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Folklore: The Affliction box art

Folklore: The Affliction

Game ID: GID0130834
Game Info
Year
2017
Collection
Ratings
Creator Score
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Description

Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?

Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.

Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!

Description

Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?

Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.

Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 10 · mix 8 · neu 0 · neg 1
Mentions per page
Showing 1–20 of 20
Video yC3okyFh5vI Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 116817 · mention_pk 329710
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Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal game with a stellar theme.
  • Great storytelling that immerses the player.
  • Very close to Dungeons & Dragons experience.
  • Unique character options and focus system.
  • Versatile gameplay with many choices.
  • Streamlined and quick combat.
  • Unique ghost mechanic when a character dies.
  • Detailed item artwork.
  • Engaging side quests and world events.
  • Good replayability due to choices and expansions.
Cons
  • Dice rolling can be frustrating for strategic elements.
  • The tracker system (Vita and power) is awful and confusing.
  • Enemy management can be cumbersome.
  • Some miniatures were warped upon arrival.
  • Finding items can be difficult.
  • Game setup can be time-consuming.
Thematic elements
  • Victorian era horror, witch hunting, folklore
  • Victorian era
  • Choices based on skill checks, road events, world events, story journal
Comparison games
  • Gloomhaven
  • Darkest Night
  • Blood Rage
  • Dungeons & Dragons
  • Sword & Sworcery
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of scenarios with persistent character progression and story choices.
  • Character progression — Characters can gain Lord and choose abilities based on their chosen focus.
  • cooperative play — Players work together, sharing in the aggravation of dice rolls, which makes the game more enjoyable than if it were competitive.
  • crafting — Players can use collected items to craft new weapons and equipment.
  • day/night cycle — Affects decisions, with nighttime often being geared towards negative outcomes.
  • Dice Rolling — Used for action resolution, combat, and checks, but can lead to frustration when it impacts strategic decisions.
  • Enemy AI — Enemies have a power die that determines their actions, creating a streamlined, almost video game-like combat feel.
  • Item Management — Players can equip and unequip items, offering versatility.
  • Rumors and World Events — Side quests and global effects that add additional gameplay elements and choices.
  • Search Tokens — Used to find items, but can result in damage if unsuccessful.
  • Separate Combat Boards — Used for specific encounters, these boards are labeled and double-sided for various options.
  • Skill checks — Players make checks (e.g., nerve, trickery) that can affect the story's progression and outcomes.
  • Story Journal — An adventure book that tracks story progression and consequences of choices made.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem is at least to my knowledge Folklore doesn't get talked about like Gloomhaven.
  • This game is phenomenal.
  • The problem is at least to my knowledge folklore doesn't get talked about like gloom Haven.
  • The problem is at least to my knowledge folklore doesn't get talked about like gloom Haven it was like gloom Haven gloom Haven is gloomy Haven that you know for the right reasons but folklore for some reason flew under the radar.
  • Yeah I think this game is phenomenal Now without its flaws I have a few I mean they're small like annoyances just for my personal taste.
  • I still don't like the fact that it's okay left down left right because then you have to be like okay that one was the left one and there's no clear distinction on knowing who the enemy is.
  • So that's why it's up to one person just sit there and be like there is there's a left one the entire time it's just very very cumbersome.
  • The artwork on all the creatures and stuff is really good it's like the design of all the all the characters we can play as and there's a bunch of characters who all feel completely different.
  • Yeah the theme I think is stellar.
  • This is probably the closest to a D&D.
  • However what Gloom Haven doesn't have what this does is you don't have really any attributes based off your character like you have I have skills archaeology at Colton trickery you don't have any angular Haven the storytelling in stuff and you have choices based on how what mission do you want to go on but it's still a dungeon crawl at its core this has adventures it has skill checks it has a bunch of event so that DM would probably bring in like like if we were traveling.
  • If you are looking for something as very D&D like or you want to start getting into that but you don't have anyone who wants to DM this game is probably gonna give you oh yeah bang for your buck.
  • So essentially you have 12 or so characters you really have 24 options.
  • I really like the fact you have a miniature ghost character.
  • This game is just it's just phenomenal.
  • The dice hold it back.
  • The combat system is just innovative.
References (from this video)
No references stored for this video.
Video L10Zq5b4WgY Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 116816 · mention_pk 329709
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game has an interesting theme and narrative elements.
  • The mechanics for combat and exploration seem engaging.
