Welcome to the French Quarter, the heart of New Orleans! You're in town for a weekend trip with plans to spend your Saturday evening taking in as many of the city's unique sights and sounds as possible in a mere eight hours.
Whether it's the distinct food, local culture, shopping hotspots, mystic customs, or the vibrant nightlife, there's something to experience on practically every corner. There's live jazz everywhere you go, and NOLA is world-famous for its street performers. Make sure you don't miss the spontaneous wedding parades, known locally as "second lines", that roll through the streets!
Play it safe or go wild — it's your choice. As you navigate the city, your map will serve as both a guidebook and a memento of your trip. Reunite with your friends at the end of the night to compare notes and swap stories.
In French Quarter, you choose dice from the card row to take actions and travel via different methods of transportation with varying distances: walking, carriage ride, taxi, streetcar, riverboat, or just hanging out to socialize.
As you travel around the city, you get to visit buildings and see performers where you stop. All these activities slowly fill up tracks that chart your experiences with food, culture, shopping, mysticism, and partying. You have to make tough choices between in-game bonuses and score multipliers! After eight hours of gallivanting about town, players compare their end results to see who had the most memorable night in NOLA.
-description from designer
- Best of the series
- Enjoyed the mechanism of moving about and the restriction on how to map the die
- Hilarious negative effects for partying too much
- Graphic art sucks
- Map symbols are too small and colors are hard to distinguish
- Difficult to see colors on the score sheet
- Navigating the French Quarter as a tourist
- New Orleans
- Three Sisters
- Motor City
Mechanics (from transcript analysis)
- Mapping buildings — Players map buildings as tourists, which is how points are scored. This is based on where players map these buildings on the map.
- Negative effects — A mechanic where partying too much results in negative effects.
- rolling right — A rolling right game where players mark dice on their sheet, with the requirement that the marked dice must be within plus or minus one or equal to adjacent dice numbers.
Video topics + discussion points
Quotes (from this video)
- Like a Surgeon I'm Tony
- It had an exit strategy and it took me out
- I'm dead serious so wow
- I could I could bring the game night to you
- Well it's not nothing I can necessarily avoid it wasn't a diet thing right
- I'm not a platformer person I really don't get into platforms but this is a very fun clever game
- I really want the feeling of Netrunner again
- this is a game that we got to see last year actually at Gen Con
- The goal of the hunter is expose the witch
- It's all about the money
- it's just a cute clever game and it really uses the Dual sense controller like I've never seen
- Make sure you got clean underwear before you go to the hospital
References (from this video)
- Mechanics include dice drafting, pick-up and deliver, and set collection.
- Focuses on experiencing city sights, sounds, food, culture, shopping, and nightlife.
- Experiencing the sights and sounds of the city in a limited time.
- French Quarter, New Orleans, 25th Century
- Three Sisters
- Fleet the Dice Game
Mechanics (from transcript analysis)
- Dice Drafting — Choosing Dice from the Carl road to take actions.
- Pick-Up and Deliver — Travel via different methods of transportation and varying distances.
- Set Collection — Try to take in as much distinct local food, culture, shopping, Mystic Customs or the vibrant nightlife as you can.
Video topics + discussion points
Quotes (from this video)
- Thankfully long gone are the days when we'd have to spread out our board games on a moist paper towel because that's all we had.
- So follow the link in this video's description to upgrade your gaming space and take advantage of their early bird special available right now but for limited time.
- I absolutely need to play this game it sounds wonderful and looks so bucolic even if it is about making cheese.
- I suppose I have enough dice said absolutely nobody ever and if you play role-playing or tabletop games then you know that you can never have too many dice it's what separates us from the animals.
- There is a tiny hat inside each die a tiny hat this actually isn't the first time that Arby's has rolled out a set of polyhedral components.
References (from this video)
- Strong theme integration with New Orleans setting and activities
- Multiple scoring vectors linked to experiences and performances
- Smooth flow that hides depth behind accessible mechanics
- Some aspects and rules require more plays to fully grok; personal familiarity affects perceived depth
- Weighs on the heavier side due to layers (card + dice + grid interactions)
- city exploration and social activity experience
- New Orleans on a Saturday with activities and performers
- dice and cards driving exploration and activities with performers and experiences
- Fleet the Dice Game
- Three Sisters
- Motor City
- French Quarter
Mechanics (from transcript analysis)
- Compound Scoring — main points come from experiences with multipliers supporting scoring when certain conditions are met.
- dice and card drafting — dice values and cards determine available actions and scoring opportunities.
- experience-based scoring with multipliers — main points come from experiences with multipliers supporting scoring when certain conditions are met.
- map-based exploration and activity selection — players explore a city map, activating activities and seeing performers.
Video topics + discussion points
Quotes (from this video)
- "Fleet is the simplest of the four"
- "this is very smooth but there is a lot of complexity to it"
- "three sisters is the most complex one I think"
- "French Quarter does really well is it hides its complexities within the game... it feels really smooth"
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- which one are you looking forward to most
- so I know which one of these I'm looking forward to the most
- so hope you enjoy 21st century week
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we will link the BGG preview list down below so you can also explore and read about all the different games
- you have to come in with an open mind
- we're excited and do a lot give us that pra to a lot of games
References (from this video)
- curiosity about this addition in the rolling-right lineup
- rolling rights
- French Quarter
- Three Sisters
- Fleet the Dice Game
Mechanics (from transcript analysis)
- rolling right — part of the rolling-right series (Three Sisters, Fleet the Dice Game, etc.)
