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Fliptown box art

Fliptown

Game ID: GID0129963
Game Info
Year
2023
Players
1-4
Age
10+
Playtime
45 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards that serve as each player's map.

Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.

For solo play, you can play to achieve a high score or compete against one of four "cowbot" robot opponents, each with its own motivation.

For multiplayer play, players use "community cards" in the center of play, with players resolving each turn simultaneously. Additionally, bounty cards add competitive goals that players are racing to achieve.

In addition to the standard game, you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.

—description from designer

Description

Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards that serve as each player's map.

Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.

For solo play, you can play to achieve a high score or compete against one of four "cowbot" robot opponents, each with its own motivation.

For multiplayer play, players use "community cards" in the center of play, with players resolving each turn simultaneously. Additionally, bounty cards add competitive goals that players are racing to achieve.

In addition to the standard game, you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.

—description from designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 36
This page: 36
Sentiment: pos 27 · mix 1 · neu 1 · neg 1
Mentions per page
Showing 1–36 of 36
Video qm7cG3Ojywo The Dice Tower Event Coverage at 3:26 sentiment: positive
video_pk 110862 · mention_pk 319173
The Dice Tower - Fliptown video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • filled in pretty quick
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone is here is in line to say hello to me. Hello everyone, your wishes are granted. I am here.
  • There's an energy, I can feel a palpable energy, but no one is racing, scrambling. I've seen no checking into the boards, even though people are wearing hockey jerseys. They're not checking people.
  • For the first time in my life, I'm proud of you, Eric.
  • The best flicking game ever. Hear that? Came up with that on my own, off the noggin.
  • This is the single coolest thing I've ever seen in my life.
  • So, this is an opportunity to see some of the stuff that All Play has that is coming up, and then some of All Play's partners as well.
  • The unspoken rules are unwritten rules are you get free games when you come to my house. You get free snacks.
  • Tons of happy gamers, tons and tons of happy gamers here at Dice Tower East and what I can only assume is a cult gathering.
References (from this video)
No references stored for this video.
Video eFA114CrHOc The Dice Tower Review at 0:00 sentiment: mixed
video_pk 94792 · mention_pk 259286
The Dice Tower - Fliptown video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Loves Flip Town
  • Likes the new sections better in this game for the most part
  • Likes the cemetery, the new textile house
Cons
  • The chicken strategy is tough to do
  • You have to almost hurt yourself sometimes and do a few things you might not want to do
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Chicken Strategy — The host discusses the difficulty of executing a 'chicken strategy', which requires making detrimental moves and starting from 'day zero'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I still love Flip Town.
  • having really, really tried hard to do the chicken strategy, it is tough to do that.
References (from this video)
No references stored for this video.
Video g8HvWx3nqio Rolling Dice & Taking Names Discussion at 20:19 sentiment: positive
video_pk 93531 · mention_pk 253909
Rolling Dice & Taking Names - Fliptown video thumbnail
Click to watch at 20:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for teaching worker placement
  • Theme is well-integrated
  • Engaging mechanics
  • Fun to play
Cons
  • Concerns about long-term replayability
  • Marketplace can be frustrating
  • Secret recipe deduction can be challenging
Thematic elements
  • Baking pies
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players deduce each other's secret pie recipes based on revealed ingredients.
  • Dice as workers — Dice represent workers, and their value determines actions or outcomes, like the number of ingredients gathered.
  • Resource Management — Players gather ingredients (common and rare) to bake pies.
  • Set Collection — Players collect ingredients to fulfill secret pie recipes.
  • Worker leveling — Workers can be leveled up (e.g., in the orchard to gather more resources) or leveled down (e.g., after upgrades).
  • Worker Placement — Players use dice as workers to place on different spots on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've made you sit through this long enough
  • The game play the game evolution has really ratcheted up
  • It's like, let's share some recipes on um stuff that we've had a chance to eat
  • Vanessa and my wife's sat in and played with us so we have a three player game of this and she said I will play pie town with you guys on one condition and that condition was she said that I want you and I to make our own homemade pies and we eat those pies while we play pie town
  • At the heart of this this is a co-op game where your horse can't be also competitive
  • You know what would happen in from another five years from now... we would actually start thinking about retirement
  • It's been a pleasure doing this for five years. There's nobody else I would rather do this with.
References (from this video)
No references stored for this video.
Video 2iYAkcWK-zI Getting Games Discussion at 48:30 sentiment: positive
video_pk 89344 · mention_pk 237096
Getting Games - Fliptown video thumbnail
Click to watch at 48:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I can already say I would really like to try at some point just from the table presence alone.
  • Honestly Cooperative games are far from my favorite type of game but I love Carcassonne so that is enough to have me quite intrigued if I have an opportunity to try this one.
References (from this video)
No references stored for this video.
Video jnsdjmlONxA DaniCha Top 20 List at 40:05 sentiment: positive
video_pk 87755 · mention_pk 229843
DaniCha - Fliptown video thumbnail
Click to watch at 40:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact and portable
  • flip-and-write is quick and accessible
Cons
  • some find the color palette too orange in some prints
Thematic elements
  • campaign-style map building with regions
  • town-building / flip-and-write
  • short, punchy decisions
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — draw and write on a dry-erase board to build towns across regions.
  • Flip/Roll and Write — draw and write on a dry-erase board to build towns across regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I needed to just pick one game to keep in my collection for the rest of my life it would be Wingspan.
