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Furnace box art

Furnace

Game ID: GID0136212
Game Info
Year
2020
Players
1-5
Age
12+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.

The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards.

Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.

Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.

At the end of four rounds, whoever has the most money wins.

Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

Description

Furnace is an engine-building Eurogame in which players take on the roles of 19th-century capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.

Each player starts the game with a random start-up card, the resources depicted at the top of that card, and four colored discs valued 1-4.

The game is played over four rounds, and each round consists of two phases: Auction and Production. During the auction, 6-8 company cards are laid out with their basic sides face up. Players take turns placing one of their discs on one of these cards, but you cannot place a disc on a card if a disc of the same value or color is already present. Thus, you'll place discs on four cards.

Once all the discs are placed, the cards are resolved from left to right. Whoever placed the highest-valued disc will claim this card, but first anyone with a lower-valued disc on this card will gain compensation, either the resources depicted multiplied by the value of their disc or a processing ability (exchange X for Y) up to as many times as the value of their disc.

Once all the cards have been claimed or discarded, players enter the production phase, using their cards in the order of their choice. Each company card has one action — either production or processing — on its basic side and two actions on its upgraded side. During the production phase, you can use each of your cards once to gain resources, process those resources into other resources or money, and upgrade your cards.

At the end of four rounds, whoever has the most money wins.

