Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense, meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.
In Fleet: The Dice Game, you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases, the Boat Phase and the Town Phase.
In the boat phase, the active player rolls players plus one boat dice. In turn order, each player selects one die to use immediately. By selecting a boat die, they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.
In the town phase, you roll town dice equal to players plus one boat die. Again, in turn order each player selects one die to use immediately. In the town phase, you unlock special buildings in the Wharf that grant bonuses, awesome ships in the harbor to earn points and catch more fish, or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.
Fishing occurs between phases in the even rounds and the player with the most points at game end wins!
Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "it's basically it's a word game so you've got a grid of 16 letters that come from rolling dice and everyone tries to write down as many words that they can spell snaking around the grid"
- "it's a really well balanced game"
- "please play it if you like rolling right"
- "Cartographers which is probably my other favorite"
- "Cat Café is really good as well"
- "Copenhagen rolling right"
- "Amerigo action selection mechanism"
- "the roland right character in the upcoming Merchant's Cove"
References (from this video)
- Integrated dice drafting with multi-layered actions
- Strong variety of scoring options and strategic depth
- Not an entry-level game; fairly heavy
- Some players may find the decision space overwhelming
- resource management and farming logistics
- Farming/darming context with dice drafting
- Hadrian's Wall
- Cartographers
- Copenhagen the Rolling Right
- Cat Café
- Ticket to Ride
- Caverna
- Everdell
- Three Sisters
Mechanics (from transcript analysis)
- comost_adjustment — Compost can adjust the value of a die when played.
- Dice Drafting — Draft one die per round from a laid-out set.
- Dice Rolling — Dice are rolled each round to determine available options.
- dice_drafting — Draft one die per round from a laid-out set.
- dice_rolling — Dice are rolled each round to determine available options.
- goods_track_and_bonus — Goods are tracked; every fifth good grants an extra action.
- perennials_and_resources — Perennials and apiary options provide persistent bonuses and scoring opportunities.
- Rondel — Dice are placed on a rondelle with actions underneath (shed time, apiary, fruit, plant/water).
- rondelle_actions — Dice are placed on a rondelle with actions underneath (shed time, apiary, fruit, plant/water).
- round_based_play — The game runs over multiple rounds with end-of-round events (including rain).
Video topics + discussion points
Quotes (from this video)
- fleet the dice game is a dice drafting rolling right plays over eight rounds
- on each round we would roll the dice
- you get to draft one die
- the shed time lets you fill in a shed square
- the password is popcorn in capitals
- there's a vast variety of ways that you can go about playing this game
- we'll draw the winner at the end of this live play through
- this is prototype copy... we borrowed components from other games
References (from this video)
- Rich decision space for a dice game
- Immersive with strong progression and combos
- Can become repetitive for some groups after several plays
- Fleet operations and shipping logistics
- Fisheries and harbor management
Mechanics (from transcript analysis)
- Dice Drafting — Players draft dice to assemble a fleet and progress on their ship cards.
- Set Collection — Points are earned by collecting and matching ship-related cards and routes.
Video topics + discussion points
Quotes (from this video)
- Roll and write games have made a huge comeback in recent years.
- There is still that satisfaction of writing something on a sheet.
- The range of themes and mechanics has grown to some pretty fun new heights.
- No game does that better than this one.
- This one has become a staple for a reason.
- We have never played just one game of this in a sitting.
References (from this video)
- Awesome game
- Excellent example of a roll and write
- Box does not fit all components
- A bit 'cheap' or 'cheepy' with the pen provided
- Fishing
- Fishing
- Long Shot the Dice Game
- Welcome To
- Yahtzee
Mechanics (from transcript analysis)
- Dice Drafting — A mechanic where players take turns selecting dice from a common pool.
- Roll and Write — Players roll dice and use the results to mark actions on a paper pad, similar to Yahtzee.
Video topics + discussion points
Quotes (from this video)
- It's not that bad no i can survive your eyes are
- So this is like the prisoner's dilemma
- This is giving me 1960s discontinued science textbook free moon landing feel.