  • This is your desert island pick
  • Wingspan is a staple
  • I love this game so much
  • Raising Robots is my number one
References (from this video)
No references stored for this video.
Video Bv25rwg2HvQ Tabletop Tokki Playthrough at 0:13 sentiment: positive
video_pk 87034 · mention_pk 226834
Tabletop Tokki - Fliptown video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Western theming with flavorful components and presentation
  • Deep but approachable mechanics with meaningful replayability
  • Solid solo-campaign integration that feels cohesive with the base game
  • Flexible play styles: push-your-luck or more cautious, with multiple strategic avenues
Cons
  • Campaign adds additional complexity and bookkeeping that may be daunting for new players
  • Reliant on tracking various resources, penalties, and per-round decisions
Thematic elements
  • Frontier life, lawlessness, and chance-based decision making on a trail town path
  • Western frontier town journey along a desert trail
  • episodic micro-stories per chapter with a light narrative backdrop
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Draw five cards per turn and use the value and suit of cards to determine actions in different locations.
  • Card drafting and action assignment — Draw five cards per turn and use the value and suit of cards to determine actions in different locations.
  • End-of-round resolution and epilogue setup — Each round resolves scoring based on poker, trail progress, and items; campaign continues through chapters with setup cards.
  • Poker hand scoring — Across three rounds, players build a poker hand from selected cards to gain bonuses.
  • Resource Management — Gold and wanted mechanics influence movement and risk; bribes and penalties shape flow.
  • Resource/currrency management — Gold and wanted mechanics influence movement and risk; bribes and penalties shape flow.
  • Track Advancement — A modular trail with locations like town, mine, cemetery, and bad lands that drive different actions and scoring.
  • Trail and location system — A modular trail with locations like town, mine, cemetery, and bad lands that drive different actions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip Town is a really awesome game
  • there's a lot here in terms of replayability
  • the story seems kind of thematic... just enough that it feels right
  • I like the idea of pushing your luck with bribing and getting a lot of wanted
References (from this video)
No references stored for this video.
Video otSj8LfUpig Foster the Meeple Unboxing at 13:28
video_pk 86663 · mention_pk 225076
Foster the Meeple - Fliptown video thumbnail
Click to watch at 13:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
  • I'm not like super big into RPGs but this is one that could get me into RPGs
  • it is literally a pile of squishy poops
  • I really wanted to focus this packs on getting um games that are really hard to find in Canada
  • unless yeah something drastically changes just financially it does not make any sense for us to go
  • we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video hzr110PtCyI Tabletop Tokki Top 10 List at 7:00 sentiment: positive
video_pk 86626 · mention_pk 224770
Tabletop Tokki - Fliptown video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, accessible decisions
  • rapid rounds that are easy to repeat
  • lone gun solo expansion adds narrative depth
Cons
  • could feel repetitive for some players
Thematic elements
  • deck-building, poker-like action selection
  • Wild West town with quick decision-making
  • short campaigns with narrative potential via Lone Gun expansion
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — build a small deck to drive town actions
  • deck-building — build a small deck to drive town actions
  • flip-and-fill — flip three cards per round to determine actions and town visits
  • Flip/Roll and Write — flip three cards per round to determine actions and town visits
  • Hand Management — use a subset of cards to commit to actions
  • poker-style hand shaping — use a subset of cards to commit to actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite pieces of content that I get to share with y'all all year which is of course my top 10 solo board games from this year
  • it plays in just about an hour so it's really easy to get to the table
  • this is just such an immersive fun experience
  • The Last Lighthouse is definitely one that has held my attention in terms of its overall presentation
  • Sweet Lands is my number one solo game of 2024
  • I love the multi-use cards, being able to destroy nightmares and turn them into traps
References (from this video)
No references stored for this video.
Video Fg7ojfCItcY Board Gaming Ramblings Other at 9:23
video_pk 86408 · mention_pk 223412
Board Gaming Ramblings - Fliptown video thumbnail
Click to watch at 9:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that was very stressful and very fun
References (from this video)
No references stored for this video.
Video VkSXXVWTYqc Chairman of the Board Discussion at 10:07 sentiment: negative
video_pk 85999 · mention_pk 221688
Chairman of the Board - Fliptown video thumbnail
Click to watch at 10:07 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Some good mechanisms
  • Likes how some special buildings work
  • Box and artwork look lovely
Cons
  • Did not enjoy the game
  • Too fussy and fiddly
  • Not a big fan of the build-a-hand system
  • Don't know what's coming next or what to work towards
  • Gold nuggets mitigate card draws, which feels strange.
  • Boards are too small with tiny, uncomfortable symbology.
  • Too swingy and too luck dependent
  • Doesn't feel like enough mitigation tools.
  • Feels like the game is playing you.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Includes some engine building benefits.
  • Hand Management — Uses a build-a-hand system based on cards.
  • Resource Management — Uses gold nuggets to mitigate card draws.
  • Roll and Write — A roll and write game that is a level or two above lighter spectrum games.
