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Four Gardens box art

Four Gardens

Game ID: GID0133205
Game Info
Year
2020
Players
2-4
Age
10+
Playtime
45 min
Collection
Your Tier
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Description

Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill, and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.

The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) "panoramas".

Players can finish panoramas by first laying groundwork cards, acquiring resources by turning the 3D pagoda, and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied, a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas.

—description from the publisher

Description

Long ago, in a beautiful Eastern kingdom, a queen and her people pleased their Gods by building a mystical pagoda. The pagoda housed the four Gods and towered strong over the magnificent kingdom. As time passed, the queen fell ill, and she summoned her people to compete for her crown. The crown would be passed on to the person who could build the most pristine garden around the pagoda. The heir would be chosen by the four Gods themselves.

The goal of Four Gardens is to accumulate the most points on the score board by completing landscape cards and finishing sets. Each finished set creates a panoramic view of a garden, and these sets are called (no surprise) "panoramas".

Players can finish panoramas by first laying groundwork cards, acquiring resources by turning the 3D pagoda, and allocating those resources to satisfy the requirements of each groundwork card. Once satisfied, a groundwork card becomes a landscape card. Multiple landscape cards laid in the correct order create a panorama. Each God has their own satisfaction meter which expresses their goodwill towards the gardens and their builders. Players try to please the Gods by completing landscape cards and finishing panoramas.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 8 · mix 4 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video oM8INNuAPHg Watch It Played News at 2:56
video_pk 90573 · mention_pk 242165
Watch It Played - Four Gardens video thumbnail
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Pros
none
Cons
none
Thematic elements
  • Building a mystical pagoda and pristine gardens to win a queen's favor and the gods' approval.
  • A beautiful eastern kingdom
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players will be constructing panoramas from cards.
  • resource acquisition — Players will be acquiring resources by physically turning the game's pagoda.
  • resource allocation — Players will be allocating those resources to best satisfy their needs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello and welcome to call to the news
  • scurry through as much board game news as i can like some type of journalistic weasel
  • stardoo valley the ball game were five words that when i heard them for the first time it was like being told i'm loved and cared for
  • my bias is gonna play a pretty big part in this new segment because i love stardew valley the video game
  • i hate the jojo mark corporation so much i hate them i hate them so much i have to organize my day around hating them i hate them
  • this is a mid-weight cooperative euro for one to four players taking 45 minutes per player
  • the game is as i mentioned more sold out than taylor swift hosting a board game new show
  • continuing this ever growing trend of video games becoming board games
  • the darkest house is coming from monty cut games the company that brought us the very successful science fantasy rpg numenera back in 2013
  • bright eye games are a new venture in board game publishing from psc games who normally make war game type games
  • magic does a lot of crossover products of the walking dead dnd my little pony to just name a few
  • warhammer quest cursed city is a newest game in the series and takes his system over to the more fantasy based age of sigmar
  • normally minis in a game do terrify me
  • i don't care how much this costs i want it
References (from this video)
No references stored for this video.
Video EKT6Zkdpvp8 3 Minute Board Games Other at 59:16 sentiment: mixed
video_pk 90494 · mention_pk 241847
3 Minute Board Games - Four Gardens video thumbnail
Click to watch at 59:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • lovely pleasant looking veneer
  • ruthless cutthroat gameplay
  • appealing and simple enough to be inviting while having enough to keep you engaged
  • lovely art and variety of cards in panoramas
  • best thing about the game is the pagoda tower, a cool mechanic in its own right
Cons
  • the pagoda is a spatial puzzle that keeps moving and will mess with some people's heads
  • not widely available outside of Korea yet
Thematic elements
  • Building amazing landscapes to honor the gods
  • garden landscape
  • Players master the pagoda tower and resource generation to build gardens
Comparison games
  • Takaido
  • Parks
Mechanics (from transcript analysis)
  • action selection — you can choose from four different actions and you can repeat them
  • Area Control — push a player off a track
  • card management — every action in the game uses these cards and each card has multiple uses
