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Foundations of Rome box art

Foundations of Rome

Game ID: GID0133077
Game Info
Year
2022
Players
2-4
Age
13+
Playtime
90 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae, fountains, foundries, and more to increase your renown - gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game, Foundations of Rome is a testament to the glory of Rome that you can bring to the table.

Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi. With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!

On a player's turn they select from purchasing a new lot, building a new building in the shared city of Rome, or collecting income!

Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings, but those of their opponents!

—description from the publisher

Description

The city-building board game Foundations of Rome puts you into the role of an architect competing to own land and build magnificent structures! Build domūs and insulae, fountains, foundries, and more to increase your renown - gaining glory for yourself and the empire! With 96 wonderfully detailed miniatures in the base game, Foundations of Rome is a testament to the glory of Rome that you can bring to the table.

Foundations of Rome is the next, and biggest game to date, in the Dice Tower Essentials line and is designed by famed designer Emerson Matsuuchi. With a quick setup time and easy to learn to rules you will be on your way to achieving glory within Rome in no time!

On a player's turn they select from purchasing a new lot, building a new building in the shared city of Rome, or collecting income!

Players collect Glory Points at the end of each round based on the population and commerce they have brought to the city as well as gaining glory for civic buildings that score not only based on their own buildings, but those of their opponents!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 71
This page: 50
Sentiment: pos 40 · mix 1 · neu 4 · neg 1
Mentions per page
Showing 1–50 of 71
Video WQgC-jnng7c Top List at 6:57 sentiment: positive
video_pk 134358 · mention_pk 382201
Foundations of Rome video thumbnail
Click to watch at 6:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So much eye candy
  • Simple system to teach
  • Looks so great
  • Instant gratification is top-notch
  • Can't more highly recommend it for aesthetics, table presence, and fun
Cons
  • Has a stinking high price tag
  • Can get stretched out if played with the wrong people
Thematic elements
  • Building the city of Rome
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied through the placement of buildings and controlling plots of land.
  • Tile Placement — Players place plots of land and then buildings on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • but that's about it. Flamecraft.
  • Um, such a fun, quick little game that has so much decision making in it that's fun decision- making, doesn't feel like you're working.
  • My number 41.
  • Very nice. That's a nice game.
  • Um, so my number 41, just so we know before I say it, is not Vincent Trade artwork.
  • This is a game called The Reckoners. This is a cooperative game where you are fighting against bad superheroes. They're not heroes at all. Bad super villains, bad guys.
  • The crazy thing is is your timer in this game is your population of people because as you're out there trying to defeat these epics, they are taking it out on the population and your population is dropping.
  • This is a really cool, really great theme for a um, cooperative.
  • But, but yeah, that's my number 41. The reckers. I love this game. It's a great game.
References (from this video)
No references stored for this video.
Video 2PHNYh-apQg Top List at 7:58 sentiment: positive
video_pk 134250 · mention_pk 382265
Foundations of Rome video thumbnail
Click to watch at 7:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sheer joy from playing the game.
  • Really good, really smooth mechanics.
  • Beautiful components and table presence.
Cons
  • May not be in top 100 if not for its beauty.
Thematic elements
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • bidding — It's got really good mechanics, the bidding mechanics on your plots and everything else.
  • Income collection — When you take income, all those kind.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shadows Over Camelot. Now, I used to say that this is probably one of the most thematic games that I've ever played.
  • In the Hall of the Mountain King. Now, this was 97 last year and 76 the year before. So, it's hanging on.
  • Warhammer Underworlds. I probably have close to 10 to 12 different war bands that you can play with this game, but I think I probably have only I don't think I've put together like four of them.
  • Terracotta Army. Terracotta Army was my 96 last year and my 67 the year before.
  • Jackal and Hyde versus Scotland Yard. Another Vincent Dut Trade artwork game. Uh but really it's the mechanisms um that really made this one fun for me.
  • Comic Hunters is a really cool game where you are drafting all different kind of comic book covers.
  • Cities. It's really an interesting thing. And one of the cool things about it is that the game does come with a a good number of different cities.
  • Decorum. This is from Charlie and Harry Mlin and Drew Tennbomb and Floodgate Games. I really like Decorum.
  • Fury of Dracula. Now, I specifically have the uh third edition, but I think the fourth edition is the same.
  • Nar. Um, what makes Nar such a fantastic game is that it really is a race. Everything that you're doing in this is speed of getting to the 40 points and being done.
  • Criminally low. That's all I'm going to say. [referring to Nár's rank]
References (from this video)
No references stored for this video.
Video 6xeIDzS-QnI Top List at 96:46:40 sentiment: positive
video_pk 134261 · mention_pk 382339
Foundations of Rome video thumbnail
Click to watch at 96:46:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Taking ownership of areas and unlocking income abilities is cool.
  • Getting more coins and points by placing pieces out earlier is good.
  • Small buildings for micro incomes is a good strategy.
  • The auction/draft system for locations is fun.
  • Player interaction through outbidding is a cool experience.
Cons
  • Expensive game, especially with sundrop miniatures.
  • Base game is over $100.
  • Need money to get locations, but need to spend income to get income (ever loop).
Thematic elements
  • Building a city on a shared board and taking ownership of areas.
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • Area Control — By placing pieces onto the shared board, you are actually taking ownership of those areas.
  • Auction — So you need money in order to get locations but you need to spend your income in order to get income.
  • city building — You are building a city on a shared board.
  • Resource Management — So you need money in order to get locations but you need to spend your income in order to get income.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite co-op game on the planet.
  • It's a beast of a game, it's really complex, it has a steep learning curve.
  • The components are absolutely massive and beautiful.
  • It's a game that feels huge on the table.
  • This is a fantastic game, it combines deck building and worker placement.
  • I love the feeling of exploring and discovering new things on the island.
References (from this video)
No references stored for this video.
Video 6xeIDzS-QnI Top List at 152:41:20 sentiment: positive
video_pk 134261 · mention_pk 382342
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Overall sentiment (raw)
Positive
Pros
  • Stunning table presence
  • Satisfying tile placement
  • Elegant mechanics
Cons
  • Can be expensive
  • Limited player interaction
Thematic elements
  • City Building
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Collecting sets of buildings.
  • Tile Placement — Players place tiles representing buildings onto the board.
  • Worker Placement — Players use workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably my favorite co-op game on the planet.
  • It's a beast of a game, it's really complex, it has a steep learning curve.
  • The components are absolutely massive and beautiful.
  • It's a game that feels huge on the table.
  • This is a fantastic game, it combines deck building and worker placement.
  • I love the feeling of exploring and discovering new things on the island.
References (from this video)
No references stored for this video.
Video s46OmHKom_o Top List at 10:00 sentiment: positive
video_pk 134213 · mention_pk 381805
Foundations of Rome video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fun game
  • Fairly easy to get to the table
  • Fantastic table presence
  • Great gameplay
  • Enjoyable auctioning and planning
  • Appealing even for those who don't want the expense of the deluxe version (via Foundations of Metropolis)
Cons
  • Really expensive (deluxe version)
  • Solo play requires an expansion
Thematic elements
  • Building in Rome
Comparison games
  • Foundations of Metropolis
  • Patchwork
Mechanics (from transcript analysis)
  • area control/influence — Bidding on lots and building placement affects scoring based on surrounding buildings and population.
  • Auction — Players bid on lots that come up, with values depending on their position.
  • Building/Overbuilding — Buildings must be placed on lots, or if overbuilding, the new building must be larger than the one being replaced.
  • polyomino placement — Players place physical miniatures representing buildings, which function like polyominoes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chess has been a kind of like a cornerstone of uh our family.
  • It's something that is woven deeply into the fabric of our family.
  • This game is got such a cozy feel to it.
  • Kids Table Board Gaming, I've said it before, they focus on making games that are accessible to young players, but still challenging for older players.
  • this game really just I In my opinion, doesn't get its due.
  • So, there's a lot of brinkmanship going on.
