Garden Dice is a family strategy game that combines dice rolling, tile laying, and set collection. The game board depicts a garden as a 6x6 grid in which seed and vegetable tiles are placed using dice rolls as coordinates. Players take turns using the dice to plant, water, and harvest five different types of vegetables with differing point values, from the lowly squash to the mighty eggplant.
The game's chaining mechanism allows players to water or harvest multiple tiles using a single action, enabling players to build upon each others' chains. Players can also use bird and rabbit tiles to eat other players' seed and veggie tiles, but not without paying a small penalty. Two other special tiles – the sundial and the scarecrow – allow players to modify dice rolls or protect their own tiles.
The Gnome expansion included in Garden Dice can be added to the base game to give players the ability to adjust the dice rolls for purchasing, watering, and harvesting their vegetables, leading to a more strategic experience.
Bonuses increase the values of tiles as they are harvested, and additional points are awarded at the end of the game for collecting sets. The player with the most points when the last tile is taken wins.
- Designed by Uwe Rosenberg
- Beautiful presentation
- Uses pentomino tiles
- Involves combo scoring
- Building a lake with fish and scoring objectives
- Lake
Mechanics (from transcript analysis)
- Combo Building — Potential for comboing actions to score more.
- Objective Fulfillment — Ways to score objectives.
- tiling — A tiling game that uses pentomino tiles.
Video topics + discussion points
Quotes (from this video)
- All right. Number four, we've got Cano from Mad to Go for two to four players. Takes about 30 minutes to play. I like games about art and this one has that creating Japanese painted scrolls in the game.
- but the art is what sort of really drew me in.
- you're trying to make patterns when you put them on your board to lay tiles. It did look interesting.
- I have Night at the Zoo. This is another tiling game. I love laying tiles.
- really interesting it's designed The designer is the same person who did Sagrada and Aquatica, which are heavy Euro games, but this is a lighter tiling game.
- I thought it was a fun theme.
- So, I'm anticipating Pulitzer from 25th Century Games, and this is an investigative journalist themed game. I was a journalism major in college, so I'm always interested in these themed games.
- With strings that you're I don't know exactly how it all it but it just looks really cool and interesting being able to put your strings from the different pieces of evidence you've found. tactile
- So, if nothing else, the theme and the components have definitely made me interested in this game.
- We've got Lord of the Rings: Circle of Conflict. I should say right off the start, it says this is an Essen release, but I believe they might have a limited copies available at Gen Con, so I'm going to call this a pre-Gen Con pre-release at Gen Con.
- My understanding is you're playing against your two neighbors, the players to your left and right. So, each person has a shadow troops and the free peoples army. And so, your shadow troops are playing against your neighbors free people, and your free people is playing against your other neighbors shadow troops.
- I believe this is a dice allocation game. So, rolling dice and then using them to do actions and powers and things like that.
- Lord of the Rings theme, which is a theme that we really enjoy.
References (from this video)
- Enjoyable drafting mechanism where pieces aren't safe.
- The unique, non-standard polyomino shapes are a positive.
- The game offers a satisfying feeling when a difficult puzzle is solved.
- The tightness of the puzzle and the strategic choices are engaging.
- Rules are super light, but with a bit of crunch.
- Can be frustrating due to horribly shaped pieces.
- Can lead to long analysis paralysis (AP) moments.
- The game might be too long for some players.
- Can be a bit too harsh or unforgiving for certain players.
- Inefficient builders might get out of the game early.
- polyomino
- other Rosenberg tiling games
Mechanics (from transcript analysis)
- area scoring — Points are scored for creating contiguous areas of the same symbol and for filling rows and columns.
- bonus tiles — Bonus pieces are awarded for filling in specific areas or completing rows/columns, and these often have more standard shapes.
- polyomino placement — Players place polyomino pieces onto their personal board to score points and achieve objectives.
- Set Collection — Players score points for creating areas of seven or more of the same symbol adjacent to each other.