  • The transformation mechanic for monsters adds a unique challenge.
  • The healing pools offer a strategic element for recovery.
Cons
  • Combat can feel like a 'roll dice and see what happens' with frustrating outcomes.
  • The game can be difficult to track with multiple mechanics and status effects.
  • Component/token management can be cumbersome.
  • Certain mechanics like swarms are described as annoying.
  • The cost of the game with expansions is high.
Thematic elements
  • overcoming darkness and demonic forces
  • a dark, damp, and cold cavern
Comparison games
  • Star Wars Imperial Assault
  • Dungeons & Dragons
  • Battleborn
  • Overwatch
Mechanics (from transcript analysis)
  • Boss combat — Features a boss encounter with specific mechanics related to the boss's abilities and transformations.
  • Combat — Combat involves attacking monsters, dealing damage, and using various abilities and dice rolls.
  • Combat Transformation — Enemies can transform during combat, altering their stats and abilities.
  • Darkness Penalty — Darkness negatively impacts character effectiveness in combat, reducing melee and ranged attack effectiveness unless a light source is used.
  • Healing Pools — Pools of crystal clear water offer healing properties, requiring an ecology check to use.
  • Loot and Rewards — Players gain lore and coins, and can search for items.
  • Quest Objectives — Includes primary and optional goals, such as defeating specific enemies and saving NPCs.
  • Resource Management — Players manage power points, ammo, and health (Vita).
  • Skill Check — Characters must pass skill checks for actions like nerve and trickery.
  • Skill Check (Ecology) — Used to interact with healing pools.
  • Skill Check (Occult) — Used in interactions with certain game elements, like the priest's trance ability.
  • Skill Check (Trickery) — Used for various actions, including navigating certain areas and potentially avoiding alerts.
  • Story Moments — Reading story moments is triggered by specific actions or reaching certain points.
  • transformation — Monsters like the Night Stalker can transform into werewolves under certain conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate combat in D&D like like you go through this these hours of role-playing getting in your character then combat happens and then it's just like all right all mechanics let's just roll dice just to see what the [ __ ] happens and and that's that.
  • Oh my god this is where I wish I would have an assurance.
  • This is a wonderful game got nipples in it elbows like it's like sarcasm.
  • I hate max so hand me that power just look for the bats angry mob.
  • We're here to have a good time.
References (from this video)
No references stored for this video.
Video Amei-I2g0ZI Board Games UnLocked Rules Teach at 0:28 sentiment: mixed
video_pk 116826 · mention_pk 329718
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging character backstories and abilities.
  • Tutorial effectively explains initial mechanics.
  • Diverse gameplay elements like travel, combat, crafting, and town services.
  • Thematic integration of mechanics and narrative.
Cons
  • Cumbersome and tedious health and power point tracking.
  • Dice-based mechanics can feel fiddly.
  • Limited range on some weapons is a restriction.
Thematic elements
  • Fighting evil forces and beings that wreak havoc on the world.
  • A land uplifted by things pulled straight from nightmares.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Boons — Awarded tokens that provide one-time bonuses or items, usable during a character's turn.
  • character abilities — Characters have unique abilities and powers, such as the Summoner's fog or the Witch Hunter's interrogation, that are used during gameplay.
  • Combat (Skirmish) — A simplified combat mechanism used for standing combat where players attack and defend, with modifiers applied to rolls.
  • Companion system — Players can gain and utilize companions who offer bonuses or can be used to block attacks.
  • crafting — Players can craft items using gathered components like wood, fur pelt, nightshade, and fungus.
  • day/night cycle — The game incorporates a day and night cycle tracked by a token, influencing events and gameplay.
  • Dice Rolling — Extensive use of dice (d4, d6, d10, d100) for skill checks, combat, and events.
  • Inventory management — Characters have a limited inventory capacity (e.g., can only hold eight items).
  • Skill checks — Players make skill checks using dice rolls (e.g., Speech 8, Nerve 4) with bonuses from character cards to determine success or failure in certain situations.
  • World Map Travel — Players traverse a world map, drawing event cards during their turn based on movement and location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like the 10th series on the channel and I mean normally most people just do the game just one game out of the you know the whole thing just to show what it's like but I I personally watch a lot of video game Let's Plays and so I got that inspiration to do that for board games because it's well whether someone wants to see the whole campaign and and and you know join us essentially through the whole story in cycle with what decisions were they gonna make what are they gonna do I I don't know I like series but at this point like they're a lot of work
  • The combat is a little fiddly basically mainly because of the way you track health and your power points is the most ridiculous way that I've ever seen in a game and with with you have one card for all the enemies and you have to track their health it's just oh man it's it's super cumbersome tedious and just not thought out at all
  • Viewer discretion is advised
References (from this video)
No references stored for this video.