  • Track Advancement — Includes going down a track and along a ratchet track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have played over the last couple of weeks
  • Lorenzo and I think this was the first time I've ever played the game at four players I think three is the sweet spot if I'm honest
  • this is still one of the best engine builders out there I love this game I think it is terrific and it is still a top 10 for me
  • I think my strategy was mainly based on the buildings here so I got quite a few buildings down and I manag to push right to the top of the building track
  • for me this is one of the kind of modern Euro greates because it's just so well refined and so well polished and every time I play it I'm just left impressed
  • this one I always say is probably one of the cleanest examples of having a lot of things going on in such a streamlined system
  • it really is an efficiency puzzle because there's only like two rounds and there's very little slack and very little kind of room for or you know to make mistakes or you know not be efficient
  • I would say maybe the longevity isn't quite there
  • this one I'm definitely encourage you pick up if you want to try something a bit different I'm definitely being overlooked and underrated because it's a very well-designed game
  • this one I always compare to the famous coloretto works almost identically to be honest except the scoring system is different
  • it feels like a a clean Evergreen and if you want a simple easily easily approachable card game in your collect that pretty much anybody can play actually it's it's super simple but still engaging
  • splitter a game I've not played a lot recently actually but I always Advocate this little roll and white
  • it's really good fun extremely punishing actually if you make a mistake
  • Rat Jack a game I speak quite highly of when I when I first played it and reviewed it I still really like this game
  • if you like those kind of pushy luck black Jack style games but with a lot more interaction and some take that then rat Jack is a good one to look at
  • I have to admit I was very I would even say lukewarm I was quite cold in it to be honest I didn't get a lot of enjoyment from it
  • I did I still did not enjoy this one I think it's a little bit too fussy and a bit too fiddly
  • I'm not a big fan of this build a poah hand system and based on these cards because you don't know what's going to come out next and you don't really know what to you know to work towards
  • I find the um the symbology very tiny and it's not the most comfortable to look at
  • I find it a a little bit too swingy and too luck dependent
  • it kind of just feels like the game is playing you
References (from this video)
No references stored for this video.
Video igZ0O5STIm0 The Dice Tower News at 12:17 sentiment: positive
video_pk 80871 · mention_pk 198482
The Dice Tower - Fliptown video thumbnail
Click to watch at 12:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute theme and aesthetic.
  • Neat idea for a roll and write.
  • Innovative 'pay what you want' model.
  • Considered a brand new category of game.
Cons
none
Thematic elements
  • Managing inventory in a retail store
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Assignment — Dice are assigned to specific tasks or locations.
  • Inventory management — Core mechanic involves managing inventory in a retail store.
  • Roll and Write — Players roll dice and assign them to different actions or locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm still not sure what this is for.
  • this is probably I don't see how this is not being used for nefarious reasons
  • This is so weird.
  • You know what I want to use this for? No joke.
  • This is no longer crowdfunding is not the right way to go about this unfortunately.
  • Hamsterium.
  • I am crazy for hamsters on drones.
  • I was very very charmed by this game.
  • It's a game split down the middle, right?
  • Shattered Peaks.
  • Don't No need to reinvent the wheel on this one.
  • Come play games with us Orlando at the Curry Royale Resort.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 43:58 sentiment: other
video_pk 80851 · mention_pk 198322
The Dice Tower - Fliptown video thumbnail
Click to watch at 43:58 · YouTube ↗
Overall sentiment (raw)
great
Pros
  • surprising depth
  • great combos
  • great choices
  • thematic elements come to life
Cons
  • standard deck of cards used, but real one is preferred
Thematic elements
  • drawing routes, robbing stage coaches
  • Wild West
Comparison games
  • Twilight Inscription
  • Off With Their Heads
  • Let's Make a Bus Route
Mechanics (from transcript analysis)
  • Card Play — flipping your cards and the suits you get.
  • Flip and Write — flipping your cards and the suits you get. You decides where you're going to go.
  • Route Building — drawing your subway or underground map
  • Set Collection — keeping one of the cards each round to make a poker hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video FKlALE7YrFc The Dice Tower Top List at 50:19 sentiment: positive
video_pk 80851 · mention_pk 198326
The Dice Tower - Fliptown video thumbnail
Click to watch at 50:19 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • One of the most thematic roll and right games.
  • Great gameplay integration with the theme.
  • Thematic elements like robbing stage coaches and stealing chickens enhance the Wild West feel.
  • The poker hand mechanic is a liked feature.
  • Full of good decisions.
Cons
none
Thematic elements
  • Wild West
  • Wild West
Comparison games
  • Twilight Inscription
  • Off with Their Heads
Mechanics (from transcript analysis)
  • Card Drafting — being driven by a deck of cards.
  • Flip and Write — Flip Town.
  • Set Collection — You keep one of the cards each round to make a poker hand
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This one showed me what a rolling right could be.
  • This was kind of a game changer.
  • This is one of the most thematic rolling right games.
  • This game is good. So good.
  • This is a great game.
  • I really think this is I this get should get played more again.
  • This is a very small very very focused little flip and right game.
  • So, so fun. Very good scoring.
  • In my opinion, the best flipping right game that is Let's Make a Bus Route.
  • This is just such a charming game.
References (from this video)
No references stored for this video.
Video Mca_NlNQyYI The Dice Tower News at 2:29
video_pk 80715 · mention_pk 197502
The Dice Tower - Fliptown video thumbnail
Click to watch at 2:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • expansion — Discussed as a new expansion for the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the new way they're doing campaigns.
  • The core box comes with a three-chapter campaign, and when you buy a campaign, it's just three chapters.
  • So, it's a much more like, I guess, approachable, you know, campaign.
  • Questline, which is a card drafting game set in their definitely not D&D universe.
  • It sounds a little bit like Fantasy Realms.
  • This is a new standalone board game set in the same world as Isle of Cats
  • Your expedition to the frozen lands in the north has suddenly become a rescue mission and you must rescue as many penguins as possible before the ice melts.
  • So, it's an open drafting and penguin placement board game.