- tile drafting — Players draft available tiles, with the selection influenced by other players' choices and available pieces.
Video topics + discussion points
Quotes (from this video)
- If you see us wandering around, please give us a secret sign.
- We are going to be demoing games. If you want to play something, let us know and come by, say hi there.
- The shapes are horribly shaped.
- It helps me with scoring. And basically you you always can lock one of these here like you can unlock one there so you can you can save it but if you get another one you have to place one of them
- It feels very bad taking one of these and not placing it adjacent to something else that will help you score like a a bonus or a area of seven or more.
- I feel like this makes it go from an infuriating experience. I'm not saying that like it's a a bad experience, but from like a frustrating like I can't make this puzzle work and like, oh, but if I manage now to continue out this, I will be able to place this so that then I fill out this piece so I can get this so then I can place that.
References (from this video)
- Light game with simple rules
- Tactile and visually appealing theme
- Satisfying when pieces fit well
- Can lead to agonizing decisions
- Shapes can be awkward and restrictive
- Can feel stressful despite the tranquil theme
- Leaving gaps can be problematic
- water garden design contest
- a quiet valley in Japan
Mechanics (from transcript analysis)
- Drafting — Players select tiles from a publicly available line.
- End game trigger — The game ends when a player can no longer place a tile.
- Pattern Building — Players aim to complete rows and columns on their player boards.
- Polyominoes — The game involves placing polyomino shapes onto the board.
- Set Collection — Points are awarded for groups of seven or more fish and water lilies.
- Tile Placement — Players place water tiles onto their player boards.
Video topics + discussion points
Quotes (from this video)
- It's polyominos like you've never seen them before.
- There's going to be a lot of agonizing noises coming from us in the next half hour.
- The pain has begun.
- The tricky thing about flipping the L though is you may have the perfect shape to go somewhere, but then you flip it over and it turns into the wrong thing.
- The garden builder who complains the most wins the game.
References (from this video)
- Lighter game in the vein of Patchwork and New York Zoo.
- It can be kind of mean.
- It felt that way a little bit from what they were saying.
- Feast for Odin
- Patchwork
- New York Zoo
Mechanics (from transcript analysis)
- Tile Placement — So, you're placing these tiles.
Video topics + discussion points
Quotes (from this video)
- I love this game.
- I don't think I've seen you this excited about any other CMON.
- It looks very thematic.
- I think it looks cool.
- I just think it's a cool mechanic.
References (from this video)
- Five minute teach
- Plays really well
- Got better each time I played it
- If you don't like polyominos, you're not going to like this game at all.
Mechanics (from transcript analysis)
- polyomino tile laying — Players place large, uniquely shaped polyomino tiles into their grid, with small bonus tiles used to fill remaining spaces.
- Scoring based on completion — Points are awarded for completed columns and rows.
- Set Collection — Players aim to collect groups of seven lily pads and koi.
Video topics + discussion points
Quotes (from this video)
- So yes, if you think my voice is a little bit deeper and a little bit croakier than normal, that's because of it.
- So, please don't think that my channel is now 100% sponsored playthroughs. It's not.
- I wanted to support the game because it was really good game and I didn't want people to have uh to, you know, to get caught out uh in the same position as I was in.
- Yep, that's right. For the second year running, I didn't play a single game at Essen Spiel.
- So, yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
- Um, so yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
References (from this video)
- Excellent polyomino tile layer.
- Very puzzly and sharp.
- Fun gameplay.
- Nice interaction where players care about each other's boards.
- Uwe Rosenberg has done it again.
- Better with more players; less satisfying as a two-player game.
- The polyomino pieces are described as difficult to handle.
- Lily pads and fish in a lake
- Spring Meadow
- Feast for Odin
- King Domino
- Ticket to Ride
Mechanics (from transcript analysis)
- Pattern Building — Players aim to create specific patterns (lily pads or fish schools) to score points.
