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Federation box art

Federation

Game ID: GID0124546
Game Info
Year
2022
Players
2-4
Age
14+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!

Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..

Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the Executive Phase starts, where players receive their income, fund Major Projects and pass laws.

At the end of the 5th round, the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.

Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.

—description from the publisher

Description

The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!

Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..

Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the Executive Phase starts, where players receive their income, fund Major Projects and pass laws.

At the end of the 5th round, the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.

Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 8 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–11 of 11
Video _fgnVr_BC6I Top List at 0:00 sentiment: negative
video_pk 67781 · mention_pk 164042
Federation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting theme and setting
  • Appealing concept
  • Wagering adds a nice twist
  • Good tempo and game arc
Cons
  • Gameplay was a little bit flat
  • Gameplay was a little bit repetitive
  • Mechanisms were a little bit bland
  • Slightly too long
  • Rather play other games that build poker hands
Thematic elements
  • Axis trying to determine safe landing locations in Europe and Allies trying to prevent them from obtaining that information.
  • World War II
Comparison games
  • the gang
  • several other cut games like shedding games
Mechanics (from transcript analysis)
  • Card play with special abilities — Cards have special abilities that allow players to manipulate their hand or game state.
  • deduction — Players deduce information about landing locations and wager on hand strength.
  • Poker Hands — Players build poker hands using cards to determine outcomes.
  • Token Collection — Players collect tokens based on successful hand plays and wagers.
  • Wagering — Players wager on who they believe will have the strongest poker hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I can't really recommend it for that reason. That is operation Barkley at number
References (from this video)
No references stored for this video.
Video VyHsrEBBSLI Analysis at 4:27 sentiment: mixed
video_pk 67707 · mention_pk 163895
Federation video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Genuinely freaked the host out when young, adding a unique tension.
  • The buzz is intimidating and adds stress.
  • Teaches anxiety before entering the medical field.
  • Good game, fun game.
  • Teaches a little bit of hand-eye coordination.
  • Unique and well-executed dexterity game.
Cons
  • The buzz is intimidating and adds stress.
  • Host was never good enough at it to become a doctor.
Thematic elements
  • Performing surgery
  • Medical/surgical
Comparison games
  • Monopoly
  • Connect 4
  • Life
  • Risk
  • Oll
  • Sorry
  • Ticket to Ride
  • Katon
  • Azul
  • Domino's
  • Clue
Mechanics (from transcript analysis)
  • dexterity — Requires steady hands to remove 'ailments' without touching the sides.
  • Tension/Stress — The buzzing sound and potential failure add stress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do I say the words Kingdom Death Monster?
  • Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
  • It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
  • Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
  • I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
  • Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
  • Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
No references stored for this video.
Video bBIp80fTSXA Rules Teach at 0:02 sentiment: positive
video_pk 67141 · mention_pk 163120
Federation video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability due to event cards.
  • Clever and unique scoring system representing elevation.
  • Engaging solo mode that acts as a puzzle.
  • Smart and clever game design.
  • Offers a lot of variety beyond typical trick-taking games.
Cons
  • Can be mentally taxing and make players feel 'stupid' if they struggle with the strategy (host's personal experience).
  • Reliance on memory (though mitigated by rulebook stating it's not a memory game for scoring).
Thematic elements
  • Ascending mountain ranges via trick-taking
  • Mountain ranges (Himalayas, Andes, Alps, Rockies)
Comparison games
  • Movie Tricks
  • The Crew
Mechanics (from transcript analysis)
  • hand management — Players must manage their hands of cards, deciding which to play, keep, or potentially give away (in multiplayer), to optimize scoring.
  • Press Your Luck — Players must decide whether to try and win a trick to gain an advantage or risk losing it to strategically discard cards or set up future plays.
  • set collection — Players aim to collect cards within suits to achieve specific scoring conditions based on the range of cards collected.