- Oh my gosh look what you got this piece is oh look at that oh open it open it uh you do it okay
- I don't even know what I'm talking about it's working
- My wife asked how much do you think I weigh I told her I'm definitely not going there
- So in order to get on the list to be pickable to win a copy of talisman digital pickle pick pickleable
- I can't handle the thought of it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I thoroughly enjoyed this game
- the combinations and everything in this game is just magical
- the scores are really high
References (from this video)
- Beautiful dice
- Lots of strategic options
- High combo potential
- Feels good to play
- Excited for successor game
- Heavy game
- Operating a fishing fleet, catching fish
- Dockside/Fishing Port
- The Three Sisters
Mechanics (from transcript analysis)
- action selection — Choosing which dice to draft for specific boat and dock actions.
- Dice Drafting — Players draft dice twice per round: once for boat actions and once for dock actions.
- Engine Building — Buildings allow players to gain more ships or perform various actions that support the overall game.
- Set Collection — Players score points based on different types and species of fish caught.
Video topics + discussion points
Quotes (from this video)
- This is the only cooperative role practice if we're wrong it's a cooperative gem.
- Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
- My first impression of this game is these dice are beautiful and wow there's a lot going on.
- This one's cool because of the track the board track.
- This is another really I'd say it's really heavy.
- It's super neat because you get an asymmetrical character board that has different abilities different advisors.
- I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
- This is a fantastic game hadrian's wall.
- My first impressions amazing super crunchy though holy holy.
- This game has won my heart.
References (from this video)
- Wife (Cheryl) fell in love with it and played it multiple times in a row.
- Great replayability.
- Satisfying combo chaining and 'dopamine' moments.
- Strategic depth with multiple scoring paths.
- Interesting AI opponent design that teaches strategy.
- Host enjoys it despite not typically liking roll-and-writes.
- Extremely small print makes it difficult to read.
- Not suitable for visually impaired players.
- Can be challenging to frame and show clearly on camera.
- Solo play scoring can be difficult and prone to errors (host admits to being bad at math).
- Fishing
- Hadrian's Wall
- Welcome To...
- Dungeon Drop
- Three Sisters
Mechanics (from transcript analysis)
- action selection — Players choose actions based on dice rolls and available options on their sheets.
- AI Opponent — A system is in place to simulate an opponent's actions, particularly in solo mode.
- Dice Drafting — Players select dice from a common pool, which also influences the opponent's actions.
- Roll and Write — The game involves rolling dice and marking off corresponding actions or results on paper sheets.
- Set Collection — Players collect licenses and boats, which confer special abilities or points.
- Variable player powers — Licenses and boats provide unique benefits and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- cheryl said let's play fleet
- she quite likes it
- i don't want to pick up if you are blind or vision impaired because as you can see from my difficulties displaying the whole thing on camera the there's my finger you know banana for scale the print is really really small it's hard to make stuff out
- i'm not a fan of roland right but i really like this one
- yeah it's it's neat right wait till you see we haven't even seen because i'm yapping too much we haven't even seen like the really cool combo ping ping pang poom firework kind of stuff that goes off but we'll get there
- we played it in the very next game she wanted to play was another game of fleet dice
- I'm a deckhand and I got the hat
References (from this video)
- Crunchy crunch crunch
- Small box
- Nervous about small boxes fitting
- Going back fishing and getting some fish
Mechanics (from transcript analysis)
- Roll and Write — A rolling right, the dice game. Fleet the dice game.
Video topics + discussion points
Quotes (from this video)
- parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
- Arboretum it's another classic card game very fun a lot of enjoyment
- I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
- because Trails is fun
- I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
- I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
- it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
- small box perfect for the cube
- this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
- it did not fit
- I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
- no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
- I like my Cube so I wouldn't change anything
- which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
- Straightforward and seamless action flow that remains approachable in a heavier rolling right
- Board integration with dice and a visible action path adds tactile interest
- Clear primary scoring through fish leading to a focused objective
- Scoring diversification is less pronounced compared to some peers, which may limit strategic variety
- harbor/fishing operations
- harbor management with boats and fishing
- dice-driven drafting with a thematic harbor workflow
- Fleet the Dice Game
- Three Sisters
- Motor City
- French Quarter
Mechanics (from transcript analysis)
- building bonuses — buildings provide additional bonuses that players can acquire.
