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Fort box art

Fort

Game ID: GID0132645
Game Info
Year
2020
Players
2-4
Age
10+
Playtime
40 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Fort is a 2-4 player card game about building forts and following friends.

In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.

By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?

But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?

—description from the publisher

Description

Fort is a 2-4 player card game about building forts and following friends.

In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.

By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?

But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 80
This page: 50
Sentiment: pos 34 · mix 2 · neu 4 · neg 4
Mentions per page
Showing 1–50 of 80
Video S54FKQH-_sw Tantrum House Top List at 6:44 sentiment: positive
video_pk 93044 · mention_pk 251042
Tantrum House - Fort video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting word game mechanic
  • Has scenario challenges
Cons
none
Thematic elements
  • Connecting words based on numerical proximity.
  • Cooperative word puzzle.
Comparison games
  • So Clover
Mechanics (from transcript analysis)
  • Cooperative — Players work together to achieve a common goal.
  • Numerical Guessing — Players must guess words that fall within numerical ranges.
  • Word Game — Focuses on word creation and guessing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
  • but the art is what sort of really drew me in.
  • you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
  • I have Night at the Zoo. This is another tiling game. I love laying tiles.
  • really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
  • I thought it was a fun theme.
  • So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
  • With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
  • So, if nothing else, the theme and the components have definitely made me interested in this game.
  • We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
  • My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
  • I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
  • Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
No references stored for this video.
Video OcQpTieTPeg Getting Games Top 25 List at 8:08 sentiment: positive
video_pk 91240 · mention_pk 244608
Getting Games - Fort video thumbnail
Click to watch at 8:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • miniature/deck-building themes
  • kids building forts in a neighborhood
  • light, approachable
Comparison games
  • SP QF
Mechanics (from transcript analysis)
  • action selection — players choose actions with evolving iconography
  • deck-building — actions and cards form a core deck-building engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video I8TPVspnycY Shelfside Top 10 List at 18:40
video_pk 91016 · mention_pk 243895
Shelfside - Fort video thumbnail
Click to watch at 18:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the game I compare every single semi coop to
  • I'm biased here because I like the show a lot
  • what a video guys what a video we're gonna do it again next year
References (from this video)
No references stored for this video.
Video 0N4UuH8hsEc The Mill Discussion at 16:04 sentiment: neutral
video_pk 90920 · mention_pk 243468
The Mill - Fort video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • be a cheerleader for the things you love
  • it's very easy for companies to just get criticism
  • be positive about the game companies and designers you enjoy and share that with others
  • enjoy the rest of your gen con online if you're catching this right around that time
References (from this video)
No references stored for this video.
Video EDlPVBV0Nls kovray Playthrough at 3:55 sentiment: positive
video_pk 90743 · mention_pk 242809
kovray - Fort video thumbnail
Click to watch at 3:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic, family-friendly play
  • varied actions to collect pizza and toys
  • engaging fort-building arc
Cons
none
Thematic elements
  • pizza and toys, fort-building
  • cul-de-sac / childhood neighborhood
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — players build a personal deck and use cards to perform actions
  • deck-building — players build a personal deck and use cards to perform actions
  • end-game trigger and scoring — game ends when a condition (25 VP or park deck empty) triggers, then scoring determines winner
  • Hand Management — players manage their hand to optimize actions
  • hand-management — players manage their hand to optimize actions
  • Set Collection — collect pizza and toys via cards to earn victory points
  • set-collection / action cards — collect pizza and toys via cards to earn victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quick and easy
  • we won on the first playthrough
  • fort is a deck building hand management game for two to four players
  • the best part is that every dice roll you'll have the opportunity to benefit as new cards are added to your base
References (from this video)
No references stored for this video.
Video 3jYOJMjOwBQ kovray Challenge at 8:52
video_pk 90664 · mention_pk 242455
kovray - Fort video thumbnail
Click to watch at 8:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and i'm tyler together we make up cabre
  • you should definitely check their video out below
  • oh i know this one it's skull
  • this one's probably going to be way more hard
  • paralysis paralysis analysis the story of my gaming life
  • this is useless
  • oh my goodness i think this one might have to leave our collection
  • it is a set collection game
  • this is embarrassing
  • eight years later is it herbaceous no
  • ah this is one of the new games we got i just totally forgot about it
  • no throw it out throw it out
  • i'm so bad at this game
  • oh my god it is tiny towns
  • this feels like harry potter hogwarts battle
  • good job yay
  • i love that game
  • first impression i think it feels like um oh i like dixit kind of is the box size
  • the problem is is i get like i think of a game and then i get so caught up in that game that i'm like it has to be the game that i said first
  • especially after um after tiny towns
  • yeah good job
  • what gave it away uh the little punch-out things because you can put your people in the flips flippity floop those yeah
  • do you think i could osmosis sit through my head then i could figure out what game it was
  • what how come i cannot get to the bottom of this
  • hello this step i need this thing
  • is this one cartographers final answer yeah yeah
  • uh a renegade game it is or oh wow i knew it okay
  • the main reason i know this but i don't know which one it is because they're all the same size
  • yes i love this game
  • hmm this is a heavy one
  • it's hard to take off
  • why it's so heavy what could be a heavy game that we own that's shaped like this
  • it's not jaws of the line right is that your guess
  • yeah it is not jaws of the line
  • what has this many boards
  • um okay okay am i just going to be taking out cardboard the whole time
  • wow more cardboard
  • ah help me i can't get it out
  • is it caverna yeah
  • yeah like no like is it too big to fit on our shelf
  • i think i have to guess grim forest final answer yeah yeah yeah
  • oh this one's pretty obvious burgle bros nice
  • well there you have it in this category tyler got eight points because he gets four of these games on the second try
  • now these were all the first time guesses that he had pretty impressive if you ask me
  • and it looks like there is one two three four five six 18 points
  • so that leaves tyler with 26 points
  • this was actually a lot of fun more difficult than i thought it would be
  • a lot of boxes are like very similar so most of the times what gave it away for me where like scala was a very unique skull and burgle bros was very unique
  • you gotta look for that gloss the gloss finish on the names but that's what i did with paladins also i got that whole title
  • absolutely love paladins
  • well if you like what you saw hit that subscribe button down below
  • also if you want me to do this give us a comment and give that thumbs up because if you get enough maybe i'll try this challenge and hopefully i'll beat 26 points
  • make sure you tag raine and philip phillip wanted board games check their video once again they're fantastic
References (from this video)
No references stored for this video.
Video E2I2JfN6w34 Allies or Enemies Top 100 List at 10:42 sentiment: positive
video_pk 90240 · mention_pk 240824
Allies or Enemies - Fort video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, charming art style
  • Solid family-weight strategy
Cons
  • Can feel repetitive for some players
Thematic elements
  • Fort-building with social interaction and resource management
  • Homestead-era town building
  • thematic, lightweight strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Trade and acquire resources to build and expand.
  • Worker/role selection with push-your-luck — Choose actions and draft workers to improve your fort.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and this is how we're doing it
  • these are just at this current period of time
  • it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
  • feel free to share your list as we go through we would love to see it
  • it's almost guaranteed to fail like your ship gets torn apart
  • it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
No references stored for this video.
Video gurLpvfhprY All You Can Board Announcement at 29:33
video_pk 89686 · mention_pk 238576
All You Can Board - Fort video thumbnail
Click to watch at 29:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the first ever aycb 24 hour charity live stream in support of mental health
  • 100 of all proceeds are going to be going to a local mental health organization here in Winnipeg called the Sarah Riel
  • every five dollars you donate will get you one entry into every single prize package
  • we're going to be playing board games for 24 hours straight
References (from this video)
No references stored for this video.
Video xlE9KlWMCKI Watch It Played News at 7:24 sentiment: positive
video_pk 89422 · mention_pk 237412
Watch It Played - Fort video thumbnail
Click to watch at 7:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players build up the district of Findorff.
  • Connects historical railway lines.
  • Can profit from running a cemetery.
Cons
none
Thematic elements
  • Railway construction
  • Hanover
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
  • Area Control — Players raise new rail stations at main roadbeds to help transport resources.
  • Engine Building — Players build up the district of Findorff, developing infrastructure and potentially profiting from services like a cemetery.
  • Resource Management — Requires managing resources for building rail tracks and houses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arknova is getting an expansion named Aquarius which is adding in a bunch of new elements to the game but focuses on sea animals that each have to be played in new special enclosures that must be built adjacent to water.
  • My money would be on this not being the last expansion for Arknova a game that has been so very hot for so very long.
  • The next two games in Stefan Feld's and Queen Games' Cities Collection were announced with Vienna being the reimagining of the classic 2014 title Isla.
  • Super Meatball only a couple years ago reprinted a classic game Java by prolific designers and change the name to Cusco.
  • Trick or Treat Studios... have been busy firstly with a semi-cooperative two to four player game The Texas Chainsaw Massacre based on the 1974 movie where we are told to find gas and van keys before Leatherface takes you to the killing room.
  • The latest offering from Eagle Griffin Games designer Petar Asunder and artist Ian O'Toole has been announced coming after games like Lisboa and On Mars is Inventions: Evolution of Ideas releasing sometime next year.
  • Flat Out Games have announced the one to six player puzzly tile placement game Fit to Print by Tiny Towns designer Peter McPherson where you play as editors of local newspapers in Thistleville.
  • 2F Spiel have announced F F T for one to five players from Power Grid designer Friedemann Friese.
  • Did anyone else see the best board game cover of all time? Because I sure did and it's Frieza's other 2022 release Fancy Feathers.
