For Northwood! Is a solo hand management and precision trick-taking game. Your objective is to peacefully unify the kingdom of Northwood through conversations with their rulers. Over eight rounds, you must visit eight animal fiefs and engage their rulers in dialogue (tricks). Each ruler's suit represents the trump for that fief. Each ruler also requires you to win an exact number of tricks to join your alliance, so the game gets harder as your options dwindle.
You start with four allies, each with an ability that you can use once per visit. These abilities can make you draw, discard, or otherwise manipulate your hand to help you hit the target score. Once you've won a ruler over, you can pull them in to substitute temporarily for one of your allies, if you need a more specific set of abilities to tackle the harder fiefs.
With multiple difficulty levels, 24 rulers (12 used per game), and a 16-scenario challenge booklet, For Northwood! offers hours of gameplay with a new puzzle every time!
Winner of *Best Overall Game* and *Jury Prize* in the 2021 BGG 54-card contest.
Also winner of *Best Art*, *Best Solo Game*, and *Best New Designer*!
-description from designer
- Daughter learned and played it solo
- Re-entered the rotation
Mechanics (from transcript analysis)
- solo — The game can be learned and played solo by the reviewer's daughter.
Video topics + discussion points
Quotes (from this video)
- Um, also special guest is Mogat who's kind of hanging out on the couch over there.
- So, um, now we're doing this. It'll be shorter because I don't have the energy to do the exact same thing I just did.
- For non-cat people, I know that um you know, throwing your pets into everything can sometimes be less charming, but for the cat people, they want more.
- I debated not doing it at all, and I was like, you know what? I'm going to I'm going to do it because last week I missed my weekend review and I allow myself.
- Nowadays, I'm give I give myself more grace.
- My favorite things that I do on the channel are usually when I go off script and it's natural.
- I thought Shelfie was a ridiculous concept, but I'm not here to yuck on someone's yum.
- The thing I am here to yuck on is blind boxes in general.
- It is very deflating to like film a video and then have to refilm it.
- It is part of the process.
- And as always, I hope you have a good one.
References (from this video)
- chill
- solo
- phenomenal
- trick taking
Mechanics (from transcript analysis)
- AI simulation — You're going to be flipping up cards from a deck that's the AI player, then playing cards from your hand.
- Trick taking — It's a solo trick taking game where you are trying to win over different thiefs by trying to win exactly the number of tricks that is on that thief.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
- Insanely difficult.
- Addicting.
- Ton of variability.
- Travel friendly.
- Discouraged if you lose a lot (but that's the point of solo games).
- Persuading leaders to become allies
Mechanics (from transcript analysis)
- Solo Play — A solo only game.
- Trick-Taking — A solo trick taking game.
Video topics + discussion points
Quotes (from this video)
- So, if you love Marvel, it's excellent. If you love Da Run, it's excellent. And it plays so well solo.
- And it was probably the pinnacle of my gaming experience. I don't think I'll ever hit that threshold again. It was amazing.
- Pax Penning is probably one of the most interesting games I've ever played.
- It is this cascade. It's so unique and so fun.
- For a game that comes in like the standard salt and pepper size box, it's so much game.
- It's fine at two.
- But it's not memorable, too.
References (from this video)
Mechanics (from transcript analysis)
- solo trick-taking — A solo variant of trick-taking where the player attempts to fulfill objectives through card play.
- Trick-Taking — A solo variant of trick-taking where the player attempts to fulfill objectives through card play.
Video topics + discussion points
Quotes (from this video)
- Trick taking is this mechanism in where you're going to be playing face up cards in the center of the table.
- The trump suit will ultimately win over all other suits.
- Winning tricks isn't always the goal.
- Sometimes the game will reward you for winning as many tricks as you can.
- There are hundreds of trick- taking games out there.
- The joy of board games is really discovering which of these games really appeal to you.
