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Five Tribes: The Djinns of Naqala box art

Five Tribes: The Djinns of Naqala

Game ID: GID0128621
Game Info
Year
2014
Players
2-4
Age
13+
Playtime
80 min
Collection
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Mechanic profile
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Description

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

Description

Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who would maneuver the Five Tribes to gain influence over the legendary city-state. Will you fulfill the prophecy? Invoke the old Djinns and move the Tribes into position at the right time, and the Sultanate may become yours!

Designed by Bruno Cathala, Five Tribes builds on a long tradition of German-style games that feature wooden meeples. Here, in a unique twist on the now-standard "worker placement" genre, the game begins with the meeples already in place – and players must cleverly maneuver them over the villages, markets, oases, and sacred places tiles that make up Naqala. How, when, and where you dis-place these Five Tribes of Assassins, Elders, Builders, Merchants, and Viziers determine your victory or failure.

As befitting a Days of Wonder game, the rules are straightforward and easy to learn. But devising a winning strategy will take a more calculated approach than our standard fare. You need to carefully consider what moves can score you well and put your opponents at a disadvantage. You need to weigh many different pathways to victory, including the summoning of powerful Djinns that may help your cause as you attempt to control this legendary Sultanate.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 43
This page: 43
Sentiment: pos 30 · mix 5 · neu 2 · neg 3
Mentions per page
Showing 1–43 of 43
Video CrbHZDIAJ3k BoardGameCo Discussion at 12:07 sentiment: positive
video_pk 99395 · mention_pk 276907
BoardGameCo - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Consistently enjoyable
  • Should play it more
  • Still a game that I enjoy and find myself turning to
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Implied by the game's mechanics and how it's played.
  • Worker Placement — Implied by the game's mechanics and how it's played.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By all accounts, CMON backing out of this NFT investment, given how much uproar there was when it happened, by all accounts, this is the right move. But even this makes it seem like it's a ship without its rudder. Makes it feel like they don't really have a direction.
  • Everything he says is completely on point except for one major issue. I personally prefer a sleeved deck of cards.
  • Magic the Gathering, it's on the upswing, which is fascinating cuz this whole universe is beyond thing.
  • The problem is, I'm not their target audience. I used to love Magic, don't play Magic anymore. They're not losing me as a customer. I wasn't a customer anyway.
  • It's so weird. My relationship with CMON is weird.
  • Should you sleeve your cards? Not necessarily, but I do think it's a good read. I think his logic holds up. It just depends on why you sleeve your cards.
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 21:49 sentiment: positive
video_pk 94842 · mention_pk 259603
Rolling Dice & Taking Names - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 21:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A good game on the Nintendo Switch.
  • Liked by the reviewer.
Cons
none
Thematic elements
  • Economic manipulation and area control in a fantasy setting.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling regions on the board.
  • Set Collection — Collecting Djinns, Gods, and Mahdras for points.
  • Worker Placement — Players place workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
No references stored for this video.
Video xWEUoi_cFnM Rolling Dice & Taking Names Top List at 1:26 sentiment: mixed
video_pk 93583 · mention_pk 254082
Rolling Dice & Taking Names - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique worker placement style
  • Manala style mechanism for moving workers
Cons
  • Winner typically excels in making sets with resource cards, leading to a predictable outcome.
  • Focusing on other aspects like palaces and camels did not yield great success.
  • Expected more given the hype.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Accumulating money from resource cards counts as victory points.
  • Set Collection — Players make sets with resource cards, which seemed to be a key to winning.
  • Worker Placement — A unique worker placement style game where workers are moved around and tiles are activated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • However, did you play any heavily hyped games that left you scratching your head wondering why they got so much hype?
  • Now, as I list these, I'm not going to give any rules explanation as these are games probably a lot of you have already heard of or you know, it probably wouldn't be on this list. Duh.
  • But that's the way it is with everything, right? Something gets overhyped, you get excited about it, only to be let down.
References (from this video)
No references stored for this video.
Video ek_xFTyUGSk Watch It Played Rules Teach at 0:14 sentiment: positive
video_pk 92372 · mention_pk 248194
Watch It Played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It was a very close game, potentially decided by one point.
  • The speed round format made the game more engaging for video content.
  • The game can be fun even with its potential for analysis paralysis when played in a condensed format.
Cons
  • The host made a scoring mistake which required viewer correction.
  • The picture-in-picture feature can obscure parts of the board.
  • The game can lead to analysis paralysis in a standard playthrough.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — The discussion touches on bidding tokens and how they affect the game, particularly in two-player versus multiplayer.
  • Set Collection — The host explains that a significant portion of their points came from collecting sets of resources.
  • Worker Displacement — Mentioned as a clever mechanic that the host had heard about for Five Tribes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "so it's kind of a disaster right now"
  • "we did make one mistake didn't we on the uh for sure on the the scoring of the resources"
  • "My stomach's growling we've got to go thanks again guys for joining us it was really fun to be able to try something different like this"
  • "I really um I was really really thrilled and and it was it was really generous of him to do so thank you Sean I'm so glad to get to thank you publicly here and yes this is the coffee you bought right here is happening because of you so thank you so much that was really really nice man I tell you"
References (from this video)
No references stored for this video.
Video d0R4yE1K8iw Brains On Games Interview at 25:13 sentiment: positive
video_pk 90913 · mention_pk 243452
Brains On Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 25:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth in a gateway-friendly package
  • Fun with multi-player competition and planning
Cons
  • Some players may find the scoring system intricate
Thematic elements
  • area control with puzzle-like decisions
  • Arabian-inspired city where players vie for influence
  • elegant, strategical planning with a touch of negotiation/placement tension
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Strategic planning around cards to maximize moves and influence.
