Grab a hammer and some steel, it’s time to forge! The Blacksmiths Guild of Ravenshire is in need of a new Forgemaster. You and your fellow smiths are competing to see who can make the most money and become the new Forgemaster.
Forges of Ravenshire is played over 4 seasons or rounds. Each season starts with the gathering phase where players will acquire contracts, recruit guild members, and gather resources. Players roll their dice workers and place one of them on an available location to gather resources. Then retrieve a different dice worker to gather even more resources. However, the various workers are from different guilds and when retrieved will activate the guilds you have invested in. All players will take turns placing one of their workers and retrieving another worker 3 times.
After the gathering phase is the production phase. Take those 3 dice workers you have taken and now place them on different areas of your forge to gather more resources, make charcoal or steel, and forge contracts to make money.
At the end of every season, check to see if any special titles have been earned. Titles bring prestige and hard-earned money.
Finally, roll your 3 dice workers again and prepare the county of Ravenshire for the next season.
—description from the publisher
- engaging dice-placement mechanic with a strategic puzzle
- high replayability due to contracts, titles, and assistant cards
- strong components and cohesive design that match the theme
- planning depth and variety of strategies
- guilds, resource production, and market economy
- Fantasy realm of Ravenshire, medieval guild-based industry
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the mechanic that shines Above the Rest in this game for me is the dice placement
- great strategic depth mixed with some great components
- The Guild play is where players will become winners in this game
- you will roll all your dice to begin so you will start in the Gathering phase
- strike while the die is hot
References (from this video)
- Hefty, high-quality components and board
- Compact board design that doesn't dominate the play area
- Beautiful art and thick boards
- Includes a solo/AO variant for single-player play
- Unboxing provides limited rule explanation; full rules and gameplay aren’t demonstrated
- Array
- Fantasy medieval realm
- lore-driven
Mechanics (from transcript analysis)
- card crafting — Cards represent roles, equipment, and character abilities (e.g., Armorer, Fer Bright Smith).
- Card-based Character / Equipment — Cards represent roles, equipment, and character abilities (e.g., Armorer, Fer Bright Smith).
- Deck building — There is an item deck and a solo AO deck, along with multiple card types that influence play.
- Deck Building / Card Management — There is an item deck and a solo AO deck, along with multiple card types that influence play.
- Dice rolling — Dice are rolled to determine actions or outcomes during play.
- Resource management — Players manage coins, currency and other resources to drive actions and progression.
- Solo mode / AI Opponent — A dedicated solo mode (Automated Opponent) provides a single-player experience.
- worker placement — Dice-based workers are placed on action spaces to take specific actions.
Video topics + discussion points
Quotes (from this video)
- it's a very Hefty game by the way
- it's definitely like maybe five 5 lbs maybe just under 5 lbs
- I love the art on the board
- the board is compact
- not going to take up more than half my player area
- the quality of this is very nice
- I love that it's compact and not going to take up more than half my player area
- the AO solo deck and the solo mode look interesting
- the board quality is really, really nice
References (from this video)
- strong synergy between dice-placement and engine-building
- engaging progression with crafting choices
- noted as a heavier think-y title
- smithing, crafting, and governance
- fantasy city forging and guilds
- mythic-industrial
- Raiders of the North Sea
Mechanics (from transcript analysis)
- dice placement — place dice to harvest resources and trigger spaces
- engine-building — build out engines on a board to craft items
Video topics + discussion points
Quotes (from this video)
- it's like a summer camp where I get to play lots of games
- this is one of the coolest things about this game
- the turns are so Snappy; you're always ready to go
- it's a bigger game where you are building out and visiting villages in the Black Forest
- two things that I love in games: dice placement and engine building
- the art is fascinating; some people really did not like the art and some people really did
References (from this video)
- Engaging dice-placement engine-building
- Cute artwork and thematic cohesion
- Relatively quick, four-round, two-player play in prototype
- Recessed components and easy learnability
- Prototype components may change; balance could shift
- Potential chaos from simultaneous actions
- dice placement engine-building with guilds; forging armor and weapons
- Fantasy medieval city of Ravenshire
- idiomatic, with foraging and guild-triggered actions
- Merchants Cove
Mechanics (from transcript analysis)
- Contract fulfillment / engine building — Use resources to fulfill contracts and build a scoring engine.
- dice placement — On your turn you place a die to trigger the action on the space and gain resources.
- Die removal and guild placement — Remove a die from the board and place it into a Guild track to trigger benefits.
- Equipment augmentation — Augment weapons/armor with special metals to boost points and triggers.
- Guild-based triggers — Trigger effects from your placed guilds and resources gained.
- Simultaneous action resolution — Second phase actions resolve simultaneously, affecting other players as well.
Video topics + discussion points
Quotes (from this video)
- it's brain burning
- adorable artwork is adorable
- easy to learn easy to teach easy to play
- it's limited to the four rounds
- this was a prototype
- chaos and having a ton of fun and just throwing debris around the map
References (from this video)
- compact yet strategic
- flavorful theme
- some players may find dice math dense
- dwarven-forge guild governance
- Fantasy forge town with contracts and guilds
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's fun, but it's not too hard to learn; there's a lot to do.
- The donuts look very realistic; they really pop on the display.
- Cities from de Games and it's a fun citybuilding game on your little player board.
- It's a simple game but strategically all it's not simple.
- Rockard is thematically so strong; you feel like you’re managing a rock career.
- Windmill Valley is beautiful and ambitious; the tulip-windmill combo looks fantastic.
- The candy is D and now we know the candy is dandy.