Furnace also includes capitalist cards that contain unique effects, and if you want, you can choose to deal one out to each player at the start of the game. For an additional challenge, you can require players to create a "production chain", with each newly acquired company card being placed somewhere in that chain and locked in position for the remainder of the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 52
This page: 50
Sentiment: pos 39 · mix 6 · neu 2 · neg 0
Mentions per page
Showing 1–50 of 52
Video Od1tir5NrYs Watch It Played News at 5:07 sentiment: positive
video_pk 90858 · mention_pk 243210
Watch It Played - Furnace video thumbnail
Click to watch at 5:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by Ivan Lashin (designer of Smartphone Inc.)
Cons
none
Thematic elements
  • Building an industrial engine
  • 19th century industrial era
Comparison games
  • Smartphone Inc.
Mechanics (from transcript analysis)
  • Engine Building — This engine builder has you literally building a 19th century industrial engine.
  • Resource Management — Extracting resources from the earth and processing them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello and welcome to call to the news
  • I love penguins and it's come up from time to time they're fierce and mighty honorable beasts of the frozen lands and also they're clumsy which i like and they waddle which i'm a big fan of I love penguins they're my favorite animal leave me alone
  • 10 out of 10 for marketing it looks like a lot of tongue-in-cheek fun in a well-established and fully fledged expansion scenario for the game i'm 100 behind it
  • There's so many games being announced that rounding them all up would take only the most mutant of sheepdogs and a pen made out of mithril forged by dwarfs of some kind possibly magical
  • It's called investigative journalism it's not always glamorous and beautiful all right
  • Okay gotta go help me broadsword you're my only hope
References (from this video)
No references stored for this video.
Video J87hxzwQKgI Getting Games Discussion at 15:27 sentiment: positive
video_pk 90859 · mention_pk 243225
Getting Games - Furnace video thumbnail
Click to watch at 15:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • condensed engine-building with fast play time
  • enjoyable auction mechanic
Cons
none
Thematic elements
  • engine building and capitalist economy
  • 19th century industrial era
Comparison games
none
Mechanics (from transcript analysis)
  • auction phase — token-based bidding to acquire middle cards; card is claimed by highest bid
  • Engine Building — build an engine across rounds to generate resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video cv97B7V7CK4 Ryan and Bethany Board Game Reviews Top 10 List at 1:40 sentiment: positive
video_pk 90224 · mention_pk 240735
Ryan and Bethany Board Game Reviews - Furnace video thumbnail
Click to watch at 1:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanical aspects sound appealing
  • thematic ambition of industrial empire management
Cons
  • described as sounding like other games; potential familiarity risk
Thematic elements
  • capitalist market manipulation & empire building
  • 19th-century industrial
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is going to be a really hard list"
  • "the cover art is amazing"
  • "pop-up book game"
  • "it's a game but it's a pop-up book"
  • "all new monsters every single one of these monsters has all new wind conditions"
References (from this video)
No references stored for this video.
Video 6fkEp0ZoQ2M All You Can Board Top 10 List at 4:33 sentiment: positive
video_pk 89918 · mention_pk 239553
All You Can Board - Furnace video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, streamlined play with an engaging auction mechanic
  • More interesting with more players
  • Quicker play time makes it easy to fit in multiple sessions
Cons
  • Rules may feel straightforward, but some players may find the auction dynamic tricky
Thematic elements
  • auction-driven engine building with card drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — players bid on cards and resources; being outbid yields consolation resources
  • engine-building — players assemble an engine by collecting cards to generate points
  • set collection/resource management — players gather resources and use card abilities to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are tons of different paths to victory
  • the narrative that you build is just so amazing with the right group of people
  • it's an affordable game to buy with the cost and also i think it has just a really good chance of landing with people because of how addictive i find this game play
References (from this video)
No references stored for this video.
Video ACMwx8jPNa8 kovray Analysis at 18:42 sentiment: positive
video_pk 89674 · mention_pk 238540
kovray - Furnace video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A straightforward engine builder that allows for strategic depth.
  • Offers opportunities for players to improve their skills and strategies over time.
  • Players can challenge themselves to execute strategies faster or more effectively.
Cons
none
Thematic elements
  • Building an engine and managing resources.
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — A straightforward engine builder where players learn the basics of resource management and money building, with room for self-challenge.
  • Resource Management — Core to the engine building, players learn to manage resources effectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes a great game is a game that makes you happy and joyful
  • and if no one else likes that game but you like that game it's still a great game because that's how the hobby is
  • cute games are always the meanest
  • it's the experience that people have
  • i think this one is the most important category like i think this is to me what makes a game great because we introduce so many different games to so many different people i think if the if the experience at the table is memorable and it really sticks with somebody they'll come back they want to play more games and play that specific game
  • well i think my example is more skill based so my education example is actually furnace
  • because functionality it yes when it comes down to it is the game functional at its base
  • if it is it could it could potentially be a great game but who knows it can also still be a great game with a component oh yes yeah yeah again it's kind of the whole subjective intermingling of all the categories
  • every game you enjoy joy exactly it brings happiness and that's what matters
References (from this video)
No references stored for this video.
Video HO2OKUVEVBA Board Games for One Top 15 List at 5:49 sentiment: positive
video_pk 89216 · mention_pk 236652
Board Games for One - Furnace video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety of titles under a single brand
  • portable escape room experience
Cons
  • app-dependent experiences
  • puzzles can feel similar across titles
Thematic elements
  • puzzle solving under time pressure
  • portable escape room puzzles
  • puzzle-first storytelling in escape-room flavor
Comparison games
  • Deckscape
  • Exit
  • Deckscape
Mechanics (from transcript analysis)
  • app-assisted timer — the app provides a timer and handles code-entry to progress puzzles
  • card and code interaction — physical cards present clues and codes to unlock next steps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 15 wallet-sized games that can fit in just one hand
  • tiny games that can fit in just one hand
  • the first game is actually wallet size and it's from button shy games
  • it's great for writing prompts and things like that or just if you need some relaxation maybe even a little therapy
  • this is the best solo hidden movement game that I've played
  • an awesome one to two player game super crunchy decisions where you are playing Bonnie and Clyde on a road trip
References (from this video)
No references stored for this video.
Video VMYUVy3QeSA kovray Challenge at 10:00 sentiment: positive
video_pk 88919 · mention_pk 235348
kovray - Furnace video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Need an engine builder
Cons
none
Thematic elements
Comparison games
  • Paladins
Mechanics (from transcript analysis)
  • Engine Building — I need an engine builder in my life that isn't as heavy as paladins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
  • Arboretum it's another classic card game very fun a lot of enjoyment
  • I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
  • because Trails is fun
  • I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
  • I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
  • it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
  • small box perfect for the cube
  • this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
  • it did not fit
  • I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
  • no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
  • I like my Cube so I wouldn't change anything
  • which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
No references stored for this video.
Video 4p196f2eqM4 Getting Games Discussion at 16:00 sentiment: mixed
video_pk 88606 · mention_pk 233997
Getting Games - Furnace video thumbnail
Click to watch at 16:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • enjoyable auction mechanic
Cons
  • not likely to re-visit; limited zeal to re-play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
  • Randomness uh chaos nightmare essentially
  • it's a historical simulation
  • the tiebreaker is the number of Windows you have in your Mansions
  • the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
  • I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video OHwW9Z94KS4 Tabletop Tokki Top 10 List at 16:36 sentiment: positive
video_pk 88501 · mention_pk 233345
Tabletop Tokki - Furnace video thumbnail
Click to watch at 16:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, balanced feel with meaningful player choices
  • engaging auction mechanic adds strategic depth
Cons
  • some players may prefer concrete resource generation over bidding
Thematic elements
  • engine-building with auction/discard mechanics
Comparison games
  • Whirling Witchcraft
  • Rez Arcana
Mechanics (from transcript analysis)
  • Auction / Bidding — bid for cards to add to your engine