References (from this video)
- Adorable art
- Engaging solo experience
- Stellar campaign mode
- Fun to play again
- Good for non-solo players
- Animal kingdom, thieves
Mechanics (from transcript analysis)
- ally abilities — Your allies have various abilities that will help you navigate
- bidding — You'll have a deck of cards and then you'll have allies... You'll have the eight fdoms you can visit. Each of the FFT will have an amount of tricks you can win ranging from zero to seven I believe. Now you'll look at your card and you'll decide which FFT you want to go to.
- Set Collection — building that grid of cubes is also very satisfying
- solo — It's a solo trick taking game.
- Trick-Taking — This is a trick taking game
Video topics + discussion points
Quotes (from this video)
- The player who played the second highest card in the lead suit wins the trick.
- You're trying to sting the other players with bees.
- If you collect the same valued bee, same color, same value, you get eliminated by going into anaphylaxis shock.
- This is the meanest trick taking game I've ever played.
- The market adds a lot of unique and interesting aspects to this game because of the way that everybody else can see it.
- The hierarchy gets really difficult to follow like there's so many different combinations that occur.
- The first phase is actually trick taking for cards. And the cards that you win, you'll be playing the second phase in a card shedding phase.
- The way that this game works is you'll shuffle those two decks together.
- I find it chaotically pleasing.
- I think that experience along with the trick taking is very unique.
References (from this video)
- Immediately want to play again
- Excited to take it traveling
- Available on BGA
- Difficult for new players
- Slippery cards
- Persuading rulers to become allies by winning a specific number of tricks
Mechanics (from transcript analysis)
- Hand Management — Players manage their hand of cards to achieve trick-taking goals.
- Set Collection — Players aim to 'win the exact number of tricks' to gain 'rulers as allies'.
- Trick-Taking — Standard trick-taking rules apply, including must-follow.
- Variable player powers — The 'Jacks' act as allies, each with a 'special ability'.
Video topics + discussion points
Quotes (from this video)
- Today's a chill day.
- My game brain is gone.
References (from this video)
- Enjoyed immensely, ordered a physical copy.
- Interesting little game.
- Nice simple easy game, not stressful.
- Cutesy artwork.
- Tiny box, good for travel.
- Fun, solo, trick-taking.
- Highly recommended by others.
- Quite unforgiving if you lose a couple of leaders.
- Difficulty should be a little bit better tweaked.
- Seems very dependent on succeeding on high point cards.
- Some people found it boring or 'wasn't for them'.
- Rallying leaders to a cause
- Fox in the Forest
Mechanics (from transcript analysis)
- Hand Management — Players need to manage their hands to win the exact number of tricks required to impress leaders.
- Set Collection — Players aim to impress leaders by winning the correct number of tricks, which contributes to an overall point goal.
- Trick-Taking — The core mechanic is trick-taking with four suits labeled one to eight and a trump suit each round.
- Variable player powers — There are 24 different leaders, each with a special ability that can be recruited temporarily for future dialogues.
Video topics + discussion points
Quotes (from this video)
- Remember, it's only a game.
- I mean, you know, as I mentioned those ones a second ago, those were most of the ones that I would have previously thought of.
- And you cannot pace this theme. I'm sorry. You try to pace this theme on a game and not respect it, I would go nuts.
- But, uh yeah, you know, um anybody that is willing to replicate the art style of I mean, I suppose I don't want to say I'm probably going to say no more than once this uh this discussion, but Glass Cannon Unplugged have done a good job with respecting IPs.
- And you know, when we were in the 80s and early '90s, we grew up with films that were designed to traumatize you, and they did, but they were good, entertaining movies, and they did their job, and they didn't suffer from the tropes of these days.
- So, stuff like this and Slay the Spire and things like that, I never really got into, you know, then I don't particularly I've played Slay the Spire. I found it boring honestly as a game.
References (from this video)
- An impressive solo take on trick-taking mechanics
- Close to traditional play while offering a smart puzzle
- Requires careful memory and planning; may be less accessible to non-fans of trick-taking
- prediction and hand management within trick-taking
- solo trick-taking game inspired by traditional decks
Mechanics (from transcript analysis)
- helper_cards — Four helper cards grant special abilities to influence draws, hand, or trump decisions.
- Solo_trick_taking — Guess the number of tricks to take; use kingdom cards to set rounds.
