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Federation box art

Federation

Game ID: GID0124546
Game Info
Year
2022
Players
2-4
Age
14+
Playtime
30 min
Collection
Your Tier
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Description

The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!

Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..

Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the Executive Phase starts, where players receive their income, fund Major Projects and pass laws.

At the end of the 5th round, the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.

Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.

—description from the publisher

Description

The universe is organized into many federations which trade, intrigue, develop… One of these federations, still not fully developed yet (5 member planets so far) wants a new delegation to join them, but you are not the only one having your sights set on the federation. The Federation challenges you to prove your worth for 5 years. During these 5 years, you must develop strategies, deploy tactics, take the best opportunities but also form the right alliances at the right time… In the end, only 1 delegation will be chosen: the one with the most prestige!

Federation is an interactive Eurogame with innovative double-sided worker placement mechanic..

Federation is played over 5 rounds. Each round is divided into 2 main steps. The first step is player turns where each player plays an Ambassador's pawn and send a spaceship on a special mission. Once all players have completed their turn, the Executive Phase starts, where players receive their income, fund Major Projects and pass laws.

At the end of the 5th round, the game ends. The Player with the most prestige points wins the game and joins the Federation. In case of a tie, the victory is shared.

Your individual board is composed of the 5 federated actions, 1 spy action, some senate actions and some special senate actions giving prestige points.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 21 · mix 3 · neu 3 · neg 2
Mentions per page
Showing 1–32 of 32
Video Zv3w0ctKLFU Game Night Picks - Pair Of Dice Paradise Discussion sentiment: neutral
video_pk 99991 · mention_pk 278221
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yes, Ollie is joining us today to ward off the bad luck that has been plaguing me this last week.
  • But Ollie has a steep price, and that's constant pets.
  • I'm going to need you to unpack that for me.
  • That brain space had been dedicated to rubbing a dog, so I hadn't thought that far ahead.
  • I'm changing it so we don't have the same answer and because I've decided dragons tell riddles.
  • Don't correct me on camera, Google.
  • That's And that's the problem with artificial intelligence. Unnecessary. So uppity.
  • BoardGameGeek was built around a copy of Acquire, and that's the foundation of it.
  • I need you to get one wrong if I'm going to catch up.
  • If you're going through hell, keep going.
References (from this video)
No references stored for this video.
Video VnVL5ajaqJI Shelfside Discussion at 0:13 sentiment: negative
video_pk 91319 · mention_pk 244890
Shelfside - Federation video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
  • Array
  • Medical clinic
Comparison games
  • Monopoly
  • Yahtzee
  • Scrabble
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target board games selection is gonna get a 7 out of 10
  • there's an entire corner of the store dedicated to just board games
  • I'm thoroughly impressed
  • the fact that there's an entire corner of the store dedicated to just board games means that there's still a notable presence of games that's definitely gonna include something you're gonna want to want
References (from this video)
No references stored for this video.
Video gVsqAlJSjpU Watch It Played Discussion at 7:35 sentiment: positive
video_pk 89882 · mention_pk 239405
Watch It Played - Federation video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Euro Game — This is described as a big interactive Euro game.
  • Voting — Players are voting in this game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • does board game media podcasts youtube and blogs really matter
  • it matters because it can act as asking a friend online if they liked a game to an extent if z garcia from the dice tower likes a card game i'm probably going to like that card game
  • for me board game media matters and i'm trying to think of me the consumer rather than me the board game media person
  • it's such a valid and important form for me specifically it's form of entertainment i watch a lot of board game reviews and i watch a lot of them as entertainment
  • yeah it does because board game media sells copies of games so in that regard undoubtedly board game media matters
  • it's funny when you compare those lists to the previous years what was i looking forward to but often you kind of don't even know for starters what's coming out in 2022
  • i find these what are we looking forward to lists very interesting when compared to the previous what did we enjoy of that year
  • and i'd really love to know what games you're looking forward to so below in the comments i'd love to start a conversation about what games are we excited for in 2022.
  • it really felt like going off doing loads of side quests in skyrim and you had the main mission and like things going on but really you could just go into another side quest
  • federation seems to be the star trek game that i've always wanted though it's not star trek theme
  • i always go for a board game resolution and i tell ya i don't follow through on them pretty much ever
  • i would like to be a better ambassador for the board game hobby than i am at the moment
  • looking for recommendations on games to show people who have little patience for lots of rules
  • the rules to so clover for instance are so short and quick and simple but the game itself is incredibly fun
  • strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
  • p for pizza the one of the most underrated party games of all time
  • because of the the the wall that of wall of text can really provide
  • game itself is incredibly fun strike the game of gladiators fighting to death in a tournament bowl of doom fantastic fun brilliant
  • p for pizza the one of the most underrated party games of all time where you are drawing cards trying to make a pizza but really it's just a word to guess word association game absolutely love pizza pizza by big potato it's great
  • if you have any answers to the questions that we have what games do you think have a small rule set that are just really good games to get people into the hobby who are a bit hesitant because of the the the wall that of wall of text can really provide let me know in the comments i'd love to know
References (from this video)
No references stored for this video.