  • auction/bidding — bid for cards to add to your engine
  • multi-layer engine-building — cards and disc placement contribute to diverse combos
  • Resource conversion — turn bidding results into resources and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five more disappointing games for you all today
  • this game hurts my brain to a degree that is just unreal
  • I would definitely recommend checking out Encore
  • the rule books I got ... what the who said you how do I play this game
  • it's Juicy it has some player interaction
References (from this video)
No references stored for this video.
Video tuINUIvCmeQ Ryan and Bethany Board Game Reviews Review at 0:14 sentiment: positive
video_pk 88114 · mention_pk 231453
Ryan and Bethany Board Game Reviews - Furnace video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Balanced expansion of capitalist cards
  • New manager tokens add depth and interaction
  • Capital discs provide variability and strategic options
  • Allows higher player counts without sacrificing decision-making
Cons
  • Two-player AI in expansion can be less desirable or slower
Thematic elements
  • Capitalism, resource management, betting, and card interaction
  • Industrial economy with capitalist bidding and card interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Capitalist cards — Asynchronous abilities that interact with manager cards to modify play
  • Card modification via tokens — Tokens allow repeating or altering existing cards' effects
  • Destruction/removal of cards with compensation — You can remove cards and receive compensation
  • Manager tokens — Tokens that grant new betting opportunities and modify cards
  • Support for 5+ players — Expansion enables additional players up to eight
  • Two-Player AI Variant — In base game, AI is a fast, simple opponent
  • Variable capital discs — Capital discs can be set from 0 to 8 to influence bidding/resource allocation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed the new capitalist cards I really enjoyed the old capitalist cards too
  • There's also these variable Capital discs that you can actually modify and make even higher than four; four was the max before, you can go all the way up to eight
  • I liked how there was new and ways to interact with the cards by simply adding a token to it
  • The two-player AI acts like a third player who is going to be scoring points, and you really have to watch what they're doing
  • If I were to play with the expansion I would not want to play two-player
References (from this video)
No references stored for this video.
Video Nhd4e8Gsw9U Board Gaymes James Review at 0:00 sentiment: positive
video_pk 86090 · mention_pk 221999
Board Gaymes James - Furnace video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gateway-friendly entry point into engine-building and auction bidding
  • unique fixed bidding mechanic that adds strategic depth
  • satisfying combos and long chains of events
  • scalable as a gateway game into engine-building
Cons
  • auction bidding may not be loved by all players
  • two-player variant might feel suboptimal due to simulating a third player
Thematic elements
  • capitalism and efficient resource management
  • Industrial factory/resource production with bidding and engine-building
  • abstract engine-building focus with thematic flavor
Comparison games
  • Furnace Duel
Mechanics (from transcript analysis)
  • Auction / Bidding — fixed bidding system using tokens 1-4; highest bidder wins the card; lower bidders gain the resources shown on the card proportional to their bid.
  • auction_bidding — fixed bidding system using tokens 1-4; highest bidder wins the card; lower bidders gain the resources shown on the card proportional to their bid.
  • Card Crafting — upgrading a card by flipping an upgrade token to enhance its abilities and conversion options.
  • card_upgrading — upgrading a card by flipping an upgrade token to enhance its abilities and conversion options.
  • Engine Building — players assemble and upgrade their engine by triggering card sequences to produce resources and cash.
  • engine_building — players assemble and upgrade their engine by triggering card sequences to produce resources and cash.
  • Resource Management — coal and iron are converted into cash and other resources to drive scoring and engine output.
  • resource_conversion — coal and iron are converted into cash and other resources to drive scoring and engine output.
  • two_player_variant — Furnace Duel provides a two-player version that simulates a third player; discussed as a potential futureedition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great Gateway game into engine building mechanics
  • I'm not really a fan of auction bidding but I really like the way this one does it
  • This is a really cool simple basic engine building mechanic
  • you get one bid you got to pick your best one that you want and you set it
References (from this video)
No references stored for this video.
Video 5fn_QPQXbPM Board Game Buzzz Top 100 List at 45:43 sentiment: positive
video_pk 85027 · mention_pk 217147
Board Game Buzzz - Furnace video thumbnail
Click to watch at 45:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong engine-building design
  • excellent bidding mechanics
Cons
none
Thematic elements
  • engine-building
  • industrial, factory-themed
  • economic engine with bidding for turns
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric_powers — powers differ by player
  • bidding_for_turn_order — bid for card activation and tempo
  • engine_building — build factories via cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it because it's very thematic.
  • Oathsworn is a fantastic game.
  • I fell in love with this game.
References (from this video)
No references stored for this video.
Video -PWjWdTc9NU The Cardboard Herald Discussion at 5:48
video_pk 82020 · mention_pk 205704
The Cardboard Herald - Furnace video thumbnail
Click to watch at 5:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I get kind of a hairbrained idea, and then I just kind of lean in without really thinking about the consequences, the amount of work involved, and the bystanders who are impacted by that.
  • The designer of a million expansions known as Dominion
  • You know, like this is an expansion where we know that there's going to be some of you SOBs out there who are going to buy it whether or not it's good because if it exists, you need to have it in that box.
  • It might make the game actually worse, but I kind of need to check it out. I need to know.
  • I know that they can undermine the aspect of actually playing them.
  • Sometimes hit great. But then also occasionally it is it is just, oh, this is more rules for as much if not less fun.
  • there there are some stinkers as part of expansion month that we're covering too.
  • Was that a mistake? You know, like and kind of reflecting on the past.
  • Expansions take up a lot of space in this hobby, but especially in the review space, I feel like they are much under appreciated and under represented.
  • Lords of Waterdeep when Skullport was added was this like oh, you took a base favorite game of mine and added this competitive piece that I simultaneously want to engage with and also very much do not want to end up the most corrupted player.
  • I loved Spirit Island so much and then to be introduced to like oh, there I already thought this game was like as good as it can be and then getting Jagged Earth and it's like oh, the challenges like getting it better.
References (from this video)
No references stored for this video.
Video cHZTvD7AgI4 Board Games UnLocked Other at 2:31 sentiment: mixed
video_pk 80654 · mention_pk 197035
Board Games UnLocked - Furnace video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • It was okay.
Thematic elements
  • engine building
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — The host recalls it being an engine building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underrated game, 100%. I wish they would do an expansion.
  • God damn, I suck at this.
  • It was okay.
  • I was close
  • I'll give myself the four points. I knew it was Eggertspiele, but I was trying to do both the publisher and the designer at the same time.
  • Well, I'm going to go out on a limb and say this is Reiner Knizia as the designer.
  • It's not, dang it.
  • Oh my god. Oh my god, I'm so mad. I'm so mad.
  • That's so frustrating.
  • Significantly better this time around.
  • Let me know how well you did in the comments below.
References (from this video)
No references stored for this video.
Video hnLbXgWDeOk Rules Teach at 0:06 sentiment: neutral
video_pk 79733 · mention_pk 193287
Furnace video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Company cards have basic and upgraded sides.
  • Compensation is provided for non-highest bidders.
  • Multiple card types (startup, company, capitalist) offer variety.
Cons
  • Company cards without bids are discarded.
  • Upgraded cards cannot be resolved again in the same production phase.
Thematic elements
  • Becoming the most wealthy capitalist
  • 19th century
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid on company cards using capital discs in turn order.
  • Engine Building — Players acquire company cards that provide extraction or processing actions to build their economic engine.
  • Resource Management — Players extract and process resources like coal, iron, and oil.
  • Set Collection — Players collect company cards to create combinations for effects.
  • Variable player powers — Players are given a random capitalist card and a random startup card that influence their starting resources and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 0UBhivrvzbk Unboxing at 0:06
video_pk 79734 · mention_pk 193288
Furnace video thumbnail
Click to watch at 0:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the unboxing video for furnace a new game by arcane wonders
References (from this video)
No references stored for this video.
Video 5hH2km-B76s Maple University Playthrough at 1:32 sentiment: positive
video_pk 78608 · mention_pk 191474
Maple University - Furnace video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging auction/disk-bid mechanic with meaningful risk-reward decisions
  • Depth of engine-building and resource conversion
  • Random NPC adds variability to decisions
  • Flavorful industrial theme and art
  • Tight balance between production and sales, with upgrade options
