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Gate box art

Gate

Game ID: GID0139487
Game Info
Year
2020
Collection
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Description

Gate is a solitaire tower-defense game in which you take on the role of the leader of a small medieval town under siege from a swarm of vile creatures from the local forest. You have to manage the health of your town's gate, the tower, and the local farm. In addition, this attack is causing fear levels to rise. If you cannot keep your gate standing or if the fear of the townspeople gets too high, you lose the game. If, however, you can hold off the swarm of enemies long enough, you will be victorious!

Gate uses deck-building as the driving mechanism in the game. You start with three starting cards, but as the game progresses you can recruit new people from your town to help your cause. Each character has unique abilities, and some even have special powers. The enemies in the game get increasingly more difficult with each new wave, so you have to make good choices as to when to spend resources on fighting off your foes, upgrading your command, and repairing your town.

—description from designer

Description

Gate is a solitaire tower-defense game in which you take on the role of the leader of a small medieval town under siege from a swarm of vile creatures from the local forest. You have to manage the health of your town's gate, the tower, and the local farm. In addition, this attack is causing fear levels to rise. If you cannot keep your gate standing or if the fear of the townspeople gets too high, you lose the game. If, however, you can hold off the swarm of enemies long enough, you will be victorious!

Gate uses deck-building as the driving mechanism in the game. You start with three starting cards, but as the game progresses you can recruit new people from your town to help your cause. Each character has unique abilities, and some even have special powers. The enemies in the game get increasingly more difficult with each new wave, so you have to make good choices as to when to spend resources on fighting off your foes, upgrading your command, and repairing your town.