- polyomino tile-laying — Players draft and place polyomino tiles onto their personal boards.
- Set Collection (implied) — Collecting specific types of tiles or patterns might be involved for bonuses.
- tile drafting — Players draft tiles from a selection influenced by their neighbors' boards.
Video topics + discussion points
Quotes (from this video)
- Ants. And I loved this game. Um it is a phenomenal worker placement game where we are controlling a colony of ants trying to, you know, spread out into the uh the countryside, um you know, set up pheromone trails of scavenging ants, exploring, dealing with big scary bigger bugs than us, like centipedes and millipedes and whatnot, getting to the far reaches where there are huge benefits if we're the first player to occupy, and, you know, basically expand our little ant kingdom.
- And unlike most other ant colony civilization games, there is no player versus player in this game. No direct attacking. We just have to fight, you know, the the other big bugs that are out there.
- this is a conveyor belt game, folks, and I love conveyor belts. The conveyor belt here is the life cycle of our ants.
- Everything about this game is fantastic.
- It's the second best game we played this month. It's Ants.
- The Last Droids.
- This game is phenomenal.
- It's an I split, I choose game, which is a fun little thing.
- That decision, which do I keep for myself, which two do I give to the other players, is phenomenal.
- The rules actually suggest that once the cards are revealed before the lead player hands them out and keeps one for themselves that players could say, "Hey, I really want that one."
- The art in this game is stunning.
- It is the best game I played this month as a three-player game.
- As a two-player game, I don't know. So, I'm going to have to do a follow-up in a future roundup, I assume.
References (from this video)
- really good game
- five minute teach
- might go under radars if not for Uwe Rosenberg's name
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Movie Tricks is really good. Movie Tricks is from Chitty Fox Games. It's a trick taker, but it's got a bit of a kick and I really like that.
- Severton is a game from Vlades Shaattle. You may have heard of Vlad Shaattle, but he's got a new game this year called Severton. It's the first time he's had a new game published for about 10 years. And a little bit like Dutch Resistance: Orange Shall Overcome, it's a cooperative game where you're trying to complete missions. And it's really, really good. And not many people are talking about it.
- The new version for me is an improved version of the game. So, if you like Ingenious or Genal, whatever you want to call it, then have a look at the 3D version. That was really good.
- we played this game called drop alter and I absolutely blitzed it. I mean I think I won I think I won six of five of the six rounds that we played or something like that.
- In general, I don't play abstract games. But there are certain ones which I do play and I do like.
- Project L is another really really good game and I really like Project L and uh and that is a completely abstract game.
- I dread the day when I have to play on Mars again because I don't have the time, mental energy, everything else to go back and relearn on Mars.
- Talisman. 34 year gap between playing it.
- as much as A Trespass Odyssey was the most complicated game that I've ever played and some of the rules were extremely confusing and we weren't sure of some of the rules after 25 games, that game had things in it which I have never had that experience from any other game ever.
- And I've heard that Kingdoms for Lawn offers a similar experience.
- But when I'm playing it solo, if I'm not live streaming it, my brain because of the weird memory issues that I have, literally gets to a point and I go up and it just stops and my short-term memory disappears and I'm like, I have no idea not only what I was doing, but where we are, what phase we're on, or anything like that.
- live streaming it and talking to the audience and keeping things going is the only way that I can actually get my brain to, you know, work and be able to cope with playing the actual game itself.
References (from this video)
- Cozy theme
- Simple to teach
- Satisfying bonus snowball effect
- Doesn't have back-and-forth nastiness like Patchwork
- Can be tough to tessellate the pieces initially
- Can feel tough until bonuses kick in
- Fish and lotus leaves in a garden pond
- Garden Lake
- Patchwork
- Cottage Garden
- Indian Summer
- Telelink
Mechanics (from transcript analysis)
- bonus activation — Covering specific tiles or completing rows/columns grants bonus tiles. The host describes this as "these bonus tiles come into play."