Video HxFBkJRbpm0 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 116784 · mention_pk 329670
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Immersive story and world-building
  • Engaging combat and challenging encounters
  • Satisfying progression and reward systems
Cons
  • Complex rules can be difficult to manage
  • Resource drain (power points) can be punishing
  • Combat can feel difficult and sometimes unfair due to enemy defenses and player rolls
Thematic elements
  • Combating ancient evil, afflictions, and dark rituals.
  • A dark fantasy world with elements of horror and mythology.
  • Story-driven with branching paths and text-based events.
Comparison games
  • Legend of Zelda
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • Awareness Check — Players must pass awareness checks to avoid negative events like theft.
  • Character progression — Characters can gain lore and level up, improving their abilities.
  • Combat — Engaging in turn-based combat with various enemies, including dice rolls for attacks and defenses.
  • Dice Rolling — Dice are used extensively for attack rolls, damage, skill checks, and determining outcomes.
  • Loot/Rewards — Players gain coins, lore, boons, and new items throughout the game.
  • Resource Management (Power Points) — Power points are crucial for abilities and are lost through various events and combat.
  • Skill checks — Characters make various checks (e.g., trickery, faith, occult) to overcome challenges and progress.
  • Status Effects — Characters can suffer from negative statuses like poison, sickness, and fractured limbs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Folklore is kind of like an adult Legend of Zelda.
  • This is the kind of stuff that I like because I want to make the world I just want to be in the world.
  • I hate this map I really do it's over bloated for no reason.
  • Being a vampire certainly has its benefits nature damage the additional ten all very nice but in May inevitably bite us in the ass or neck.
References (from this video)
No references stored for this video.
Video 9qU1kCQ2D_g Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116729 · mention_pk 329560
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and story moments
  • Challenging encounters
  • Variety of items and companions to acquire
Cons
  • Frustrating dice system leading to skewed probabilities
  • Combat can be overly long and drawn out
  • Unnecessary additional encounters
  • Some mechanics are frustrating or feel like a waste
Thematic elements
  • story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Encounters involve tactical combat on a map with dice rolls for attacks, damage, and special abilities.
  • Companion system — Players can gain companions, such as the 'militia companion,' 'hound companion,' and 'cat companion,' to assist them.
  • Item Management — Players collect and use items, artifacts, and companions to aid them in their journey and combat.
  • Resource Management — Players manage coins, health (Vita), power points, and various status effects like 'bloodlust,' 'spooked,' and 'sickened'.
  • Skill checks — Players must pass skill checks using dice rolls for various actions, such as 'nerve,' 'archeology,' 'trickery,' 'occult,' and 'speech'.
  • Story Events — The game progresses through reading and resolving various event cards and story moments, presenting choices and challenges to the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • he's dead to us
  • We're continuing with Folklore: The Affliction
  • This game has gone on way too long.
  • The die system just isn't fun.
  • It's skewed against the characters, your morale when you're more likely to miss than you are to hit, then you only get the one act per turn, it's just it's frustrating, it makes it not fun.
References (from this video)
No references stored for this video.
Video P-rGfBB6GJM Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 116761 · mention_pk 329638
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic elements are present and engaging.
  • Interesting itemization and character customization options.
  • Narrative choices impact the game.
Cons
  • Dice rolls can be frustrating and feel like a 'cop-out mechanism'.
  • Gameplay can be tedious and slow at times.
  • The game's difficulty can be high and unforgiving.
Thematic elements
  • Gathering supplies for recovery, dealing with a plague and an alchemist tower on fire.
  • Twilight
Comparison games
none
Mechanics (from transcript analysis)
  • Character Status Effects — Characters can suffer from conditions like 'deranged' or 'sickened'.
  • Combat — Players engage in combat with various enemies, rolling dice for attack and damage, and facing specific enemy abilities like 'fever bite' and 'death rattle'.
  • Companion system — Players can acquire or encounter militia companions that provide benefits.
  • Event system — The game features story events, road events, and world events that introduce challenges and narrative elements.
