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Forest Shuffle: Dartmoor box art

Forest Shuffle: Dartmoor

Game ID: GID0131989
Game Info
Year
2025
Collection
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Forest Shuffle Forest Shuffle: Dartmoor Exp
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Description

As in the earlier original Forest Shuffle, in Forest Shuffle: Dartmoor players compete to build the most valuable environment by placing trees and shrubs, then attracting species to these locations to create an ecologically balanced habitat for flora and fauna.

What's new in Dartmoor is the introduction of TERRAIN cards that are played horizontally and serve as a home or feeding ground for different species than trees or shrubs. Due to the nature of the terrain, species can only be placed above and below a terrain card. Deer and other species stay clear from bogs or peat areas in the moorland. They need their drink, but won't feel safe at dwells or next to rivulets. So players have to be watch out, where to place their species.

Like its predecessor, Forest Shuffle: Dartmoor comes with a unique back side: Each of the 180 cards of the deck can be placed face down, creating a bog, if the action allows it. The caves in Forest Shuffle: Dartmoor now will be drafted at the beginning of the game and offer asymmetrical starting conditions. On top, the number of tree symbols has been reduced from eight to six to enable bonuses more easily.

The game mechanism stays untouched: To start, each player has six cards in hand, with cards depicting either a particular type of tree, shrub or terrain or two moor dwellers (animal, plants), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.

On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by discarding other cards to pay the cost, then putting that first card into play. In the end, the player with the highest score wins.

Forest Shuffle: Dartmoor is a stand-alone within the Forest Shuffle family and introduces a brand new habitat and features new species with new abilities and bonuses to explore.

Description

As in the earlier original Forest Shuffle, in Forest Shuffle: Dartmoor players compete to build the most valuable environment by placing trees and shrubs, then attracting species to these locations to create an ecologically balanced habitat for flora and fauna.

What's new in Dartmoor is the introduction of TERRAIN cards that are played horizontally and serve as a home or feeding ground for different species than trees or shrubs. Due to the nature of the terrain, species can only be placed above and below a terrain card. Deer and other species stay clear from bogs or peat areas in the moorland. They need their drink, but won't feel safe at dwells or next to rivulets. So players have to be watch out, where to place their species.

Like its predecessor, Forest Shuffle: Dartmoor comes with a unique back side: Each of the 180 cards of the deck can be placed face down, creating a bog, if the action allows it. The caves in Forest Shuffle: Dartmoor now will be drafted at the beginning of the game and offer asymmetrical starting conditions. On top, the number of tree symbols has been reduced from eight to six to enable bonuses more easily.

The game mechanism stays untouched: To start, each player has six cards in hand, with cards depicting either a particular type of tree, shrub or terrain or two moor dwellers (animal, plants), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.

On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by discarding other cards to pay the cost, then putting that first card into play. In the end, the player with the highest score wins.

