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Finca box art

Finca

Game ID: GID0126865
Game Info
Year
2009
Players
2-5
Age
10+
Playtime
45 min
Collection
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Description

The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents.

From the Box: Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA.
Listen to the wind, which propels your windmill! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will soon be the richest farmer on the island.

Note: The Pandasaurus Games edition from 2024 plays up to 5 players while earlier editions play up to 4.

Recommendations:

2011 Hungarian Boardgame Prize Winner
2011 Ludoteca Ideale (Italy)
Nominee "Spiel des Jahres 2009"
4th place "Deutscher Spielepreis 2009"
Nominee "Graf Ludo 2009"
Adult Game of the year 2010 (Finland)

Description

The gameboard of Finca shows the mediterranean island of Mallorca. Players try to crop and deliver the fruits of Mallorca (such as oranges, lemons, almonds, grapes etc.) by means of moving workers on a traditional windmill. Object of the game is to distribute your crop as effectively as possible in order to deliver faster than your opponents.

From the Box: Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA.
Listen to the wind, which propels your windmill! Then take in the course of the yearly harvest the sweetest and most valuable fruits from the land. Load them on your old donkey cart and travel around the island, selling them everywhere. If you manage this quickly, you will soon be the richest farmer on the island.

Note: The Pandasaurus Games edition from 2024 plays up to 5 players while earlier editions play up to 4.

Recommendations:

2011 Hungarian Boardgame Prize Winner
2011 Ludoteca Ideale (Italy)
Nominee "Spiel des Jahres 2009"
4th place "Deutscher Spielepreis 2009"
Nominee "Graf Ludo 2009"
Adult Game of the year 2010 (Finland)

