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Florenza box art

Florenza

Game ID: GID0130172
Game Info
Year
2010
Collection
Ratings
Creator Score
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Description

In Florenza, the players are the heads of the most powerful families in Florenza during the Renaissance period. The goal of the game is to become the most famous patron of the arts by hiring the most famous artists of the period and financing their works.

Each player can commission artworks in his own district, the Cathedral, or in the civic buildings of the city. Each artwork requires money and resources to complete. To earn the money and resources the artists need, the players send their workers to labor in various workshops, possibly even in their opponents’ districts. Additional workers can be earned by offering charity to the church. During the game, players will earn prestige points, primarily by completing artworks. Prestige points can be spent during the game, but at the end of the game they will be the player’s primary source of victory points.

All of the characters in the game are real historical figures that lived and worked in Italy during the Renaissance. Most of them worked in Florence. All of the buildings in the game were real Renaissance workshops. The artworks the players can complete include the masterpieces of some of the most famous artists in the world.

Note from the designers directly from the rulebook:

"We apologize if we included some characters in the game who never worked in Florence during the Renaissance, but we wanted to include all of the most important artists (in our opinion) from that golden age of Italian art and culture. Michelangelo, for example, left an important mark on the history of the city—and the Renaissance period—even if he was only in Florence for a short time. We also added some portraits of military leaders (created by Ivan Zoni) to the rulebook. They are not involved in the game, but they were influential members of public life during this era.
The names of the buildings, parts of the Cathedral, and the workshops are in the literal form they had in Italy during the 1400-1600 period. Some of them are unchanged in the modern Italian language, some have changed a little, and others have completely disappeared or remain only in some dialects. We chose to maintain those words, without translating them into a language that the real artists didn’t know. We hope you agree with our choice, and we hope you have a good time playing Florenza!"

Description

In Florenza, the players are the heads of the most powerful families in Florenza during the Renaissance period. The goal of the game is to become the most famous patron of the arts by hiring the most famous artists of the period and financing their works.

Each player can commission artworks in his own district, the Cathedral, or in the civic buildings of the city. Each artwork requires money and resources to complete. To earn the money and resources the artists need, the players send their workers to labor in various workshops, possibly even in their opponents’ districts. Additional workers can be earned by offering charity to the church. During the game, players will earn prestige points, primarily by completing artworks. Prestige points can be spent during the game, but at the end of the game they will be the player’s primary source of victory points.

All of the characters in the game are real historical figures that lived and worked in Italy during the Renaissance. Most of them worked in Florence. All of the buildings in the game were real Renaissance workshops. The artworks the players can complete include the masterpieces of some of the most famous artists in the world.

Note from the designers directly from the rulebook:

"We apologize if we included some characters in the game who never worked in Florence during the Renaissance, but we wanted to include all of the most important artists (in our opinion) from that golden age of Italian art and culture. Michelangelo, for example, left an important mark on the history of the city—and the Renaissance period—even if he was only in Florence for a short time. We also added some portraits of military leaders (created by Ivan Zoni) to the rulebook. They are not involved in the game, but they were influential members of public life during this era.
The names of the buildings, parts of the Cathedral, and the workshops are in the literal form they had in Italy during the 1400-1600 period. Some of them are unchanged in the modern Italian language, some have changed a little, and others have completely disappeared or remain only in some dialects. We chose to maintain those words, without translating them into a language that the real artists didn’t know. We hope you agree with our choice, and we hope you have a good time playing Florenza!"