Cons
  • No solo mode mentioned; may rely on multiplayer dynamics
  • Auction can be confusing for new players; complexity can be high
  • Some players may find it heavy or too thinky in long sessions
Thematic elements
  • capitalist industrial development with coal, iron, and oil industries
  • industrial revolution era
Comparison games
  • Keyflower
  • Rurik
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • Auction / Bidding — players place disks to bid on cards; higher disk wins the card, other effects grant resources proportional to the bid
  • auction disks on cards — players place disks to bid on cards; higher disk wins the card, other effects grant resources proportional to the bid
  • compensation and discount mechanics — if you don't win a bid on a card, you get compensation from top card; some cards provide multiple compensations
  • production phase and selling — money is victory points; production phases generate resources for sale
  • random NPC opponent using a die to place disks — a dummy player places disks on cards according to a die roll to simulate competition
  • resource conversion buildings — buildings convert coal, iron, oil into money or other resources to facilitate production
  • round-based play with 4 rounds — the game plays in four rounds; each company can be run once per round
  • two-player with dummy NPC — two-player game uses a dummy NPC; order and resolution follow specific rules
  • upgrades and special powers — cards have upgrade actions; players have special powers that can be activated during production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the new hot release from hobby world international
  • money money is victory points money is victory points we never spend it
  • this game looks awesome indeed
  • balancing your sales cards with your purchase cards because it's leftover resources
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 6:28 sentiment: positive
video_pk 66476 · mention_pk 161995
Furnace video thumbnail
Click to watch at 6:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant compensation mechanic.
  • Losing a bid is never just losing.
  • Tension between winning and losing for compensation.
  • Turning regret of losing into a viable strategy.
  • Winning the wrong card at the wrong time is actively bad.
Cons
  • Winning the wrong card at the wrong time can be detrimental.
Thematic elements
  • industrialists building production chains from raw resources through to converted goods and money
  • 19th century
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players use bidding discs numbered one through four to bid on company cards. Highest disc wins the card, others receive compensation based on the card's effect multiplied by their disc value.
  • Engine Building — Players build production chains and convert resources to money.
  • Resource Management — Players manage resources to fuel their engine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video CeNlQtOFSOg News at 5:32 sentiment: positive
video_pk 66418 · mention_pk 161731
Furnace video thumbnail
Click to watch at 5:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion 'Interbellum' adds new company cards, capitalists, abilities, manager tokens, variable capital disks.
  • Includes components for a fifth player.
  • New agents for two-player and single-player games.
Cons
  • Expansion is best played if all its elements are added together and designed for players familiar with the base game.
Thematic elements
  • Building an industrial empire
  • 1920s and 30s of the 20th century
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Players bid on cards, sometimes to win and sometimes to gain resources from un-won cards.
  • Engine Building — Players add cards to their engine to become more efficient.
  • Tableau Building — Winnings are added to a player's tableau to be run efficiently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you know it just wouldn't be uh every other friday without some board game news
  • millennials of mystery not on my watch
  • so if you wanted to pick something up then now is a great time to grab a bargain
  • i was very excited to see that his previously polish game was getting an english language reimplementation
References (from this video)
No references stored for this video.
Video bUxi_yM8u9w Meeple University Rules Teach at 0:05 sentiment: positive
video_pk 64846 · mention_pk 158423
Meeple University - Furnace video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players bid to own companies then run those companies to produce, upgrade and sell resources.
  • Players can resolve their production phases simultaneously.
  • Money earned serves as victory points and is accumulated.
  • Upgrading companies makes both production effects active.
  • The game is played in four rounds.
  • Whoever earns the most money after four rounds wins the game.
  • In the event of a tie, whoever has the most leftover resources wins.
Cons
  • Resources left in your supply are not worth any money if not sold.
  • You need to make sure your production chain has enough sales actions to cover the amount you're producing.
Thematic elements
  • Capitalism
  • Industrial Revolution era
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid to own companies or use them.
  • bidding — Players use numbered discs to bid on company cards.
  • Card Drafting — Starting company cards are dealt randomly to each player.
  • Engine Building — Players run companies to produce, upgrade, and sell resources, with the goal of converting resources into money.
  • player powers — Each player has a special ability from a character card.
  • Resource Management — Players manage coal, iron, and oil.
  • Set Collection — Players gain resources based on bids.
  • Tableau Building — Players acquire and upgrade company cards, which remain in their play area.
  • Variable player powers — Each player is dealt a random character card with a special ability.
  • variable setup — Starting company cards are dealt randomly to each player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi it's taryn and stella from nipple university
  • now let's learn how to play furnace
  • furnace is a game of industrial revolution era capitalism
  • whoever earns the most money after four rounds wins the game
  • and that is how to play furnace we hope you enjoyed this video and we hope it helps you
References (from this video)
No references stored for this video.
Video Z52a9Yx70Zw Getting Games Top List at 17:09 sentiment: positive
video_pk 63415 · mention_pk 156812
Getting Games - Furnace video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engine-building elegance
  • teaching time is short (about five minutes)
  • potential to be taught quickly and enjoyed by many
Cons
  • asymmetric characters can complicate or be skipped for simplicity
Thematic elements
  • card-driven engine construction
  • industrial engine-building with bid-based card selection
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric characters — optional asymmetric roles to modify rules; can simplify by removing them
  • bidding on cards with tokens — bid to take cards; bottom/bottom effects power engine progression
  • simultaneous card activation — after bidding, all cards activate and chain into resource production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the Anno system is brilliant
  • the systems are just so simple there's not that many rules it's very elegant
  • I can teach in like 15 minutes
  • the fun value has been so high
  • I have loved playing Beyond the Sun this year
  • the technologies themselves really do shift the pattern of the game
  • these technologies fit in with various other technologies and make one game so different from the other
  • I will never be playing this game without the snake board again
  • it's an amazing package, it's gorgeous
  • the snake board is a much more balanced and far more fascinating experience
  • this is a heavy gaming experience it's not crazy heavy but it leans on the heavy gaming experience
  • this expansion has you throwing away the old board and adding a bunch of new mechanics and tokens
  • I think the game is great overall
  • it's a joy of a game to play
  • the highs have been the highest out of any game that I've played this year
References (from this video)
No references stored for this video.
Video C6QJlbXRHvQ Let's table it Review at 0:00 sentiment: positive
video_pk 61989 · mention_pk 154611
Let's table it - Furnace video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building arc that scales with more factories
  • Tense auction phase that rewards smart risk and information tracking
  • High variability due to evolving factory cards and optional automa
  • Accessible for families, quick play sessions with depth
  • Strong art and table presence
Cons
  • Component quality could be improved (coin and marker aesthetics)
  • Some powers are complex and rarely used by first-time players
  • Early rounds can feel slow while engines develop
  • Rule checks during auctions can be fiddly
Thematic elements
  • Engine-building through resource conversion and strategic auctions
  • Industrial factory network during a competitive production cycle
  • Procedural optimization with evolving engine and card-driven actions
Comparison games
  • Atoma
Mechanics (from transcript analysis)
  • Auction — Players bid chips to acquire factory cards; legal configurations, color-imposed restrictions, and payout calculations shape bidding strategy.
  • Auction / Bidding — Players bid chips to acquire factory cards; legal configurations, color-imposed restrictions, and payout calculations shape bidding strategy.
  • Automa/dummy player — An optional dummy bidding player for two-player games to add variability and maintain tension.
  • Engine Building — Factories can be upgraded to unlock better production and convert resources into money and, ultimately, points.
  • engine-building — Factories can be upgraded to unlock better production and convert resources into money and, ultimately, points.
  • Production Phase — In each round, players must resolve all actions on a card before moving to the next; it is an all-or-nothing progression per card.
  • Resource Management — Core resources include coal, iron, oil, and money, which are produced, traded, and transformed through upgrades.
  • upgrade tokens — Upgrades allow converting specific resources into money, driving end-game scoring and engine efficiency.