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 16 · mix 0 · neu 4 · neg 2
Mentions per page
Showing 1–23 of 23
Video xyywZxGe45o Getting Games Impressions Vlog at 25:06 sentiment: positive
video_pk 91211 · mention_pk 244529
Getting Games - Finca video thumbnail
Click to watch at 25:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules are breezy with a fast teach (about 10 minutes) and a clean flow
  • Good decision points, blocking, and highs/lows
  • Accessible weight on the lighter end of euro strategy with meaningful choices
Cons
  • Not a brand-new title; may show signs of age
  • Some players may prefer heavier or deeper euro designs
Thematic elements
  • dice worker placement on a road, coins, and city-building elements
  • Vienna, depicted through a road and surrounding streets
Comparison games
  • Kingsburg
Mechanics (from transcript analysis)
  • Coin economy and points through end-of-road actions — Coins power future actions and endgame scoring; players race to reach a target score.
  • Crosses and crowns scoring and competition with neighbors — Some spots score based on crosses/crowns on cards; comparisons with neighboring players determine points.
  • Dice worker placement on a linear road — Players roll four dice and place one or two dice on locations along a road; only certain dice values are allowed on each spot.
  • Endgame race to points — The game ends when a player reaches a target score (25 points in a 5-player game); rounds continue to completion.
  • Turn order and penalties for late placement — After all dice are placed, actions are resolved in order; placing behind the farthest die incurs a coin penalty.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was immediately struck and how simple the rules were
  • this game gives you a lot of points for doing a wide variety of things and I was really impressed with it
  • I hate drafting can certainly come into play here
  • this is a really short game like surprisingly short
  • I really enjoyed the different pieces of this game but it did not seem to come together
References (from this video)
No references stored for this video.
Video fD6RoY3NOt4 Getting Games Top 11 List at 3:31 sentiment: positive
video_pk 90753 · mention_pk 242848
Getting Games - Finca video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant core idea
  • replayable due to windmill variation
  • engaging puzzle-like decisions
Cons
none
Thematic elements
  • euro-style resource management / set collection
  • windmill in the middle of the board
Comparison games
none
Mechanics (from transcript analysis)
  • landing rewards and set collection — Landing on a space yields fruit corresponding to the color of the windmill fin and the number of farmers on that landing space equals the fruit earned.
  • variable movement based on workers — Move one farmer forward; spaces moved equal to the number of farmers on the starting space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nostalgic for me the copy of can't stop that i have is one that i played as a six or seven year old
  • finca is a wonderful little euro game
  • the windmill is different every single time you play
  • it's such a cool mechanic
  • teach you call is really why this game is amazing
References (from this video)
No references stored for this video.
Video ng_gEBldjgw Getting Games Discussion at 22:24 sentiment: neutral
video_pk 89748 · mention_pk 238885
Getting Games - Finca video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I might be kind of done with it
  • the best solution for us right now is my iphone
  • we filmed two more playthroughs and those realistically should be the first ones that go public
  • I really can't wait to hear what people think
  • we're hoping to put out the gallerist later this month
References (from this video)
No references stored for this video.
Video bNT4pKZdXOE Getting Games Discussion at 21:12
video_pk 89691 · mention_pk 238622
Getting Games - Finca video thumbnail
Click to watch at 21:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
  • it's an incredible number i was shocked to see that
  • it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
  • these are essentially passion projects that i'm working in amongst the paying work that I do
  • this is essentially a 1.0 version of the junkets games database
  • it's possible at some point i will upgrade this into an actual website
References (from this video)
No references stored for this video.
Video xlE9KlWMCKI Watch It Played News at 2:18 sentiment: positive
video_pk 89422 · mention_pk 237404
Watch It Played - Finca video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reimagining of the classic 2014 title Isla.
  • Players will search and discover spies hidden around the city.
Cons
none
Thematic elements
  • Spy hunting
  • City
Comparison games
  • Isla
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arknova is getting an expansion named Aquarius which is adding in a bunch of new elements to the game but focuses on sea animals that each have to be played in new special enclosures that must be built adjacent to water.
  • My money would be on this not being the last expansion for Arknova a game that has been so very hot for so very long.
  • The next two games in Stefan Feld's and Queen Games' Cities Collection were announced with Vienna being the reimagining of the classic 2014 title Isla.
  • Super Meatball only a couple years ago reprinted a classic game Java by prolific designers and change the name to Cusco.