Video Hsw6fveXxZU Board Gaming Ramblings Top 10 List at 12:37
video_pk 88857 · mention_pk 235099
Board Gaming Ramblings - Federation video thumbnail
Click to watch at 12:37 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the hardest obviously and I realize now how happy I am that this isn't a real dilemma in my life
  • I have made my list to try to be like a collection in 10 games so kind of like trying it to be some shorter game, some longer games
  • it's a work replacement game with loads of negative points in the beginning uh by Uber Rosenberg
  • I have played this game more than 100 times
  • it's a fantastic economic Euro game, super tight and hard to get to do what you want
  • and I love it two bits
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 2:28:10 sentiment: mixed
video_pk 86798 · mention_pk 226006
UndeadVikingVideos - Federation video thumbnail
Click to watch at 2:28:10 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Has a couple of other things going on that make it more interesting than just the race tracks.
Cons
  • Felt disparate
  • Not very thematic
  • Didn't feel connected
  • Player actions didn't feel relevant or cohesive
Thematic elements
  • Worker Placement / Action Drafting
  • Space
Comparison games
  • Space Team
Mechanics (from transcript analysis)
  • Action Drafting — Players draft actions.
  • Race Tracks — There are six mini race tracks where players move up to gain bonuses.
  • Worker Placement — Players move up on mini race tracks after taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video e4tN8jkV834 Board Gaming Ramblings Top List at 21:06 sentiment: positive
video_pk 86773 · mention_pk 225782
Board Gaming Ramblings - Federation video thumbnail
Click to watch at 21:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • spectacular
  • great game
  • play it in 20 minutes with six players
  • really accessible to many different kinds of players
  • can play with families
  • can include achievements for higher difficulty
  • great game
Cons
  • The speaker's friend suggests it's like Ticket to Ride but with ships, implying a comparison that might not be universally agreed upon or might imply a similarity that isn't entirely accurate.
  • The description of the drafting pool changing implies a potential drawback or learning curve.
Thematic elements
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Dice Drafting — You basically draft dice.
  • Simultaneous action selection — Drafting is simultaneous, but you always have a little common pool that you are rotating around so what you can draft from is always changing.
  • Tile Placement — You play tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's one of those games where I could just play it forever.
  • This is a game that really quickly rose up to be one of my favorite uh games in general and I think it's wonderful.
  • Jaws of the lion has this fantastic way of learning a Gloom Haven basically.
  • It's no means a Gateway game it still has the meat and potatoes which is the intricate card play that you have to manage.
  • You can play it in like 20 minutes with six players.
  • It has a very tactical map game where you place pieces, you move them around.
  • so hard to get is like the perfect game in that genre for me and so I think every everybody should play it.
  • it's just pure fun.
  • they are like the ultimate work placement games because you have so many reasons for where you want to place.
  • it's the best game it's not the best but it's almost the best game.
References (from this video)
No references stored for this video.
Video gosHlgIGp8U Hungry Gamer Discussion at 3:41 sentiment: positive
video_pk 86632 · mention_pk 224806
Hungry Gamer - Federation video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Discovered in March and kept playing it.
Cons
  • Needs two more games to complete the 10x10 challenge.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the best games Don has randomly found like ever
  • know your energy level and pick the games that fit it
  • it's a lot of stuff but most importantly before you even tell me how you're doing today Don what is your brood beverage
  • it's just a big chunky game that makes you think and sometimes you just want to play something light and and thoughtless
References (from this video)
No references stored for this video.
Video uGTxxtPTXao Discussion at 26:24 sentiment: positive
video_pk 86156 · mention_pk 222227
Federation video thumbnail
Click to watch at 26:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Discovered at Ice Tower West
  • Enjoyable to play anytime
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that is above retail it's very far above retail I don't know what's going on there
  • oh Critter kitchen I was like now means we got to play this five times you got to commit to it
  • it's terrible it's it's it's like I have nothing that's how bad the production is
  • all of us think it's the the best of all of them
  • which everyone knows was my my game of the year
  • it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
  • every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
  • every single section introduces a new mechanic to the game
  • the story wasn't super compelling
  • Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
  • however not a satisfying ending story-wise and never remember it
  • it still felt weird even up to the last game was that you don't score points as you go
  • the mechanics it's very sound and I legitimately am interested in playing the game again
  • make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video Z8I_eb4_2wI Game Night Picks - Pair Of Dice Paradise Other at 10:32
video_pk 86010 · mention_pk 221734
Game Night Picks - Pair Of Dice Paradise - Federation video thumbnail
Click to watch at 10:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • horror
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to go and find out which board game facts are worth remembering and which ones should be lost in the shuffle
  • The longest game of Risk took 1,000 hours and was played over several months in Finland ultimately ending after the players had continually taken turns for 42 days
  • I picked number one I don't think they're I think they've scrapped the Monopoly one and I don't think they're actually going to make it
  • Psycho Killer is a really great just casual card game if you're doing like a Halloween game night for non- gamers or casual gamers
  • it just plays on all of the horror tropes in the bee horror movies that you know and love throughout the years
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 45:03 sentiment: positive
video_pk 84991 · mention_pk 216910
Gaming Rules! - Federation video thumbnail
Click to watch at 45:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the game after patrons recommended it.