  • eBay acquired TCG Player for $295 million.
  • This speaks to the strength and growth of the hobby and honestly things like this make me very hopeful.
  • eBay for one certainly seem to believe to the tune of almost a third of a billion dollars then the bubble has some room to grow.
References (from this video)
No references stored for this video.
Video t47jFiuUQx4 Meeple University Top 10 List at 24:02 sentiment: positive
video_pk 89371 · mention_pk 237250
Meeple University - Fort video thumbnail
Click to watch at 24:02 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Great components
  • Double-layered player board
  • Engaging theme
  • Potential for Concordia-style gameplay
Cons
  • Not yet played
Thematic elements
  • Biography
  • Late days of Mozart
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • action selection — Described as 'Action Pool'.
  • Card Play — Mentioned as potentially being Concordia-style.
  • Deck Building — Mentioned as a potential mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
  • plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
  • next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
  • next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
  • if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
  • this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
  • so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
  • if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
No references stored for this video.
Video ACx6W_QOeiA Meeple University Unboxing at 46:46 sentiment: positive
video_pk 89305 · mention_pk 236969
Meeple University - Fort video thumbnail
Click to watch at 46:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful book-like player board
  • Thematic musical components
  • High quality production
Cons
none
Thematic elements
  • Music composition
  • Late days of Mozart
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Implied by the gameplay structure.
  • Set Collection — Implied by collecting components related to music composition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have not learned from previous years previous conventions had too many games
  • this is a transportation and game which must have some sort of roots so that's always exciting for me
  • this is the bit I like this is what makes me potentially see the game
  • we people would run there line up in front of their booths and then slowly getting to the booths grab the game and then pay it's insane
  • Spill feels like Disneyland for me
  • wow look at this oh musics
  • this is like beans everywhere
References (from this video)
No references stored for this video.
Video UiFFbSlunaM 3 Minute Board Games Discussion at 11:43 sentiment: negative
video_pk 88969 · mention_pk 235584
3 Minute Board Games - Fort video thumbnail
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Novel and interesting
  • Unique mechanics
  • Shaken up deck-building genre
  • Respected for innovation
Cons
  • Deeply frustrating
  • Can't control actions for long
  • Chaotic
  • Requires constant adaptation
  • Doesn't allow for multi-turn planning
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — The game is noted for its unique take on deck-building.
  • Resource Management — Players manage resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • role players are deeply frustrating game for me uh for many reasons
  • the thing that sort of causes me a bit of I don't know dissonance with the game is the whole narrative that it's about making up a character because for me the important part of making up a character are you know who they are their identity their motivations their drive it's not the six stats they get and that's what this focuses on
  • to me that's not character creation uh that's just rolling numbers
  • Santa Monica is another pretty yet ultimately forgettable game that I just kind of got rid of because didn't really do much to justify its existence
  • I found this a very cynical and very tepid game
  • very very forgettable and just totally uninspiring
  • Thunderbirds danger zone is a game that makes me a bit sad because Thunderbirds 50th anniversary is one of my all-time favorite games
  • with parts it's just not good it's just not a good game
  • it's just a waste of a really cool IP
  • there were just models were backing up
  • most of them are pretty pretty average
  • weights Knights post-apocalyptic game it's got some really good writing in it too
  • the problem is the mechanics are really arbitrary
  • weight nights in particular it just felt so arbitrary who was having a good game and doing well and who wasn't
  • core mechanics of the game were just a crap shoot and not that much fun if you ended up on the bad side of it
  • and the final game on here is welcome to the Moon the big sequel to welcome to which is like a 10 part rolling right game with a whole bunch of different games in it
  • if I'm not enjoying a rolling right game
  • was I too harsh on some games uh I probably was but you know this is my opinion
  • if you did hear me talk about something and go actually I think you would like this game really interested to know about that sort of stuff
References (from this video)
No references stored for this video.
Video Ef9fgVXMx1c Gaming with Edo & Jessica Discussion at 5:11 sentiment: positive
video_pk 88554 · mention_pk 233749
Gaming with Edo & Jessica - Fort video thumbnail
Click to watch at 5:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic artwork
  • Feels like being a kid
  • Fun with resources and building
Cons
  • The host has not played it yet, but owns it.
Thematic elements
  • Building and managing a clubhouse with friends
  • Clubhouse with different kids
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Bringing in different kids who have nicknames and using resources like pizza and toys.
  • Set Collection — Building up your fort and doing fun things with resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that sort of get across that sort of childlike sense of wonder and going on adventures in your own backyard
  • this is like Toy Story before there was Toy Story
  • these are awesome do you can you get any more 80s than this
  • playing as kids kind of just finding stuff really really cool stuff
References (from this video)
No references stored for this video.
Video dejiTk6vGyQ Getting Games Discussion at 27:53 sentiment: neutral
video_pk 88168 · mention_pk 231834
Getting Games - Fort video thumbnail
Click to watch at 27:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BGGCon is still essentially one of my favorite weeks of the year it's just an absolute blast
  • it's just basically dreamland, hanging out with friends for ludicrous hours
  • I played 44 is new to me games at the convention
  • shifting shelf got surprisingly large, it's essentially a two-month shifting shelf
  • I'm planning on doing a radar Vlog in a couple of weeks to cut the three months in half essentially
References (from this video)
No references stored for this video.
Video _74I3jalk5E Brains On Games Review at 0:24 sentiment: positive
video_pk 87922 · mention_pk 230516
Brains On Games - Fort video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative combination of dice and traditional trick-taking
  • Engaging tension and decision-making through the X and rot mechanics
  • Strong production: deluxe wooden components and a wipe-off board
  • Short play-time with deep strategic potential
  • Replayable and adaptable to different player groups
Cons
  • Three-player games work but four (or five) players feel noticeably better for pacing and variety
  • X-cards are visually or thematically underwhelming compared to other components
  • Some players may find the four- to five-player setup preferable for higher card/die interaction
  • Deluxe components weight and feel may not match Lunar in heft or perceived value
Thematic elements
  • Nature/forest motif with scoring driven by leaves and skulls; repurposed trick-taking dynamics via rot mechanics and dice
  • Forest-themed trick-taking environment with leaves, skulls, rot tokens and dice drafting
  • Analytical, instructional, and opinionated game review
Comparison games
  • Lunar
Mechanics (from transcript analysis)
  • Compound Scoring — Score is tallied from leaves, skulls on won cards, and rot tokens carried by players; dice drafted contribute to scoring pathways.
  • Dice Drafting — After winning a trick, players draft a die from the board; dice act as additional low-rank cards and can influence tricks.
  • dice-drafting — After winning a trick, players draft a die from the board; dice act as additional low-rank cards and can influence tricks.
  • end-of-round scoring — Score is tallied from leaves, skulls on won cards, and rot tokens carried by players; dice drafted contribute to scoring pathways.
  • Hand Management — Players manage a hand of cards and dice, aiming to maximize point-worthy plays while managing rot tokens and leaves.
  • must-follow rule exceptions via X — X cards allow players to break the must-follow rule in tricks, adding strategic tension.
  • resource budgeting/hand management — Players manage a hand of cards and dice, aiming to maximize point-worthy plays while managing rot tokens and leaves.
  • rot cards — Rot cards are kept in hand; possessing the most or second-most rot cards at round end yields points or penalties depending on ranking; breaking the must-follow rule is possible via X cards.
  • Trick-Taking — Must follow the lead suit; trump/different suits determine winner; leads to point distribution via leaves and skulls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mory is a must follow trick Taker
  • these X's are flying around the table
  • it's tense and interesting
  • one of the best card games I've ever played
  • it's definitely one of my top five trick takers I've ever played
  • Final thoughts about Mory well this is a game where you've got beautiful looking currents now the artwork is the same in the background of each suit so whether you're playing a one or a five if it's the red roses it's going to have the same picture on it but these are great looking cards with skulls and flowers Mori is a word that means death
References (from this video)
No references stored for this video.
Video CnLwU2bS7Ns Board Game Buzzz Discussion at 8:31 sentiment: neutral
video_pk 87693 · mention_pk 229575
Board Game Buzzz - Fort video thumbnail
Click to watch at 8:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Foundations of Rome is so cool just because it was such beautiful architecture and like you feel literally yes and you're literally in Italy"
  • "Trio... everyone can play so simple so fun"
  • "Checkmate obviously because I'm obsessed with games"
  • "it definitely plays better at that higher player count"
  • "Beast which they ended up loving"
  • "I'm Checkmate obviously because I'm obsessed with games"
References (from this video)
No references stored for this video.
Video 37Ivw3KtV1w UndeadVikingVideos Discussion at 1:56:51 sentiment: positive
video_pk 87567 · mention_pk 229065
UndeadVikingVideos - Fort video thumbnail
Click to watch at 1:56:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanics are easy to pick up
  • turns are quick
  • looks amazing
Cons
  • dice have numbers instead of pips
Thematic elements
  • Blacksmithing
  • Blacksmith
Comparison games
  • Raiders of the RC
Mechanics (from transcript analysis)
  • Dice Placement — Players place dice on available locations.