  • Trick or Treat Studios... have been busy firstly with a semi-cooperative two to four player game The Texas Chainsaw Massacre based on the 1974 movie where we are told to find gas and van keys before Leatherface takes you to the killing room.
  • The latest offering from Eagle Griffin Games designer Petar Asunder and artist Ian O'Toole has been announced coming after games like Lisboa and On Mars is Inventions: Evolution of Ideas releasing sometime next year.
  • Flat Out Games have announced the one to six player puzzly tile placement game Fit to Print by Tiny Towns designer Peter McPherson where you play as editors of local newspapers in Thistleville.
  • 2F Spiel have announced F F T for one to five players from Power Grid designer Friedemann Friese.
  • Did anyone else see the best board game cover of all time? Because I sure did and it's Frieza's other 2022 release Fancy Feathers.
  • eBay acquired TCG Player for $295 million.
  • This speaks to the strength and growth of the hobby and honestly things like this make me very hopeful.
  • eBay for one certainly seem to believe to the tune of almost a third of a billion dollars then the bubble has some room to grow.
References (from this video)
No references stored for this video.
Video 2iYAkcWK-zI Getting Games Discussion at 51:03 sentiment: positive
video_pk 89344 · mention_pk 237098
Getting Games - Finca video thumbnail
Click to watch at 51:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video d9e2buy6SB4 Watch It Played Game News And Announcements at 9:27 sentiment: positive
video_pk 88233 · mention_pk 232182
Watch It Played - Finca video thumbnail
Click to watch at 9:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever theme blending with placement mechanics
Cons
none
Thematic elements
  • economic competition via placement and manipulation
  • street cafes and competitive business
  • economic game design with competitive tension
Comparison games
none
Mechanics (from transcript analysis)
  • placement_manipulation — players place components to out-earn competitors
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tiny Epic Thulu is a one to4 player Cooperative game that aims to immerse players in the world of spinning Madness
  • Diablo the board game is coming from glass Canon and plug the company behind the digital cardboard crossovers such as Frost Punk Dying Light and Apex Legends
  • Terraria the board game coming from paper for games who recently gave us cosm octopus
  • this is the updated and streamlined successor to dual of Ages which has won 29 game awards
  • God of War the board game coming from seon
  • two-player operation Barkley coming from Salt and Pepper games
References (from this video)
No references stored for this video.
Video oczpRB1A_f8 Chairman of the Board Discussion at 5:48 sentiment: neutral
video_pk 85529 · mention_pk 219376
Chairman of the Board - Finca video thumbnail
Click to watch at 5:48 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • The game was rushed due to a bust round.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Implied by the mention of a round being a 'bust'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • RA, uh, 33 minutes and 28 seconds, and this was one of the biggest car crash games of RA that I've played.
  • I have to admit, I did bounce off this one quite hard. I wasn't really a fan of it.
  • And this one, I really like the gameplay, but it is too long.
  • I think for an introductory Euro style game, this game does such a fantastic job of giving you the giving you the seven wonders experience in the most streamlined way possible.
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 7:25 sentiment: positive
video_pk 85149 · mention_pk 217630
Sir Thecos - Finca video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really liked it
  • Very nice game
Cons
  • Box is quite large, might sell copy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video VbA_zzlaLAQ Board Gaymes James Discussion at 4:05 sentiment: negative
video_pk 84492 · mention_pk 214718
Board Gaymes James - Finca video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tureaki was awesome.
  • I love Aleif. He's like my favorite Euro designer.
  • Darwin's Journey. I actually love this game.
  • It's definitely the best pandemic ever, and it is definitely extremely thematic.
  • I hardly ever play old games.
  • Boop, love it.
  • it's not going to hit the table anymore.
References (from this video)
No references stored for this video.
Video wsEozm3nLxg The Dice Tower Discussion at 45:20 sentiment: neutral
video_pk 82102 · mention_pk 206101
The Dice Tower - Finca video thumbnail
Click to watch at 45:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They ended really strong in book three. It was a good ending of sorts and I really liked it.
  • I don't care about it.
  • They have multiple multiple uh points of view which I was fine following the one person.
  • I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
  • Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
  • The mobs are out there and the mobs are going to hunt you down and no matter what you say.
  • It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
  • I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
  • That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
  • I'm kind of mind-boggled with how much people complain about prices of games.
  • Yes, games are expensive. They're really expensive to make.
  • You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
  • It should be a friendly place to go to.
  • I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