References (from this video)
No references stored for this video.
Video BFmSuR0UweI The Dice Tower Unboxing at 4:01
video_pk 80610 · mention_pk 196687
The Dice Tower - Fliptown video thumbnail
Click to watch at 4:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to the most boring unboxings in the world as we open up stuff that comes into the Dice Tower and we see what it is.
  • So, that is the one of these is the deluxe version for the hot games room in the Dice Tower library and the other one is for the library.
  • All righty, folks. Well, there you go. There's even more stuff, but I had to put some in the library. I got some stuff from the Philippines. We'll show that stuff off in the future. But for now, that's the end of another boring unboxing. This time, really done by me and not Zee.
References (from this video)
No references stored for this video.
Video O-7YksDU7nM The Dice Tower Top List at 8:00 sentiment: positive
video_pk 80551 · mention_pk 196316
The Dice Tower - Fliptown video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing
  • Thematic
  • Clean and fun
  • Easy number one pick
Cons
none
Thematic elements
  • Wild West
  • Wild West
  • Action-driven on a map
Comparison games
none
Mechanics (from transcript analysis)
  • card flipping — Cards are flipped from a deck.
  • Flip and Write — Players flip cards, use one for a poker hand, and the rest to determine actions on a map.
  • map movement — Players move on a map to perform actions.
  • Poker — Players use cards to form poker hands and play against others.
  • upgrading — Players are constantly upgrading their abilities or town.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We call a roll and write game a game like yatsi which by the way wasn't in the running for my list where you roll dice and then you use the results of that roll to write something on your sheet.
  • So there is really no good term for it but either way it is a fun genre and there are hundreds of games in this category.
  • Although these games still come out, they're easy to produce for many companies. All you need to do is make a sheet of paper and put some dice out.
  • It's the closest simulation of pinball that we're going to get in a board game.
  • This isn't just one game. It's multiple games.
  • This is such a huge game. It's by far one of the biggest ones out there.
  • It's one of the most thematic rolling rights I've ever played or flipping rights because you're flipping a deck of cards.
  • When I was making my list, it was this was such an easy thing. I wrote Flip Town as number one, then 10 as number two. Then I thought about the rest of the list because these those two were just so obvious to me on how much I enjoyed them.
References (from this video)
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Video _dU6zVhhoWs Stonemaier Games Top List at 2:22 sentiment: positive
video_pk 80521 · mention_pk 196097
Stonemaier Games - Fliptown video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting trend of combining different puzzles in roll/flip and writes
  • Enjoys the poker element and the variety of being a flip and write
  • Combination of different elements is appealing
Cons
  • Dry erase markers can run out over time
Thematic elements
  • Roll and write game with different puzzles.
  • Western
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — Combines flipping cards with writing down results.
  • Poker — Incorporates a poker hand-building element using flipped cards.
  • Puzzle solving — Utilizes preset puzzles on a player mat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi.
  • Very easy to get into, very difficult to pull away from.
  • It is largely not an interactive game. I don't think that's a problem for ruling right games though.
  • This really is everything that I want out of a Rolling Write game.
  • This is definitely my number one favorite.
  • A simple yet incredibly engaging roll/flip and write from Sashi and Sashi. your paper boys trying to or news boys trying to grow your subscription base by expanding territory while also occasionally going on strike for better wages. Figuring out when to do either is critical and incredibly addictive.
  • Very easy to get into, very difficult to pull away from. I can't help but play multiple games in one city.
  • This is a game about building a map of a part of a kingdom following a series of rules.
  • Really clever element of almost it feels like a drafting a little bit when you do that.
  • It's a game of miniames where every time you play around is three different random mini games. All players have the same three mini games, but it's a different combination of the three.
References (from this video)
No references stored for this video.
Video dBbVxAPTP34 Neon Gorilla Analysis at 6:10 sentiment: positive
video_pk 79976 · mention_pk 193758
Neon Gorilla - Fliptown video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supposed to be the best one
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — Heard to be the best of the flip and write games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fill and rights.
  • You can't name me a cheaper form of entertainment than a card or board game.
  • I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
  • You don't have to be in the hobby to enjoy board games.
  • Games don't have to be complex and hard to learn to have good depth and strategy.
References (from this video)
No references stored for this video.
Video uW-4mE-NXh8 Review at 0:00 sentiment: positive
video_pk 79839 · mention_pk 193399
Fliptown video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the press your luck and flip and write mechanics.
  • Loved the Wild West theme.
  • Appreciated the small box size and efficient packaging.
  • Plays really well solo.
  • Good quality components (dry erase marker, accordion boards).
Cons
none
Thematic elements
  • Wild West
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — A 52 card deck generates all actions for the game.
  • Flip and Write — Mentioned as an enjoyable feature of the base game.
  • Press Your Luck — Mentioned as a core enjoyable element, and also as a feature that some players might not enjoy as much.
  • Solo Play — The game plays very well solo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it made one of my top games of the year.
  • Couldn't be a better packaging system with a 52 card deck that essentially just generates all of your actions for the game.
  • So, that is an interesting feature that I really, really like cuz you're pingponging from board to board.
  • This is the kind of uh perfect solo game, solo experience of you just sitting around puzzling it out, trying to maximize your turn, get the most bang for your buck.
  • And a lot of great additional things with New Frontier, the expansion to Flip Town.
  • Flip Voyage really surprised me and is a nice different game with the core system that you get here in Flip Town
References (from this video)
No references stored for this video.