  • Itemization — Players can buy and equip various items, such as a kukri knife, ornate cane sword, amulet of alacrity, stole, chain vest, and holy water.
  • Movement — Players move on a world map, with movement being influenced by terrain and road events.
  • Riddles — The game incorporates riddles as part of its events.
  • Skill checks — Characters perform skill checks, like 'speech 9', to overcome narrative obstacles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dice are just kind of a cop-out mechanism like for people who didn't really want to come up with anything innovative or unique.
  • This was stressful and infuriating but but ya know it's over.
  • The tower takes as much damage as possible but it's never consistent you know it's never it couldn't just be like a static you know hey every round two losses five health or somebody nope it's just always gonna be just whatever the [__] the dog wants it to be.
References (from this video)
No references stored for this video.
Video pKKaRIsNsWk Board Games UnLocked Analysis at 0:31 sentiment: mixed
video_pk 116728 · mention_pk 329559
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting character classes
  • Satisfying exploration and road events
  • Unique character abilities and town actions
  • Branching narrative and optional paths
  • Thematic elements like the day/night cycle
Cons
  • Frustrating and unbalanced combat reliant on luck
  • Overly bloated with mechanics and components
  • Disjointed and loosely connected story
  • Fiddly setup for encounters
  • Combat is too dominant a part of the game
  • Items and recipes are hard to acquire and use
  • Game difficulty doesn't scale well for different player counts
Thematic elements
Comparison games
  • Kingdom Death Monster
  • Gloomhaven
  • Arkham Horror
  • Massive Darkness
Mechanics (from transcript analysis)
  • Character progression — While character creation is liked, the progression and leveling up throughout the game feel insufficient to make a significant impact.
  • day/night cycle — The game features a day/night cycle that affects events, adding a thematic element to gameplay.
  • Dice rolling combat — The core combat relies heavily on dice rolls, with limited options for mitigation or re-rolls, leading to frustration when rolls are consistently poor.
  • enemy encounters — Enemies often appear in greater numbers than players and have random targeting, contributing to the difficulty and randomness of combat.
  • Item Crafting/Recipes — Recipes for items exist but require rare components that are difficult to find, making crafting unfeasible for many players.
  • Resource Management — Power points are precious and limited, impacting the ability to perform multiple actions or modify dice rolls.
  • Rumors — Rumors can lead to side quests or additional content, which can be engaging and liven up the game.
  • tarot cards — Tarot cards are used as a consequence of death, with some providing negative effects that can be removed by spending in-game currency.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The way that they made this game was heavily against the players.
  • It just bums me out that the combat makes me so many because it's such a heavy heavy focus on this.
  • I don't sit down to play a game to just [ __ ] just maybe when we had Josh it felt more like we had specific roles.
  • It's just aggravating that is very aggravating.
  • This is just kind of why we're doing another discussion and what's causing the series to end.
  • I don't want to sit for two hours and one be frustrated like that and just roll dice.
References (from this video)
No references stored for this video.
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 49:01
video_pk 87692 · mention_pk 229557
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Click to watch at 49:01 · YouTube ↗
Pros
  • Great designer
Cons
  • Unplayed wealth of expansions
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 1:18:37 sentiment: negative
video_pk 80581 · mention_pk 196508
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 1:18:37 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Cool world
  • Fable element
  • Gothic horror
  • Unique characters
Cons
  • Too clunky
  • Fiddly
  • Dice system (D100)
  • Open world felt less effective than scenario-based
Thematic elements
  • Fables
  • Gothic horror
Comparison games
none
Mechanics (from transcript analysis)
  • Dice system — Criticized for using a D100 system.
  • Open world — Attempted an open world, which was not preferred over a scenario-based approach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video H-jiaEptrx0 Dungeon Dive Top 10 List at 20:11 sentiment: positive
video_pk 65954 · mention_pk 160170
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Click to watch at 20:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high customization with expansion tools
  • feels like an RPG in a box
  • great for experienced players who enjoy rule-tuning
Cons
  • session length can be long
  • balance and swinginess can frustrate new players
Thematic elements
  • mythic fantasy with horror-drenched undertones
  • fantasy RPG-in-a-box with map tiles, bestiary, and campaign depths
  • long-form campaign with rich lore and GM-style house rules
Comparison games
  • Arkham Horror: The Card Game
  • Destinies
Mechanics (from transcript analysis)
  • dice checks with D100 system — affects combat and skill checks with swingy outcomes.
