Skip to main content
Frostpunk: The Board Game box art

Frostpunk: The Board Game

Game ID: GID0135320
Game Info
Year
2022
Players
1-4
Age
16+
Playtime
2 min
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences.

The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality?

The game is based on a bestseller video game by 11bit studios, the creators of This War Of Mine. The original (digital) edition of Frostpunk is a highly successful strategy-survival-city-builder, a BAFTA-nominee that originally launched in 2018.

—description from the publisher

Description

In Frostpunk: The Board Game, up to four players will take on the role of leaders of a small colony of survivors in a post-apocalyptic world that was hit by a severe ice age. Their duty is to effectively manage both its infrastructure and citizens. The core gameplay will be brutal, challenging, and complex, but easy to learn. The citizens won’t just be speechless pieces on the board. Society members will issue demands and react accordingly to the current mood, so every decision and action bears consequences.

The players will decide the fate of their people. Will you treat them like another resource? Are you going to be an inspiring builder, a fearless explorer, or a bright scientist? Is your rule going to be a sting of tyranny or an era of law and equality?

The game is based on a bestseller video game by 11bit studios, the creators of This War Of Mine. The original (digital) edition of Frostpunk is a highly successful strategy-survival-city-builder, a BAFTA-nominee that originally launched in 2018.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 19 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–27 of 27
Video 3szc_Z2jqJ4 Meeple University Top 10 List at 10:40 sentiment: positive
video_pk 88545 · mention_pk 233696
Meeple University - Frostpunk: The Board Game video thumbnail
Click to watch at 10:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It's a fun game, a fun cooperative game.
  • Not that heavy to play once you get down to it.
Cons
  • Very heavy to beat.
Thematic elements
Comparison games
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • cooperative play — The only cooperative game mentioned so far on the list.
  • phases — Each round has nine phases: eight upkeep and one action phase.
  • Worker Placement — A typical Euro worker placement, but cooperative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to rank our top 20 heaviest games that we have played according to BGG rating whether we agree or not we'll tell you later
  • delving into that ever controversial ever amorphous topic that is BGG heaviness ratings what do they mean no one knows no one can explain
  • the fact that you can ruin your game very early on and this is is one of them
  • it was hard to feel like you were achieving anything as well
  • that's a real signal of how tough the entry point to this game is
  • the bass rules are so dense and adding dog Arts Academy to it adds a whole extra thing to do
References (from this video)
No references stored for this video.
Video 5iZKXhYfoaw UndeadVikingVideos Discussion at 3:23:43 sentiment: positive
video_pk 88186 · mention_pk 231941
UndeadVikingVideos - Frostpunk: The Board Game video thumbnail
Click to watch at 3:23:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is well-designed.
  • It's enjoyable even for those unfamiliar with the video game.
Cons
none
Thematic elements
  • City building survival
  • Post-apocalyptic
Comparison games
  • Apex Legends
  • Daylight
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like Cthulhu could still be milked
  • the cases are really solid
  • the writing's really good it's a little wordy but I can edit that down
  • Origins is garbage it was just absolute garbage
  • he made it because I had 2,000 copies of him and I I threw in a dumpster eventually
  • I hate the theme
  • I'm agreeing to this is if it's overpowered
  • that damn Joshy balancing lame who needs that in the game
  • it's a super broken busted card
References (from this video)
No references stored for this video.
Video X2V3MdMYwO4 Meeple University Top 10 List at 22:26 sentiment: positive
video_pk 88058 · mention_pk 231079
Meeple University - Frostpunk: The Board Game video thumbnail
Click to watch at 22:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adam Kiciński does a great job bringing theme and Euro mechanisms together.
  • Many game mechanics feel very natural and tied to the theme.
  • The morning/evening card system is clever, unique, and thematic.
  • The game feels very thematic and closely matches the video game.
Cons
  • The game is almost impossible to beat.
Thematic elements
  • Survival in extreme cold by managing a city and its citizens.
  • Post-apocalyptic frozen world
Comparison games
  • Nemesis
Mechanics (from transcript analysis)
  • city building — Managing a city centered around a generator.
  • Event/Consequence System — Morning cards present decisions with shuffled evening cards as consequences.
  • exploration — Sending out teams to explore the frozen world.
  • Morale/Sickness Management — Tracking and managing the well-being of citizens.
  • Resource Management — Managing coal, food, and other resources.
  • Worker Placement — Assigning citizens to various tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2023 was a great year for board games.
  • What we're going to talk about here is games typically in the um in the more Euro mechanical sort of space which went with a theme and then really found a way to make the mechanics match that theme correct.
  • It's not a list of the games where we really felt like we were going out fighting dragons because the story that was written was really um you know all that sort of thing.
  • This is unpaid and this is completely just our opinion.
  • It's really really thematic I think we we enjoy playing this.
  • Not a theme for everyone but it does really work with the it's a different way of looking at an investment game I suppose.
  • It clicks together in a way that really fits the art theme they're going for.
