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Flatiron box art

Flatiron

Game ID: GID0129243
Game Info
Year
2024
Players
4
Playtime
45 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

The Flatiron Building, originally known as the Fuller Building, is a historic 22-story skyscraper located in Manhattan, New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902, it has become one of the most recognizable icons on the New York City skyline, situated at the intersection of Fifth Avenue with Broadway, East 22nd Street, and East 23rd Street.

In Flatiron, you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board, thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent, primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed, and everything is ready for the grand opening, the game ends. Victory and recognition will go only to the player who has accumulated the most points.

-description from publisher

Description

The Flatiron Building, originally known as the Fuller Building, is a historic 22-story skyscraper located in Manhattan, New York. It is known for its distinctive triangular shape reminiscent of an old-fashioned clothes iron. Since its construction in 1902, it has become one of the most recognizable icons on the New York City skyline, situated at the intersection of Fifth Avenue with Broadway, East 22nd Street, and East 23rd Street.

In Flatiron, you will be transported to the Big Apple to participate in the construction of this iconic building. Both you and your opponent will need to develop your companies by adding new cards to your personal board, thereby allowing you to perform more and better actions on each of the surrounding streets. The ultimate goal is to earn more points than your opponent, primarily by undertaking construction tasks but also by maintaining an impeccable public image and adhering to the decrees of the New York City Council. When the roof is placed, and everything is ready for the grand opening, the game ends. Victory and recognition will go only to the player who has accumulated the most points.