  • hand management / set collection — Strategic planning around cards to maximize moves and influence.
  • Worker Placement — Players place workers to control tiles and score based on layout and tiles owned.
  • worker placement / area control — Players place workers to control tiles and score based on layout and tiles owned.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's goofy and it's silly
  • it's just a really great family game
  • it's easy to teach
  • you flip up a card and you write one word clue
  • you're laughing hysterically
References (from this video)
No references stored for this video.
Video 76Gn3so-jzg Watch It Played Analysis at 1:39 sentiment: positive
video_pk 89365 · mention_pk 237179
Watch It Played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Host describes picking up meeples and activating the tile where you land.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what mechanism isn't used enough what game mechanism what thing in the game do you really like that you think is awesome that isn't in enough games you just think why why aren't we why aren't we always doing this
  • I love that mechanism there's a 167 games on Board Game Geek that list Mancala as a mechanism
  • Mancala is the mechanism that is not used enough
  • it's a doozy because it's one of your favorite games that you should hate one of those games that you think I love that game it's great but it does defy every part of my taste and everything about myself that I've known for the last however many years I've been on this Earth
  • really really heavy Euros where it's like oh let's do this thing well you've got to trudge through a massive rule book and there's 65 million things to remember and learn
  • really heavily story driven games I find it to be a lot of work you know I just have to read the whole paragraph now and I don't want to read a paragraph when I play a board game
  • those surprises are very satisfying and a lot of fun to find out
  • what are the games that you have to buy into to enjoy what he meant by that are what are the games that you really have to invest into what you're doing to actually enjoy the game
  • when people are stood up excited want to win trying their best really invest in the game it's phenomenal Stand Out Stellar exciting fun
  • those type of things really investing in the experience and that got us all riled up they'll get everyone playing excited and anxious and nervous
  • I think games are better when people invest in them
References (from this video)
No references stored for this video.
Video racR6BLufIE Getting Games Discussion at 39:40 sentiment: positive
video_pk 89363 · mention_pk 237159
Getting Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 39:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not about like being the best
  • there are somewhere between 100 and 150 games nowadays it's nine days of gaming
  • the thing that's really cool about WBC is that it is very much couched in this tournament structure
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 16:37 sentiment: mixed
video_pk 89113 · mention_pk 236224
Shelfside - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 16:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy Arabia
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video dmgkcXUs2bg All You Can Board Discussion at 1:12:34 sentiment: neutral
video_pk 88709 · mention_pk 234553
All You Can Board - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:12:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're trying out a little bit of a different format here
  • you've all been waiting patiently for us to get back to this series
  • this is wild
  • it's been a long time
References (from this video)
No references stored for this video.
Video g4Z8_llfBII The Cardboard Herald Discussion at 2:20 sentiment: positive
video_pk 86428 · mention_pk 223483
The Cardboard Herald - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Lords of Waterdeep
  • Kingdom Builder
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
  • The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
  • I think that components go a long way in you know elevating the experience the the cute novelty
  • I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
  • The most intimate thing to me certainly is starts with the visuals
  • Every production of castles of burgundy has felt like it has been made a worse game because of the components
  • I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
No references stored for this video.
Video xtZmYl_S0Es Watch It Played Discussion at 2:02 sentiment: positive
video_pk 86348 · mention_pk 223061
Watch It Played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredible it's fantastic I was super surprised by it it's really good
  • quadropolis is a game I'd love on there I love quadropolis
  • the tile placement game it's just one of those little perfect games
  • transform your TBL toop into a Galaxy at your fingertips in flickering Stars
  • flick your spaceship across the table
  • quirl quirl is a fantastic game I I truly love it
References (from this video)
No references stored for this video.
Video lsPxLU9hioc The Brothers Murph Discussion at 12:15
video_pk 85957 · mention_pk 221461
The Brothers Murph - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 12:15 · YouTube ↗
Pros
  • The action is liked.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If my score is higher than their cumulative score, then the studio, the channel, and the Murfs themselves belong to me.
  • How well do these brothers know each other? If they don't, their souls are mine.
  • I chose I play I chose my least favorite game on the planet, which is London.
  • The point is I want Squishy Fruits. But we all had the right idea.
  • I would say that he thinks C is the best letter for board games. The letter C.
  • It's between C and T. T.
  • Your souls belong to me.
References (from this video)
No references stored for this video.
Video 4Bftv_HfL8g Watch It Played Discussion at 3:29
video_pk 85709 · mention_pk 220287
Watch It Played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 3:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing games at two players is my favorite way to play games, frankly.
  • I'm here to win.
  • I would buy all of them instantly.
  • Two-player versions hit and they miss.
  • What dual versions of games have you really enjoyed?
References (from this video)
No references stored for this video.
Video U11v8pu0gEo Board Gaming Ramblings Top List at 6:06 sentiment: mixed
video_pk 85080 · mention_pk 217377
Board Gaming Ramblings - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • very good game
  • A great game
Cons
  • not one that is very important to me
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 56:22 sentiment: positive
video_pk 85005 · mention_pk 217062
The Brothers Murph - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 56:22 · YouTube ↗
Overall sentiment (raw)
Positive, with caveats
Pros
  • Amazing
  • It was amazing.
