me
References (from this video)
No references stored for this video.
Video Pm3qSszTT0I Watch It Played Discussion at 8:41
video_pk 87444 · mention_pk 228542
Watch It Played - Faraway video thumbnail
Click to watch at 8:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bonus cards via sequencing — playing cards in a certain sequence from low to high yields bonus cards
  • Card Drafting — drafting cards and later resolving scoring in reverse order
  • Compound Scoring — scoring the cards in reverse order to maximize points
  • Reverse scoring — scoring the cards in reverse order to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • multiplayer RPG in a box that you kind of just Choose Your Own Adventure through and play and have fun with and laugh about
  • every word matters because you're going to use strategic word play to create a chain of single word Clues to lead them through the jungle
  • it's a big heavy Euro by my standards
  • it's a thinky Euro with a ton of actions to choose from
  • Far Away is just an exceptional little game
  • it's just such a lovely calming game
  • it's very complicated
References (from this video)
No references stored for this video.
Video 4D3KnRjOsus Chairman of the Board Discussion at 3:24 sentiment: positive
video_pk 87310 · mention_pk 227839
Chairman of the Board - Faraway video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic Studio Ghibli style artwork.
  • Nice quick game.
  • Likes the initiative system.
  • Likes the harshness and tightness of the game.
  • Climbing in rating due to liking the harshness, tightness, and speed of decisions.
Cons
  • Difficult game to get a lot from.
  • Rules are a little bit counterintuitive.
  • Can be a tough game to squeeze points from.
  • Can result in crash and burn experiences where no cards score.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Initiative system — Playing cards with lower numerical values grants earlier draft picks for the next card, while higher cards may offer bonus cards.
  • Scoring direction — Players score from right to left, creating a unique challenge.
  • Tableau Building — Players build a tableau from left to right, paying for earlier cards with resources gained later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I talk about all of the games that I have played over the last couple of weeks this episode covering the first half of August 2024.
  • The gameplay changes in this reprint are an improvement.
  • This is a really good one this is right up there with the best negotiation games.
  • It has this kind of Studio Ghibli style artwork which looks fantastic on the table and definitely does look distinct.
  • It is an ingenious design I just wish I I designed a game like this cuz it is timeless it flows wonderfully.
  • I cannot say anything bad about this game at all I think it's is close to Perfection.
  • This is now I'm come out and say this is one of the best games I've played ever I think it is a masterpiece in design prowess.
  • If you don't know about this one you like your area control games you like car driven games then this is close to Perfection.
  • It really does build on that No Thanks mechanism to a very high standard.
  • Hopefully you have enjoyed it some great games here you know Rumble Nation jeru um far away U you know zuad was thoroughly enjoyable but I'm not sure if it will stay around much longer Empire Zen was a solid one and I always love Savannah Park.
References (from this video)
No references stored for this video.
Video RJNGwpoVu2c BoardGameBollocks Top List at 4:47 sentiment: positive
video_pk 87192 · mention_pk 227403
BoardGameBollocks - Faraway video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mind-bending planning in reverse
  • Challenging and rewarding
  • Stellar artwork
  • Original vibe
  • Simple and easy to teach
Cons
  • Some turns can feel wasted
  • Dependent on the draw of the offer
  • Can be disappointing if the offer is poor
Thematic elements
  • Andes
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards into their tableau, which then determines initiative.
  • Hand Management — Players are dealt a hand of three cards and choose one to play.
  • Reverse scoring — Cards are scored from the last played to the first after completing a row of eight.
  • Set Collection — Victory points are dependent on resources in card lines or fulfilled requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are four small box games that we think are really good there are no dog [ __ ] games in this video
  • overall valbar is a fantastic little game sort of citadels in miniature if you know what I mean
  • if you could disregard that if you go into this thinking this is just some really light easy toplay card game that's going to be over in about 15 minutes yeah that's what she said then castle combo is going to be a delight for you
  • the main thing that we like about this game is the mindbending nature the fact that You' got a plan in Reverse in that sort of weird sort of way
  • the only thing that we didn't really like about chronologic is that it is a one and done game
  • all of these small box games are cheap as chips and they offer a wealth of different strategies and they're all just like playing fun yeah you can't go wrong with any of them
  • so get off your [ __ ] fat ass and pick one up today
References (from this video)
No references stored for this video.
Video LhFaLc58X5s Where There's A Wilz, There's a Play Top 10 List at 17:53 sentiment: positive
video_pk 87122 · mention_pk 227163
Where There's A Wilz, There's a Play - Faraway video thumbnail
Click to watch at 17:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decisions once understood
  • interesting relic mechanics and sanctuaries
Cons
  • rules heavy and complex for new players
  • requires learning curve to maximize scoring
Thematic elements
  • relics and sanctuaries with card-driven scoring
  • unknown/fantasy relic-driven card system
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • card sequencing and scoring — Play cards left to right, score from right to left with relic requirements.
  • Relic collection — Certain cards require relics to score; advancement creates sanctuaries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "my top 10 for you and this is the top 10 games that I currently play exclusively on board game arena"
  • "if you are interested in playing any games with me, hit me up my username is wisco Wills"
  • "let me know what your username is on YouTube and we can play some games together"
References (from this video)
No references stored for this video.
Video T7GvplCbPYo Chairman of the Board Top List at 0:58 sentiment: positive
video_pk 86547 · mention_pk 224215
Chairman of the Board - Faraway video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely kind of Studio Ghibli style artwork
  • Very vibrant
  • Cool quirky characters
  • Unique characters on cards
  • Look fantastic
  • Visual appeal
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chairman's Choice Awards for me this is the best of board gaming of 2024
  • these games aren't necessarily released in 2024 these are all games that I played for the first time in 2024
  • this was the strongest year ever for two-player only games that I played for the first time
  • it's been a fantastic year so much competition
  • it's been a fantastic year for board gaming for me personally played so many of my favorite games um and covered so many great ones
  • hopefully you've enjoyed the video uh if you have please be sure to hit like And subscribe to the channel and check out my other content too
References (from this video)
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Video PMzLPLMze_o Quackalope Top List at 6:00 sentiment: positive
video_pk 86526 · mention_pk 224092
Quackalope - Faraway video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the heck out of this.
