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Five Tribes: The Djinns of Naqala box art

Five Tribes: The Djinns of Naqala

Game ID: GID0128621
Game Info
Year
2014
Collection
Rating
Mechanic profile
Percentile rank vs. all games
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Description

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Description

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 10 · mix 0 · neu 1 · neg 2
Mentions per page
Showing 1–14 of 14
Video qTXLsCPbg2Q Watch It Played Playthrough
video_pk 68683 · mention_pk 164963
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video NPB6SzRILcs Matthew answers the internet Analysis at 8:21 sentiment: positive
video_pk 65979 · mention_pk 160247
Matthew answers the internet - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incomparably fantastic
  • infinite amounts of options
  • looks gorgeous
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — you're moving people around the board but there's a grid of tiles you pick up everyone at a tile you drop one person off at every tile and then when you get to a landing position of which you have many options you will get to do the action or the tile
  • Area Control — trying to put get points for the tiles and it looks gorgeous and there's special powers in there as well
  • set collection — set collection you can do Bunches of ways to get points by putting down camels and stuff trying to get points for the tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
No references stored for this video.
Video gHKvcjpPnA4 Board with Steve Top 10 List at 9:08 sentiment: positive
video_pk 65319 · mention_pk 158975
Board with Steve - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mancala game
  • Masterclass of design
  • Looks beautiful when set up
  • Loads of expansions to enhance gameplay
  • If only one game for the rest of time, it would be Five Tribes
  • Auction mechanic to bid for turn is important
  • Can set yourself up for a double turn
  • Always giving something away
  • Can try and optimize plan
  • Always leaving something open for opponent
  • Agonizing torment and push/pull mechanism
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — you're always giving something away in five tribes. So you can try and optimize your plan as best as possible, but you're always going to be leaving something open for your opponent to swoop in and take next turn.
  • Auction — I love the mechanic where at the beginning you have at the beginning the auction mechanic to bid for turn.
  • Mancala — Five Tribes is a Mancala game.
  • Turn manipulation — It's really important to try and set yourself up for a double turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a good mix of strategy and tactics in a game and this one is the perfect blend.
  • Life of the Amazonia is like Cascadia on acid.
  • Terraforming Mars is the ultimate engine building game.
  • Every action in a Gria is critically important.
  • Five Tribes is the game that if I had to get rid of everything else from the collection and only have one game for the rest of time, it would be Five Tribes.
References (from this video)
No references stored for this video.
Video hfvDro2ecFw watch it played Rules Teach at 0:28 sentiment: neutral
video_pk 65295 · mention_pk 158939
watch it played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Viziers are worth 1 VP each.
  • Elder pieces are worth 2 VP each.
  • Controlled tiles provide end-game victory points.
  • Palm trees on controlled locations provide 3 VP each.
  • Palaces on controlled locations provide 5 VP each.
Cons
  • Slaves cannot be used as part of a set when selling resources.
  • The game can sometimes lead to analysis paralysis.
Thematic elements
  • tribes
Comparison games
none
Mechanics (from transcript analysis)
  • Action activation — Collecting meeples of certain colors activates tribe-specific actions (Viziers, Elders, Merchants, Builders, Assassins).
  • Area Control — Clearing a tile by ending movement there with the last meeple allows a player to place a camel and control that tile for end-game victory points.
  • bidding — Players bid for turn order by moving their marker on the bid order track and paying the cost of the desired position.
  • engine building — Acquiring and activating Djinn can provide victory points and special abilities, some of which are ongoing passive effects.
  • meeple movement — Players choose a tile with meeples, take all meeples from it, move them to adjacent tiles dropping one off at each location, with restrictions against diagonal movement or immediate backtracking. The last meeple must end on a space with another meeple of the same color.
  • Resource management — Collecting and utilizing resources such as gold, palm trees, palaces, and cards.
  • set collection — Collecting meeples of specific colors and other items like resources, palm trees, and palaces for points or actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • speed round my name is Rodney Smith
  • this new segment we're going to take a game that normally you would play Slowly due to the thoughtful decisions that have to be made and instead we're going to play it as quickly as possible which I'm sure will have no impact on the quality of our gameplay and this will allow you to see the game in a fraction of the time that it would normally take to demonstrate five tribes by days of Wonder has sometimes been known to bring out the analysis paralysis in its players but not here not on speed round but I don't want to leave you in the dust so right now I'm going to give you a quick overview of how to play the game you can follow along more easily and then we're going to transition right into a live play of the game that you can join us for or watch afterwards at your leisure but for now join me at the table and let's quickly learn how to play
  • hopefully they'll be answered by watching our live playthrough which is just about to begin I hope you'll join us and if you still have questions at the end of the video Don't Worry leave them in the comments below and I'll gladly answer them as soon as I get a chance but for now join us pep and I are about to do a speed round of five tribes
References (from this video)
No references stored for this video.