Video eNRICR5stDw Unknown Channel Top 10 List at 3:58 sentiment: positive
video_pk 65899 · mention_pk 160043
Unknown Channel - Fliptown video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stylish art and theme
  • Flexibility in deck choice
  • Engaging card-based action selection
Cons
  • German version was used; English version is preferred for accessibility
Thematic elements
  • flip and right action selection using playing cards
  • Cowboy western theme
  • competitive puzzle-like flip decisions
Comparison games
none
Mechanics (from transcript analysis)
  • card_based_action_selection — Use cards to determine actions on the board; deck guides choices.
  • Deck Manipulation — Choose or customize a deck to determine available actions.
  • deck_selection — Choose or customize a deck to determine available actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are two number one games because I can't choose.
  • Stardw Valley Extra Cozy Level Board Game Edition.
  • cozy queen right here.
  • Perfect game. Perfect game. I've never played such a perfect game in my life.
  • I can't explain it. You just have to try it.
  • The setup is too long.
References (from this video)
No references stored for this video.
Video GzenrWsU9bE Tabletop Tolson Playthrough at 0:07 sentiment: positive
video_pk 59721 · mention_pk 152253
Tabletop Tolson - Fliptown video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast, parallel turns that maintain a high pace and momentum
  • Robust solo campaign with meaningful progression and replayability
  • Strong thematic flavor via western motifs, items like Poncho and Lasso, and distinct campaign artifacts
  • Clear setup and a simple core loop that scales with campaign depth
Cons
  • Primarily a solo experience, with limited direct interaction in that mode
  • Campaign content requires base game access and related expansion/supplements
  • Campaign rules and chapter-specific assets can add complexity and setup time
Thematic elements
  • outlaw economy, sheriff justice, and frontier commerce, expressed through a poker-based resource/score system and law-of-the-land progression
  • Western frontier setting with locations such as Town, Mine, Badlands, and Trail, framed around a sheriff and outlaws; includes a campaign structure across chapters
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip Town's solo campaign ramps the experience into something special.
  • 15 turns essentially and you're done, and it's still incredibly satisfying.
  • The Stranger adds a lot of flavor and strategic depth to the campaign.
  • The campaign feels dynamic and richer than just the base game.
  • This is the lone gun deck and the law-of-the-land framework really elevates the whole experience.
References (from this video)
No references stored for this video.
Video yvsU37FkspA Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 41846 · mention_pk 126920
Totally Tabled - Fliptown video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo puzzle with clear, escalating decisions
  • integrates poker-hand concepts into a thematic, actionable loop
  • modular setup (optional cowbot and trailblazer) adds replay potential
  • quick round structure with continuous feedback and scoring
  • strong thematic flavor (Calamity Jane, Old West) woven into mechanics
Cons
  • complex rule interactions can be confusing on first playthrough
  • heavy reliance on luck for card draws and hand outcomes may frustrate some players
  • scaling and balance (normal/easy/hard) changes may affect endgame strategy
Thematic elements
  • poker hand optimization combined with western town locations and outcome-based scoring
  • Western frontier town with poker-driven action and heist-flavored mechanics
  • solo narrated playthrough with live commentary on decisions, luck, and risk management
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — the player arranges a three-card selection each turn to determine suit, value, and poker card, guiding location and actions
  • location-based actions by suit — the suit card determines which of four locations (Trail, Badlands, Mine, Town) is active for that turn
  • poker hand construction and resolution — five turns per round yield five cards that form a poker hand; the hand determines rewards (money, gold, stars) and end-round bonuses
  • Resource economy and conversion — gold and cash are earned and can be spent to modify cards, increase outcomes, buy items, or upgrade equipment; stars represent victory points
  • Resource Management — gold and cash are earned and can be spent to modify cards, increase outcomes, buy items, or upgrade equipment; stars represent victory points
  • sheriff/wanted level and penalties — a sheriff card resolves at the end of the round; a wanted level can be paid off with gold or result in penalties or arrest
  • special character ability — Calamity Jane steals a card when stars are gained (if the heart is present in the card set); the Trailblazer provides a one-time bonus heart action
  • treasure/cemetery interactions — the cemetery provides gravestone bonuses and wanted markers; gold can be spent to modify values, and cemetery actions grant additional incentives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is incredibly easy robbery
  • Calamity Jane is going to steal one card from our deck but that only activates if we have a heart in our selection
  • we're rich
  • there you go round one completely done
  • the sheriff card and this is where our wanted level comes in
  • we're going to resolve our poker hand
References (from this video)
No references stored for this video.
Video qdKwEUSAL_k Totally Tabled Playthrough at 0:31 sentiment: neutral
video_pk 36333 · mention_pk 191134
Totally Tabled - Fliptown video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Accessible entry point into the western-motif workflow of Flip Town
  • Solid core mechanics that support strategic choices
Cons
  • Sheriff mechanic can slow flow and add bookkeeping
  • May feel repetitive without expansion content
Thematic elements
  • Frontier town-building intertwined with poker-style scoring
  • Wild West town development with rails, hills, rivers, new town buildings
  • Abstract thematic veneer that supports spatial and scoring decisions
Comparison games
  • Flip Town (base game)
Mechanics (from transcript analysis)
  • Hard luck track — A recurring penalty mechanic that adds risk and end-of-round penalties.
  • Poker hand construction — Players select cards to form a hand, with scoring tied to unvisited spaces and location rewards.