  • It's something that also the historical thing that I've already mentioned is very interesting because in the rule book it tells you different uh historical things about how the mining in Cornwall affected mining around the world.
  • Foundations of Rome is a polyomino placement game, and there's This is instead of polyom
  • This game has a lot going on, and it is primarily set collection.
  • There's so many different ways to go about it, so many different paths that you can follow in your set collection that it's it gives you a lot of different um possibilities.
  • It's got an interesting mechanic about how you acquire the cards.
  • It's just It's a fun game. I don't I don't have a game another game like it.
  • Because of that, because of what it does in the in the auctions that it that combine with the set collection that makes it really exciting to play.
  • It is a deck building game like Dominion, but it incorporates a level of interactivity that Dominion doesn't have.
  • You have to team up with other people.
  • But the catch is they don't have to live up to that.
  • The art is very neat. It It gives you the especially with this like this pastel type look to it.
  • IV Studios does such a good job of when they make a an expansion, it integrates almost seamlessly into it.
  • The complexity I think is is fairly fairly accessible.
  • This game is just so much fun.
References (from this video)
No references stored for this video.
Video gNKbjeTvfGc Top List at 29:27 sentiment: positive
video_pk 134214 · mention_pk 381818
Foundations of Rome video thumbnail
Click to watch at 29:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Such a good game
  • Very light and fun
  • Streamlined setup and teardown
  • Easy to get information about game state
  • Monuments expansion is great
Cons
  • Conceptually against the high price and Kickstarter exclusivity.
  • Gray and unappealing aesthetic (subjective).
  • The cheaper 'Foundations of Metropolis' exists but the Rome theme is preferred.
  • Kickstarter risk (if buying directly).
Thematic elements
  • Building a city in Rome
  • Ancient Rome
Comparison games
  • Foundations of Metropolis
  • Chinatown
  • Suburbia Collector's Edition
Mechanics (from transcript analysis)
  • Area Control — Players own land on a grid by acquiring deeds and place buildings.
  • economic engine building — Players focus on getting money, having civilian builders, and scoring points.
  • Resource Management — Managing money and population for building.
  • Set Collection — Collecting deeds for adjacent areas can lead to bonuses.
  • Tile Placement — Placing buildings on owned land spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're like really good clicketity clacky nice pieces.
  • Yeah, they are pure abstract two-player perfect information type of games.
  • The tactile and and sitting across the table from each other and and thinking touching that is really a big part of it.
  • It's got a wonderful theme of samuris in the game Samurai by Rhina Kinitzia.
  • Samurai is my highest rated Kitia game.
  • So you can't just they are going to be over after a certain amount of turns essentially.
References (from this video)
No references stored for this video.
Video zQeC-Sixkzc Top List at 32:36 sentiment: positive
video_pk 134224 · mention_pk 381920
Foundations of Rome video thumbnail
Click to watch at 32:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Another amazing game that I want to play immediately.
  • I love this game.
  • This is phenomenal.
  • It's absolutely incredible.
  • You could teach this to anyone.
  • I love the Roman theme.
  • It's so good. I love it.
Cons
  • This is, this is the big gloom haven sized box that has every, when you, when you're playing this game, you can say to everyone, what color you want to be?
  • This is hugely expensive.
  • It's wildly expensive because it is ridiculously big production.
  • And that is very annoying because I think this is one of the greatest gateway games of all time. But you're not going to take, it's not, it costs 10 times as much as ticket to ride, literally.
  • The cardboard version. I don't like the theme as much.
  • There's some, I can see the critique against this game and I certainly felt that way before I played it and was like, okay, it's one of the best games ever as well, though.
Thematic elements
  • Building Rome
  • Ancient Rome
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Control — Players place buildings on plots to control areas and score points.
  • economic engine — Players manage money and resources to acquire plots and build.
  • Tile Placement — Players acquire plots and place building tiles on them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Distilled is a lovely game.
  • I like how they integrated the idea of how to actually make booze and make that a game mechanic.
  • Isle of Cats is a game where you are rescuing cats from islands that are, on the verge of being turned into handbags
  • I was so enamored with this game when it came out, still am.
  • So I created this version, and then the, uh, uh, then this version came out, which was actually exactly that, yeah.
  • Sometimes a top 10 list from someone is, I think, ah, these are all games. I probably shouldn't bother playing because love them, but we do not agree on games at all. So that's funny.
References (from this video)
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Video jlwHKHEZOI0 Rolls in the Family Top List at 1:02:41 sentiment: positive
video_pk 134203 · mention_pk 381782
Rolls in the Family - Foundations of Rome video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Visually impressive with large components
  • Accessible rules make it easy to get into
  • Strategic depth in timing, overbuilding, and market control
  • Group dynamics can lead to interesting game states
  • Modules and expansions add replayability and variety
Cons
  • Dropped seven spots on the list since its debut
  • Played only twice in the last year
  • Can be expensive, with links provided for purchase
  • Requires specific situations to get to the table frequently
Thematic elements
  • city building
  • Ancient Rome
Comparison games
  • Foundations of Metropolis
  • Mysterium
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Area Control — Players vie for control over different areas of the city by placing buildings.
  • Resource Management — Managing money is crucial for purchasing deeds and making strategic plays.
  • Set Collection — Collecting sets of buildings or controlling specific areas can lead to victory points.
  • Tile Placement — Players place large building tiles onto a central board representing Rome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It dropped eight spots.
  • This is what Clank! should have always been.
  • Um, so I've just had tons of fun with this one um, and it still holds up here on my list largely based on a lot of memory of plays.
  • This is crazy.
  • My number 31 is Splendor.
  • A very big cool presentation that admittedly does make it more fun to play as you're moving these buildings out and seeing how everything um but really accessible rules.
References (from this video)
No references stored for this video.
Video _fQ0V7SAPuw Rolls in the Family Review at 0:05 sentiment: positive
video_pk 122062 · mention_pk 351178
Rolls in the Family - Foundations of Rome video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Big, cool presentation that makes it more fun to play.
  • Really accessible rules.
  • Interesting strategy in timing and overbuilding.
  • Fun group dynamics can emerge.
  • Love the modules and the Roads of Fortune expansion.
  • Great way to spice up the game for groups that have played it before.
Cons
none
Thematic elements
Comparison games
  • Foundations of Metropolis
  • Ticket to Ride
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • action selection — It's kind of got that Ticket to Ride three action tension of these things.
  • Money management — people taking a lot more money. And so we ended up in situations where like everybody was kind of rich, which just meant that like when deeds came out, people were more willing to pay up the big ones. and go for what they wanted.
  • Overbuilding — strategy of overbuilding and the options you can kind of create a poise you can come up with overbuilding is really really interesting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And really accessible rules. It's kind of got that Ticket to Ride three action tension of these things.
  • Um and just like some group dynamics.
  • Um I just have a lot of fun with this.
  • I've played 200 games of Crokinole in the last 2 years with my son.
References (from this video)
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Video tbLWIw-JOKk Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 114746 · mention_pk 326991
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Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive production and table presence.
  • Simple enough to learn and understand.
  • Strategic depth and math behind the gameplay.
  • Allows for offensive and defensive play.
  • Brilliant design with few rules but deep gameplay.
  • Clean card design and setup.
  • Player-driven era length offers control.
  • Tight gameplay overall.
  • Components fit well in storage trays.
Cons
  • Can be hard to see game elements due to size.
  • Randomness in drawing deeds can be frustrating for some.
  • Hate drafting can be a negative experience for players.
  • Bad as a two-player game; much better with three or more.
Thematic elements
Comparison games
  • Santorini
  • Orléans
  • Acquire
  • Catan
  • Founders of Teotihuacan
Mechanics (from transcript analysis)
  • Area Control — Players are fighting for control of specific spots on the board.
  • Building placement — Players place buildings on lots they own, with rules about upgrading or replacing existing buildings.
  • Card Drafting — Deed cards are drawn from a deck, and players may take specific cards based on their money and objectives.
  • Drafting — Players can draft starting locations at the beginning of the game.