Video UU9r2QZnqNk Getting Games Discussion at 33:47 sentiment: negative
video_pk 63604 · mention_pk 157072
Getting Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 33:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • thematic intrigue of an inspection into a complex engine
  • milestones provide interesting end-game dynamics
Cons
  • analytical paralysis nightmare; too many options
  • game can feel opaque and difficult to read
  • can be long and punishing when behind
Thematic elements
  • dudes on a map with area majority and camels
  • Māngala-style worker placement game
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / worker placement — placing workers to control regions and gain points
  • camel tokens and end-game milestones — placing camels on tiles to trigger end-game scoring and milestone bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to try playing those Patchwork style gameplay mechanics in a larger Euro experience
  • the most asymmetric game I've ever played
  • it's not a crazy frantic game; it's methodical
  • I spent a humongous amount of money on it but I have no regrets about having this game
References (from this video)
No references stored for this video.
Video XZ40e6CxUZs Board Game Critique Top List at 5:09 sentiment: negative
video_pk 62513 · mention_pk 155168
Board Game Critique - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Clever bidding system that creates early tension.
  • Diverse tribal effects offer multiple thematic channels.
Cons
  • Dominant path to win emerges (early Jin cards) with cascading effects.
  • Many viable-looking paths fail to stay balanced; some routes underperform.
  • Mancala movement can feel constraint-driven rather than elegant.
Thematic elements
  • Resource control, tribal effects, and strategic positioning
  • Ancient North African market with a mancala movement mechanic
  • Strategic puzzle with multiple effect triggers
Comparison games
  • Ticket to Ride
  • Dominion
Mechanics (from transcript analysis)
  • bidding for turn order — Gamble coins for initiative that affects endgame scoring.
  • Mancala — Distribute tokens/meeples across a grid to trigger actions and scoring.
  • Mancala Movement — Distribute tokens/meeples across a grid to trigger actions and scoring.
  • Tripe Tribe Effects — Merchants, Builders, and Vizers grant different benefits and scoring paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGG's rating system struggles with distinguishing between this is an excellent party game and this offers repeated strategic depth.
  • Accessibility isn't the same as complexity. Beautiful components aren't the same as mechanical richness.
  • Memorable first plays aren't the same as longevity. These games are genuinely excellent gateways.
  • If you're brand new to modern board gaming, many of these are fantastic entry points. They teach mechanics painlessly and generate fun.
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 14:31 sentiment: positive
video_pk 61190 · mention_pk 153858
Allies or Enemies - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hidden bidding tension
  • two-player mode is tight
Cons
  • bidding mechanics can be tough in new plays
Thematic elements
  • mechanized bidding, movement, and resource control
  • Arabian Nights-Tiles with traders and meeples
  • abstract but flavorful with strong strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — placing meeples to influence tiles and bonuses
  • Area control / placement — placing meeples to influence tiles and bonuses
  • Auction / Bidding — gamestate money bids dictate actions and turns
  • bidding/auction — gamestate money bids dictate actions and turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video htxCgrRnYPg Board With Steve Top List at 11:02 sentiment: positive
video_pk 28811 · mention_pk 148301
Board With Steve - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of paths to score and broken strategies to explore
  • two-player mode allows high-skill, high-variance play
Cons
  • AP can be insane due to many options
  • rules are dense and require careful learning
Thematic elements
  • multi-path scoring through chaining actions
  • ancient North Africa-like setting with shifting tiles
  • tightly interwoven, with AP-heavy decision trees
Comparison games
none
Mechanics (from transcript analysis)
  • action-bidding and turn order — bid for turns to maximize action chains
  • tile-laying and chaining — chain actions across rounds with tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This pseudo tileing auction game is an absolute banger.
  • Spirit Island is the best cooperative experience you will ever have.
  • A Feast for Odin is my number one, but other games in his catalogue are almost as good.
  • In a two-player game, this is one of the tightest board games you can play.
  • The push your luck aspect in RAW is absolutely wonderful.
References (from this video)
No references stored for this video.
Video SKygDJRRs2c Our Family Plays Games Discussion at 27:55 sentiment: positive
video_pk 27981 · mention_pk 151798
Our Family Plays Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 27:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative mancala-inspired movement
  • Strong thematic flavor in Naqala setting
  • High interaction and variety of options
Cons
  • Can lead to analysis paralysis (AP) due to many options
  • Steep learning curve for new players
  • Rule clarity can be demanding in spots
Thematic elements
  • mancala-inspired movement, worker placement, area control in a desert trading city
  • Naqala-like ancient market city inspired by North African/Middle Eastern cultures
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Seeds (tokens) are picked up and sown around a circular track to determine actions and rewards.
  • Mancala-inspired movement — Seeds (tokens) are picked up and sown around a circular track to determine actions and rewards.