  • It gets less thematic as you go along that line but still the way it all fits together.
  • There's clearly a lot of uh airport nerd love that's into the scenarios and I think that's what's good.
  • The core mechanism here does something totally new to fit a theme.
  • The game is almost impossible to beat.
  • Feels like the board games feel like the video games.
References (from this video)
No references stored for this video.
Video WMfhwmMbL5c UndeadVikingVideos Discussion at 3:56:45 sentiment: positive
video_pk 87915 · mention_pk 230489
UndeadVikingVideos - Frostpunk: The Board Game video thumbnail
Click to watch at 3:56:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the simplest design and it's so freaking great
  • it's freaking so much fun because it's simple
  • it's easy to teach it's fun it's it's silly it's stupid
  • oh that sounds ridiculous it is really oh it sounds ridiculous
  • the suit of the boss eliminates that power for that round
  • was overwhelmed and I I understand that that's part of the reason I want to play with cuz I was overwhelmed trying to play all five at once
  • I couldn't see the overall strategy
  • I like frost punk
  • the Minis they have for the the the player pieces like the characters you play are awesome looking sculpts but I really don't like them because they have other characters on the thing with them
  • it's parkour it's zombies with parkour
  • capitalism is the worst idea ever but it's the best idea that we have now
  • art is art only sounds like a product it isn't because I have discussions with artists a lot
  • we are very picky and choosy when it comes to what bothers us and what doesn't
  • it's like we all seem to we all want to say oh well you know it's like we need to nobody nobody complains that they're getting a t-shirt for $10 because it's being made in a sweat shop in Malaysia
References (from this video)
No references stored for this video.
Video ub38X82ReHs Tim Chuon Top 10 List at 8:18 sentiment: positive
video_pk 87623 · mention_pk 229330
Tim Chuon - Frostpunk: The Board Game video thumbnail
Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tension-filled decisions
  • engaging solo experience
Cons
  • high upkeep and complexity
Thematic elements
  • survival, resource management, social contract under harsh conditions
  • bleak arctic colony survival
  • grim, survival-forward
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — balance warmth, food, and sickness under harsh constraints
  • resource_management — balance warmth, food, and sickness under harsh constraints
  • Worker Placement — issue orders to workers to perform critical tasks
  • worker_placement — issue orders to workers to perform critical tasks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • objectively the greatest game of all time
References (from this video)
No references stored for this video.
Video a3NVftbhPkE The Broken Meeple Discussion at 58:56 sentiment: positive
video_pk 85935 · mention_pk 221272
The Broken Meeple - Frostpunk: The Board Game video thumbnail
Click to watch at 58:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Insert allows for consolidation into fewer boxes
  • Nice insert
Cons
  • Original Kickstarter box was a mistake
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova is my favorite game of all time.
  • Look at how gorgeous that thing is. Oh my god, I am drooling. This is such a pretty insert to get out.
  • So, inserts I think are worth it.
  • The money you get in those two games is garbage.
  • I do have a lot of inserts in a lot of my games. Now, some of them I probably shouldn't have bought because the game doesn't get played often enough.
  • Upgrade it from something that's crap to something that's really good. Don't upgrade something that's already good to something that's just a bit more good. It's not worth the money.
  • People don't respect wood enough. Wood pieces are great.
  • I don't care about miniatures in games now. I'm getting sick and tired of gray miniatures in all my games.
  • The Folded Space insert for Civilization and New Dawn is a thing of genius.
  • Do bling your games is good, but remember that you're paying a lot of money for it.
  • Live comedy these days has suffered a lot because of all the political correctness nonsense.
  • The golden age of comedians is sadly dying out.
References (from this video)
No references stored for this video.
Video UspzO7QewOU Rahdo Runs Through Top List at 1:43:07
video_pk 85764 · mention_pk 220497
Rahdo Runs Through - Frostpunk: The Board Game video thumbnail
Click to watch at 1:43:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • survival
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is absolutely my number one for games you could play forever because I have played many games of this this game.
  • This is basically Scrabble meets Dominion.
  • It is brutal, it is harrowing, it beats you up, and it requires near-perfect precision play.
  • It is maybe the greatest board game of all time.
  • the puzzle here never gets old.
  • Wonderland's War is so good.
  • Forge War is the game Isaac Childres put out before Gloomhaven.
  • Billy says it's a crafting game. That makes sense as you are forging Are you forging wars or are you forging swords or are you forging dwarves? Are you dwarves who forge the swords in a war? Maybe maybe all of them. Maybe all of it. Oh, cool. That sounds cool. I'll have to keep Is it still in print, Billy? Do you know? I don't know if if it's still in print or not.
  • Unfortunately, Richard, the masses have spoken and it is Everdell that is better than Wondrous Creatures in a 58% of the vote win.
  • If I had a top 12 people list of who I would want to play games with forever, Ruel would be my numbers 1 to 11. The 12th spot is still open, so I am taking applications, but you better get in quick because Ruel's very charming and he's very handsome, too. And I like not looking at the board game, but looking into his beautiful, beautiful eyes.