  • Worked really well for the host.
Cons
  • Tried to go weird with it.
  • The disconnect between the thematic universe and gameplay style.
  • It just didn't click for the audience.
Thematic elements
  • Far Cry universe
Comparison games
none
Mechanics (from transcript analysis)
  • Dungeon Crawl — Played as a dungeon crawl with real-time actions.
  • real-time action — Real-time actions happening on the board.
  • team play — A big team play story with real-time actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hold on to things that are unique that tell a story that you enjoy that give you pleasure and get rid of all the other stuff
  • this is an industry built off of passion and love
  • this is like Lego building bricks except for an RPG
References (from this video)
No references stored for this video.
Video wGp1yHrJ2tg Get into games Discussion at 4:56 sentiment: negative
video_pk 86449 · mention_pk 223618
Get into games - Faraway video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Noted as not being enjoyable by the speaker
Thematic elements
  • unknown
  • unknown/fantasy world
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best convention
  • we're very excited to be there
  • the Bring and Buy is cash only and there is no place to get cash out
  • just go and enjoy it
  • it's not as big as you think; it's actually bigger in reality when you get there
References (from this video)
No references stored for this video.
Video d9d3sxFZc0U Zilla Blitz Discussion at 12:22 sentiment: negative
video_pk 86315 · mention_pk 222937
Zilla Blitz - Faraway video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Very difficult to win
Thematic elements
  • Island invasion
  • World War II (Pacific Theater)
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Battle Before The Muse River scenario
  • one of the most historically infused games that I've ever run across
  • just a training scenario to see if I can get used to movement and defensive fire and first fire and all those things maybe some close combat
  • I've got Raiders of the deep and Phantom Fury I've got these in boxes right now
  • my goal really for this year is to play a lot of games play five new games a month what I'm trying to do with this now is to get some breath to the tea to experience a lot of different games uh and play them but not necessarily go that deep yet
  • do you have a gaming te um what and if so what are those things that you feel like you've played a ton of that have gotten you to a lot of depth
  • The winner is Kevin a212 congratulations Kevin
  • hope to see you at SD histon or maybe perhaps watching the professional wargaming live discussion on Saturday
References (from this video)
No references stored for this video.
Video MsZSZh0fRZM Chairman of the Board Discussion at 9:30 sentiment: positive
video_pk 85449 · mention_pk 219001
Chairman of the Board - Faraway video thumbnail
Click to watch at 9:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game from a couple of years ago
  • Expansion is a very small pack of cards
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — A fantastic card game.
  • Deck Building — Adds new cards into the mix.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I don't know why this one really um kind of grabbed my attention since I saw this one. It does sound like a complete random luckfest, but it does seem to have a certain charm and appeal to me.
  • You know, I tend to like deduction games, although I do think it's an oversaturated genre of games, but this one sounds different enough to stand out and stand away from the pack.
  • So, I'm quite proud of myself that I didn't jump straight into getting that one when I first played Concordia because I played the the base game alone quite a few times now. So, I think I'm ready for an expansion.
  • And I always thought it was quite or these lists are quite funny because I go in with a plan, but I'll come back with a a random arrangement of completely different games, no doubt.
References (from this video)
No references stored for this video.
Video ewdfzVQZrF8 TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 18:46 sentiment: mixed
video_pk 85457 · mention_pk 219061
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Faraway video thumbnail
Click to watch at 18:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting twist.
  • Nominated for light game of the year by BGG.
Cons
  • Host found it 'fine' (7/10) but it didn't stand out due to high hype.
  • Surprising it's a top Kennerspiel nominee for the host.
Thematic elements
  • Playing cards in a line and scoring in reverse order
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a line.
  • Reverse scoring — Scoring is done in reverse order of card play.
  • Set Collection — Players collect resources, days, nights, and colors to score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nontaku Temple of the Ice. This is a cosmos game by designer Kane Keno. Fantastic game drafting set collection. Building a three-dimensional pyramid area control. Not super heavy. It's pretty light, but it's probably a little too heavy for the spiel. This is a perfect kenner spiel pick.
  • Aqua, Biodiversity in the Oceans from the OP. Uh, another great one that is again a little heavier than a Spielus. A puzzly game where you're tile laying, you're trying to attract animals to your coral and then have bigger animals eat the animals that you've already got. It's a puzzly game. Very good. Little too heavy for Spiel, I think, but perfect for Ken Spiel.
  • This next one is probably the heaviest of this list. Craft Wagon Age of Engineering. This is a re-implementation of a of a heavier mediumweight Euro game, Craft Wagon.
  • And the last one I'm going to mention is Enaria demo by Michael Keesling. This is like a step heavier than Azul, but has lots of similarities to Azul. Uh so, but it's definitely heavier.
  • I'm sure I'm going to get a lot of hate mail in the comments just like I did last year when I or two years ago when I uh was blasting the the the challengers whole debacle and then the Sky Team thing. I'm sure I'm going to get a lot of people from Germany hating this video, but this is how people outside of Germany feel about the award and it doesn't seem like the Germans really care.
References (from this video)
No references stored for this video.
Video 3fV1yAbNg9w Our Family Plays Games Discussion at 29:38 sentiment: mixed
video_pk 85409 · mention_pk 218778
Our Family Plays Games - Faraway video thumbnail
Click to watch at 29:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • appeals to some players
  • requires spatial planning
  • rewards multiple plays
Cons
  • brain-breaking
  • not for everyone
  • controversial nomination
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Sequencing — A twist on backwards and sequencing. Players draft and place cards into a personal tableau lanes in nonsequential order, then resolve them in reverse to score points by collecting sanctuary tokens requiring both spatial planning and thinking in reverse.
  • Tableau Building — Players draft and place cards into a personal tableau lanes in nonsequential order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Rebel Princess. I want I love it so much. I want to play it again right like right now.
  • It was a puzzle, y'all. It was a puzzle.
  • We beat Eric three times in a row.
  • Can't really communicate, but it's a lot of fun.
  • Mike won. Yeah. Mike on.
  • Transgalactica has about a thousand stickers that you have to put on there.
  • They don't tell you that you got to add a thousand stickers to make those beautiful components.
