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Fire in the Lake box art

Fire in the Lake

Game ID: GID0127379
Game Info
Year
2014
Players
1
Playtime
180 min
Collection
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Description

Volume IV in the Series: COIN (GMT) dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.

Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with twists that take the Series to another level, including:

Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases
Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options

-- description from publisher

Description

Volume IV in the Series: COIN (GMT) dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, Fire in the Lake will take players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.

Fire in the Lake features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with twists that take the Series to another level, including:

Pivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)
Inter-coup campaign effects that vary by RVN leader
Counterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)
Insurgent troops (NVA) for direct force-on-force engagements
Tunneled VC and NVA bases
Trail construction and degradation
A larger-than-ever event deck for even greater play variety
Short and medium-length scenarios with either random or period-event options

-- description from publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–12 of 12
Video Olu7G3tfu7g Rolling Dice & Taking Names Analysis at 41:04 sentiment: other
video_pk 94663 · mention_pk 258640
Rolling Dice & Taking Names - Fire in the Lake video thumbnail
Click to watch at 41:04 · YouTube ↗
Overall sentiment (raw)
Excited
Pros
  • Educational about Vietnam War history
  • Exciting to learn while playing
Cons
none
Thematic elements
  • Historical conflict simulation
  • Vietnam War
Comparison games
none
Mechanics (from transcript analysis)
  • COIN (COunter-INSurgency) series — Mentioned as a type of game that involves learning about historical conflicts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • to me that was a very simple game easy to learn but kind of recreated what really happened during that time
  • if y'all ever seen a GMT rule book They're they're not pretty books with glossy pages and big images and very few words per page they're double column they're they're numbered almost like a contract a legal document that's just how they're formatted
  • it's basically the conflict between uh uh basically the US and and that region of the world between China and us trying to influence and control that area
  • this is coming from somebody who complained I did a 45 minute history lesson on Cuba Libra when I taught it to you
  • I knew nothing about how Castro took over CU I I knew he did it how he did it and why I don't know but playing that game three or four times now I have a I'm not a master by any means but I have a much better understanding of what really happened during that time
  • I am learning about stuff that happened during the Vietnam war knew nothing about super excited as I play through this game learning about that
  • you do learn as you're playing the game how the forces had to build towards that final battle of waterl you learn the players that took place
  • yes I have that one I've never play amazing historical game from Marton Wallace yes I had some Muro stuff in it but I actually learned a lot about that from Lincoln
  • we got access and allies coming up talking about jumping to the deep end we'll jump straight into that
References (from this video)
No references stored for this video.
Video IUJe0unG4Vg Watch It Played Discussion at 10:27 sentiment: positive
video_pk 90103 · mention_pk 240289
Watch It Played - Fire in the Lake video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy
  • dramatic twists
  • soloable option mentioned
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric strategy — different attack/defense modes.
  • Asymmetric Teams — different attack/defense modes.
  • card-driven — cards drive luck and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew will be a fantastic game because you play off each other
  • it's a trick-taking game that's infinitely variable in even in very small ways
  • I had a really good time doing that
  • you can always be absolutely annihilated by your opponent
  • yes because it's tigris and euphrates
  • a big game like that with dramatic twists and turns luck again with what cards come out when but deep strategy that can change over and over
  • it's soloable
References (from this video)
No references stored for this video.
Video j5eVctKyIyo Watch It Played Top 10 List at 5:43 sentiment: positive
video_pk 88863 · mention_pk 235115
Watch It Played - Fire in the Lake video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Volume 4 in GMT's COIN series
  • Dives headlong into the momentous and complex battle for South Vietnam
  • Engaging solo play
  • Can't get enough of it
  • All the different cards the surprises the packs the backstabbing
Cons
  • More confining
Thematic elements
  • The battle for South Vietnam
  • South Vietnam
Comparison games
none
Mechanics (from transcript analysis)
  • COIN Series — It's actually volume 4 in gmt's coin series.
  • Multi-Factional — This multi-factional treatment of the Vietnam War takes one to four players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • People's Choice top 10.
  • This is now my all-time favorite game.
  • This is the perfect Adventure series for short attention spans.