References (from this video)
No references stored for this video.
Video ktv9DcnXJgM Gaming Rules! Interview at 1:21:56 sentiment: positive
video_pk 84719 · mention_pk 215665
Gaming Rules! - Frostpunk: The Board Game video thumbnail
Click to watch at 1:21:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Survival
  • Post-apocalyptic icy world
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think Project L should have the video theme category applied to it. I don't think so.
  • my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
  • you only score points for your tracks if you have completed at least one of your missions.
  • Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
  • I have news. I am not allowed to share that news. I am under um effectively an NDA.
  • Marvel Champions is a fantastic, fantastic game.
  • The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
  • Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
  • Monopoly is in that situation where it's popular because it's popular.
  • It's still a terrible game. It is. It is a terrible, terrible, terrible game.
  • The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
  • You can't. There's too many games coming out every week.
  • If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
  • The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
No references stored for this video.
Video -Ct_ab4bRiw Board Games UnLocked Top List at 53:52 sentiment: positive
video_pk 83017 · mention_pk 208718
Board Games UnLocked - Frostpunk: The Board Game video thumbnail
Click to watch at 53:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Incredibly challenging but rewarding cooperative experience
  • Strong thematic integration
  • Engaging scenario-based gameplay
Cons
  • Very difficult, with a high chance of failure
  • Many things to keep track of
Thematic elements
  • Survival, societal management
  • Post-apocalyptic, frozen wasteland
  • Scenario-based
Comparison games
  • Robinson Crusoe
  • Don't Starve
  • Apex Legends (video game)
Mechanics (from transcript analysis)
  • building — Players build various structures, with insulation being a key factor for proximity to the heater.
  • Law enactment — Players can enact laws, such as child labor or martial law, which have pros and cons.
  • Resource Management — Players must manage heat, hunger, disease, and the death of workers.
  • scenario play — The game is scenario-based, with different objectives and starting conditions.
  • Worker Placement — Players manage individual roles and workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one um I've said this before when this has come up.
  • Um, this one's modern day and you are um actually you have like a you know it's you have a ocean um it's like a science building kind of thing. You're in the open ocean and you're like exploring the ocean. You're doing different stuff like that.
  • This one is a scenario-based game as well.
  • This is pretty to look at.
  • It has a good solid solo mode as well
  • I love that.
  • this would be a game though if we did the two top 100s and average it out be higher for me.
  • one of the best, if not the only game that I can think of where you're actually meant to sneak in and not actually fight uh the the enemies.
  • one of the coolest things about this game is the the sheer amount of scenarios that you pick based off of the corporations.
  • The way it handles the enemies is very very clean.
  • So uh this game and stalker I think do do NPC movement very very well.
  • the brass mags were an awesome addition to this. too to give that 3D effect.
  • Burn Cycle is a fantastic game. Very unique uh from a lot of games that are out there.
  • The network board was always a cool little mini game because that was like a mini game itself.
  • this was my favorite game of of the uh Garfield games and that is Raiders of the North Sea.
  • this one is one of the first games I played back in the day that had that interesting worker placement because you have there's three colored workers out there, uh, black, white, and gray.
  • You get two actions every round.
  • But you have to be weary about what you're picking up because you may be opening up something for somebody else, you know.
  • This one also has the solo variant.
  • it's so simple to set up and play and it's just it's an easy teach.
  • Um, and uh, and yeah, I mean, that's cool.
  • Madara is is a very interesting game because it's one that I absolutely love the story and it's the epitome of like the best kind of character build game um in my opinion for campaign games.
  • But its dice system and its bosses are so bad.
  • But really why this game why I love this game is is the story and just the sheer amount of items and uh ways to actually build your character.
  • There's nothing out there that's like that's that really even comes close to this.
  • So the writing is superb for this one.
  • So, that is my 41.
  • This is what I want every time I'm a campaign game comes out and it's like you can build your characters it's like right but can I or can I have two items equipped and that's it, you know,
References (from this video)
No references stored for this video.
Video G7Kkrd6zE60 Meeple University Rules Teach
video_pk 69952 · mention_pk 166843
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frostpunk is a Cooperative scenario driven Survival game set in a frozen post-apocalyptic steampunk universe
  • the game is fully cooperative and you have a supply board which shows all of your team's shared resources and shared meeples that you'll use to take actions
  • one player will have the leader marker in each round and this player can decide any ties between decisions
  • frostpunk is scenario driven you'll use a deck of cards for your scenario to unfold the story
  • you win the game when you encounter the words you are victorious
  • you lose by maxing out any track that has a red skull and crossbones
  • the game is played in rounds and each round is played in a total of nine phases
References (from this video)
No references stored for this video.