References (from this video)
No references stored for this video.
Video nhi06ghD_gg UndeadVikingVideos Discussion at 2:07:04 sentiment: positive
video_pk 85436 · mention_pk 218938
UndeadVikingVideos - Faraway video thumbnail
Click to watch at 2:07:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great game
  • Unique back-and-forth mechanism
Cons
  • Less play than Castle Combo
Thematic elements
Comparison games
  • Castle Combo
Mechanics (from transcript analysis)
  • Back and Forth Mechanism — Far Away is great. I played it a bunch, but when Castle Combo Castle Combo came out, I stopped playing Far Away. Now they're completely different games. I played castle combo at packs um and I was like me but since then my my buddy got it and I played it a lot more and I it's really grown on me. I like it. It's one of those games where you think you can just do better every next no next game I'll do more you know better. I think Farway has that that far away like that too back and forth is so I think unique.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one other game that took us by surprise was Crackle or Rackle, which is a drawing game where you draw a word.
  • It's a Viking game without much Viking Vikinging.
  • Endeavor Deep Sea, amazing if anybody's played that.
  • It's one of those games where you think you can just do better every next no next game I'll do more you know better.
  • It's a really good poker dice game that from Schmidt and it's No one ever talks about it and it's so good.
  • The games were all the library. It's all for charity, by the way.
  • We sold $11,500 worth of games in an hour.
  • It's like, "Oh, you have Mestre Schmidt 57. Amazing."
  • I just got talked into reviewing a a war game because I like the people. They're so nice. I was like, I don't like war games.
  • It's like, "Wow, this is cool."
  • I mean, they're like, "Take them, right?"
  • It's a year-long internship. It's life-changing.
  • I am on the verge of victory here.
  • He can take any stealth card from the discard pile.
  • It's really good. You see James Bond just losing his mind screaming at people.
  • The Phoenician scheme. Asteroid City is not in the box set.
References (from this video)
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Video CkAx66o26Ww Tabletop Tolson Analysis at 1:36 sentiment: positive
video_pk 85056 · mention_pk 217245
Tabletop Tolson - Faraway video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and brain-bending concept
  • Challenging gameplay
  • Compact small box game
Cons
  • Can be complex to wrap your head around
Thematic elements
  • Plays down in your tableau going from left to right tiles that will activate at the end of the game going from right to left.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — the way that you're selecting your cards from the center open display. There's a market. You are playing a card from your hand and the lowest card is going to be able to pick first.
  • Player order bidding — And the lowest card is going to be able to pick first. I think that's cool. And if the card you play is higher than the previous numbered card you played in in the previous round, so previously played, you get a bonus card.
  • Tableau Building — you are playing down in your tableau going from left to right tiles that will activate at the end of the game going from right to left.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the first nominee is Endeavor Deep Sea...
  • Now, the crazy thing about far away is that you are playing down in your tableau going from left to right tiles that will activate at the end of the game going from right to left.
  • This is the kind of most classic Euro game in my opinion of all the three that are here.
  • So much so that for me the game I think is going to win Kenner Spiel and I am basing this off of the previous winners.
  • And I feel like loot is right there in the middle. And I find that it's the one that just again feels so euroy to me. It feels so accessible with still having a lot of strategy, a lot of personal player strategy.
  • Yes. And I don't I just I'm really feeling it. And I felt like all the games were very satisfying. I felt like when I got done playing all of them, I wanted to play them again. I just think that Endeavor Deep Sea is big big and I think that Loot is just right. I think it's just right there in the middle.
References (from this video)
No references stored for this video.
Video veNW7fBDyTE Man vs Meeple Analysis at 3:19 sentiment: positive
video_pk 84993 · mention_pk 216968
Man vs Meeple - Faraway video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great little game
  • Similar weight to Bomb Busters
Cons
  • Lighter weight compared to Endeavor
Thematic elements
Comparison games
  • Endeavor
  • Loot
  • Bomb Busters
  • Flip 7
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bomb Busters has a deeper level of strategy than Flip 7 for sure.
  • In flip seven, it's really just a game of statistics and probabilities that you're you're just kind of considering.
  • Endeavor is a different class of game.
  • Over the years, the spiel, the Kenner spiel has had an identity crisis in my opinion.
  • this one was already on my radar now that it's won the Kinder Kinder Spiel I think it's even more so if and when it comes out over here.
References (from this video)
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Video 4P5qjBAzSQM Chairman of the Board Discussion at 9:06 sentiment: neutral
video_pk 84518 · mention_pk 214818
Chairman of the Board - Faraway video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm not going to share much more.
  • Again, I'm I'm actually really optimistic about it.
  • I've not played it yet.
  • It could be good when it's got the uh the good doctor's name on the box.
  • It sounds like it's flimsy to say the least, but hey, it could be fun for one or two plays.
  • I think it's absolutely fantastic.
  • Um, but intrigued to see what this one has to offer.
  • Uh, and if it's as good as people say it is.
  • Fascinating design.
  • So, you got to be quite careful with that.
  • And probably I think well spoiler alert it's probably going to be one of the big hits of the year.
References (from this video)
No references stored for this video.
Video 3LzBlPAvILY Board Game Sanctuary Rules Teach at 0:13 sentiment: neutral
video_pk 84176 · mention_pk 213692
Board Game Sanctuary - Faraway video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The twist of resolving cards in reverse order is highlighted as interesting.
Cons
none
Thematic elements
  • Exploring a mysterious and ever-changing continent to discover its wonders and meet its denizens.
  • Alula, a mysterious continent where the land regularly shifts, twists, and reforms itself.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play eight cards in front of them from left to right to represent exploration.
  • Reverse order resolution — The cards are resolved from right to left, meaning the last card played is resolved first.
  • Set Collection — Players satisfy denizens' requests for specific resources, suggesting a set collection mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a card game called Far Away, where you play eight cards in front of you from left to right, which represents how you explore the far away continent.
  • And the twist in this game is that you will be traveling all the way back in backwards order of the cards that you play.
References (from this video)
No references stored for this video.