  • Variable Phase Order — In each round, players must resolve all actions on a card before moving to the next; it is an all-or-nothing progression per card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a well done and really a pretty elegant one; you don't have to think too much about the automa and you still get to run your own game
  • it's a really fun puzzle trying to figure out the best way to make the most money
  • you will get something no matter what even if you lose the bid you won't get the card but you will get some resources which sometimes is actually what you wanted out of the card
  • I thought it was a good game because you just got to like build your engine right from the start and pay attention to what you can get
  • it's definitely become a big hit in our households
  • it's a great light to medium weight engine-building game that really plays quick
References (from this video)
No references stored for this video.
Video UZ0yhT7WG2c Allies or Enemies Review at 0:37 sentiment: positive
video_pk 61117 · mention_pk 153596
Allies or Enemies - Furnace video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bidding mechanic that drives decisions
  • Expansion Interbellum adds depth and competition
  • Art and components are appealing; good table presence
  • Interesting interplay between resources and money
Cons
  • Base game at two players is a simplified experience without expansion
  • Box is large for the volume of components
Thematic elements
  • Engine-building, resource conversion, bidding
  • Industrial Revolution factory setting
Comparison games
  • It's a Wonderful World
Mechanics (from transcript analysis)
  • Auction / Bidding — you bid tokens to gain cards and resources; losing bids yields resources.
  • bidding — you bid tokens to gain cards and resources; losing bids yields resources.
  • Card Drafting — you draft cards that represent machines/factories and their effects.
  • card_drafting — you draft cards that represent machines/factories and their effects.
  • Engine Building — you build an engine of factories that convert resources into money and points.
  • engine_building — you build an engine of factories that convert resources into money and points.
  • resource_conversion — you convert inputs to outputs and ultimately money.
  • set_collection/tableau_building — you build a personal tableau of factories that persist between rounds.
  • Tableau Building — you build a personal tableau of factories that persist between rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like engine building games and ones where you're just trying to set up like the best conversions with the cards that you have
  • the expansion makes it a lot better and more competitive
  • the bidding Market you have to do it in order from left to right
  • it's depressingly gray
  • it's a pretty clever system actually how you play the rooms
  • this is a Button Shy dual game
  • you could play this anywhere… in the back of a car
References (from this video)
No references stored for this video.
Video p2cTiML3zKI Board Stupid Top 5 List at 1:52 sentiment: positive
video_pk 42823 · mention_pk 130177
Board Stupid - Furnace video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bidding mechanic with tactile money discs
  • Potential for a strong two-player dual experience
Cons
  • Balance at two players is uncertain until playtest
  • Publisher and full production details are not confirmed
Thematic elements
  • Industrial bidding and card-driven action selection
  • Two-player industrial bidding environment focused on building/operating machinery
  • Euro-style, mechanically driven with thematic flavor of manufacturing and invention
Comparison games
  • Smartphone
Mechanics (from transcript analysis)
  • Auction / Bidding — Money discs of different values are used to bid on cards and actions; outbidding can deprive opponents but may grant them compensation
  • bidding — Money discs of different values are used to bid on cards and actions; outbidding can deprive opponents but may grant them compensation
  • Card Drafting — Drafts of cards determine available actions and technological improvements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like Ivan Lashin, who is also the designer of smartphone, one of my favorite games of all time.
  • But this could be a really cool dual game if done correctly.
  • This is one of those mechanics that normally you will have the more the better.
  • The artwork looks fantastic.
  • The idea of creating a team and then trying to go against your team.
  • The real drama in Star Wars isn't in the battles, it's in the politics.
  • Trans Galactica. We'll keep an eye on it.
  • Limit looks absolutely fantastic.
  • This is General Orders Sangoku... a pocket two-player worker placement game.
  • It's thinky but not too heavy and not too long either.
References (from this video)
No references stored for this video.
Video qGG_aiVNuHI The Board Game Garden Top 10 List at 2:15 sentiment: positive
video_pk 42770 · mention_pk 129927
The Board Game Garden - Furnace video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool use of multi-use cards on the table
  • satisfying card-triggering mechanics
  • engine-building feel
Cons
none
Thematic elements
  • industrial production and resource management
  • industrial engine-building setting
  • mechanism-driven with emphasis on card tableau
Comparison games
none
Mechanics (from transcript analysis)
  • shared tableau with multi-use cards — cards are laid on the table with a bottom action and a top resource; players place chips to claim cards, gaining the top resource while the highest chip on a card wins that card into their tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is such a cool kind of way to use multi-use cards.
  • Expeditions is a race game.
  • Lost Ruins of Arnack is my favorite game that includes multi-use cards.
  • Lost Ruins of Arnack as well as Dune Imperium in my deck building month.
References (from this video)
No references stored for this video.
Video kYnEgZkrcFo The Cardboard Herald Review at 0:10 sentiment: positive
video_pk 35613 · mention_pk 106414
The Cardboard Herald - Furnace video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Snappy and deep; strong puzzle feel
  • Delightful bidding mechanic
  • Simultaneous play reduces downtime and keeps momentum
  • Theme aligns well with gameplay and decision space
Cons
  • Sharp edges; newcomers can fall behind early
  • Base game lacks a solo mode (solo variant exists in community/expansion)
Thematic elements
  • Capitalist race to build factories and maximize profits
  • Early industrial era: coal, iron, and oil production
  • Procedural puzzle; optimization without a narrative arc
Comparison games
  • Nitlier
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid tokens (1–4) on face-down cards placed in the middle; highest bid wins the card for their factory.
  • bidding — Players bid tokens (1–4) on face-down cards placed in the middle; highest bid wins the card for their factory.
  • Card sequencing and optimization — Players must fully resolve one card before moving to the next, encouraging strategic synergy between cards.
  • One-time bid penalties — Losing a bid yields a one-time benefit based on the bid amount; bidding 2 on another player's card can double that card's payoff.
  • resource upgrading — Goods can be upgraded through a factory line (coal → iron → oil) to improve value.
  • simultaneous action — All players execute their factory-building actions concurrently, reducing downtime.
  • Simultaneous Actions — All players execute their factory-building actions concurrently, reducing downtime.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is snappy and it is deep and it just works.
  • The bidding mechanic is delightful.
  • This is the perfect puzzle for my brain.
  • I wholeheartedly recommend Furnace.
References (from this video)
No references stored for this video.
Video Z_TO-P5uHxw The Dice Tower Analysis at 1:11 sentiment: neutral
video_pk 33532 · mention_pk 207896
The Dice Tower - Furnace video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource/placement — Movement around hex grid with setup-related decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cash and Guns is such an excellent game.
  • I think it's the last game they made and it just wasn't very good.
  • Beasty Bar Down Under... five out of 10.
  • Aridia. One of my favorite, probably my favorite adventure dungeon crawl style game. A 10 out of 10.
References (from this video)
No references stored for this video.
Video L5ca3GD5N7M No Pun Included Review at 0:00 sentiment: positive
video_pk 32865 · mention_pk 97386
No Pun Included - Furnace video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, elegant bidding with meaningful consolation prizes that keep players engaged
  • Phase separation creates a satisfying crunch: planning in phase 1 and execution in phase 2
  • Rich inter-card synergies and upgrade pathways encourage optimization and experimentation
  • Variants add depth and replayability without breaking the core loop
  • Humorous, self-aware tone that reinforces the satirical capitalist theme
Cons
  • Rounds can feel inconsistent in engagement level depending on card draws and disk placements
  • Some powers may feel unbalanced or less impactful in certain player counts
  • Two-player mode relies on a die-driven surrogate for bidding, which can feel fiddly or unsatisfying
  • Price point may be high for some buyers and the theme may not land for all players
Thematic elements
  • Capitalist expansion, strategic resource manipulation, and market dynamics
  • Industrial capitalism competition across a multi-round bidding and resource-conversion landscape
  • Satirical, tongue-in-cheek critique wrapped in abstract engine-building
Comparison games
  • Sidereal Confluence
  • Century: Spice Road
  • Splendor
  • Brass
  • Kanban
Mechanics (from transcript analysis)
  • Auction / Bidding — Players place colored disks on cards; the card goes to the highest-value disk; losers receive consolation prizes and the game escalates auction tension throughout a round.
  • Auction / bidding with ownership disks — Players place colored disks on cards; the card goes to the highest-value disk; losers receive consolation prizes and the game escalates auction tension throughout a round.
  • Card diversity and synergy — A mix of card effects creates numerous synergy opportunities; players must learn which combos unlock the best value.