  • Covered on the channel as a result of patron recommendations.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video noWw2AIj9O0 Watch It Played Discussion at 5:11 sentiment: positive
video_pk 83945 · mention_pk 212566
Watch It Played - Federation video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • slick space Euro with placement and track progression
  • engaging combination of planning and scoring
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cards to boost actions — cards to boost those actions and do them twice.
  • grand senate worker placement — the workers themselves are placed in space as part of a senate with majorities in rows and columns.
  • Track Advancement — activate tracks to gain medals and resources.
  • track advancement on planets — activate tracks to gain medals and resources.
  • Worker Placement — place ambassadors to different spaces to activate planets and gain rewards.
  • worker placement in space — place ambassadors to different spaces to activate planets and gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What drew me to Legions is more Abyss.
  • Abyss is a fantastic game.
  • Gloom Haven second edition, which is a revised and elevated version of the award-winning core game Gloom Haven.
  • I like Aquatica.
  • I have a huge heart for this game. I love Rivals for Katan.
  • The Druids of Adora is a brand new Stefenfeld game that is just seems to have gone wildly unnoticed.
  • I'm super excited about the druids of Adora.
References (from this video)
No references stored for this video.
Video LPVVezMwl9U Board Gaming Ramblings Top List at 4:40 sentiment: positive
video_pk 82231 · mention_pk 206594
Board Gaming Ramblings - Federation video thumbnail
Click to watch at 4:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very interesting and intricate worker placement mechanism.
  • Many reasons to place workers.
  • Good weightness.
Cons
  • Can give a little AP.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players vote on scoring for different sides of the board.
  • Set Collection — Implied by influencing scoring and aiming for specific outcomes.
  • Worker Placement — Placing a worker determines the action, the side of the worker, and influences scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the end of the top 50 games of all time.
  • These lists are a snapshot of the time how we feel right now.
  • Age of Innovation for me just made it better.
  • It's Shackleton base.
  • This is kind of a Forex kind of game.
  • Grand Austria Hotel.
  • Brass: Birmingham.
  • My number three is Lisboa.
  • The castles of Burgundy.
  • It is a broadening.
  • It's one of your biggest mistakes in board games is that it's not in your top 10.
  • This game gives me joy.
References (from this video)
No references stored for this video.
Video cH-UxTUcl_4 Neon Gorilla Interview at 54:33
video_pk 82063 · mention_pk 205927
Neon Gorilla - Federation video thumbnail
Click to watch at 54:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta keep throwing spaghetti at the wall, man.
  • I would love to make content, but it's that where does it fall on the gaming? I'd rather game personally.
  • That is what I wish I would have done from the get-go.
  • Clip that.
References (from this video)
No references stored for this video.
Video GISgiKP7Cew Beyond Solitaire Review at 0:12 sentiment: positive
video_pk 80312 · mention_pk 195234
Beyond Solitaire - Federation video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to start playing with no GM and little prep.
  • Good scaffold for learning role-playing due to flexible intensity.
  • The deck guides the story naturally and works without player intervention beyond following instructions.
  • Creative design and flavor text from Jason Morningstar.
  • Fantastic art with the right vibe for the game.
Cons
  • Can be pretty gross and disturbing at times, though options are given to avoid certain topics.
Thematic elements
  • Dying badly
  • 19th century
  • Card-driven story guidance where players assign dialogue and interpret scenes.
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven narrative — A deck of cards guides the story, with players drawing cards that provide locations, characters, and scenes.
  • Map building — Cards are laid out to form a sort of map, with some cards needing to be near or far from others.
  • No GM required — The game is designed to be played without a Game Master, with the deck guiding the experience.
  • Player interpretation — Players interpret scenes on cards, assign dialogue to characters, and decide the 'truth' of a situation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, this box advertises two replayable gothic role-playing experiences about dying badly in the 19th century, and I would say that is very accurate.
  • The trick of the Desperation system is that you're working through a deck of cards, and the cards basically will guide you through a story, but you have a lot of space to make room for yourself in it.
  • And that part is really, really fun because you take turns doing it. So, everybody gets to contribute to the story.
  • So, I think that this desperation system is really cool. I'd like to play more games in it.
  • And it helps that Jason Morningstar is a very creative person who does great flavor text and the art on this is also fantastic cuz it's got the right vibe for the game that you're playing.
References (from this video)
No references stored for this video.
Video vKACnpd5KGs Rahdo Runs Through Rules Teach at 1:30 sentiment: positive
video_pk 80246 · mention_pk 194963
Rahdo Runs Through - Federation video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal multi-use worker placement
  • Variable worker strengths and functions
  • Multiple layers of decision-making and interaction
  • Engaging solo mode with smart mechanics
  • Assistants with powerful special powers are mandatory and game-changing
  • Expansion adds variety without overloading the game
Cons
  • Game can feel a bit long; players might feel they get to do more than necessary
  • Solo mode lacks a score table to rank performance
  • Power creep due to strong assistants
Thematic elements
  • Vying for influence over planetary systems to become a member of the Intergalactic Federation
  • Galactic Senate
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for influence in different rows of the Senate and left-wing/right-wing votes.