  • Event Cards/Modules — Invocation cards act like events, providing one-time use abilities that can be purchased.
  • hate drafting — Players may take a card or location simply to prevent an opponent from acquiring it.
  • Income/Money Management — Players collect money and must decide when to spend it on deeds or save it for specific cards.
  • objectives — Players have secret objectives that influence their building strategy, such as having the fewest commercial buildings or the most buildings on the edge.
  • Set Collection — Players aim to collect specific sets of buildings or deeds.
  • Stealing — A module allows players to steal empty lots under specific conditions, requiring them to give victory points to the owner.
  • Tile Placement — The game could have been a simple tile placement game and worked the same way, but with less table presence.
  • Trading — Players can trade lots with each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's simple enough to learn and simple enough to understand.
  • So much is open that you can really um again do the offense and defensive yeah you play it both ways in a balance.
  • I feel like this is one you love it or you hate it.
  • There is hate drafting absolutely in this room 100%.
  • I can't find the flaws to bring it down from a 10.
  • The hate drafting still makes me a little sad.
References (from this video)
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Video Dnf23HAtghw Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 114747 · mention_pk 326992
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Overall sentiment (raw)
positive
Pros
  • Interesting objectives that encourage edge play.
  • Satisfying scoring system, especially the end-game scoring.
  • Engaging player interaction and competition for plots.
Cons
  • Some player abilities can feel weak or situational.
  • The game can be frustrating when turns are taken that block desired plots.
  • Misunderstanding or misplaying scoring rules can lead to frustration.
Thematic elements
  • City Building
Comparison games
  • Hedara
Mechanics (from transcript analysis)
  • Area Control — Players compete for plots of land on the board to build upon.
  • Card Drafting — Players acquire deed cards which are then used to build on plots.
  • Income collection — Players regularly take income, which is a key resource for acquiring plots and buildings.
  • Set Collection — Players collect sets of buildings or lot markers, particularly on the edge of the board, to achieve objectives.
  • Variable player powers — Each player has a unique ability that influences their strategy, such as 'opportunistic' or 'proud'.
  • Worker Placement — Implied through the need for citizens or population to man buildings, as mentioned in the discussion about bakeries and potteries.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My role is kind of more of a dick uh rolls opportunistic although it doesn't sound bad
  • Each time you construct a size three plus building you gain one victory point
  • The steal module
  • My ability sucks but i haven't used it all game
  • The objectives is worth eight points if you're cheating yes
  • Fewest size four buildings you jerk why didn't you put any bars
  • Brett pulled it out wow
References (from this video)
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Video ggaiQjD2olw The Dice Tower Discussion at 27:58
video_pk 108857 · mention_pk 314318
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is just a buying convention.
  • If that's what you get out of Gen Con, I think you're doing it wrong.
  • There is more to Gen Con than just the exhibitor hall.
  • Getting there early also it's kind of like the calm before the storm.
  • It's really good. It's really good.
  • The whole thing is seeing designers These designers are fantastic.
  • It's so great to see. And year after year you get to see different designers.
  • Cosplayers this year did not disappoint.
  • My watch would die because I had done so many steps each day.
  • It's fantastic. So anyway, exhibit hall was fantastic as usual.
  • The games kind of I'm like oh, like you know, whatever. But, I don't even mind what they play. But, I love to play together, something together.
  • The food trucks And then also Steak 'n Shake.
  • Swing for the fences. Give me weird.
  • The games were great this year.
  • You know what? There's no judgement.
References (from this video)
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Video my8_V8Rcryg Geek & Sundry Rules Teach at 0:04 sentiment: positive
video_pk 105138 · mention_pk 303182
Geek & Sundry - Foundations of Rome video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Building impressive and well-placed structures
  • Competitive nature for glory points
  • Strategic placement of buildings
  • Potential for building over existing structures with larger ones
Cons
none
Thematic elements
  • City-planning, competition for glory points by building impressive structures.
  • Rome
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video LIbxmEdnx7Q Where There's A Wilz, There's a Play Top List at 5:43 sentiment: positive
video_pk 93043 · mention_pk 251027
Where There's A Wilz, There's a Play - Foundations of Rome video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Fun to play
  • Coolest pieces
  • Great organizer
  • Cozy and relaxing theme
  • Calming and relaxing artwork
  • Chunky, foamy tiles
  • Thinky gameplay
  • Lots of different scoring
Cons
none
Thematic elements
  • Building fountains that feed water into other fountains
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — You have the central board where there's three pawns on it. You are both moving those three pawns and you can move them wherever you want. And if you land the same color on the same color ring on the circle, you get to score that specific thing.
  • tile laying — You're building out your fountains wide and up. As you do that, you need to make sure that uh water is flowing from the um from the actual fountain part um to go down into other fountains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this cover.
  • How does a sloth escape a zoo? Very slowly.
  • This one resonated with me the most and it just looks cute and cozy as well.
  • I'm very intrigued also by the fact that this universe is going to be built through books and games and they're going to connect.
  • Let us know what some of your um top games that were released pre previous to the this year. And let us know what games you are most anticipating as well down in the comments.
References (from this video)
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Video VYx-d4PjCl4 Getting Games Discussion at 20:28 sentiment: positive
video_pk 91457 · mention_pk 245421
Getting Games - Foundations of Rome video thumbnail
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • ancient Rome city-building with miniatures
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video geUd5VeZfT8 Watch It Played Top 10 List at 8:41 sentiment: positive
video_pk 89675 · mention_pk 238549
Watch It Played - Foundations of Rome video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Overproduced components
  • Substantial gameplay
  • Streamlined but not simple
  • Visually impressive
Cons
  • Heavy box requires effort to move
Thematic elements
  • City building
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete to claim lots of land.
  • city building
  • Monument building — Players build magnificent monuments and buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is on the radar
  • i have to admit that crescent moon is a game that snuck up on me
  • there's a lot more bulk under the hood of this game than i first thought
  • soldiers in postman's uniforms it really made me wonder about the subject of this game
  • the amount of courage against such incredible odds is uh it it's almost it's overwhelming to consider
  • Far Northwood on our list is Far Northwood that's a tongue twister
  • Thematically you're trying to convince eight animal rulers to unite for the good of the forest kingdom
  • The puzzle and strategy are tricky with just enough luck involved to keep things interesting
  • it's really fun when your opponent tries to move past your giant rug island they get a bad roll they land on your carpet and now they have to pay you lots of money
References (from this video)
No references stored for this video.
Video 414MZM1uyGQ Watch It Played Top 10 List at 14:14 sentiment: positive
video_pk 89661 · mention_pk 238504
Watch It Played - Foundations of Rome video thumbnail
Click to watch at 14:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive box and miniatures
  • strategic gameplay
  • players gain glory points
  • a player won their game
Cons
  • large box size can make it difficult to move
  • winning seems to heavily influence a player's enjoyment
Thematic elements
  • architects competing to build magnificent structures and gain glory for themselves and the empire
  • ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Architects compete to claim land.
  • miniatures — Comes with 96 detailed miniatures of city structures.
  • Resource Management — Gaining glory points based on population and commerce brought to the city.
  • Tile Placement — Players take settlement tiles from the game board and place them into their principality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're counting down the games they picked up next in this month's people's choice top 10.
  • i love killing my opponents with good fortune it's the ultimate form of revenge
  • who knew making dresses could be so cut through
  • so many childhood memories and fights over world domination
  • this is a great game it deserves more love i do think this is the kind of game that you would enjoy really do it's a great euro it really is
  • backed this on kickstarter which is a classic defense of any game if i ever heard one
  • if this doesn't win every award for best game production quality i'll be shocked every component is a work of art i'm obsessed
  • it's one of the best games ever made it's so good it's always been in my top ten games it's always been in my top five games
  • such a good game even worth all the setup with those tidgy hexes
References (from this video)
No references stored for this video.
Video WO0uLK6dqAU Watch It Played Discussion at 8:40 sentiment: positive
video_pk 88551 · mention_pk 233738
Watch It Played - Foundations of Rome video thumbnail
Click to watch at 8:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game
  • Deluxe luxury product
Cons
none
Thematic elements
  • Architect competing to own land and build magnificent structures
  • Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Own land and build magnificent structures.