- Dice Drafting — players draft dice to determine available actions on their sheets.
- set collection/score via fish — the primary scoring comes from catching fish and related bonuses (boats, licenses, buildings).
Video topics + discussion points
Quotes (from this video)
- "Fleet is the simplest of the four"
- "this is very smooth but there is a lot of complexity to it"
- "three sisters is the most complex one I think"
- "French Quarter does really well is it hides its complexities within the game... it feels really smooth"
References (from this video)
- accessible to solo players
- quick rounds
- compact footprint
- some players may feel luck-influenced due to dice
- not as deep as heavier euro games
- fishing, resource collection and market actions
- A coastal town where fishermen bring in fish to the market
- Black Sonata
Mechanics (from transcript analysis)
- Dice Rolling — players roll dice to activate actions and gather fish resources
- market / upgrade system — players go to a market to upgrade their boat and enhance actions
- resource collection — players collect different types of fish as resources
Video topics + discussion points
Quotes (from this video)
- this is solo-only
- adorable
- it's crunchy
- you might be looking to start your collection this year
References (from this video)
- fast, easy to teach
- fits a quick play slot in the wall lineup
- set collection / dice
- rolling-right dice game
- French Quarter
- Three Sisters
Mechanics (from transcript analysis)
- rolling rights / dice drafting — quick rounds in the rolling-right series
Video topics + discussion points
Quotes (from this video)
- Where there's a wheels, there's a play.
- my present to myself is learning a bunch of new games this month
- It's my birthday at the end of the month
- Wander Lost, Discover the World
- Nocturn will probably be the other one that we play together this month
References (from this video)
- lighter rolling rights with solid design
- solo mode works well
- played less recently; not a long-term keeper
- fleet management and dice-driven actions
- fishing fleet dice pacing
- light, mechanistic rolling rights
- Three Sisters
Mechanics (from transcript analysis)
- Compound Scoring — multiple sheets with different boats and licenses; solo mode exists
- Dice Drafting — rolls determine boats and licenses; scoring based on cards and dice results.
- sheet-based scoring — multiple sheets with different boats and licenses; solo mode exists
Video topics + discussion points
Quotes (from this video)
- "The theme of this one is kind of I guess like not learning to let go and also it kind of deals with the feeling of obligation."
- "The theme is awesome. The artwork is great. The components are great."
- "This is a solid game. It's just not something that I feel the need to own anymore."
- "It's a tough decision. Do I want to fold or surrender with a certain number of cards left? It's such an interesting decision."
References (from this video)
- The third ability is quite good.
- Great way to get stars if able to do it every turn.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do like the six over here in Fleet: The Dice Game cuz this third ability that I can activate is quite good.
- I missed out on this, too. But that'll give me a heart four times over the course of the game, which is pretty good.
- The coral looks so cute. I would say they are good-looking tokens, for sure. Nice um UV printed wooden tokens.
- I'm amazed by that that skill set.
- Hey, you know, I I want to make this easy for you. You don't have to do anything. I just need to use your name and I need the box art for the background. And I'll pay you $500 for the ability to do this.
- Yeah, that's what appears here on on on StreamYard, Jonathan.
- It's the first time that Geekway has sold out in a while. They've always had thousands of people, but it's neat to see so many people drawn to what I think is a wonderful way to spend four days with a wide variety of amazing people.
- So, I think it'll be exceptionally rare that we do it. I think there might be edge cases, but um exceptionally exceptionally rare that we do that.
- Well, that's unfortunate. I thought there was going to be high numbers, low numbers, but it isn't.
- Let me know how you did in the comments below.
- Tomorrow is a big day at Stonemaier Games.
References (from this video)
- So good
Mechanics (from transcript analysis)
- Roll and Write — Mentioned as a good game.