  • I learned also another new rule that I did not know about
  • I need to like just sit and actually read the rule book now
Cons
  • Old edition still rough
  • Still learning rules after many plays
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 1:03:26 sentiment: mixed
video_pk 85005 · mention_pk 217080
The Brothers Murph - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:03:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Action where you collect blue meeples can be juicier with Fakir cards.
Cons
  • Played with a rule wrong for a long time.
  • Multiple rules have been played wrong.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Fakir cards can be added to boost actions.
  • Meeple collection — Collecting blue meeples and multiplying the amount collected by the number of blue building spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
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Video dkViBAwawoY The Brothers Murph Top List at 1:27 sentiment: positive
video_pk 84712 · mention_pk 215543
The Brothers Murph - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has done it better than any other game, including Monopoly.
Cons
none
Thematic elements
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
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Video -Ct_ab4bRiw Board Games UnLocked Top List at 11:10 sentiment: positive
video_pk 83017 · mention_pk 208711
Board Games UnLocked - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 11:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting mechanism with meeples
  • Expansions add cool stuff like walls and pits
  • Can nullify some Jin powers
  • Can be played with 3 players for a different thinking experience
  • Good with 2 players using the variant that allows two turns per deal
Cons
  • Analysis paralysis
  • Can't plan for your turn far in advance due to other players' actions
  • Playing with 4 players can lead to a lot of sitting and thinking
Thematic elements
  • Collecting resources and actions in a desert environment.
  • Palm trees
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose a tile with meeples, pick them up, make a path dropping one off, and gather meeples of that color at the stopping point to perform an action.
  • Card Drafting — Drawing cards for actions and abilities.
  • Meeple manipulation — Picking up meeples from a tile and dropping them off to trigger actions.
  • Set Collection — Collecting sets of cards (e.g., blue, yellow, green) to perform actions or gain benefits.
  • Turn order auction — Players auction for turn order using money, which is also victory points.
  • Worker Placement — Players place workers on tiles to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one um I've said this before when this has come up.
  • Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
  • This one is a scenario-based game as well.
  • This is pretty to look at.
  • It has a good solid solo mode as well
  • I love that.
  • this would be a game though if we did the two top 100s and average it out be higher for me.
  • one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
  • one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
  • The way it handles the enemies is very very clean.
  • So uh this game and stalker I think do do NPC movement very very well.
  • the brass mags were an awesome addition to this. too to give that 3D effect.
  • Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
  • The network board was always a cool little mini game because that was like a mini game itself.
  • this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
  • this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
  • You get two actions every round.
  • But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
  • This one also has the solo variant.
  • it's so simple to set up and play and it's just it's an easy teach.
  • Um, and uh, and yeah, I mean, that's cool.
  • Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
  • But its dice system and its bosses are so bad.
  • But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
  • There's nothing out there that's like that's that really even comes close to this.
  • So the writing is superb for this one.
  • So, that is my 41.
  • This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
References (from this video)
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Video qw04Em0Qd7A Stonemaier Games Discussion at 26:50 sentiment: positive
video_pk 82235 · mention_pk 206626
Stonemaier Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 26:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategy guides available for free online.
  • Updated solo mode.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo mode — The game has an updated solo mode that was enhanced as expansions came out.
  • Strategy Guides — Days of Wonder released free printable strategy guides on their website for Five Tribes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
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Video BF7XP_nPC90 UndeadVikingVideos Discussion at 2:11:52 sentiment: positive
video_pk 82115 · mention_pk 206202
UndeadVikingVideos - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 2:11:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep decision space
  • strong theme integration
Cons
  • learning curve can be steep for some players
Thematic elements
  • area control and tile manipulation
  • Arabian desert city
  • ambient
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — collect goods and align with genies to maximize victory points
  • Tile-laying — tiles determine available actions and points
  • Worker Placement — place tribes to influence tiles and gain resources
  • worker-placement — place tribes to influence tiles and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The layout of the place is ass.
  • We sold what I mean, we sold a lot of minis.
  • I played Istanbul for the first time.
  • Five Tribes. There you go.
  • The registration there was garbage. There's no sign.
  • 8.1 rating right now. Yeah, it's pretty strong.
References (from this video)
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Video XXiMOpQvy8s The Dice Tower Top List at 7:31 sentiment: mixed
video_pk 81006 · mention_pk 199020
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 7:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Genie powers are important and impactful.
Cons
  • Mythology integration is weak.
  • Considered weak sauce.
Thematic elements
  • Gins
  • Arabian Nights
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Mentioned as a core mechanic alongside the genie powers.
  • Worker Placement — Implied by the mention of placing people onto the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is heavy metal as a board game.
  • Almost no space of the board is more than two steps away from another space. So pressure is always on.
  • push your luck worker placement in a co-op game. Bizarre, but it works really well.
  • I think the mythological part is much stronger.
  • a really solid auction game. One of the best auction games there is.
References (from this video)
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Video zY5omV52K5w Stonemaier Games Analysis at 18:45 sentiment: positive
video_pk 80651 · mention_pk 197009
Stonemaier Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 18:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun math practice (multiplication, addition).
  • Good for late elementary schoolers learning multiplication.
  • Requires planning and strategic meeple placement.
Cons
  • Involves a lot of math.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Managing resources to perform actions.
  • Set Collection — Involves collecting different types of tribes.
  • Worker Placement — Requires planning and counting to leave meeples in correct spots for desired actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
  • I think it's good for our minds to try to go through that math and not always pull out our calculators.
  • One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
  • Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
  • Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
  • So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
  • I can see it used in great ways for language arts but also for second language learning.