  • Card ownership and order of resolution — The bottom actions on cards drive later conversions; timing of using a card’s ability is core to strategy.
  • Consolation-prize rewards — Even if you don’t win a card, you may gain a payoff proportional to your bid, adding a layer of risk vs. reward.
  • Phase-based gameplay — Phase 1 centers on acquiring factory cards via bidding; Phase 2 focuses on converting owned cards' resources into other resources or money.
  • Player count dependent card layout — The number of cards available and the number of disks shift with player count, altering auction dynamics.
  • Resource conversion engine — Cards grant conversion effects; players chain conversions (coal to oil, oil to money, etc.) across multiple cards to optimize outputs.
  • Upgrade tokens and starting factory — Every player starts with a factory that generates upgrade tokens and enables enhanced coin output, plus upgrades to cards over time.
  • Variable Phase Order — Phase 1 centers on acquiring factory cards via bidding; Phase 2 focuses on converting owned cards' resources into other resources or money.
  • Variant rules integration — Different rule variants add or modify powers, affecting bidding, order, or duplication allowances to alter pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is excellent game design you've already crunched the crunch here is where you just indulge yourself
  • furnace will let you pour your sweat and tears doing absolutely nothing and still having a grand time winning capitalism
  • it's cleaner leaner and more fun than century or splendor or any other game where you collect resources to convert into other resources to convert into other resources
  • capitalism is only fun when others play along
  • capitalist superpowers right tony stark
  • three and four players are much of a muchness but the free player game introduces a funky quirk
  • it's almost like having a real job is there anything in this game to make my wealth acquisition more palatable
  • phase two is purely about taking one type of cube and converting it into another type of cube
References (from this video)
No references stored for this video.
Video X0yGkRLBzgk Tabletop Tokki Discussion at 3:06 sentiment: positive
video_pk 32522 · mention_pk 215765
Tabletop Tokki - Furnace video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting decisions on timing and upgrading permanence
  • Two-player play is particularly approachable
Cons
  • Higher player counts slow down the game state manipulation
Thematic elements
  • city-building/upgrade progression
  • unknown
  • strategy/objective-driven
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — you upgrade yellow pieces to white to lock in structure permanence
  • tile placement with upgrade path — you upgrade yellow pieces to white to lock in structure permanence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Message from the Stars was a really fun, fresh take on this with determining specific letters.
  • If you're a fan of word puzzles like Wordle or things like that, this would definitely be one to check out.
  • This one gets a high recommendation from me.
  • I really enjoyed this one at four players.
  • I really love the puzzle of this one.
  • Sphinx is a one to four player tile manipulation game. I was really let down.
  • Are You a Robot? This is a super quick two to three player deduction game.
References (from this video)
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Video IIPgreIALCM The Board Game Garden Top List at 11:48 sentiment: positive
video_pk 32302 · mention_pk 95463
The Board Game Garden - Furnace video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong art on cards that shifts as revealed
  • Elegant balance between bidding for cards and resources gained when you lose bets
Cons
  • Some players may find the balance delicate or less accessible on first play
Thematic elements
Comparison games
  • tableau-building Euro games
Mechanics (from transcript analysis)
  • Auction / Bidding — Bid for cards; higher bets yield cards while risking resources.
  • Bidding/Auctioning — Bid for cards; higher bets yield cards while risking resources.
  • Resource Management — Management of resources generated by cards for future turns.
  • Tableau Building — Players reveal and place cards to build their personal tableau and gain resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Wizards of the Grimoire if you guys haven't checked it out yet I definitely recommend trying it at least on BGA
  • this is the first game from Eerie Idol games
  • Barcelona is oh such a fantastic game
  • I'm so so happy I now have it in the collection
  • I am not the hugest fan of Cooperative games
  • oh my goodness I love the way it looks
  • you are going to be killing the guests in order to get money from them
References (from this video)
No references stored for this video.
Video AZpxQJYnMls The Board Gaming Doctor Review at 0:41 sentiment: positive
video_pk 30981 · mention_pk 91321
The Board Gaming Doctor - Furnace video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight, streamlined auctioning with tense bidding
  • Resource conversion process is approachable and serves as a good intro to engine-building
  • Expansion adds meaningful depth and variety (asymmetric powers, manager tokens, new bidding mechanics)
  • Solid solo and two-player options with expansion
  • Beautiful Art Deco/constructivist aesthetic enhances table presence
Cons
  • Art direction may not appeal to all players; some feel it doesn’t look great on the table
Thematic elements
  • Industrial capitalism and wealth accumulation through production, resource conversion, and control
  • Interwar period in the early 20th century with industrial city aesthetics
  • Economic engine-building with modular card-driven actions
Comparison games
  • Neller
  • orian Burger Canal
  • Race Arcana
  • Splendor
  • Century Spice Road
  • Raw
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Asymmetric starting powers and character cards allow rule nuances and alternate paths to objectives.
  • asymmetric_powers_and_character_cards — Asymmetric starting powers and character cards allow rule nuances and alternate paths to objectives.
  • Auction / Bidding — Players bid to acquire buildings using tokens; winners gain the building, losers receive compensation in resources or conversions.
  • auction_bidding — Players bid to acquire buildings using tokens; winners gain the building, losers receive compensation in resources or conversions.
  • card_row_variants — Variants allow lining up cards to activate them in a fixed row rather than a variable order.
  • card_upgrades_and_manager_tokens — Expansion adds manager tokens and upgradeable card effects for additional synergies and depth.
  • End Game Bonuses — Wealth value and end-game victory points determine the winner.
  • end_game_scoring — Wealth value and end-game victory points determine the winner.
  • Engine Building — Cards activate in order chosen by players to convert resources into different resources or money, driving engine growth.
  • engine_building_and_resource_conversion — Cards activate in order chosen by players to convert resources into different resources or money, driving engine growth.
  • solo_and_two_player_modes — Automa/dummy agents enable solo play; expansion supports two-player variants with AI-like behavior.
  • variable_bidding_marker — Expansion introduces a coal-based, variable bidding marker to outbid standard tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there was a lot of good tension around the table
  • the resource conversion was easy enough that it felt like it was a great introduction to Resource conversion for those who aren't familiar with it
  • the solo play with the expansion and the dummy agent cards ... was a lot of fun as well
  • I would prefer Furnace over Splendor and Century Spice Road because of the strategic depth
References (from this video)
No references stored for this video.
Video hEH5sWIoJbs Board Gaming Ramblings Review at 0:05 sentiment: positive
video_pk 29951 · mention_pk 87899
Board Gaming Ramblings - Furnace video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative auction mechanism that adds depth and interaction
  • Crunchy, tight decision-making with meaningful choices
  • Enduring theme matched by art and components
  • Special powers add variety and spice to strategy
  • Resolution order and compensation add interesting twists
Cons
  • Can induce analysis paralysis, especially with new players
  • AP and complexity can be challenging for newcomers
  • Two-player variant exists but was not tested; experience may differ
Thematic elements
  • Resource transformation and money-driven growth
  • Industrial revolution era with an oil platform motif
  • economic/resource-management with procedural progression
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid on cards using colored tokens with different values; you can bid lower strategically to lose for bonuses.
  • auction bidding with tokens — Players bid on cards using colored tokens with different values; you can bid lower strategically to lose for bonuses.
  • card flow and ordering — Newly acquired cards can be placed at the front or back of your queue; resolution occurs left-to-right.
  • Engine Building — Use cards and resources to produce higher-value resources and money.
  • engine-building and resource upgrading — Use cards and resources to produce higher-value resources and money.
  • four-round structure — Game plays in four rounds consisting of an auction phase followed by resource resolution.
  • special powers at game start — Each player starts with a unique, powerful ability that impacts early strategy.
  • Unique Player Powers — Each player starts with a unique, powerful ability that impacts early strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the only or the only auction games you can bend lower because sometimes you don't want to win the auction you want to lose the auction to get bonuses instead
  • it's a very mind gamey
  • the auction mechanism is what is going to get me back to play the game again
  • special powers are super op
  • this might be one of the most interesting auction mechanisms i have seen in a very long time
  • it's a very meaty
References (from this video)
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Video MrSW2dwETjw Board Game Animal Top 10 List at 10:20 sentiment: positive