  • Sheriff card mechanic (base game) — A mechanic replaced in New Frontier; involves a staged card that interacts with action selection and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion comes with new characters, new bounties, new cowbots, and four completely new dry erase player boards with new locations and mechanisms.
  • There are two modes of play to choose from. singlebarreled mode where you just use the new board and this sideboard here or the epic doublebarreled mode where you play with both the base game board and the new board but without this sideboard.
  • I'll show off that mode just a little bit.
  • End of round one. We're going to do three rounds of this exactly the same and then we'll add up our score.
  • Ricochet rule means that if you gain a bonus action on one board, you must take that bonus action on the other board and back and forth.
References (from this video)
No references stored for this video.
Video 2GecVh3RiYE The Board Game Garden Top 10 List at 15:03 sentiment: positive
video_pk 28061 · mention_pk 82086
The Board Game Garden - Fliptown video thumbnail
Click to watch at 15:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid flip-and-write with a Western theme
  • solo play potential
Cons
none
Thematic elements
  • poker-flavored flip/hand building
  • Wild West, flip-and-write
  • casual, fun
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — three cards are revealed and players pick from the same pool to form a hand and suit selections
  • Flip/Roll and Write — three cards are revealed and players pick from the same pool to form a hand and suit selections
  • poker-inspired scoring — hand composition uses standard poker-like goals (pairs, straights, etc.)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a very cute Resource Management Town Builder game
  • the interesting thing about this trick-taking game is that you are combining both trick taking with cards as well as trick-taking with dice
  • the amount of chaining in this game is really really good
  • it's a wonderful flip town game
  • Vienna is fantastic and I want to try more of the Stephen Feld City collection
  • this game is addicting
  • I am addicted
References (from this video)
No references stored for this video.
Video MFQUmA_yPYA Unknown Channel Discussion at 0:00 sentiment: positive
video_pk 14996 · mention_pk 88078
Unknown Channel - Fliptown video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Catchy promotional song
  • Clear branding for Fo Town
  • Theme of safe, consequence-free play
Cons
  • Lacks concrete gameplay details
  • Ambiguous product concept
Thematic elements
  • Safe, carefree urban activity with emphasis on playful exploration
  • Promotional jingle for a playful foam-themed town
  • Promotional lyrics with repetitive chorus
Comparison games
none
Mechanics (from transcript analysis)
  • brand repetition — Chorus repeats 'Fo Town' to reinforce branding
  • risk-free play — Emphasizes no injuries or consequences in this imaginary setting
  • rolling — Rolling to move around a town with a carefree theme
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Come on down to Fo Town
  • you won't get a cushion even if you fall
  • no warning labels in Fo Town fo town
  • there's no cruises or concussions
  • come on down to foam town
References (from this video)
No references stored for this video.
Video _CuEHto51pI Rahdo Runs Through Top List at 5:57 sentiment: positive
video_pk 13368 · mention_pk 122884
Rahdo Runs Through - Fliptown video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, clean, and elegant core design
  • highly replayable with different card-suit interactions
  • tight decision space that rewards planning and combo-building
  • compact footprint suits road-tripping and travel setups
Cons
  • availability may be limited; sequel Flip Voyage is more readily discussed in the review
  • some players may crave more variability beyond the base set
Thematic elements
  • Old West town development expressed through a Roll & Write style
  • Old West town-building with a rolling economy
  • elegant, streamlined design; high-clarity decision points
Comparison games
  • Flip Voyage
Mechanics (from transcript analysis)
  • roll & write / dice drafting — each round presents three cards; players choose two cards and assign them to a suit and a value to execute a specific action (dig, build, etc.), with a central board divided into four suits corresponding to town activities and a poker-like hand mechanic that forms the end-of-round scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Flip Town is designer Steve Aramini's masterpiece. This is so good and it's so simple and so clean and so elegant.
  • The core idea is so simple and elegant and fun.
  • This game is a blast and I fell in love with it the first time we played it.
  • Paul Denin's masterpiece.
  • This game is phenomenal; it's one of the greatest tile-laying experiences I've ever had.
References (from this video)
No references stored for this video.
Video mRQNAvbomdE Before You Play Playthrough
video_pk 11364 · mention_pk 166565
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is built off of a standard deck of cards
  • the poker hand mechanic was really creative
  • there's also sort of a poker mechanic
  • heavy rule set for a flip and write game
  • thematic integration is really well implemented
References (from this video)
No references stored for this video.
Video mRQNAvbomdE Before You Play Playthrough at 0:00 sentiment: positive
video_pk 11364 · mention_pk 88544
Before You Play - Fliptown video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with the Western setting
  • Creative poker-flip mechanic that ties action selection to scoring
  • High replayability via asymmetric character cards and many buildings
  • Compact, well-paced design suitable for solo play and short sessions
  • Engaging balance of luck and strategy with meaningful decisions
Cons
  • Rule overhead makes learning slow and dense
  • Mats and icons are very small, impacting readability
  • Complex interactions can overwhelm new players, especially solo
  • Solo mode relies on bots and asymmetrical setup which may skew balance for unfamiliar players
Thematic elements
  • deck-driven action with Western motifs (trail, Badlands, mine, town, cemetery) and a sheriff/arrest tension
  • Western frontier in a stylized Wild West town
  • procedural, tutorial-like with live playthrough and descriptive narration
Comparison games
  • Fleet: The Dice Game
  • Twilight Inscription
  • Roll-and-write (family of games)
Mechanics (from transcript analysis)
  • Area progression / region graph — Regions include Trail, Badlands, Mine, Town, and Cemetery; progression is one-way, with rewards and bonuses tied to each region.