  • Rondel — A circular board (rondelle) guides the order and type of actions each turn.
  • Rondelle-like action selection — A circular board (rondelle) guides the order and type of actions each turn.
  • worker placement — Players place tribes on action tiles to gain effects and influence resource flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorites. We love this game.
  • Great game. Love Five Tribes.
  • Patchwork is a great runale game. It never occurred to me, but that's what it is.
  • Patchwork is a great dating game.
  • Five Tribes is a great game.
References (from this video)
No references stored for this video.
Video nA6Hn5qAIJo The Dice Tower Top List at 10:04 sentiment: positive
video_pk 7665 · mention_pk 141516
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layers
  • strong interaction with other players
Cons
  • learning curve
  • potential for analysis paralysis
Thematic elements
  • market control and color tile manipulation
  • Marrakesh, ancient trading city
  • puzzle-like, highly strategic
Comparison games
  • Lords of Waterdeep
  • Talisman
Mechanics (from transcript analysis)
  • Pattern Building — arrange and activate tiles to score
  • pattern-building — arrange and activate tiles to score
  • set collection — collect tiles and colors for scoring opportunities
  • set-collection — collect tiles and colors for scoring opportunities
  • worker placement — place workers to trigger actions and affect the board
  • worker-placement — place workers to trigger actions and affect the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Prelude expansion came out for this—game changer in expansions for me.
  • The vineyards expansion expands the board so all of a sudden you don't just focus on the board as much—you go over to your little vineyard.
  • This is one of those games that we went through all the effort to get every expansion and organize it, and we still pull it out.
References (from this video)
No references stored for this video.
Video j2vkr97YPHo The Dice Tower Top List at 1:05:02 sentiment: positive
video_pk 6150 · mention_pk 150325
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:05:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decisions for a mid-weight game
  • color-driven worker interplay
Cons
  • heavy for casual players
  • international availability varies
Thematic elements
  • movement and control with color-based significance
  • fantastical Arabian Nights-inspired market
  • abstract-themed with a rich thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • darker polyglot resource management and scoring — score via tile-based scoring and region control
  • worker placement — color-specific workers influence actions on a central board
  • worker placement / Rondel style action selection — color-specific workers influence actions on a central board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost the perfect filler to me. This is Batswana.
  • It's a 20 minute knife fight.
  • You can play it with just about anybody.
  • This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 42:30 sentiment: positive
video_pk 4734 · mention_pk 119133
Before You Play - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 42:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, deep design with Brunos hallmark elegance
  • longer strategic game with lots of micro-decisions
  • replayable with various strategies and end-game interplay
Cons
  • steep learning curve for new players
  • long playtime; not ideal for casual sessions
Thematic elements
  • auction/tile-placement with mancala-inspired pathing
  • Ancient desert city; magical jinns and city planning
  • thematic and deep strategy
Comparison games
  • Raw
  • Shogo (reference to mancala-inspired games)
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid on turn order and action-dice to control the flow of the game.
  • Auction/turn-order bidding — Bid on turn order and action-dice to control the flow of the game.
  • Mancala-style action drafting — Move a row of tokens around a board-like path to execute actions.
  • tile placement — Place tiles to build districts while bidding for turn order and actions.
  • Tile placement and auction — Place tiles to build districts while bidding for turn order and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 16:01 sentiment: positive
video_pk 2933 · mention_pk 141097
Stonemaier Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • depth and multiple strategic entry points
  • tactical richness and variability by setup
Cons
  • potential for slow play in large groups
  • learning curve can be steep
Thematic elements
  • area-control through strategic movement and bidding
  • Marrakesh-inspired fantasy with tribes
  • multi-path strategy with shifting board state
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — sacrifice and redistribution of meeples to trigger actions
  • mancala-like action distribution — sacrifice and redistribution of meeples to trigger actions
  • mancala-style action selection — move pieces to distribute actions and plan ahead
  • turn order bidding — pay to go earlier and influence future rounds
  • Turn Order: Auction — pay to go earlier and influence future rounds
  • worker placement — controlled by tiles and meeples
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg The Dice Tower Discussion at 36:16 sentiment: positive
video_pk 2094 · mention_pk 122703
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 36:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactical depth
  • fast setup and play
Cons
  • steep learning curve for new players
Thematic elements
  • genies, power, and trade
  • Arabian Nights-inspired Naqala
  • mythic, strategic
Comparison games
  • Carcassonne
  • Marrakesh
Mechanics (from transcript analysis)
  • Mancala — pick up and sow multiple colored meeples to activate actions
  • mancala_style_distribution — pick up and sow multiple colored meeples to activate actions
  • set collection — collect tiles/mezze to score
  • set_collection — collect tiles/mezze to score
  • tile placement — place and activate tiles for multi-step effects
  • tile_placement — place and activate tiles for multi-step effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
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