  • I dislike the cat character a lot and I found it to be okay.
  • But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
  • Wash it in the shower?
  • If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
  • I think are you kidding me? This is so nonsensical.
  • I love going to bookstores.
  • Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
References (from this video)
No references stored for this video.
Video 93hSQ7Royg0 Our Family Plays Games Interview at 1:00:45 sentiment: positive
video_pk 80256 · mention_pk 195011
Our Family Plays Games - Finca video thumbnail
Click to watch at 1:00:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for people who dislike traditional trading games.
  • Has a unique mechanism.
Cons
none
Thematic elements
  • Resource collection and contract fulfillment.
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment — Players fulfill contracts.
  • resource collection — A core aspect of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That game is funny as heck.
  • You will know who your friends are.
  • Spirit Island is searching for a new publisher.
  • Cascadia is a classic. It's going to be there forever.
  • It's a game of chaos that some people can't stand.
  • PAX Unplugged is easily my favorite.
  • There was a hunger for a certain kind of game that wasn't about, you know, the the trading in the Mediterranean happens to be my...
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 50:24 sentiment: positive
video_pk 66413 · mention_pk 161715
john gets games - Finca video thumbnail
Click to watch at 50:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep clustering mechanic with modular windmill layout
  • scaling resource rewards based on participation
Cons
  • rule variations between player counts can affect experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Clustering mechanic with windmill layout — Movement around a windmill-based rondelle; the number of spaces moved equals the number of farmers on the target space.
  • Limited market for resources (two-player variant noted) — Resource supply constraints influence hoarding and end-game pacing.
  • Resource accrual via clustering — Moving farmers to space clusters yields resources proportional to farmers on the target space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video OtFgfgzz6Ds Getting Games Discussion at 32:36 sentiment: neutral
video_pk 63356 · mention_pk 156721
Getting Games - Finca video thumbnail
Click to watch at 32:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's been a few months since we played it and i still love that game it is so good
  • arc nova is a game that i really like it's it's honestly one of the best games to come out last year
  • spoiler alert i loved space station phoenix i can't wait to play that game more
  • i was pretty frustrated playing unfathomable
References (from this video)
No references stored for this video.
Video TE1WgavpOiE Ryan and Bethany Board Game Reviews Review at 1:01 sentiment: positive
video_pk 62297 · mention_pk 154803
Ryan and Bethany Board Game Reviews - Finca video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and simple to learn
  • compact play space requiring only a small table area
  • good for family gatherings and casual players
  • replayable with variations (classic and fast versions)
Cons
  • packaging design is awkward and difficult to stack or store
  • if you already own a deck of cards, you effectively own a similar experience
  • budget decision may be questionable if you already have inexpensive card games
Thematic elements
  • color-coded numeric shedding with emphasis on speed and efficiency
  • Family game night; casual living room setting with quick, bright color visuals
  • informal demonstration-style explanation with on-camera play
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — Players discard cards in ascending order to empty their deck, using piles and reserves.
  • end-of-turn discards — Each turn ends with a discard to reserve, possibly stacking reserves, and then replenishing the hand.
  • Hand Management — Players maintain a five-card hand, drawing to replenish after discarding.
  • reserve piles — Discarded cards can be placed into reserve piles and later drawn from to play or complete runs.
  • Wild cards — Wilds can assume any value, providing flexibility to complete sequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a classic this is a it's a fun game
  • I enjoyed the fast rules that they came up with
  • this is a packaging nightmare
  • you can definitely do that if you wanted to
  • it's fast and it's simple and it works
  • not worth spending money on it
References (from this video)
No references stored for this video.
Video Nj63vihuR-4 Let's Table It Top List at 10:31 sentiment: positive
video_pk 61806 · mention_pk 154462
Let's Table It - Finca video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Colorful components
  • Quick, accessible depth
  • Good fit for five players
Cons
  • Rondell may be unfamiliar to some players; pacing could feel abrupt
Thematic elements
  • market optimization and timing
  • Island market with produce and contracts
  • Array
  • fast-paced, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • contract fulfillment / market timing — Sell produce at optimal times to maximize points.
  • Rondel — Rotate to select actions across the market island.
  • Rondell action selection — Rotate to select actions across the market island.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's such a relaxing, cute, charming game for me.
