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Folklore: The Affliction box art

Folklore: The Affliction

Game ID: GID0130834
Game Info
Year
2017
Collection
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Description

Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?

Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.

Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!

Description

Embark on a cooperative epic adventure that is Folklore the Affliction. Find and destroy the source of the evil spreading its claws into the heart of the land, decimating its people and resources. Free the denizens from the scourge of vampirism and lycanthropy and expand your power and abilities. Are you a survivor, or will you play as your ghost? Will you fall to the bloodlust or the taint of lycanthropy yourself?

Folklore: The Affliction is an expandable ongoing horror RPG board game for 1-5 players that focuses on immersive storyline, strategic combat, character development and intense character customization elements. Your successes and failures, encounters and challenges can affect the entire group raising the ante and fueling interaction. Play one of six customizable and unique characters in a quest to gain Lore by conquering the supernatural Afflictions. Travel the land and enter dark locations where the action becomes a miniature based dungeon crawl. Uncover deeper and more intriguing storylines as you go further into darkness in your quest to drive the evil back into the hell it came from.

Dying in Folklore is not the end for your character... dead characters play on as their ghost with ethereal powers to strike down your foes from beyond the grave. You are never truly out of the action. Customizable abilities even include those that can strengthen your character in the afterlife!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 6 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–10 of 10
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 49:01
video_pk 87692 · mention_pk 229557
UndeadVikingVideos - Folklore: The Affliction video thumbnail
Click to watch at 49:01 · YouTube ↗
Pros
  • Great designer
Cons
  • Unplayed wealth of expansions
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4 Board Games UnLocked Analysis at 1:18:37 sentiment: negative
video_pk 80581 · mention_pk 196508
Board Games UnLocked - Folklore: The Affliction video thumbnail
Click to watch at 1:18:37 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Cool world
  • Fable element
  • Gothic horror
  • Unique characters
Cons
  • Too clunky
  • Fiddly
  • Dice system (D100)
  • Open world felt less effective than scenario-based
Thematic elements
  • Fables
  • Gothic horror
Comparison games
none
Mechanics (from transcript analysis)
  • Dice system — Criticized for using a D100 system.
  • Open world — Attempted an open world, which was not preferred over a scenario-based approach.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is very like tribal like morbid.
  • It's um it's Dark Souls King Arthur, the Arthurian legend.
  • this one is kind of like it's very like tribal like morbid.
  • But if we're looking at themes of negative like negative games that I just did not care about the theme
  • I typically don't buy them if I if I don't like the theme.
  • the way that they did the theme was was so uninspired.
  • Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
  • Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
  • I was actually kind of glad you decided to quit that one.
  • So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
  • That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
  • Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
  • But then on repeat, the the mystery is gone, but the combat is still still great.
  • Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
  • Madara's boss fights are [ __ ] bullet sponges with 800 health
  • the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
  • the inverted paradigm system is amazing.
  • And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
  • Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
  • It's too It's just way too clunky.
  • God, no. A green [ __ ] Who the hell goes off a D 100?
  • But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
  • Yeah. And I mean, they shot for the open world.
  • It would have just been better if it was if it was uh scenario based.
  • but he doesn't want to carry any of his [ __ ] to my house.
  • I want to see it. I want to see this game of his that he owns like everything for
  • I didn't ever bring this one up because I haven't touched it in years.
  • Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video H-jiaEptrx0 Dungeon Dive Top 10 List at 20:11 sentiment: positive
video_pk 65954 · mention_pk 160170
Dungeon Dive - Folklore: The Affliction video thumbnail