  • Solo Play — The game features a dedicated solo mode with automated players that present a puzzle-like challenge.
  • Trick-taking — The core mechanic where players play cards and the highest card (or trump) wins the trick, with specific rules for following suit and playing trumps.
  • Variable player powers — The 'Approach' cards introduce unique rules and objectives for each day of the game, drastically altering player strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The design of this game is smart. It is sharp. It is clever.
  • I have a hard time, you know, forcing myself to want to lose for strategic reasons. It's one of the reasons I'm terrible at trick- taking games.
  • The concept of elevation that it was, you know, you know, and this kind of represents climbing a mountain. Oh, I climbed all the way from the two to the 12 and that was my score, 10.
References (from this video)
No references stored for this video.
Video M15sx1NrkHM Review at 0:12 sentiment: positive
video_pk 67139 · mention_pk 163118
Federation video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique new twist to trick-taking
  • Adds interesting twists to the genre
  • Approach cards for replayability
Cons
none
Thematic elements
Comparison games
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • Hand refilling — Unlike traditional trick-taking games, players refill their hands from the deck until it's empty.
  • Trick-taking — The fundamental mechanic where players play hands/tricks, must follow suit if possible, and the highest card of the led suit wins the trick.
  • Unique scoring — Scoring is based on the point difference of the highest and lowest cards within a suit at the end of a round.
  • Variable round rules — Approach cards change the rules for each round, influencing how tricks are won or how hands are drafted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of trick-taking card games out there, but people keep finding new and cool things to do in the genre.
  • Elevation is a new trick-taking game that I'm loving.
  • It's like Hearts or Spades.
  • Elevation adds some new interesting twists to the genre.
  • The winner of the trick can choose to add one of the face-up cards to their hand, or they can draw from the deck, and everyone else just draws from the deck.
  • There are also these approach cards that change the rules for every round of the game.
  • There are a ton of these cards for replayability.
  • I love the unique new twist to trick-taking in Elevation, and it just launched on Kickstarter today.
References (from this video)
No references stored for this video.
Video rpAsTOG8Njw Top List at 0:02 sentiment: positive
video_pk 67123 · mention_pk 163096
Federation video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun twists on the genre that I haven't seen before
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-taking — Elevation is a trick-taking card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five board games of February.
  • Elevation is a trick-taking card game that has some fun twists on the genre that I haven't seen before.
  • Glimmer Deep is a really thinky engine-building game. You'll be getting resources and using those resources to buy cards, but you then you're going to use those cards to convert other resources to both more resources and other points. By the end of the game you're like, "Ooh, I got to do this and this and this and this and this and I'm about to score so many points and it's really satisfying."
  • Hummingbirds is a 10-minute game that tests your internal clock.
  • Honeypot is a really social card game. You'll be building a dossier of cards and then giving it to your opponents. Your opponent can check the cards two at a time and either decide to keep them or burn them to look at other cards. You are trying to stick them with bad cards, so it's all about the mind games of how you stack things.
  • Bull's Eye is a party game that's both clever and funny. You want one player to guess a secret word and you're giving them a clue one letter at a time, but you're not just writing out the letters. You're also passing your clue boards. So, I have to think about what clue I'm giving, but also what clue are you trying to give?
References (from this video)
No references stored for this video.
Video uShERB2JRbc Tantrum House Playthrough at 1:46 sentiment: positive
video_pk 39608 · mention_pk 119641
Tantrum House - Federation video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh twist on trick-taking with mountain-elevation scoring
  • High replayability via numerous approach cards and deck variety
  • Prototype artwork updates discussed and noted as improved for production
  • Clear, approachable explanation during the playthrough for new players
  • Flexible player count (up to six) supports social play
Cons
  • Rule nuances and occasional ambiguities (e.g., drawing after tricks, reveal timing) can confuse new players
  • Multiple interacting mechanics increase the learning curve
  • Prototype art/text may lead to early confusion before final production
Thematic elements
  • Climbing elevation and terrain awareness via card play
  • Mountains and mountain ranges (Alps, Andes, Rockies, Himalayas) explored through a trick-taking framework