  • Auction — Purchasing a new lot.
  • Income — Collecting income and gaining profit based on population and commerce.
  • Set Collection — Earning glory.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it's uve Rosenberg an entire placement then I'm interested
  • Honestly I've been hoping for for a long time
  • In my opinion it is a really great game
  • The original cat in the box is a mind-bending trick taking game where the cards don't have a color until you assign one as you play it
  • Foundations of Rome in my opinion is an amazing game but I also believe it's fair to say that it's a deluxe luxury product
References (from this video)
No references stored for this video.
Video 4-OQ4S1545s Board Game Buzzz Top 5 List at 15:21 sentiment: positive
video_pk 88431 · mention_pk 233033
Board Game Buzzz - Foundations of Rome video thumbnail
Click to watch at 15:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive production and show-stopper presence
  • unique feel and scale
Cons
  • price considered high for a relatively simple game by the creator
Thematic elements
  • ancient Rome city-building (as described as a grand, massive box)
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • large-scale placement / polyomino-like building — placing/building on a large play area to construct a Rome-like city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my five games that if I could go back in time and crowdfund I absolutely would
  • I'm just very frugal with my money
  • Kickstarters are really expensive and you really are back in a game that you like the idea of but you don't know if you're gonna like it once you play it or once it arrives on your doorstep
  • I regret it so much
  • it's almost embarrassing to say that I didn't get this
  • I would love to buy everything and if I had the money I probably would
  • every time I see it I actively like I physically get sad
References (from this video)
No references stored for this video.
Video BD0R_PCq7zA Quackalope Top List at 13:26 sentiment: positive
video_pk 88176 · mention_pk 231857
Quackalope - Foundations of Rome video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production quality
  • Detailed and well-painted polyomino pieces
  • Unique focus on architecture
  • Striking table presence
Cons
none
Thematic elements
  • City-building
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • city-building — The core gameplay involves building a city.
  • Polyominoes — The game uses polyomino pieces to build the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Witcher the old world from go on board that's going to be my number 10
  • these are some of the tiniest Miniatures I own and yet the Fidelity the detail on these is absolutely excellent
  • Awaken Realms is known for putting out ex extremely nice miniatures and Nemesis SL lockdown is no exception to this
  • there are a few Titans in the industry when it comes to Miniatures or we're talking awaken Realms we're talking Seamon we're talking uh steam Forge games like these are some some groups that are known for making big old beefy goodlooking Minis
  • metal is probably my favorite component in any board game I love metal coins I love metal tokens and I I especially and specifically love metal Miniatures
  • Foundations of Rome this is a polyomino game it's a city-builder game okay it has some of the most beautiful production quality ever in a board game
  • Oath sorn into the deep
  • Kingdom Death does still to this day is the miniature champion of the world
  • Every single one of these was hand cut hand sculpted in clay first
  • Madara is probably the best Japanese JRPG jrpg style board game in the industry
  • the more it looks like some kind of surreal bizarre creation out of someone's head the more into it I am
References (from this video)
No references stored for this video.
Video oRYzNuOwzNE Brains On Games Discussion at 0:32 sentiment: positive
video_pk 87794 · mention_pk 230076
Brains On Games - Foundations of Rome video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful, highly detailed miniatures
  • weighty, high-quality components
  • well-organized packaging and inserts
  • ambitious, heavy/EU-style design implied by the host
Cons
  • potential difficulty in repacking and returning everything to its box
  • some components not labeled clearly in the unboxing video
  • high complexity may imply longer setup and playtime
Thematic elements
  • Empire-building, monumental architecture
  • Ancient Rome city-building
  • abstract/civic development
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — possible drafting or purchasing to obtain monuments
  • card drafting or market-based acquisition — possible drafting or purchasing to obtain monuments
  • Drafting — acquiring and placing large monuments to gain points
  • monument drafting/placement — acquiring and placing large monuments to gain points
  • resource and currency management — utilizing coins and tokens to build and acquire components
  • Resource Management — utilizing coins and tokens to build and acquire components
  • Tile Placement — placing buildings and monuments on a city board to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these Miniatures are they're super detailed
  • weighty uh beautiful plastic miniature pieces
  • these buildings they're just incredible
  • it's going to be quite a puzzle to put everything back together again
  • I love metal coins
  • this is a big box
References (from this video)
No references stored for this video.
Video J2nbfdZKIds Brains On Games Analysis at 0:00 sentiment: positive
video_pk 87701 · mention_pk 229617
Brains On Games - Foundations of Rome video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous 3D buildings and high table presence
  • Abundant components with thoughtful organization
  • Strong strategic depth and planning across eras
  • Rich expansion options add replayability
  • Clear player aid; rules are easy to learn for new players
Cons
  • Large physical footprint; requires significant table space
  • High price point and large box may deter casual players
  • Card quality in non-Monument sets not as premium as some peers
Thematic elements
  • urban planning, population growth, and civic development
  • Ancient Rome city-building across three eras
  • historical, economic-driven city-building with modular expansions
Comparison games
  • Skyrise
Mechanics (from transcript analysis)
  • adjacency and placement strategy — Building adjacency to other buildings affects point values, encouraging positioning.
  • building placement on a shared grid — Place three types of buildings (Market, Civic, Population) to score points and influence economy.
  • coin economy and income phase — On your turn you can collect income or spend coins to acquire deeds; income fuels expansion.
  • deed placement and resource management — Buy deeds with coins and place markers on the board to unlock building placements.
  • era-based progression and scoring — Three eras; end of era triggers scoring and transition to the next era.
  • monument expansion options — Optional monuments (Monuments expansion) provide large scoring opportunities with prerequisites.
  • opponent blocking and space competition — Players can block others by controlling spaces to prevent large clusters.
  • population-driven scoring — Population on your board directly contributes to points and end-game bonuses.
  • Resource Management — Buy deeds with coins and place markers on the board to unlock building placements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is another game with Gorgeous 3D buildings
  • The Monuments are incredible
  • it's absolutely gorgeous the components are incredible
  • you really will find yourself competing for space
  • Skyrise has those numbers on your buildings and once a number is gone you might not be able to play
References (from this video)
No references stored for this video.
Video CnLwU2bS7Ns Board Game Buzzz Discussion at 1:17 sentiment: positive
video_pk 87693 · mention_pk 229574
Board Game Buzzz - Foundations of Rome video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful architecture feel; immersive setting
Cons
none
Thematic elements
  • architecture
  • Italy / Rome
  • casual commentary
Comparison games
  • Beast
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Foundations of Rome is so cool just because it was such beautiful architecture and like you feel literally yes and you're literally in Italy"
  • "Trio... everyone can play so simple so fun"
  • "Checkmate obviously because I'm obsessed with games"
  • "it definitely plays better at that higher player count"
  • "Beast which they ended up loving"
  • "I'm Checkmate obviously because I'm obsessed with games"
References (from this video)
No references stored for this video.
Video VWDXFywkmno UndeadVikingVideos Discussion at 4:01:46 sentiment: positive
video_pk 87603 · mention_pk 229253
UndeadVikingVideos - Foundations of Rome video thumbnail
Click to watch at 4:01:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as 'big fun'.
Cons
none
Thematic elements
  • city building
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The printer said that we never even came close to doing any sizable print run of anything
  • nothing's left it's all gone it's never coming out
  • I hate it's it's goofy fun
  • On certain numbers you pass a card to the left
  • It's a T-Rex on a surfboard
  • The artwork was changed from the original version
  • They did not get done fast enough
  • They did not get on a boat fast enough
  • Foundations of Rome in a city instead of in
  • big fun
  • It has a lot of rules
  • you got to really pay attention
  • Orlons the plague
  • The plague
  • I haven't played or so long nearby I was thinking about that the other remember I enjoyed it
  • The original artwork is described as 'very cute.'
  • It's a Texas hold 'em variant.