- Pattern Building — Players aim to create specific patterns like filled rows, columns, or clusters of fish/lily pads. The host mentions "what you are trying to do is make rows and columns that are completely filled and you're trying to make clusters of seven or more fish and seven or more lily pads."
- polyomino placement — Players place polyomino shapes onto their board. The game is described as a "polyomino game" with "seven-piece polyominoes."
- Set Collection — Collecting sets of fish or lily pads contributes to scoring. The host notes "clusters of seven or more fish and seven or more lily pads."
- tile drafting — Players draft tiles from a limited selection. The host explains "I can take one of the two from my own ends or the left end of my neighbor to the right or the right end of my neighbor to the left."
Video topics + discussion points
Quotes (from this video)
- Cozy games, well, autumn is coming here in Australia or spring in America if you are there.
- So, now we're talking about four games that I would considered cozy games and I'll we will tell you why they are cozy in a way.
- Yeah, they're cozy themed games. This is a rapid fire review video. We're going to give you a quick review for each of these four games that we've played over the recent time.
- It is cozy. It is tile placement. It is cozy.
- Very cozy.
- It's really cozy theme. It's still cozy as well until somebody took the cards that you want, took the goals that you want, and then no longer cozy. No, it's still cozy.
- It does feel cozy. Obviously, it's got a very warm pastel feel to it, and that's the that's the coziest thing of all here.
- And both are cozy. What could be cozier than a garden lake?
- It's still cozy and it is to do with socks. Wind socks to be exact.
- Yes, what could be more cozy than watching wind socks fluttering in the breeze?
- So, technically it is cozy but it could be a little bit brutal as well at the end.
References (from this video)
- Beautiful Rosenberg design language
- Chain movement adds depth
- Niche appeal for polyomino/tile fans
- Array
- Uwe Rosenberg tile-placement world
- Strategic tile chaining and objective-driven scoring
Mechanics (from transcript analysis)
- Tile Placement — Tile placement with edge slots and chaining to unlock additional tiles/objects.
- Tile stacking / chaining objectives — Tiles can be stacked or chained with objectives that unlock more tiles or scoring options.
Video topics + discussion points
Quotes (from this video)
- I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
- Aren't we in a great hobby and great? We're in the golden age of gaming, right?
- I love just getting excited over new board games. It makes my heart happy.
- We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
- I need this game. I need it to complete my Formage collection.
References (from this video)
- The theme is fantastic and could be appealing to family members.
- Components appear to be of high quality.
- Player aids clearly explain turn actions and scoring.
- Gardening
Mechanics (from transcript analysis)
- action selection — Players use dice results to select actions like buying seeds, planting, and watering.
- Area Control — Players have a section of garden they are growing things in, and can interact with other players' gardens.
- Dice Rolling — Players roll dice and use the results to perform actions.
- Set Collection — Players harvest vegetables which give points at the end of the game.
Video topics + discussion points
Quotes (from this video)
- hi welcome back to watch it played
- our fundraiser is almost over we got about six days I think left at the time of this recording
- one of my favorite gaming podcasts is the secret cabal gaming podcast
- Jamie there one of the hosts uh was really excited about one of the kickstarter projects there sedition Wars which is a game that comes with all kinds of Miniatures and it wasn't it wasn't a cheap game
- it was really interesting to me to get an email from one of our viewers Dawn who thought this game would be a great fit for our show and so he contacted the designer of the game Douglas bass and asked him to send us a copy and Doug agreed
- thank you Jamie from the secret cabal gaming podcast where you gave me kind of fired up about this game in the first place
- I think the theme is going to be fantastic for my family my wife is always trying to get me to do work in the garden which I hate doing and uh maybe I'll be able to get her into the dice Garden instead
References (from this video)
- new Rosenberg title; anticipated by the presenter
- Patchwork
Mechanics (from transcript analysis)
- Polyomino — polyomino-based drafting and placement inspired by Patchwork
- polyomino drafting — polyomino-based drafting and placement inspired by Patchwork
Video topics + discussion points
Quotes (from this video)
- This year I feel has more of a prominence on expansions, at least for games that I'm interested in rather than standalone games.