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment: pos 8 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–11 of 11
Video 2CKSuG5D7JI Getting Games Review at 34:12 sentiment: negative
video_pk 92160 · mention_pk 247481
Getting Games - Florenza video thumbnail
Click to watch at 34:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • neat concept of engine-building and building-based actions
  • interesting thematic setting
Cons
  • he felt it didn't do anything particularly well; overall meh
  • felt imbalanced between engine vs. endgame points
Thematic elements
  • buildings/urban development
  • Renaissance Florence
  • card-driven, engine-building flavor with building-based actions
Comparison games
none
Mechanics (from transcript analysis)
  • Engine-building via buildings — some buildings provide ongoing engine benefits while others grant points
  • exhausting spots / card-driven actions — actions exhaust spots on the board; you gain actions by building specific buildings
  • flip cards instead of placing workers — turn-over cards to take actions, blocking spots from others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • balance is really important and having other interests is really important
  • she's my best friend she's my favorite person and best friend
  • thanks everyone I really appreciate it
References (from this video)
No references stored for this video.
Video VYx-d4PjCl4 Getting Games Discussion at 19:06 sentiment: positive
video_pk 91457 · mention_pk 245420
Getting Games - Florenza video thumbnail
Click to watch at 19:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • city-building via dice drafting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video vG6T_ohnvL0 Chairman of the Board Unboxing at 3:41 sentiment: positive
video_pk 85492 · mention_pk 219198
Chairman of the Board - Florenza video thumbnail
Click to watch at 3:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • basket filler
Cons
none
Thematic elements
  • drafting dice to pick up resources for commissions of buildings or artwork and scoring points
Comparison games
  • Florenza (board game)
  • Florenza (card game)
Mechanics (from transcript analysis)
  • Dice Drafting — drafting dice which will let you pick up resources
  • Resource Management — resource management game as you are drafting dice which will let you pick up resources
  • Roll and Write — pretty standard roll and write stuff
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Surprisingly good fun despite being a pretty terrible game.
  • I'm always looking for a hidden gem roll and write game.
  • this one is much lighter than Trajan, but I think I like the simplicity of it.
References (from this video)
No references stored for this video.
Video q7IiLHtNfMw Chairman of the Board Top List at 3:29 sentiment: mixed
video_pk 85353 · mention_pk 218487
Chairman of the Board - Florenza video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nifty little twists that intrigue.
  • Good player engagement through shared dice drafting.
  • Forces players to think ahead and plan meticulously.
  • Dice drafting is pretty tense.
  • Clever tweaks and good resource management.
Cons
  • Does not do enough to differentiate itself from many other roll and write games.
  • Takes 30-40 minutes, longer than the host prefers for roll and writes.
  • Host might lean towards a 60-90 minute Euro instead.
  • Struggles to identify a clear audience for the game.
  • Game felt a little bit soulless.
Thematic elements
  • Art and building creation
Comparison games
  • Florenza
  • Florenza (card game)
Mechanics (from transcript analysis)
  • Dice Drafting — Players draft dice from a pool, with higher pips generally yielding more resources and lower pips helping to climb tracks faster.
  • Resource Management — Managing resources obtained from dice is a core element for completing artworks and buildings.
  • Set Collection — Completing sets of resources or buildings is part of scoring.
  • Tableau Building — Players build buildings on their sheet, which provide ongoing benefits.
  • track movement — Players climb tracks which provide benefits, such as free resources or the ability to choose dice others have drafted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • Mechanically, this game is as weak as it gets, just rolling dice to see the outcome.
  • The game just forces you to feel paranoid and which I think the is what the game is trying to do and the feeling the game is trying to get across.
  • So this one again on paper is everything I like.
  • But it does deliver this real satisfying feeling, and it does actually feel like you're playing a grander and bigger game.
References (from this video)
No references stored for this video.
Video 74EjieULwx0 Gaming Rules! Discussion at 10:43 sentiment: positive
video_pk 13353 · mention_pk 84907
Gaming Rules! - Florenza video thumbnail
Click to watch at 10:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong emotional storytelling
  • Beautiful production and theme
Cons
  • Short playtime; lighter on mechanics
Thematic elements
  • Personal growth, relationships, career
  • Story of a young woman’s life in Florence
  • Narrative-driven with light mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • resource/tempo management — Tokens/cards representing life events and priorities
  • story/narrative drive — Focused on experiential storytelling and choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Loving it, absolutely loving it"
  • "I think Jaws of the Lion is a better all-round put together package"
  • "it's one of the most complicated games out there; the learning curve is huge"
  • "I rate the game I think like a 9.5 out of 10"
  • "we played Star Wars Imperial Assault all day"
References (from this video)
No references stored for this video.
Video 6r9f01ICcmw Our Family Plays Games Interview at 49:31 sentiment: positive
video_pk 12743 · mention_pk 107430
Our Family Plays Games - Florenza video thumbnail
Click to watch at 49:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, thematic engine
  • quick to teach
Cons
  • may feel heavy for casual players
Thematic elements
  • forest management and firefighting
  • winter forest, fire-fighting theme
  • compact strategy with clear goals
Comparison games
  • Santa's Workshop
  • White Castle
Mechanics (from transcript analysis)