  • Players 'do rock paper scissors with your powers.'
  • The game is described as 'goofy fun.'
  • The redesigned artwork is not preferred by some.
  • The creator walked away and hasn't communicated them for too long.
  • The effectiveness and morality of capital punishment compared to life imprisonment.
  • Concerns about executing innocent individuals.
  • The role of race in the application of the death penalty.
  • Concerns about driving under the influence of cannabis.
References (from this video)
No references stored for this video.
Video u74bPLMLwOA Board Gaymes James Discussion at 1:15 sentiment: positive
video_pk 86804 · mention_pk 226061
Board Gaymes James - Foundations of Rome video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited for those
  • these are both nice little smaller box games
  • I want to take a look at that
  • pattern building and it's coming out
References (from this video)
No references stored for this video.
Video PODFVZ-f0ZU UndeadVikingVideos Discussion at 3:05:11 sentiment: positive
video_pk 86638 · mention_pk 224875
UndeadVikingVideos - Foundations of Rome video thumbnail
Click to watch at 3:05:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • more meat on the pandemic system
Cons
  • didn't work for the comic game
Thematic elements
  • roman city building
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Pandemic System — The game is described as using a system based on the board game Pandemic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're living in Star Trek
  • The world that they're in is like unregulated basically
  • It's just an odd thing that I can't understand why it's so popular
  • Money is it's nothing it's just it's just pictures on paper that we that we trade instead of beating the shit out of each other for food
  • The flavor is in the power of the cards
  • They didn't put the fun in the superhero game
  • Sounds like an amazing investment
  • Tipping culture has gone out of just out of control
  • The drones of New Jersey
  • The one thing that did piss me off was when Prime started to put commercials in
  • It's like we are already paying for a service and oh you're just going to shck ad want to make us pay more now you bastard
  • It's like he's like um when you make an assumption you make an asset of you
  • Don't you think there Matthew
  • We are living in Star Trek
  • Foundations of Rome it's a it's basically a pandemic system but it's a a little more meat on it
  • Defenders of the realm and there was like a little tagline behind it as well uh Legends Edition legend
  • the price apparently shocked everybody
  • the base game it's a one to six player game but there's four Heroes oh really only comes with four of the characters
  • I like the new artwork style too again a lot of people were not liking the artwork
  • the new one had a completely different system I was lookforward to it
  • the day turn where every player can play as many cards as they want was but the more cards you play in the night phase more actions the the the AI does against you
  • everyone had their own like individual deck so it's kind of like a mini deck building I think in there
  • well well what are you GNA do wine wine wine
  • we thought somebody was giv us a fake dollar silver certificate
  • apparently the whole thing was before we went out the gold standard you used to be able to go into a bank and give that they'd have to give you right
  • yeah so I I I felt B you but I mean what are you gonna do
  • if I got a pick between the two I'll go to BGG
  • and for that I will give you you know like he's like I'll give you like a million dollars
  • parting is such sweet sorrow
References (from this video)
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Video 2wZCwKOhdEM Brains On Games Top 10 List at 1:44 sentiment: positive
video_pk 86577 · mention_pk 224433
Brains On Games - Foundations of Rome video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous components and artwork
  • Easy to learn and teach, yet deeply strategic
  • Tight push-and-pull for property acquisition
Cons
  • Slightly older title, but with modern expansions and presentation
  • Board crowding at higher player counts
Thematic elements
  • Urban development, property ownership, and civic growth in Rome
  • Ancient Rome-inspired city-building and bidding
  • Array
  • Strategic, economic-driven with historical theming
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — placing buildings to control spaces and earn points
  • area_control — placing buildings to control spaces and earn points
  • Auction / Bidding — bidding for deeds to properties on the map
  • bidding — bidding for deeds to properties on the map
  • economic/resource_management — managing money to acquire deeds and build
  • monuments_expansion — additional buildings with big bonuses via the Monuments expansion
  • Resource Management — managing money to acquire deeds and build
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foundations of Rome is a bidding area control economic game
  • the rules are simple you're buying Deeds to properties on the map
  • this is a gorgeous game that's easy to learn and teach and there is a lot of push and pull when you're trying to buy those properties
  • Layers is a game that does not yet have a BoardGameGeek rating
  • my number one game of the year is fromage
  • it's a very clever simple strategic euro game
  • what a fantastic year for games
References (from this video)
No references stored for this video.
Video xMux54u74_k Getting Games Discussion at 19:04 sentiment: positive
video_pk 86583 · mention_pk 224453
Getting Games - Foundations of Rome video thumbnail
Click to watch at 19:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like Vegas for board gamers
  • it's a blank canvas you could go there and do no events
  • it's like heaven
References (from this video)
No references stored for this video.
Video GS-SsFY2RuU UndeadVikingVideos Discussion at 22:16 sentiment: neutral
video_pk 86147 · mention_pk 222171
UndeadVikingVideos - Foundations of Rome video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Impressive looking game
  • Good gameplay
Cons
  • Huge box size makes storage and handling difficult
  • There's a functionally similar game with a normal-sized box (Foundations of Metropolis)
Thematic elements
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • Area Control — Players are vying for control of areas on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing without Val I mean like the moment you play with Valhalla that's the moment you realize I will never not play with balla
  • it is now I believe in my top 30 games of all time
  • it's not a looker I mean it's just cards a board
  • worst demo of any game ever with that ascendency game
  • the rakugan game that's B based in uh the l5r universe
  • Roller ball is an incoherent mess a jumble of footage in search of plot meaning Rhythm and sense
  • I'm this close to a North American cable deal
  • Roller ball has a scene where they they have to all her night vision goggles yeah but but it's like but for you know but for whatever Reon I forget the exact reason is but then the camera goes into the night vision look you know so you can see where the night vision but then they take off their night vision goggles but you continue in the night vision look
References (from this video)
No references stored for this video.
Video ylbJh1Tiy-Q Watch It Played Discussion at 7:12 sentiment: positive
video_pk 85428 · mention_pk 218859
Watch It Played - Foundations of Rome video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as the most expensive game owned; a showstopping game with a huge box
Cons
  • Deluxe versions can be frustrating due to expanded setup
Thematic elements
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most expensive game that I own is frankly a huge anomaly in my board game collection because that's Foundations of Rome.
  • It's a showstopping game. It does something fantastic, which is it's a huge box, but it doesn't make the setup any longer to be bloodily long to set up.
  • To me, that one game was an investment that I'll have probably for the rest of my life and I'll be able to play and enjoy.
  • Is $200 worth of components and value and craft in this game? Maybe.
  • The price per evening at that point gets lower and lower until you're thinking, 'Wow, this game gave me a month's worth of Nights Out, but spent in playing the game for $5 a pop.'
  • Foundations of Rome is in my top 10 games of all time.
References (from this video)
No references stored for this video.
Video 1fh6v57otsY The Brothers Murph Top List at 401:32:00 sentiment: positive
video_pk 84237 · mention_pk 213945
The Brothers Murph - Foundations of Rome video thumbnail
Click to watch at 401:32:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying city building experience
  • grand scale with impressive components
  • strategic tile placement is key
Cons
  • can feel a bit abstract
  • high component count can be daunting
Thematic elements
  • city building
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for control of districts to score points.
  • Resource Management — Players manage money and resources to acquire and place buildings.
  • Tile Placement — Players place large building tiles onto a city board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rulebook for this is so bad. It's so bad.
  • I was so wrong about this game.
  • It's so cool when you get to the end of the game and you see all your little foxes lined up.
  • You're building out this industrial empire. You're moving goods. You're investing in cities.
  • It's a really satisfying feeling when your engine finally starts to hum.
  • It's a really atmospheric game.
  • You're scavenging through the ruins of a flooded world.
  • It's like a city-building simulation.
  • There's a lot going on. You really have to plan ahead.
  • It's a game about shifting alliances and political intrigue.
  • You never know who to trust.
  • This game really nails the feeling of high-speed racing.
  • It's so much fun, and it's surprisingly easy to get into.
References (from this video)
No references stored for this video.
