In Fuji, you play as a group of adventurers on their way to Japan‘s most famous volcano, Mount Fuji. But just before you arrive at your destination, the earth begins to shake and the volcano erupts! Now your group must escape the deadly lava flows as quickly as possible to reach the safe village.
In this cooperative dice game, players simultaneously and secretly roll their dice behind their screens in each round. During the game, you must find the best way across a certain number of terrain cards to the safe village for each player. Each terrain card has a given dice requirement. You can move to a card only if you match this requirement better than both your neighbors — but since you know only your own dice and can communicate only vaguely, you will need both skill and luck to save yourselves.
The game ends with a success if all players reach the village. It fails if one of you falls victim to the lava or becomes too exhausted to proceed.
—description from the publisher
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome to watch it played
- this is going to be a very quick update and you can tell because I'm wearing my jacket as soon as I'm done here I've got to run out the door
- this is the only chance I knew I would have to create this quick little video and I wanted to give you a couple of updates
- so we just got back from the GTS distribution com and play Day event in Atlanta where we shot a bunch of content some of that's starting to go up on the channel
- but tomorrow I am leaving for hcon this is a convention in Halifax Nova Scotia my old Hometown where they have a focus on comic books movies TV shows board games video games all kinds of geeker and I've been invited to be a special guest for the on the board gaming side of things which is really nice
- so I'm looking forward to that I'm going to sit on a couple of panels I'm going to be uh demoing and teaching games while I'm there and hey if you're in the hellofax or surrounding areas and you want to come down and play some games I I'll be there and I'd love to love to see you and hang out
- but I just want to let you know about sort of GTs and hcon because it's obviously throwing a little bit of a monkey wrench in the shooting schedule
- so keep an eye out again for more of those coming Play Day videos expect a slight delay in our playthrough of mansions of Madness which is happening right now but we'll definitely get back to that as soon as I'm back here at the table and can shoot some more content
- right now though behind the scenes I am working on this this is the Robinson Cruso second edition rule book
- I played the first edition sort of so I I had the first edition I remember I sat down with it put all the pieces out I read the first three pages of the rule book and then I closed that rule book put everything back in the box and I never touched it again I don't don't critique games but that rule book uh was not very good and I feel confident saying that because I now have the second edition rule book and it is much better
- so I'm really working on trying to figure out the best way of presenting this information so I'm at the scripting stage right now so I feel confident that I can tell you guys this is a game that we'll be featuring on the Channel with an instructional video soon
- so if you picked up the game maybe at Essen or it's one you're thinking about picking up yes there will be a watch it played video for that if you're interested
- all the producers now added to the ends of the videos so thanks for waiting
- if you look in the the list of producers at the end of the videos and you don't see your name and you know you donated at the producer level or higher during last season's fundraiser or this most recent during this year the fundraiser that we held and you don't see your name there you see a misspelling or something let me know we'll get it fixed you can let me know at watchitplayedlive.com
- okay I think that's everything I have to tell you about I got to run until the next episode thanks for watching
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you donated during our seventh season fundraiser for watch it played then a survey has been sent out to you assuming you donated more than fifteen dollars I need to get some shipping information and some other details potentially based on your pledge
- if you wouldn't mind pause this video if you donate it go check your inbox make sure you've got the survey and fill it out and again before you contact me just double check all the other places that the survey could be junk folders promotion folders and so on
- if you missed our fundraiser we'd like to support the show still or maybe you're just looking for a really cool gaming accessory then I want to point you over to our friends at Dawg mic games we're currently running a Kickstarter for their newest line of custom made diced our dice storage combination products
- this is a game back in 1995 when it first came out then I sucked a bunch of my friends into playing with me we all had our own gangs it's kind of a a gang style skirmish level miniatures game system with a full campaign and we played months and months this campaign and so the game is near and dear to my heart
- well pack some plug which is occurring in November 2017 the current month of this recording is a convention focused very much on tabletop games first and I'm going to be attending that and helping them run a few sessions in there learn and play a room
- oh my oh wow this this is pretty cool this is pretty cool check this out this is like a movie style poster from mansions of madness Avantika madness the show that we first launched the channel width was mansions of madness first edition and of course we've recently covered the second edition it's not that is awesome that is really really cool Fantasy Flight Games presents mansions of madness that lists here the names of the designers people who worked on the game itself that is Wow Wow that is fantastic I have a find somewhere down here to hang this up this is definitely going in the watcher plate studios thank you so much
- oh look at this one this is uh can you recognize it it's Santorini you see it recognizes the Billy if you plate Santorini before then these pieces will stand out to you it's kind of like a young a minimalist design style when you say for these games