  • Set Collection — Collecting different types of erudites and crystals appears to be a key aspect of progression.
  • solo mode — A solo mode is included with unique mechanics involving dice rolls to determine available actions.
  • Variable player powers — Assistants provide special powers that can be leveled up and significantly alter gameplay.
  • Worker Placement — Players place workers to take actions, with an emphasis on multi-use workers that can perform different functions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Hey, you can't do it on Tuesday? Well, just do it sometime this week. You'll still be in the fun with everybody."
  • "Please turn your subtitles on to the Klingon channel so that when I make rules goofy, you'll know what they are."
  • "The fact that they did not put in the piracy rule book a little table that said, 'Okay, 50 to 100 points, that's beginner level... You need to have a ranking. You need to know that I mean, cuz solo players want to know... there's no way to win.'"
  • "The idea that every round... you roll those three dice at start of a round and you decide... Those are the three actions I get to do right now."
  • "Assistants are mandatory because they've gone to school... means you are desperate to get your assistant hired as fast as possible."
References (from this video)
No references stored for this video.
Video DTEgRJwK5V0 BoardGameCo News at 17:45 sentiment: neutral
video_pk 80268 · mention_pk 195114
BoardGameCo - Federation video thumbnail
Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Want to dive into the final version
Cons
none
Thematic elements
  • Tower defense
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Described as a cooperative game.
  • solo — Described as a solo game.
  • tower defense — The theme is described as tower defense.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Alex Radcliffe from Board Game Co, and this is news and week in review.
  • So, I definitely be It's definitely worth being aware of that at the very least as you choose how to spend your money on board games and as you choose how to spend your money on Prime.
  • Effectively, Spirit Island is something that the rights to a lot of the things are held by Flat River Group, but the right to the game itself, he has.
  • I always thought Spirit Island deserved better, you know, better everything kind of just to some extent.
  • Because Awaken Realms is one of the fascinating companies. Like they have they are responsible. They get they they kind of moved into the Seeman problem where people love to hate to an extent, but people love to hate they How to put this?
  • My own two cents here um is that when a company is successful, they either can be comple- or individuals. Individuals, companies, whoever, they can either be like almost completely pure of heart and then they earn a lot of respect for being completely pure of heart.
  • But because they've been so successful, you fall into that range of almost some groups of people will love to hate them even as they continue to put out things that are massively popular and have huge audiences and they're clearly delivering things to people who want those things.
  • I think the complaints people do have are legitimate. I think they're often over-magnified because of the success of those companies, and I think those complaints often ignore the very large groups of people who are fans of those companies and enjoy what those companies put out and do not have the same issues you do.
  • I cannot get over the fact that I played Eureka over 50 times in like a 2 and 1/2 week period.
  • I hope you enjoyed this video and as always, I hope you have a good one.
References (from this video)
No references stored for this video.
Video kmgEq_5PkGY Rahdo Runs Through Top List at 1:14:40 sentiment: positive
video_pk 80118 · mention_pk 194459
Rahdo Runs Through - Federation video thumbnail
Click to watch at 1:14:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Coolest, most clever worker placement game
  • Piracy actions are powerful
  • Assistants become game-changing and a must-have
  • Solo mode is brilliant and introduces new worker placement mechanics
  • Expansion modules are cool and well-implemented
Cons
  • Game is a bit on the long side
  • Expansion did not introduce a prelude-style mechanism to shorten the game
  • Could be improved with a house rule to reduce game length
Thematic elements
  • Five worlds (mining asteroids, surface of the sun, moons)
Comparison games
  • Underwater Cities
Mechanics (from transcript analysis)
  • action selection — Each location offers an original action or a more powerful 'piracy' action (limited use).
  • Engine Building — Players build up their capabilities through worker placement and assistant powers.
  • solo mode — Introduces a new worker placement system using dice.
  • Variable player powers — Assistants have built-in powers that players choose to use instead of their standard vote modification.
  • Worker Placement — Players use workers to activate locations on five different worlds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is getting a new lick of paint, a new coat of paint, new art, you know, redesigned from the ground up, and two new expansion modules that turn what was already a fantastic, one of the all-time great engine building conveyor belt games.
  • Probably the greatest combination of engine building and conveyor belt gameplay the industry has ever seen.
  • Barcelona is already an absolutely phenomenal worker placement game.
  • This is probably Danny's second or his third best game to date.
  • This is a worker placement game where our worker placement board is constantly dynamically changing because it is comprised of three different conveyor belts where the worker placement options are changing throughout the game.
  • It is full of agonizing tough decisions.
  • The turns in this game are comboastic.
  • It does not fall into that trap.