Video G7Kkrd6zE60 Meeple University Rules Teach at 0:04 sentiment: neutral
video_pk 69952 · mention_pk 235631
Meeple University - Frostpunk: The Board Game video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • survival by managing a society, population, buildings, and warmth
  • frozen post-apocalyptic steampunk universe
  • scenario-driven card-based storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Advisor and law dynamics — advisor cards grant benefits at cost of hope; laws chosen at setup become permanent
  • Automaton and advanced actions — automatons can be used for actions, but costs one call; automatons don’t eat or get sick
  • Building and upgrade system — buildings can be constructed/upgraded; resources and spaces determine heating and effects
  • Cooperative Game — players share resources and meeples on a common supply board and act as a team
  • Cooperative play with shared resources — players share resources and meeples on a common supply board and act as a team
  • Expeditions with beacons — deploy Scouts and Expeditions; beacons and expeditions move along tracks with options to explore or skip
  • Heat and generator management — a generator heats the map; you fuel it with coal; heat markers affect buildings and can cause failure
  • Population management and sickness — citizen types (workers/engineers/children) track sickness and potential deaths, affecting hope and hunger
  • Round-based nine-phase system — rounds consist of nine phases (dawn, morning, generator, weather, preparation, dusk, hunger, night) with actions often in the action phase
  • Scenario cards and dusk deck — scenario cards drive story; dusk deck contains consequences from actions and social disputes
  • Simultaneous Actions — automatons can be used for actions, but costs one call; automatons don’t eat or get sick
  • Variable Phase Order — rounds consist of nine phases (dawn, morning, generator, weather, preparation, dusk, hunger, night) with actions often in the action phase
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Frostpunk is a Cooperative scenario driven Survival game set in a frozen post-apocalyptic steampunk universe
  • the game is fully cooperative and you have a supply board which shows all of your team's shared resources and shared meeples that you'll use to take actions
  • one player will have the leader marker in each round and this player can decide any ties between decisions
  • frostpunk is scenario driven you'll use a deck of cards for your scenario to unfold the story
  • you win the game when you encounter the words you are victorious
  • you lose by maxing out any track that has a red skull and crossbones
  • the game is played in rounds and each round is played in a total of nine phases
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 30:55
video_pk 65957 · mention_pk 160185
Frostpunk: The Board Game video thumbnail
Click to watch at 30:55 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video zjD8CS8unWk Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 39867 · mention_pk 120494
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo strategy with strong thematic mood
  • Tight loop of heat, resource, and population management
  • Narrative flavor through events and citizen cards
Cons
  • Steep learning curve and heavy tracking
  • Complex balance of heat and stockpiles can be punishing
  • Occasional bookkeeping overhead in solo mode
Thematic elements
  • survival under resource scarcity, moral and societal decisions
  • A frozen, post-apocalyptic city under siege by a deadly winter
  • story-driven with event-driven cards and narrative flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Construction/upgrades — Upgrade or build facilities to improve capabilities and heat distribution.
  • Events — Send workers to explore for survivors, resources, or events; outcomes driven by cards.
  • expeditions — Send workers to explore for survivors, resources, or events; outcomes driven by cards.
  • Heat management — Heat buildings via kilns, furnaces, and heat sources to prevent sickness and keep shelters warm.
  • Morale system (hope/discontent) — Hope and discontent tokens influence events, actions, and potential penalties.
  • Resource Management — Balance coal, wood, food, steam cores, and other resources to survive.
  • Storm/weather phase — Weather cycles and storms affect stockpiles and survival; plan ahead for rounds.
  • Worker Placement — Assign workers to buildings to collect resources and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've got this really incredibly sustainable routine going
  • you gotta keep on top of morale of your citizens; hope tokens high and discontent low
  • survive the storm
  • we crushed this one
  • this is an incredibly hard game
References (from this video)
No references stored for this video.
Video 15QzKOnUoyg Totally Tabled Top 10 List at 10:27 sentiment: positive
video_pk 39543 · mention_pk 226772
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nails the bleak setting and hard decisions
  • strong solo experience
Cons
  • Sympathetic to fan of hard choices, not for casual players
Thematic elements
  • moral decisions, societal survival, engineering under pressure
  • Bleak, post-apocalyptic city-building struggle
  • grim, story-driven through city management
Comparison games
  • This War of Mine
  • Mage Knight
  • Sleeping Gods
Mechanics (from transcript analysis)
  • city-building with resource management — Core engine involves building and maintaining a city under constraints.
  • role/duty assignment — Tasks are divided among players, creating a sense of shared leadership and responsibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the puzzle is so light I'd personally rather just make the decisions myself
  • it's all about Adventure and exploration
  • I want to have the time to be able to think out each turn
  • I want to be in control and chart my own path
  • the buck stops with me
  • these are great solo experiences they feel complete
References (from this video)
No references stored for this video.
Video qX9CzM76x8w Dice Tower Top 10 List at 59:29 sentiment: negative
video_pk 39277 · mention_pk 161668
Dice Tower - Frostpunk: The Board Game video thumbnail
Click to watch at 59:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • creative tension; meaningful decisions
Cons
  • very punishing; hard hump to overcome
Thematic elements
  • survival under harsh conditions; resource management
  • post-apocalyptic frozen world
  • grim, strategic
Comparison games
  • Kingdom Death Monster
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • resource management; worker placement — Manage limited resources to keep a city running in a frozen world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What you're saying is Arkham Horror the card game gets a pass and these two are out.