  • Overland Adventures and town actions — overland exploration and town-based decisions drive progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 10 list is a top 10 curated list and it's a little bit of a weird thing so let's talk about that for a minute.
  • Hand of Fate ordeals offers up so much you so many unique qualities that I don't see in a lot of games and that's why it is on this list.
  • Escape the Dark Castle is practically a party game and that's the way I like to end a long day of playing more complex and involved games.
  • Popper's Ladder really is a win-win-win all around and that's why it is something that I would recommend for the family weight category.
  • Eldritch Horror truly becomes a globe trotting pulp Adventure game of the highest order.
  • Tales From The Red Dragon Inn is a narrative Skirmish game; it's like a Saturday morning cartoon come to life on your tabletop.
  • Gloomhaven truly belongs in a collection like this.
References (from this video)
No references stored for this video.
Video Ulotto-Re6w The Dungeon Dive Top List at 9:44 sentiment: positive
video_pk 61252 · mention_pk 153942
The Dungeon Dive - Folklore: The Affliction video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player co-op potential with a rich atmosphere
  • Excellent fan resources and rule sets
Cons
  • Base bookkeeping can be heavy; two-player balance adds complexity
Thematic elements
  • Adventure-driven, improvisational play with sandbox elements.
  • RPG-in-a-box with two-player focus and adventure creation potential.
  • Array
Comparison games
  • HeroQuest
  • Shadows of Brimstone
  • Runebound Second Edition
Mechanics (from transcript analysis)
  • custom market and quest decks — Market rules and event/quest cards tailored for two players.
  • fate/target token system — Currency-like tokens to mitigate bad luck and influence outcomes.
  • two-character scaling adjustments — Adjusted hit points and progression for two heroes.
  • two-hero co-op balance — Rules and tweaks for balancing two-player play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am a huge proponent of house ruling"
  • "if there's a game you somewhat like and there's just one little thing that you could change to make it better"
  • "HeroQuest is my number one game to play with house rules"
  • "these decks of cards make the sandbox style gameplay more varied and more exciting"
References (from this video)
No references stored for this video.
Video HBf10ujjRbs Meet Me At The Table Playthrough at 0:07 sentiment: positive
video_pk 13268 · mention_pk 38922
Meet Me At The Table - Folklore: The Affliction video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich story-driven progression with meaningful, player-facing choices
  • Highly thematic integration of occult horror and narrative exploration
  • Varied event types (road, town, off-road) keep gameplay dynamic
  • Plethora of loot, companions, and artifacts that alter strategy
Cons
  • Rules can be complex and demanding to track during a session
  • Calamities and town restrictions can hamper progress and pace in some runs
Thematic elements
  • Occult conspiracies, cursed artifacts, and monster-hunting within a story-driven arc
  • Dark fantasy, travel between towns and wooded/occult locations during a narrative campaign
  • Story journal-driven, episodic quest progression with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Companions and loot — Recruitment and acquisition of companions or gear via events; items can be traded among players.
  • Curses and afflictions — Encounters can impose curses requiring checks to resist; failures impose penalties or new threats.
  • Lore resource and level progression — Lore is earned through events and encounters and raises the party's capabilities; leveling unlocks new powers or options.
  • Mythos and ritual cards — Characters learn and use mythos/ritual cards to gain advantages, deny enemies, or alter skirmishes.
  • Power points and ability points — Skills require spending ability/power points, tying character advancement to resource management.
  • Road and off-road events — Movement along a connected map with a stream of events that impact resources, health, and status effects.
  • Skirmish combat with dice — Engagements include dice-based checks and may grant bonuses or apply fractions of damage; defense and might influence outcomes.
  • Town services and healing economy — In towns, players perform services to recover life force (Vitae) and power points, often at a gold cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're continuing our playthrough of folklore the affliction
  • the leveling system in this game works
  • gain +5 might and it is stackable
  • this is going to be really good
  • we're going to draw our Road event
  • thank you so much for watching
References (from this video)
No references stored for this video.