  • This is the game I own that I most want to play but won't until five other Campaign games are at least good but not yet finished.
  • This month's top touted game is Scarface 1920.
  • I like more pretend Bloodshed than actual Bloodshed myself.
  • This game was the perfect thematic gangster board game we needed.
References (from this video)
No references stored for this video.
Video kq8gD0SnWkc Beyond Solitaire Interview at 27:46
video_pk 87832 · mention_pk 230221
Beyond Solitaire - Fire in the Lake video thumbnail
Click to watch at 27:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the journey is as educational as the outcome
  • every game I I try to explain to students is making a statement about something
  • The games games give the opportunity to put students into the decision space of historical problems
  • I do more work on this than I did on my senior engineering Capstone and I'm going to be a civil engineer and I'm like okay um like this was more fun this was more engaging
  • they do more research than if I set them papers
  • I guess what playing games is partly about
References (from this video)
No references stored for this video.
Video SrzHaKo59Ag Zilla Blitz Discussion at 4:04 sentiment: neutral
video_pk 86559 · mention_pk 224283
Zilla Blitz - Fire in the Lake video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Counterinsurgency
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the challenge where I try tried to play a subset of the rather large collection of board games tabletop historical War Games specifically that I have on my shelves that I have yet to play or fully play
  • the goal here is to start making progress chipping away at those games on your shelves that have yet to be played
  • the Shelf of Shame is so embarrassing
  • all of these are shelf of Shame right I me usually call it shelf of opportunity but this is yeah some of these I really need to play
References (from this video)
No references stored for this video.
Video Zu9XRMq458E Heavy Cardboard Discussion at 2:22:42 sentiment: positive
video_pk 85970 · mention_pk 221537
Heavy Cardboard - Fire in the Lake video thumbnail
Click to watch at 2:22:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box art
  • Classic game
Cons
  • Has yet to play the game
Thematic elements
  • World War II
  • Great Pacific War 1941-1945
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the colonist and I feel so bad for whoever had to sort that afterwards
  • Yakob this is how you should store your games you're never going to play them more than once
  • ah World War II war game number 567
  • this is Atlantic Chase
  • we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
  • stress btic Odyssey is still set up on the table
  • it's going to take me a solid 40 minutes to put up stress spct Odyssey
  • this feels like a a worthy game for a giveaway
  • this is Weather Machine from VTO lerta
  • what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
  • I'd like to hear that as well that's that's actually a really great idea
  • the community is really amazing uh inclusive welcoming Comm Community
  • if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
No references stored for this video.
Video FBVYLYFROSc Zilla Blitz Top List at 30:39 sentiment: positive
video_pk 85646 · mention_pk 220084
Zilla Blitz - Fire in the Lake video thumbnail
Click to watch at 30:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to design due to strong foundations and expert co-designers.
  • Leverages successful mechanics from previous COIN games.
  • Features a rich and engaging historical topic.
  • Excellent modeling of political relationships and dynamics.
  • Represents a significant design refinement over earlier volumes.
Cons
none
Thematic elements
  • US-led expeditionary counterinsurgency and the Vietnam War.
  • Vietnam War
Comparison games
  • A Distant Plane
  • Discipline of Power
Mechanics (from transcript analysis)
  • Counter-insurgency (COIN) — Part of the COIN series, focusing on asymmetrical warfare between a government/coalition and insurgents.
  • event cards — Features a large number of event cards (around 120) drawing from historical events of the Vietnam War.
  • Factional interaction — Models the complex relationships between factions, including the coalition and the Afghan government (in Discipline of Power), and US and South Vietnamese in Fire in the Lake.
  • Political relationships — Models political relationships and dynamics, considered a strength of the design.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a monument to me, a monument to innovation.
  • The reputation out there is that it's favors the Muslims.
  • I read through the rules. I had to put it aside for about six months because I didn't it was so different at that time from from other.
  • I think it's a serious war game. You know, it's a it's a heavy hex encounter game.
  • It seems to always float to the top of a number of conversations.
  • Very quickly your plan fails to survive contact with the enemy, right?
  • Hard is that first step alone, you know, into the abyss.
References (from this video)
No references stored for this video.
Video elzwNs9Hmk8 Zilla Blitz Top 7 List at 2:52 sentiment: positive
video_pk 82077 · mention_pk 206015
Zilla Blitz - Fire in the Lake video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich, thematically faithful Vietnam setting
  • four-player model with distinct factions
  • strong asymmetrical design that rewards strategic depth