  • Procedural, banter-rich live play with geographic thematics
Comparison games
none
Mechanics (from transcript analysis)
  • Avalanche cards — Special cards that win a trick and can be played off-suit; they do not count toward scoring themselves.
  • card passing — After each hand, players pass two cards to the left (and later to the right, in the new phase).
  • End-of-round acclimation — Certain rounds require removing the highest card in each range before scoring.
  • Equipment swap — When an avalanche is played, resolve the trick and swap hands with the player on the left.
  • Face-up/face-down reveal — Only certain cards are revealed; others are kept face-down to introduce uncertainty.
  • Range suits — Cards are divided into four mountain-range suits (Alps, Andes, Rockies, Himalayas) that drive scoring opportunities.
  • Scoring by high/low per range — Points are earned from the difference between the highest and lowest values collected within each mountain-range suit.
  • Simultaneous reveal — Only certain cards are revealed; others are kept face-down to introduce uncertainty.
  • Trick-taking — Players play one card per trick; followed by suit rules unless an avalanche card is played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Elevation on Kickstarter.
  • Elevation from Exploded Games.
  • Elevation is a trick taking game where we are climbing different mountain ranges.
  • the cards you draw after each trick do go into your hand.
  • I think we've tapped out the Alps.
References (from this video)
No references stored for this video.
Video HT8cncAJJ6w The Board Game Garden Top List at 25:28 sentiment: positive
video_pk 36721 · mention_pk 110251
The Board Game Garden - Federation video thumbnail
Click to watch at 25:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, unique interpretation of worker placement tied to voting and planetary scoring
Cons
  • Sci-fi theme is not the favorite of the speaker, but gameplay shines anyway
Thematic elements
  • Interstellar politics and resource management
  • Sci-fi space exploration and governance
  • Dense, strategic with voting and planetary scoring
Comparison games
none
Mechanics (from transcript analysis)
  • mini-games — Each planet provides a mini-game-like interaction with its own scoring rules.
  • mini-games and planet-specific actions — Each planet provides a mini-game-like interaction with its own scoring rules.
  • space-ship voting and planetary scoring — Place workers to influence voting outcomes and score planets based on power on planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the worker placement in Nova Roma is so cool.
  • Federation... it is such a fantastic game.
  • Darwin's Journey is absolutely fantastic.
  • Barcelona is my favorite currently from Danny Garcia.
References (from this video)
No references stored for this video.
Video THedtnuYbpw The Board Gaming Doctor Review at 0:00 sentiment: mixed
video_pk 32339 · mention_pk 95642
The Board Gaming Doctor - Federation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, complex decisions across multi-round play
  • Strong interconnectivity between planet tracks
  • High tabletop interaction and negotiation potential
  • Attractive table presence and overall look
  • Multiple viable victory routes and strategic diversity
Cons
  • Steep learning curve and difficult to teach, especially online
  • Fiddly components and numerous pieces
  • Possible limited replayability after many plays
  • Online play can hamper negotiation pace and clarity
Thematic elements
  • area majority, political negotiation, and resource management across a galactic federation
  • Five planets competing to join a Galactic Federation in a science fiction setting
  • strategic, asymmetric, multi-track progression with negotiations and evolving laws
Comparison games
  • Barrage
  • Tapestry
  • Holler Toown
Mechanics (from transcript analysis)
  • area majority — Rows and columns on Senate board yield points based on majority, with left/right side bonuses per round.
  • Area majority scoring — Rows and columns on Senate board yield points based on majority, with left/right side bonuses per round.
  • asymmetric player powers — Each planet provides unique abilities or benefits affecting strategy.
  • Double-sided worker placement — Choose sides for workers on Senate board (influence vs funding) and place to trigger actions.
  • Funding and project development — Funding actions improve projects in a column for later points.
  • negotiation — Player negotiation and alliances influence action selection.
  • Negotiation and table talk — Player negotiation and alliances influence action selection.
  • Planet track advancement — Advancement on planet tracks grants points and interaction with other tracks.
  • Resource management — Managing resources across planets with potential conversions and powers.
  • resource management and conversion — Managing resources across planets with potential conversions and powers.
  • Track advancement — Advancement on planet tracks grants points and interaction with other tracks.
  • worker placement — Choose sides for workers on Senate board (influence vs funding) and place to trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that this game is meticulously designed and I really enjoy the interactiveness of each part of the game.