Video topics + discussion points
Quotes (from this video)
- Fill and rights.
- You can't name me a cheaper form of entertainment than a card or board game.
- I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
- You don't have to be in the hobby to enjoy board games.
- Games don't have to be complex and hard to learn to have good depth and strategy.
References (from this video)
- The host's wife loves it and wants to play it repeatedly.
- Considered lighter and easier to teach than other games.
- The chaining of actions is described as really fun.
- Dice rolling, building town defenses
- Hadrian's Wall
- Fleet
- Architects
- Raiders of the North Sea
- Explorers of the North Sea
- Carcassonne
- Vi Count's Paladins
- Raiders
Mechanics (from transcript analysis)
- Chained Actions — Players can create chain reactions by completing tasks, especially with wild star icons.
- Dice Rolling — The game involves rolling dice and placing them in corresponding compartments.
- Wild Stars — Star icons act as wilds, allowing players to fill any box or perform other actions.
Video topics + discussion points
Quotes (from this video)
- yes i liked black angel
- the scoring tactiles work in in an odd unexpected way that i'm going to have to bring out the the rules gremlin for
- i've played black angel ten times and i still don't get the end of the game still scoring it's overly obtuse i still love the game
- it's not the best game for that
- i had the synergy worked out where i was just like i don't care if you need greenhouses i'm building them just didn't get points to get points didn't get points but man oh man i got killed i killed
- i just don't like having hands in my videos especially because as you saw when i was doing photography on that one last week i had this this pasta sauce burn on my thumb and i had to put cover up on it i don't think my hands are all that super attractive
- we've been playing on mars this week and last week in the week before and that's and we've only played it twice
- the chaining of actions is the really fun part in fleet
- my wife loves it she really took to it and uh we cracked it open and i learned how to play i taught her how to play and then very next time we sat down she's like can we play fleet i'm like yeah sure
- the actual wall is something like three feet high spectacular and meant to keep the extremely tall six foot plus picks from attacking the romans right
- it's a pain in the butt and the reason why i'm snapping the button too early is because i can't beam out to a monitor and see what it looks like i'm just looking at this tiny screen
- it's very distant ribbon of energy kirk encountered one once
- they say you can't patent game mechanics well that's not true you can patent game mechanics
- wizards of the coast with magic the gathering patented not tapping but they patented all of magic the gathering the whole shebang every every you know the way that the cards interact and everything
- i've been approved to be a twitch affiliate i think i've mentioned but i haven't jumped on that because one of the things you have to do when you become a twitch affiliate is promise that you won't promise that twitch gets your content first and you can't simulcast to other platforms
- why would i cut that audience out for the you know 80 to 100 people who have subbed on twitch
- the whole reason i invested in the printer was so that i could do those videos
- just by the way that you print things with that machine you're kind of tidying as you go but with fdm and and the prints i mentioned this person the prints only take like i don't know two to six hours tops right because you're not doing you resin is great for little little mini things it's not doing you know big bulky stuff fdm you're doing big bulky stuff and the prints will take like i'll i'll slice it it'll be like ah it'll take a day and a half i'm like oh man a day and a half
- it's so funny you see the content in failure if you watch those episodes i mean they're all about the failure of it
- the game is a flipping rail it's flipping right where you acquire resources to go and build out the town and defenses using chained actions and such
- if you haven't checked us out on discord please by all means yeah get out of there join us on the discord server
- hopefully i mean if i don't do any more live streaming of it hopefully i'll be able to get this thing in a good shape for release on friday that's my goal
- the dummy players stay in the compartment but dice with zeros on them go back to the depot
- it's like what's going on here so many oopses today
- oh no it's fast enough that you don't notice but you can kind of see as i slowly scrub you can kind of see the area where i took out the hair
- this is why the cats aren't allowed in the basement could you imagine if they were holy cow
- i'm going to try and explain it over twitch and that would have been super frustrating for us both
- i don't know what the hell is going on as usual
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I see Ian Mark uh Aak. Let me know your name so I can say your name.