-description from publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 8 · mix 0 · neu 3 · neg 0
Mentions per page
Showing 1–12 of 12
Video uGTdKYF1stA Top List at 7:37 sentiment: positive
video_pk 69202 · mention_pk 165612
Flatiron video thumbnail
Click to watch at 7:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting card system with thumbs up/down ratings
  • Each floor built adds a new rule, changing the game
  • Feels different from other two-player games
  • Tight and compact, pretty quick playtime (around 45 minutes)
  • Walks the line between filler and full game
  • Solid design, looking forward to playing more
Cons
  • Player who built it couldn't get momentum or wind under its sails
  • Might fade into obscurity
Thematic elements
  • Building the Flatiron building
  • New York
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Occupying a spot prevents the other player from going there.
  • card drafting — Players buy cards in regions and tuck them under their player board.
  • End game scoring — Players can purchase endgame scoring cards that provide points based on various conditions.
  • engine building — Activating abilities based on drafted cards and built-in player board abilities creates an engine.
  • set collection — Players collect columns of specific colors to build floors of the Flatiron building, generally needing different colors.
  • Variable player powers — Drafted and built-in abilities allow rule-breaking, such as duplicating columns or buying them cheaper.
  • worker movement — Players move workers around five different spots on the main board and a sideboard.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference
  • I think this game does have some pretty clunky flaws and that is because there's sometimes such a huge incentive just to draw that many cards simply to top your hand up
  • in practice this is very themeless it's definitely a spreadsheet style of game
  • all in all I think this game is is solid as you'd expect albeit maybe a little bit forgettable
  • and this one feels more like a a traditional Euro
  • it is very tight and compact pretty quick as well you're looking at around 45 minutes to play this one
  • it does become quite a crunchy game especially considering how few turns you get you know this is a very fast game
  • it's actually a a more refined version of all of them
  • definitely one of the hits from 2024
  • the main fun of the game lies at least for me is in the in the card play so this is definitely one of those multi-use card games
  • the game is rather long so each time I play this one it's taken around 3 hours to play
  • for me the main issue is that I simply wouldn't play it I think
  • objectively a fantastic design got love the card play
References (from this video)
No references stored for this video.
Video Bb1QgFyGFVo kovray Review
video_pk 68965 · mention_pk 165264
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video SHt6ejsGJvE kovray Top List at 4:59 sentiment: positive
video_pk 64823 · mention_pk 158357
kovray - Flatiron video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good for two players
  • intentional design
  • high variability
  • engaging engine building
Cons
  • only two players
  • designers of Red Cathedral is a comparison, not a publisher.
Thematic elements
  • building a skyscraper
Comparison games
none
Mechanics (from transcript analysis)
  • action sequencing — It's more invested in the action sequencing and the engine building part of it
  • engine building — It has engine building in it
  • worker placement — it's got this worker placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
No references stored for this video.
Video 2loQQRrbnr8 Meeple University Discussion at 0:31 sentiment: positive
video_pk 64656 · mention_pk 158153
Meeple University - Flatiron video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, high interaction with big combo moments
  • Engaging combat with meaningful decisions and recovery options
Cons
  • Some elements are inferred from context (inspirations, card interactions) and not explicitly quantified in the transcript
Thematic elements
  • area control, empire-building, scavenging, resource management
  • post-apocalyptic Eurasia with territories in areas like Mongolia, Istanbul, Kazakhstan
  • card-driven, combo-driven strategic combat and empire tailoring
Comparison games
  • Blood Rage
  • Rising Sun
  • Cyclades
Mechanics (from transcript analysis)
  • action_selection — On a turn you choose one of several actions from face-up decks (gather, move, recruit) and gain favor or glory to take the action in your chosen order.
  • card_effects — Advantage cards grant passive abilities and combat bonuses; cards are unique per game and break ties with exiles.
  • combat_and_dice — Fights use dice, with the number of dice determined by unit types and exiles; combat resolves with casualties and potential rerolls.
  • combat_resolution_and_tension — Battles are frequent and high-tension; the winner gains points based on opposing strength and can gain rerolls and tokens.
  • Combat: Dice — Fights use dice, with the number of dice determined by unit types and exiles; combat resolves with casualties and potential rerolls.
  • favor_and_glory_tracks — Two tracks on the various cards (favor and glory) drive scoring and unit recruitment; advancing these tracks unlocks bonuses and points.
  • Movement — Units are moved to adjacent territories; crossing wasteland costs resources or causes unit loss.
  • recruitment — Recruit basic units or exiles using points; exiles are special units with immediate and ongoing effects.
  • reroll_tokens — Tokens allow rerolls or improve outcomes in combat and end-of-fight bonuses.
  • Resource management — Players gather resources by territories and card effects to pay for actions and purchases.
  • resource_gathering — Players gather resources by territories and card effects to pay for actions and purchases.
  • Track advancement — Two tracks on the various cards (favor and glory) drive scoring and unit recruitment; advancing these tracks unlocks bonuses and points.
  • upgrades_and_bastions — Crossing track margins grants bastions (fortified areas) worth victory points; first to cross margins scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is today is Tuesday and the game launches on Thursday and Kickstarter
  • the main mechanics is action selection
  • no downtime
  • it's about 30 minutes per player
  • this is my love letter to master blaster from Thunderdome
  • there's always something positive even if you're in a battle that you can't win
  • it's a love letter to two games like Blood Rage and Rising Sun
References (from this video)
No references stored for this video.
Video llgh_7sh_2s Meeple University Rules Teach at 0:08 sentiment: neutral
video_pk 63884 · mention_pk 157403
Meeple University - Flatiron video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • architect competition to contribute to building a tower
  • construction of a famous New York skyscraper
Comparison games
none
Mechanics (from transcript analysis)
  • Building floors and tower construction — Pay to build floors, take floors from display, stack them onto pillars to grow the tower; the roof ends the game.