—description from designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment: pos 12 · mix 3 · neu 0 · neg 2
Mentions per page
Showing 1–18 of 18
Video S3OG_XaUwJ8 The Dice Tower Review sentiment: mixed
video_pk 99472 · mention_pk 277065
Overall sentiment (raw)
mixed
Pros
  • Rack up one points at a time.
Cons
  • On a four-player game, the board gets really busy.
  • Some of these spaces are pretty small.
  • It does feel like there is maybe too much pressure on some of those spaces.
  • Visually can get to be a little bit of a mess.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Contention — More players leads to more contests on the different spaces.
  • Point scoring — Players aim to rack up one point at a time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • More players does add to the pressure of the game in those spaces and and have more contests on the different spaces.
  • So, it does feel like there is maybe too much pressure on some of those spaces, and it visually can get to be a little bit of a mess.
References (from this video)
No references stored for this video.
Video OULz-PHCvow Watch It Played Discussion at 12:22 sentiment: positive
video_pk 87969 · mention_pk 230706
Watch It Played - Gate video thumbnail
Click to watch at 12:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great solo option
  • High replayability in a small package
  • Quick playtime
Cons
  • Not available in English
  • Import charges can be high
Thematic elements
  • Using rockets to move down star paths.
  • Space
Comparison games
  • Schwarz Rosen Rose Garden
Mechanics (from transcript analysis)
  • Dice Rolling — Each round you'll roll five space dice space dice not regular dice.
  • Movement — Use your Rockets to move down five star paths as far as possible.
  • Push Your Luck — Handling houses such as black holes and forbidden zones while collecting bonuses.
  • Resource Management — Use valuable rocket components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
  • It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
  • I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
  • Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
  • This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
  • Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
  • Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
No references stored for this video.
Video Y8YjZOGrhJI The Dungeon Dive Discussion at 3:44 sentiment: positive
video_pk 87876 · mention_pk 260840
The Dungeon Dive - Gate video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • seven new cards (all previously unreleased)
  • new villagers to enhance deck-building
  • three new enemies per wave and a new location
Cons
none
Thematic elements
  • defense against waves of enemies attempting to breach gates
  • tower-defense style in a fortified city
  • standalone expansion with new cards and wave-based threats
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — three new enemies for waves 1-3
  • Deck Building — new starter card and villagers to add to the deck
  • deck-building — new starter card and villagers to add to the deck
  • deck-building / scenario expansion — new villagers and enemies expand deck and encounter options
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of a sneaky way of enticing people to buy all of your games
  • I'm not cynical about that at all because this game comes with a whole bunch of stuff that I find useful
  • Iron Helm I am super excited for because you get one old card and 20 new cards this is a really great expansion for Iron Helm
  • Dust Runner is this little tin game, very much kind of a Mad Max Fury Road Style game where you are taking these little mini cars and trying to get from point A to point B before the bandits catch you and destroy your car or before it blows up from some unforeseen circumstances
  • seven all new cards so none of these cards have been previously released
  • you will get three new enemies for each of the Waves, right wave one two and three so we get the Gloom skull we get the swine witch and the claw bone
  • this Oracle deck now this Oracle deck is really interesting because it's not really for any of his games you could probably use this to maybe add a little bit of an RPG feel to games like telm or what's the new one that's coming out 10 the Overland crawl I was a backer on that on the crowd sale on gamecrafter
References (from this video)
No references stored for this video.
Video BeuWzgvhP_0 Rahdo Runs Through Top List at 9:48 sentiment: mixed
video_pk 85635 · mention_pk 219952
Rahdo Runs Through - Gate video thumbnail
Click to watch at 9:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very clever design
  • Brilliant design
  • Super sharp two-player duel
Cons
  • Features a lot of memory
  • Players trying to mess with each other
Thematic elements
  • Socialites influencing people to get an audience with The Great Gatsby.
  • Roaring 20s America
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete in three different area majority mini-games.
  • Deduction — Players try to deduce what their opponents know or are trying to achieve.
  • Worker Placement — Players share one worker disc and must choose actions other than what the previous player did.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be from my least favorite to my most favorite.
  • I hated so much. It filled me with so much raw anger that I rant about it in the gen jog, but I'm not going to talk about it in public cuz I like my channel to largely be a positive, uplifting source of board game news.
  • Circle the Wagons, Lone Cowboy. Circle of Wagons um is already a game that was in my top 10 forever games.
  • It's a brilliant solo game and that's really no surprise.
  • It's the greatest co-op deck builder ever and I'm just continue to be amazed at how the designers keep coming up with new content.