- I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
- And I agree this is an interesting perhaps difficult combination of realms.
- For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
- I'm pretty sure I've activated all the realms every turn.
- I'm essentially just going for completion and for using all three realms.
- This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these 10 games that it would be a crime if we did not play by the end of the year
- I foresee us playing each and every one of these games
- the art style is inviting
- it's a crime that we have not tried it
- we're really close to hitting that 6,000 subscribers
- Fleet the dice game... we have never actually played Fleet the board game
- Ark Nova will be one for sure that we will be getting to the table
- Daoshi... we adore Dev games
- Ironwood... extremely high quality games
References (from this video)
- Multiple viable strategies via tracks and licenses
- Engaging endgame scoring via licenses
- Strong thematic flavor and interactions with the adversary Ruth
- Solid inspiration and expansion potential (Dicey Waters)
- Learning curve and rule nuance can be tricky
- Rulebook can be confusing on optimal die choices
- Some round orders feel uneven depending on die outcomes
- Resource management and victory-point race driven by dice-driven actions
- Maritime fishing competition with rounds and tracks for different fish types (cod, shrimp, lobster).
- Competitive, adversarial with a Captain Ruth and shared-die mechanics; emphasized bonuses and endgame scoring.
- Three Sisters
Mechanics (from transcript analysis)
- dice drafting / action selection — Roll a mix of boat and town dice each round; choose one die to resolve actions.
- End Game Bonuses — Collect licenses that grant endgame scoring and ongoing effects, driving end-game strategy.
- income phase and bonus actions — Each turn generates income; certain licenses grant extra income and bonus actions.
- license-based endgame scoring — Collect licenses that grant endgame scoring and ongoing effects, driving end-game strategy.
- round tracker movement — Round-based trackers move along predefined tracks, shaping available actions each turn.
- shared dice / asymmetric turns — Some dice are shared; the active player may have options depending on die selection, with the other player affected.
- Track Advancement — Mark off spaces on fish, harbor, and related tracks; progress yields coins and abilities.
- Track-based progression — Mark off spaces on fish, harbor, and related tracks; progress yields coins and abilities.
Video topics + discussion points
Quotes (from this video)
- Here we are with Fleet the Dice game.
- I love the license.
- I love that you can go in a lot of different directions strategy wise.
- This is very similar to three sisters.
- I really want to try some different strategies.
- I do prefer the theme of three sisters more.
- It is always a learning curve at the start and there's just so much to choose from.
- Comboicious as you could probably tell with all the bonus actions.
References (from this video)
- Relaxing, easy to manage solo game
- Clear round tracker helps pacing in solo mode
- Thematic art and cinematic feel
- Pen not included in the game
- AI control in solo can feel minimal for players seeking heavier challenge
- Array
- Maritime harbor/ocean trade
- Observational/host-led playthrough
Mechanics (from transcript analysis)
- Dice Drafting — Choosing dice from the pool; the AI also selects for its turns.
- Dice Drafting / Die Selection — Choosing dice from the pool; the AI also selects for its turns.
- Dice Rolling — Rolling a pool of market dice each round to determine available actions.
- End-of-round scoring and VP tracking — Tracks per-round and end-game scoring through VP and licenses/boats.
- Market/Harbor/Warf locations — Locations on the board provide different actions and rewards (market, wharf, harbor).
- Resource Management — Managing fish, coins, licenses, and stars to optimize rounds and end-game scoring.
- Simultaneous Actions — Crossing off stars grants a star action that acts like a wildcard continuation of actions.
- Star Actions (wild actions) — Crossing off stars grants a star action that acts like a wildcard continuation of actions.
Video topics + discussion points
Quotes (from this video)
- it's very easy to manage it's very relaxing to play it
- it's a very rewarding game to play
- I love this game
- the solo achievement table says a score of 60 is deckhand
References (from this video)
- tightly designed dice-drafting with satisfying action chaining
- fast-paced, high-energy feel that provides quick payoff
- replayable due to multiple path options
Mechanics (from transcript analysis)
- action_combo — actions taken with dice can chain together to enable additional actions, creating a dopamine-driven feedback loop.