Video t4HP_7G2Jbk Board Game Buzzz Top 100 List at 35:10 sentiment: positive
video_pk 83342 · mention_pk 209724
Board Game Buzzz - Foundations of Rome video thumbnail
Click to watch at 35:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant production
  • satisfying puzzle and interaction
Cons
none
Thematic elements
  • city-building and district placement
  • ancient Rome
  • elegantly designed mechanism-driven experience
Comparison games
none
Mechanics (from transcript analysis)
  • area interaction and scoring — board interactions with others' buildings affecting scoring
  • Compound Scoring — puzzle-like optimization and interaction
  • engine-style scoring and competition — puzzle-like optimization and interaction
  • Tile Placement — purchasing plots and building onto the board
  • tile/plot placement — purchasing plots and building onto the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is such a great worker placement game
  • I love talking about our top 100
  • Kim is not going anywhere
  • this game is a 10 out of 10 in my mind
  • we love Zombie Side
References (from this video)
No references stored for this video.
Video cH-UxTUcl_4 Neon Gorilla Interview at 1:06:31
video_pk 82063 · mention_pk 205932
Neon Gorilla - Foundations of Rome video thumbnail
Click to watch at 1:06:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You gotta keep throwing spaghetti at the wall, man.
  • I would love to make content, but it's that where does it fall on the gaming? I'd rather game personally.
  • That is what I wish I would have done from the get-go.
  • Clip that.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 8:14
video_pk 81346 · mention_pk 201426
Tim Chuon - Foundations of Rome video thumbnail
Click to watch at 8:14 · YouTube ↗
Pros
  • family-friendly side
Cons
  • box is so massive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
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Video a-pW--VCbHo Chairman of the Board Top List at 3:32 sentiment: positive
video_pk 81231 · mention_pk 200600
Chairman of the Board - Foundations of Rome video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and play
  • Lots of piggybacking off other people's efforts
  • Streamlined design
Cons
none
Thematic elements
  • Building and expanding in Rome
  • Rome
Comparison games
  • Chinatown
Mechanics (from transcript analysis)
  • Area Control — Claiming bits of land with markers.
  • economic — Players buy plots of land, with longer neglected land being cheaper.
  • Engine Building — Committing buildings to the map generates points and improvements.
  • Tile Placement — Players put buildings down on a shared map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I believe it or not out of all the board games out there, there aren't actually that many that sit at that hour time frame mark.
  • So, it's a bit of a sweet spot that I personally like. I I really do like those games that you can kind of get done in about an hour's time because it kind of feels meaty enough to sink your teeth into, but it's not necessarily got to be the kind of main event um of your gaming night.
  • So, if you do want a a catalog of hour-long games, then this could be a good place to start.
  • And it's just a very nice, well-put-together game.
  • So, kind of kind of like an economic uh tile placement game, Foundations of Metropolis is a great place to start.
  • And I love that kind of being so confined and restricted in a game like this.
  • So, if you like these card driven mechanically sound games that's a little bit subtle but clever then I would really recommend giving Arigato a try.
  • So, fantastic game, but maybe at the lower player counts or if you're more familiar with the game, you can get it into that hour mark.
  • And it's just so engaging and it just keeps you on your toes from start to finish.
  • So, for me, it takes all the best parts of all the uh the best deduction games.
  • So, I'd definitely try that one out. And again, I think so many people could enjoy this one.
  • So this is one of the purest, most beautiful area control games uh that you will ever play and that unlike a lot of other area control games it's it's quite subtle and it is card driven through this kind of trick taker adjacent mechanism and I wouldn't let that put you off because you know I I hate trick taking games. This one does have some similarities and but it's fantastic.
  • So this is such a cerebral, beautifully balanced clever you know intelligent sophisticated game in my opinion
  • And for me, that is just fantastic. And I'm always excited to see what he comes out with next.
References (from this video)
No references stored for this video.
Video 4HwN5kdaYQA BoardGameGeek Analysis at 59:13 sentiment: positive
video_pk 80427 · mention_pk 195753
BoardGameGeek - Foundations of Rome video thumbnail
Click to watch at 59:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to get into and quick to play once familiar.
  • Visually impressive with miniatures.
  • Easy setup and teardown due to individual player trays.
  • Has a solo mode.
Cons
  • Large box size and price point can be a deterrent.
  • Requires learning specific strategies.
Thematic elements
  • Building large structures in Rome.
  • Ancient Rome
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • Area Control — Players compete for lots to build and upgrade structures, aiming for majority and preventing others from acquiring needed spaces.
  • Card Drafting — Players buy cards from a market representing lots.
  • city building — Players acquire lots and place/upgrade building miniatures.
  • Resource Management — Managing money is crucial for acquiring lots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hard to find that sweet spot. Yes, that balance.
  • It's just, you know, it can you can stretch it with a lot of different mechanics if you want to make a big 4X game. But, if that's not your goal, then it gets muddy.
  • The thing about pitching online is the most important thing if you're going to do it online... would be a 3 minute or less overview video.
  • It is love it or hate it. There's just as many people that would be jumping up to get it off the shelf...
  • So, yeah, it's like you said, it can be a little hard to learn, but if these if asymmetric area control fighting games are what you like, then then you won't be that guy. You'll be wanting to buy it.
References (from this video)
No references stored for this video.
Video oav0vJsiWs0 Meeple University Playthrough
video_pk 70160 · mention_pk 167061
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UQYExLkJmTw Playthrough at 0:05 sentiment: mixed
video_pk 68489 · mention_pk 164758
Foundations of Rome video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game is beautiful.
  • The game is challenging.
  • The card 'Old King's Lantern' synergizes well with clans and moving supporters.
  • The card 'School of Storms' provides benefits like gaining influence and control over clash marker placement.
  • The card 'Wandering Embassy' is good for piling into councils and provides a new archetype with flanking traders.
Cons
  • The host made a mistake regarding 'armatures' deployment, which would have changed the game's previous turn.
  • The Sim can have two armatures in a region if it's the only active SIM card.
  • The Sim can draw a new principal threat instead of cards.
  • Rolling hard ensures the next threat has fog in three regions, increasing Sim strength.
  • The Sim gaining five strength in each region with fog, amplified by 'rolling hard' to three regions.
  • Bidding can be uncertain, requiring high bids when the opponent's choice is unknown.
  • The Sim can bid high (up to 12), potentially outbidding players.
  • The Sim stole the 'Old King's Lantern' card with a bid of nine.
  • The Sim is going for the lowlands and highlands, both getting gold.
  • The Sim takes a law when claiming a book card, going into the 'Council of Relics'.
  • The host feels they might have picked up 'Grand Tory' poorly, as it might not be useful this round.
  • The host made a mistake in applying a rule about 'armatures' and SIM cards.
  • Attrition from losing in the shrine can hit hard, reducing hand size.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Actions and Effects — The game distinguishes between mandatory 'effects' and optional 'commands' or actions.
  • Area Control — Players place supporters and heralds in different regions to gain influence and win clashes.
  • bidding — Players place bids to determine turn order and claim cards. The Sim bids between 2 to 12, with bids often around the middle.
  • Card Play — Players play cards from their hand or active cards to influence regions and councils.
  • Clash Markers — Markers are placed to indicate regions where clashes will occur.
  • Companion cards — Cards like 'armatures' have specific deployment rules based on their presence in a region.
  • Discarding — Cards can be discarded from hand, deck, or councils as part of gameplay.
  • Fog — Fog can be placed in regions, increasing the strength of threats.
  • Governing — Winning a clash at the castle allows a player to govern with an active card and clear a council.
  • Hand Management — Players draw cards and manage their hand for optimal play, with the Sim not having a traditional hand.
  • influence — Players gain influence points through various actions, contributing to their overall standing.
  • Journeying — Players can 'journey' with cards, moving them to the lost pile for potential future benefits.
  • Kingdom Cards — Special cards that provide bonuses and are central to kingdom actions.
  • Law — Players acquire 'law' which can be spent to purchase new cards.