  • It's shorter than I expected when we first played it.
  • Comboastic for sure.
  • It's not super heavy. It would be great for weekday game night.
References (from this video)
No references stored for this video.
Video itWi8txLkyo Jamie, Tabletoptiktok Review at 0:12 sentiment: positive
video_pk 61491 · mention_pk 154148
Jamie, Tabletoptiktok - Finca video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful and high-quality components that reinforce the theme
  • Charming Italian countryside setting paired with satisfying mechanics
  • Engaging puzzle-like planning that rewards careful sequencing and movement
  • Good scalability across 2-5 players with dynamic resource counts and finishing conditions
  • Strong replayability due to variability in wheel setup and town tokens
  • Accessible to new players while offering depth for seasoned gamers
Cons
  • Resource scarcity can feel punishing if a player hoards and resources dry up for others
  • End-game length and pacing can vary with player count, potentially slowing down at higher player counts
  • Some players may experience a learning curve to optimize movement and delivery timing
Thematic elements
  • resource collection and delivery, optimized routing with donkeys, regional competition for points
  • Italian countryside with a network of towns for deliveries and a central wheel of resources
  • enthusiastic, instructional overview with emphasis on component quality and gameplay flow
Comparison games
none
Mechanics (from transcript analysis)
  • Delivery tokens and town scoring — Cities/towns have delivery tokens specifying required goods; delivering the most of a type during a round can grant advantageous tokens or points.
  • Donkey delivery and cargo management — Donkeys carry up to six goods and are used to deliver resources to towns for points; each delivery costs a turn and must be planned for efficiency.
  • End Game Bonuses — The end condition is driven by the number of finaas (region objectives) in play, which scales with player count; when enough finaas are completed, the game ends after the current round.
  • End-game trigger via finaas — The end condition is driven by the number of finaas (region objectives) in play, which scales with player count; when enough finaas are completed, the game ends after the current round.
  • Movement determined by pawns on spaces — A player's movement distance each turn is governed by the number of pawns currently on their chosen space, allowing strategic movement and potential chaining of actions.
  • Pattern Movement — A player's movement distance each turn is governed by the number of pawns currently on their chosen space, allowing strategic movement and potential chaining of actions.
  • Pick-Up and Deliver — Donkeys carry up to six goods and are used to deliver resources to towns for points; each delivery costs a turn and must be planned for efficiency.
  • Region-based scoring and tile completion — Regions have tiles that become completed when delivery conditions are met; the tile is worth points and ends up influencing final scoring as players compare deliveries.
  • resource collection — Players collect six types of resources from a central wheel and their own deliveries; resources are limited and can be lost if the supply runs out while someone else needs it.
  • Scarcity and resource exhaustion — Resources that are needed but unavailable cause players to lose resources they hold, discouraging hoarding and creating tense timing decisions.
  • Worker Placement — Players place farmers on tiles to immediately gain the resources on that tile; multiple workers can occupy the same tile, increasing throughput.
  • Worker placement on tiles — Players place farmers on tiles to immediately gain the resources on that tile; multiple workers can occupy the same tile, increasing throughput.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is lovely.
  • The components are amazing.
  • The look is beautiful.
  • It is a lot of fun to play.
  • There is a little bit of take that, but that's not the core of the game.
  • More players, more finaas.
References (from this video)
No references stored for this video.
Video 6zxNR3kKcKk Good Time Society Discussion at 26:55 sentiment: positive
video_pk 40203 · mention_pk 209623
Good Time Society - Finca video thumbnail
Click to watch at 26:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like a classic Euro with a fresh delivery twist
  • Tight resource management and meaningful choices
  • Engaging theme around farming on an island
Cons
  • Rule clarity and edge-case scoring may require careful reading
Thematic elements
  • Farming and delivery logistics
  • Mayora island farming community
  • Classic Euro with resource tension
Comparison games
  • El Grande
  • For Sale
Mechanics (from transcript analysis)
  • delivery/trade — Deliver goods to island regions via donkey carts with limits
  • Resource Management — Limited resources demand careful planning and timing
  • round-based rondelle/board interaction — Core board layout and movement decisions affect supply/demand
  • Worker Placement — Assign farmers to spots to gain resources or deliver goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is your weekly dose of board games, beverages, and shenanigans.
  • IRL Bailey.
  • I'm buying it now.
  • Donkey lines. Cross the donkey line.
  • The central rondelle, wow, that's next level.
  • We are farmers and we are going to be on the island here.
  • Delivery time. Up to six.