  • Frost Punk is nasty.
  • Daybreak gives you that feeling of like walking in and being like I just cleaned up in here.
  • Ghost Stories is tricky.
References (from this video)
No references stored for this video.
Video JaCSRtgU37M Totally Tabled Top 10 List at 8:59 sentiment: mixed
video_pk 38704 · mention_pk 225659
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intense, meaningful decisions
  • hard but rewarding experience
Cons
  • brutal difficulty
  • high mental load for solo play
Thematic elements
  • survival through city planning and resource management
  • frozen post-apocalyptic city under generator heat
  • grim, systemic survival
Comparison games
none
Mechanics (from transcript analysis)
  • city planning and resource management — maintain morale, hunger, and shelter while managing a generator
  • Resource Management — maintain morale, hunger, and shelter while managing a generator
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a brutal game it feels hopeless
  • this is the most stressful list of games I could imagine
  • there you go that's my number one This War of Mine
References (from this video)
No references stored for this video.
Video S0kms86hZng Totally Tabled Top 10 List at 4:23 sentiment: positive
video_pk 36612 · mention_pk 227958
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep systemic understanding once you learn the rules
  • high tension and dramatic finishes that make each session memorable
Cons
  • hard to win consistently, can feel punishing
  • heavy rules complexity for newcomers
Thematic elements
  • survival under extreme conditions and societal management
  • desolate icy city in a frozen world
  • drama-driven, crisis-driven with heavy morale influence
Comparison games
none
Mechanics (from transcript analysis)
  • crisis / event cards — randomized challenges that require adaptive strategy
  • Morale tracking — keep the populace engaged and stable while pushing for progress
  • Resource Management — balance food, coal, fuel, and other needs to avoid collapse
  • Worker Placement — allocate workers to improve infrastructure and city operations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • very cool it means there's very little downtime you're always excited about what everyone is rolling
  • Windrose system it's such a brilliant mechanism where dice are rolled and you're going to pick two of the dice
  • I wish that windrose system was used in other games designer steal that please
  • winning is not necessarily the best measure of how good you are at the game
  • this might be the only game that I think that I'm actually good at
References (from this video)
No references stored for this video.
Video nrgnB7h_CGo Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 36414 · mention_pk 109159
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Automatons reduce sickness and enable more actions with a smaller population
  • Rich heat management and building strategy provide deep tactical decisions
  • Beacons and expeditions drive exploration and long-term goals
  • Diverse tech and laws offer meaningful choice and replayability
  • Resource gathering posts and hunter huts enable efficient resource collection
Cons
  • High setup complexity and extensive rulebook
  • Multiple tracks and systems can overwhelm new players
  • Weather and storm mechanics can cause sudden setbacks if unprepared
Thematic elements
  • survival ethics, urban planning under existential threat, collective decision-making
  • A frozen, post-apocalyptic 19th-century alternate history where steam-powered cities are built to survive the ceaseless winter
  • scenario-driven solo/master-robot assisted playthrough with moral choices and system-driven tension
Comparison games
none
Mechanics (from transcript analysis)
  • advancement_and_research — workshop and technology tree to upgrade buildings and unlock capabilities
  • automatons — steam-powered robots that perform actions without feeding; require coal and enable higher throughput
  • beacon_and_expeditions — light beacons to guide scenario progression and unlock expeditions to Winterhome
  • event_and_discontent — dusk cards, weather, and social disputes create morale shifts and resource choices
  • Events — dusk cards, weather, and social disputes create morale shifts and resource choices
  • heat_and_heating — a heat mechanic tracks outside temperature versus building insulation; heating affects sickness and warmth
  • hunger_and_sickness_tracking — hunger and sickness tracks affect population and housing needs; must be managed each round
  • Tech Trees — workshop and technology tree to upgrade buildings and unlock capabilities
  • Worker Placement — players allocate meeples to actions to build, gather, and manage resources and heat
  • worker_placement — players allocate meeples to actions to build, gather, and manage resources and heat
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Automatons are fantastic because they can do actions just like a worker
  • The beacon is built and lights the path to our beacons and expeditions
  • Charcoal Kiln upgrade and tree removal will accelerate coal production
  • New Faith burns bright in the hearts of our citizens
  • Gambling will do no good unless we manage discontent
References (from this video)
No references stored for this video.
Video 3zXeHSaKhp0 Board Games for One Top 10 List at 35:16 sentiment: positive
video_pk 31571 · mention_pk 223425
Board Games for One - Frostpunk: The Board Game video thumbnail
Click to watch at 35:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep thematic weight
  • challenging decisions
  • grim but engaging atmosphere
Cons
  • heavy/gloomy tone may be off-putting for some
Thematic elements
  • leadership under crisis and grim decision-making
  • post-apocalyptic winter civilization
  • dark, dystopian management
Comparison games
  • This War of Mine
Mechanics (from transcript analysis)
  • law_and_policy — Pass laws with consequences affecting the population.
