G.I. Joe: Operation Cobra invites you to step into the boots of the legendary G.I. Joe team in a cooperative tactical action game brimming with adventure and strategy. This immersive experience combines the thrill of daring missions with the challenge of outwitting Cobra’s relentless forces. Whether you’re strategizing solo or rallying a team, every session feels like a blockbuster battle for freedom and justice.
In Skirmish Mode, players can dive into fast-paced action-packed encounters, perfect for a quick session. For those seeking a deeper and more immersive experience, Campaign Mode offers an interconnected series of missions where your choices shape the course of the game. Upgrading equipment, honing tactics, and adapting to new threats are key to overcoming Cobra’s evolving schemes. No two campaigns are the same, ensuring replayability and endless excitement.
—description from the publisher
- Fun cooperative play
- Nostalgic IP connection
- Strategic depth with campaign progression
- Interesting character abilities
- Replayability through campaign and branching paths
- Fiddly rules
- Complex iconography can be difficult to learn
- Potential for rule errors during play
- G.I. Joe vs. Cobra, investigating a hidden complex, escaping the jungle
- Jungle near Sierra Gordu
Mechanics (from transcript analysis)
- Campaign play — The game features a campaign with multiple missions, branching paths, and performance points for character upgrades.
- Card Play — Enemies activate based on drawing cards, and players can gain ability cards.
- Combat Planning — Character abilities allow for strategic advantages in combat, such as activating multiple characters or performing free actions.
- Cover system — Light and heavy cover provide bonuses to defense and affect line of sight.
- Dice Rolling — Players roll various colored dice (blue, green, red, yellow, purple) for attacks and defense, with symbols representing hits, stars, and effects.
- enemy AI activation — Enemies activate based on drawing cards that dictate their target, movement, and actions, often prioritizing cover and closest targets.
- Heroic Effort — Players can spend heroic effort tokens to perform extra actions, gain movement bonuses, or discard negative status tokens.
- Line of Sight — Determining line of sight involves drawing lines between points on squares and checking for obstructions like cover.
- Objective Based Missions — Missions have specific objectives to complete, such as securing objective markers and reaching exit points, with failure conditions also defined.
- Status Effects — Tokens like disorientation tokens can be applied to characters, causing penalties to dice rolls, movement, and defense.
Video topics + discussion points
Quotes (from this video)
- It's good to play a game based on that IP that I grew up with as a child.
- I may make some errors. And if I do notice them post launch, I'll make sure to put a them in the description of this video.
- This is going to be super bad. We'll see how this goes.
- Having activated Flint, I will stick a token on him. He's all done.
- That character is going to gain an activation token as well and then we'll be removing all of them and moving into round number three.
- I apologize because I was trying to figure out how to do that.
- Personally, I think there are a few a few fiddly rules that I probably wouldn't have used if I were making a game like this, but I can see where it makes it more tactical to be able to use the rules that they have in the game.
- But just the iconography once you get it down, I think will be fantastic, but at first play through, it's going to take you a little while to move all the characters and understand everything.
- Now, of course, if you'd like to be a Patreon supporter on the channel, please feel free to check out the link in the description of this video.
- Knowing is half the battle cuz G.I. Joe is there.
References (from this video)
- Amazing artwork
- Quality miniatures
- Good quality dice
- Lots of content and missions
- Expansions add significant gameplay
- Lots of rules to learn
- Map building can take a long time
- Some components might not fit well in the core box
- Need to refer to multiple rulebooks for expansions
- cooperative tactical action
- Metal Gear
- Doom
Mechanics (from transcript analysis)
- Campaign play — Now, we got our campaign guide. Now, I did hear that this actually come with what, 10 campaigns. Looks like we're 30 pages just in the campaign guide. There's 12 different missions.
- cooperative play — Now, this is a cooperative tactical action game that can also be played solo.
- Line of Sight — You got line of sight. I'm curious to see how line of sight works in this one. Looks like edge to edge. You know, all these games are coming up with different ways of doing line to sight, too. And it gets confusing after a while.
- Solo Play — Now, this is a cooperative tactical action game that can also be played solo.
- Stealth and hidden — Advanced rules. Stealth and hidden. See, man. I'm going through a bunch of stealth and hidden mechanic games right now.
- Tactical action — Now, this is a cooperative tactical action game that can also be played solo.
- Tile Placement — It looked like there was a ton of tiles that you're kind of building. Yeah. So, like you have all the different tiles and you got to piece them all together and build it.
Video topics + discussion points
Quotes (from this video)
- All right, folks. Here we go. I hope you're ready because I sure am. Let's take a look at GI Joe Operation Cobra.
- Now, this is a cooperative tactical action game that can also be played solo. I mean, this game is right up my alley.
- Oh, the artwork on this thing just looks amazing. I mean, look at that. That cover alone, just look at that.
- These are thick, folks. These are nice chunky thick tiles.
- Wow, there is a ton. Okay, now here's the BAT, the BAT.
- Oh, these dice are nice. These are I mean, they're they're weighty dice.
- So, the first thing we're going to have is we're going to have a bunch of minis.
- And then we're going to get looks like three different decks of cards. Okay. Or packs of cards.
- All right, that is going to be everything that is in the core box. Surprisingly, there's not as much inside this core box as I originally thought there might have been for this game.