  • Resource Management — you can only store four resources and any excess are discarded
  • Set Collection — collecting these sets is the key to victory
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video wuSGVR_Vqoo Let's Table It Review at 0:14 sentiment: positive
video_pk 61892 · mention_pk 154521
Let's Table It - Four Gardens video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong design where everything builds on itself
  • three actions per turn keeps the game moving and avoids stalling
  • lovely components, including a 3D pagoda
  • clear icons and intuitive scoring mechanics across the gods tracks
  • feels like a relaxing family game with meaningful strategic depth
Cons
  • may be less mainstream or lesser known
  • space can be valuable and planning can feel tight early on due to limited initial resources
  • memory and planning required to optimize use of the four available actions and multiple tracks
Thematic elements
  • Array
  • Garden landscape construction in a mythical/legendary world
  • Puzzle-driven planning with decorative landscape panoramas
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On each turn you choose from four possible actions, with the option to repeat actions.
  • Hand Management — Players hold and discard cards to perform actions each turn.
  • Market/Deck Drawing — Drawing cards from a market or draw pile to gain needed resources.
  • Pagoda Rotation / Wild Resource — Rotate a pagoda mechanic to collect resources, including wilds that can be placed on cards or slots.
  • Pattern Building — Assembling landscape cards into panoramas on a planning board to fulfill requirements.
  • Pattern Building / Panorama — Assembling landscape cards into panoramas on a planning board to fulfill requirements.
  • Resource Management — Managing and allocating resources on planning tiles and on cards to satisfy requirements.
  • Resource Reallocation — Discard a card to move resources between planning tile, cards, and the supply.
  • Set Collection — Completing sets of landscape cards to form panoramas and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the design of this game
  • it's a nice and relaxing family game but in reality there's a lot of meat and decisions to make in this game
  • Everything just Builds on each other in this game and that's why it's a good design
  • the components are lovely starting with the 3D pagota that is very impressive
  • the icons in the game are clear
References (from this video)
No references stored for this video.
Video -0ivRqCzFKc Let's Table It Review at 0:16 sentiment: positive
video_pk 61886 · mention_pk 154517
Let's Table It - Four Gardens video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep puzzle and decision-making
  • multi-use cards with varied options
  • variable pagota setup increases replayability
  • short setup and playtime
  • box organizer and intuitive setup
Cons
  • potentially mean interactions (pushing others off track)
  • possible missing cards due to drafting leading to friction
  • storage limitations can hinder efficiency
Thematic elements
  • landscape panorama construction and resource management
  • Pagoda-based landscape panorama building game; rotate a pagota to gather resources and build landscapes
  • abstract puzzle-driven with light thematic framing
Comparison games
none
Mechanics (from transcript analysis)
  • Block/drag-off scoring interaction — Completing landscapes can push opponents off the track, creating competitive tension
  • End-game trigger by landscape completion — The game ends when a player completes a specified number of landscapes; most points wins
  • Multi-Use Cards — Cards can be used for resources, delivering resources, or triggering actions
  • Pagota rotation/resource direction — Rotate the pagota to determine which resources are available and from which direction you collect them
  • Resource limiting and storage management — Limited storage space forces players to plan resource intake and timing
  • set collection and color-based scoring — Collect resources to complete landscapes and score along color tracks
  • Variable setup with pagota — The pagota layout changes each game, altering resource availability and difficulty
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's quick set up
  • not hard gameplay but hard to master
  • the end game is triggered when a player has completed a specified number of landscape cards
  • watch out for your opponents they're doing the same
  • it's a cute little game
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 1:24 sentiment: mixed
video_pk 36433 · mention_pk 208627
BoardGameCo - Four Gardens video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging optimization puzzle
  • Unique draft/placement interactions
Cons
  • unattractive/flat visual presentation
  • aesthetics severely affected the engagement for the reviewer
Thematic elements
  • Optimization/tiling with push-your-luck drafting
  • A futuristic solar-grid city planning scenario
  • abstract/accessible
Comparison games
none
Mechanics (from transcript analysis)
  • push-your-luck draft — Drafting and drafting-related risk management influence future placements.
  • Tile Placement — Players place tiles to optimize scoring patterns and resource flows.