  • Set Collection — Players aim to collect sets of cards or influence in councils to gain benefits.
  • Stealing — Players can potentially steal kingdom cards from opponents.
  • Supporters — Players deploy supporters to regions to increase their strength in clashes.
  • Threats — The Sim reveals 'principal threats' which affect gameplay, sometimes with secondary threats.
  • Turn Order — Turn order is determined by influence and an active player token.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, look out for that. I did make a little mistake here.
  • This game, this game, it's beautiful and challenging.
  • They bid or nine. They bid high.
  • They took the card I wanted.
  • So, we know from their ambition card, they're going left in the lands, which means the shrine.
  • We want to win in the highlands. We know there's a 10 going in there.
  • Wow, this is complicated round.
  • It's actually a 16 because of the fog and towering silhouette.
  • So, that's a 16. So, Sim wins.
  • Losing in the shrine is not great.
  • So, they steal the kingdom's favor from me.
  • I'm a bit annoyed with that little slip up.
  • All right. We've learned a fair bit of rules along the way.
References (from this video)
No references stored for this video.
Video XEiul89jNLg Top List at 25:44 sentiment: positive
video_pk 66604 · mention_pk 162303
Foundations of Rome video thumbnail
Click to watch at 25:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth and easy-to-learn core mechanics
  • Interesting player interaction and strategic decisions
  • The 'Roads of Fortune' expansion adds new dynamics and challenges
  • Can provide a rewarding experience even if you don't win
  • Modular expansions like 'Monuments' can add direction and unique buildings
Cons
  • The 'Roads of Fortune' expansion can feel clunky during initial setup
  • Some modules can be difficult to integrate or achieve
  • It's a game that benefits from an experienced group
Thematic elements
  • City building in Ancient Rome
  • Ancient Rome
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • area influence — Players compete for influence in different areas of the board.
  • Drafting — Players draft deeds at the beginning of the game.
  • Modular Board — The 'Roads of Fortune' expansion introduces randomized road tiles along the edges of the board.
  • Resource Management — Players manage money and resources to build.
  • Set Collection — Collecting deeds and influence in specific areas contributes to scoring.
  • Tile Placement — Players place building tiles on a board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It really is like one of the best bang for your buck experiences.
  • This game, as we're going into the Midworn stuff, in my mind, I'm thinking this could be play of the year.
  • It is I am just playing this unbelievable experience.
  • Um, so it's these types of systems, you know, I think of a Yellow and Yang some of these where there's like just some really interesting interconnected pieces that you can get a moment that you're like, I didn't even know this could happen.
  • So, so first they all come together and they block me out. So, now suddenly I can't end the game. Well, now that put a new guy into first place and now it was okay. Well, the only we can't stop him from building. we gota we got to short the market and so we all are buying and the only way to do that is you have to have because you can store resources on your power plants, you can have three max three power plants in front of you and you can store resources up to double of what it can produce. So we had to buy power plants that were the same type that he needed of the resource and then buy the like we're just doing all this crazy stuff but it worked.
References (from this video)
No references stored for this video.
Video maXfmBjosTQ Meeple University Review at 0:04 sentiment: positive
video_pk 64857 · mention_pk 158437
Meeple University - Foundations of Rome video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction
  • Competitive scoring
  • Strategic building placement
  • Enjoyable to play
Cons
none
Thematic elements
  • Competing architects building great structures
  • Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority/Influence — Scoring is competitive, trying to get more population, money, and points. Points come from buildings adjacent to certain types of other buildings.
  • Card Drafting — The game features card drafting as a mechanic.
  • Set Collection — Points depend on buildings surrounding them, for example, a building generating glory points for citizens on adjacent residential buildings.
  • Tile Placement — Players place building minis on a common board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foundations of Rome is about to be launched on Kickstarter so I'll put the link in the descriptions when it is like.
References (from this video)
No references stored for this video.
Video GPOnWYaowVk Getting Games Playthrough at 0:00 sentiment: neutral
video_pk 63477 · mention_pk 156886
Getting Games - Foundations of Rome video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • adjacency/calculation for Civic buildings — scoring for civic buildings depends on adjacent population/buildings
  • Building Construction — players place various buildings (e.g., bakeries, studios, foundries, libraries) to gain income and influence scoring
  • Income — on a player's turn they take income according to the buildings and plots they control
  • Income action — on a player's turn they take income according to the buildings and plots they control
  • Investment — players spend money to purchase plots from the row and place ownership markers; plots slide down as they are bought
  • Overbuilding — players may upgrade or overbuild buildings by placing larger buildings on top, removing ownership tokens and potentially changing scoring
  • ownership tokens — ownership markers determine control of plots and unlock further placement options
  • plot acquisition — players spend money to purchase plots from the row and place ownership markers; plots slide down as they are bought
  • Population scoring — rounds include scoring phases where players earn points for population and for certain civic/commercial buildings; lead position yields bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • playthrough four foundations of Rome
  • we can now move into the third and final round of the game
  • I think this turn is pretty simple we should just buy h3 that's right over here
  • the blue player has a pretty solid win especially
References (from this video)
No references stored for this video.
Video UPrS3Y8NbKA Getting Games Playthrough at 0:02 sentiment: neutral
video_pk 63476 · mention_pk 156885
Getting Games - Foundations of Rome video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • There is no cost to actually put these buildings out onto the board.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Board size per player count — The size of Rome varies by player count (e.g., 2 players use a 7x7 grid; 3 players add blue spots; 4 players add pink; 5 players add red).
  • Constructing buildings — Place a building from your board onto a lot; building size is determined by adjacent owned lots; different colors provide population, money, or end-of-round points.
  • end-of-game scoring — At game end, players gain 1 point per owned plot that does not have a building, then feature points determine the winner.
  • end-of-round scoring — After all cards in a round stack are bought, residential, civic, and commercial buildings score in stages, including population-based points and round bonuses.
  • Income action — On a turn, a player can take income to generate money.
  • Over-building — You may overbuild on top of existing buildings; the new building must be at least one size larger than every other building being removed; ownership markers are used to track plots.
  • ownership tokens — Ownership markers are used to claim plots and are moved or revealed as plays occur.
  • Plot purchase — Buying a plot costs an amount equal to the value shown on the card; requires an ownership marker; you must have an ownership token to place a plot.
  • Population scoring — Population contributes points at end of the round, with bonuses for the most population; an advanced population scoring option is described as an alternative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what's going on in foundations of Rome is each player is trying to purchase the best plots of land so that they can put down a bigger and better buildings in a communal grid
  • there is no cost to actually put these buildings out onto the board
  • the round will end once every card in one of these round stacks is completed
References (from this video)
No references stored for this video.
Video TzVloWAqVf8 Board Game Buzzz Review at 3:23 sentiment: positive
video_pk 63164 · mention_pk 156476
Board Game Buzzz - Foundations of Rome video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach to non-gamers
  • modular variety
  • strong Rome theme
  • spectacular production that enhances the experience
Cons
  • expensive
  • heavy/large physically
  • not easily portable or liftable especially post-baby
Thematic elements
  • Roman historical/monument-building
  • Rome-themed city-building with monuments
  • personal testimonial, enthusiastic
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • Modular Board — base game supports optional modules (e.g., Monuments, Deeds, stealing) that alter gameplay
  • Modular Setup — base game supports optional modules (e.g., Monuments, Deeds, stealing) that alter gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so simple that you could take this out and teach it to basically anybody
  • overproduction is what makes it so fun
  • I'm so so so so happy that I finally have this in my collection
  • it's a beast
References (from this video)
No references stored for this video.
