Gaia Project: The Lost Fleet is an expansion for Gaia Project, containing:
Four new factions: Darkanians, Mowyed, Space Giants, Tinkeroids, corresponding to 2 new planet types: proto planets and asteroids
New map layouts, featuring holes where the ships of the lost fleet and some new planet types will be placed
New smaller sector tiles ("interspace" and "deep space" sectors) containing the new planet types
New ships from the Lost Fleet to explore, allowing access to new action spaces, technologies, technology tiles and federation tokens. No standard Q.I.C. actions anymore - Q.I.C. actions are now only available on ships
3 new standard tech tiles and 6 new advanced tech tiles
4 new round boosters
3 new round scoring tiles
3 new final scoring tiles
Some faction balancing (start resources, income, additional actions or different costs to explore a ship); Lantids get cover up tiles for their PI (1-3 player)
A webapp implementation of The Lost Fleet expansion solo Automa is available.
- Four new factions.
- New planet types.
- New action spaces and technologies.
- Expansion for Ghia Project, introducing new factions, planet types, action spaces, and technologies.
- Space, with new planet types like protoplanets and asteroids.
Mechanics (from transcript analysis)
- Board expansion — Includes new action spaces and technologies on a new game board.
- Faction Play — Introduces four new factions.
- technology development — New advanced techs are included.
Video topics + discussion points
Quotes (from this video)
- happy New Year everyone we have two player remakes exciting gamelines being extended and a new city revealed
- this is your board game news
- there's apparently an actual ring to wear for the ring bearer and something very interesting is that the cards in your hand are partly visible to you and partly visible only to the other players as other players can play cards from your hand
- I'm unreasonably excited about this one it's a straight up new game in the line with racing elements and dice to use so I can't wait to see what else it has in store
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was fantastic. It was just there was so much stuff going on that was really enjoyable.
- Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
- We must slay them.
- Thanks for nothing, Danny Nunan.
- It's like, Oh, honey, I'm so sorry.
- This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
- Americans don't even like America.
- It's not like we're keeping track here yeah, who's keeping score
- Oh, really? Runner up code names.
- You don't make a podcast.
- I mean, the definition I don't even know what you're saying.
- You're just making up words.
- So defeist.
- Yeah, that gumballs.com. They suck.
- This is not a good website.
- The two eyes are swords.
- It's like, how does anybody know this guy exists?
- I'm always impressed when things like that exist.
- Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
- It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
- Be excellent to one another as Bill and Ted would say.
- The fact that the dice rolls were so unlucky against me.
- I love the game, but it's when those dice rolls don't go your way.
- It's like, Oh, you know, should he fight the wolves or should he run away?
- This is the most evil, most powerful terrorist organization in the world that never wins.
- It's like, 'No, nobody's died. This is realistic.'
References (from this video)
- New factions are fantastic, providing tricky twists and engaging new ways to explore.
- Faction rebalances show designers are carefully fine-tuning the game.
- New maps, planets, and tiles add variety without overhauling the game.
- New round boosters, scoring tiles, and advanced techs offer fresh scoring paths.
- The Lost Fleet ships fundamentally reshape gameplay by unlocking better techs and actions.
- Making upgrades accessible through exploration is a smart and satisfying variation.
- The expansion feels essential for players who enjoy Gaia Project.
- Artifact tokens from the Twilight ship feel less exciting than other additions.
- exploration and colonization of the galaxy
- galaxy
- Gaia Project
Mechanics (from transcript analysis)
- Advanced Tech Tiles — New advanced tech tiles are shuffled into the game, with some standard techs accessible only via explored ships.
- Artifact Tokens — The Twilight ship allows for the acquisition of artifact tokens with specific benefits.
- Faction Rebalancing — Tweaks to existing factions and the economy research track for rebalancing.
- Federation Tokens — New powerful Federation tokens are available through ship exploration.
- Map and Tile Variety — New map layouts and space tiles are included, integrating new elements.
- New Boosters and Scoring — New round boosters, round scoring tiles, and final scoring tiles are introduced.
- new factions — Four new factions (Darcanians, Tinkeroids, Space Giants, Mo Mau) are added, some lacking home planets.
- New Planet Types — Introduction of protolanets and asteroids as colonizable locations.
- Ship Exploration — New ships can be explored by spending resources, unlocking new actions and upgrades.
- Upgraded Actions — Exploring ships allows access to stronger versions of standard actions and unique powerful actions.
Video topics + discussion points
Quotes (from this video)
- The Lost Fleet adds fresh tools, twists, and tactical choices to an already deep experience.
- These ships fundamentally reshape the way you play.
- If I had to nitpick, the artifact tokens from the Twilight ship feel a little bit less exciting than the rest, but that's a minor complaint in an otherwise stellar expansion.
- Bottom line, if you like Gaia Project and plan to keep playing it a bunch of times, this expansion feels essential.