- this is terraforming Mars so you see that we got the plant Mars there and this little tree growing out of it because it's being terraformed that is fantastic and I love the different sizes this is really really cool Frick's games and stronghold games presents terraforming Mars that is really cool very clever very creative
- here's exactly what comes in the package you have 12 grain brick iron coal wood and pumpkin resources exactly as many as you need for the game of charter stone now obviously this is a luxury upgrade this is not something that you need in order to be able to play the game but they really are high quality detailed well-made components and I do think they enhance the experience
- if you donated during our seventh season fundraiser for watch it played at the $15 or higher level you're automatically entered into this contest there's nothing more that you have to do but don't worry you never have to donate during our fundraisers to enter our contests all you have to do is go to the link in the description of this video that will take you to the contest enter your email address in there so if you win I have a way of contacting you and also put in the code word the code word is top-shelf gamer without any spaces all one word top-shelf gamer
References (from this video)
- unique cooperative-deduction experience
- strong thematic flavor with an unusual communication mechanic
- rules can be tricky; learning can be slow
- maps and color constraints can be hard to track
- dice-communication with color/duel constraints
- fleeing Mount Fuji in a cooperative disaster scenario
- cooperative puzzle with hidden constraints
Mechanics (from transcript analysis)
- fully cooperative dice placement without numbers — players roll dice behind a shield and communicate clues without stating numbers
- majority/color-based gating — move to spots requiring the majority of a condition, or risk fatigue/penalties
- tile/space color constraints — tiles and spaces have color requirements; players must coordinate to meet those constraints
Video topics + discussion points
Quotes (from this video)
- this is definitely a light style game
- I think it's actually easier to teach than the original Azul
- the randomness of the card draw is gonna be a turn-off for some people
- I am looking forward to exploring this one more
- this was the biggest disappointment of the convention for me
References (from this video)
- Nice little puzzle
- Really like this cooperative elements
- Very hard to explain in a sentence
- It is a little bit hard to explain
- Save the volcano
- Volcano
- The Mind
Mechanics (from transcript analysis)
- Cooperative dice manipulation — Cooperative dice manipulation and puzzle.
- Deduction — It has that sort of thing where you're trying to guess what other people are doing.
Video topics + discussion points
Quotes (from this video)
- Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
- next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
- next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
- so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
- and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
- yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I went 17 days without turning on my video camera
- the patreon support is also super important to keep all of this stuff going
References (from this video)
- Great card game
Mechanics (from transcript analysis)
- Card game — Described as a great card game.
Video topics + discussion points
Quotes (from this video)
- I very rarely very rarely want to play the big old Euro at the full six player count.
- Power Grid is the game that's so popular, so successful, but still feels like an underdog when compared to other games.
- The auction here is very tense at six players.
- Cursed Court is a fantastic betting game that really shines at higher player counts.
- Lifeboats. H you want to play a game with six friends but you don't necessarily want six friends at the end of it.
- Zu Vardis, that's a fantastic game where everyone's trying to help each other get to the top of the board, the zoo in Zuardis. But you also want to be the person who gets to the very top the first.
- The jazzy pattern, which doesn't always make for great cognition of a board and what the heck is going on.
- It's an incredibly dark board. I think they reprinted it with a lighter board, just they already did this. It's like no one can This is very dark. No one can see what's happening.
- I did learn that if you mix red wine and white wine together, that's how you make rosé. That's fact according to Viticulture.
- the main thing that I've learned from games is that little insight into different worlds all around the world and beyond because of board games.
- I've learned that from board games. And while I can't say I've learned a bunch of hard facts, I think board games have kind of opened up the world to me a little bit from my table.
References (from this video)
- looks interesting
- like the cover
Mechanics (from transcript analysis)
- Dice Rolling — Players are rolling dice and moving around.
Video topics + discussion points
Quotes (from this video)
- This is a pile of mid games as I take a look at board games on boardgamegeek.com, a repository of all things about board games.
- These are games that don't get talked about as much.
- it really is a very simple game from Prospero Hall.
- This is kind of one of those games I wish I had played back in the day.
- This is one of the best fillers out there where you have a bunch of swimmers out there.
- I think A Fell is a fine game. I just think it's sort of broken.
- It's a classic for a reason.
- what a fantastic party game.
- Phoenicia Tom Lehmann killed his own game. He eventually came out with Race for the Galaxy, which was a much, much better Phoenicia, which is why this game has kind of disappeared.
- one of the longest rule books in history.
- It is so complex.
- Of all the games I talked about today, I actually I think Lynx City I like Asking for Trouble's a lot, but Lynx City is my favorite.
References (from this video)
- cooperative survival/adventure during volcanic eruption
- an erupting Japanese volcano
- dice-driven puzzle solving
Mechanics (from transcript analysis)
- Dice Rolling — Each round all players roll dice (5 or 6) behind a screen; dice are red, yellow, or blue with values 1-6.
- dice rolling behind a screen — Each round all players roll dice (5 or 6) behind a screen; dice are red, yellow, or blue with values 1-6.
- difficulty-based stamina loss — The difference between the highest total and the next highest is applied to a difficulty card to determine stamina loss.