  • And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
  • The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
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Video qTXLsCPbg2Q Watch It Played Rules Teach
video_pk 68683 · mention_pk 164963
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speed Round. My name is Rodney Smith and in this new segment, we're going to take a game that normally you would play slowly due to the thoughtful decisions that have to be made and instead we're going to play it as quickly as possible, which I'm sure will have no impact on the quality of our gameplay.
  • The farther right you go, the more you can be assured of going earlier in the turn order.
  • If with your final mele, you go to a space that would cause you to completely clear that tile, you place one of your colored camels here and now you control that tile and at the end of the game you will receive this value in victory points.
  • You can also choose to discard any number of slaves that you might have collected and add that to the value of the blue meeples that you collected.
  • The dots indicate the rarity. So, the fewer the dots here at the bottom, the rarer it is.
  • Because Jafar turns all those guys into three points at the end of the game.
  • You can't do an immediate backtrack.
  • It is a speed round. It is a speed round. Go with your instincts. That's what I say. Just go with your instincts.
  • The people have spoken.
  • The resources seem very important. They're very valuable.
References (from this video)
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Video qTXLsCPbg2Q Watch It Played Rules Teach at 0:39 sentiment: positive
video_pk 68683 · mention_pk 248199
Watch It Played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has strategic depth normally requiring thoughtful decisions.
  • The random tile and meeple placement offers high replayability.
  • Collecting unique resource sets can yield significant gold.
  • Controlling tiles provides victory points.
  • Gins offer victory points and special abilities.
  • Palm trees and palaces provide bonus victory points.
Cons
  • The game can sometimes lead to analysis paralysis for players.
Thematic elements
  • Tribes
Comparison games
  • Trajan
Mechanics (from transcript analysis)
  • Action Drafting — Players activate the tribe action of the colored meeples they collected, and also complete tile actions.
  • Area Control — Players can claim tiles by placing one of their camels when a tile is cleared, gaining victory points at the end of the game.
  • bidding — Players bid gold to determine turn order, with higher bids ensuring earlier positions on the track.
  • In-game Scoring — Various elements contribute to victory points, including gold, viziers, elders, gins, controlled tiles, palm trees, and palaces.
  • meeple movement — Players take meeples from a tile, move them to adjacent tiles, dropping one off at each location, with restrictions on diagonal movement and backtracking.
  • Set Collection — Collecting unique sets of resources allows players to gain gold. The value of sets increases with the number of unique items.
  • Take That — Assassins can be used to eliminate a meeple on another tile, or remove a vizier or elder from an opponent's collection.
  • Worker Placement — Players place their turn markers on a bid order track to determine turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Speed Round. My name is Rodney Smith and in this new segment, we're going to take a game that normally you would play slowly due to the thoughtful decisions that have to be made and instead we're going to play it as quickly as possible, which I'm sure will have no impact on the quality of our gameplay.
  • The farther right you go, the more you can be assured of going earlier in the turn order.
  • If with your final mele, you go to a space that would cause you to completely clear that tile, you place one of your colored camels here and now you control that tile and at the end of the game you will receive this value in victory points.
  • You can also choose to discard any number of slaves that you might have collected and add that to the value of the blue meeples that you collected.
  • The dots indicate the rarity. So, the fewer the dots here at the bottom, the rarer it is.
  • Because Jafar turns all those guys into three points at the end of the game.
  • You can't do an immediate backtrack.
  • It is a speed round. It is a speed round. Go with your instincts. That's what I say. Just go with your instincts.
  • The people have spoken.
  • The resources seem very important. They're very valuable.
References (from this video)
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Video TrwkNt9rwMw Watch It Played Live Chat at 2:45 sentiment: negative
video_pk 68670 · mention_pk 248022
Watch It Played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • struggled a little bit with victory points
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you haven't watched the gameplay yet and you plan to then stop watching
  • we won just at the last minute on the last thing we couldn't have anything else go wrong
  • Steve we're on you yeah we're on you Steve
  • who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
  • I don't like to use my platform to share opinions of games
  • you want to just stick a GoPro on my forehead I'll do whatever
  • I did promise that I would do Arkham Horror eventually
  • I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
  • I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
  • I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
  • my mom always said don't talk to strangers
  • people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
  • you're really about it's about sort of betting do I have what I think I have
  • Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
  • I don't want to make supporting our show be similar to your electric bill
  • I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
  • my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
  • I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
  • Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
  • this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
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Video NPB6SzRILcs Matthew answers the internet Analysis at 8:21 sentiment: positive
video_pk 65979 · mention_pk 160247
Matthew answers the internet - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 8:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incomparably fantastic
  • infinite amounts of options
  • looks gorgeous
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — you're moving people around the board but there's a grid of tiles you pick up everyone at a tile you drop one person off at every tile and then when you get to a landing position of which you have many options you will get to do the action or the tile
  • Area Control — trying to put get points for the tiles and it looks gorgeous and there's special powers in there as well
  • Set Collection — set collection you can do Bunches of ways to get points by putting down camels and stuff trying to get points for the tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dealing with cheaters is easy you simply burn down their house but with board game cheaters ah I don't feel like I run into that many people cheating in board games