  • tiling optimization — A competitive tiling/puzzle element where the arrangement determines scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video d-fNriz2LVM The Board Gaming Doctor Other at 0:00 sentiment: positive
video_pk 34485 · mention_pk 102705
The Board Gaming Doctor - Four Gardens video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with aesthetics of gardens and divine reward
  • Encourages strategic planning through panorama-based scoring
  • Accessible entry point for casual players while offering depth for enthusiasts
  • Visual components and variety of cards promote replayability
Cons
  • Rules can be dense for newcomers, requiring careful reading
  • Scoring can be opaque until later in the game, potentially complicating early decisions
  • Early game ambiguity may slow initial pacing for some groups
Thematic elements
  • Garden-themed deity-pleasing paradise, with panoramic vistas
  • An ethereal, fictional realm where gardeners cultivate landscapes to appease four deities and crown a queen.
  • Mythic, lightly whimsical, landscape-building
Comparison games
none
Mechanics (from transcript analysis)
  • landscape card drafting — Players draft landscape cards to assemble a growing garden mosaic; cards depict features like terrain types, flora, and structures.
  • panorama scoring — Scoring occurs as players form panoramic views that align across cards, creating multi-card alignments that appeal to the four gods.
  • Resource Management — Players balance points and card draw/placement resources to optimize scoring across multiple objectives.
  • Set Collection — Players build a cohesive garden by collecting and placing landscape cards to complete sets and motifs.
  • set-collection / mosaic building — Players build a cohesive garden by collecting and placing landscape cards to complete sets and motifs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now an alpha testing on board game arena
  • is four Gardens in four Gardens players
  • compete to build the most pristine
  • Garden around a mystical pagota
  • accumulating points by completing
  • landscape cards and forming panoramic
  • views to please the four gods and earn
  • the Queen's crown
References (from this video)
No references stored for this video.
Video ggeEVsxwkwI might i suggest a game Interview at 8:59 sentiment: positive
video_pk 13658 · mention_pk 39927
might i suggest a game - Four Gardens video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful table presence and artwork
  • strong thematic cohesion with Japanese landscaping motif
  • high player count appeal (four players)
Cons
  • abstract elements may be less accessible to casual gamers
  • setup and rule explanation can be moderately involved
Thematic elements
  • landscaping and pagoda-centered resource management
  • Japanese-inspired landscaping puzzle
  • elegant, contemplative
Comparison games
none
Mechanics (from transcript analysis)
  • area control / tableau — build a tableau of pagoda actions and landscape effects
  • Hand Management — optimize card use to maximize pagoda outputs
  • Resource Management — gather and manage pagoda-based resources to trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Galaxy Trucker is a game about watching something you love get destroyed.
  • the rules are dead simple
  • a quirky cute tableau builder with dice activation
  • collect dinosaurs fossils score points win big
  • my landscaping crew is better than your landscaping crew
  • a true epic adventure
References (from this video)
No references stored for this video.
Video 6Jc0LzJr4Wc The Dice Tower Discussion at 9:46 sentiment: positive
video_pk 11932 · mention_pk 35022
The Dice Tower - Four Gardens video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong aesthetics and table presence
  • engaging toy factor with the pagoda
  • clever decision space around roof orientation
Cons
  • rule familiarity may be challenging for newcomers
  • some players may take time to grasp resource flow
Thematic elements
  • garden building, temple/god worship, panoramic artwork
  • around a pagoda, four gardens being built to honor four gods
  • mythic, picturesque with a focus on scenery
Comparison games
none
Mechanics (from transcript analysis)
  • action_cards_and_roof_orientation — cards influence which roofs face you and what resources you collect.
  • four_god_tracks_scoring — points earned based on progress on four deity tracks.
  • pagoda_3D_toy_factor — Pagoda rooftops determine resource yields; a central 3D element.
  • panorama_cards — upon meeting groundwork, cards flip into panoramas that provide end-game scoring.
  • resource_management — procurement, usage, and how resources are collected via roof-facing decisions.
  • storage_capacity — four storage spots limit resources and direct collection direction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think publishers should provide a fix. There should be something available to fix the problem.
  • A PDF fix is viable in many cases because it's not expensive for the publisher and it's not expensive for the customer either.
  • The publisher absolutely needs to take the responsibility of getting it right very seriously. People are funding your product.
References (from this video)
No references stored for this video.
Video hVyViVvSOA4 Board Game Spotlight Discussion at 28:21 sentiment: positive