  • Worker Placement — Players place dice on available locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • played the game once on camera and then gave his review of the tutorial and it at least he's being honest about it
  • all he kept doing was comparing it to another game the entire time
  • the cooldown system what they call it yeah so basically if you use it if you use this action you gotta way to turn you put it on your Tableau and then at the end of you turn it slides over and once it slides off then you can take it into your hand and use it again right
  • I don't like this it's the best way to do it because everyone forgets when they can take it back like you put it and you slide it and you get slides off it comes back to your hand it's it's really simple it makes it very easy to know when something when you get something back too and he's like I don't need that
  • he literally watches the guy play the game wrong make mistakes and then complain about the things he did wrong
  • publishing zombies
  • there was like a line I couldn't believe like they haven't roped off in the back it's changed a lot since the last time I've been there and they had it roped off and people were like around the block and [__] waiting to take the picture it was weird
  • it's just like a popup Rocky store they s like Rocky M bilion [__] those people that come take a picture with the Statue yeah
  • you can say hi to two of us what a deal two alab Boomers two the Boomers two Boomers the original Boomers Boomer OG y
References (from this video)
No references stored for this video.
Video PCFgRMl4k_k Watch It Played Top 10 List at 18:42 sentiment: positive
video_pk 86857 · mention_pk 226231
Watch It Played - Fort video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and stressful auction mechanism
  • Charming theme and components
  • Engaging strategic bidding
Cons
  • App dependency for auction timing
Thematic elements
  • Flower auctions, creating window displays
  • Netherlands
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players earn points for their largest patch of each flower type.
  • Dutch auction — A Dutch auction where a timer counts down, and the price drops every 3 seconds.
  • Set Collection — Players win flowers and use them to create window displays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who needs Rodney and Chaz it's Paula and Matthew it's our Channel now
  • I'm Kind of a Big Dill is a party game designed by Adam Bane and Grant Lion
  • I think the name came first and then the game
  • what I like about this game in particular is it gives you direction right rather than being like I have to decide for myself if I'm bluffing or not
  • but in these days it would be like a playlist on Spotify it's the early '90s baggie jeans and flannel shirts rain Supreme
  • I Made Mixtape an I split you choose card game where competing Maestro aim to make the best compilation possible out of an album collection
  • I think the theme of this sounds really fun I think the way it looks looks really cool like I love the visuals of it I'm really excited to check this one out actually I really am
References (from this video)
No references stored for this video.
Video otSj8LfUpig Foster the Meeple Unboxing at 24:17 sentiment: other
video_pk 86663 · mention_pk 225107
Foster the Meeple - Fort video thumbnail
Click to watch at 24:17 · YouTube ↗
Overall sentiment (raw)
Curious
Pros
  • Excited to try it
Cons
  • Never got a copy before
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Mentioned as a genre of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
  • I'm not like super big into RPGs but this is one that could get me into RPGs
  • it is literally a pile of squishy poops
  • I really wanted to focus this packs on getting um games that are really hard to find in Canada
  • unless yeah something drastically changes just financially it does not make any sense for us to go
  • we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video cZVVILUSo6M Brains On Games Top 10 List at 1:20 sentiment: positive
video_pk 86611 · mention_pk 224656
Brains On Games - Fort video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic trick-taking depth with dice interaction
  • great art (Beth Sobel) and components
  • high replayability and tension throughout play
Cons
  • point swinginess due to dice and rot cards
  • may have a learning curve for new trick-taking players
Thematic elements
  • competitive trick-taking with dice-modified play
  • abstract trick-taking with dice and leaves/skulls scoring
  • strategic, tense, dynamic
Comparison games
  • Seas of Strife
Mechanics (from transcript analysis)
  • Compound Scoring — points come from leaves and skulls on cards; most points can come from not having skulls and maximizing leaves
  • dice_mechanics — dice are earned after tricks and can alter the normal trick-following rule
  • scoring — points come from leaves and skulls on cards; most points can come from not having skulls and maximizing leaves
  • trick_taking — ranked suits with must-follow rules that can be disrupted by dice outcomes
  • Trick-Taking — ranked suits with must-follow rules that can be disrupted by dice outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mory is a must follow trick taker
  • this is a fantastic trick taking game
  • it's gorgeous with these components
  • the rules themselves are super accessible
  • I absolutely love CODA
References (from this video)
No references stored for this video.
Video mbtuGD4Q68o Ryan and Bethany Board Game Reviews Top List at 4:39 sentiment: positive
video_pk 86388 · mention_pk 223273
Ryan and Bethany Board Game Reviews - Fort video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting decision-making with card drafting
  • Challenging to do well
  • Accessible to younger players
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Each turn involves drawing three cards: one to keep, one to give away, and one to place in a central area that influences scoring.
  • Set Collection — Players draft cards to achieve secret victory conditions and score points based on positive or negative card placement relative to the central board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if we reach 3,000 subscribers we would do our top 100 games of all time
  • it's like how do you pick out the best ones and then on top of that how do you rank the best ones
  • if my mind is able to be fully present which game do I prefer
  • we're going through this 10 games at a time so today's video we're going through 100 through 91
  • this is such a fun pretty game and it's so mean like you don't realize how mean this game is until you play it
  • the game playay itself is so unbelievably chill this is super relaxing experience
  • the system the gameplay of this game is so strong and so good
  • I don't care if I win or lose it doesn't matter what matters is how good of a story did I create at the end of the game
  • Ticket to Ride what a classic uh game
  • Ticket to Ride Legacy garbage it doesn't count for this
  • it is incredibly adorable it is aggressively adorable
  • absolutely a brain burner thinky experience as well
References (from this video)
No references stored for this video.
Video aLfJ2RynyM0 Beyond Solitaire Discussion at 3:09:08 sentiment: positive
video_pk 86332 · mention_pk 222990
Beyond Solitaire - Fort video thumbnail
Click to watch at 3:09:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Mentioned as one of four trick-taking games released by Allplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Indie Games Night Market was a smash success, people were lining up hours in advance.
  • It really started from my experience going to the Tokyo Game Market in Japan.
  • We don't really have anything like that in the US like the design scene is very much focused on pitching to publishers.
  • I wound up getting 26 applications and then had to kind of filter out what I thought would be the best kind of group of games to have available.
  • The spirit of like just knowing that these were small Indie runs really like uh got a foothold in like a lot of people here in America.
  • It's like the quintessential problem of like making art uh which is how do you do something for yourself that you also want people to play and to buy.
  • I feel really strongly that a product that was made by hand made by one person should feel like it was made by one person made by hand and that those little Perfections actually breathe life into the thing that you made.
  • The more Tools in your tool belt for what you know how to build you actually can make more interesting games.
  • It's a Razor's Edge of like how much could you right cost versus time.
  • It's important to me that it wasn't just like folks who were already hustling wanting to find another space to sell their stuff.
  • Convincing a US audience especially to buy in is a little trickier.
  • I don't need it to last forever I'm not looking for evergreens.
  • For me it's not about leaving a mark necessarily it's about just like getting the thing I want out there and then moving on to the next thing I want to get out there.
  • The best people utilize that as much as possible.
  • Try Thinking by like subtraction right what is missing is such a good point.
  • The Indie Games Night Market is a space to have fun when you're working.
  • I got absolutely fooled by the bad guys on turn one I was poisoned and I was the investigator.
  • I have not been excited for an exploding kitten game literally ever.
  • It's definitely happening the next Pack's unplugged November 22nd.
References (from this video)
No references stored for this video.
Video ZOZFtcHQxCM Tim Chuon Discussion at 5:52 sentiment: positive
video_pk 85382 · mention_pk 218640
Tim Chuon - Fort video thumbnail
Click to watch at 5:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich interaction and dynamic scoring
  • variety of scoring options and player interactions
  • travel-friendly
Cons
  • potential for analysis-paralysis in scoring choices
Thematic elements
  • collecting friends, pizza, and toys within a trick-taking framework
  • modern, travel-friendly social game
  • light, humorous, everyday life
Comparison games
  • Skull King
  • Fort Marvel Dice Throne
Mechanics (from transcript analysis)
  • set collection / token scoring — players collect pizza and toy tokens; scoring is integrated with hand-management and interaction.
  • Trick-Taking — players compete to win tricks; scoring is influenced by dynamic tokens like pizza and toys.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Skull King is overhyped in my opinion.
  • I want to know what all of your recommendations are for good solid trick-taking games.
  • I want this to matter when we travel.
  • I want to bring Fort often to travel.
  • I am starting to go down a rabbit hole for more Tick Tin games.
References (from this video)
No references stored for this video.
Video aDD2XeoNhlY Hungry Gamer Review at 0:11 sentiment: positive
video_pk 84613 · mention_pk 215162
Hungry Gamer - Fort video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever twist on trick-taking
  • Portable and compact
  • Cute art style
  • Easy to play once understood
  • Fresh and new take on trick-taking
  • Best with 4-6 players
Cons
  • Not recommended for 2-3 players
  • Thematic element of eating cute animals might be off-putting for some
Thematic elements
  • Animals eating each other in different environments.
Comparison games
none
Mechanics (from transcript analysis)
  • Trick-Taking — Core of the game is a trick-taking mechanic where players follow suit if they can, or play a Fox card. Points are scored by 'eating' cards, which means taking cards based on specific animal hierarchies (Fox eats Owl/Rabbit, Owl eats Rabbit, Rabbit eats Kale). Kale is unique as it doesn't eat anything and scores points based on quantity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core of this game is when you are playing each round what's going to happen is one player is going to pick the environment for all the animals be it the Arctic the desert whatever the suit.
  • It's taking trick taking and it's doing it a little bit differently.
  • Make trick taking a little bit fresh add something new that I haven't done before and keep it a short quick game I am there for that.
  • If you like trick taking games and your connoisseur trick taking games then you should back this game period no reason not to because it's doing stuff that at least to me in my not extensive knowledge of trick takers but my decent knowledge of trick takers that is doing something different.