  • Every time you play with the adventure book, you pick one of six different adventures and you come up with completely new objective-based gameplay that radically alters the game.
  • This has brought Meadow into my top 100 games of all time.
  • Wondrous Creatures is already my highest ranked um worker placement game in history. It is the greatest worker placement game of all time.
  • The board starts different every single time you play because you get new types of worker placement spots that never existed before.
  • It makes everything about the game better in ways that I didn't even know I wanted.
  • You will feel better. You will have made a positive change in the world through the power of board games.
References (from this video)
No references stored for this video.
Video NpX3KUfR4Xg Top List at 15:00 sentiment: positive
video_pk 69611 · mention_pk 166228
Federation video thumbnail
Click to watch at 15:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting and unique worker placement
  • Changes typical worker placement thought process
  • Doesn't get talked about enough
Cons
  • Host does not own a copy
  • Lack of a solo mode (host speculates it would be difficult to implement)
Thematic elements
  • Space, different planets
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Majority in rows of the spaceship board grants victory points. Majority voting on spaceship sides influences planet scoring.
  • Track Advancement — Placing workers helps advance tracks on different planets for end-game scoring.
  • Worker Placement — Players place double-sided worker chips onto a spaceship board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • currently right now because I will say that these will probably and most definitely will change for sure
  • This is my first time doing this and I will say right now I am enjoying it very very much
  • I really do want to play this one again cuz I absolutely love it
  • Remember you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video _fgnVr_BC6I Top List at 0:00 sentiment: negative
video_pk 67781 · mention_pk 164042
Federation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting theme and setting
  • Appealing concept
  • Wagering adds a nice twist
  • Good tempo and game arc
Cons
  • Gameplay was a little bit flat
  • Gameplay was a little bit repetitive
  • Mechanisms were a little bit bland
  • Slightly too long
  • Rather play other games that build poker hands
Thematic elements
  • Axis trying to determine safe landing locations in Europe and Allies trying to prevent them from obtaining that information.
  • World War II
Comparison games
  • the gang
  • several other cut games like shedding games
Mechanics (from transcript analysis)
  • Card play with special abilities — Cards have special abilities that allow players to manipulate their hand or game state.
  • Deduction — Players deduce information about landing locations and wager on hand strength.
  • Poker Hands — Players build poker hands using cards to determine outcomes.
  • Token Collection — Players collect tokens based on successful hand plays and wagers.
  • Wagering — Players wager on who they believe will have the strongest poker hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I can't really recommend it for that reason. That is operation Barkley at number
References (from this video)
No references stored for this video.
Video VyHsrEBBSLI Analysis at 4:27 sentiment: mixed
video_pk 67707 · mention_pk 163895
Federation video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Genuinely freaked the host out when young, adding a unique tension.
  • The buzz is intimidating and adds stress.
  • Teaches anxiety before entering the medical field.
  • Good game, fun game.
  • Teaches a little bit of hand-eye coordination.
  • Unique and well-executed dexterity game.
Cons
  • The buzz is intimidating and adds stress.
  • Host was never good enough at it to become a doctor.
Thematic elements
  • Performing surgery
  • Medical/surgical
Comparison games
  • Monopoly
  • Connect 4
  • Life
  • Risk
  • Oll
  • Sorry
  • Ticket to Ride
  • Katon
  • Azul
  • Domino's
  • Clue
Mechanics (from transcript analysis)
  • dexterity — Requires steady hands to remove 'ailments' without touching the sides.
  • Tension/Stress — The buzzing sound and potential failure add stress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do I say the words Kingdom Death Monster?
  • Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
  • It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
  • Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
  • I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
  • Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
  • Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
No references stored for this video.
Video bBIp80fTSXA Rules Teach at 0:02 sentiment: positive
video_pk 67141 · mention_pk 163120
Federation video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability due to event cards.
  • Clever and unique scoring system representing elevation.
  • Engaging solo mode that acts as a puzzle.
  • Smart and clever game design.
  • Offers a lot of variety beyond typical trick-taking games.
Cons
  • Can be mentally taxing and make players feel 'stupid' if they struggle with the strategy (host's personal experience).
  • Reliance on memory (though mitigated by rulebook stating it's not a memory game for scoring).
Thematic elements
  • Ascending mountain ranges via trick-taking
  • Mountain ranges (Himalayas, Andes, Alps, Rockies)
Comparison games
  • Movie Tricks
  • The Crew
Mechanics (from transcript analysis)
  • Hand Management — Players must manage their hands of cards, deciding which to play, keep, or potentially give away (in multiplayer), to optimize scoring.
  • Press Your Luck — Players must decide whether to try and win a trick to gain an advantage or risk losing it to strategically discard cards or set up future plays.
  • Set Collection — Players aim to collect cards within suits to achieve specific scoring conditions based on the range of cards collected.
  • Solo Play — The game features a dedicated solo mode with automated players that present a puzzle-like challenge.
  • Trick-Taking — The core mechanic where players play cards and the highest card (or trump) wins the trick, with specific rules for following suit and playing trumps.