  • It's a 20-minute game. It's probably one of my all-time filler games ever released.
References (from this video)
No references stored for this video.
Video sHCMCUNNNdI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 10 List at 5:44 sentiment: positive
video_pk 37802 · mention_pk 113592
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Finca video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, puzzle-y feel with clear decisions
  • two-player dynamics are surprisingly strong
Cons
  • availability and print status can be spotty
  • some players perceive it as lighter euro depending on group
Thematic elements
  • resource management with rondelle-driven actions
  • rural farm/treasure-hunting in a sunny countryside
  • puzzle-like euro with deterministic planning
Comparison games
  • Pictures
  • Macro Macro
Mechanics (from transcript analysis)
  • Resource Management — players collect and spend resources to advance on goals
  • Rondel — players select actions by rotating a central wheel that contains multiple tiles
  • rondelle (wheel) mechanic — players select actions by rotating a central wheel that contains multiple tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This started a whole new genre of games.
  • Finca is underrated.
  • Camel Up revitalized and broadened the appeal of betting-themed games.
  • Splendor is a top 100 game.
  • The second edition fixes a major problem that many people had with the first edition.
  • Arboretum is two-player only and still shines with the right group.
References (from this video)
No references stored for this video.
Video WK8w7QWI_j8 The Board Game Garden Discussion at 30:32 sentiment: positive
video_pk 34659 · mention_pk 103282
The Board Game Garden - Finca video thumbnail
Click to watch at 30:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging decisions
  • varied strategies
  • thematic flavor from Feld lineup
Cons
  • steep learning curve for newcomers
  • longer play time
Thematic elements
  • urban development and strategic positioning
  • historical Vienna, city-life and governance
Comparison games
  • Gallerist
  • House of Foto
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for actions/resources each round.
  • Worker Placement — Allocate limited workers to gain effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this trip was the best board game related trip that I've been on thus far
  • I'm officially a Adam alumni now
  • Vienna was probably my favorite game of the weekend
  • remember you were somebody's reason to smile
  • it's so nice here, silent and peaceful
References (from this video)
No references stored for this video.
Video 2GecVh3RiYE The Board Game Garden Top 10 List at 29:12 sentiment: positive
video_pk 28061 · mention_pk 82091
The Board Game Garden - Finca video thumbnail
Click to watch at 29:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong surprise from Feld City collection
  • cohesive multi-use card design
Cons
none
Thematic elements
  • multi-use cards, tracks, and resource connections
  • City collection-style Euro
  • interconnected systems with spatial placement
Comparison games
  • Castle of Burgundy
Mechanics (from transcript analysis)
  • Area Control — place workers to gain resources and build connections
  • area control/placement — place workers to gain resources and build connections
  • Multi-Use Cards — cards provide ongoing abilities, resources, and track advancement
  • track scoring — goods tracks determine VP from collected goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very cute Resource Management Town Builder game
  • the interesting thing about this trick-taking game is that you are combining both trick taking with cards as well as trick-taking with dice
  • the amount of chaining in this game is really really good
  • it's a wonderful flip town game
  • Vienna is fantastic and I want to try more of the Stephen Feld City collection
  • this game is addicting
  • I am addicted
References (from this video)
No references stored for this video.
Video SKygDJRRs2c Our Family Plays Games Discussion at 39:42 sentiment: positive
video_pk 27981 · mention_pk 81696
Our Family Plays Games - Finca video thumbnail
Click to watch at 39:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright art and approachable gameplay
  • Updated 5-player compatibility and accessible replayability
Cons
  • Can be eclipsed by newer titles
Thematic elements
  • crop trading and delivery with colorful components
  • Mediterranean island trading hub
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — Gather and deliver various crops using worker-driven actions.
  • Worker/resource placement — Gather and deliver various crops using worker-driven actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorites. We love this game.
  • Great game. Love Five Tribes.
  • Patchwork is a great runale game. It never occurred to me, but that's what it is.
  • Patchwork is a great dating game.
  • Five Tribes is a great game.
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 19:18 sentiment: negative
video_pk 8303 · mention_pk 24403
Foster the Meeple - Finca video thumbnail
Click to watch at 19:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • It's just a job
  • Someone does this for a living
Thematic elements
  • Economic management
  • Farm
Comparison games
none
Mechanics (from transcript analysis)
  • Resource delivery — Use your farmers to require produce then deliver it to where those goods are needed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
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