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Fliptown box art

Fliptown

Game ID: GID0129963
Collection Status
Description

Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards that serve as each player's map.

Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.

For solo play, you can play to achieve a high score or compete against one of four "cowbot" robot opponents, each with its own motivation.

For multiplayer play, players use "community cards" in the center of play, with players resolving each turn simultaneously. Additionally, bounty cards add competitive goals that players are racing to achieve.

In addition to the standard game, you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.

—description from designer

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Top
Showing 1–3 of 3
Video GzenrWsU9bE Unknown Channel playthrough at 0:07 sentiment: positive
video_pk 59721 · mention_pk 152253
Unknown Channel - Fliptown video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast, parallel turns that maintain a high pace and momentum
  • Robust solo campaign with meaningful progression and replayability
  • Strong thematic flavor via western motifs, items like Poncho and Lasso, and distinct campaign artifacts
  • Clear setup and a simple core loop that scales with campaign depth
Cons
  • Primarily a solo experience, with limited direct interaction in that mode
  • Campaign content requires base game access and related expansion/supplements
  • Campaign rules and chapter-specific assets can add complexity and setup time
Thematic elements
  • outlaw economy, sheriff justice, and frontier commerce, expressed through a poker-based resource/score system and law-of-the-land progression
  • Western frontier setting with locations such as Town, Mine, Badlands, and Trail, framed around a sheriff and outlaws; includes a campaign structure across chapters
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flip Town's solo campaign ramps the experience into something special.
  • 15 turns essentially and you're done, and it's still incredibly satisfying.
  • The Stranger adds a lot of flavor and strategic depth to the campaign.
  • The campaign feels dynamic and richer than just the base game.
  • This is the lone gun deck and the law-of-the-land framework really elevates the whole experience.
References (from this video)
No references stored for this video.
Video yvsU37FkspA toally tabled playthrough at 0:00 sentiment: positive
video_pk 41846 · mention_pk 126920
toally tabled - Fliptown video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo puzzle with clear, escalating decisions
  • integrates poker-hand concepts into a thematic, actionable loop
  • modular setup (optional cowbot and trailblazer) adds replay potential
  • quick round structure with continuous feedback and scoring
  • strong thematic flavor (Calamity Jane, Old West) woven into mechanics
Cons
  • complex rule interactions can be confusing on first playthrough
  • heavy reliance on luck for card draws and hand outcomes may frustrate some players
  • scaling and balance (normal/easy/hard) changes may affect endgame strategy
Thematic elements
  • poker hand optimization combined with western town locations and outcome-based scoring
  • Western frontier town with poker-driven action and heist-flavored mechanics
  • solo narrated playthrough with live commentary on decisions, luck, and risk management
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — the player arranges a three-card selection each turn to determine suit, value, and poker card, guiding location and actions
  • location-based actions by suit — the suit card determines which of four locations (Trail, Badlands, Mine, Town) is active for that turn
  • poker hand construction and resolution — five turns per round yield five cards that form a poker hand; the hand determines rewards (money, gold, stars) and end-round bonuses
  • Resource economy and conversion — gold and cash are earned and can be spent to modify cards, increase outcomes, buy items, or upgrade equipment; stars represent victory points
  • Resource management — gold and cash are earned and can be spent to modify cards, increase outcomes, buy items, or upgrade equipment; stars represent victory points
  • sheriff/wanted level and penalties — a sheriff card resolves at the end of the round; a wanted level can be paid off with gold or result in penalties or arrest
  • special character ability — Calamity Jane steals a card when stars are gained (if the heart is present in the card set); the Trailblazer provides a one-time bonus heart action
  • treasure/cemetery interactions — the cemetery provides gravestone bonuses and wanted markers; gold can be spent to modify values, and cemetery actions grant additional incentives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is incredibly easy robbery
  • Calamity Jane is going to steal one card from our deck but that only activates if we have a heart in our selection
  • we're rich
  • there you go round one completely done
  • the sheriff card and this is where our wanted level comes in
  • we're going to resolve our poker hand
References (from this video)
No references stored for this video.
Video Ik08tphYAak The Dice Tower general_discussion at 0:30 sentiment: positive
video_pk 6270 · mention_pk 110089
The Dice Tower - Fliptown video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stronger thematic integration with roll-and-write mechanics
  • Accessible and fun for a wide audience
Cons
none
Thematic elements
  • outlaws, infamy, sheriff on the chase
  • Wild West town; outlaw vibe with a roll-and-write twist
  • light, theme-forward roll-and-write
Comparison games
  • Western Legends
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players roll dice and write results to fill in boxes on a personal sheet, progressing through actions and outcomes.
  • Pattern Building — Players check off boxes to advance on various tracks, with consequences based on infamy and sheriff exposure.
  • pattern/box-ticking — Players check off boxes to advance on various tracks, with consequences based on infamy and sheriff exposure.
  • risk-reward tension — Balancing infamy gain against sheriff risks as the round ends.
  • roll-and-write — Players roll dice and write results to fill in boxes on a personal sheet, progressing through actions and outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed this game. It was a ton of fun. Absolutely loved it.
  • I don't understand mind management. If you really get it, please explain it to me.
  • it's easy to learn, takes a lifetime to master
  • This is one of those heavy euro that is a thick box; we learned and that was great.
  • we absolutely lose. Cthulhu is immortal and it was the last possible round, but it created a fun story.
  • I thought, this is good. This was a good experience.
  • I would definitely play again after getting through the learning curve.
References (from this video)
No references stored for this video.
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