Video AouVzfk8YfA Man vs Meeple Top List at 13:19 sentiment: positive
video_pk 84150 · mention_pk 213567
Man vs Meeple - Faraway video thumbnail
Click to watch at 13:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds meteor cards that affect scoring
  • Allows keeping certain cards face-up during scoring
  • Introduces new scoring possibilities
Cons
  • Described as a small blister pack, not a large expansion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Introduces meteor cards mixed in with region cards.
  • Scoring modification — Meteor cards allow keeping specific cards face-up during scoring that would normally not be kept.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is expansions. There's so many expansions that we thought, let's just cover them in a separate little video.
  • So, it's like a higher risk, higher reward when you're bringing in the grand inquisitors.
  • This game continues to be one of my top games
  • So, they've really taken the game and thought, 'Okay, where could I have done things a little bit better?'
  • This might solidify Veil of Eternity as my number one.
  • David's the the president of the fan club, so to speak.
  • It is. I would just say it's somewhere between promo and expansion
  • It only adds three more hours to the game. I from what I understand. I'm kidding.
  • Take a vacation Thomas for God's sake.
  • He had three great games come out last year and all three of them have gotten expansions. That's pretty crazy.
References (from this video)
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Video E_H3S9Xg93w Board Game Sanctuary Top List at 5:43 sentiment: positive
video_pk 84062 · mention_pk 213020
Board Game Sanctuary - Faraway video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly compelling and replayable
  • Satisfying card play feeling
  • Led the host to explore more trick-taking games
  • Unique take on trick-taking mechanics
Cons
  • Penalty for being off on trick bids
Thematic elements
  • Farming
Comparison games
  • Dino Tricks
Mechanics (from transcript analysis)
  • bidding — Players bid on the number of tricks they expect to win each round.
  • Deduction — Players can deduce information about opponents' hands based on the cards played.
  • Set Collection — Card colors have different distributions and values, influencing strategy.
  • Trick-Taking — Players play cards in rounds, aiming to win a certain number of tricks based on their bid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, my name's Danny. I'm an avid modern board gamer from Australia who love sharing my passion for this hobby with you, my friends, and my family.
  • It's a push your luck mechanism for opening up the options of cards that you might want to draw throughout your turn.
  • And so that adds a huge amount of tension to every single round in the game cuz it's like, 'oh, if I say that I'm going to win three tricks and then you're short by one, you're really going to incur a minus one penalty.'
  • This game alone, Farmhan, really led me down the path to trying a few more trick- taking games.
  • It is an absolutely brilliant game. It is a must-have for your card game collection.
  • The only downside of this game is that you do need a minimum of three players to play it.
References (from this video)
No references stored for this video.
Video v2B6qiErqJ8 Chairman of the Board Analysis at 8:27 sentiment: positive
video_pk 83871 · mention_pk 212261
Chairman of the Board - Faraway video thumbnail
Click to watch at 8:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Returned to the top 100
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
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Video Olk4tlRJLkU Board Game Buzzz Top 100 List at 39:11 sentiment: positive
video_pk 83539 · mention_pk 210690
Board Game Buzzz - Faraway video thumbnail
Click to watch at 39:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • card collection and reverse-scoring progression
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I didn't want to bother you. It's not a bother.
  • It's so good.
  • It's so cute.
  • You can't help but scream.
  • This is River of Gold.
  • It's such a cute little game.
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 15:07 sentiment: positive
video_pk 82279 · mention_pk 206836
Chairman of the Board - Faraway video thumbnail
Click to watch at 15:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good as a small box filler
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _m4IWawZl5I The Broken Meeple Top 10 List at 4:45 sentiment: positive
video_pk 81861 · mention_pk 204707
The Broken Meeple - Faraway video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules with meaningful decisions
  • Short play time
  • Accessible to families
  • Feels like a hidden gem
Cons
  • Abstract theme may not appeal to everyone
  • Some may find scoring a bit opaque without play
  • Publisher/designer details are not clearly provided in the transcript
Thematic elements
  • Array
  • Abstract
Comparison games
  • World Wonders
Mechanics (from transcript analysis)
  • Card Drafting — Players bid with a card to select a destination card; build a row of cards to score later.
  • Compound Scoring — End scoring depends on prerequisites and specific symbol combinations.
  • Pattern Building — Build a row of cards in front of you, left-to-right then back to score.
  • Row/Pattern Building — Build a row of cards in front of you, left-to-right then back to score.
  • Set Scoring / Conditional Scoring — End scoring depends on prerequisites and specific symbol combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cool little game called Far Away.
  • The depth from this game is knowing what card to bid with for the card that you want to take.
  • Cascadia, an easy choice for the number one on this list.
References (from this video)
No references stored for this video.
Video 6SqaewO8kvM Grant Lyon Expansion Roundup at 28:30
video_pk 81517 · mention_pk 202858
Grant Lyon - Faraway video thumbnail
Click to watch at 28:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting with scoring symbols — build a row of cards with scoring symbols; visibility of cards remains compared to end-game reveal
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh no, where'd mine go? I can't remember.
References (from this video)
No references stored for this video.
Video 32whXAhpbxg Stonemaier Games Top List at 8:33 sentiment: positive
video_pk 81122 · mention_pk 199968
Stonemaier Games - Faraway video thumbnail
Click to watch at 8:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is a game of two halves where you're building this journey in the first half and the second half of the game you are going on the journey from right to left.
  • Very interesting scoring method.
Cons
none
Thematic elements
  • Journey
Comparison games
none
Mechanics (from transcript analysis)
  • Card Auction — Auctioning for cards to add to your tableau.
  • Set Collection (for scoring) — Scoring each card based on the icons that you have available at that time, scoring back to front.
  • Tableau Building — Building a journey of eight different cards from left to right.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not necessarily exactly 50/50, but games where you're doing one thing for most of the game or part of the game, all players are doing the same thing and then something changes.
  • This is something that came to mind a long time ago when I played a game called Forale, which I'll talk about a little bit later, but in Forale, you are uh acquiring properties in the first half of the game and then you are auctioning off those properties in the second half of the game.
  • This game is a delight as you get to build a shared narrative and often spectacular failure is even more fun than winning.
  • The first half is simultaneous chaos as you assemble your absurdly shaped ship that in the second half of the game goes on a voyage through a series of adventure cards that test the ship you build in the first half of the game.