References (from this video)
No references stored for this video.
Video G2vb1I55jlk Drive Thru Games Discussion at 48:44 sentiment: positive
video_pk 84577 · mention_pk 215036
Drive Thru Games - Fort video thumbnail
Click to watch at 48:44 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The manual provides essential clues and fleshes out the universe.
  • The analog-digital tension is interesting.
  • Feels like an archaeological discovery.
  • Provides stress relief and easement, similar to board games.
Cons
  • Requires manual to be fully enjoyable/playable.
Thematic elements
  • Text Adventure
Comparison games
  • Deadline
  • Sherlock Holmes Consulting Detective (PC game)
Mechanics (from transcript analysis)
  • Manual reliance — Players need to consult the game's manual for clues, lore, and to understand specific game elements.
  • Text input — Gameplay involves interacting with the game world through text commands, a core mechanic of text adventures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • God, there's a real interesting sort of analog digital tension going on here with some of these early games.
  • This is very like board gamey.
  • It feels very analog because I'm detached from the online.
  • It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
  • It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
  • There's something about there's a sinisterness to it to that sort of master control type of online thing.
  • Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
References (from this video)
No references stored for this video.
Video Gsew5C2__sY Board Gaming Ramblings Unboxing at 24:32 sentiment: positive
video_pk 84109 · mention_pk 213294
Board Gaming Ramblings - Fort video thumbnail
Click to watch at 24:32 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • biggest surprise played at Spiel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — players take turns bidding for mysterious mega bots
  • bluffing — it's a false game of bluff and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody, including us, need this many games.
  • This is Divan. Mhm. I don't know anything about this game. I bought it because it looks beautiful.
  • This could have easily been a Reiner Knizia game I feel like.
  • And I love a reason to play Lost Ruins of Arnak Lost Ruins of Arnak because I think it's a great game.
  • We have to empty our unplayed game shelf from everything that's not 2025 releases and then we'll put it in there and the rest go on the floor until we manage to play them.
  • And it's based on the problem called what is called again it's based on the seven bridges of somewhere.
  • I feel kind of like bad about bringing a hundred games back home.
  • I I usually they go in, they go out. And that's also the thing like if I haven't played a game in a month, I will not remember the rules most of the time.
  • The longest line I saw was for coffee. In the morning before the whole office.
  • What's more important for you for the channel? Playing the popular ones or the less known niche ones?
  • My favorite animal beside the monkey which is my favorite animal. The capybara.
  • We are basically very lucky because we share a lot of hobbies.
  • The building thing Ah, it was too much building. I didn't like that too much.
  • It's been super fun. It's so many people. It's been so long since we did a live.
  • Thank you so much for watching. Like it. We wouldn't have done this if it wasn't for you.
References (from this video)
No references stored for this video.
Video Yc-BV4Mz6hk Our Family Plays Games Discussion at 40:26 sentiment: negative
video_pk 83950 · mention_pk 212586
Our Family Plays Games - Fort video thumbnail
Click to watch at 40:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Colorful
  • Visually appealing art.
Cons
  • Basic gameplay.
  • Fell flat.
  • Not really that fun.
  • Did not get enjoyment out of it.
  • Not something I will play again.
Thematic elements
  • Building a garden with flowers
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for area majority in their garden.
  • Card Drafting — Players draft cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Takes the game to new heights.
  • I'm still disappointed with the components.
  • But besides the name the game play was off the chain.
  • That is the jam.
References (from this video)
No references stored for this video.
Video Yc-BV4Mz6hk Our Family Plays Games Discussion at 1:03:50 sentiment: negative
video_pk 83950 · mention_pk 212590
Our Family Plays Games - Fort video thumbnail
Click to watch at 1:03:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Did not work at all.
  • No one liked it.
  • Confusing rules.
  • Not fun.
  • Hot garbage.
Thematic elements
  • Fox, owl, rabbit, and kale hierarchy
  • Trick-taking with animal hierarchy
Comparison games
  • Food Chain Island
Mechanics (from transcript analysis)
  • team play — The game is supposed to be played in teams, but this mechanic reportedly did not work well.
  • Trick-Taking — The game is a trick-taking game with a specific animal hierarchy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Takes the game to new heights.
  • I'm still disappointed with the components.
  • But besides the name the game play was off the chain.
  • That is the jam.
References (from this video)
No references stored for this video.
Video dXuEaygfC6Y Board Gaming Ramblings Review at 3:08 sentiment: negative
video_pk 81472 · mention_pk 202531
Board Gaming Ramblings - Fort video thumbnail
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • not mind-blowing
  • not described in detail
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very little bluffing game.
  • It's a double keep.
  • One, two, three. Boom.
  • I actually like this even though I'm culling it.
  • This is a tableau building game.
References (from this video)
No references stored for this video.
Video m91zG_SLh3I Tabletop Minions Discussion at 1:47:48 sentiment: positive
video_pk 81111 · mention_pk 254388
Tabletop Minions - Fort video thumbnail
Click to watch at 1:47:48 · YouTube ↗
Overall sentiment (raw)
Positive but expensive
Pros
  • Awesome and cool design.
  • Steam-powered tower with piston legs concept.
Cons
  • Very expensive ($210 per model), discouraging purchasing multiples.
Thematic elements
  • Steam-powered tower with piston legs
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I
  • I was never super into the video game, frankly. So, I'm not I don't have the nostalgia for it.
  • I'm also not really into army games, so like the scale of it, not the physical scale of the models, but how many models there are is also not really my thing.
  • I always love making lore for my miniatures in Trench Crusade. It's just so interesting making backstory for each of them.
  • I love the new GW Cog fort model, but is anyone going to make a squadron and buy four of them at $210 a piece?
  • The white ones are definitely the type that don't take rattle can.
  • Shatterpoint biggest problem wasn't really the game. I think it was the feeling of the neglect.
  • That walking building sure is cool. Assume I can buy it and it's not totally sold out already.
  • Metal minis, that's a tough one. I'm not good at those.
  • Sets one and two are grim dark, but three and four lean into the Wim dark. Oh, I like the word whim dark. That's fun.
  • I'm going to be working on these guys, which are um the naval raiders from uh Trench Crusade.
  • It's such a fun world to build inside.
  • I'm probably going to paint these guys up and then when the plastics come out, I'll probably just redo them.
References (from this video)
No references stored for this video.
Video _kcLGU86viQ Board Gaming Ramblings Other at 14:08 sentiment: mixed
video_pk 81092 · mention_pk 199502
Board Gaming Ramblings - Fort video thumbnail
Click to watch at 14:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • I like this one.
  • It's a cute theme.
  • I enjoyed it.
Cons
  • Been on the shelf for a long time.
  • Would never play it again even though I had fun with it.
Thematic elements
  • kids stealing pizza and friends
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied by the theme of collecting things and the comparison to other games.
  • Set Collection — Implied by the theme of collecting pizza and friends.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a good one. Next up is another good one called Formosa Tea.
  • It's a flip and cube placing game.
  • This is the one that I wanted us to get.
  • This is the way that doesn't spill.
  • It is a longer game. I would have liked to play it but there is too many games so we're not playing it.
  • He played it when it arrived. We never did.
  • it's supposed to be fun, but there are so many fun games.
  • this made it into the top 10 from last year.
  • I love the worker placement like bidding that you bid with work.
  • But I like so much about it. I just don't like how long it is.
  • So even though I love and adore it, I don't think I will play it again.
  • my number one game from last year was galactic cruise. Galaxy Cruise.
  • And those are 20 more games leaving the shelf for different reasons.
  • And if you have too many games, take a hard look on yourself and see if there's something that you don't really need to have there because I promise you it feels good.
References (from this video)
No references stored for this video.
Video FicUCMncyeA The Dice Tower Discussion at 24:17 sentiment: positive
video_pk 80761 · mention_pk 197787
The Dice Tower - Fort video thumbnail
Click to watch at 24:17 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Great for singing harmonies.
  • Funny and entertaining video.
  • Escalates in weirdness.
Cons
none
Thematic elements
  • Conspiracy theories, new world order, aliens
  • Progressively weirder
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rich Saunders who came up with the best nickname for Dice Tower fans, the Dice Towlettes.
  • Oh, I'm Wendy Ye.
  • And good morning. I'm Eric Summer.
  • Tom Vassel and the Dice Towlettes.
  • So, explain to our daughter what a fan club, a mail-in fan club used to be, you know, in the 80s and the 90s and stuff.
  • My assignment was to write to a sports team.
  • You just paid the price of postage and handling. That's delightful.
  • Who should we as the host of Board Game Breakfast write a letter to?
  • And by write to, I mean, write it on your internet browser. And go check out dicetower east.com.
  • Hot and steaming tickets.
  • They're fresh like Cinnabon.
  • Oh, mimioraph.
  • We're not allowed that stuff on this channel.
  • If you want to play with rubber cement uh with Wendy and eat glue with Eric, come to dicetowwer east.com.
  • We're going to have the biggest glue eating contest this side of the Mississippi.
  • Pensive Knight would like to shout out Pensive Knight, also known as Josh Currion.
  • Do they all cook? That's really the question.
  • Hashtag still one in our hearts.
  • Wow, that's amazing.
  • Epic experiences shouldn't feel cramped. They should feel larger than life.
  • Oh, thank you. Yes. I had to think about what VO meant. I was like, I No, I put on deodorant.
  • Virtual optics.
  • Good talking there, Chris.
  • So, Explorers of Neoria, World's Edge, don't know much more about it except that there be dragons and uh I be excited.