- Dice Rolling — rolling dice to determine available actions on your turn.
- dice_rolling — rolling dice to determine available actions on your turn.
Video topics + discussion points
Quotes (from this video)
- that insane combo tastic dopamine rush
- the dopamine Rush is just so good
- same combo-tastic dopamine hit is still here
- polyamino pieces out on a sheet of paper
- you get to decorate them how you want
- scratches that puzzly itch as well
References (from this video)
- Crucially replayable with different buildings and fish dice; social and they introduced expansions
- Not often played solo (leaning toward multiplayer)
- building a fleet and city with dice
- Seafaring/dockside economy theme
- competitive, crunchy
- Three Sisters
Mechanics (from transcript analysis)
- Dice Drafting — draft dice from a pool across phases to build ships, gain licenses, and construct buildings; expansions add variety
- dice drafting / dice pool drafting — draft dice from a pool across phases to build ships, gain licenses, and construct buildings; expansions add variety
Video topics + discussion points
Quotes (from this video)
- Verban rights are my favorite mechanism and a whole genre
- I could honestly have an entire channel focused on verban rights
- There are so many amazing rolling rights
- Hrien's Wall is my favorite verban right of all time
References (from this video)
- Strong roll-and-write foundation
- Engaging pacing and strategic decision-making
- Accessible for hobby gamers and newcomers alike
- Rule explanations can be dense for new players
- Can feel demanding for casual players on first play
- fleet expansion, resource management, and dice-driven action selection
- Naval exploration and fleet management at sea
- competitive with light story-telling flavor
Mechanics (from transcript analysis)
- Dice Drafting — Roll and draft dice to take actions and build your fleet.
- dice_drafting — Roll and draft dice to take actions and build your fleet.
- Engine Building — Develop a functioning engine across rounds via dice choices and card interactions.
- engine_building — Develop a functioning engine across rounds via dice choices and card interactions.
Video topics + discussion points
Quotes (from this video)
- it is so much fun oh my goodness it is just
- it has an app that actually like talks you through the story
- you are a crew on a pirate ship
- Sunset Over Water is published by Pencil First Games and it is an incredible game and you are painting photos or painting pictures
References (from this video)
- Solid engine-building with accessible drafting
- Theme can be a bit abstract for some players
- dice-driven engine with rolling and resource management
- nautical/sea-faring theme centered on fleet actions and dice
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the ultimate board game challenge.
- I think it is not a game.
- Tapestry is a fantastic game.
- Meadow meadow meadow.
- The cat in the box.
References (from this video)
- Solid rolling-right candidate with approachable weight.
- Good counterpoint to Three Sisters for fans of the genre.
- Not the primary focus of the stream.
- Roll-and-write with mechanized drafting and planet of expansions interplay.
- Rolling rights with a shorthand farm/industrial theme woven in through dice and actions.
- Referenced in chat as a frequent comparative title to Three Sisters; used to illustrate genre and weight during discussion.
- Three Sisters
Mechanics (from transcript analysis)
- dice drafting and action_resolution — Roll dice and draft them to perform corresponding actions.
- round-based track advancement — Progress on various tracks for buildings or actions across rounds.
- Track Advancement — Progress on various tracks for buildings or actions across rounds.
Video topics + discussion points
Quotes (from this video)
- Edith is the absolute worst
- Edith is evil
- my favorite game is Seven Wonders but I haven't won a game of it yet
- you don't have to be good at board games to enjoy them
- I love three sisters
References (from this video)
- engaging, accessible dice game with clear table presence
- great with laminated sheets and dry-erase play
- can feel grindy if players chase too many objectives
- fishing fleets, market dynamics and luck management
- fishing and maritime trade in a compact, dice-driven engine
- light, nautical fun
- Roll & Write family
- Lords of Waterdeep
Mechanics (from transcript analysis)
- Dice Drafting — two sets of dice; players select results and assign to actions
- dice drafting / pooling — two sets of dice; players select results and assign to actions
- Resource Management — build fleets, fish, and grow income across rounds
- resource/market management — build fleets, fish, and grow income across rounds
Video topics + discussion points
Quotes (from this video)
- This is like the Super Smash Brothers kind of. I know, I know.