video_pk 9483 · mention_pk 28047
Board Game Spotlight - Four Gardens video thumbnail
Click to watch at 28:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gorgeous production and components
  • satisfying puzzle feel
Cons
  • rules can be intricate to grasp at first
  • table presence is large
Thematic elements
  • garden landscape construction with a Korean-inspired pagoda mechanic
  • pagoda-based landscape/resource puzzle
  • puzzly and serene
Comparison games
none
Mechanics (from transcript analysis)
  • hand_management — cards and resources are used to optimize placement and scoring.
  • tile/resource management — players manage resources to build landscapes around a central pagoda.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really neat blend of deck building and negotiation
  • Veiled Fate is a social deduction game that i end up loving as well
  • Arc Nova is a heavy game
  • it's gorgeous, the pagoda is integrated into the game
  • Cascadia is the perfect kind of game for me to introduce to my son
References (from this video)
No references stored for this video.
Video LuR5ZWCPpxk Board Game Coffee Discussion at 6:20 sentiment: neutral
video_pk 8511 · mention_pk 25084
Board Game Coffee - Four Gardens video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Visually appealing
Cons
none
Thematic elements
  • Horticulture and garden building
  • Gardens
Comparison games
  • Ryozen
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's getting our board game coffee seal of approval that's how good
  • baby's first deck builder it's super simple and then it gets gradually harder
  • King of New York I find personally is the better version
  • Aquatica from Arcane wonders is a fabulous game
  • foundations of Rome is one of my like favorite games of the year
  • we just need a name for it
  • thanks for joining us if you like this video and you want to see more subscribe to our channel
References (from this video)
No references stored for this video.
Video OgBYLLhwHQQ Our Family Plays Games Discussion at 25:00 sentiment: positive
video_pk 7184 · mention_pk 21257
Our Family Plays Games - Four Gardens video thumbnail
Click to watch at 25:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful art
  • accessible and easy to learn
Cons
none
Thematic elements
  • horticulture and aesthetic layouts
  • garden design and landscaping
  • visual/art-first
Comparison games
  • Foundations of Rome
  • Other Arcane Wonders city/garden themed titles
Mechanics (from transcript analysis)
  • set_collection — collect garden elements to score
  • tile_placement — place garden tiles to form layouts and patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “the bidding aspect of the game I really like”
  • “this is a special week… Starla month”
  • “Season of Rice is one of the best from Button Shy”
  • “Love Struck is social deduction and immersive”
  • “the box is small but punches”
References (from this video)
No references stored for this video.
Video bGI-V22otnA Chairman of the Board Review at 0:02 sentiment: mixed
video_pk 5739 · mention_pk 17023
Chairman of the Board - Four Gardens video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • compounding scoring across four tracks creates tension and competition
  • innovative pagoda mechanism with meaningful player interaction and strategic choices
  • table presence and production are strong; visuals align with lightweight gateway design
  • three-action-per-turn cadence keeps play quick and engaging without leaving players idle
  • both big and small panoramas offer meaningful choices and bonus opportunities
Cons
  • replayability may wane for some players after several plays due to a relatively simple objective
  • risk of game becoming too simple without expansions or added layers
  • potential for tunnel vision as the pool of available cards tightens over time
  • limited depth compared to heavier gateway-to-medium weight games
Thematic elements
  • creative resource management and tableau painting through rotating pagoda mechanisms
  • Artistic landscape painting in a stylized ancient/fantasy setting centered on pagodas and color-keyed panoramas
  • abstract puzzle with color-coded landscapes and cumulative scoring
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting / multi-use action cards — Players choose and utilize action cards that can be used for multiple purposes (resources, painting, or pagoda manipulation).
  • endgame trigger via painting count — The game ends when a certain number of panoramas/landscapes are completed, with final scoring influenced by ongoing tracks.
  • pagoda rotation / resource wheel — A rotating pagoda determines production order and resource yields; players can rotate sections to influence what resources are available.
  • Resource Management — Players manage a limited hand/storage capacity, affecting how resources are collected and stored.
  • resource management with capacity constraint — Players manage a limited hand/storage capacity, affecting how resources are collected and stored.
  • Set Collection — Completing landscape cards by gathering required resources yields scoring and triggers cascading scoring effects.