  • The game can often feel hopeless, and you can sometimes find a way to overcome it.
  • I think it also shines in that you normally lose if a player is defeated, but that loss condition is waved after the ritual is disrupted and you've become begun the phase to simply defeat the monster.
  • This is the two halves of the game that that Dylan is talking about.
  • I enjoyed both phases of the game and I really like that one thing is leading to another.
  • The first game half of the game where you are bidding to gain certain properties and oftentimes bidding to not gain weaker properties.
  • two distinct halves, both very connected, very, very closely connected to one another.
  • The first game is a little bit like a teaching game.
  • So, those are the two halves of the game, giving clues versus working together to solve the clues.
  • One where you're working privately to be clever, the other half where you're trying to be clever together with other players cooperatively.
  • The first half is a drafting game where you are planning a trip to Japan.
  • And in the second half of the game, day by day, players show what they have chosen to do for that day.
  • So, there are important decisions that you're making in the second half of Let's Go to Japan as you actually go on the trip.
  • I love the planning, but I also love the executing and the storytelling that emerges as you are going through these days one by one.
  • players don't fully understand the consequences of their decisions in the first half of the game if they're playing for the first time.
  • And so I think if in in a longer version of these games or longer games like this uh you have to give players a little bit of a taste of what is to come so they understand what they are building towards.
References (from this video)
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Video 660JYKt8ER0 Actualol Analysis at 8:13 sentiment: mixed
video_pk 81009 · mention_pk 199053
Actualol - Faraway video thumbnail
Click to watch at 8:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Packs a punch
  • Messy, brain-bending gameplay
  • Challenging planning and decision-making
Cons
  • Acquired taste
  • Can be frustrating on first play
  • Melts your brain
Thematic elements
  • Navigating a journey by creating a trail of regions
  • A journey through different regions
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Picking cards from your hand to create a trail of regions.
  • Reverse Order — Passing locations in reverse order on the way back home to collect resources.
  • Set Collection — Gathering symbols on cards to fulfill objectives.
  • Tableau Building — Creating a trail of eight regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BarbeCubes should be clocking in a record face value of 96.
  • The bodies are piling up at the Paris Opera House, and since no one heard the screams over the sound of the screams, it's your job to get to the derriere of it.
  • Onitama is chess for the modern world because it's leaner, faster, and doesn't require you to do homework to get on with it.
  • For me, it's the only entry-level area control game I'd recommend.
References (from this video)
No references stored for this video.
Video RFdloUttBL4 BoardGameCo Analysis at 0:42 sentiment: positive
video_pk 80703 · mention_pk 197395
BoardGameCo - Faraway video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Adds a bit more to the game
  • Nice selection of cards to add
Cons
  • Might not be worth shipping on their own
  • Does not make my opinion of Far Away better
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Path building — Building out a pathway of eight cards and scoring them in reverse order.
  • Set Collection — Being mindful of the symbols collected along the way that will allow you to score your cards as efficiently as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Both of these games are fantastic games.
  • I think both of these are easy additions.
  • They're definitely worth the price of admission.
  • I don't know if they're worth the price of shipping on top of it.
  • Overall though, it doesn't change my opinion of Far Away.
  • Overall rating for both of these is going to come in at a four out of five for both the expansions.
  • I rate expansions based on how much they adjust or improve or alter my gameplay.
References (from this video)
No references stored for this video.
Video yJTEsQi0G98 The Dungeon Dive Top List at 5:47 sentiment: positive
video_pk 80515 · mention_pk 196013
The Dungeon Dive - Faraway video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Kind of a Frogger clone, but you couldn't move left and right. You could only move up and down
  • Had these lanes of traffic
  • Really great memory
  • My grandparents thinking it was the funniest thing they have ever seen
Cons
none
Thematic elements
  • Chicken crossing the road
Comparison games
  • Frogger
Mechanics (from transcript analysis)
  • Frogger clone
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nintendo fans, here it is. My number two favorite system of all time is the Nintendo Gamecube.
  • Oh my god. God, the Gamecube is so good.
  • Eternal Darkness, the best Lovecraftian horror game ever made.
  • Zelda, Legend of Zelda: Wind Waker. By far my favorite Zelda game.
  • Metroid Prime, my favorite Metroid game. So good. love that game. The atmosphere is great.
  • I love the Gamecube. I wish Nintendo would have followed down that path, but I have a feeling if they would have, they probably wouldn't be around anymore.
  • And finally, my number one system of all time, and that is the original Sony PlayStation.
  • And uh that game reignited my passion for or that console reignited my passion for video games. And it's been ignited ever since.
  • And the best thing about the Sony PlayStation 1 era was like this was a time before we had so much news coverage online about video games.
  • And so I could go to a video game store and we had quite a few where I was from in Fresno, California, a local kind of chain called BR and then we had Software etc.
  • you could go into a video game store and just look at the shelves and the shelves of the stores were huge and they had so many shelves and there were so many games for the PS1 and you could stumble upon games that you had no idea what they were because they weren't getting covered.
  • These totally bizarre almost non games.
  • They had refund and exchange policies at their store, so you could go in and buy a game with a full guarantee that you would like it.
  • And it just it gave us the chance to try things out at home and, you know, decide whether or not we like the game.
  • And so that, you know, kind of gave me the freedom to experiment with a whole bunch of different kinds of games.
  • And I think that's a I think that's a huge uh miss. I think not allowing gamers to exchange games and not allowing for, you know, that's why I like Steam so much because you can buy a game, you can play it for a couple hours, and if you don't like it, you can refund it.
References (from this video)
No references stored for this video.
Video tNUPh1k_-nU BoardGameGeek Discussion at 54:07 sentiment: positive
video_pk 80155 · mention_pk 194646
BoardGameGeek - Faraway video thumbnail
Click to watch at 54:07 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Easy to teach and understand once experienced
  • Appeals to non-gamers
  • Can be surprisingly competitive
  • Fun to play
Cons
  • Difficult to grasp the scoring mechanism on the first play
  • Hard to teach due to the need for experience to understand
Thematic elements
  • Fulfilling requests from people met on a journey for fame
  • Journey
Comparison games
  • Games played on BGA
Mechanics (from transcript analysis)
  • Card Drafting — Players lay out cards left to right and score from right to left, requiring strategic placement.