  • I think cheating by its very nature denotes intent there has to be an intent to cheat for it to be cheating otherwise it's just playing the game wrong
  • no game is that important who cares it's not like the world league of Poker there's no money on the line it's just meant to be a bit of fun in a make-believe world pushing cardboard around a table it's just not that important
  • should I just buy the games in the top 100 on Board Game Geek no good Lord no
  • Board Game Geek leans heavy the games that are popping on Board Game Geek most often lean heavy they are heavier more complicated games and when you're just getting to the Hobby they're not the games that I would recommend you play
  • people will rank lighter weight games easier games lower than heavier games and by that I mean if the game is very easy to play learn it's just a very quick and easy game regardless of the fun factor of the game people will rank it lower
  • what they're looking for is what are the fun games what's the most fun and I often think those late games are the games are going to really get someone who is just nuzzling into the heartbeat thinking oh this is fun that's what's gonna like latch them on Like A Parasite and grab them and keep them in and suck them into our world our board game world
  • Dominion is a fantastic one of the absolute OG death building games
  • The only problem with Dominion is it it is a dangerous pit to fall in because I tell you you'll want more sets
  • Keyflower is just amazing I love that game
  • The incomparably fantastic Five Tribes
  • Azul one of the modern Evergreen games I think people will be playing us all for many many years to come
  • The devious nature of it is that is is when you're Drafting and putting them onto your board there's some limitations there that mean that you can really get screwed and you can really screw other people and that's the fun bit
  • Crocodile one of the games that was there then went away for a very long time and now it's back again
  • Power Grid is a great game in it it's got the best color palette of any game I think out there
  • The Crew: Mission Deep Sea is my favorite game
  • Mission Deep Sea is just better than Quest Supply 9 in every single way
  • Viticulture is a game of making wine and selling wine and it's just the most wonderful worker placement game I can think of
  • Seven Wonders Duel one of the best head-to-head card games
  • The Castles of Burgundy is one of the best games ever made
  • it's probably just the closest thing I can think of to a masterpiece in Euro board games
References (from this video)
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Video gHKvcjpPnA4 Board with Steve Top 10 List at 9:08 sentiment: positive
video_pk 65319 · mention_pk 158975
Board with Steve - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mancala game
  • Masterclass of design
  • Looks beautiful when set up
  • Loads of expansions to enhance gameplay
  • If only one game for the rest of time, it would be Five Tribes
  • Auction mechanic to bid for turn is important
  • Can set yourself up for a double turn
  • Always giving something away
  • Can try and optimize plan
  • Always leaving something open for opponent
  • Agonizing torment and push/pull mechanism
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — you're always giving something away in five tribes. So you can try and optimize your plan as best as possible, but you're always going to be leaving something open for your opponent to swoop in and take next turn.
  • Auction — I love the mechanic where at the beginning you have at the beginning the auction mechanic to bid for turn.
  • Mancala — Five Tribes is a Mancala game.
  • Turn manipulation — It's really important to try and set yourself up for a double turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a good mix of strategy and tactics in a game and this one is the perfect blend.
  • Life of the Amazonia is like Cascadia on acid.
  • Terraforming Mars is the ultimate engine building game.
  • Every action in a Gria is critically important.
  • Five Tribes is the game that if I had to get rid of everything else from the collection and only have one game for the rest of time, it would be Five Tribes.
References (from this video)
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Video hfvDro2ecFw watch it played Rules Teach at 0:28 sentiment: neutral
video_pk 65295 · mention_pk 158939
watch it played - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Viziers are worth 1 VP each.
  • Elder pieces are worth 2 VP each.
  • Controlled tiles provide end-game victory points.
  • Palm trees on controlled locations provide 3 VP each.
  • Palaces on controlled locations provide 5 VP each.
Cons
  • Slaves cannot be used as part of a set when selling resources.
  • The game can sometimes lead to analysis paralysis.
Thematic elements
  • tribes
Comparison games
none
Mechanics (from transcript analysis)
  • Action activation — Collecting meeples of certain colors activates tribe-specific actions (Viziers, Elders, Merchants, Builders, Assassins).
  • Area Control — Clearing a tile by ending movement there with the last meeple allows a player to place a camel and control that tile for end-game victory points.
  • bidding — Players bid for turn order by moving their marker on the bid order track and paying the cost of the desired position.
  • Engine Building — Acquiring and activating Djinn can provide victory points and special abilities, some of which are ongoing passive effects.
  • meeple movement — Players choose a tile with meeples, take all meeples from it, move them to adjacent tiles dropping one off at each location, with restrictions against diagonal movement or immediate backtracking. The last meeple must end on a space with another meeple of the same color.
  • Resource Management — Collecting and utilizing resources such as gold, palm trees, palaces, and cards.
  • Set Collection — Collecting meeples of specific colors and other items like resources, palm trees, and palaces for points or actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • speed round my name is Rodney Smith
  • this new segment we're going to take a game that normally you would play Slowly due to the thoughtful decisions that have to be made and instead we're going to play it as quickly as possible which I'm sure will have no impact on the quality of our gameplay and this will allow you to see the game in a fraction of the time that it would normally take to demonstrate five tribes by days of Wonder has sometimes been known to bring out the analysis paralysis in its players but not here not on speed round but I don't want to leave you in the dust so right now I'm going to give you a quick overview of how to play the game you can follow along more easily and then we're going to transition right into a live play of the game that you can join us for or watch afterwards at your leisure but for now join me at the table and let's quickly learn how to play
  • hopefully they'll be answered by watching our live playthrough which is just about to begin I hope you'll join us and if you still have questions at the end of the video Don't Worry leave them in the comments below and I'll gladly answer them as soon as I get a chance but for now join us pep and I are about to do a speed round of five tribes
References (from this video)
No references stored for this video.