Click to watch at 20:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high customization with expansion tools
  • feels like an RPG in a box
  • great for experienced players who enjoy rule-tuning
Cons
  • session length can be long
  • balance and swinginess can frustrate new players
Thematic elements
  • mythic fantasy with horror-drenched undertones
  • fantasy RPG-in-a-box with map tiles, bestiary, and campaign depths
  • long-form campaign with rich lore and GM-style house rules
Comparison games
  • Arkham Horror: The Card Game
  • Destinies
Mechanics (from transcript analysis)
  • dice checks with D100 system — affects combat and skill checks with swingy outcomes.
  • Overland Adventures and town actions — overland exploration and town-based decisions drive progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This top 10 list is a top 10 curated list and it's a little bit of a weird thing so let's talk about that for a minute.
  • Hand of Fate ordeals offers up so much you so many unique qualities that I don't see in a lot of games and that's why it is on this list.
  • Escape the Dark Castle is practically a party game and that's the way I like to end a long day of playing more complex and involved games.
  • Popper's Ladder really is a win-win-win all around and that's why it is something that I would recommend for the family weight category.
  • Eldritch Horror truly becomes a globe trotting pulp Adventure game of the highest order.
  • Tales From The Red Dragon Inn is a narrative Skirmish game; it's like a Saturday morning cartoon come to life on your tabletop.
  • Gloomhaven truly belongs in a collection like this.
References (from this video)
No references stored for this video.
Video Ulotto-Re6w The Dungeon Dive Top List at 9:44 sentiment: positive
video_pk 61252 · mention_pk 153942
The Dungeon Dive - Folklore: The Affliction video thumbnail
Click to watch at 9:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong two-player co-op potential with a rich atmosphere
  • Excellent fan resources and rule sets
Cons
  • Base bookkeeping can be heavy; two-player balance adds complexity
Thematic elements
  • Adventure-driven, improvisational play with sandbox elements.
  • RPG-in-a-box with two-player focus and adventure creation potential.
  • Array
Comparison games
  • HeroQuest
  • Shadows of Brimstone
  • Runebound Second Edition
Mechanics (from transcript analysis)
  • custom market and quest decks — Market rules and event/quest cards tailored for two players.
  • fate/target token system — Currency-like tokens to mitigate bad luck and influence outcomes.
  • two-character scaling adjustments — Adjusted hit points and progression for two heroes.
  • two-hero co-op balance — Rules and tweaks for balancing two-player play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am a huge proponent of house ruling"
  • "if there's a game you somewhat like and there's just one little thing that you could change to make it better"
  • "HeroQuest is my number one game to play with house rules"
  • "these decks of cards make the sandbox style gameplay more varied and more exciting"
References (from this video)
No references stored for this video.
Video HBf10ujjRbs Meet Me At The Table Playthrough at 0:07 sentiment: positive
video_pk 13268 · mention_pk 38922
Meet Me At The Table - Folklore: The Affliction video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich story-driven progression with meaningful, player-facing choices
  • Highly thematic integration of occult horror and narrative exploration
  • Varied event types (road, town, off-road) keep gameplay dynamic
  • Plethora of loot, companions, and artifacts that alter strategy
Cons
  • Rules can be complex and demanding to track during a session
  • Calamities and town restrictions can hamper progress and pace in some runs
Thematic elements
  • Occult conspiracies, cursed artifacts, and monster-hunting within a story-driven arc
  • Dark fantasy, travel between towns and wooded/occult locations during a narrative campaign
  • Story journal-driven, episodic quest progression with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Companions and loot — Recruitment and acquisition of companions or gear via events; items can be traded among players.
  • Curses and afflictions — Encounters can impose curses requiring checks to resist; failures impose penalties or new threats.
  • Lore resource and level progression — Lore is earned through events and encounters and raises the party's capabilities; leveling unlocks new powers or options.
  • Mythos and ritual cards — Characters learn and use mythos/ritual cards to gain advantages, deny enemies, or alter skirmishes.
  • Power points and ability points — Skills require spending ability/power points, tying character advancement to resource management.