  • policy_and_laws — Pass laws with consequences that affect the populace.
  • Resource Management — Balance scarce resources for survival.
  • resource_engine — Balance scarce resources for survival.
  • Worker Placement — Allocate workers to build and respond to crises.
  • worker_placement — Allocate workers to build and respond to crises.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a gateway game but if you're already like midcore or something like that it's phenomenal
  • this is easily one of my top three games of the year
  • art is important to me and this is not it
  • it's a really fun game especially solo mode, setup is not onerous
  • I'm going to put a survey in the chat and if you're watching this later it will be in the description for the viewers choice award
References (from this video)
No references stored for this video.
Video ogm8HxO8aNk Totally Tabled Top 10 List at 12:19 sentiment: positive
video_pk 30667 · mention_pk 229402
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 12:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight thematic cohesion
  • meaningful, consequential decisions
Cons
  • very heavy and punishing at times
  • long play sessions
Thematic elements
  • societal organization and resource management under crisis
  • icy apocalypse, survival in a harsh new world
  • grim, morally challenging decisions
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative engine-building — build a societal machine to drive collective survival
  • Engine Building — build a societal machine to drive collective survival
  • event-driven decisions — rounds present moral choices impacting morale and stability
  • Events — rounds present moral choices impacting morale and stability
  • Resource Management — wood, coal, food, etc. must be allocated to keep the city warm
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the edge between medium heavy and heavyweight
  • the combination of hand tuning with deck building creates this cool engine building feel
  • there's just so many different paths to Victory
  • the solo is a little off for me but I still really love Spirit Island
  • I just absolutely adore it frost Punk was my game of the year for 2022
  • Robinson Crusoe is a masterpiece and it's easily my number one heavyweight solo game of all time
References (from this video)
No references stored for this video.
Video Tk2fNy8qVPY Totally Tabled Review at 0:00 sentiment: positive
video_pk 29363 · mention_pk 86268
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique city-building within a survival framework
  • Thematic and cohesive integration of morale, heat, and resource management
  • High strategic depth with less reliance on luck compared to some peers
  • Excellent replayability with multiple scenarios and society setups
  • Distinct, atmospheric theme that differentiates it from other survival games
Cons
  • Very long play sessions and steep learning curve
  • Brutally hard for new players; can be punishing
  • Dark theme may not be suitable for all players
  • Solo-focused experience may limit multiplayer appeal
Thematic elements
  • survival, moral choices, resource scarcity, and societal management under extreme conditions
  • A frozen, post-apocalyptic city-building scenario where a collapsed city must survive a harsh winter.
  • event-driven with long-term consequences and morale-based storytelling
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
  • This War of Mine: The Board Game
Mechanics (from transcript analysis)
  • city-building and resource placement — Tiles represent buildings; placement affects heat, insulation, and resource collection.
  • End Game Bonuses — Scenario-specific goals and end-game objectives dictate victory, balancing stability, growth, and morale.
  • event deck and narrative consequences — Event cards trigger immediate effects and future consequences tied to morale and resource state.
  • Events — Event cards trigger immediate effects and future consequences tied to morale and resource state.
  • heat and energy management — Maintaining city warmth via a coal-powered generator, with increasing coal costs over rounds.
  • Morale system — Hope vs discontent tokens influence events and outcomes; morale drives decisions and consequences.
  • scenarios and replayability — Multiple scenarios and societies provide high replay value with varying starting conditions.
  • scoring/victory_conditions — Scenario-specific goals and end-game objectives dictate victory, balancing stability, growth, and morale.
  • Tile Placement — Tiles represent buildings; placement affects heat, insulation, and resource collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the game
  • Rare 9 out of 10
  • this is a solo game
  • it doesn't feel like any other game I own
  • replayability in the box
  • The game feels extremely strategic
  • I don’t know how to explain it but the game feels extremely strategic
References (from this video)
No references stored for this video.
Video P7yM5Al9lL8 Totally Tabled Top List at 15:52 sentiment: positive
video_pk 28566 · mention_pk 83803
Totally Tabled - Frostpunk: The Board Game video thumbnail
Click to watch at 15:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incredible theme and atmosphere
  • bleak, challenging decisions
  • strong, memorable long-term planning
Cons
  • heavy and potentially punishing
Thematic elements
  • City-building, heat management, morale and moral decisions
  • Post-apocalyptic 19th century cold, survival first
  • Story-driven with long-term consequences
Comparison games
  • War of Mine
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • city-building with heat mechanics — Manage a giant generator and heat to power actions; overheating leads to sickness and death.
  • exploration and material gathering — Explore and gather materials to sustain the settlement.
  • Resource Management — Food, sickness, unrest, and morale influence outcomes and survivability.
  • resource management and morale — Food, sickness, unrest, and morale influence outcomes and survivability.