Video UU9r2QZnqNk Getting Games Discussion at 33:47 sentiment: negative
video_pk 63604 · mention_pk 157072
Getting Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 33:47 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • thematic intrigue of an inspection into a complex engine
  • milestones provide interesting end-game dynamics
Cons
  • analytical paralysis nightmare; too many options
  • game can feel opaque and difficult to read
  • can be long and punishing when behind
Thematic elements
  • dudes on a map with area majority and camels
  • Māngala-style worker placement game
Comparison games
none
Mechanics (from transcript analysis)
  • area majority / worker placement — placing workers to control regions and gain points
  • camel tokens and end-game milestones — placing camels on tiles to trigger end-game scoring and milestone bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to try playing those Patchwork style gameplay mechanics in a larger Euro experience
  • the most asymmetric game I've ever played
  • it's not a crazy frantic game; it's methodical
  • I spent a humongous amount of money on it but I have no regrets about having this game
References (from this video)
No references stored for this video.
Video XZ40e6CxUZs Board Game Critique Top List at 5:09 sentiment: negative
video_pk 62513 · mention_pk 155168
Board Game Critique - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Clever bidding system that creates early tension.
  • Diverse tribal effects offer multiple thematic channels.
Cons
  • Dominant path to win emerges (early Jin cards) with cascading effects.
  • Many viable-looking paths fail to stay balanced; some routes underperform.
  • Mancala movement can feel constraint-driven rather than elegant.
Thematic elements
  • Resource control, tribal effects, and strategic positioning
  • Ancient North African market with a mancala movement mechanic
  • Strategic puzzle with multiple effect triggers
Comparison games
  • Ticket to Ride
  • Dominion
Mechanics (from transcript analysis)
  • bidding for turn order — Gamble coins for initiative that affects endgame scoring.
  • Mancala — Distribute tokens/meeples across a grid to trigger actions and scoring.
  • Mancala Movement — Distribute tokens/meeples across a grid to trigger actions and scoring.
  • Tripe Tribe Effects — Merchants, Builders, and Vizers grant different benefits and scoring paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGG's rating system struggles with distinguishing between this is an excellent party game and this offers repeated strategic depth.
  • Accessibility isn't the same as complexity. Beautiful components aren't the same as mechanical richness.
  • Memorable first plays aren't the same as longevity. These games are genuinely excellent gateways.
  • If you're brand new to modern board gaming, many of these are fantastic entry points. They teach mechanics painlessly and generate fun.
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 14:31 sentiment: positive
video_pk 61190 · mention_pk 153858
Allies or Enemies - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • hidden bidding tension
  • two-player mode is tight
Cons
  • bidding mechanics can be tough in new plays
Thematic elements
  • mechanized bidding, movement, and resource control
  • Arabian Nights-Tiles with traders and meeples
  • abstract but flavorful with strong strategic depth
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — placing meeples to influence tiles and bonuses
  • Area control / placement — placing meeples to influence tiles and bonuses
  • Auction / Bidding — gamestate money bids dictate actions and turns
  • bidding/auction — gamestate money bids dictate actions and turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video lp42IR4Q-Hs BoardGameCo Discussion at 34:37 sentiment: positive
video_pk 40637 · mention_pk 210707
BoardGameCo - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 34:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mancala-style mechanic
  • deep engine-building and planning
Cons
  • older, sometimes harder to find
  • not as accessible as some newer games
Thematic elements
  • maneuvering a mancala-style network to claim tiles
  • Arabian-themed trading and control of meeples
  • strategic, procedural
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Mancala — pick up and drop meeples to activate actions and claim resources
  • mancala-style pickup — pick up and drop meeples to activate actions and claim resources
  • multi-color meeples with different powers — different colors confer various abilities and end-game scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Code Names is amazing.
  • Castle Combo is a tiny smallbox game.
  • Dominion is the OG deck builder.
  • So Clover is a game you actively don't want to play.
  • Brass Birmingham is ridiculously good.
  • I'm crazy banana pants about it.
References (from this video)
No references stored for this video.
Video J547szi7Ujg Our Family Plays Games Top 10 List at 0:00 sentiment: positive
video_pk 40089 · mention_pk 208197
Our Family Plays Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategy with elegant parts
  • tough decisions and interaction
Cons
  • high rule complexity for new players
Thematic elements
  • influence-building through tile placement and moves
  • fantasy Arabian Nights world
  • mechanics-first with thematic narration
Comparison games
  • Terra Mystica
  • Lords of Waterdeep
Mechanics (from transcript analysis)
  • Area Control — move tribes and utilize figures to block opponents
  • movement_and_area_control — move tribes and utilize figures to block opponents
  • set_collection_and_area_control — collect treasures and influence tiles to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Truth decay is the erosion of shared reality in public life when objective facts, reliable data, and careful analysis lose their influence over what people believe and how decisions get made.
  • Our goal is to make this world a better place, one board gamer at A TIME.
  • Neutrality is not a place where you can stand right now baby.
  • Stand on your principles. Stand on it and be safe, y'all.
  • That's GOOD HUMAN. That's good human.
References (from this video)
No references stored for this video.
Video 1tzB8MzzEFU Our Family Plays Games Top 12 List at 28:27 sentiment: positive
video_pk 39511 · mention_pk 206721
Our Family Plays Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 28:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning with multiple paths to victory
  • Elegant interaction via tiles and tokens
Cons
  • Complex for new players
  • Value of expansions varies; some consider them essential while others not
Thematic elements
  • Rondel-driven worker placement with set collection
  • The marketplace of the sultanate of Naqala
  • Strategic, euro-centric puzzle
Comparison games
  • Azul
  • Tigris & Euphrates
Mechanics (from transcript analysis)
  • Deck Building — Acquiring tiles and cards to create combos and run a successful engine
  • Deck-building/Set collection — Acquiring tiles and cards to create combos and run a successful engine
  • Rondel — Use a central wheel to pick actions and place workers (mandatories) to perform actions.