Forest Shuffle: Dartmoor is a stand-alone within the Forest Shuffle family and introduces a brand new habitat and features new species with new abilities and bonuses to explore.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 10 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–10 of 10
Video DZqvso8_jeI Board Gaymes James Discussion at 0:28 sentiment: positive
video_pk 85786 · mention_pk 220574
Board Gaymes James - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited to check it out at UKGE.
Cons
  • Availability uncertain in some regions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • N/A — Not specified in the transcript.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • UKGE is 47 days away and there are some games coming out that I am really excited to see.
  • Forest Shuffle Dartmore. This is like a reskin of Forest Shuffle.
  • Come Sail Away is available in Canada but if I can manage to with that combo get come sail away for less than 23 British pounds.
References (from this video)
No references stored for this video.
Video xQ3GJE7H3_4 Tantrum House Discussion at 46:39 sentiment: positive
video_pk 83674 · mention_pk 211397
Tantrum House - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 46:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New terrain cards add strategic placement options.
  • New animal species and trees are introduced.
  • Caves provide special powers.
  • The board has slots for 10 cards, addressing a complaint from the original game.
Cons
  • Cannot be combined with the original Forest Shuffle.
Thematic elements
  • nature, animals, forests, moors
  • Dartmoor
Comparison games
  • Forest Shuffle
Mechanics (from transcript analysis)
  • Deck Building — Players build their deck of cards representing animals and trees.
  • Hand Management — Players manage their hand of cards to play effectively.
  • Set Collection — Animals are placed in specific terrain types (moors) and may have placement restrictions.
  • Tableau Building — Players play cards into their personal area (clearing) to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We laugh, we learn, we level up, too.
  • So, we have some flowers already in the middle, but basically we have a hand of petal cards and we are placing them into the flower.
  • In this game, there's a lot of plucking happening today, actually.
  • It is a Tetris style flip and write from Korea Board Games.
  • It is a dueling game. Who would have thought? For two players.
  • Hello. Welcome to the wall. This is Pana's Hot Takes Christmas edition.
  • So, the question and I are crushing it.
  • This is a great intro builder to deck building.
  • So, if you're looking for a small, easy deck builder that's like super familyfriendly, uh, check out Super Meow from Space Cow.
  • In this game, we have some mascots about to race down the football field.
  • Can they roll over THE FINISH?
  • You're supposed to do stuff.
References (from this video)
No references stored for this video.
Video 5u87WYKLF6M kovray Top 10 List at 36:39 sentiment: positive
video_pk 83606 · mention_pk 210964
kovray - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 36:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box and components
  • Tight, elegant engine-building and scoring decisions
Cons
none
Thematic elements
  • ecology and ecosystem management
  • forest ecosystem with moors and caves
Comparison games
  • Forest Shuffle
  • Forest Shuffle Ocean/Ocean Shuffle (speculative)
Mechanics (from transcript analysis)
  • Hand Management — Play and discard cards to manage ecosystem scoring.
  • two-phase rounds with plants/flowers — Two phases per round with planting and harvesting actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is also Ilia's number eight. Galactic Cruise. All right.
  • The theme is amazing. The variability is fantastic. I love the different strategies that I've been able to discover through this.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 5:27 sentiment: positive
video_pk 81481 · mention_pk 202651
Gaming Rules! - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyable system
  • good balance of interaction and strategy
Cons
  • rules ambiguity could lead to misplays
Thematic elements
Comparison games
  • Forest Shuffle
Mechanics (from transcript analysis)
  • card drawing from clearing vs deck — ambiguity in rulebook led to drawing from the clearing instead of the deck; explained which icon means what
  • multiplayer interaction — narrated turns to communicate actions and counter opponents' desired clears
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video qSPsqRR9Ugg Top 5 List at 15:41 sentiment: positive
video_pk 66400 · mention_pk 161649
Forest Shuffle: Dartmoor video thumbnail
Click to watch at 15:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • new standalone in the Forest Shuffle universe with fresh mechanics
  • discovery feel similar to the original Forest Shuffle; enjoyable new abilities
Cons
  • may be more entry-level relative to other Forest Shuffle titles, depending on player experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card-based resource system — standalone forest-building game; cards are drawn and played to build a forest; moors add layered capabilities
  • moors/trees mechanic — moors are a different tree type; cards have top/bottom interactions; certain cards require moors to play
  • Set Collection — discover new abilities and synergies as cards are revealed and used
  • set collection and discovery — discover new abilities and synergies as cards are revealed and used
  • Tech Trees — moors are a different tree type; cards have top/bottom interactions; certain cards require moors to play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is one of my favorite games to teach
  • We are on a goal this year to play 365 different games
  • Not a chance. You watch yourself.
References (from this video)
No references stored for this video.
Video x785pvaociA All You Can Board Rules Teach at 0:04 sentiment: positive
video_pk 62485 · mention_pk 155096
All You Can Board - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible transition for players who know Forest Shuffle, with a standalone rule set that preserves core feel.
  • Adds strategic depth through terrain cards, split flora/fauna layering, and color-suit payment mechanics.
  • Rulebook clearly highlights changes from Forest Shuffle, easing uptake for existing players.
  • End-game pacing is driven by winter cards, providing clear tension and a defined endpoint.
  • Universal moors create optional strategic layers without overwhelming new players.
Cons
  • Potential increase in cognitive load due to multi-layered placement and split card mechanics.
  • Some players may miss the simplicity of Forest Shuffle and view Dartmore as adding complexity too quickly.
  • The mixed implementation of terrain/slots could require careful setup to avoid confusion for new players.
Thematic elements
  • ecology and habitat creation with animal and plant interactions
  • Moorish landscape in the Dartmore hills
  • instructional
Comparison games
  • Forest Shuffle
Mechanics (from transcript analysis)
  • Card placement and stacking — Place tree, shrub, and terrain cards, then add flora and fauna cards onto existing cards, with rules about orientation and limited stacking per side.
  • Color-suit restricted bonuses — Some bonuses only trigger if the entire payment uses cards of the exact colored suit.
  • Deck Building — Deck is divided into piles with winter cards placed to signal endgame; game ends when the third winter card is drawn.
  • Deck structure and winter cards — Deck is divided into piles with winter cards placed to signal endgame; game ends when the third winter card is drawn.
