Faraway Deep Dive
What the Community Thinks About Faraway
Faraway by Catch Up Games has earned genuine enthusiasm from board game reviewers since its 2023 release. The game is consistently described as a delightful puzzle that manages to be both elegant in its simplicity and surprising in its depth. Players praise it as a perfect example of how clever game design can create brain-burning moments that remain satisfying rather than frustrating. The community recognizes Faraway as a standout title that has captured attention across different player preferences and experience levels, from newcomers to the hobby to experienced gamers seeking innovative mechanics.
Core Mechanics That Define Faraway
Simultaneous Card Drafting with Hand Management
Each round of Faraway begins with players simultaneously selecting one card from their hand and playing it face down. After all players have chosen, cards are revealed and placed left to right. The elegance lies in how players manage their limited hand while competing for increasingly valuable cards from the center display. Playing low-numbered cards grants better access to the shared card pool, creating constant tension between short-term advantage and long-term strategy. Players draft from the center in order of the cards they played, meaning the player who played the lowest card gets to pick first. This creates a risk-reward dynamic where playing high numbers secures your position while playing low numbers gives you more card choices but worse card selection timing.
Reverse Scoring with Asymmetrical Card Effects
The signature mechanic that defines Faraway's puzzle appeal is its scoring system. Players play cards left to right across eight rounds, but they score from right to left, revealing cards one at a time as they walk back home from their journey. Many cards have scoring prerequisites that must be met with previously revealed cards, creating intense moments when players discover they fell short of an objective they worked toward. Some cards offer unconditional points while others demand specific icon combinations or set collections. This backward-scoring architecture means players must plan several moves ahead without seeing their entire tableau, forcing them to balance setting up future plays against immediately needed objectives.
The Faraway Experience
Quick and Brain-Burning Puzzle
Faraway delivers a satisfying 20 to 30 minute play experience that packs remarkable decision density into a compact timeframe. Despite the short play time, the game punishes careless planning and rewards forethought, creating moments where careful thought genuinely matters. Reviewers consistently note that even experienced players second-guess themselves during scoring, having been confident in their strategy only to flip cards and realize a necessary icon fell just short. This brain-burning quality comes without the game becoming oppressive or unforgiving. Rather, the puzzle feels elegant, with each failed objective teaching lessons about planning. Many players choose to play multiple games in a session because the experience is satisfying enough that returning immediately feels natural.
Surprising Depth in Simple Design
What impresses the community most is Faraway's ability to maintain accessibility while offering genuine strategic depth. The rules teach quickly and the iconography communicates clearly, yet experienced players notice layers of optimization that casual players might miss. The interplay between sanctuary cards, clue symbols that grant bonus cards, and the various scoring conditions creates multiple viable strategic paths. Some players focus on set collection while others build engine-like combinations. The strategic flexibility means repeated plays feel fresh as players discover new card combinations and planning approaches. This depth sneaks up gradually throughout the game, inviting players to return multiple times before mastering even one coherent strategy.
What Makes Faraway Stand Out
Ingenious Asymmetry Between Gameplay and Scoring
The reversal between how cards are played and how they are scored creates Faraway's most distinctive feature. Players place cards from left to right, building their journey outward, then score from right to left, walking back home. This creates a satisfying thematic frame while mechanically forcing players into constant cognitive reorientation. As one reviewer noted, even after playing multiple times, players often flip cards during scoring and feel surprised by what they had actually committed to. The mechanic prevents optimized play from dominating the game because perfect information planning becomes impossible. This keeps even familiar games fresh by forcing players to adapt mid-game when their plans either crystallize unexpectedly or unravel in ways they didn't anticipate.
Elegant Accessibility Wrapped Around Hidden Complexity
Faraway succeeds where many games struggle by making its first play accessible without sacrificing subsequent depth. The game teaches easily through direct rule explanation because the mechanism is genuinely simple, yet comprehending strategy takes time. Players often laugh when they realize how certain they were about their scoring condition, only to flip the final cards and discover they missed a critical icon by one card. This accessibility makes Faraway an excellent recommendation for introducing people to what board games can offer. It shows that games need not be complex to be intelligent, and that elegant design sometimes matters more than component count or rule density. The game demonstrates that a small box with 68 region cards and sanctuary card draws can contain more thoughtfulness than many larger games.
Potential Drawbacks
Scoring Complexity Can Create Confusion on First Play
The reverse-scoring mechanic, while innovative, can create moments of confusion during a player's first game. New players sometimes struggle to remember whether they're evaluating left-to-right or right-to-left, and the prerequisite system means some cards score zero points when prerequisites aren't met, which can feel punishing before players understand the design. The interaction between revealed cards and scoring conditions requires careful attention, and the game benefits from players keeping score sheets to track points earned as cards are revealed. Some groups report that the first game feels slightly confusing despite understanding the rules, as the cognitive load of managing the reversal while also tracking symbols and colors becomes unexpectedly high. Playing through once before strategy becomes clear is almost a necessity rather than a luxury.
Limited High-Player-Count Experience
While Faraway accommodates 2 to 6 players, reviewers note that the drafting dynamic works better at mid-range player counts of three to four. At two players, the card pool becomes more predictable, and at six players, turn order advantages and disadvantages create some situations where early players have substantially better card selection. The game remains perfectly playable at all counts, but the puzzle feels most balanced when enough players compete for cards without the pool becoming too chaotic. Additionally, some reviewers mention that at higher player counts, downtime between turns increases noticeably even though individual turns resolve quickly. The game's elegance somewhat diminishes when players spend more time waiting than thinking about their options.
If You Enjoy Faraway
Fans of Faraway should explore other drafting games that emphasize careful planning, including Seven Wonders, which shares some of Faraway's drafting elegance. Players who appreciate the set-collection puzzle element might enjoy Wingspan or Let's Go to Japan, which offers a similar reverse-scoring mechanism with a more elaborate theme. Those who love the quick, satisfying nature of Faraway should also try Castle Combo, a 3x3 grid game that shares Faraway's small-box design and surprising depth. For players interested in how bonus cards enhance drafting, Daybreak and Endeavor Deep Sea both reward careful planning in different ways. The Gang provides similar community reception and innovative mechanics in a compact package. Loot offers worker-placement elements with comparable accessibility and puzzle satisfaction.
What Reviewers Are Saying
"This game will bend your brain. You will be playing eight turns and scoring eight cards, but you will be playing your cards down from left to right, and then at the end of the game, you will score your cards from right to left, going back in time based on the time you played the card. So a real mindbend."
— Watch Review
"My overall thoughts with Faraway have been fantastic. It's such a fun game to show to people because that first game is going to break people's brains. But it's also fun because you can play that very first card and think, 'This is what I'm gonna try to score for the most because I know this card is being revealed last and you build your strategy around it.'"
— Cal, a Couple That Loves to Play Board Games
"It's a clever puzzle. Quick and satisfying. It has this elegant simplicity but surprising depth. The interplay with who's vying for the cards that are available in the center and the drafting of the lowest cards the highest, the strategy of getting as many of those sanctuary cards as you can. And then just the puzzle of figuring out your tableau and how you can score best, playing left to right but scoring in reverse order. Just cool. So so cool."
— Watch Review