  • Cemetery bonuses and Undertaker — Visiting the cemetery yields bonuses; Undertaker can neutralize wanted and unlock ongoing bonuses, shaping future cemetery actions.
  • end-of-round scoring — Score stars, cash, gold, and silver stars; resolve sheriff effects and tabulate end-of-round outcomes to determine progress.
  • Flip-and-write / action selection — Deck-driven turns: each turn you flip three cards, pick a suit to determine the region, a value to determine the site, and record the remaining card for a five-card poker hand.
  • Poker hand management — At the end of each round you resolve a five-card poker hand drawn from the chosen cards, awarding rewards based on standard poker combinations.
  • Resource management and modification — Track stars (points), cash, gold, gold pans, and hammers; spend gold to modify suit or value, enabling different paths.
  • Sheriff/arrest and bribe system — Each round ends with a sheriff card; the sheriff may arrest you based on the number of wanted posters, with a gold bribe option to avoid arrest.
  • Town buildings and asymmetrical abilities — 13 buildings grant unique, often persistent abilities; some buildings improve over visits (e.g., gunsmith upgrades) and can be revisited for stronger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is built off of a standard deck of cards
  • the poker hand mechanic was really creative
  • there's also sort of a poker mechanic
  • heavy rule set for a flip and write game
  • thematic integration is really well implemented
References (from this video)
No references stored for this video.
Video o-dIEa76z_c Before You Play Discussion at 0:31 sentiment: positive
video_pk 9782 · mention_pk 88526
Before You Play - Fliptown video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration for a flip-and-write
  • engaging engine-building via town buildings
  • high replay value with asymmetric options and variants
  • works well solo and multiplayer
Cons
  • board is small and print density is high, which can hinder readability
  • rule set is relatively heavy for a flip-and-write, requiring digest before play
  • some players may want larger components or clearer print for accessibility
Thematic elements
  • Outlaw era, bandits, sheriff, trails
  • Old West / western town
  • highly thematic flip-and-write with role- and action-rich flavor
Comparison games
  • Fleet the Dice Game
  • Kites
  • Touring Machine
Mechanics (from transcript analysis)
  • asymmetric play / variants — asymmetric characters and solo/bot variants; multiple play modes and variants increase replayability
  • building/engine elements — town buildings provide unique bonuses tied to suit actions (e.g., betting on suits, advancing on tracks)
  • flip-and-write / roll-and-write — players use poker-like hand to choose actions; cards dictate suit, value, and branching actions; everyone selects paths independently
  • suits-based board sections — player boards are segmented by suits; each suit affects a different engine-building pathway
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely one of my favorite rolling rights or fliping rights
  • it's a very thematic flip and right surprisingly
  • I like it a lot
  • King of Tokyo is a well-designed game
References (from this video)
No references stored for this video.
Video mQw_bode3Rk The Cardboard Herald Discussion at 20:22 sentiment: positive
video_pk 9132 · mention_pk 98701
The Cardboard Herald - Fliptown video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think five shorts in the can is a momentum, it's going to be a priority.
  • The YouTube algorithm is fickle because we don't want to tailor our content to it, but we have to consider it.
  • PAX Unplugged could be a great place to do interviews, but we have to be mindful of publishers' time and not be overly intrusive.
  • Yokohama is a really interesting game with an interesting history, and I wanted to capture that in the review.
  • Desperate Oasis is a small game and the Shorts performed reasonably well for it.
References (from this video)
No references stored for this video.
Video NUUcOqgeEPc Chairman of the Board Top List at 1:54 sentiment: positive
video_pk 8845 · mention_pk 102024
Chairman of the Board - Fliptown video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyable drafting system
  • variety of mini games
  • themed flavor of Wild West
Cons
  • poker hand luck can dominate at times
  • some cards may not synergize well
Thematic elements
  • flip and write with poker hand scoring elements
  • Wild West
  • light, game with modular street elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — present three cards to players; one will contribute to a poker hand while the other two influence suit/value
  • mini games on player sheet — use the drafted cards to participate in several mini games that drive scoring
  • Poker hand formation — build from drafted cards to score points; better hands yield more points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a lovely little kind of Tableau building game as you are collecting these different flowers to try and combo them together and score in different ways
  • it's very fast very Punchy kind of a minimalist feeling game with small scoring actually
  • flip town which is a flip and write style game with a Wild West theme
  • pretty breezy and snappy
  • for a full blown Civ game you can probably play in around an hour
  • this is punked the wackiest of the bunch that I played
  • you can move your pieces on top of your opponent's pieces
  • it's pretty rapid and it has that addictive quality
  • a game of attrition where you want to wear down your opponents
References (from this video)
No references stored for this video.
Video tsQvhLodDfs Foster the Meeple Discussion at 18:16 sentiment: positive
video_pk 8368 · mention_pk 92040
Foster the Meeple - Fliptown video thumbnail
Click to watch at 18:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh take on flip-and-write with a three-card action engine
  • Harmony between tactical choices and light engine-building feel
  • Compact play time; strong for a filler game
Cons
  • Requires card components or print-and-play setup; not strictly digit-friendly
  • Some may find it lighter than their preferred strategy depth
Thematic elements
  • Cowboy town with foraging-like action selection
  • Western-themed flip-and-write/poker fusion
  • Light, puzzle-y, western-flavored
Comparison games
  • Nova Luna
  • Patchwork
Mechanics (from transcript analysis)
  • flip-and-write with cards — Three cards are flipped: poker hand, suit, and value; players decide actions based on those cards.