  • That's a bold assumption, Eric.
  • So, it's just a coupon in the box for a future dragon that you can get.
  • And in response and in love for the Phillies, um, my eye catcher is threaded, uh, game of needles and points.
  • It just seems right up my alleyway. It's worker placement with contract fulfillment.
  • You're going to laugh when you have to send in five proofs of purchase separately, pay for shipping and handling, and then you get the the dragons and the Phillies bumper stickers.
  • This is called Clover Pit.
  • You're stuck in this cube and you're forced to play a slot machine and deposit your winnings into an ATM and you have to reach a certain gold every round or a trap door opens and you plummet to your doom.
  • Are you saying there's haptic feedback going on with this?
  • There be haptic feedback all up in that.
  • That doesn't start with V or O. I don't think that's allowed.
  • It's a lot going on.
  • I'm hecka feeling this.
  • It's one of those that that isn't free because, you know, it's actually a game inside.
  • As opposed to constantly being reminded like in Monopoly Go that you can for $3 you can get a whole bunch of dice.
  • Oh, I really cuz I did see an advertisement for I really thought it was going to be like Pokémon Go.
  • Everyone's like, 'Hey, we're going to go to Tony's Pizza. Turn off your phones. We don't want them to know we're here.'
  • This is Rich Saunders and welcome to Co-op Gestalt, a place to talk about cooperative games, cooperative game mechanisms, and sometimes solo games.
  • This is a hidden gem of mine because I don't see many people talking about it.
  • This is a cooperative uh it's not a deduction game. It's a cooperative storybook game with a a detective theme.
  • So you might think, 'Oh, this is like a Sherlock game.' No, no, no. This is all about story and the mechanisms move the story forward, but it's not a deduction game.
  • It's more about uh living in this world, a cyber post-apocalyptic noir world.
  • So, this is one of my favorite games of all time.
  • However, I think if you like Arkham Horror Second Edition, you will love LA1.
  • It fixes up a lot of the systems and makes it that much better.
  • Makes it a little less random, and it makes it a little more directed as you know what you're going towards.
  • So, um, I think I'd really give this a try.
  • It is time for our top 10 list where we arrange things in order from 10 to one.
  • Although we don't actually get to do one, you you get to do one there in the chat.
  • So, be sure if you agree or you have comments on our top 10 list uh to to put your entry into the chat and I may just choose it to be our number one.
  • So yeah, be aware, be ready because the topic today is our top 10 weirdowl songs.
  • So last Wednesday we got to bring our daughter to all of our first Weird Al concert.
  • It was super exciting.
  • In terms of like a genuine bonafide, electrified rock and or roll concert, like this was this was it.
  • So the live chat here is is already firing away, which is just great.
  • Eric, was this a hard or easy list for you to put together?
  • I saw Daniel Radcliffe, who's played Weird Al in the Weird movie, uh, on on Broadway.
  • He he was in a play called Every Brilliant Thing, which was very cool.
  • Got to see the OG at least on Broadway.
  • My favorite, one of my favorite originals is called Virus Alert.
  • This is a song about deleting spam emails and not getting your computer infected.
  • This is this is an absolute delight.
  • The first line of the song is put down the chainsaw and listen to me.
  • Dare to be stupid.
  • This is my favorite from that.
  • And Eric, when you talk about how it just kind of ramps up.
  • The song starts out talking about how amazing foil is to hold your food and then progressively it just gets weirder and weirder and weirder.
  • So, the original song by Lord, um, that was one that I really enjoyed singing to, but I like the content of this better.
  • And so in the style of of DVO, you have the classic Dare to Be Stupid.
  • My number seven is also dare to be stupid.
  • So, you're saying you don't sing the harmony.
  • I got to belt the melody on this one.
  • I have to go for the quintessential one that is not only brilliantly constructed, has a just perfect video version, but also taps into that nerdy rage that comes when someone messes up their grammar, and that is word crimes.
  • Word Crimes is a brilliant piece of song construction, and the video just has all sorts of Easter eggs and just is perfectly put together.
  • So, my favorite dessert of all time is ice cream.
  • And so, the song I Love Rocky Road has spoken to me since a very young age.
  • And so I thought that Fat was just like I don't know. I I didn't recognize that it was a parody.
  • I thought he just did goofy songs.
  • And so I thought that it ju I don't know. I just didn't know.
  • Britney Spears covered I Love Rock and Roll that I then put it together that these were real songs that real people listen to.
  • Thank you, Britney Spears.
  • She is very educational.
  • This is my final selection. I had to pick a parody.
  • But even though this one's not a parody, this one is such a brilliant song.
  • This is called Why Does This Always Happen to Me?
  • Man, too bad that that airplane crash really inconveniences me.
  • I have a a particularly great story with this as well.
  • And the entire freeway just came to an utter stop.
  • And we were stuck there for hour and a half, maybe two hours.
  • And we just start ripping into that person so hard to be named.
  • Why does this always happen to me?
  • Oreo's best sandwich cookie, hands down.
  • And growing up, I loved Oreos and we almost never had Oreos.
  • My parents would buy the off-brand stuff and it never tasted the same.
  • So, when I could finally buy my own sandwich cookies, I bought Oreos.
  • And then they made name brand ones.
  • I love Oreos.
  • Hasbro. Well, I mean, maybe they made a b they could buy it out.
  • It's Nabiscoco, I believe.
  • So many fantastic selections here, but I'm going to scroll a little far back to Richard Saunders who says, 'If Albuquerque isn't on this list, it needs to be.'
  • I'd rather Albuquerque be known for the Weird Al song than The Breaking Bad Show.
  • eat it and fat uh are certainly ones that that that are classics, you know, and often people's first foray into Weird Al Weird AI as uh some in Gen Z calling.
  • Two all-time favorites of mine. Really get me in the festive season.
  • Phineas and Furb Christmas album was like in the 60s of my top 100 favorite albums.
  • Running with Scissors, I believe, is my favorite weird album from start to finish.
  • Mandatory Fun might be, you know, that was the last album I think um that has word crimes on it.
  • So, in a box of rocks, I'm going to be asking Eric and Chris trivia questions that will have the answer of either zero, one, or two.
  • How many actors have won both an Oscar and a Rzzy in the same year?
  • In 2010, Sandra Bulock won the best actress Oscar for The Blind Side. The day after winning the worst actress, Rzzy, for All About Steve.
  • How many times has the Labrador Retriever, the most popular dog in the US, won best in show at the Westminster dog show?
  • CJ. Is that when this came out? 2016.
  • How many people have been nominated postumously for a Nobel Prize in this century since 2016?
  • Zero nominations after death have not or sorry. Yeah, zero nominations after death have not been allowed since 1974.
  • How many US national monuments are mobile, meaning they can move?
  • They are San Francisco's cable cars built in 1873 and the St. Charles Street Car Line in New Orleans built in 1835.
  • How many South American countries have hosted the summer Olympic games?
  • In 2016, Brazil's summer games were the first Olympic Games in the events 120 year history to be held in South America.
  • How many colors coat the black licorice centers of good and plenty candies?
  • The oldest branded candy in the US. And they were first made in 1893.
  • How many reigning world chess champions have lost matches to computers?
  • IBM's Deep Blue defeated Gary Kasparov in 1977 and Deep Fritz defeated Vladmir Creminic in 2006.
  • Besides the United States, how many countries do not use the metric system today as of 2016?
  • Myanmar and Liberia are the only other holdouts.
  • How many of the seven wonders of the ancient world still exist?
  • Only the Great Pyramid in Giza, Egypt, survived the earthquakes and the wars that demolished the others.
  • How many hits by the pop music sensation ABBA reached number one on the US Billboard charts?
  • 14 of their songs hit the top 40, but only Dancing Queen was number one.
  • How many fingers was Jerry Garcia, rock guru of the Grateful Dead, missing from his right hand?
  • The missing digit. His middle finger didn't stop Jerry from playing a mean guitar.
  • How many academic degrees did Dr. Seuss have?
  • Theodore Suz Giselle graduated from Dartmouth but never earned a doctorate.
  • He called himself a Dr. Seuss as a joke.
  • So he had he had a bachelor's degree.
  • Chris, how does it feel to tie with a box of rocks?
  • Ties go to the rocks.
  • So what you're going to have here is we're going to have the Chucky card, not the enraged card.
  • You're going to have him in there.
  • So if Chucky stabs the same person twice, i.e. they get two of these wound tokens, then everybody will lose.
  • If you're able to get the Chucky enraged card in and stab him once, then you will win.
  • This is a little small deduction game that I like quite a bit.
  • It does give you the feeling of you're hiding and searching for Chucky and he'll just jump out and get you at any moment.
  • I think that this game accomplishes that feeling.
  • So, for me, the IP and the mechanisms really do match in this one.
  • I think they put the extra effort into it.
  • The little plastic toy that comes where he's kind of stabbing at you, that's a nice little plus to bring you into the theme.
  • I love how he gets more powerful when he jumps out of you.
  • Fun. It feels like a jump scare, and I like that.
  • So, while the game's a light deduction game, I don't want to oversell it because I like it.
  • As for the mechanism and the theme, I think they do match quite a bit.
  • This is one you check out if you're a fan of any of the Child's Play movies.
  • It was empty already. I forgot.
  • Oh, no. Does that mean Eric won?
  • I didn't get a chance to finish Eric's coffee.
  • That's an annoying sound.
  • All right, starting off with question number one.
  • Remember the answer is 0, one, or two.
  • Oh, you know what? The box of rocks also says one.
  • It's a tie.