  • Everything about it is awesome. Aon's End always continues to be awesome.
  • Earth is in my top 10 games of all time.
  • Earth is one of the best games of all time, and this just makes it even better without slowing the game down at all, which is uh sometime, you know, and that's one of Earth's great strengths.
  • my number one game of the month, the excellent Earth Animal Kingdom.
  • I don't have time to film all this stuff myself anymore, folks. There's too many other things going on like stuff that might be going on in this very space soon.
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 13:13 sentiment: positive
video_pk 85005 · mention_pk 217046
The Brothers Murph - Gate video thumbnail
Click to watch at 13:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great cover
  • Really want to play this again
  • Really want to play this in person
  • Works well on BGA
Cons
  • Probably did a fairly bad job of efficiency in the first play
Thematic elements
  • Collecting Jay Gatsby's interest
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Influencing three parts of the board.
  • Race — Having majorities in five races.
  • Set Collection — Collecting characters of various colors or one of each color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video 8drfVgNzWUY Man vs Meeple Top List at 19:45 sentiment: positive
video_pk 84972 · mention_pk 216808
Man vs Meeple - Gate video thumbnail
Click to watch at 19:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player experience with multiple paths to victory
  • Strong thematic integration
  • Appealing visual design
Cons
none
Thematic elements
  • Gaining popularity and attention
  • The Great Gatsby era
Comparison games
  • The Great Gatsby
  • Seven Wonders Duel
  • Splendor Duel
Mechanics (from transcript analysis)
  • Area Control — Players compete in three different sections of the board representing aspects of 1920s culture to gain popularity.
  • Drafting — Players compete to gain followers from different sects.
  • multiple win conditions — Players can win by achieving certain thresholds of followers in specific categories or by fulfilling other conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a list in no particular order.
  • We wanted to give kind of a guide of things you could go see.
  • This is not a train game. Like if you were to tell people this is a train game, they might have very specific.
  • It's a Euro bag builder.
  • And you're going to choose one of those cards to add to your active deck.
  • So, the two characters you take, you take their starting cards, you put those in whatever order you want, and Ryan would do the same. And we flip our first card, and we resolve those cards. Then, we flip our second card and resolve those cards. Then, before we do that again, we're going to have taken all the cards for those characters, the other cards, shuffled them up.
  • So it kind of counters that or or fires off first and foils him.
  • It's a shedding game.
  • The goal of a shedding game is to get rid of all the cards in your hand.
  • This is probably the heaviest on our list.
  • It looks beautiful.
  • This is a racing game that's sort of like dirt rally racing but it doesn't look as though there's like a big board with a track that you're racing around.
  • It's a mixture of deck building and dice placement.
  • You're going to be rolling dice and then you're placing dice on this sort of like dashboard that where you place your cards and then you're going to be doing when you're when it's your turn, you're taking all sorts of actions.
  • It's a cutesy animal game, but you play as beavers building your little like dams, but they're like cities.
  • it's all about the timing of grabbing these buildings.
  • This is a giant first and foremost in my opinion, this is a giant box to store everything Lost Ruins of Arnac plus and and nicely.
  • It's a nice big sturdy box with a a lot of nice trays to hold everything. several.
  • It's a two-player game that has vibes that feel a little like, you know, a duel sort of game like a seven wonders duel thing where there's like a few different win conditions.
  • this gave me Bellatro vibes because it looked kind of roguelike where you're like going against all these you're dueling in the Wild West via poker hands and kind of demonic looking poker hands uh against these bosses.
  • When the cat gets to the top of the tower, do they re and then mom's not there and they realize there's no heaven and their mom's just worm food.
  • I'm kidding. I'm kidding.
  • This is our fourth annual event.
  • I will have Nana. Uh, I will have Tichu.
  • So, uh, we have 10 most anticipated and I think me even more than 10.
  • Let us know what games you're anticipating for Gen Con yourself or if you think we were completely off base on any of our picks.
References (from this video)
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Video pDX2Q6EM-zE TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top List at 15:05 sentiment: positive
video_pk 84943 · mention_pk 216740
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Gate video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Co-designed by Bruno Cathala and Ludovic Maublanc, whom the host admires.
  • Loved two-player duel games.
  • Appears to have tactical depth and a brutal back-and-forth gameplay.
  • High tension due to immediate win conditions.
Cons
none
Thematic elements
  • Competing to spread influence and draw the attention of Jay Gatsby
  • Associated with The Great Gatsby
Comparison games
  • Ka-Boom
  • Mr. Jack series
  • Cichlides
  • Conan
  • Cash and Guns
  • Cleopatra
  • The Architects
  • King Domino Duel
Mechanics (from transcript analysis)
  • abstract strategy — The cabaret is actually similar to a game that Bruno's designed earlier called Ka-Boom where you're trying to simply get to the opposite sides of the board with your tokens in a line, but you're going to be able to move things and flip your opponent's tokens and things like that.