  • scoring — Scoring is done from right to left on laid-out cards, with goals needing specific resources collected beforehand.
  • Set Collection — Players collect resources to fulfill requests (goals).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But even when I played for the first time, it does not mean anything until you score a goal.
  • It's very easy to grok that you want to put your goals out first and then get the resources, but it's so hard to implement until you played it a couple of times.
  • I really enjoy this game. I like teaching it because it's one of those lighter strategy games that really get people into the mindset or into trying heavier strategy games.
  • And it is so much fun to just watch people act like they don't care initially about whatever green team. And then like when they're winning like I have I have 17 points.
  • I like teaching heavy games when it's very logical.
  • The fun thing about Settlers is that you only are teaching kind of like 70% of the game because when the aliens come out, they have their own set of rules, and you cannot teach them until they actually show up.
  • But if you're a hobbyist it's like this like when can we play this again? It's It is so my wheelhouse. It's not even funny.
  • And it doesn't outstay its welcome. It's really pretty at the table.
  • It's not a stressful real time game.
  • Are you Amanda from the BGG podcast? ... Someone recognized me from my voice
References (from this video)
No references stored for this video.
Video LQa9ZM1mguM Hungry Gamer Top List at 7:32 sentiment: positive
video_pk 80035 · mention_pk 194102
Hungry Gamer - Faraway video thumbnail
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really really clever
  • Very cool experience playing it in a thematic location
Cons
none
Thematic elements
  • Lady Elliot Island, Australia
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft eight cards that function as scoring conditions.
  • Set Collection — The scoring conditions drafted are placed out and scored in reverse order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, if you watched last month's episode, you know that I said that this was going to be a hard month for me playing games. And that was because I was going to be traveling, and we traveled most of the month. So, the amount of games I played was actually the lowest I've played in years in an entire month.
  • What a great experience. I had a blast, and not without some complaints, but overall, what a wonderful experience. I highly, highly recommend it as a boss battler.
  • I love the diversity of both the race and gender and body type. Just awesome.
  • Clever clever clever little game.
  • I don't play games where I have to play the Nazis. It's just not something that I'm able to fully disconnect my brain from.
  • And your mileage will vary on how good those prices are. Obviously, something very rare, the price is through the roof, but you can find some really good stuff there.
  • But, there you have it, folks. That is the end of the monthly menu for June.
References (from this video)
No references stored for this video.
Video a6EHgij_cPQ Review at 0:14 sentiment: positive
video_pk 69788 · mention_pk 166501
Faraway video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and fun gameplay
  • Engaging ecosystem simulation
  • Strong role-playing elements
  • Emergent storylines
  • Memorable mission moments (e.g., Jurassic Park scenario)
  • Good replayability due to creature combinations
  • Appealing vintage aesthetic
  • Reasonable price point
  • Offers ongoing rewards/consequences in campaign
Cons
  • Can be complex to understand ecosystem initially (leading to incorrect play)
  • Tutorial can be long and doesn't recommend multiple playthroughs
  • Exploration around safe areas can sometimes create new dangers
  • Artwork style might not appeal to everyone
Thematic elements
  • Exploration and survival in alien ecosystems
  • Uncharted planets
  • Campaign-driven with branching storylines and mission contingencies
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Explorers have 'three actions that they can take during a turn'.
  • AI Decks — Downloadable AI cards provide 'set behavior' for species to determine creature actions.
  • Campaign play — The game features 'a series of missions across a campaign' with ongoing rewards or consequences based on what happens.
  • Companion/Pet system — Creatures can be 'domesticated' and 'flipped over' to help players with tasks like picking up resources or helping with loneliness.
  • Creature Interaction — The game simulates ecosystems where 'creatures interact with each other all on their own' and players can 'scare or fight' them.
  • Dice Rolling — Dice are used to 'randomly determine' what creatures will do and for exploration outcomes.
  • Modular Board — The game uses 'hex tiles' with 'different terrain types' which are explored.
  • Resource Management — Missions involve 'gathering resources' and there are actions to 'pick up a resource Cube' or utilize resource production areas.
  • set collection / objective fulfillment — Each mission has players doing 'something a little bit different' with 'different objectives'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • boldly go where no one has returned from yet
  • the real heart of this is how the creatures in the ecosystem interacts
  • this is like a Jurassic Park situation
  • I am having such a wonderful time with this game
  • it's so different from anything that I have in my collection
  • a game that I am absolutely loving
References (from this video)
No references stored for this video.
Video wlXlPgH0-Yc Review at 0:07 sentiment: positive
video_pk 69698 · mention_pk 166348
Faraway video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique strategic approach with card drafting and scoring.
  • Plays quickly.
  • Enjoyable as a light filler game.
  • Interesting planning element.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards and add them to their tableau in front of them.
  • Set Collection — Points are awarded based on fulfilling requirements of face-up cards in the tableau.
  • Tableau Building — Cards are added to a tableau in front of the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game by Johannes goopy and corentin lebrat art by Maxim Moren published by catchup games in the year 2023 and this game was on the hotness uh about a week or so before I started recording this
  • The goal of this game I feel like is to start off drafting cards that will give you a lot of points knowing that you need to uh fulfill that objective and draw Cards into the first couple of cards that you play down to your Tau.
  • The planning in this game is is really U unique I feel in in this regard and so I really enjoyed it.
  • So thanks for listening and I'll catch you on the next episode please schedule an appointment with us real soon take care
References (from this video)
No references stored for this video.
Video XExxk1BUomI Analysis at 5:10 sentiment: positive
video_pk 68998 · mention_pk 165299
Faraway video thumbnail
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very unique and unlike other games.
  • Leaves a lasting impact.
Cons
  • May be slightly harder to teach than some lighter games.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Strategy — Leans more on strategy, possibly harder to teach than Bomb Busters and Flip Seven.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Spiel is ours has been announced and we're here to talk about it.
  • This is the big one. This is like the granddaddy of all board game awards.
  • Crackleackle means scribble.
  • This is the kind of game that should just be in everybody's library.
  • It is, not to rehash that whole thing, it is a silly little game.