- Trick-Taking — Guess the number of tricks to take; use kingdom cards to set rounds.
Video topics + discussion points
Quotes (from this video)
- The tile laying rules are so simple and obvious.
- This is one of the simplest, easiest to get into, and yet extremely satisfying to play.
- The Last Lighthouse is my number one simple solo.
- If you're a fan of a game like Cascadia or, you know, even Carcassonne, I think there's a lot of similarities here.
References (from this video)
- charming art style and presentation
- compact, portable design with durable components
- strong thematic integration between story/dialogue and trick-taking mechanics
- high replayability through campaign elements and multiple rulers
- shuffling and downtime between visits can slow play for some
- early plays can be luck-dependent and require careful planning to hit perfect scores
- learning curve may be steep for players new to this hybrid of dialogue and trick-taking
- dialogue-driven, trick-taking duel where players win favor from rulers by completing tricks
- the kingdom of Northwood with eight rulers and a quest to accumulate favor
- dialogue-based mini-scenarios within each trick
Mechanics (from transcript analysis)
- ally substitution — players can substitute allies or rulers to gain abilities, with limits on uses per round or per game
- Compound Scoring — points are gained by winning dialogues; the goal is to reach 16 favor to win the game
- Deck Manipulation — special cards allow drawing or discarding, or manipulating hand composition to hit targets
- deck/hand management with peeks — abilities enable peeking at top cards or exchanging cards between deck, discard, and score piles to influence outcomes
- dialogue card system — each trick is paired with a dialogue card; success depends on meeting the ruler's requirements and following rules
- draw/discard and ability cards — special cards allow drawing or discarding, or manipulating hand composition to hit targets
- favor scoring — points are gained by winning dialogues; the goal is to reach 16 favor to win the game
- Trick-Taking — play rounds (visits) following the leading suit; trump is determined by the ruler card; winner is the highest in the trump suit or leading suit if no trump is played
Video topics + discussion points
Quotes (from this video)
- I wholeheartedly recommend that you get it for yourself
- this is a really great concise game solid mechanics
- portable and transportable
- the art and presentation I think it's so unique
References (from this video)
- engaging NPC/hero negotiation
- strong solo gimmick with AI deck
- rules and goal conditions may be intricate for newcomers
- negotiation through trick-taking; NPC interactions
- medieval Northwood setting with villagers and heroes
- NPC-driven conversations influencing outcomes
Mechanics (from transcript analysis)
- solo AI deck interactions — the player interacts with a solo AI deck to influence outcomes
- Trick-Taking — players play tricks to achieve hero-specific goals
Video topics + discussion points
Quotes (from this video)
- this is part of my like solo Focus monthly mechanism series
- the lowest number wins in the solo mode
- this is a Cooperative trick taking game that you can play solo
References (from this video)
- Engaging solo playthrough with dynamic ally abilities
- Rules are demonstrated clearly through a hands-on tutorial-style run
- High replay potential via different leaders and ally combos
- High reliance on luck due to deck order
- Steep complexity for new players due to multiple mechanics
- Tracking multiple moving parts can be challenging during a live run
- Diplomacy and alliance-building via trick-taking
- Kingdom of Northwood
- dialogue-driven progression through trick-taking rounds
Mechanics (from transcript analysis)
- ally abilities — Jacks and other ally cards grant special abilities between tricks to alter outcomes.
- Deck Manipulation — Ruler exchanges and top-card look/discard interactions influence future plays.
- Hand Management — Eight-card hands are built and managed across tricks with discards and draws.
- recruitment/dialogue mechanics — Convincing leaders to join Northwood is reflected through winning tricks and using ally abilities.
- Trick-Taking — Players follow suit when able, aim to win tricks; trump determined by current leader.
Video topics + discussion points
Quotes (from this video)
- this is a solo trick-taking game
- boom since we were successful we slide this ruler down and they scream for Northwood
- we managed to convince them through our action to peacefully join our cause
- we scored a perfect game all eight thieves are united peacefully for Northwood
- luck we pulled it, far more luck than skill