  • We're so smart.
  • I remember the flaw in this game.
  • It wasn't Halle Berry, was it?
  • Oh, I should actually read that, shouldn't I?
  • Yes, Eric and I are smarter.
  • Are the winner the 2016 winner was a German shorthaired pointer named CJ?
  • You know what CJ stands for? A crappy jerk. That's what I think the Westminster Abbey whatever that thing was that you just said it was called.
  • Oh, that's what it is.
  • I see.
  • You ready, Eric?
  • I'm doing the same.
  • The box of rock said one again. They are sticking with the same thing.
  • Well, there's actual knowledge involved there.
  • Yeah, I guess so.
  • I didn't I didn't know that.
  • Who knew?
  • All right, so nobody gets it.
  • Not even the box of rocks.
  • Eric, does the largest ball of twine in Minnesota count as a national monument?
  • I'm not going to tell you.
  • Goose Egg, I say.
  • Finally, we have some differentiation.
  • Uh, the box of rocks says zero as well, Chris. It believes in you.
  • They're both street cars. I think I think I should get it.
  • It's one type of thing.
  • It's one type. Uh, no points for you.
  • I would give Eric a tenth of a point.
  • I'm okay with that.
  • Point. I'm winning. Oh, I was joking. It was a joke. YOU HAVE A JOKE. POINT. WHAT? I'M BEATING YOU AND the box of rocks.
  • There hasn't been one since 2016, right?
  • Just want to make sure.
  • The more than the answer is one.
  • The humans are correct. In 2016, Brazil's summer games were the first Olympic Games in the events 120 year history to be held in South America.
  • I thought Brazil. Okay, cool. That was recent enough that I should have some semblance of a memory in there.
  • I was like, 'Oo, I'm pulling something back from the distant past.'
  • I mean, no, this is more recent than mandatory fun.
  • All right, current scores are at Box of Rocks, one point. Chris, three points. Eric, 3.1 points.
  • It's that cable car. The cable car tiebreaker.
  • It is. It is. It's working for us.
  • All right. How we doing on time? Can't see.
  • 10 minutes left.
  • 10 minutes. Oh, we got so much time.
  • All right. That's the answer. How many colors coat the black licorice centers of good and plenty candies?
  • Okay. Okay. Do you guys know this?
  • I actually know this.
  • I think I know this.
  • I mean, what? Why would you choose zero?
  • Because the box of rocks did. Cuz they're dumb.
  • The answer is two. Pink and white candies.
  • Oh my gosh. Candies gotten so much better since then.
  • Oh my goodness. I actually really like Good and Plenty.
  • I I enjoy them. There's no sugar-free good in plenties, though.
  • I can see that. They're not so popular. Only the popular ones can become sugar free.
  • They are tasty free, though. I'll tell you that.
  • All right. Next up, how many re There we go. How many reigning world chess champions have lost matches to computers?
  • The box of rocks says two. You guys claim one.
  • The answer is two.
  • I wonder if that number has gone up by a lot too since the game was.
  • Yeah. I don't know if has Magnus Carlson like played a an AI ever. I don't know.
  • I I bet you refused to play them at this point.
  • I was Yeah, that's that's my exact guess. Yeah.
  • Uh Okay. Well, that's interesting. When did you just watch The Queen's Gambit for the first time?
  • I did. I really enjoyed that show.
  • I didn't realize it was fictional until after I watched it. I was like, 'Yeah, well, I didn't want to look it up to see how it ended.'
  • You know what I mean? If it was real history and so I didn't want to ruin the show.
  • All right. Besides the United States, how many countries do not use the metric system today as of 2016?
  • It's really only 0, one, or two other than the United States.
  • Oh gosh. I really box of rocks says zero. So, someone's going to win.
  • Yes.
  • In your face, Eric.
  • I knew it was one or two.
  • I said two. I wasn't even paying attention. Oh, I wasn't paying attention.
  • So, okay. And then Myanmar.
  • All right.
  • Yeah. Cool.
  • All right. Well, Chris just screamed to the lead.
  • Play the eye catcher bit.
  • All right. How many of the seven wonders of the ancient world still exist?
  • Of the ancient world.
  • Rock says zero.
  • Chris is so dumb.
  • At least one.
  • The answer is Eric, who is now in the lead. Only the Great Pyramid in Giza, Egypt, survived the earthquakes and the wars that demolished the others.
  • I I was I feel so dumb. I was like, let me just go through the the game what I can remember.
  • Lighthouse gone. The Colossus gone.
  • I was just going to go
  • Dare to be stupid. My number my number nine.
  • It is a song of a man who is so excited that the hardware store is going to open up.
  • The IP and the mechanisms really do match in this one.
  • It gives you the feeling of you're hiding and searching for Chucky and he'll just jump out and get you at any moment.
References (from this video)
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Video tFmyhBesT_4 Board Game Critique Top List at 15:44 sentiment: positive
video_pk 80332 · mention_pk 195388
Board Game Critique - Fort video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanic of recruiting from opponent's discards
  • Forces fast play, discourages hoarding
  • Punishes players for sitting still (tempo loss)
  • Cheerful theme and production
  • High player interaction in a deck builder
  • Quick playtime, doesn't overstay welcome
  • Mean in a friendly way
  • Good for families, actual bite
Cons
  • Slightly gentler at two players
  • Cutthroat at three or four players
Thematic elements
  • kids building blanket forts
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You recruit kids straight out of other players' discard piles
  • Deck Building — a deck builder
  • tempo loss — cards you don't play drift out to your yard and start to leave you. So, the game punishes you twice for sitting still. You lose tempo and you lose the card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're telling you which ones to buy and which ones to leave on the shelf. No filler, no mercy.
  • And we don't agree on all of them, which is the fun part.
  • If it made the cut, what you do messes with what everyone else is doing.
  • No quiet point salads where you barely look up from your own board.
  • Long enough to sink into and feel like a real game. Short enough that you lose, hate it, and demand a rematch on the spot.
  • This is the one I'd grab off a burning shelf.
  • Every character plays like a different game.
  • Learning a new fighter is learning a new game from scratch.
  • The cards do double duty, too.
  • It's my top pick on this entire list, and I'm not sorry about it.
  • One of you is the Nixon White House burying a scandal. The other is the press trying to expose it.
  • Every single card hurts a little to spend.
  • It takes those huge heavy political card games and crushes all that tension into 30 minutes.
  • The asymmetry is the heart of it.
  • The cards are loaded with photos and history. It feels like the era it's about.
  • Skip it if history as a theme leaves you cold. Or if you wanted something breezy, because this one bites hard.
  • So, you're walking a tight rope every round.
  • It's the rare party game that rewards being smart.
  • Buy it if your group likes word games with a real edge.
  • Adam would walk straight past Sky Team to grab Unmatched. I'd do the exact opposite and never look back.
  • Short games are not lesser games.
  • 30 minutes is plenty. Plenty for tension, plenty for a real decision, plenty to feel like a hero or an idiot.
References (from this video)
No references stored for this video.
Video F0o1ggS0JA0 Analysis at 1:03 sentiment: neutral
video_pk 74164 · mention_pk 178481
Fort video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And the heart and soul of Root is chaos, is mixture, and is other people getting in your way.
  • Why wouldn't they announce that this is a thing that you can do? And the answer to that is obvious. Why would they? No one wants to buy a second copy of a base game so they can play the same faction against another player sitting at the table. That's completely insane.
  • The way that the stars line up, for those of you that dream big, is just glorious.
  • Get a second copy of your favorite game of all time. I think it's reasonable. You should probably see if they could play together.
  • Use a little bit of like fancy duct tape and a couple house rules and suddenly you've got yourself an unending game of Dominant Species or a uh a version of croenol that has inverted pyramids and sides you can flip off of while still scoring.
References (from this video)
No references stored for this video.
Video z7_sQ4mRFW4 Discussion at 0:33
video_pk 70415 · mention_pk 167372
Fort video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We hadn't played board games together all summer, so the fellas and i booked a place out in cottage country for a Boys Board Game Weekend
  • Each boy was allowed to bring one small, one medium, and one large game for consideration.
  • It was a really great weekend - we had a lot of fun playing board games into the wee hours, and i'd definitely do it again next year.
References (from this video)
No references stored for this video.
Video xSuKDwqEdG4 Review at 0:03 sentiment: positive
video_pk 68938 · mention_pk 165241
Fort video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect match for those who love dice and word games.
  • Quick to play.
  • Portable.
  • Fun puzzle for oneself.
Cons
  • Can have difficult letters that make word formation challenging.
  • Sometimes difficult to find words, leading to skipping puzzles.
Thematic elements
  • word game
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The host explains "You just roll the dice and you try to make a cross word out of it."
  • Word Building — The core gameplay involves creating crossword-style words from rolled dice, with a minimum of three letters per word.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love dice games. I love word games. So, kind of was a perfect match for me.
  • I might have to just give up on this one. I'm not seeing a J word.
  • It's really uh kind of just a puzzle for yourself to play. Very portable.
References (from this video)
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Video eovUzeRSJxs Watch It Played Playthrough at 0:17 sentiment: positive
video_pk 68726 · mention_pk 248668
Watch It Played - Fort video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever ideas for property placement and blocking opponents.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • building — Players can build properties like pubs, walls, and gardens.
  • majority scoring — Players score points based on who has the most properties in a district.
  • property markers — Used to claim districts and influence scoring.
  • Resource Management — Players collect and spend resources like stone, wood, and gold.