- I'm excited to play Garden Lake.
- It is an interesting year, not very heavy with Rosenberg games as well.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- That's why I'm not an actor.
- Top 10 reasons Joey's not an actor.
- Language independent.
- Three ninjas have slipped inside.
- You can be tattooed like me. Not really, but there's fake tattoos.
- This is not a drill. Come play test with us.
References (from this video)
- introduces a unique tile-chaining mechanic that allows multiple tiles to be played in a turn
- cozy Rosenberg-style theme with a puzzly, relaxing feel
- compact, small-box design reminiscent of Patchwork lineage
- potential for varied play through open drafting and grid strategies
- risk of fatigue or fatigue with tile-placement mechanics if overused in the market
- uncertainty about release path (retail vs. Kickstarter) and distribution
- described as more closed than Nova Luna or Framework (less open-ended), which may deter some players
- garden design and landscape construction with relaxing puzzle vibes
- Garden-themed tile-placement on a square grid centering on building and connecting Garden Lakes
- abstract/puzzle with cozy, thematic framing
- Patchwork
- Nova Luna
- Framework / Applejack
- Tangram City
- New York Zoo
- Seven Wonders Duel
- Clicket Tre
Mechanics (from transcript analysis)
- Closed Drafting — draft and place tiles in an open drafting style to optimize grid coverage
- Compound Scoring — complete objectives to trigger scoring and progress toward victory
- grid-based tile placement — players place pentomino tiles on a square grid to cover areas and complete objectives
- Objective-based scoring — complete objectives to trigger scoring and progress toward victory
- open drafting — draft and place tiles in an open drafting style to optimize grid coverage
- Polyomino — tiles shaped as pentomino pieces used to cover the grid and form patterns
- polyomino/pentomino tiles — tiles shaped as pentomino pieces used to cover the grid and form patterns
- tile chaining — placing a tile can enable chain moves or multiple tiles in a single turn
Video topics + discussion points
Quotes (from this video)
- Garden Lake offers a relaxing rewarding experience building Garden Lakes with pentomino tiles
- This is like a tile placement game a small box version of a game rather from Rosenberg rather than like a black forest or bigger box game
- I'm excited to see how Garden Lake fares and how well it stands apart from its predecessors
- I do find the uniqueness in each of those games typically they have very cozy themes as well to go along with the puzzling nature that they provide
- if this is going to go straight to retail or if it's going to go through Kickstarter
References (from this video)
- Array
- Array
- Abstract tile placement with pattern formation via double-sided tiles
- Array
- Garden pond environment with koi and lily pads; tile-laying during garden-building
- Array
- Array
- Array
- mixed
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Garden Lake is a new tile laying game from Uwe Rosenberg.
- These tiles are hard.
- Do not expect to fill your whole board in.
- It's a 6 out of 10 for me.
- I thought this was just okay.
References (from this video)
- Novel tile shapes; ambitious tile interactions; solid Rosenberg pedigree
- Complex shapes slow pace; difficult to plan; some find components visually challenging
- tile-laying with pattern development
- koi pond garden; abstract nature through tile play
- abstract
Mechanics (from transcript analysis)
- dual-sided tiles with color/flower variants — Tiles show different motif sides; placement triggers score opportunities.
- pattern matching and end-game bonuses — End-game bonuses for completing exact shapes and color distributions.
- shape-surround engine — Surround pieces to unlock a matching tile; limit saving one tile at a time.
- tile laying and rotation — Draw from ends or neighbor; place tiles, flip to reveal and adjust board.
Video topics + discussion points
Quotes (from this video)
- This is a very, very simple deduction game.