Video ON_KusP8RqI Board Gaymes James Review at 0:00 sentiment: positive
video_pk 62186 · mention_pk 154703
Board Gaymes James - Foundations of Rome video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large, visually impressive box with well-organized insert trays
  • Smooth, quick gameplay despite the large footprint
  • Engaging population-based catch-up mechanic that enables multiple paths to victory
  • Flexible victory conditions (population, commerce, civic buildings)
  • Scoring system can reward interactions with neighbors, not just own components
  • Good table presence and tidy cleanup
Cons
  • Very large box and ample space required for play and storage
  • As a Kickstarter product, aftermarket availability and pricing may vary
  • Expansion content can add complexity for new players
Thematic elements
  • city development, population-based scoring, economic activity
  • Ancient Rome city-building
  • Eurogame / abstract strategy
Comparison games
  • Foundations of Metropolis
Mechanics (from transcript analysis)
  • Compound Scoring — Buildings score not only based on what they touch but also any neighboring building that they touch, amplifying scoring potential.
  • Deed cards and lots placement — Take deed cards to claim lots, slide deeds, and place a marker on a lot to build within its boundaries.
  • Dice Placement — Take deed cards to claim lots, slide deeds, and place a marker on a lot to build within its boundaries.
  • End Game Bonuses — Expansion adds bonuses for placing lots along the edge of the board.
  • End-of-era scoring and income conversion — Each era ends with population and income scoring; income buildings convert to point buildings in the final round.
  • Expansion edge bonuses (New Roads of Fortune) — Expansion adds bonuses for placing lots along the edge of the board.
  • Income generation and money management — Income is earned from deeds and income-generating businesses on the board.
  • monuments expansion — An optional expansion with monuments and additional pieces that fits in the box.
  • Population scoring with catch-up — The leading player receives a bonus based on population; players behind gain population-based points tied to the leader.
  • Touch scoring for Civic and other buildings — Buildings score not only based on what they touch but also any neighboring building that they touch, amplifying scoring potential.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big box however inside it's all very well laid out there has custom insert trays for each one of these pieces
  • the goal is to have the most points at the end of the game you do this primarily through population
  • it's really simple despite being a huge box it plays very smoothly and very quickly
  • New Roads of Fortune expansion which allows you to get bonuses for placing Lots along the edge which is really cool
References (from this video)
No references stored for this video.
Video 7CtPB2uZE9U Rolls in the Family Discussion at 8:00 sentiment: negative
video_pk 60548 · mention_pk 152933
Rolls in the Family - Foundations of Rome video thumbnail
Click to watch at 8:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • dramatic table presence
  • premium production value (visuals/physical components)
Cons
  • production/excess feel criticized as negative in the comment
  • perceived narrow, repetitive decision space
Thematic elements
  • urban development and empire-building
  • Ancient Rome city-building
  • macro, historical
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • area scoring / layout optimization — Points are earned based on how districts and features are arranged on the board
  • Resource Management — Players manage limited resources to optimize district placement
  • Tile Placement — Players place district tiles to build their city and score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • No parts of this game work well together. There are a zillion different interactions, none of which are emergent.
  • Imagine if Race for the Galaxy had many more icons and none of them interacted with each other in any way.
  • The game is extremely frustrating to play.
  • Memorizing cards/combos doesn't make this fun.
References (from this video)
No references stored for this video.
Video 8CDgYbnQQ-0 Tim Chuon Discussion at 4:28 sentiment: positive
video_pk 59595 · mention_pk 152139
Tim Chuon - Foundations of Rome video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • remarkable table presence
  • easy to teach, a good warm-up for heavier games
Cons
none
Thematic elements
  • monumental architecture and city planning
  • ancient Rome city-building
  • tabletop tableau with tangible components
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players develop infrastructure and manage resources to improve city output.
  • engine-building/resource management — Players develop infrastructure and manage resources to improve city output.
  • Tile Placement — Players place tiles to build districts and monuments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • planning is the key to making the best game days.
  • So, next time you're picking games, definitely think about these three categories and how you want to structure your game day.
  • Put your ideas in the comments because you all come up with some freaking amazing ideas so far
References (from this video)
No references stored for this video.
Video o8dWJeEaZ6g The Board Game Garden Discussion at 19:52 sentiment: positive
video_pk 40442 · mention_pk 122481
The Board Game Garden - Foundations of Rome video thumbnail
Click to watch at 19:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, rewarding engine with a strong thematic fit
  • Appeals to heavy Euro players
Cons
  • Long playtime; not ideal for casual sessions
Thematic elements
  • city planning and monumental growth
  • Ancient city-building and monumental architecture
  • epic-building theme with tangible monuments
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Monuments and buildings contribute to endgame scoring.
  • monument-based scoring — Monuments and buildings contribute to endgame scoring.
  • Worker Placement — Place workers to acquire resources and build components for scoring.
  • worker placement and engine-building — Place workers to acquire resources and build components for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galileo galile oh my goodness such a fantastic game it is
  • I could probably see myself getting into the collection
  • I am a huge fan of garel games
References (from this video)
No references stored for this video.
Video CMVOjeWJkYE Board Games for One Unboxing at 0:02 sentiment: positive
video_pk 39380 · mention_pk 118827
Board Games for One - Foundations of Rome video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Impressive large box and contents
  • Multiple modules add replayability
  • High-quality miniatures
  • Clear focus on theme of Rome and monument building
Cons
  • Large footprint may require substantial table space
  • Setup and teaching may be time-consuming for new players
Thematic elements
  • building monuments and districts to form a thriving metropolis
  • Ancient Rome city-building
  • expository unboxing commentary with product highlights
Comparison games
none
Mechanics (from transcript analysis)
  • Mini-Games — Physical miniature components representing buildings/monuments.
  • miniatures — Physical miniature components representing buildings/monuments.
  • Modular Board — Board composed of interchangeable modules changing layout each game.
  • modular_board — Board composed of interchangeable modules changing layout each game.
  • Resource Management — Players manage resources to construct monuments and expand the city.
  • resource_management — Players manage resources to construct monuments and expand the city.
  • Tile Placement — Players place tiles to build districts and monuments on a modular board.
  • tile_placement — Players place tiles to build districts and monuments on a modular board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my goodness got some nice Miniatures it looks like
References (from this video)
No references stored for this video.
Video qGUHPCHE0QI Game Night Picks - Pair Of Dice Paradise Top List at 2:45 sentiment: positive
video_pk 38415 · mention_pk 115675
Game Night Picks - Pair Of Dice Paradise - Foundations of Rome video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • impressive scale with approachable rules
  • clear thematic immersion in Rome
Cons
  • it's a large box with complex components
  • teaching can be lengthy for new players
Thematic elements
  • glory, architecture, empire-building
  • ancient Rome city-building
  • epic, grandeur-heavy with quick setup and accessible rules
Comparison games
  • Arena the Contest
  • Tortuga
  • Clash of Cultures Monumental Edition
Mechanics (from transcript analysis)
  • city-building / tile placement — place buildings and domus/pieces to increase influence and points
  • modular board with fast setup — quick-to-learn rules for a large-game experience
  • scoring based on population, commerce, and civic buildings — points earned from multiple civic and economic metrics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these scores are of course completely subjective and quite possibly completely made up
  • this new series is going to list new old and newsworthy games that caught our attention within the last month
  • for one reason or another these are the top ten games that recently stood out from the crowd to us and are now on our radar
  • the kickstarter campaign for the game ended just last week raising over a million dollars in pledges
  • we'll be shipping to backers a year from now because that's how Kickstarter works
  • you'll feel like a queen bee while playing the Isle of Cats
  • not a single butterfly ever makes the round-trip
  • this is a sequel of sorts to the 1981 classic game Return to Dark Tower
References (from this video)
No references stored for this video.
Video 5TWC4jmQTBI Game Night Picks - Pair Of Dice Paradise Discussion at 3:03 sentiment: neutral
video_pk 33288 · mention_pk 98825
Game Night Picks - Pair Of Dice Paradise - Foundations of Rome video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And it's not just small publishers that are being affected.
  • The tariffs applied to their products are equal to $14.50 for every $10 that they spend on manufacturing for an estimated total of $1.5 million of additional expenses just in import taxes.
  • I do believe that the first step towards inflicting change for the better is for each of us to start finding opportunities to speak up, speak out, speak often.
  • Using your voice empowers others to do the same.
  • That's why I made this video to use my little voice to hopefully try and encourage all of us to use our voice.
  • That's all I got.
References (from this video)
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