  • Road and off-road events — Movement along a connected map with a stream of events that impact resources, health, and status effects.
  • Skirmish combat with dice — Engagements include dice-based checks and may grant bonuses or apply fractions of damage; defense and might influence outcomes.
  • Town services and healing economy — In towns, players perform services to recover life force (Vitae) and power points, often at a gold cost.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're continuing our playthrough of folklore the affliction
  • the leveling system in this game works
  • gain +5 might and it is stackable
  • this is going to be really good
  • we're going to draw our Road event
  • thank you so much for watching
References (from this video)
No references stored for this video.
Video Ik7KmgIZEX4 Meet at the Table Top 10 List at 3:43 sentiment: mixed
video_pk 10430 · mention_pk 30724
Meet at the Table - Folklore: The Affliction video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • living world and narrative depth
  • beautiful miniatures and components
  • replayability through branching paths
Cons
  • combat feels dice/roll-based and less tactical
  • can be difficult and unforgiving
  • combat balance and power point economy can be fiddly
Thematic elements
  • story-driven living world with branching choices
  • Gothic fantasy world with cultists, vampires, werewolves
  • in-box living RPG with evolving story arcs
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression via paths — decisions shape character development and replayability
  • Combat: Dice — partial tactical combat with miniatures and combat rules
  • Living world / story progression — chapter-based progression with branching choices affecting future events
  • Narrative Choice — chapter-based progression with branching choices affecting future events
  • Skirmish combat and dice-based resolution — partial tactical combat with miniatures and combat rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and fun
  • the themed aliens is a wonderful sci-fi universe it's probably my favorite one of all time
  • the living world of folklore said in the dark fantasy comes in at number 9
  • it's such a unique game and has a really cool feel
  • the continent is absolutely huge and the crafting system is unique
  • fail forward is a huge bonus in my book
References (from this video)
No references stored for this video.
Video KXIRO1tWFBg Meet me at the table Playthrough at 0:08 sentiment: mixed
video_pk 7536 · mention_pk 22415
Meet me at the table - Folklore: The Affliction video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Successful skill checks and herb collection yielding lore and coins
  • Engaging off-road events with meaningful choice impact
  • Rich narrative moments and character interactions
  • Intriguing ghost mechanic and its implications for party dynamics
Cons
  • Archaeology nerve test led to Barnaby’s death and later ghost status
  • Rule bookkeeping and minor miscalculations affected some outcomes
  • Some outcomes depend on unfavorable draws, which can slow progression
Thematic elements
  • Demonic possession, exorcism, investigation, and moral choices
  • Occult-infused rural fantasy with churches, forests, and mysterious artifacts
  • Story-driven exploration with branching outcomes and story checks
Comparison games
none
Mechanics (from transcript analysis)
  • Combat with special rules — Turns include weapon bonuses, aura effects, absorption mechanics, and monster abilities (e.g., White Wolf).
  • Off-road and road events — Deck-driven encounters with cover cards; players draw and resolve events that drive the plot and loot.
  • Resource and status tokens — Lore, vitae, bandage tokens, tracking tokens, and status effects (e.g., ghost) influence actions and survivability.
  • Story and skill checks — Characters perform skill checks (e.g., Trickery, Speech) using dice, with bonuses from stats and items; outcomes influence story direction.
  • Town services and revives — In-town actions (physician, revive dead, heal points) with costs and faith checks to aid the party.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • greetings i'm Behrendt and welcome to meet me at the table
  • success you deftly restrain her without touching stone fragments
  • monolith there was a strange monolithic pillar ahead jet-black and foreboding
  • Barnaby became a ghost
  • you found the herbs gained eight lore
References (from this video)
No references stored for this video.
Video W8Nbfnkv1Ug Meet Me at the Table Top List at 11:56 sentiment: positive
video_pk 7357 · mention_pk 21749
Meet Me at the Table - Folklore: The Affliction video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Immersive gothic tone
  • Deep story integration
Cons
  • Complex and potentially expensive
  • Can be heavy to learn
Thematic elements
  • Story-driven dungeon crawling with rumors and branching paths