Video topics + discussion points
Quotes (from this video)
- Where there's a wheels, there's a play.
- my present to myself is learning a bunch of new games this month
- It's my birthday at the end of the month
- Wander Lost, Discover the World
- Nocturn will probably be the other one that we play together this month
References (from this video)
- simpler AI compared to similar games
- blocks potential travel routes effectively
- thematic and approachable
- parade and building placement in the French Quarter
- French Quarter, New Orleans
- strategy / area control
- Three Sisters
- Flee the Dice Game
Mechanics (from transcript analysis)
- number adjacency rule — you cannot place the same number next to each other; must alternate up/down around positions.
- parade / movement — parade line controls movement around the board.
- Pattern Movement — parade line controls movement around the board.
- placement and combination — place numbers in buildings; create combos across streets in the French Quarter.
Video topics + discussion points
Quotes (from this video)
- Wanderlust, Discover the World by Pectus Studios.
- This is a fun, delightful game.
- I really like this one.
- Emberleaf, amazing game.
- The artwork is highly controversial. I like this.
- I love push your luck games.
References (from this video)
- Strong New Orleans flavor and theme
- Clear, teaching-oriented presentation
- Layered action choices with meaningful decisions
- Solo mode and expansions announced
- Rule density may be daunting for new players
- Complex scoring surfaces could overwhelm newcomers
- Pace depends on player cooperation and dice luck
- tourism and city-building through dice-driven actions
- New Orleans, present-day, eight-hour stay exploring food, culture, mysticism, and nightlife
- instructional/tutorial with thematic flavor
Mechanics (from transcript analysis)
- Card-driven action resolution — Resolve icons on chosen cards in left-to-right order to perform activities.
- Compound Scoring — Score across multiple activity tracks with bonuses from icons and circles.
- Dice Placement — Roll a set of dice and place them on color-coded cards to activate actions.
- Dice pool and color-die placement — Roll a set of dice and place them on color-coded cards to activate actions.
- End-game scoring and Courtyards, visits — Score from courtyards, multiple visits, and performer tracks at game end.
- Movement and map actions — Move tourists across a map using transportation methods with adjacency rules.
- Multi-track scoring and bonuses — Score across multiple activity tracks with bonuses from icons and circles.
- Second line track — Advance a second line on the map to unlock more points and track bonuses.
- Track Advancement — Advance a second line on the map to unlock more points and track bonuses.
Video topics + discussion points
Quotes (from this video)
- French Quarter you're visiting New Orleans on a fine Saturday and you're trying to make the most out of the eight hours that you are there
- French Quarter is played over eight rounds each consisting of four phases
- you'll keep playing taking actions traveling and exploring all that New Orleans has to offer until all eight rounds have been completed
- This project is also coming to Kickstarter so make sure to hit that link to learn more about this game
- let's jump on over to the table and show you how to play the game
References (from this video)
- rich, crunchy combination of drafting and building
- strong solo AI implementation
- varied scoring paths and strategies
- high interaction with rules may need careful study
- city-building through die-drafting
- quaint French Quarter with rolling-right style decisions
- compact, strategic, turn-based drafting
- Fleet the Dice Game
- Three Sisters
Mechanics (from transcript analysis)
- buildings/tracks scoring — streets and tracks provide multipliers and scoring opportunities
- Flip/Roll and Write — draft dice and place/build on a track-based board to score
- roll-and-write / die-draft hybrid — draft dice and place/build on a track-based board to score
Video topics + discussion points
Quotes (from this video)
- the art on these menus are absolutely amazing
- Evergreen is absolutely beautiful
- this is focused on Paris 1920 and specifically the Phantom of the Opera
- it's a very cool game
- I love this so much, solo
- it's just so beautiful
References (from this video)
- part of a series (3 sisters, Fleet, etc.)
- considered a likely enjoyable entry
- City life with a dice/roll mechanic
- Loaded Roll & Write-esque vibes in a street/quarter setting
- casual, accessible
Mechanics (from transcript analysis)
- dice-rolling / roll-and-write style — players roll dice and fill in actions on a sheet to build a quarter
Video topics + discussion points
Quotes (from this video)
- I am so excited for this game
- this polyomino game... I love polyomino games
- I cannot tell you guys how excited I am to play this one
- the cover of this game I love it so much
References (from this video)
- Interesting theme
- Complex mechanisms
- Difficult to read map
- Small print
- Challenging navigation
- Tourist vacation experience
- New Orleans
- City exploration
Mechanics (from transcript analysis)
- Movement — Moving tourist piece around city map
- Roll and Write — Rolling dice to take actions and mark progress
Video topics + discussion points
Quotes (from this video)
- We're trying to play through as many of the games that we have in our collection from 2024 as possible
- Losing in this game is not always bad
References (from this video)
- Strong New Orleans flavor
- solo play option mentioned in discussion
- family-friendly appeal
- New Orleans culture and Cajun vibes
- New Orleans, Louisiana
- rolling-right style with solo play mentioned
Mechanics (from transcript analysis)
- roll-and-write — Dice are rolled and results are recorded or applied to scoring areas
- theme-driven route/score capture — Player actions align with a New Orleans-flavored scoring track
Video topics + discussion points
Quotes (from this video)
- French Quarter is sweet roll flip and right.
- the alphabet is now in flux.
- Monopoly Deal is pretty fun.
- Sherlock the game is upside down.