Cons
  • heavier, not a recommended starting point for newcomers
  • complex rule set that can be a barrier to entry
Thematic elements
  • counterinsurgency, multi-party interplay
  • Vietnam War era, Vietnam conflict
  • asymmetrical, semi-cooperative with competing victory conditions
Comparison games
  • Cuba Libre
Mechanics (from transcript analysis)
  • Asymmetrical play — Each side has distinct goals and capabilities that shape interaction and strategy.
  • multi-actor interaction — Four primary factions interact with unique conditions, creating prisoner’s dilemma dynamics.
  • Semi-Cooperative — Players must balance personal objectives with the evolving state of the others’ goals.
  • semi-cooperative interplay — Players must balance personal objectives with the evolving state of the others’ goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "the four player model of it as Via Kong, NVA, Arvin and the United States"
  • "the coin series... is um very asymmetrical in nature"
  • "it hasn't made as big of a splash as deck building, you know, with Donald X. VaGano, but it is the kind of thing where you see a designer that does something bonkers"
  • "I love the interplay of the asymmetry in Fire in the Lake"
  • "Emergence storytelling is when you don't even there's it's not emergent storytelling if you're reading from a book"
References (from this video)
No references stored for this video.
Video BxT5Y_w4WGQ Shelfside Top List at 5:14 sentiment: positive
video_pk 60599 · mention_pk 152988
Shelfside - Fire in the Lake video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong historical flavor; deep strategic depth
  • Great depth for coin-game fans
Cons
  • Lengthy play sessions may deter casual players
Thematic elements
  • Array
  • Vietnam War COIN-era conflict
  • Emulates a historical conflict with emergent events driven by player choices
Comparison games
  • A Distant Plane
Mechanics (from transcript analysis)
  • Coin-based action system — Uses a coin-driven mechanism to resolve actions and events, contributing to heavy randomness control.
  • High interaction between players — Greater player interaction increases game time and strategic depth.
  • Historical simulation with long playtime — Core design aims to replicate the historical dynamics of Vietnam using extended campaigns.
  • Positive Player Interaction — Greater player interaction increases game time and strategic depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the one versus many gameplay of it.
  • The Rebels and the Empire player also changes over time as they get more experience points too.
  • If the empire player is picking a different doctrine, the way you have to approach the campaign can actually be quite different.
  • you can change history.
  • the Europe scoring card, having painted all the battleground countries of Europe red on turn two and win the game immediately.
  • this game is wonderful. I've played it over 40 times now, and every game is a blast.
  • the card drawing and the two card limit per region mechanisms
  • the gods, they bicker amongst themselves. Sometimes in an alliance, sometimes in a state of total war.
  • I've spent many hours arguing over who is and is not a Sylon.
  • I would basically want to play this game all the time if I could.
References (from this video)
No references stored for this video.
Video f7CTDGjSGeA 3 Minute Board Games Review at 0:00 sentiment: positive
video_pk 11305 · mention_pk 33230
3 Minute Board Games - Fire in the Lake video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scale and scope that invites long, immersive sessions with a grand strategic flavor.
  • Clever victory conditions that model the political and military complexity of the war, creating meaningful trade-offs.
  • Strong emphasis on historical modeling and thoughtful design that rewards long-term planning and careful risk management.
  • High replayability due to faction asymmetry and a broad set of scenarios.
Cons
  • Rules are dense and the learning curve is extremely steep, which can be intimidating for new players.
  • First playthrough tends to be lengthy, often taking many hours and requiring patience and dedicated time.
  • Subject matter is intense and not suitable for all players; some may find the realism challenging or distressing.
  • Component quality and setup time can be nontrivial, adding to the barrier to entry for casual players.
Thematic elements
  • counterinsurgency warfare, nation-building, political-military strategy, international pressure and diplomacy
  • Vietnam War era, 1960s, divided country with North (communist) and South (US-supported) government
  • multi-faction strategic simulation with event-driven turns and scenario-based progression
Comparison games
  • Red Dust Rebellion
  • Dracuba Libre
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of regions and bases. Controlling areas yields victory points, supports political aims, and can open or close access to certain operations. The map acts as the primary theater for both military and political maneuvering, with tokens and bases serving as tangible anchors for influence.
  • Area control and territorial influence — Players vie for control of regions and bases. Controlling areas yields victory points, supports political aims, and can open or close access to certain operations. The map acts as the primary theater for both military and political maneuvering, with tokens and bases serving as tangible anchors for influence.