  • Rondel action selection — Use a central wheel to pick actions and place workers (mandatories) to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we mourn for them all.
  • It's about life.
  • Expansions. Love them or leave them.
  • We are family divided on Terraforming Mars.
  • We love Everdale.
  • The Hobby, Tales from the Tabletop.
References (from this video)
No references stored for this video.
Video 0Nl2P4rLBWA Tabletop Turtle Top 10 List at 25:28 sentiment: positive
video_pk 37415 · mention_pk 206935
Tabletop Turtle - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 25:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immediately engaging with intuitive flow
  • deep strategic layers and replayability
Cons
none
Thematic elements
  • area control, worker placement, engine-building
  • Arabian Nights, stylized market/merchant environment
  • strategic and tactile with strong player agency
Comparison games
  • Ticket to Ride
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • auction/turn-order manipulation — auctioning affects turn order and access to optimal spots
  • color-matching and tile placement — collect and place tiles to form patterns and combos
  • manala-style (workers) placement — place and replace workers to take actions and score
  • Turn Order: Auction — auctioning affects turn order and access to optimal spots
  • Worker Placement — place and replace workers to take actions and score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • War of the Ring is a brilliant introductory war game.
  • Castles of Burgundy is a masterpiece in terms of board games.
  • Ark Nova is our favorite two-player board game of all time.
  • Five Tribes is easily one of my favorite… incredibly simple mechanically yet deeply complex.
  • Underwater Cities is deceptively simple, yet there’s a lot to think about on every turn.
  • Twilight Struggle is brilliant.
  • Watergate? I loved Watergate.
  • Roll for the Galaxy, but you don’t really like Race for the Galaxy.
  • Ticket to Ride and then it goes Five Tribes.
  • Conflict of Heroes is one of my favorite war games.
  • I hate it. I hate that game.
References (from this video)
No references stored for this video.
Video htxCgrRnYPg Board With Steve Top List at 11:02 sentiment: positive
video_pk 28811 · mention_pk 148301
Board With Steve - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 11:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of paths to score and broken strategies to explore
  • two-player mode allows high-skill, high-variance play
Cons
  • AP can be insane due to many options
  • rules are dense and require careful learning
Thematic elements
  • multi-path scoring through chaining actions
  • ancient North Africa-like setting with shifting tiles
  • tightly interwoven, with AP-heavy decision trees
Comparison games
none
Mechanics (from transcript analysis)
  • action-bidding and turn order — bid for turns to maximize action chains
  • tile-laying and chaining — chain actions across rounds with tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This pseudo tileing auction game is an absolute banger.
  • Spirit Island is the best cooperative experience you will ever have.
  • A Feast for Odin is my number one, but other games in his catalogue are almost as good.
  • In a two-player game, this is one of the tightest board games you can play.
  • The push your luck aspect in RAW is absolutely wonderful.
References (from this video)
No references stored for this video.
Video SKygDJRRs2c Our Family Plays Games Discussion at 27:55 sentiment: positive
video_pk 27981 · mention_pk 151798
Our Family Plays Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 27:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative mancala-inspired movement
  • Strong thematic flavor in Naqala setting
  • High interaction and variety of options
Cons
  • Can lead to analysis paralysis (AP) due to many options
  • Steep learning curve for new players
  • Rule clarity can be demanding in spots
Thematic elements
  • mancala-inspired movement, worker placement, area control in a desert trading city
  • Naqala-like ancient market city inspired by North African/Middle Eastern cultures
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — Seeds (tokens) are picked up and sown around a circular track to determine actions and rewards.
  • Mancala-inspired movement — Seeds (tokens) are picked up and sown around a circular track to determine actions and rewards.
  • Rondel — A circular board (rondelle) guides the order and type of actions each turn.
  • Rondelle-like action selection — A circular board (rondelle) guides the order and type of actions each turn.
  • Worker Placement — Players place tribes on action tiles to gain effects and influence resource flows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of our favorites. We love this game.
  • Great game. Love Five Tribes.
  • Patchwork is a great runale game. It never occurred to me, but that's what it is.
  • Patchwork is a great dating game.
  • Five Tribes is a great game.
References (from this video)
No references stored for this video.
Video nA6Hn5qAIJo The Dice Tower Top List at 10:04 sentiment: positive
video_pk 7665 · mention_pk 141516
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 10:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic layers
  • strong interaction with other players
Cons
  • learning curve
  • potential for analysis paralysis
Thematic elements
  • market control and color tile manipulation
  • Marrakesh, ancient trading city
  • puzzle-like, highly strategic
Comparison games
  • Lords of Waterdeep
  • Talisman
Mechanics (from transcript analysis)
  • Pattern Building — arrange and activate tiles to score
  • pattern-building — arrange and activate tiles to score
  • Set Collection — collect tiles and colors for scoring opportunities
  • set-collection — collect tiles and colors for scoring opportunities
  • Worker Placement — place workers to trigger actions and affect the board
  • worker-placement — place workers to trigger actions and affect the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Prelude expansion came out for this—game changer in expansions for me.
  • The vineyards expansion expands the board so all of a sudden you don't just focus on the board as much—you go over to your little vineyard.
  • This is one of those games that we went through all the effort to get every expansion and organize it, and we still pull it out.
References (from this video)
No references stored for this video.