  • worker majorities — Points are awarded based on having the most workers of a certain type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • thank you the folks at Tasty minstral games for partnering with us to help make this series happen
  • I really appreciate that I know our viewers do too and I also want to say a thank you to sen Fung and Jay the designers of BFF for who are very quick to answer any questions I had I really appreciate that
  • your positive feedback your thumbs up all that is really really nice
References (from this video)
No references stored for this video.
Video jeCgYao8FKk Watch It Played Rules Teach at 0:18 sentiment: positive
video_pk 68730 · mention_pk 248673
Watch It Played - Fort video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Changes for two-player setup are clearly explained.
  • The gameplay example, though short, demonstrates key actions and phases.
Cons
  • The explanation of non-player actions could be confusing initially.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Used for scoring and determining bonuses, with non-players having a fixed number of workers.
  • property development — Players build properties like the inn and place workers or gnomes to operate them.
  • Resource Management — Players manage wood, stone, metal, and gold to perform actions.
  • Set Collection — Collecting wood, stone, metal, and coins through different locations.
  • Turn order manipulation — Turn order can be changed by visiting the King's camp.
  • Worker Placement — Players place workers on guilds to gain benefits during the action phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The non-player crests will never change so in this case the red player will always be the third non-player and the purple player will always be the fourth non-player.
  • When in the scoring phase although only players one and two will accumulate points treat the game as if it were a four-player game when you're looking at the scoring chart.
  • So I'm going to assign three elves into the woods and I'm going to place my last remaining dwarf here into the Quarry.
  • I'm going to build the in
  • I want n you're going to recruit an elf.
  • I'm going to give you a shot of the board I'm going to show you the cards that are in my hand the resources that I have and I want you in the YouTube comments below to suggest what you think I should do for my turn.
References (from this video)
No references stored for this video.
Video VyHsrEBBSLI Analysis at 4:27 sentiment: mixed
video_pk 67707 · mention_pk 163896
Fort video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Had a lot of fun with it.
  • Good memories of playing, especially landing on others.
  • Offers a little bit of pleasure from stepping on opponents.
  • May have more strategy than given credit for due to disc movement choices.
Cons
  • Don't think it's a good game.
  • Uncertainty about whether it uses dice or cards for movement.
Thematic elements
Comparison games
  • Monopoly
  • Connect 4
  • Life
  • Risk
  • Oll
  • Operation
  • Ticket to Ride
  • Katon
  • Azul
  • Domino's
  • Clue
  • Trouble
Mechanics (from transcript analysis)
  • Movement Choice — Implies a choice between different player pawns.
  • roll and move — A core mechanic, though the exact method (dice vs cards) is questioned.
  • Take That — Allows players to send opponents back.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do I say the words Kingdom Death Monster?
  • Are these games still good? I guess is the question. Are they worth saving? Are they worth holding on to? Are they worth purchasing?
  • It could be that the quality of the games have just increased so dramatically that these really fall into the wayside.
  • Monopoly has opened the door for players all around the world to be very comfortable house ruling and playing from a teach and never actually reading the rule book which in some ways is a benefit to our space.
  • I don't think they're good games, but I did grow up loving and enjoying gaming because of them.
  • Imagine a, you know, uh, deluxified, you know, full, uh, full build operation game produced by like Awaken Realms or something along those lines...
  • Driving is the single most dangerous thing basically any of us do on a daily basis.
References (from this video)
No references stored for this video.
Video _OdrIpLEFLQ watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64620 · mention_pk 158119
watch it played - Fort video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear step-by-step setup and play sequence demonstrated
  • Thematic, family-friendly theme centered on kids' play
  • Rulebook back-and-forth explanation with symbols and lookouts
Cons
none
Thematic elements
  • kids collecting pizza and toys to hang out with their friends
  • kid-friendly backyard fort-building environment
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Each player builds a personal deck from best friends and two initial cards, then draws opening hand.
  • Deck construction and hand management — Each player builds a personal deck from best friends and two initial cards, then draws opening hand.
  • Fort progression — Advancing fort increases pack space and unlocks perks and end-game scoring opportunities.
  • Lookout and discard — Cards can be stored in 'lookout'; looking at your cards adds scoring options; trashing cards moves them to the box.
  • Public and private actions on cards — Leader plays a card; top action is public and bottom action is private; followers can copy the public action by discarding matching suits.
  • Recruits and park/yards — Recruit phase draws new cards from park or yard from leaders' control; end-of-turn discard mechanics.
  • Resource Management — Resources (pizza/toys) move between 'stuff' and 'pack'; the pack capacity equals 1 + fort level.
  • Resource management and packing — Resources (pizza/toys) move between 'stuff' and 'pack'; the pack capacity equals 1 + fort level.
  • Suits and symbols — Actions rely on suits (pizza, toys, skateboards, coins) and symbols; the coin serves as a wild suit.
  • Track Advancement — Advancing fort increases pack space and unlocks perks and end-game scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • best friends are easy to find because they'll always have a star by their name
  • the player who can do that the best will win the game
  • the top is their public action the bottom is a private action
References (from this video)
No references stored for this video.
Video 6fuQo3Wvgjs Meeple University Review
video_pk 64613 · mention_pk 167022
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays two to four players with mechanics such as deck building engine building and resource management
  • the game is of light to medium complexity
  • endgame objectives give you extra scoring options like points for certain action cards
  • the game comes in a small box, nice double eight boards, nice components
  • I always enjoy deck-building combined with lead-in full action with the combination of actions you can do makes no two games are the same
  • the rules are not complex
  • building forts is an important part of the game
References (from this video)
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Video cxbZhlSGZx8 kovray Rules Teach at 0:06 sentiment: positive
video_pk 63771 · mention_pk 157286
kovray - Fort video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • foraging and nature exploration
  • Pacific Northwest Wilderness
Comparison games
none
Mechanics (from transcript analysis)
  • explore — Take the explore action by using icons in the non-matching forging dice adjacent to the exploration card draw pile and the special foraging die to cross off one forgeables icon per icon present on the dice; two adjacent icons crossed off draw a line along the trail; bonuses are gained when an area is surrounded and must be used.
  • Gift — Take the gift action by selecting a group of matching or non-matching foraging dice and use each icon on the group and the special foraging die to complete matching items on giftgiving cards; may spend time to add forged ingredients; items on boxes may require different quantities and types; bonuses earned when boxes are completed; end-of-game scoring on the card.
  • Store — Take the store action by selecting a group of matching dice below the pantry card draw pile and use the icons on the card and the special foraging die to store items in your pantry cards; fill in a jar for each icon; bonuses may be earned and must be used immediately.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In forage, you'll take the role of foragers exploring the Pacific Northwest Wilderness in search of nature's bounty.
  • This is a puzzly roll andbrite game of cozy combos which you'll play over the course of 13 rounds.
References (from this video)
No references stored for this video.
Video zgq4yTbFJzA Gaming Rules! Discussion at 0:05 sentiment: positive
video_pk 62622 · mention_pk 155341
Gaming Rules! - Fort video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive modular map with variable setups
  • Asymmetry via leader cards and alliance tracks
  • Engaging bluffing in combat adds depth
  • Clear movement and supply-line planning provides strategic depth
  • Beacons and alliance upgrades create dynamic VP opportunities
Cons
  • Prototype status means rules/content may change before release
  • Gold economy can be tight and constrain early decisions
  • Solo and some component details not available yet during preview
  • Two-player rules require minor adjustments and may feel edge-case heavy
Thematic elements
  • Array
  • Norway during the Norwegian Civil War (1130-1240)
  • Strategic, alliance-driven with bluffing elements
Comparison games
none
Mechanics (from transcript analysis)
  • Alliance / Influence System — Four color-aligned alliances interact with an influence track; advancing influence upgrades alliances via overlay tokens.
  • Area Control — Players move units to claim territories on a modular map, with valuable map features like ships, beacons, forests, and churches determining control.
  • Bluffing / hidden information — Combat involves secretly choosing cards to play and guessing the opponent's card, creating bluffing tension.
  • Card Drafting — A mini draft is used to select leader cards, introducing asymmetric starts for players.
  • End Game Bonuses — Victory points determine endgame; players can earn VP from multiple sources, with potential endgame scoring.
  • Endgame Scoring / VP Economy — Victory points determine endgame; players can earn VP from multiple sources, with potential endgame scoring.
  • Event Cards / Tile-Triggered Effects — Event cards are drawn as VP markers pass event tokens, adding dynamic effects during play.
  • Events — Event cards are drawn as VP markers pass event tokens, adding dynamic effects during play.
  • Hand Management — Players manage and play cards from their hand to move units and perform actions with varying effects.
  • Influence Points — Four color-aligned alliances interact with an influence track; advancing influence upgrades alliances via overlay tokens.
  • Movement Points — Movement is governed by movement cards that generate move points; players can overlay cards for more movement at a cost.
  • Movement Points / Card-Driven Movement — Movement is governed by movement cards that generate move points; players can overlay cards for more movement at a cost.
  • Resource Management — Gold is a tight resource essential for paying to play actions and maintaining play area; can require resets.
  • Resource Management / Gold Economy — Gold is a tight resource essential for paying to play actions and maintaining play area; can require resets.
  • Ships / Sea Travel — Ships allow bridging gaps at sea and enable movement across sea spaces when controlled by units.
  • Terrain Levels / Multi-Level Map — The map features multiple terrain levels that affect movement costs and route planning.
  • Terrain Modification / Resource Transforms — Forests can be cut to produce resources (churches, villages, boats) and later burned for gold or VP.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fiora is a one to four player strategy game played on a modular map with area control and some handbuilding elements.