  • Base building, supply management, and territory security — Operations include rallying forces, building bases, and maintaining supply lines. Securing bases and controlling supply routes are essential for sustaining operations and preventing a swift collapse of your position. Money management and reserve funds also factor into long-term planning.
  • Card-driven actions — Actions are selected from a rotating hand of faction-specific cards, where the visible current card and the next card determine the flow of the turn. Each card ties into a strategic option such as reinforcing a base, rallying public support, or launching an operation. The draw and reveal timing create tension, because you must consider not only your immediate choice but also your opponent's likely replies and the evolving state of the battlefield and the political environment.
  • Counterinsurgency emphasis and political-military synthesis — The game emphasizes counterinsurgency concepts: securing popular support, suppressing opposition, and managing political legitimacy. Victory conditions blend military occupation with political influence, forcing players to juggle two intertwined objectives rather than optimizing one at the expense of the other.
  • Event and coup card system — Two cards are visible at any time: the current and the next. The card shows four faction symbols, and the active players decide how to resolve it. Coup rounds trigger checks for victory conditions based on a blend of political and military objectives, pushing players toward different priorities as the game unfolds.
  • Influence Points — Each faction manipulates influence and resources to advance its long-term goals. The game allows for covert actions and money to be quietly stashed away to support ongoing campaigns, creating a tension between overt operations and hidden strategy.
  • Influence, money reserve management, and covert activity — Each faction manipulates influence and resources to advance its long-term goals. The game allows for covert actions and money to be quietly stashed away to support ongoing campaigns, creating a tension between overt operations and hidden strategy.
  • Unique Player Powers — Each faction (U.S. government, ARVN, NVA, Viet Cong) has a unique set of actions and abilities that shape how they approach the conflict. This asymmetry is core to the replayability, ensuring no two games unfold identically and that different strategic paths are viable depending on who you are playing as.
  • Unit deployment, movement, and combat resolution — Players deploy troops, move units across the board, and engage in combat using a mixture of dice-driven outcomes and strategic positioning. Rebels can attack or be ambushed, with special activities adding depth to how you manage the asymmetrical forces on the board.
  • Variable player powers — Each faction (U.S. government, ARVN, NVA, Viet Cong) has a unique set of actions and abilities that shape how they approach the conflict. This asymmetry is core to the replayability, ensuring no two games unfold identically and that different strategic paths are viable depending on who you are playing as.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an amazing effort to model one of the most misunderstood conflicts in human history.
  • The victory conditions model the conflict in such a clever way.
  • The best thing about this game is its sheer size and scale. It's epic.
  • However, it's a beast.
  • It's amazing as a historic war game, and it's just as good as a game in general.
  • The subject matter is certainly not for everyone.
  • If those victory conditions sound intriguing to you, then Fire in the Lake could be the game for you.
  • This is an amazing effort to model one of the most misunderstood conflicts in human history.
References (from this video)
No references stored for this video.
Video lPa21FiqwQA Beyond Solitaire Top List at 23:19 sentiment: positive
video_pk 9037 · mention_pk 26668
Beyond Solitaire - Fire in the Lake video thumbnail
Click to watch at 23:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Top coin-game title consistently appearing in top lists
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think onboarding is the key here and maybe that's a lesson every company and designer should take to heart.
  • People are hungry for heavy games. If you present it in a way that is going to be accessible enough, they will come if you design it.
  • Go play war game.
References (from this video)
No references stored for this video.
Video ZviD_pfi51E 3 Minute Board Games Top List at 19:23 sentiment: positive
video_pk 8939 · mention_pk 26385
3 Minute Board Games - Fire in the Lake video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo bots
  • focus on faction strategy
Cons
  • war game complexity
Thematic elements
  • cooperative and bot-driven solo play
  • Vietnam War-era asymmetric warfare
  • scenario-based and modular
Comparison games
  • Spirit Island
  • XCOM: The Board Game
Mechanics (from transcript analysis)
  • solo bots expansion — expansion introduces bots to simulate other players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo board gaming isn't really that weird
  • it's a very smart and Savvy thing to do if you are infectious
  • these six I would highly recommend as a great entry point to solo gaming
  • it's fun to set up the game and go racing
  • you can set up all parts and play all factions by yourself to understand a game
References (from this video)
No references stored for this video.
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