  • Variable player powers — The 'Approach' cards introduce unique rules and objectives for each day of the game, drastically altering player strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The design of this game is smart. It is sharp. It is clever.
  • I have a hard time, you know, forcing myself to want to lose for strategic reasons. It's one of the reasons I'm terrible at trick- taking games.
  • The concept of elevation that it was, you know, you know, and this kind of represents climbing a mountain. Oh, I climbed all the way from the two to the 12 and that was my score, 10.
References (from this video)
No references stored for this video.
Video M15sx1NrkHM Review at 0:12 sentiment: positive
video_pk 67139 · mention_pk 163118
Federation video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique new twist to trick-taking
  • Adds interesting twists to the genre
  • Approach cards for replayability
Cons
none
Thematic elements
Comparison games
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • Hand refilling — Unlike traditional trick-taking games, players refill their hands from the deck until it's empty.
  • Trick-Taking — The fundamental mechanic where players play hands/tricks, must follow suit if possible, and the highest card of the led suit wins the trick.
  • Unique scoring — Scoring is based on the point difference of the highest and lowest cards within a suit at the end of a round.
  • Variable round rules — Approach cards change the rules for each round, influencing how tricks are won or how hands are drafted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are a lot of trick-taking card games out there, but people keep finding new and cool things to do in the genre.
  • Elevation is a new trick-taking game that I'm loving.
  • It's like Hearts or Spades.
  • Elevation adds some new interesting twists to the genre.
  • The winner of the trick can choose to add one of the face-up cards to their hand, or they can draw from the deck, and everyone else just draws from the deck.
  • There are also these approach cards that change the rules for every round of the game.
  • There are a ton of these cards for replayability.
  • I love the unique new twist to trick-taking in Elevation, and it just launched on Kickstarter today.
References (from this video)
No references stored for this video.
Video rpAsTOG8Njw Top List at 0:02 sentiment: positive
video_pk 67123 · mention_pk 163096
Federation video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun twists on the genre that I haven't seen before
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Elevation is a trick-taking card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are my top five board games of February.
  • Elevation is a trick-taking card game that has some fun twists on the genre that I haven't seen before.
  • Glimmer Deep is a really thinky engine-building game. You'll be getting resources and using those resources to buy cards, but you then you're going to use those cards to convert other resources to both more resources and other points. By the end of the game you're like, "Ooh, I got to do this and this and this and this and this and I'm about to score so many points and it's really satisfying."
  • Hummingbirds is a 10-minute game that tests your internal clock.
  • Honeypot is a really social card game. You'll be building a dossier of cards and then giving it to your opponents. Your opponent can check the cards two at a time and either decide to keep them or burn them to look at other cards. You are trying to stick them with bad cards, so it's all about the mind games of how you stack things.
  • Bull's Eye is a party game that's both clever and funny. You want one player to guess a secret word and you're giving them a clue one letter at a time, but you're not just writing out the letters. You're also passing your clue boards. So, I have to think about what clue I'm giving, but also what clue are you trying to give?
References (from this video)
No references stored for this video.
Video uShERB2JRbc Tantrum House Playthrough at 1:46 sentiment: positive
video_pk 39608 · mention_pk 119641
Tantrum House - Federation video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh twist on trick-taking with mountain-elevation scoring
  • High replayability via numerous approach cards and deck variety
  • Prototype artwork updates discussed and noted as improved for production
  • Clear, approachable explanation during the playthrough for new players
  • Flexible player count (up to six) supports social play
Cons
  • Rule nuances and occasional ambiguities (e.g., drawing after tricks, reveal timing) can confuse new players
  • Multiple interacting mechanics increase the learning curve
  • Prototype art/text may lead to early confusion before final production
Thematic elements
  • Climbing elevation and terrain awareness via card play
  • Mountains and mountain ranges (Alps, Andes, Rockies, Himalayas) explored through a trick-taking framework
  • Procedural, banter-rich live play with geographic thematics
Comparison games
none
Mechanics (from transcript analysis)
  • Avalanche cards — Special cards that win a trick and can be played off-suit; they do not count toward scoring themselves.
  • card passing — After each hand, players pass two cards to the left (and later to the right, in the new phase).
  • End-of-round acclimation — Certain rounds require removing the highest card in each range before scoring.
  • Equipment swap — When an avalanche is played, resolve the trick and swap hands with the player on the left.
  • Face-up/face-down reveal — Only certain cards are revealed; others are kept face-down to introduce uncertainty.
  • Range suits — Cards are divided into four mountain-range suits (Alps, Andes, Rockies, Himalayas) that drive scoring opportunities.
  • Scoring by high/low per range — Points are earned from the difference between the highest and lowest values collected within each mountain-range suit.
  • Simultaneous Reveal — Only certain cards are revealed; others are kept face-down to introduce uncertainty.
  • Trick-Taking — Players play one card per trick; followed by suit rules unless an avalanche card is played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Elevation on Kickstarter.
  • Elevation from Exploded Games.
  • Elevation is a trick taking game where we are climbing different mountain ranges.
  • the cards you draw after each trick do go into your hand.