  • map-based action zoning — Actions are taken by crossing off sections on a map tied to the chosen card components.
  • separate action choices per player — Players choose independently how to utilize the three card results to advance on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chlor is an abstract strategy game with a dragon egg twist.
  • This plays really, really well; I’m a Lord of the Rings fan so it hits for me.
  • It’s a beautiful, almost tarot-like production—gorgeous artwork.
  • The three cards determine your action, and you can’t go back very easily—it's a great decision space.
  • Wild Gardens is a beautiful, cozy game with a strong solo campaign.
  • Flip Town finds a real sweet spot between flipping and writing without getting overwhelming.
References (from this video)
No references stored for this video.
Video Ik08tphYAak The Dice Tower Discussion at 0:30 sentiment: positive
video_pk 6270 · mention_pk 110089
The Dice Tower - Fliptown video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stronger thematic integration with roll-and-write mechanics
  • Accessible and fun for a wide audience
Cons
none
Thematic elements
  • outlaws, infamy, sheriff on the chase
  • Wild West town; outlaw vibe with a roll-and-write twist
  • light, theme-forward roll-and-write
Comparison games
  • Western Legends
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players roll dice and write results to fill in boxes on a personal sheet, progressing through actions and outcomes.
  • Pattern Building — Players check off boxes to advance on various tracks, with consequences based on infamy and sheriff exposure.
  • pattern/box-ticking — Players check off boxes to advance on various tracks, with consequences based on infamy and sheriff exposure.
  • risk-reward tension — Balancing infamy gain against sheriff risks as the round ends.
  • roll-and-write — Players roll dice and write results to fill in boxes on a personal sheet, progressing through actions and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed this game. It was a ton of fun. Absolutely loved it.
  • I don't understand mind management. If you really get it, please explain it to me.
  • it's easy to learn, takes a lifetime to master
  • This is one of those heavy euro that is a thick box; we learned and that was great.
  • we absolutely lose. Cthulhu is immortal and it was the last possible round, but it created a fun story.
  • I thought, this is good. This was a good experience.
  • I would definitely play again after getting through the learning curve.
References (from this video)
No references stored for this video.
Video nIU8RQaxFHE Sir Thecos Top List at 2:01 sentiment: positive
video_pk 6036 · mention_pk 123620
Sir Thecos - Fliptown video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight twist on familiar flip-and-write ideas
  • short playtime with depth
  • clever use of standard cards
Cons
  • learning curve for the twist
  • some players may prefer more traditional flip-and-write formats
Thematic elements
  • poker-informed production and place-building
  • city-building with a twist
  • lighthearted, clever
Comparison games
  • Ro
  • Living Forest
Mechanics (from transcript analysis)
  • deck/card-drafting — uses regular playing cards to draft locations and actions
  • set-collection/poker-hand integration — third card forms part of a poker hand interwoven with rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of my favorite puzzle games in a small format
  • it's a purely solo game with just 18 cards
  • no two sessions are alike
  • the solo mode is simple yet challenging
  • this is my updated top 50 solo board games 2024 Edition
  • it's a must try in my opinion
References (from this video)
No references stored for this video.
Video Z2eLZqo_jdE Before You Play Top List at 3:41 sentiment: positive
video_pk 2711 · mention_pk 114789
Before You Play - Fliptown video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing use of a flip-and-write format by a respected designer
  • Accessible 30-minute playtime
  • Potential for varied strategy across many plays
Cons
  • Details are still scarce since production and release are upcoming
  • As a newer title, long-term replay depth will depend on implementation
Thematic elements
  • flip-and-write with a Western aesthetic
  • Western frontier, open world vibe
  • open world, exploratory
Comparison games
  • Animal Kingdoms
  • Roland Wright games
Mechanics (from transcript analysis)
  • Flip and Write — players flip cards and fill in a grid or sheet to record actions and results
  • set collection / deck manipulation — cards from a poker-deck-inspired system guide actions and scoring
  • solo play option — supports single-player or small-group play with streamlined rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a flip and write game
  • open world style flip and write
  • I'm very intrigued by the fact that it's designed by Stephen Aramini
  • standalone sequel to My City
  • two-player only fully Cooperative game
  • pure deduction
  • it's the next in the South Tigris series
  • draft your actions at the very beginning of the game
  • asymmetric compared to everybody else
References (from this video)
No references stored for this video.
Video LWMn9iiTTQk Foster the Meeple Top List at 5:38 sentiment: positive
video_pk 1095 · mention_pk 88292
Foster the Meeple - Fliptown video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Western theme
  • Beautiful artwork
  • Flip and write mechanic
  • Designer known for Button Shy games
  • Cute visual style
Cons
none
Thematic elements
  • western
  • wild west
  • western setting
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — Flip poker cards to get different sets and write in score
  • Set Collection — Collect sets from flipped cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was one of the coolest experiences I had at Pax
  • anything that involves tile placement I am here for
  • it is just a freaking blast
  • the mechanics are just so good that none of the other stuff really kind of like matters to me
  • I've fallen so much in love with undaunted
  • if you put a cute cover on a game I will buy it I will play it and there's a very good chance that I will love it
  • it looks incredible
  • final girl is definitely one of my favorite games of all time
  • the cover art drew me in it reminded me of like old war propaganda posters
  • if anyone out there wild has red red ball or seen the red wall artwork this game is that
References (from this video)
No references stored for this video.
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