  • Resource payment from hand — To pay for a card, you discard other cards from your hand as payment, ignoring their text; only the numeric cost matters.
  • Scoring via acorns and card abilities — End-of-game scoring relies on visible acorn symbols and conditional bonuses on specific cards, sometimes tied to card types or symbology.
  • Split cards (top/bottom or left/right) — Flora and fauna cards are split across two sides of a base card, creating multi-layered scoring opportunities and placement decisions.
  • Terrain card capacity rules — Terrain cards can hold two cards on top and bottom; trees/shrubs are limited to one card per side, except as specified.
  • Universal moors — Face-down universal moor cards score no points but can host flora and fauna above and below them, adding strategic concealment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • creating a unique moorish landscape in front of you in the hilly region of Dartmore
  • So, it is a pretty simple game
  • They've just added terrain cards and a couple little minor adjustments
  • If you're coming with that rule set already in your head, you can kind of just refer to those exact points to see what has changed
References (from this video)
No references stored for this video.
Video WDC3zsL55K4 Gaming Rules! Playthrough at 2:37 sentiment: positive
video_pk 62623 · mention_pk 155342
Gaming Rules! - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetry via cave cards adds variety
  • Rich, emergent scoring with dragonflies and bats
  • Live, engaging playthrough with discussion
  • Official solo variant available
  • Tension and decision depth
Cons
  • Rule clarity and translation issues; debates about deck/clearing rules
  • Scoring can be slow and complex; counting is tedious
  • Physical setup requires a large table or zoomed-out view
Thematic elements
  • Array
  • Moorland, rural England
  • Live, improvised playthrough with rule discussion
Comparison games
  • Lost Cities
  • Forest Shuffle
  • Kingdom Crossing
Mechanics (from transcript analysis)
  • Card Drafting — Players draw or take cards to form their hand up to a limit and pay for plays with cards from hand.
  • card drafting/hand management — Players draw or take cards to form their hand up to a limit and pay for plays with cards from hand.
  • Card Placement / Habitat Building — Played cards form habitats (trees, shrubs, terrains) with slots for animals and plants; terrains provide extra slots and wild areas.
  • Resource Management — Pay costs by placing a number of cards from hand into the clearing to play a card.
  • Resource Management with Costs — Pay costs by placing a number of cards from hand into the clearing to play a card.
  • Set-collection/Scoring Combos — Scoring is based on card types and sets (e.g., bats, dragonflies, moors) and placement in caves, with points for unique cards and combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We all like Forest Shuffle as a game.
  • This game is very unfair.
  • We may have been playing it wrong.
  • There are new rules.
  • There's an X moor expansion going to be released this summer.
References (from this video)
No references stored for this video.
Video IgSskweQ8uM The Dice Tower Top 10 List at 2:40 sentiment: positive
video_pk 42315 · mention_pk 210657
The Dice Tower - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 2:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light strategic depth with good replay variety
  • standalone game (not an expansion)
  • beautiful, approachable tableau-builder feel
Cons
  • may be too light for heavier gamers
Thematic elements
  • nature, trees, moors, birds and animals
  • Forest/Dartmoor tableau-building environment
  • light, thematic but abstracted nature-building
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — a card row in front of you expands and contracts, guiding your choices.
  • set/row-based card drafting — a card row in front of you expands and contracts, guiding your choices.
  • Tableau Building — players build a growing tableau of trees, bushes, and moors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is called Galactic Cruise. And this is one that if you buy this for your strategic gamer, they will love it.
  • It's very Lertaesque. And what we mean by that, Vital Lerta is very much known for his everything-in-the-kitchen-sink approach.
  • If you have a Game of Thrones fan in your life that likes strategy, that likes area control, that really likes Game of Thrones... it's a really good adaptation.
  • Dune War for Rackus is an awesome game. It's kind of interesting because these two games ended up next to each other and they both have a similar dice system.
References (from this video)
No references stored for this video.
Video ipCfZMzoJLA Beyond Solitaire Interview at 52:30 sentiment: positive
video_pk 11636 · mention_pk 84060
Beyond Solitaire - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 52:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Calm, nature-themed aesthetic with approachable mechanics
Cons
  • Niche appeal; may not attract all players
  • Public data on publisher/designer is limited
Thematic elements
  • Wildlife, environment, and nature-inspired exploration
  • Forest ecosystem and wildlife
  • Relaxed, nature-forward experience
Comparison games
  • Nature
Mechanics (from transcript analysis)
  • Cooperative Game — Supports cooperative play, including solo variants
  • cooperative play — Supports cooperative play, including solo variants
  • tortoise mode pacing — Slow play to fit a leisurely, long-tail engagement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode has to deliver an emotional experience
  • we want to create something that's not average you want to create something that's new
  • it's not just a flourish at the end, it's central to the game
  • you can't do that solo, you need to say yes you can
  • it's about delivering a different story when playing solo
References (from this video)
No references stored for this video.
Video MHCqMqfJAHg The Dice Tower Discussion at 3:42 sentiment: positive
video_pk 1519 · mention_pk 108180
The Dice Tower - Forest Shuffle: Dartmoor video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep engine-building feel
  • balanced tile/map variety across maps
Cons
  • initial learning curve due to many cards and engines
Thematic elements
  • forest management and engine-building
  • forest/shuffle-draft engine-building within a woodland theme
  • puzzle-like, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • balancing and engine variety — expansions and card choices create balance and multiple viable engines
  • Engine Building — expansions and card choices create balance and multiple viable engines
  • shuffle-draft engine-building — players assemble engines by drafting cards around trees to maximize scoring
  • tree- and landscape-based scoring — cards interact with a developing landscape to generate points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a ton of theme involved.
  • The theme is super there. And if you love this idea of a game, go for it.
  • it's cozy. It's one of those games that has some cool thinkiness to it.
  • placing a number in between two other numbers and collecting one of those numbers that you placed in between of.
  • I think that it offers a nice balance between thinking and social interaction.
  • the balance and the cool synergies of the engine
  • this is one of those cozy games where you can hang out and talk with people
References (from this video)
No references stored for this video.
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