  • I think we've tapped out the Alps.
References (from this video)
No references stored for this video.
Video SMb40H-Nhis The Board Game Garden Discussion at 34:25 sentiment: positive
video_pk 38972 · mention_pk 117509
The Board Game Garden - Federation video thumbnail
Click to watch at 34:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep worker placement with rich decision space
  • Expansive mechanics closely integrated with theme
Cons
  • Complex to teach and learn
Thematic elements
  • Worker placement with political adjudication
  • Economic/political competition in a federation
  • Strategic, highly interactive
Comparison games
  • Terraforming Mars
  • Ankh: Gods of Egypt
Mechanics (from transcript analysis)
  • Voting — Strategic placement to influence columns and outcomes.
  • Voting/board positioning — Strategic placement to influence columns and outcomes.
  • Worker Placement — Multiple routes to progress board tracks and majority control.
  • Worker placement with many options — Multiple routes to progress board tracks and majority control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness, this game. I need to get my hands on a copy of this one because I really enjoy it.
  • I love this part of the game. My only thing is I feel like there's this specific thing with whatever tea you have in your teap that is going to be used for all of your witches.
  • Shallow Sea... definitely get your hands on a copy of Shallow Sea because it is so good.
  • Federation needs more love. This game is so fantastic.
  • Endeavor Deep Sea is my number one for September.
References (from this video)
No references stored for this video.
Video 2pb1LaYBufM Board Gaming Ramblings Discussion at 21:51 sentiment: positive
video_pk 37153 · mention_pk 111556
Board Gaming Ramblings - Federation video thumbnail
Click to watch at 21:51 · YouTube ↗
Overall sentiment (raw)
extremely positive
Pros
  • top-tier heavy game with deep decision making
  • strong worker placement system with meaningful choices
Cons
  • very heavy; not a casual entry point
Thematic elements
  • industrial growth and factional competition
  • heavy euro with space for worker placement and twists
  • competitive, strategic
Comparison games
  • War of the Ring
  • World of the Ring
Mechanics (from transcript analysis)
  • multi-layered actions / engine-building — a suite of actions with multiple mini-games around the core action
  • Worker Placement — place workers to trigger actions, gain bonuses, and pursue objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we want to look back we want to see like which of the games we brought back home are still in the collection
  • Caldera Park is better I think that Savannah Park
  • Federation is one of the best games I've ever played
  • this is one of the highlights from 2022 from me
  • Federation is the one I recommend if you want a heavy game
References (from this video)
No references stored for this video.
Video HT8cncAJJ6w The Board Game Garden Top List at 25:28 sentiment: positive
video_pk 36721 · mention_pk 110251
The Board Game Garden - Federation video thumbnail
Click to watch at 25:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, unique interpretation of worker placement tied to voting and planetary scoring
Cons
  • Sci-fi theme is not the favorite of the speaker, but gameplay shines anyway
Thematic elements
  • Interstellar politics and resource management
  • Sci-fi space exploration and governance
  • Dense, strategic with voting and planetary scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Mini-Games — Each planet provides a mini-game-like interaction with its own scoring rules.
  • mini-games and planet-specific actions — Each planet provides a mini-game-like interaction with its own scoring rules.
  • space-ship voting and planetary scoring — Place workers to influence voting outcomes and score planets based on power on planets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the worker placement in Nova Roma is so cool.
  • Federation... it is such a fantastic game.
  • Darwin's Journey is absolutely fantastic.
  • Barcelona is my favorite currently from Danny Garcia.
References (from this video)
No references stored for this video.
Video THedtnuYbpw The Board Gaming Doctor Review at 0:00 sentiment: mixed
video_pk 32339 · mention_pk 95642
The Board Gaming Doctor - Federation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, complex decisions across multi-round play
  • Strong interconnectivity between planet tracks
  • High tabletop interaction and negotiation potential
  • Attractive table presence and overall look
  • Multiple viable victory routes and strategic diversity
Cons
  • Steep learning curve and difficult to teach, especially online
  • Fiddly components and numerous pieces
  • Possible limited replayability after many plays
  • Online play can hamper negotiation pace and clarity
Thematic elements
  • area majority, political negotiation, and resource management across a galactic federation
  • Five planets competing to join a Galactic Federation in a science fiction setting
  • strategic, asymmetric, multi-track progression with negotiations and evolving laws
Comparison games
  • Barrage
  • Tapestry
  • Holler Toown
Mechanics (from transcript analysis)
  • Area Majority — Rows and columns on Senate board yield points based on majority, with left/right side bonuses per round.
  • Area majority scoring — Rows and columns on Senate board yield points based on majority, with left/right side bonuses per round.
  • Asymmetric Player Powers — Each planet provides unique abilities or benefits affecting strategy.
  • Double-sided worker placement — Choose sides for workers on Senate board (influence vs funding) and place to trigger actions.
  • Funding and project development — Funding actions improve projects in a column for later points.
  • Negotiation — Player negotiation and alliances influence action selection.
  • Negotiation and table talk — Player negotiation and alliances influence action selection.