- If you're a heavier gamer and you don't like, you know, people messing with your plans, you'll hate this.
- This was absolutely beautiful. I love how well it moved.
- The goddess made me do it.
- I would buy it.
- Moon Colony Bloodbath... engine destroying game, sick sense of humor
References (from this video)
- crunchy engine-building with neat dice interactions
- balanced, satisfying combinatorics
- expansion options extend the experience
- theme may be less appealing to some
- can be classed as a mid-to-heavy roll-and-write
- crunchy roll-and-write with engine-building through dice drafting
- Maritime/fisheries theme with light economic layering
- tactical, rule-dense but approachable
- Three Sisters
Mechanics (from transcript analysis)
- Engine Building — Draft dice to activate ships, licenses, and boat upgrades.
- engine-building via tiles and licenses — Draft dice to activate ships, licenses, and boat upgrades.
- Roll-and-write / dice drafting — Roll fish dice, draft dice, then mark on a sheet.
- town phase and optional expansion — Town dice phase and the Dicey Waters expansion add more buildings and options.
Video topics + discussion points
Quotes (from this video)
- it's been a long time since I've played this one but it is one that I like continuously think about
- Nana is the Japanese version
- this is a wonderful card game that is so much fun
- I really enjoy the art and the world Ryan Lockett has created
- Above and Below has a special place in my heart
References (from this video)
- Extremely successful version overshadowing the original Fleet card game
- Large scale roll and write experience
- Heavy combo potential
- Very popular and well-regarded
- Building a fishing fleet
- Fishing industry
- Abstract engine building
- Fleet
- Three Sisters
- Motor City
- French Quarter
Mechanics (from transcript analysis)
- combo mechanics — Heavy on combos with crossing things off and building combos
- Dice Drafting — Players draft dice to activate various actions
- Flip/Roll and Write — Players mark off sheets to create big scoring combos
- Roll and Write — Players mark off sheets to create big scoring combos
Video topics + discussion points
Quotes (from this video)
- Look, we're not size queens. No, you know, sometimes smaller is better.
- This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
- Combo Womos. Love the wombo combo.
- I will always basically just play Trails
- Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
- It's honestly better than the original
- I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
- This is the poster child for these kinds of games
- I never need to play Maraco again
- Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
- accessible and engaging
- rewards varied strategic approaches
- sea/oceanic commerce and fleet expansion
- fishing fleet management with dice drafting
- tone of a light, strategic, family-friendly game
Mechanics (from transcript analysis)
- Dice Drafting — draft dice to score and build your fleet strategy
- engine-like bonuses — upgrading your fleet with bonuses via licenses and currency
Video topics + discussion points
Quotes (from this video)
- it's easy to learn it's fun to play and it's easy to teach
- I can flip up that rulebook in five minutes I'll be caught up like that
- it's my all-time favorite rolling right now
- tell your story as you're doing it so you have your hero cards
- it's one of those games you want to save for Halloween or like a late night
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not a fan to jump the story; you have to wait and finish
- this is a real board game coffee seal of approval
- it's so simple that you can teach anybody how to play that
- have fun, keep gaming
References (from this video)
- high interaction and tension
- rich thematic flavor for a dice game
- dense but accessible for fans of drafting
- can be punishing to late players
- apparent complexity grows with player count
- naval commerce and fleet expansion
- Seafaring fishing and trading
- pocket-depth, high interaction
Mechanics (from transcript analysis)
- Dice Drafting — take dice to draft and optimize ship actions
- hate drafting — you often deny options to opponents to shape outcomes
Video topics + discussion points
Quotes (from this video)
- it's an amazing game especially if you're traveling around quite a lot
- the rules are not that uh complex
- you are farmers and you're planting a garden
- the biggest unique thing about this game is its chain reactions
- it's really a party game kind of game that will give you the most emotions for sure