  • The map is an impressive set of modular tiles of various sizes that stack to create up to four terrain levels from the sea and lowlands to snowcap mountains.
  • The game plays out in rounds where during your turn you'll play a card, move units, and take actions, all in a particular order.
  • On your turn you'll play one of your movement cards to your play area, and these will generate move points.
  • With one movement point, your unit can follow your supply line any distances, ignoring all terrain costs.
  • If you move into enemy controlled territories, you just swap the control cubes and watch smugly as you destroy an important supply line of another player.
  • Beacons are lit, and these not only allow you to muster again, but give ongoing VPs every round for each one you control.
  • The game ends when one player reaches 50 VP points, and there could be some sneaky endgame points from collecting sets of leader cards and alliance tiles.
  • This is why you need to keep track of what influence you have, as well as other players from controlled locations and leader cards in play.
  • For two players, there are only a few minor changes with how leaders are drafted in games during the air action.
  • The rest of the leader cards are tiered as level two to six, and these are stacked where you'll claim them to hand throughout play.
  • Event cards are drawn when VP markers pass over event tokens.
References (from this video)
No references stored for this video.
Video 6GmFh7ER3mo Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61420 · mention_pk 154091
Jamie, Tabletoptiktok - Fort video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and portable
  • Accessible for players of many ages
  • Flexible strategy with shifting goals
Cons
  • Solo mode is not highly regarded
  • Takes up table space
Thematic elements
  • pattern building and area majority scoring with evolving objectives
  • A garden environment where players overlay cards to build overlapping garden areas
  • abstract/strategic card placement with changing scoring objectives
Comparison games
none
Mechanics (from transcript analysis)
  • area_majority_scoring — Complete objective cards by having the most of a color in a connected area to score points.
  • End Game Bonuses — Game ends when the draw pile is depleted.
  • endgame_trigger — Game ends when the draw pile is depleted.
  • Hand Management — Start with three cards and draw back up to three after taking actions.
  • hand_management_and_draw — Start with three cards and draw back up to three after taking actions.
  • overlaying placement — Play cards that must cover at least two spaces by overlapping existing cards to form garden areas.
  • task_cards_and_scoring — Draw and claim task cards that specify scoring conditions; points are earned throughout the game and at end.
  • Tile Placement — Play cards that must cover at least two spaces by overlapping existing cards to form garden areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a really fun game where you are overlaying your cards to try and make area majorities of flowers in order to score the most points.
  • I really enjoy Floral.
  • It's a small box, so it's easy to take with you, but it does take up some table space.
  • I think it's great for a lot of ages because all you're doing is overlapping cards and trying to make the biggest spaces.
References (from this video)
No references stored for this video.
Video 2ap-_k71o2g Allies or Enemies Review at 0:08 sentiment: positive
video_pk 61209 · mention_pk 153894
Allies or Enemies - Fort video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, cohesive theme and artwork
  • high-quality components and storage feel
  • replayability and evolving strategies across games
  • engaging two-player dynamic and rivalry
Cons
  • new-player complexity requires a solid explanation or rulebook consultation
  • learning curve can be steep before the aids fully cover rules
Thematic elements
  • kids building forts with friends using toys and pizza
  • playground/yards during kids’ playtime
  • nostalgic, lighthearted, kid-centered
Comparison games
none
Mechanics (from transcript analysis)
  • card play with top/bottom actions — Each card has a top action that can often be copied by others via following the leader, and a bottom action for your own gang.
  • Deck Building — Players assemble a personal deck of action cards as the game progresses.
  • deck-building — Players assemble a personal deck of action cards as the game progresses.
  • endgame variability via rules cards — Made-up rules cards provide end-game bonuses and in-game perks.
  • recruitment and area dynamics — Recruit friends from the park or other yards; unused characters may linger and be scooped up later.
  • suit-based play and follower mechanic — You choose a suit (e.g., shovels, water guns, glue, etc.) and play one card; top actions can be copied by players who follow the same suit.
  • variable player count effects — Designed around 2-4 players, with a strong emphasis on the 2-player rivalry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a card game with a great theme
  • some hidden depth
  • it's the only way we have played
  • it's basically impossible not to become attached
  • fort is a light to medium card game but it has enough complexity
  • the art which brings to mind peanuts in all of the best ways
  • please let us know in the comments if you've tried for it yet
  • this one is probably for you
References (from this video)
No references stored for this video.
Video QxhyeEkfxeY Allies or Enemies Top List at 6:09 sentiment: positive
video_pk 61205 · mention_pk 153888
Allies or Enemies - Fort video thumbnail
Click to watch at 6:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly complex gameplay in a small box
  • two actions on each card with interesting follow mechanics
Cons
  • priceier than some other titles on the list
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this time on allies or enemies we are counting down our top 10 small box games for two players
  • these are great games at low cost that don't take up too much room
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 17:51 sentiment: positive
video_pk 61190 · mention_pk 153860
Allies or Enemies - Fort video thumbnail
Click to watch at 17:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nostalgic theme and strong visual design
  • fun drafting and interaction
Cons
  • may be lightweight for some players
Thematic elements
  • drafting and neighborhood interactions
  • childhood fort-building with themes of pizza and toys
  • lighthearted, thematic play with family appeal
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — pick characters from other players' yards to draft into your own fort
  • Set Collection — collect toys and treats to progress the fort
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video G1MYwsWc5Yk DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60903 · mention_pk 153325
DaniCha - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible solo variant via official/unofficial mode
  • Robo Kid turns are fast and easy to run solo
  • Fun and engaging alternative when playing solo
Cons
  • Resource generation can be slow or challenging in solo mode
  • Deck can become large and turns lengthy
  • Some rule clarifications encountered (coin/suit interactions)
Thematic elements
  • Array
  • Neighborhood / kids' play environment
  • Casual, first-person playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire cards and add to discard to shape future draws.
  • Hand Management — Choices about which cards to play, discard, or trash for effects.
  • Resource Management — Players collect and spend resources (pizza, skateboards, toys) to gain points and perform actions.
  • Scoring on Fort / End game scoring — Points come from fort levels, specific cards (macaroni sculptures), and other end-game bonuses.
  • Trash / Eject — Some cards are removed from the game or moved to yard.
  • Turn-based Action Phases — Turns progress through deploy, recruit, fortify, and other actions with scoring at deploy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody it's Danielle I'm doing a solo playthrough of Fort using the robo kid solo mode
  • unofficial solo mode developed by Adam Prentice
  • I will be playing on difficulty of one
  • I lost terribly against the easiest level of Robo kid
  • it's a really good alternative to scratch that edge to play this game
  • let me know what you guys think have you guys tried it
References (from this video)
No references stored for this video.
Video HeRI4IQw8jY DaniCha Discussion at 0:03 sentiment: positive
video_pk 60885 · mention_pk 153312
DaniCha - Fort video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant card artwork and color palette
  • Rulebook includes helpful examples
  • Replayability via scoring cards
  • Includes multiplayer rules per box and platform availability (Board Game Arena)
Cons
none
Thematic elements
  • Array
  • Harvest-themed solitaire
Comparison games
  • Orchard
  • Grove
Mechanics (from transcript analysis)
  • Card-based scoring — Backs of cards are used to display scoring cards to drive scoring goals
  • Compound Scoring — Backs of cards are used to display scoring cards to drive scoring goals
  • Replayability through scoring cards — Multiple scoring cards are included to create replayability
  • Solitaire — Single-player/puzzle play focused on optimizing scoring with a small deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the final installment of the harvesting Trilogy
  • these are all the backers and you do see my name here which is awesome
  • I like that they added this in Grove and this game I'm or sure they did not but this definitely gives an element of replayability and just really gives you that um you know that scoring goal when you play the game
  • it's worthy I'd say for a rule book
  • I'll be doing a playthrough or two of forage on my channel
References (from this video)
No references stored for this video.
Video yigtdK9ZECo Board Game Sanctuary Review at 0:00 sentiment: positive
video_pk 50904 · mention_pk 139818
Board Game Sanctuary - Fort video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a unique twist on deck-building by tying card flow to a neighborhood/fort-building theme
  • High level of player interaction through cards that can help or hamper others
  • Thematic coherence with family-friendly, colorfully imagined neighborhood life
Cons
  • Mechanics imply potential unintended advantages for certain players when cards benefit others
  • No explicit numeric rating or official score provided within the transcript
Thematic elements
  • Building forts as a communal social activity, with competitive and cooperative moments among friends
  • Neighborhood with yards, parks, and local kid-friendly spaces; suburban/informal forts building
  • Playful, neighborhood-centered, family-friendly storytelling that frames card effects around shared spaces
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players acquire cards from parks or from other players' yards to form and improve their deck.
  • deck-building — Players acquire cards from parks or from other players' yards to form and improve their deck.
  • Icon collection and multipliers — Icons collected provide point multipliers and influence scoring along the victory point track.
  • Player interaction through card play — A card you play may benefit another player later on, creating dynamic interplayer dependencies.
  • Thematic action sequencing — Theme drives how and where cards are used (parks, yards) within a neighborhood setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one has a very unique twist
  • centered around the theme of playing around in the local neighborhood with your friends who each have their very own special interests
  • a deck building game where you'll be building a deck by acquiring cards from park or from other players' yards
  • a card that you play now may actually benefit another player later on
  • you'll be collecting different icons getting point multipliers and moving up the victory Point track
  • the theme Here is copy what everyone else does and we very tight race to build your very own fort
References (from this video)
No references stored for this video.
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