Video Ik7KmgIZEX4 Meet at the Table Top 10 List at 3:43 sentiment: mixed
video_pk 10430 · mention_pk 30724
Meet at the Table - Folklore: The Affliction video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • living world and narrative depth
  • beautiful miniatures and components
  • replayability through branching paths
Cons
  • combat feels dice/roll-based and less tactical
  • can be difficult and unforgiving
  • combat balance and power point economy can be fiddly
Thematic elements
  • story-driven living world with branching choices
  • Gothic fantasy world with cultists, vampires, werewolves
  • in-box living RPG with evolving story arcs
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression via paths — decisions shape character development and replayability
  • Combat: Dice — partial tactical combat with miniatures and combat rules
  • Living world / story progression — chapter-based progression with branching choices affecting future events
  • Narrative Choice — chapter-based progression with branching choices affecting future events
  • Skirmish combat and dice-based resolution — partial tactical combat with miniatures and combat rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and fun
  • the themed aliens is a wonderful sci-fi universe it's probably my favorite one of all time
  • the living world of folklore said in the dark fantasy comes in at number 9
  • it's such a unique game and has a really cool feel
  • the continent is absolutely huge and the crafting system is unique
  • fail forward is a huge bonus in my book
References (from this video)
No references stored for this video.
Video KXIRO1tWFBg Meet me at the table Playthrough at 0:08 sentiment: mixed
video_pk 7536 · mention_pk 22415
Meet me at the table - Folklore: The Affliction video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successful skill checks and herb collection yielding lore and coins
  • Engaging off-road events with meaningful choice impact
  • Rich narrative moments and character interactions
  • Intriguing ghost mechanic and its implications for party dynamics
Cons
  • Archaeology nerve test led to Barnaby’s death and later ghost status
  • Rule bookkeeping and minor miscalculations affected some outcomes
  • Some outcomes depend on unfavorable draws, which can slow progression
Thematic elements
  • Demonic possession, exorcism, investigation, and moral choices
  • Occult-infused rural fantasy with churches, forests, and mysterious artifacts
  • Story-driven exploration with branching outcomes and story checks
Comparison games
none
Mechanics (from transcript analysis)
  • Combat with special rules — Turns include weapon bonuses, aura effects, absorption mechanics, and monster abilities (e.g., White Wolf).
  • Off-road and road events — Deck-driven encounters with cover cards; players draw and resolve events that drive the plot and loot.
  • Resource and status tokens — Lore, vitae, bandage tokens, tracking tokens, and status effects (e.g., ghost) influence actions and survivability.
  • Story and skill checks — Characters perform skill checks (e.g., Trickery, Speech) using dice, with bonuses from stats and items; outcomes influence story direction.
  • Town services and revives — In-town actions (physician, revive dead, heal points) with costs and faith checks to aid the party.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • greetings i'm Behrendt and welcome to meet me at the table
  • success you deftly restrain her without touching stone fragments
  • monolith there was a strange monolithic pillar ahead jet-black and foreboding
  • Barnaby became a ghost
  • you found the herbs gained eight lore
References (from this video)
No references stored for this video.
Video W8Nbfnkv1Ug Meet Me at the Table Top List at 11:56 sentiment: positive
video_pk 7357 · mention_pk 21749
Meet Me at the Table - Folklore: The Affliction video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive gothic tone
  • Deep story integration
Cons
  • Complex and potentially expensive
  • Can be heavy to learn
Thematic elements
  • Story-driven dungeon crawling with rumors and branching paths
  • Gothic fantasy; branching story
  • Story moments with book-like cards and flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Character/class progression — Multiple classes and skill trees
  • cooperative exploration — Players coordinate to advance the story
  • Story moments with branching rumors — Rumors and choices drive progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll never leave my collection
  • it's not a forever game this game is a lifestyle game
  • the world is your oyster in the world of shadows of brimstone
  • it's the only party game you're gonna see on my forever list
  • madara unintentional malam act 1
References (from this video)
No references stored for this video.
Video GU3ONxUJIOc AzureDeath | Solo Board Gaming Top List at 25:45 sentiment: positive
video_pk 5527 · mention_pk 16430
AzureDeath | Solo Board Gaming - Folklore: The Affliction video thumbnail
Click to watch at 25:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich gothic flavor and emergent narratives
  • Strong for players who enjoy campaign-driven exploration
  • Pen-and-paper journaling options
Cons
  • Requires multiple characters for best experience
  • Can feel complex to learn without guidance
Thematic elements
  • Overland exploration, dungeon sprawling, gothic horror
  • Gothic-fantasy with dark, occult themes
  • Campaign-like with shifting boards and events
Comparison games
  • Explore It (Forest of Adrion) for similar overland-to-dungeon shifts
  • Gloom of Kilforth for dark fantasy narrative
Mechanics (from transcript analysis)
  • Campaigns with branching missions — Story arcs that branch based on outcomes.