  • Bombbusters is a thinkier game.
  • It's like they almost want to include some games that would be in a fourth higher category.
  • My pick is Far Away.
  • I personally prefer Farway of those three games, but my I my guess I think is Endeavor is going to get it.
  • Far Away is is so unique. Like I have never played a game like Farway before.
  • I'd be very shocked if Flip Seven didn't win the spiel this year.
  • The greatest card game of all time. Prove it.
References (from this video)
No references stored for this video.
Video 1Eb8QZVTQmo Top List at 9:06 sentiment: positive
video_pk 67672 · mention_pk 163852
Faraway video thumbnail
Click to watch at 9:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mathematical and analytical nature
  • Immense level of constriction
  • Appeals to programming/sequencing fans
  • Brilliant strategy
Cons
  • Feeling of never being able to complete everything
  • Can struggle to fulfill later cards
Thematic elements
  • Journeying through diverse biomes (water, desert, forest) and calculating victory points after a quest.
  • Traveling through different regions, going on a quest, and returning home.
  • Cards are played forward, but scoring happens in reverse order, creating a mind-meld experience.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft region cards (square colored cards with numerical values) representing different biomes.
  • Resource Management — Sanctuary cards provide additional ways to get icons and biomes, helping to satisfy scoring conditions.
  • Set Collection — Players aim to collect specific icons (masks, pineapples) or biomes to satisfy quests on region cards.
  • Tableau Building — Players play region cards over eight rounds, building a sequence or tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you looking for some really quick, fun card games that you can play on a week night, maybe after work, or maybe after dinner?
  • The idea of taking photographs and capturing those memories feels really personal to me.
  • I really love it when a card game has rule set that you can teach in about 2 minutes, but then each and every decision feels weighted and layered.
  • In fact, this was a game I picked up 2 years ago on my trip to Melbourne and I walked into the shop and I thought, 'Wow, that game, there's something about that game that just makes me smile, makes my heart glow.'
  • There's a few of those little micro decisions that really makes this game super fast, but super tense.
  • This is actually one of those great um if you're hanging out with a group of people on the weekend or you're around at a barbecue, this is a game to get out that will really have people going, 'Ah, yeah, let's just play that.'
References (from this video)
No references stored for this video.
Video ey_NEBJOCv4 Review at 0:03 sentiment: positive
video_pk 67615 · mention_pk 163767
Faraway video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique
  • Interesting
  • A lot of player interaction
  • Really replayable
  • So good
  • Clever and puzzly
  • High strategy for its small box size
Cons
none
Thematic elements
  • Playing cards into a journey and scoring them going back the other way.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards into a journey, with scoring based on card placement and conditions.
  • market drafting — Players select cards from a market, with turn order influenced by the lowest valued card played.
  • scoring — Journeys are scored from right to left after playing a set number of cards.
  • Set Collection — Some cards require specific conditions (e.g., pineapples) or colors to the right for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of my favorite card games of all time.
  • My number one game of last year is Far Away.
  • This game is so clever and puzzly, trying to balance where you're putting which cards, how to get sanctuary cards, all of the things.
  • I can't think of another game that has this much strategy for a box size this small.
References (from this video)
No references stored for this video.
Video vyJGpXIdhjM Top List at 1:52:06 sentiment: positive
video_pk 67341 · mention_pk 163422
Faraway video thumbnail
Click to watch at 1:52:06 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Quick to learn and play
  • Engaging scoring that prompts immediate replays
  • Fast-paced gameplay
  • Has a small expansion that adds more scoring conditions
Cons
  • The theme doesn't come through strongly.
Thematic elements
  • Traveling and documenting travels
Comparison games
  • Castle Combo
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards simultaneously.
  • initiative bidding — Cards have initiative numbers, and the player with the lowest number chooses from the buying area first.
  • Set Collection — Players collect symbols from sanctuary cards for scoring.
  • Tableau Building — Players build a tableau of eight cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme really doesn't come through. It's just how the scoring and the gameplay is why it's here.
  • that that thing is always the thing that catches people that very first time. They're like, 'Oh, I see now.'
  • It's such a short game.
  • It takes longer to score the game than it does to play the game
  • Guards of Atlantis 2 is a MOA style uh t 2v2 game.
  • I absolutely love that there's a reason why I'm not a big fan of exceed or onward in this in this mobile case is because I don't like randomness in these head-to-head games
  • if I'm outplayed, I know my opponent outplayed me.
  • every single uh, hero has only five cards that they can play and they'll play four of them in a given round.
  • I really like that that level up system.
  • Onward 100% feels more like a MOA than Guards of Atlantis does.
  • I've had a great time every single time I've played it.
References (from this video)
No references stored for this video.
Video HsbTEvyKfNA Playthrough at 0:03 sentiment: positive
video_pk 67276 · mention_pk 163236
Faraway video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The art is great.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards, with discussions about who gets to draft first based on card numbers or turns.
  • Drafting — Players draft cards, with discussions about who gets to draft first based on card numbers or turns.
  • Hand Management — Players draw cards into their hand and decide which ones to keep and play.
  • Set Collection — The scoring involves collecting sets of symbols and colors, with players aiming for specific combinations like 'two reds and a blue' or 'two of these symbols'.
  • Tableau Building — Players are instructed to make sure their tableau is on camera and choose the first card for their tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art's great in this game.
  • So many interesting choices. This game is just like 15 decisions at once.
  • Yeah, this is my strategy is I put all my stuff early. This is all my score for you.
  • All garbage. Throw it away.
  • It's nice. I don't know.
  • I bet you feel good about that, don't you?
  • I need the symbols, man. I need the symbols.
  • I don't think it's a good strategy to go for the big cards. I don't think it's a good strategy.
  • My strategy was to try to go like play the lowest cards first and to get as many sanctuary cards as I possibly could.
References (from this video)
No references stored for this video.