  • cooperative or competitive resource management — Players manage resources to control fires and protect forest areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clue has been one of my favorite games
  • Mysterium is a whole lot better
  • it's a trap
  • poana... it's a board game that was made in Mexico prisons nearly a century ago
  • Five Tribes is my burial game
  • this is a board game that is two modes standard and advanced
  • Santa's Workshop... it's strategic; it makes you think
  • I love Santa's Workshop, I came close to winning
  • it's not just your regular roll and move; it's deduction
References (from this video)
No references stored for this video.
Video xh_b-mpE_tE Foster The Meeple Discussion at 10:55 sentiment: positive
video_pk 12633 · mention_pk 105094
Foster The Meeple - Florenza video thumbnail
Click to watch at 10:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components
  • accessible for families
Cons
none
Thematic elements
  • ecosystem-building
  • forest-themed resource management
  • cozy, natural world
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players manage resources to build a forest ecosystem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a boat we created this event just to get people together
  • the schedule is in flux
  • please join us even if you can only join us for like 15 minutes
  • if you share pictures and we highly encourage you to
References (from this video)
No references stored for this video.
Video s9dmVJEAAiY Our Family Plays Games Top List at 26:36 sentiment: positive
video_pk 6842 · mention_pk 95820
Our Family Plays Games - Florenza video thumbnail
Click to watch at 26:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful components and animals
  • replayable with modular board
Cons
  • some may find the theme secondary to mechanics
Thematic elements
  • protect forests, stop fires, wildlife
  • natural habitat conservation
  • eco-friendly, hopeful
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — control regions to score and influence protections
  • multi-use cards / modular board — cards support actions and board setup changes
  • tile/resource management — manage flora and fauna resources for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we celebrate Black History Month
  • Disney is very litigious
  • you don't have to outrun the bear you just have to outrun your friends
  • Maple Valley is the cutest little game
  • the theme is Black Jack on steroids
References (from this video)
No references stored for this video.
Video wNlXxO-r3qo Foster the Meeple Discussion at 13:48 sentiment: positive
video_pk 5176 · mention_pk 125552
Foster the Meeple - Florenza video thumbnail
Click to watch at 13:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, tense end-of-session game
  • Distinctive theme and components
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resource/forest management — Players manage forest resources and extinguish fires with a fragile balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had around 10,000 live views so people kind of dropping in and dropping out
  • 1,282 challenge entries that's wild
  • this is where we started to fall off of our schedule
  • I will be staying up the full 24 hours again because it's just the best way to do it
  • it's a food day
References (from this video)
No references stored for this video.
Video -pMx8fAZNQg The Broken Meeple Discussion at 14:13 sentiment: mixed
video_pk 2870 · mention_pk 104464
The Broken Meeple - Florenza video thumbnail
Click to watch at 14:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tight resource-management loop
  • painter/artist mechanic adds thematic flavor and VP incentives
  • potential for engine-building progression as players optimize placements
Cons
  • theme is very dry/beige; minimal immersion
  • length and repetitiveness without strong variability
  • forward-planning can feel burdensome
Thematic elements
  • patronage, art commissions, and resource management within a dry, bureaucratic system
  • Renaissance-era Italy, patronage and courtly arts
  • historical, prestige-driven, somewhat beige presentation
Comparison games
  • Coliseum
Mechanics (from transcript analysis)
  • patronage/artist hiring — hire painters to boost points and influence art production
  • Resource Management — collect resources (e.g., marble, wood, metal) and allocate workers to buildings to generate assets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's dry as a bone
  • beiges all get out
  • the church track doesn't seem worth the cardboard it's printed on
  • I gave this a 10 out of 10
  • this is probably the best trick-taking game I've ever played
  • it's unwieldy as anything can you tell what is going on
  • the IP is important and you better make it thematically rich
References (from this video)
No references stored for this video.
Video SkNAZ409DrY Foster the Meeple Discussion at 1:54:30 sentiment: positive
video_pk 2007 · mention_pk 85804
Foster the Meeple - Florenza video thumbnail
Click to watch at 1:54:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive theme with a tense, puzzle-like flow
  • interesting balance of placing trees and managing fires
  • appealing art and tactile components
Cons
  • rule complexity can be intimidating for new players
  • two-player experience is different from larger groups
Thematic elements
  • forest management under threat of fire; tower-building mechanics
  • forest-themed Portugal-esque setting with towers and fires
  • cooperative puzzle-like with competitive scoring via towers
Comparison games
  • Power Grid
  • Wavelength
Mechanics (from transcript analysis)
  • deck-building / card-driven placement — play forest cards to place trees and construct watchtowers under a set of placement rules.
  • end-game trigger via depletion — game ends when a pile of trees is emptied; end-game scoring follows.
  • fire phase and spread — fires spread along paths; players manage fires with fire trucks and special actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a mean game.
  • We are playing Perch, everybody.
  • Zip, zap, Zork.
  • Are Jeff and I on the same wavelength?
  • We are going nuts for donuts.
  • Tinder blocks and barbecubes!
References (from this video)
No references stored for this video.
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