  • Planet track advancement — Advancement on planet tracks grants points and interaction with other tracks.
  • Resource Management — Managing resources across planets with potential conversions and powers.
  • resource management and conversion — Managing resources across planets with potential conversions and powers.
  • Track Advancement — Advancement on planet tracks grants points and interaction with other tracks.
  • Worker Placement — Choose sides for workers on Senate board (influence vs funding) and place to trigger actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that this game is meticulously designed and I really enjoy the interactiveness of each part of the game.
  • The interconnectivity of the different planet tracks is intriguing to a lot of people.
  • I like how each 'miname' felt they didn't feel isolated; they felt really connected to each other.
  • This game has legs for the future.
References (from this video)
No references stored for this video.
Video HvFdRpzfo-Q The Board Game Garden Discussion at 22:20 sentiment: neutral
video_pk 28287 · mention_pk 82981
The Board Game Garden - Federation video thumbnail
Click to watch at 22:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a convention that is solely based on gaming
  • level up gaming retreat ends up being just a little bit more of a relaxing convention
  • you are somebody's reason to smile
  • play games for three days straight it is amazing
References (from this video)
No references stored for this video.
Video xGcDYlsbxvM The Dice Tower Discussion at 14:47 sentiment: positive
video_pk 12689 · mention_pk 37037
The Dice Tower - Federation video thumbnail
Click to watch at 14:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the game
  • Expansion adds substantial new content
  • Complex expansion material
Cons
  • Large expansion that needs to be learned separately
Thematic elements
  • Galactic civilization building
  • Space
  • Strategic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • To me, the fun of Monopoly isn't really in playing it. Once you open a box, you lose about 90% of its value.
  • The guy has something he's passionate about.
  • That made me happy seeing that. I completely forgot about Quake till I saw this.
  • Game fountain's killing it.
  • I would play it again with this. That's one that stuck with me.
  • If I'm going to be a dinosaur and go head-to-head with other dinosaurs, I'm kind of in on that game.
  • The fact that this company can continue to thrive by producing new versions of it. Why wouldn't they?
  • I hate this one particular. I think it looks terrible. I would never want to play this game.
  • No Thanks is one of the best card games I think ever made.
  • Do you have enough Wingspan? No. No one does.
  • I love stuff like that.
  • I really do love Federation.
  • Trading card game mechanisms such as those referred to in the law are not subject to needless legal actions.
  • Eat first, die last.
  • Winners don't quit, Tom.
References (from this video)
No references stored for this video.
Video e0wpD7onXgY Board Gaming Ramblings Review at 1:50 sentiment: positive
video_pk 9050 · mention_pk 26697
Board Gaming Ramblings - Federation video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich middle game with multiple mini-games that reinforce core systems
  • Accessible base with a clear path for expansion integration
  • Solid core loop that invites repeated plays and strategic depth
Cons
  • Expansion changes are not dramatic but add depth, which may be subtle for some players
  • Balancing can depend on player count and group dynamics
Thematic elements
  • Economic resource management, worker-placement, and majority control
  • Spacefaring federation politics and economy within a shared galactic realm
  • Procedural, multi-layered with modular mini-games
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Active choice to perform a range of actions across the board, driving tempo.
  • Area majority / voting on roles — Compete for majority in different roles, influencing project funding and outcomes.
  • Project funding and progression — Funding major projects drives scoring and end-game conditions.
  • Worker Placement — Place workers on action spaces to gain resources, influence, and progress toward projects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Federation is almost a perfect game for me.
  • it's not a huge change to the game
  • I feel like this is a should get
  • Expansion adds enough things without overhauling the core experience
References (from this video)
No references stored for this video.
Video 34NJ2-rN2gc No Rolls Barred Playthrough at 0:00 sentiment: positive
video_pk 3760 · mention_pk 87648
No Rolls Barred - Federation video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Entertaining chaos and audience-friendly suspense
  • Interactive, shared laughter and thrills from near-misses
Cons
  • The shock component may be uncomfortable or unsafe for some players
  • The dexterity requirement can frustrate some participants
Thematic elements
  • Humorous medical misadventure with a high-stakes buzzer
  • A light-hearted operating room-style board game setup; body parts as removable ailments
  • playful banter with competitive tension
Comparison games
none
Mechanics (from transcript analysis)
  • buzz_feedback — A buzzing sound (and shock potential) activates if a player touches the sides.
  • dexterity — Players use tweezers to remove ailment tokens without touching the sides.
  • Flicking — Players use tweezers to remove ailment tokens without touching the sides.
  • Hand Management — Players plan which ailment to remove and track progress toward the win condition.
  • hand_management — Players plan which ailment to remove and track progress toward the win condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to play Operation
  • it's a classic right yeah I play this all the time as a kid
  • don't touch his penis
  • Terry in charge of giving us the voltage
  • this is a Cooperative game against me
  • we've done it
  • oh my God come on you gotta finish this
  • we hate to see it
  • it's been moved into such an awkward position
  • don't change the mode
  • we're going all the way
References (from this video)
No references stored for this video.
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