  • story-driven consequences — Decisions have long-term effects beyond the immediate round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number 10 is Woodcraft
  • the zombies are represented by little cubes
  • I love the voucher system here where when you take one of the actions you have to pay certain vouchers and then you also receive other ones
  • Frostpunk has aspects of War of Mine it has aspects of Robinson Crusoe
References (from this video)
No references stored for this video.
Video x5vpZtHhHxw Quackalope Playthrough at 0:00 sentiment: mixed
video_pk 11432 · mention_pk 33605
Quackalope - Frostpunk: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong alignment with Frostpunk's thematic core
  • rich flavor text and scenario variety
  • cooperative tension and moral decision points
  • deep strategic depth and resource management
  • engaging heat/generator mechanics that shape planning
Cons
  • high difficulty and punishing outcomes
  • steep learning curve and dense components
  • potential for internal conflict and tragedy (deaths, starvation)
  • component density can hinder setup and readability
Thematic elements
  • survival under extreme cold, governance, scarcity, ethical trade-offs, and moral choices
  • A frozen post-apocalyptic 1887 world centered around a steam-powered behemoth city (the Dreadnought) sheltering survivors
  • flavor-text driven with scenario flavor text and event-driven storytelling
Comparison games
  • Frostpunk (video game)
Mechanics (from transcript analysis)
  • event_and_flavor_text — Flavor text and scenario flavor elements push narrative-driven decisions
  • expeditions_and_beacon — Expeditions to distant tiles and beacon events influence risks, rewards, and exploration
  • hunger_hope_discontent_tracks — Tracks for hunger, hope, discontent, and other misery indicators drive decisions and morale
  • Resource Management — Manage food, wood, coal, metal, and other resources to sustain the settlement
  • resource_management — Manage food, wood, coal, metal, and other resources to sustain the settlement
  • temperature_heat_system — Heat needs and generator upkeep drive survival; overheating risks and power management are central
  • Worker Placement — Cooperative placement of workers/meeples to perform tasks and build infrastructure
  • worker_placement — Cooperative placement of workers/meeples to perform tasks and build infrastructure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flavor text is amazing; it's almost reading a story in the game.
  • This is not meant to be your official how to play this.
  • the key to everything is child labor it's the only answer.
  • we are the foremost experts on Frost Punk.
  • Balance on the board? it's perfectly balanced.
References (from this video)
No references stored for this video.
Video nYmM9gsSo_M Quackalope Rules Teach at 0:00 sentiment: mixed
video_pk 9714 · mention_pk 28682
Quackalope - Frostpunk: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • vast, highly mechanical and lever-driven game design
  • helpful companion app that streamlines rounds and rule checks
  • strong thematic immersion with tactile components like the Dreadnought and heating tracks
Cons
  • steep learning curve and potential for unwinnable plays if rules are missed
  • complex interactions between rules can cause confusion during play
  • heavy planning and downtime due to multiple simultaneous systems
Thematic elements
  • societal governance under extreme conditions; resource scarcity, moral choices, and collective survival
  • arctic, post-apocalyptic industrial society striving to survive a harsh winter
  • scenario-based, event-driven with shifting conditions and policy decisions
Comparison games
  • Frosthaven
  • Frostpunk
Mechanics (from transcript analysis)
  • adventure/map exploration — exploration involves weather phases, destinations, and branching outcomes (A/B/C cards)
  • central Dreadnought and stress tracking — the Dreadnought serves as a focal game piece; cube/coal placement represents stress and heat dynamics
  • companion app integration — an accompanying app tracks rounds, provides statistics, and aids rule checks
  • heating and heat management — a heating track and warm/cold zones influence actions and building viability
  • policy and social dispute deck — disputes and policies drive population and morale effects, with rules for activating or deactivating tokens
  • population, sickness, and death mechanics — population fluctuates with births, deaths, illnesses, and treatment vs cure decisions
  • Resource Management — manage coal, heat, population, and other resources to sustain a frozen settlement
  • three build actions per turn — each build action provides up to three constructions per cycle, requiring planning of resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game that relies so heavily on the balance of function
  • it's a tight hard Cutthroat game
  • we want to help you have the best most winnable experience possible
  • there's a lot of levers here in this game
  • the Dreadnought is an amazing piece
  • the companion app is probably one of the most helpful companion tools you could have
  • double check the rule book and keywords
  • you can die in every conceivable fashion
References (from this video)
No references stored for this video.
Video MKRjA9PG1ek One Stop Co-op Shop Playthrough at 0:42 sentiment: positive
video_pk 6718 · mention_pk 146550
One Stop Co-op Shop - Frostpunk: The Board Game video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crackling tension from crunchy resource and heat management, delivering a strong sense of crisis and consequence.
  • Engaging solo playthrough with meaningful strategic decisions and long-term planning.
  • High replayability via different Society starting conditions and escalating scenario goals.
  • Beacons and expeditions provide clear, thematic long-term objectives that guide early to late-game priorities.