  • Deck-based combat and loot — Card-driven encounters with loot progression and event cards.
  • Pen-and-paper elements with app-like journaling options — Manual note-taking, with optional app/token enhancements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing at creating an emerging narrative.
  • I voted this number one adventuring game this year.
  • Emerging narratives are just fantastic in Explor It.
  • The lore, the art, the setting—the Gothic vibe here is unmatched.
  • You can play solo without a DM and still have a deep experience.
  • This is one of the best dungeon crawlers you can buy today.
References (from this video)
No references stored for this video.
Video e_LWFQf2rv8 Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 4974 · mention_pk 14782
Meet Me At The Table - Folklore: The Affliction video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, impressive board mat and component density
  • Expansions and backer extras; rich customization
  • Strong RPG elements with healer and focus choices
  • Diorama-scale modular elements and ghost mechanic for killed characters
  • Active community involvement via comments and naming characters
Cons
  • Very large table footprint; may be difficult to manage on small tables
  • Complex rules; lots of components and terms to track
  • Dependency on Kickstarter extras; core box may differ from expanded versions
  • Narrative decisions require audience input; potential delays between acts
Thematic elements
  • Ritual knowledge, survival against dark forces, necromantic and mystic lore
  • Dark fantasy world; folklore-inspired setting with afflictions and a gothic atmosphere
  • Story-driven, RPG-in-a-box with journal and storybook
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • Auras and special abilities — Two aura modes (light and dark) with battlefield effects
  • Combat System — Main board battles and smaller skirmishes, with line-of-sight and melee ranges; dice-based checks
  • expansion content — Expansion characters and mat, additional components are included via Kickstarter
  • Miniatures and ghost mechanic — Miniatures for heroes/enemies; ghosts if a character dies
  • Point-based resource system — Vitae (HP), power points, and skills costs for actions
  • Role-playing elements — Character backstories, focus choices (numerologist or seeker), lore trees and skills
  • Story progression and quests — Journal and results determine story progress; acts and world events
  • Town services and exploration — Town services affect character development and interactions
  • World and rumor cards — World event cards, offworld events, rumor cards shape the world between acts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a RPG in a box
  • it's like massive board
  • we're going to take three characters on a lease through the first act
  • neoprene mat ... the board
  • colin from one stop co-op shop has done a run through folklore the affliction
  • this is an RPG in a box there's going to be quite a bit of reading and a lot of storytelling
References (from this video)
No references stored for this video.
Video kc3058Lakn8 AzureDeath | Solo Board Gaming Review at 0:18 sentiment: positive
video_pk 3935 · mention_pk 11522
AzureDeath | Solo Board Gaming - Folklore: The Affliction video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible DM-in-a-box experience with a strong Gothic flavor
  • World map plus grid combat provides variety beyond a pure exploration game
  • Well-written stories that stimulate imagination and support immersive play
  • Campaigns feel epic and can span a long play horizon, offering substantial value
Cons
  • Lack of components and tracking aids; health trackers not included in base game
  • Heavy bookkeeping: up to three characters; not easily scalable to two players
  • Combat can become repetitive due to frequent dice rolling
  • Product line complexity: standees vs miniatures, multiple editions, and pricing can be confusing
  • Some items lack physical cards; requires writing things down or obtaining printables
Thematic elements
  • DND-in-a-box style dungeon-crawling RPG experience with a strong narrative focus
  • Gothic fantasy world with a twelve-story campaign structure; world exploration that transitions to grid-based encounters
  • story-driven chapters; atmospheric Gothic storytelling with an emphasis on player imagination
Comparison games
  • Explore It
Mechanics (from transcript analysis)
  • Campaign — Core set includes six stories; expansions add more stories; progression through chapters and campaigns
  • Campaign progression across stories — Core set includes six stories; expansions add more stories; progression through chapters and campaigns
  • character management — Players control three characters per session in a campaign, with persistent state across story chapters
  • Combat: Dice — Combat involves repeated dice rolling, with varying levels of tactical depth across encounters
  • Dice-driven combat — Combat involves repeated dice rolling, with varying levels of tactical depth across encounters
  • Modular Board — Equipment packs and expansions affect play but also add complexity and cost; product line has multiple editions
  • Modular expansion and equipment packs — Equipment packs and expansions affect play but also add complexity and cost; product line has multiple editions
  • Resource and status tracking — Health trackers and status tokens are used to track conditions; some items require manual recording or printable aids
  • Resource Management — Health trackers and status tokens are used to track conditions; some items require manual recording or printable aids
  • Rulebook with house-rule potential — The rules acknowledge gaps and encourage house ruling in old-school RPG fashion
  • Upkeep and long-session persistence — Campaigns can stretch across weeks or weekends, requiring ongoing upkeep of state between sessions
  • World map exploration and grid combat — The game alternates between a world map and modular grid-based combat using map sheets
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • look at how much stuff you have to keep track of
  • the system is great and lens itself for you creating your own campaigns if you wanted
  • I think this game is fantastic
  • one of the best dmless RPGs in a box that a solo player could buy
  • explore it in a one and go session
References (from this video)
No references stored for this video.