Video eKkTvepOu9U CA Couple Top 5 List at 9:25 sentiment: positive
video_pk 66229 · mention_pk 161064
CA Couple - Faraway video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Non-traditional thinking that challenges players
  • Compact card-based design
  • Smooth scoring flow
Cons
  • Complex to teach to new players
Thematic elements
  • Card drafting with left-to-right scoring
  • Tableau building world
  • Brain-twisting, non-traditional thinking
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — end-of-game scoring runs from left to right
  • left-to-right scoring — end-of-game scoring runs from left to right
  • relics/artifact deck — look through relics to meet requirements and gain points
  • Tableau Building — draft and arrange cards to set up scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a engine built dice roller where you're going to be purchasing different ships and placing them into your board your space station
  • it's essentially a race to 40 rockets
  • the board really becomes alive as you Electrify the city as you grow more districts
  • bees they're cute they're so cute
  • this is like a tableau Builder where you're drafting your cards and placing them but the thing that's hard to wrap your brain around is you're playing cards from left to right and scoring right to left
  • the gang is a Cooperative poker game
  • the timing of the game is really exciting too
  • declaring Ambitions and when you do that you basically out of the five maybe six options you have you can really set the tone for what the round is going to look like
  • I want to play it at a higher player count to see what kind of interaction goes on
  • the board becomes alive as you electrify the city
  • it's one of the most gorgeous games on the table
  • Darwin's Journey … following along Darwin's Journey as the game suggests
  • be mindful of yo-kaI and the deforestation theme
References (from this video)
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Video E_ClsyveJXg Allies or Enemies Top 100 List at 17:14 sentiment: mixed
video_pk 65806 · mention_pk 159663
Allies or Enemies - Faraway video thumbnail
Click to watch at 17:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clever drafting influence
Cons
  • counterintuitive scoring mechanics
  • requires memory and planning
Thematic elements
  • open-ended exploration and scoring behind the scenes
  • Card tableau drafting with a retro/vague theme
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft and arrange cards into a line; end-game scoring triggered by completing patterns
  • card drafting / tableau building — draft and arrange cards into a line; end-game scoring triggered by completing patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very cozy game
  • this game can be so so mean
  • it's like Pandora's box of but like a good Pandora's Box
  • the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video AScPQ1LOkIw Meeple University Rules Teach at 0:11 sentiment: neutral
video_pk 63841 · mention_pk 157358
Meeple University - Faraway video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • shape-shifting continent, adventurer exploration
  • continent of Alula
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Scores depend on icons such as Chimera, stones, thistles; many cards have prerequisites or conditional scoring shown on the card banner.
  • Day/Night and map-based scoring — Some cards score based on daytime vs nighttime or the number of map icons.
  • End-game tie-breaks — If tied, the lowest-numbered region card breaks the tie; if still tied, victory is shared.
  • Icon-based scoring and prerequisites — Scores depend on icons such as Chimera, stones, thistles; many cards have prerequisites or conditional scoring shown on the card banner.
  • Region card drafting and placement order — Players choose one region card from hand and place it face down; on reveal, cards are placed to the left of the player's area in the order played.
  • Region sequencing and end-of-round scoring order — Cards are placed left to right (or two rows); the order is important for regions during scoring.
  • Rondel — Eight rounds total; round 1 has two steps; subsequent rounds have three steps (explore a region, then sanctuaries, then end exploration); a number of face-up region cards equal to players + 1 are displayed.
  • Round structure and display — Eight rounds total; round 1 has two steps; subsequent rounds have three steps (explore a region, then sanctuaries, then end exploration); a number of face-up region cards equal to players + 1 are displayed.
  • Sanctuary discovery — Players who played a higher-numbered region in that round draw sanctuary cards equal to 1 plus the number of map icons face up on their cards.
  • Sanctuary placement and redraw — Sanctuaries played are placed into a player's tableau; unplayed sanctuaries are returned to the bottom of the sanctuary deck and players may redraw to three regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And today we'll be teaching you how to play Far Away
  • The game plays in eight rounds followed by final scoring.
  • The cards are uniquely numbered from 1 to 68.
  • The order in which you play sanctuaries is irrelevant.
  • The player with the highest score wins.
  • If tied, whoever has the single lowest numbered region card breaks the tie.
  • And if still tied, victory is shared.
References (from this video)
No references stored for this video.
Video aE1LkU2KjWg kovray News at 6:12 sentiment: positive
video_pk 63813 · mention_pk 157325
kovray - Faraway video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • art is inviting
  • eight rounds keeps it tight and approachable
  • end scoring mechanics reward planning and can surprise you
  • artifact cards add depth to strategy
Cons
  • can be confusing at times
  • tracking all scoring goals can be tricky
  • some may find the rules interactions dense
Thematic elements
Comparison games
  • The Gang
  • Loot
  • Endeavor Deep Sea
  • Wingspan
  • Daybreak
  • Seven Wonders
Mechanics (from transcript analysis)
  • artifact cards — artifact cards provide ongoing bonuses and are part of scoring
  • Card Crafting — artifact cards provide ongoing bonuses and are part of scoring
  • Card Drafting — draft cards from left to right and score based on card interactions
  • end-of-game scoring from right to left — after drafting, cards are flipped and scored in the opposite direction
  • line-building / set collection — build lines of cards to activate goals and plan for end scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, this is a big game and this is a big box full of components and glory.
  • There's been a snub.
  • The board tells you exactly what to do. It's intuitive.
  • The first game is going to break people's brains.
  • It's only eight rounds.
  • artifact cards that are always part of your scoring set.
  • the cover of this game is gorgeous. It's such a beautiful game. But on the table it is ugly.
  • It's a little bit heavier. Than some of the other games that have won this game in the past.
  • Endeavor Deep Sea has table presence that's absolutely fantastic.
References (from this video)
No references stored for this video.
Video ZHHvJamXnZw All You Can Board Top List at 25:34
video_pk 62476 · mention_pk 155069
All You Can Board - Faraway video thumbnail
Click to watch at 25:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
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  • Small box games can sometimes get a bad rap because there's so many board games that release every year.
  • Flip Tunes is a really small box clearly.
  • it's such an easy game to teach
  • Scout is one of the best card games I've played in the last little bit.
  • Cascadia Rolling Rivers is a really satisfying game to manage the habitat cards.
  • Take Time is a cooperative game that boils down to two sets of cards, 1 to 12.
  • The Crew Mission Deep Sea is a cooperative trick-taking game for three to five players.
  • Stellar is a really great smallbox game that left my collection.
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