Video j2vkr97YPHo The Dice Tower Top List at 1:05:02 sentiment: positive
video_pk 6150 · mention_pk 150325
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 1:05:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic decisions for a mid-weight game
  • color-driven worker interplay
Cons
  • heavy for casual players
  • international availability varies
Thematic elements
  • movement and control with color-based significance
  • fantastical Arabian Nights-inspired market
  • abstract-themed with a rich thematic veneer
Comparison games
none
Mechanics (from transcript analysis)
  • darker polyglot resource management and scoring — score via tile-based scoring and region control
  • Worker Placement — color-specific workers influence actions on a central board
  • worker placement / Rondel style action selection — color-specific workers influence actions on a central board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost the perfect filler to me. This is Batswana.
  • It's a 20 minute knife fight.
  • You can play it with just about anybody.
  • This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video T-rNSnLaXVE The Broken Meeple Top 10 List at 7:17 sentiment: positive
video_pk 4858 · mention_pk 184318
The Broken Meeple - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 7:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Definitely best played at two players
  • Turn order becomes more interesting with two pawns
  • Reduced game length and chaos at two players
  • Increased strategic depth
Cons
  • Multiplayer has excessive AP and chaos
  • Board changes dramatically between turns in multiplayer
  • Solo mode exists but untested by reviewer
Thematic elements
  • Trading and negotiation
  • Middle Eastern/North African setting
  • Area control with bidding
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Bidding for turn order with two pawns each
  • bidding — Bidding for turn order with two pawns each
  • Board modification — Board state changes quickly requiring flexible planning
  • Turn order variance — Complex turn order interactions when playing with two players
  • Turn Order: Variable — Complex turn order interactions when playing with two players
  • Worker Placement — Placing tribe tokens on the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • through the Ages it has basically killed the physical version of this game with the app and I'm the bad guy
  • Magic the Gathering is still one of the best Advanced two-player games out there
  • this is basically if you took the Pixar movie Inside Out and turned it into a giant three hour Euro game
  • I pretty much I you can convince me to play this for free I will outright refuse to play it with four
  • this is just one of the best Star Wars games that's out there
  • I love this Euro this euro is so much fun it has climbed up my top 100
  • give me a game that gives me a lot of options you know it's not a case of oh it's so tight
  • it's gonna be an absolute blast
  • this game has a ton of rules the FAQ is 20 miles long
References (from this video)
No references stored for this video.
Video 4Z8_t2e4MEY Before You Play Top List at 42:30 sentiment: positive
video_pk 4734 · mention_pk 119133
Before You Play - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 42:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, deep design with Brunos hallmark elegance
  • longer strategic game with lots of micro-decisions
  • replayable with various strategies and end-game interplay
Cons
  • steep learning curve for new players
  • long playtime; not ideal for casual sessions
Thematic elements
  • auction/tile-placement with mancala-inspired pathing
  • Ancient desert city; magical jinns and city planning
  • thematic and deep strategy
Comparison games
  • Raw
  • Shogo (reference to mancala-inspired games)
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid on turn order and action-dice to control the flow of the game.
  • Auction/turn-order bidding — Bid on turn order and action-dice to control the flow of the game.
  • Mancala-style action drafting — Move a row of tokens around a board-like path to execute actions.
  • Tile Placement — Place tiles to build districts while bidding for turn order and actions.
  • Tile placement and auction — Place tiles to build districts while bidding for turn order and actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are embarking on our top 50 journey
  • the games for the most part are going to be shipped directly from the publishers
  • we have excluded games that we've only played one time
  • crossovers obviously because we share a collection a lot
  • please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
No references stored for this video.
Video brAlFgpGAXk Stonemaier Games Discussion at 16:01 sentiment: positive
video_pk 2933 · mention_pk 141097
Stonemaier Games - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 16:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • depth and multiple strategic entry points
  • tactical richness and variability by setup
Cons
  • potential for slow play in large groups
  • learning curve can be steep
Thematic elements
  • area-control through strategic movement and bidding
  • Marrakesh-inspired fantasy with tribes
  • multi-path strategy with shifting board state
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala — sacrifice and redistribution of meeples to trigger actions
  • mancala-like action distribution — sacrifice and redistribution of meeples to trigger actions
  • mancala-style action selection — move pieces to distribute actions and plan ahead
  • turn order bidding — pay to go earlier and influence future rounds
  • Turn Order: Auction — pay to go earlier and influence future rounds
  • Worker Placement — controlled by tiles and meeples
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the on the table game versus the above the table game were both very good and they were both drawing in different people
  • I wrote a 40-page Avalon guide
  • luck and skill are two very different axes
  • the wake up system of Fresco is definitely the standout
  • it has to be fun to lose
  • stay humble
References (from this video)
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Video PMnWyeuWLcg The Dice Tower Discussion at 36:16 sentiment: positive
video_pk 2094 · mention_pk 122703
The Dice Tower - Five Tribes: The Djinns of Naqala video thumbnail
Click to watch at 36:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactical depth
  • fast setup and play
Cons
  • steep learning curve for new players
Thematic elements
  • genies, power, and trade
  • Arabian Nights-inspired Naqala
  • mythic, strategic
Comparison games
  • Carcassonne
  • Marrakesh
Mechanics (from transcript analysis)
  • Mancala — pick up and sow multiple colored meeples to activate actions
  • mancala_style_distribution — pick up and sow multiple colored meeples to activate actions
  • Set Collection — collect tiles/mezze to score
  • set_collection — collect tiles/mezze to score
  • Tile Placement — place and activate tiles for multi-step effects
  • tile_placement — place and activate tiles for multi-step effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
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