- Wow, folks. That is a ton of content. That is a lot of stuff.
- It almost looks like a lifestyle type of a game because there's so much gameplay intermixing everything.
- This thing just looks amazing.
References (from this video)
- Campaign mode allows player choices to shape the game's course.
- Skirmish mode offers fast-paced encounters.
- Cooperative tactical action with adventure and strategy.
- Campaign mode offers an interconnected series of missions where choices shape the course of the game.
Mechanics (from transcript analysis)
- Campaign play — there is also a campaign mode which offers an interconnected series of missions where your choices shape the course of the game
- cooperative play — G.I. Joe operation Cobra is a Cooperative tactical action game brimming with Adventure and strategy.
- skirmish mode — In Skirmish mode players can dive into fast-paced action-packed encounters
Video topics + discussion points
Quotes (from this video)
- Aloha and welcome to tangal Studio 808
- I'm psychic Larry and this is the block
- video for the second half of March
- this video is sponsored in part by Ivy Studios their new game scales of Fate is coming to Kickstarter on March 18th
- We will also be having a live playthrough of scales of Fate on our channel on Thursday March 20th
- coming to backer kit on March 18th is red ties a tale of new caribia by Tortuga games and designed by Nick rer and John Micah Tyson
- coming to gamefound on March 18th is onward by Sky tiered games and designed by gioma and Ricardo ner
- Onward is the spiritual successor to Sky tier the competitive card driven game inspired by mobile video games such as League of Legends or DOTA
- coming to Kickstarter on March 18th is Misfit Heroes by AEG and designed by Phil Walker Harding
- also coming to Kickstarter on March 18th it scales of Fate by our sponsor ivy Studios and designed by Max Anderson Zack Dixon and Austin Harrison
- coming to Kickstarter on March 19th is star Clash by most high design and designed by Ryan K Williams
- coming to game found on March 25th is Chronicles of palon by trous games and designed by here we go Bank ragn Mom sorry uh to the designer
- also coming to game found on March 25th is gii Joe operation Cobra by OC games
- and finally coming to game found on March 25th is six sojourns by Red Raven games and designed by Ryan Lockett
- Six soldiers is a reimagining of Ryan lockett's third published design 8 Minute Empire
- those are some of the games coming to crowdfunding this second half of March thanks again to our sponsor IV Studios be sure to check out their game scales of Fate coming to Kickstarter on March 18th
- let me know in the comments which games you are excited about and if I've missed any of your favorite games coming to crowdfunding this end of March and until next time
- aloha
- e for
References (from this video)
- IP is near and dear to the host's heart, driving excitement.
- Game looks pretty cool.
- Miniatures are detailed and nice, fun to paint.
- Variety of components (tiles, tokens, dice, miniatures, cards).
- Dual-sided maps add replayability.
- Different terrain types add tactical depth.
- Detailed character and enemy cards with unique stats and abilities.
- Mechanics like stealth and perception are included.
- Versus advantage token adds dynamic shifts in gameplay.
- Customizable characters with upgrades and new equipment.
- Stretch goals add significant value with more characters and missions.
- Many unique weapons and abilities for characters.
- Rulebook is a 'hefty little beast' with 50 pages, requiring a significant read.
- Duke doesn't have a defense die, which sounds brutal.
- Host admits to not knowing all the characters due to time passed since watching the show.
- Destro, Tomax, and Xamot were not included in the core or stretch goals and required a special edition.
- G.I. Joe/Cobra conflict
Mechanics (from transcript analysis)
- Campaign play — The game supports a campaign mode where players progress through a series of missions, earning points for upgrades.
- Character progression — Characters can gain new skills and weapons over the course of the game, either by purchasing them between missions or through campaign progression.
- Dice Rolling — Various dice are used for combat (attack and defense) and character stats (muscle, stealth, expertise).
- Enemy AI/Activation Deck — Enemy actions are determined by drawing from activation cards, with rules for target acquisition based on 'aggro' values.
- Line of Sight — Terrain elements and walls affect line of sight, influencing combat and tactical positioning.
- Mission-Based Scenarios — Players can play individual missions or string them together as a campaign.
- Modular Board — The game uses punch-out tiles to construct different terrain types and areas, allowing for varied map layouts.
- Set Collection / Equipment — Players can acquire various weapons, skills, and equipment cards that provide unique benefits.
- token management — Various tokens are used to track damage, status effects (stun, bleeding, disorientation), resources (inspiration, ammo), and game state (versus advantage, hidden).
- Variable player powers — Each character has unique stats, abilities, and starting equipment, leading to different play styles.
Video topics + discussion points
Quotes (from this video)
- This is our '80s throwback here.
- I did actually pledge for this game. I after I saw it, I couldn't stop because of course the IP is so near and dear to my heart.
- The miniatures are pretty detailed and pretty nice. I think it's going to be fun to paint up.
- Duke doesn't even have a defense die. Oof, that sounds pretty brutal.
- This guy is carrying this bazooka. Look at this. Oh my gosh, I think I'm going to play that guy.
- I hope you enjoyed it. If you did, don't forget to like, subscribe, and hit that bell symbol so you know when content comes out for this game.
- G.I. Joe Operation Cobra has been unboxed. It is time to take on Cobra over land, sea, and air. G.I. Joe.