video_pk 28439 · mention_pk 83499
Board Game Animal - Furnace video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, streamlined feel
  • strong feedback when you win auctions
Cons
  • weight may deter some casual players
Thematic elements
  • building industry via auction mechanics
  • Economic engine-building
  • clean, strategic, accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid on cards that drive the engine
  • Multi-Use Cards — cards that provide repeated value and synergy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of those great little rolling realms redux that you can sit and have a good think with
  • let's go to Japan a nine furnace expansion interbellum is a 9.5 with room to grow
  • if you like games with cards with powers especially if you like building an engine, aquatic is rich for it
  • this game night is getting out of hand; i’m having trouble with the guest list
References (from this video)
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Video NklmQtThfDc Foster the Meeple Discussion at 13:20 sentiment: positive
video_pk 13255 · mention_pk 38846
Foster the Meeple - Furnace video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting mechanics
  • Beautiful artwork
  • Good theme
Cons
  • Not a cute game
Thematic elements
  • Building in furnace
  • Industrial
  • Strategy
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Auction without back and forth
  • Engine Building — Building resources into furnace
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video SttcVIQIuJs Foster the Meeple Discussion at 3:36 sentiment: mixed
video_pk 12761 · mention_pk 37241
Foster the Meeple - Furnace video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • pure engine building
  • beautiful theme
  • Jeff loves the theme
Cons
  • not a love for Jamie
  • requires enjoyment of engine builders
Thematic elements
  • industrial revolution
  • industrial
  • simulation
Comparison games
  • Res Arcana
Mechanics (from transcript analysis)
  • bidding — minor bidding/auction component
  • Engine Building — pure engine builder based on fuel types - coal, oil, etc
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have a problem
  • it's a beast you need a table to play a table
  • it's freaking fantastic it's super good
  • i've said a million times how much i love res arcana
  • the art is stunning
  • ford is one of my favorite games
  • this is just a super fun halloween time game
  • shipping in canada at night it's so exciting everywhere is a bit of a nightmare right now to be honest
References (from this video)
No references stored for this video.
Video x6M-6arZ_jc Chairman of the Board Discussion at 6:48 sentiment: positive
video_pk 12836 · mention_pk 37479
Chairman of the Board - Furnace video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building with a streamlined feel
  • clear path to victory when the engine lines up
Cons
  • crunchiness can feel tight at higher player counts
  • ordering matters; missteps can derail flow
Thematic elements
  • industrial production and resource transmutation
  • Engine-building with resource transformation
  • crisp, streamlined economic engine.
Comparison games
none
Mechanics (from transcript analysis)
  • bidding/auction — auction for cards to expand the engine
  • engine_building — build an engine of cards that transmute resources into points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be one of the coolest examples of a programming game that you will see out there
  • Wallenstein has become one of my favorite games of all time
  • it's beyond genius
  • Tower Up is fantastic
  • it's pure system
  • this is one of the most overlooked games from the Oink brand
References (from this video)
No references stored for this video.
Video IKc0MTcOIjs Getting Games Discussion at 1:55 sentiment: positive
video_pk 11787 · mention_pk 34549
Getting Games - Furnace video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear example of engine-building through card chaining
  • Demonstrates an explicit feedback loop where one card enables another
Cons
  • Implicit definitions may vary by player, causing debate
Thematic elements
Comparison games
  • Steamworks
  • Gizmos
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • furnace hits the my definition of an engine builder.
  • it's a feeling not a mechanism.
  • Terraforming Mars as being like a quintessential engine building game to me.
  • Concordia... your hand in and of itself is an engine that you are building towards.
  • Steampunk Rally matches your definition and it also matches mine in that it is you're making this frankenstein's monster of a racing machine.
  • Golem is where you stack the cards and then you keep reactivating them.
  • Darwin's Journey comes to mind.
  • Dominion is deck builders but can build engines; it sits in a spectrum.
  • Villages, vineyards, and aging workers can feel engine-like but not always.
  • income is not an engine.
References (from this video)
No references stored for this video.
Video kDRq1MGNwYY Getting Games Discussion at 23:04 sentiment: positive
video_pk 11290 · mention_pk 33181
Getting Games - Furnace video thumbnail
Click to watch at 23:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production loop
  • replayability
Cons
none
Thematic elements
  • resource management and factory output
  • industrial furnace/production-themed Euro
Comparison games
none
Mechanics (from transcript analysis)
  • engine-building — develop systems to optimize production efficiency
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this was just a job if i was just doing this for money well first of all the channel would be a lot different
  • it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
  • these update vlogs are about me being transparent about stuff
  • two cameras that work
  • i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video PunrDK_-1Xg Our Family Plays Games Playthrough at 29:20
video_pk 11191 · mention_pk 32894
Our Family Plays Games - Furnace video thumbnail
Click to watch at 29:20 · YouTube ↗
Pros
Cons
Thematic elements
Comparison games
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid and manage a tableau in an auction-driven engine-building framework.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Adam experience at The Gamers Ranch"
  • "we played 18 games this weekend"
  • "it's heavy but we loved it"
  • "I won Vienna; I love this game"
References (from this video)
No references stored for this video.
Video 1q4hVNxNjFA Foster the Meeple Top List at 11:21 sentiment: positive
video_pk 10632 · mention_pk 31324
Foster the Meeple - Furnace video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense engine-building with many interactions
Cons
  • high cognitive load from many cards and effects
Thematic elements
  • industrial efficiency with semiconductor-like resource flow
  • engine-building with resource manipulation
  • mechanical, systems-driven crafting of engines
Comparison games
  • Vinhos do Brasil
  • Viticulture
Mechanics (from transcript analysis)
  • auction / bidding lite — surface-level bidding influences selection and resource flow
  • engine-building — players build an engine of cards in front of them to generate resources and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calico is cute and it hurts my brain
  • the big thing with the coin games is the cascading decisions
  • every decision feels like it is most important
  • it's like playing Root and being mindful of everything going on around you
  • you have to watch where Directorio and Government tracks are moving
  • mind management has a lot of dialogue back and forth for sure
References (from this video)
No references stored for this video.
Video 8oJT0pFAml0 Our Family Plays Games Top List at 27:39 sentiment: mixed
video_pk 10382 · mention_pk 30569
Our Family Plays Games - Furnace video thumbnail
Click to watch at 27:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Pure engine building mechanics
  • Unique auction mechanic with discs
  • Resource management adds depth
Cons
  • Weak theme integration
  • Theme doesn't match mechanics
Thematic elements
  • Industrial/Economic (weak thematic connection)
  • Abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Auction mechanic — Using numbered discs (1-4) to bid on cards, sometimes for resources rather than winning the card
  • Engine Building — Building production chains and converting resources
  • Resource Management — Managing resources from card effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • do those things that's going to keep us safe yeah so that we don't get overcome again
  • the games from 2021 that we loved and we picked our top 10 games from that
  • board games that bring the fun to the table
  • i used to read yes you did when we first got married i would read yes i loved uh books
  • i can do so much more yeah with board gaming than with golf
  • they want to be known as the steam platform for board gaming
  • embracer is becoming that you know so big that they're gonna be so diversified for geek culture
  • we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
  • diversity inclusion that's what we're shooting for
  • it's a beautiful game and you know the market you know because you gotta always look at the market
  • i ain't mad at you
  • the dice ain't nice
  • we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
No references stored for this video.
Video 8xNkglbmYYQ Sir Thecos Playthrough at 0:16 sentiment: mixed
video_pk 10073 · mention_pk 29643
Sir Thecos - Furnace video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging mix of auction and engine-building
  • Asymmetry via character abilities and expansion components
  • Solid theme support and attractive components
  • Expansion adds depth (solar mode) and more strategic options
Cons
  • Solo mode is very challenging to win; punishing
  • Rulebook clarity for solo/expansion content is lacking
  • AI behavior is deterministic and can feel unfair without optimal play
  • Setup and space requirements can be extensive
Thematic elements
  • Resource generation, engine-building, and auction-style card selection
  • Industrial-era production with coal, steel, oil, and a production chain in a factory setting
  • Thematic flavor is conveyed through asymmetrical character abilities and compensation rules
Comparison games
  • Expeditions
Mechanics (from transcript analysis)