  • Storms and weather cycles inject persistent risk that rewards careful prep and smart resource allocation.
Cons
  • Very unforgiving and challenging; missteps can cascade into starvation, sickness, and even game loss.
  • Rules are dense and can be difficult to master; setup and learning curve may be steep for newcomers.
  • Game length and complexity may feel punishing or grindy during multiple cycles, especially in solo mode.
  • Some early decisions lock in escalation paths (e.g., housing vs. fuel generation) that can feel painful if misjudged.
  • Dusk/social-card interactions can create sudden shifts that require careful tracking of tokens and state.
Thematic elements
  • Survival ethics under pressure; governance decisions impact population, hope, and the ability to endure a collapsing environment.
  • A frozen post-apocalyptic world where a group of survivors must establish and sustain a city under extreme cold and dwindling resources.
  • Scenario-driven with crisis cards, events, and a daily rhythm of actions, with emphasis on heat management, hunger, sickness, and morale.
Comparison games
  • Robinson Crusoe: Adventures on the Cursed Island
Mechanics (from transcript analysis)
  • Beacon and expeditions — Beacons create a long-term objective and unlock expeditions; successful beacons expand housing and resource flow and can trigger refugee events later in the game.
  • Dusk / Dawn / Hunger / Night phases — A multi-phase cycle involving feeding, health, and rest; decisions in these phases influence tokens (Hope, Discontent) and future dusk cards, shaping risk and reward dynamics.
  • Heat management — Actions are heated or not based on coal expenditure and proximity to the generator; heated actions favor productivity and lower risk of sickness, while unheated actions can spike illness and discontent.
  • Housing upgrades and aging infrastructure — Housing buildings vary in warmth, capacity, and durability; storms can ruin or degrade them, creating a long-term planning arc for survival and expansion.
  • Law and governance — Laws and dusk/discontent interactions force policy choices that affect population morale, available actions, and future events; players balance blue (hope) vs red (discontent) tokens.
  • Resource conversion — Buildings like Charcoal Kilns convert wood into coal, providing longer-term fuel for heating and action economy; this enables resilience during prolonged storms.
  • Resource Management — Buildings like Charcoal Kilns convert wood into coal, providing longer-term fuel for heating and action economy; this enables resilience during prolonged storms.
  • Snow digging / tile reveal — Digging snow reveals new tiles with resources or space for buildings; decisions include near vs far tiles and placement before flipping revealed tiles.
  • Variable Phase Order — A multi-phase cycle involving feeding, health, and rest; decisions in these phases influence tokens (Hope, Discontent) and future dusk cards, shaping risk and reward dynamics.
  • Weather cycles / storms — Weather cards and storms drive shifts in difficulty, heating requirements, and housing viability; players must anticipate and mitigate with heated spaces and stockpiled resources.
  • Worker Placement — Players allocate limited workers to spaces to gather resources, activate buildings, construct, or explore; the number of available workers depends on population and societal setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very harsh Survival game
  • it's still incredibly tough
  • the beacon lets you go out on little adventures remember that's the one we have to build for our goal this scenario
  • an important Concept in the game is whether actions are heated or not
  • we are victorious that's the best I've done in the scenario by far
  • the storm will hit and bunk houses turn into ruins
References (from this video)
No references stored for this video.
Video _e_ntycmQrM Foster the Meeple Unboxing at 5:04 sentiment: positive
video_pk 5130 · mention_pk 15218
Foster the Meeple - Frostpunk: The Board Game video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Central generator mechanism
  • Multiple leadership roles to choose from
  • Engaging decision mechanics
  • Beautiful miniatures for painting
  • Train component included
Cons
none
Thematic elements
  • post-apocalyptic
  • frosty_world
  • survival
Comparison games
  • Camel Up
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pandemic shame which is i just went on a kickstarter spree while i was living in egypt
  • we're gonna start a new hashtag we're going hashtag team jason zack
  • there's nothing wrong with that because i think this is going to be a great game
  • it might be number 23 which is something that is not being put out until tomorrow
  • i just want to see that in motion and working on the table
  • if you really enjoy some games by you know certain makers you're probably going to like in another one
References (from this video)
No references stored for this video.
Video 2iHuI9eIgNE Good Time Society Rules Teach sentiment: positive
video_pk 1838 · mention_pk 5326
Overall sentiment (raw)
positive
Pros
  • Detailed ruleset
  • Cooperative gameplay
  • Complex survival mechanics
  • Thematic depth
Cons
  • Complex setup
  • Multiple phases per round
  • High difficulty
Thematic elements
  • Survival in extreme cold
  • Post-apocalyptic last city on Earth
  • Cooperative survival
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Gathering coal, wood, and steam cores
  • scenario-based gameplay — Different scenarios with unique setups and objectives
  • Worker Placement — Using citizen meeples to perform actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is Bleak. It's dire. It's tough.
  • Players lose the game if any of the following occur...
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–27 of 27
Game Deep Dive
View on BoardGameGeek