- This is an amusing game. I like the theme of it.
- The theme here is actually pretty strong.
- It's an assault on the eyes.
- I thought this was just okay.
References (from this video)
- engaging solo experience
- accessible rules and approachable gameplay
- varied board configurations add replay value
- pleasant artwork and theme
- potential analysis paralysis in multiplayer
- tile-fit decisions can stall progress in group play
- tile placement and garden-building
- garden/forest environment with ponds and fish scoring
- gentle, cozy farming/gardening vibe
- Tedoku
Mechanics (from transcript analysis)
- decorations / board variants — decorations and alternate boards alter scoring and placement dynamics
- set collection / scoring — points come from fish tiles and other garden features; multiple scoring opportunities
- Tile Placement — polyomino-like tiles placed to fill the board and unlock new tiles
Video topics + discussion points
Quotes (from this video)
- It's a nice casual little tile placement game.
- I fear that this game would be very, very analysis paralysis inducing when playing multiplayer.
- This is a cute little compact game that I can play solo and two-player with friends.
- This one is a banger, guys.
- I think I might come back to this again and again.
References (from this video)
- grid-based, cozy abstract for relaxed play
- high table presence with beautiful art
- grid coverage open drafting / tile placement
- garden landscapes / koi ponds
- calm, satisfying
Mechanics (from transcript analysis)
- Closed Drafting — drafting tiles from a common pool to place on their grid
- Grid Building — players cover a grid with tiles to create a garden lake scene
- Grid coverage — players cover a grid with tiles to create a garden lake scene
- open drafting — drafting tiles from a common pool to place on their grid
- Tile Placement — square grid tile placement with relaxing pacing
Video topics + discussion points
Quotes (from this video)
- my top not 10 but 12 uh most anticipated games of 2025 that I have not played
- Critter kitchen I cannot wait to get my final copy of this I am so excited
- I cannot wait to try the solo mode of Critter kitchen
- it's sounds so much fun it's just so cute
- I love rolling wrs I love stars and planets and stuff like that
- Daydream is the ultimate cozy game
- I have never even seen these games on the table
- I love you guys so so much
References (from this video)
- classic cozy tile-laying vibe
- relaxing, satisfying to plan a garden layout
- grid coverage / tile placement
- garden landscapes / koi ponds
- calm, contemplative
Mechanics (from transcript analysis)
- Closed Drafting — draft tiles to place on your board
- Grid coverage — placing tiles to cover the grid and create a garden lake
- open drafting — draft tiles to place on your board
Video topics + discussion points
Quotes (from this video)
- my top not 10 but 12 uh most anticipated games of 2025 that I have not played
- Critter kitchen I cannot wait to get my final copy of this I am so excited
- I cannot wait to try the solo mode of Critter kitchen
- it's sounds so much fun it's just so cute
- I love rolling wrs I love stars and planets and stuff like that
- Daydream is the ultimate cozy game
- I have never even seen these games on the table
- I love you guys so so much
References (from this video)
- Excellent family-friendly design and teachability
- Stellar production quality
- Cascade mechanic adds interaction and strategy
- Strong value in print quality and component feel
- Currently out of print / high secondary market price
- Reprint would help accessibility
- Casual farm/garden management with cascading watering mechanics
- Garden planning and cultivation
- Family-weight, accessible engine with a cascading interaction
Mechanics (from transcript analysis)
- Cascade watering — Watering one plant can cascade to others, affecting both players' gardens.
- Dice drafting / rolling — Players roll four dice to take actions each turn.
- End-game scoring via vegetables — Harvested produce determines final scores.
- spatial placement — Board layout and placement influence watering and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- I gotta say I was so surprised how much I loved it
- this game is just so much fun because there's a ton of coordination in this game
- it's a cooperative game that takes place on a space station
- I highly recommend checking it out
- this game is criminal, it's criminal how this game is named