  • Gothic fantasy; branching story
  • Story moments with book-like cards and flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Character/class progression — Multiple classes and skill trees
  • cooperative exploration — Players coordinate to advance the story
  • Story moments with branching rumors — Rumors and choices drive progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll never leave my collection
  • it's not a forever game this game is a lifestyle game
  • the world is your oyster in the world of shadows of brimstone
  • it's the only party game you're gonna see on my forever list
  • madara unintentional malam act 1
References (from this video)
No references stored for this video.
Video GU3ONxUJIOc AzureDeath | Solo Board Gaming Top List at 25:45 sentiment: positive
video_pk 5527 · mention_pk 16430
AzureDeath | Solo Board Gaming - Folklore: The Affliction video thumbnail
Click to watch at 25:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich gothic flavor and emergent narratives
  • Strong for players who enjoy campaign-driven exploration
  • Pen-and-paper journaling options
Cons
  • Requires multiple characters for best experience
  • Can feel complex to learn without guidance
Thematic elements
  • Overland exploration, dungeon sprawling, gothic horror
  • Gothic-fantasy with dark, occult themes
  • Campaign-like with shifting boards and events
Comparison games
  • Explore It (Forest of Adrion) for similar overland-to-dungeon shifts
  • Gloom of Kilforth for dark fantasy narrative
Mechanics (from transcript analysis)
  • Campaigns with branching missions — Story arcs that branch based on outcomes.
  • Deck-based combat and loot — Card-driven encounters with loot progression and event cards.
  • Pen-and-paper elements with app-like journaling options — Manual note-taking, with optional app/token enhancements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing at creating an emerging narrative.
  • I voted this number one adventuring game this year.
  • Emerging narratives are just fantastic in Explor It.
  • The lore, the art, the setting—the Gothic vibe here is unmatched.
  • You can play solo without a DM and still have a deep experience.
  • This is one of the best dungeon crawlers you can buy today.
References (from this video)
No references stored for this video.
Video e_LWFQf2rv8 Meet Me At The Table Playthrough at 0:00 sentiment: positive
video_pk 4974 · mention_pk 14782
Meet Me At The Table - Folklore: The Affliction video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, impressive board mat and component density
  • Expansions and backer extras; rich customization
  • Strong RPG elements with healer and focus choices
  • Diorama-scale modular elements and ghost mechanic for killed characters
  • Active community involvement via comments and naming characters
Cons
  • Very large table footprint; may be difficult to manage on small tables
  • Complex rules; lots of components and terms to track
  • Dependency on Kickstarter extras; core box may differ from expanded versions
  • Narrative decisions require audience input; potential delays between acts
Thematic elements
  • Ritual knowledge, survival against dark forces, necromantic and mystic lore
  • Dark fantasy world; folklore-inspired setting with afflictions and a gothic atmosphere
  • Story-driven, RPG-in-a-box with journal and storybook
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • Auras and special abilities — Two aura modes (light and dark) with battlefield effects
  • Combat System — Main board battles and smaller skirmishes, with line-of-sight and melee ranges; dice-based checks
  • expansion content — Expansion characters and mat, additional components are included via Kickstarter
  • Miniatures and ghost mechanic — Miniatures for heroes/enemies; ghosts if a character dies
  • Point-based resource system — Vitae (HP), power points, and skills costs for actions
  • Role-playing elements — Character backstories, focus choices (numerologist or seeker), lore trees and skills
  • Story progression and quests — Journal and results determine story progress; acts and world events
  • Town services and exploration — Town services affect character development and interactions
  • World and rumor cards — World event cards, offworld events, rumor cards shape the world between acts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a RPG in a box
  • it's like massive board
  • we're going to take three characters on a lease through the first act
  • neoprene mat ... the board
  • colin from one stop co-op shop has done a run through folklore the affliction
  • this is an RPG in a box there's going to be quite a bit of reading and a lot of storytelling
References (from this video)
No references stored for this video.
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