  • set collection / painting completion — Completing landscape cards by gathering required resources yields scoring and triggers cascading scoring effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the compounding scoring here I think is great
  • the pagoda system is fascinating
  • it's a very simple contract fulfillment game
  • the tension of not wanting to fall off this track
  • flow and tempo of the game is good
  • the visuals and artwork are gorgeous; looks fantastic on the table
References (from this video)
No references stored for this video.
Video Ys3muVg_rmw 3 Minute Board Games Review at 0:18 sentiment: mixed
video_pk 5416 · mention_pk 16121
3 Minute Board Games - Four Gardens video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Beautiful, pleasant-looking artwork and aesthetics
  • Clear separation between accessible family-friendly feel and deeper strategy
  • Pagoda tower is a standout mechanic that adds spatial puzzle and variety
  • Panorama sets provide varied, replayable routes to scoring
  • Ruthless but fair scoring options create tense competition
Cons
  • No solo mode announced or implemented
  • Ruthless scoring can feel punishing to opponents in close games
  • Availability is uneven internationally, with limited outside Korea
  • Rulebook pacing can be dense for new players due to the card metadata and panorama connections
Thematic elements
  • Landscape architecture and panorama-based scoring; spatial puzzle elements drive strategy and competition.
  • An artful race to design exquisite landscapes to honor gods, using a rotating pagoda tower to generate resources within a setting that blends garden design with mythic storytelling.
  • Procedural puzzle with spatial dynamism; episode-like rounds built around evolving layouts.
Comparison games
  • Tokaido
  • Triparks
Mechanics (from transcript analysis)
  • Actions per turn — On a turn, a player takes three actions chosen from four options, and can repeat actions, promoting flexible but high-stakes planning.
  • card management — Players start each turn with five cards and must manage information on each card (set membership, position within its panorama, cost to turn into a landscape).
  • Cube Tower — Rotating the pagoda tower changes which resources are produced and in what order, creating dynamic resource flow and planning pressure.
  • Pagoda tower rotation — Rotating the pagoda tower changes which resources are produced and in what order, creating dynamic resource flow and planning pressure.
  • Resource Management — Players collect resources through card actions but can store only up to four; excess resources are discarded, forcing decisions on storage and timing.
  • Scoring track manipulation — Progress on score tracks can be advanced by completing panoramas and cards, with a potential effect to push other players back on tracks.
  • Set Collection — Each landscape card is part of a larger panorama set; completing a panorama yields benefits and advances scoring.
  • Set collection (panorama) — Each landscape card is part of a larger panorama set; completing a panorama yields benefits and advances scoring.
  • Track Advancement — Progress on score tracks can be advanced by completing panoramas and cards, with a potential effect to push other players back on tracks.
  • Wild resource cards — Wild resource cards allow placing a single resource on any face-up card to complete it, accelerating scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Four Gardens is a game with a lovely pleasant looking veneer and ruthless cutthroat gameplay.
  • The pagoda tower is not just for show, it's a cool mechanic in its own right.
  • The pagoda is a spatial puzzle that keeps moving and that will mess with some people's heads.
  • Aesthetically it shares a lot in common with Tokaido.
  • It straddles the complexity gap between family friendly and hobby games quite well.
References (from this video)
No references stored for this video.
Video eRaxBqnRNO0 The Broken Meeple Top List at 16:44 sentiment: positive
video_pk 1185 · mention_pk 3446
The Broken Meeple - Four Gardens video thumbnail
Click to watch at 16:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • eye-catching 3D pagoda component that integrates into gameplay
  • puzzle-like decision making with accessible rules
  • solid two-player/short-to-mid-length experience
Cons
  • potential toy-factor for some players
  • lightweight compared to heavier euros
Thematic elements
  • panoramic garden imagery with a strong visual motif
  • Asian-inspired garden panoramas; pagoda tower as a gameplay centerpiece
  • puzzle-thinking with a strong aesthetic
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-Use Cards — cards can be used for panoramas, gaining resources, or moving resources.
  • pagoda rotation — the 3D pagoda structure rotates and dictates which resources can be obtained.
  • Resource Management — players collect resources to build panoramic panels.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just beautiful
  • it's a comfort game
  • it's quick to learn
  • it's not for everyone
  • it's very cute
  • the pagoda rotation mechanic is integral to gameplay
  • it's a puzzle-thinking game
  • fantastical asian style theme that's the one i'm going for
References (from this video)
No references stored for this video.
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