  • The interconnectivity of the different planet tracks is intriguing to a lot of people.
  • I like how each 'miname' felt they didn't feel isolated; they felt really connected to each other.
  • This game has legs for the future.
References (from this video)
No references stored for this video.
Video xGcDYlsbxvM The Dice Tower Discussion at 14:47 sentiment: positive
video_pk 12689 · mention_pk 37037
The Dice Tower - Federation video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the game
  • Expansion adds substantial new content
  • Complex expansion material
Cons
  • Large expansion that needs to be learned separately
Thematic elements
  • Galactic civilization building
  • Space
  • Strategic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • To me, the fun of Monopoly isn't really in playing it. Once you open a box, you lose about 90% of its value.
  • The guy has something he's passionate about.
  • That made me happy seeing that. I completely forgot about Quake till I saw this.
  • Game fountain's killing it.
  • I would play it again with this. That's one that stuck with me.
  • If I'm going to be a dinosaur and go head-to-head with other dinosaurs, I'm kind of in on that game.
  • The fact that this company can continue to thrive by producing new versions of it. Why wouldn't they?
  • I hate this one particular. I think it looks terrible. I would never want to play this game.
  • No Thanks is one of the best card games I think ever made.
  • Do you have enough Wingspan? No. No one does.
  • I love stuff like that.
  • I really do love Federation.
  • Trading card game mechanisms such as those referred to in the law are not subject to needless legal actions.
  • Eat first, die last.
  • Winners don't quit, Tom.
References (from this video)
No references stored for this video.
Video e0wpD7onXgY Board Gaming Ramblings Review at 1:50 sentiment: positive
video_pk 9050 · mention_pk 26697
Board Gaming Ramblings - Federation video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich middle game with multiple mini-games that reinforce core systems
  • Accessible base with a clear path for expansion integration
  • Solid core loop that invites repeated plays and strategic depth
Cons
  • Expansion changes are not dramatic but add depth, which may be subtle for some players
  • Balancing can depend on player count and group dynamics
Thematic elements
  • Economic resource management, worker-placement, and majority control
  • Spacefaring federation politics and economy within a shared galactic realm
  • Procedural, multi-layered with modular mini-games
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Active choice to perform a range of actions across the board, driving tempo.
  • Area majority / voting on roles — Compete for majority in different roles, influencing project funding and outcomes.
  • Project funding and progression — Funding major projects drives scoring and end-game conditions.
  • worker placement — Place workers on action spaces to gain resources, influence, and progress toward projects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Federation is almost a perfect game for me.
  • it's not a huge change to the game
  • I feel like this is a should get
  • Expansion adds enough things without overhauling the core experience
References (from this video)
No references stored for this video.
Video 34NJ2-rN2gc No Rolls Barred Playthrough at 0:00 sentiment: positive
video_pk 3760 · mention_pk 87648
No Rolls Barred - Federation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Entertaining chaos and audience-friendly suspense
  • Interactive, shared laughter and thrills from near-misses
Cons
  • The shock component may be uncomfortable or unsafe for some players
  • The dexterity requirement can frustrate some participants
Thematic elements
  • Humorous medical misadventure with a high-stakes buzzer
  • A light-hearted operating room-style board game setup; body parts as removable ailments
  • playful banter with competitive tension
Comparison games
none
Mechanics (from transcript analysis)
  • buzz_feedback — A buzzing sound (and shock potential) activates if a player touches the sides.
  • dexterity — Players use tweezers to remove ailment tokens without touching the sides.
  • Flicking — Players use tweezers to remove ailment tokens without touching the sides.
  • hand management — Players plan which ailment to remove and track progress toward the win condition.
  • hand_management — Players plan which ailment to remove and track progress toward the win condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to play Operation
  • it's a classic right yeah I play this all the time as a kid
  • don't touch his penis
  • Terry in charge of giving us the voltage
  • this is a Cooperative game against me
  • we've done it
  • oh my God come on you gotta finish this
  • we hate to see it
  • it's been moved into such an awkward position
  • don't change the mode
  • we're going all the way
References (from this video)
No references stored for this video.
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