Video 8ifbatuMWfk AzureDeath | Solo Board Gaming Top List at 43:07 sentiment: positive
video_pk 3121 · mention_pk 116814
AzureDeath | Solo Board Gaming - Folklore: The Affliction video thumbnail
Click to watch at 43:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent D&D vibe in a solvable board game
  • expansions add depth
Cons
  • publisher issues may threaten future content
Thematic elements
  • adventure with D&D-like gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • campaign adventures — solvable D&D-like adventure with multiple campaigns; expansions available
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most beloved solo board games out there
  • this is a wonderful engine builder
  • a game that you can take anywhere
  • the rule book was perfect in my opinion
  • one hell of a title by chip theory games
References (from this video)
No references stored for this video.
Video kY92KCXwF08 Board to Death TV - Board Game Reviews Discussion at 0:30 sentiment: positive
video_pk 2230 · mention_pk 6502
Board to Death TV - Board Game Reviews - Folklore: The Affliction video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No GM required; deck-driven storytelling
  • Campaign-based cooperative play
  • Large deck size supports multiple stories without immediate reshuffle
  • Beautiful minis and map components
  • Movement and combat rules that scale with party size
  • Dynamic event structure with road and off-road choices and meaningful rewards
Cons
  • Not released yet; early pre-sale announcement with release in October
  • Potentially complex for new players due to deck-driven mechanics
  • Campaign samples shown in video are not actual campaign content
  • Possible downtime during leadership decisions and group consensus
Thematic elements
  • Cooperative, narrative-driven fantasy adventure where players seek vengeance against a spreading evil
  • Fantasy land facing a dark affliction, journeying across locations such as Rio Trust and Austin; encounters at landmarks like the Church of the Crossroads
  • Campaign-based storytelling driven by storyline cards; no game master
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-based cooperative play — Players collaborate to progress the story; leadership decisions may be needed when disagreements arise.
  • Checkpoint and penalties — Progress can reset to the last checkpoint with potential penalties, allowing forward momentum with caveats.
  • Combat: Dice — Combat is resolved via dice rolls; abstract and quick, scaling with party size and narrative difficulty.
  • Cooperative Game — Players collaborate to progress the story; leadership decisions may be needed when disagreements arise.
  • Deck-based storytelling — Use storyline cards to drive the narrative rather than a traditional GM-led plot; flavor text and directions guide play.
  • Ghost/spirit energy system — If a character dies, they become a ghost and can channel spirit energy to aid the party, with restrictions on items and followers.
  • Leader-driven path resolution — In case of disagreement, the party leader makes the critical path decision and passes the turn to the next player.
  • Miniatures and map-driven play — Placed minis represent characters/monsters at major plot points on a mapped board.
  • Preset classes with leveling — Players choose from six core classes; stats are preset, with progression as the story unfolds.
  • Road and off-road events — Road events progress the story with moderate risk, while off-road events offer higher rewards and danger.
  • Skirmish combat with dice — Combat is resolved via dice rolls; abstract and quick, scaling with party size and narrative difficulty.
  • Storytelling — Use storyline cards to drive the narrative rather than a traditional GM-led plot; flavor text and directions guide play.
  • Stride-based movement on a world map — Movement is determined by the character's stride length, affecting travel between locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Folklore you are it's an RPG tabletop where you don't need a GM you use the storyline in the decks of cards to drive the story
  • These minis are absolutely gorgeous
  • Not released yet; Bree pre-sale at Gen Con
  • We will be doing the review so stay tuned
References (from this video)
No references stored for this video.
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