- highest total movement — If a player's total matches the highest total, they move; otherwise they stay.
- Limited Communication — Players are not allowed to reveal exact dice results; communication is limited to general descriptions.
- range-based card selection — Each player chooses a card within a range of three from the current location; bottom shows a dice objective.
- rerolls and bonuses — Players may have one or two rerolls per round; rerolls and equipment/skills mitigate dice results.
- shared goal and end condition — If all players reach a village card without running out of stamina or being swallowed by lava, they win.
Video topics + discussion points
Quotes (from this video)
- Fuji is a cooperative dice management game set on an erupting Japanese volcano
- the game plays two to four players cooperatively
- there are 4 different difficulty levels
- however Fuji is a limited communication game the dice are hidden from the other players and players are not allowed to tell each other exactly what their dice say instead communication is limited to a general or qualitative description
- If all players can get to a village card without running out of stamina or being swallowed by lava then the players win
References (from this video)
- offers unique communication challenges
- Wolfgang Warsch pedigree noted as promising
- hidden information dynamics may confuse players
- cooperative dice-rolling behind shield
- volcanic eruption escape scenario
- tense, cooperative
Mechanics (from transcript analysis)
- cooperative puzzle — teamwork required to escape the volcano and progress
- dice behind a shield — players can't see other players' dice; must beat neighbor dice to move
- dice behind shield — players cannot see their teammates' dice; moves depend on relative dice strength
Video topics + discussion points
Quotes (from this video)
- it's one of those games that can be played by anyone
- it's basically Taboo but trap words
- one of the best-looking covers of a ball game I've ever seen
- a dynasty of games that feels different to anything else
References (from this video)
- Innovative cooperative dice mechanism with a strong teamwork feel
- Encourages discussion and strategic planning without overt reveal of every asset
- Effective non-alpha team play: everyone is needed
- Can drag on for longer sessions due to negotiation and discussion
- Some players may find the core loop repetitive after multiple plays
- disaster navigation and collective risk management
- Cooperative escape from a volcanic eruption (Mount Fuji) to safety in a village
- mind-game-like coordination; players hide information and discuss paths without sharing exact dice values
- Herbaceous
Mechanics (from transcript analysis)
- cooperative scoring and health/resource tracking — Players must manage a health tracker and reroll opportunities to maximize team progress while avoiding collective failure.
- dice-driven movement behind shields — Players roll dice behind shields and reveal dice to determine which cards’ goals they can attempt, shaping team movement away from the volcano.
- Hidden/partial information — Dice composition informs options without allowing others to see exact counts, reducing alpha-gaming tendencies.
Video topics + discussion points
Quotes (from this video)
- "Fuji is a cooperative game that gets you cooperating and that can't be said for all cooperative games."
- "there's a lot of clever play and coordination and that really is the best thing about Fuji."
- "it's lean and it just comes down to that interaction"
- "this is a nice, small-box escape room experience with no app required"
- "it's a party game where you create freestyle rap based on three rhyming words"
References (from this video)
- Accessible cooperative puzzle with a light weight
- Beautiful illustrations and art
- Engaging tension and team tactics
- Strategic use of rerolls adds depth
- Fast-paced, short play sessions
- Hidden information can be opaque and cause uncertain outcomes
- Luck of dice can influence results
- Communication is intentionally vague, which can be frustrating
- Cooperative survival under natural disaster with puzzle-like decision making
- Mount Fuji region, Japan; a group of adventurers racing toward a village as a volcanic eruption threatens their route
- Emergent, team-based problem solving under partial information
Mechanics (from transcript analysis)
- Cooperative victory condition — The group must get all players to the village alive before lava reaches and blocks paths.
- Hazard timing after movement — After a movement phase, lava spreads to an adjacent tile, advancing the danger toward the village.
- Hidden communication and tension — Communication is vague by design, forcing players to infer intentions and coordinate without full visibility.
- Rerolls with constraints — Reroll options influence potential moves, with limited rerolls depending on chosen paths and movement outcomes.
- Simultaneous hidden dice rolling — Players roll dice behind screens; others only learn outcomes through partial information and defined rules.
- Stamina track and injury effects — Differences in dice sums push players along a stamina track, imposing injuries that affect skills and abilities.
- Sum-based movement resolution — To move to a target tile, players compare the sums of adjacent players' dice with your own; movement depends on relative sums.
- Tile-based movement on a grid — Each player can move up to three tiles per turn, with a destination marker set on the board.
Video topics + discussion points
Quotes (from this video)
- Fuji is a good option for those who are looking for a light game with small puzzles guessing and cooperation
- the illustrations and graphics are just so exceptionally beautiful that it's a real piece of art
- it's definitely worth a look
- Movement and rerolls create meaningful tension without heavy complexity
- Cooperation and deduction are at the heart of Fuji's charm