  • card purchasing and placement — Buy the top card in a street stack for a cost and install it above or below your board in the matching street; limit of three cards per street.
  • end game bonuses — End-of-game scoring includes street reputation, decree points, and any remaining resources; final scoring includes reputation tokens.
  • End-game scoring and reputation — End-of-game scoring includes street reputation, decree points, and any remaining resources; final scoring includes reputation tokens.
  • Multi-use cards — Street cards provide variations; decree cards affect end-game scoring; active newspapers and pillar spaces give extra actions.
  • Pillar building and scoring — Pay to place pillars into floors; pillars have colors and scoring values; some actions allow exchange or upgrade of pillars.
  • Street cards and decree cards — Street cards provide variations; decree cards affect end-game scoring; active newspapers and pillar spaces give extra actions.
  • Turn-based action resolution with fixed order — On each turn you may choose an action from a location and resolve actions in a fixed top-to-bottom order on streets; you cannot skip and return later.
  • worker placement — Two players use architects (Maples) as workers to take actions at five locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2 players are competing Architects working against each other to contribute best to the construction of the famous New York skyscraper
  • the game is a continuous worker placement game using your architect Maples as workers
  • the top row is all about buying or selling pillars
  • the game ends at the end of the turn in which the roof is built
References (from this video)
No references stored for this video.
Video N4W2xLh-I1k Board Game Critique Top List at 9:08 sentiment: positive
video_pk 62526 · mention_pk 155228
Board Game Critique - Flatiron video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • two-player only with tightly aligned action spaces
  • clear, tense decisions around timing
Cons
  • may be too short or abstract for some players
  • only for two players
Thematic elements
  • architectural development and space optimization
  • New York City's Flat Iron Building, two-player engine-building
  • clinical, design-forward
Comparison games
none
Mechanics (from transcript analysis)
  • engine building — Play cards and slot them into a personal board to customize actions.
  • engine-building — Play cards and slot them into a personal board to customize actions.
  • resource flow and placement — Acquire materials, build pillars, and complete floors to score.
  • Resource management — Acquire materials, build pillars, and complete floors to score.
  • timing and interaction — The third pillar completes the floor, scoring big regardless of who placed the first two.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No patchwork, no Seven Wonders Duel, just genuinely underrated games that deserve a spot on your shelf.
  • Buy this if you want something quick, portable, and full of meaningful decisions.
  • That swing was massive.
  • You can plan ahead because you know what your opponent might take and how it affects the board.
  • The app is brilliant. It actually enhances the experience rather than feeling tacked on.
  • The brilliance is in the timing and indirect interaction.
  • Buy Tether if you want something that teaches in 2 minutes, but reveals depth of a repeated place.
  • Buy Lacuna if you want something beautiful and tactile.
References (from this video)
No references stored for this video.
Video XjMYW3YztUw Jamie, Tabletoptiktok Review at 0:06 sentiment: positive
video_pk 61518 · mention_pk 154167
Jamie, Tabletoptiktok - Flatiron video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, puzzly engine-building gameplay
  • high replayability from two-sided boards and variable powers
  • visually appealing components and table presence
  • tight two-player interaction with strategic blocking
Cons
  • solo-opponent AI is tricky and can be challenging
  • designed for two players, not suitable for larger groups
  • may be heavy for casual players seeking lighter experiences
Thematic elements
  • engine-building, city-building, stacking floors and columns
  • New York City, Flatiron Building (thematic setting around a NYC engine-building structure)
  • abstract puzzle with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • card purchasing and placement — Visit streets to buy cards and place them on your board, choosing top or bottom placement for different effects.
  • city hall actions — City Hall board provides actions like drawing money or floors, adding strategic depth.
  • color-constrained placement — Place columns in four colors with the rule that the same color cannot appear more than once on a single floor.
  • endgame scoring and blocking — Endgame scoring based on how streets end and the ability to block opponents from running engines.
  • engine building — Acquire and activate cards to grow a personal production engine across streets and floors.
  • engine-building — Acquire and activate cards to grow a personal production engine across streets and floors.
  • variable powers and replayability — Two-sided boards and variable abilities create different power layouts for each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this brain burner of a game
  • puzzly game
  • I love this game
References (from this video)
No references stored for this video.
Video Cg9eFHHckqA Allies or Enemies Top List at 12:26 sentiment: positive
video_pk 61035 · mention_pk 153443
Allies or Enemies - Flatiron video thumbnail
Click to watch at 12:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a striking Art Deco aesthetic with sturdy, 3D components
  • dense, strategic engine-building with meaningful blocking
  • layered strategic choices across early setup and late game
Cons
  • heavier two-player experience that may deter lighter players
  • iconography can require rulebook reference on rare cards
Thematic elements
  • urban development, pillars and floors
  • Art Deco New York, Flatiron Building-inspired
  • engine-building with 3D building progression
Comparison games
  • White Castle
  • Fields of Arl
Mechanics (from transcript analysis)
  • Blocking and competition — deny or impede your opponent from accessing key streets to prevent their next floor
  • end game bonuses — decree cards provide major endgame scoring and strategy paths
  • endgame decrees — decree cards provide major endgame scoring and strategy paths
  • engine building — build and optimize a sequence of actions across streets to unlock stronger actions
  • engine-building — build and optimize a sequence of actions across streets to unlock stronger actions
  • pillar/tower stacking — place pillars to support floors and unlock floor-level bonuses
  • worker placement — visit streets to buy cards and trigger column activations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not paralyzing in terms of the decision you're making.
  • there are a lot of different routes you can go.
  • the first twist is that you're kind of playing tic-tac-toe in the middle.
  • this is just a really great game for anyone who likes tile placement, but wants just like a little bit more thinking to it.
  • the game moves very quickly.
  • it's best when you play it with the same person a bunch of times because the mind games of this game is where the fun really is.