  • Asymmetric automas and AI — two starter automas with distinct behaviors; AI cards influence bidding and outcomes
  • auction/bidding — players bid on production cards using bidding tokens; AI opponents also place bids
  • Card upgrading and manager tokens — upgrade cards to improve production; manager tokens grant ongoing bonuses
  • Engine Building — producing and chaining resources to unlock card effects and upgrades
  • Resource conversion and selling — convert coal, oil, or steel into other resources or coins via conversion effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is furnace and this is the solo game
  • the solo game is not that much different from the multiplayer game
  • I really like the bidding mechanism and the idea with the compensation effects is really good
  • the rules in the rule book are not very clear especially in the development expansion regarding solo content
  • this is not a teach right this is just a playthrough
  • the expansion solar mode makes the game a lot better in my opinion
  • solo mode does work
References (from this video)
No references stored for this video.
Video CBDnc5JMW98 Chairman of the Board Top List at 5:57 sentiment: positive
video_pk 9441 · mention_pk 27877
Chairman of the Board - Furnace video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever bidding mechanism with resource pressure
  • Intuitive and clever hybrid design
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Allocate desks to cards; highest bid claims a card and others gain resources.
  • Bidding/resource allocation — Allocate desks to cards; highest bid claims a card and others gain resources.
  • Engine Building — Run an engine of cards converting resources and driving scoring.
  • Engine-building mix — Run an engine of cards converting resources and driving scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how streamlined this game is.
  • it's a drafting style game as you're trying to build up the civilization of cards
  • one world worthy of all the hype
  • this engine builder
  • it's the crunchiness
  • this is widely considered to be one of the best if not the best economic style board game of all time
  • it's a joy to play
  • you are destined to love it
References (from this video)
No references stored for this video.
Video AHH7cD2RqN8 Rahdo Runs Through Top List at 5:16 sentiment: positive
video_pk 9303 · mention_pk 27458
Rahdo Runs Through - Furnace video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tense, fast, and elegant auction gameplay
  • Shorter playtime with deep decision points
  • Interbellum expansion adds variety and flavor
Cons
  • Two player duels like Furnace Duel might eclipse base game for some
  • Auction heaviness can be punishing for new players
Thematic elements
  • Auction driven engine building and development
  • Industrial era with factories and engines
  • Mechanics driven rather than thematic storytelling
Comparison games
  • Furnace Duel
  • Furnace
Mechanics (from transcript analysis)
  • auction bidding — Players bid on buildings that expand their engine and production capabilities.
  • Engine Building — Cards add to your engine and improve your production loop.
  • goods conversion — Turn resources into points via a producing engine with strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations is the civilization game to beat quite frankly.
  • Two great two player games in one countdown; the golden age of two player gaming.
  • Isle of Cats Explore and Draw is the second greatest roll and write of all time.
  • The Rival Networks is fast, tight, and makes you sweat from start to finish.
References (from this video)
No references stored for this video.
Video mQw_bode3Rk The Cardboard Herald Discussion at 56:00 sentiment: positive
video_pk 9132 · mention_pk 26937
The Cardboard Herald - Furnace video thumbnail
Click to watch at 56:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think five shorts in the can is a momentum, it's going to be a priority.
  • The YouTube algorithm is fickle because we don't want to tailor our content to it, but we have to consider it.
  • PAX Unplugged could be a great place to do interviews, but we have to be mindful of publishers' time and not be overly intrusive.
  • Yokohama is a really interesting game with an interesting history, and I wanted to capture that in the review.
  • Desperate Oasis is a small game and the Shorts performed reasonably well for it.
References (from this video)
No references stored for this video.
Video LuR5ZWCPpxk Board Game Coffee Discussion at 4:03 sentiment: positive
video_pk 8511 · mention_pk 25079
Board Game Coffee - Furnace video thumbnail
Click to watch at 4:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever and intricate strategic bidding mechanism
  • Character special abilities add variety
  • Good engine building gameplay
  • Well-balanced risk-reward system
Cons
none
Thematic elements
  • Steam trains and industrial era
  • Industrial Age
  • Resource management
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Players bid with tokens to acquire cards, but everyone must bid higher than previous bid
  • Engine Building — Lay cards to generate resources that generate other resources
  • Worker Placement — Resource generation based on placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's getting our board game coffee seal of approval that's how good
  • baby's first deck builder it's super simple and then it gets gradually harder
  • King of New York I find personally is the better version
  • Aquatica from Arcane wonders is a fabulous game
  • foundations of Rome is one of my like favorite games of the year
  • we just need a name for it
  • thanks for joining us if you like this video and you want to see more subscribe to our channel
References (from this video)
No references stored for this video.
Video mR_YCXPj24c Board Game Coffee Discussion at 1:06 sentiment: mixed
video_pk 7495 · mention_pk 22244
Board Game Coffee - Furnace video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interactive play
  • strong social dynamic
Cons
  • rule clarity and potential for disputes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — players move and allocate resources while managing scoring flow, with occasional social dynamics noted during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a time travel chest and it's really well done
  • i dug it
  • i'm sold so i want to play the game that lights up
  • blue clues with benedict cumberbatch
  • I got 84 gold
  • this is gamma so far gamma's been
References (from this video)
No references stored for this video.
Video 98t-R9G5Iqw The Dice Tower Top List at 12:59 sentiment: positive
video_pk 7200 · mention_pk 21310
The Dice Tower - Furnace video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interactive bidding phase followed by solo engine activation
  • Excellent compensation system for losing bids
  • Balance between interactive and solitary play
Cons
  • Some players dislike transition from interactive to solo play
Thematic elements
  • Bidding and resource management
  • Industrial/economic game
  • Light strategic card game
Comparison games
  • Gizmos
Mechanics (from transcript analysis)
  • auction/bidding — Place tokens to bid for cards, win with bigger number
  • Card activation — Activate cards in tableau like Gizmos mechanism
  • Compensation for Losing — Losing bid gives resources times the number of chip used
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a gumbo. You want to have a little bit of worker placement? Cool. You want to have a little bit of interesting card play? Cool.
  • You're trying to colonize the moon, baby.
  • I love that there's just positive interaction that is people trigger the incomes.
  • When do I kill my people? Like when do I use them for such a strong action and then reset them down to one?
  • This game is stupid good.
  • Don't be an alpha player. Done. This game is fantastic.
  • Look what we all made.
  • I'm so sorry I'm over here. (Said repeatedly in Project Elite)
References (from this video)
No references stored for this video.
Video rokCMY0_nzM Chairman of the Board Top List at 22:32 sentiment: positive
video_pk 6897 · mention_pk 20416
Chairman of the Board - Furnace video thumbnail
Click to watch at 22:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • snappy play; potential with expansions
  • tight resource economy
Cons
  • could be thinner without expansions
Thematic elements
  • engine-building with bidding
  • industrial revolution and resource networks
  • tight, fast-paced engine construction
Comparison games
  • Power Grid
Mechanics (from transcript analysis)
  • bidding — outbid other players to claim industry cards
  • engine-building — convert resources into more resource-generating actions
  • Resource conversion — turn gathered goods into engine outputs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is poo
  • it does as i said just take that edge off the randomness
  • one of the best card games i've ever played
  • it's almost like a eurofied Ticket to Ride
  • the ambition of this game is absolutely mind-blowing
  • a game that rewards repeated plays
  • the board is always flux and alive
References (from this video)
No references stored for this video.
Video D14gv8sBhTA Our Family Plays Games Discussion at 20:01 sentiment: positive
video_pk 6425 · mention_pk 19034
Our Family Plays Games - Furnace video thumbnail
Click to watch at 20:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • crunchy and thinky but plays quickly
  • strong engine-building core
Cons
  • can feel dense for casual players
Thematic elements
  • money, production, and card-driven engine development
  • industrial engine-building
  • crunchy, thinky Euro with fast progression
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting / hand-management — select cards that fit your engine and economy
  • engine-building — build an engine by acquiring cards for your tableau to generate money
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we wanted to put together this new show that was gonna spotlight you know people of color women lgbtq you know all of those underrepresented voices
  • these are the kinds of comments that i got in the survey
  • this is what i was looking for
  • we love talking to you too and then one more thing family always know always remember we love you
References (from this video)
No references stored for this video.
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