  • there is a lot of metagaming and it is interesting.
  • it's just straight up meanness
  • this is easily the biggest of the three that we're talking about
  • there's definitely a lot to consider
  • on the B side mixes it up just a little bit more
  • it's a heavier two-player game
References (from this video)
No references stored for this video.
Video CfUjiUl6yHA Board Games for One Discussion at 5:58 sentiment: neutral
video_pk 29033 · mention_pk 152411
Board Games for One - Flatiron video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • 1920s New York
Comparison games
none
Mechanics (from transcript analysis)
  • action selection
  • Cooperative Game
  • two-player competition
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm intimidated to get started with it.
  • You're building outposts and in order to increase your trade routes.
  • the artwork here is quite lovely
  • I'm not super into Political themes.
  • it's a dexterity game where you are building up power towers on the island of nikima
  • Arctic scavengers I picked this up because I know nothing about it
References (from this video)
No references stored for this video.
Video SVG-JP8JJXs Board With Steve Top List at 0:00 sentiment: positive
video_pk 10200 · mention_pk 113951
Board With Steve - Flatiron video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight decision space with only five worker spots
  • asymmetrical action spots create high interaction
  • clear blocking strategies that influence tempo
  • efficient play that rewards planning and timing
Cons
  • potential learning curve for new players
  • reliance on optimal blocking can feel unforgiving at times
Thematic elements
  • urban development and architectural construction
  • New York City, industrial era, focusing on the Flat Iron Building project
  • strategy-forward, mechanically driven
Comparison games
none
Mechanics (from transcript analysis)
  • area/spot control pressure — Blocking and timing create direct interaction and competition for limited build opportunities.
  • asymmetry / blocking — Each player has different action options; blocking is central to control and tempo.
  • engine building — Actions and placements feed a local engine to complete construction tasks on the Flat Iron Building.
  • engine-building — Actions and placements feed a local engine to complete construction tasks on the Flat Iron Building.
  • worker placement — Two-player-only layout with five spots that drive core actions; spots are asymmetrical between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blocking becomes super important because you can only build roofs and pillars so many times during the game.
  • There's a ton of mind games involved in this game.
  • The dice rolls affect everybody equally. So, we both have to work with the same puzzle.
  • It's tense, it's brainy, and it's super satisfying.
  • I don't understand why it's not up there with the likes of Brass, Terrammystica, Bough Island, even a bunch of other big strategic games.
  • For me, it is Magnum Opus and it deserves all the credit in the universe.
  • This is my favorite co-op game of all time and I believe it's the best two-player co-op experience ever.
  • There are multiple ways to win and the exploration of discovering new scoring methods is thrilling.
References (from this video)
No references stored for this video.
Video omXaszSx33E Chairman of the Board Review at 0:00 sentiment: positive
video_pk 8476 · mention_pk 104430
Chairman of the Board - Flatiron video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant engine-building within a compact two-player euro-style game
  • Distinct feel from typical head-to-head games
  • Flexible strategies via card-driven customization and floor effects
  • Tight, quick play around 45 minutes with depth
Cons
  • Potential complexity for casual players due to multiple floor rules and thumbs up/down mechanic
  • Two-player only limits audience; may not have broad multiplayer appeal
  • Endgame scoring can be swingy if not managed carefully
Thematic elements
  • construction, engine-building via column placement
  • New York City, building the Flatiron Building
  • engine-building with color-based floor columns and flow
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Draft cards that are tucked under your personal board to modify future actions and unlock effects.
  • card drafting / deck building — Draft cards that are tucked under your personal board to modify future actions and unlock effects.
  • dynamic rule tweaks via floors — Building new floors introduces new in-game rules that alter how the game is played.
  • Economy management — Money is tight; players optimize income and spending to avoid wasted turns.
  • end game bonuses — Each location has a thumbs up/down rating from powerful engine cards; endgame scoring rewards players with favorable ratings.
  • end-game scoring cards — A separate location allows spending money to acquire endgame scoring cards with various point bonuses.
  • endgame scoring via thumbs up/down — Each location has a thumbs up/down rating from powerful engine cards; endgame scoring rewards players with favorable ratings.
  • engine building — Drafted cards and board abilities enable improving income and gain from actions.
  • engine-building — Drafted cards and board abilities enable improving income and gain from actions.
  • floor/column placement with color constraints — Each floor requires different colored columns; building a column restricts the opponent from that color in future.
  • Resource management — Money is tight; players optimize income and spending to avoid wasted turns.
  • two-player area movement / placement — Players move to five locations on a board and block the opponent from occupying the same spot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one feels more like a traditional Euro, I suppose, but it is very tight and compact.
  • The framework of the game is actually rather simple. Again, just move somewhere and take the action.
  • I'm looking forward to playing it some more and seeing how those combos or those cards come together.
References (from this video)
No references stored for this video.
Video wHyiKj0DeFM Peaky Boardgamer Rules Teach at 0:30 sentiment: neutral
video_pk 2838 · mention_pk 8293
Peaky Boardgamer - Flatiron video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Unique thematic concept
  • Interesting action selection mechanism
  • Multiple ways to score points
Cons
  • Complex rule set
  • Requires strategic planning
Thematic elements
  • Architectural construction of the Flatiron Building
  • Manhattan, New York
  • Players as competing architectural companies
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players move architect pawn and choose actions on streets or city hall
  • Resource management — Managing money and pillars to construct building
  • tableau building — Players collect and place cards in street columns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Players are participating in the construction of one of the most recognizable icons on New York - the Flatiron building
  • When the roof is constructed, the game ends
References (from this video)
No references stored for this video.
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