  • action selection — You're going to be taking actions on three different locations.
  • Area Control — In the racetrack, your tokens are placed in races trying to be the player with the most tokens on that race line, like area control essentially when it's filled.
  • Track Advancement — In the finance center, influence lets you climb up the track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next week, the biggest convention in North America is coming out. Gen Con 2025 in Indianapolis.
  • These are ones I have not played yet, but they look interesting to me.
  • I like medium weight euro games. It's sort of my sweet spot when it comes to euros.
  • I feel like that list is even more tried and true because it's ones that I've actually played.
  • This just seems like it has all the recipes of something that I will absolutely love and that's the reason why this made my number one.
References (from this video)
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Video 9z_W7qNc9fo The Dice Tower Review at 0:00 sentiment: negative
video_pk 80139 · mention_pk 194551
The Dice Tower - Gate video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Can be un-fun if one person gets a bunch of cards where they're really just punching down on other people.
  • The whole game feels tight and restricting.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — The description of the game is like, it's a 4X game.
  • Take That — There's a good deal of take that in the game, really going after other players.
  • Trading — A trading aspect in resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just a game that I really wanted to like,
References (from this video)
No references stored for this video.
Video tazrSKJv9Lc Rules Teach at 0:02 sentiment: positive
video_pk 69173 · mention_pk 165540
Gate video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever design by Bruno Cathala, doing "so much with so little."
  • Sharp and highly interactive two-player experience.
  • Offers significant opportunities for strategic depth, mind games, and deduction.
  • Theme is well-integrated with literary crossover potential.
  • Publisher (Ketchup Games) has a strong track record of producing excellent games.
Cons
  • Does not work for players who dislike games where "for me to win, you must lose."
  • The memory element can be a slight drawback for some.
  • The "take that" mechanic of forcing opponent's actions can feel potentially nasty, though it's well-balanced.
Thematic elements
  • High society, gaining the ear of the Great Gatsby
  • America in the roaring 1920s
Comparison games
  • Pandemic
  • Seven Wonders
  • Seven Wonders Duel
  • Battle Line
  • Schotten Totten
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions available on the board or from special action tiles.
  • Area Control — The game is fundamentally an area control game with multiple mini-battles across different areas like races and the cabaret.
  • Imperfect information — Some game elements, like the identity of certain luminaries, are hidden, leading to deduction and uncertainty.
  • Set Collection — Players aim to collect sets of 'luminaries' or 'members of society' of the same suit or one of each suit to win.
  • Take That — One action allows a player to dictate the action their opponent will perform on their turn.
  • Tile Placement — Players place tokens on tiles in the cabaret, with adjacency rules applying.
  • Worker Placement — It is a worker placement game where players take turns placing a shared worker to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game, we are so symbiotically linked in this game. Everything I do directly affects you both in a traditional area majority because haha, I'm going to win that racetrack now. There's no way you can take it from me.
  • This game is super sharp. It is Bruno at his cleverest.
  • Gatsby is really special. I I think this is probably one of Bruno Cthala's designs I have enjoyed the most over the years.
  • I would love to see more games try to adopt great works of fiction and turn them into interesting games.
References (from this video)
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Video n8yXyY7QY60 Review at 0:20 sentiment: positive
video_pk 68040 · mention_pk 164364
Gate video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Impressive board size for a small box
  • Clean art and graphic design
  • Gold foil touches on the board
  • Immediate victory conditions create constant tension
  • Ability to manipulate the timing of the endgame
  • Intrigue from not knowing which characters are removed
  • Secrecy of face-down characters provides intrigue
  • Brilliant incorporation of intrigue similar to Mr. Jack series
  • Awesome special action tiles
  • Tight and tense decision space
  • Streamlined gameplay
Cons
  • Has a memory element which the reviewer typically dislikes
  • Dark blue and purple characters look very similar, making them hard to distinguish, especially in dark lighting
Thematic elements
  • Gaining influence of characters to reach Gatsby
  • 1920s and Long Island
Comparison games
  • Splendor Duel
  • Seven Wonders Duel
  • King Domino Duel
  • Mr. Jack series
Mechanics (from transcript analysis)
  • action selection — In this game, it's action selection. So, the first player is going to take this action token and they are going to do something like this. They're going to place it on an action square.
  • area influence — You're trying to gain influence of characters so that you can influence and get to Gatsby. ... you're going to place a token and it has to be adjacent to a token.
  • End game trigger — The game ends also, or instead, if you get one of each of the five different colors, like black and yellow, you know, there's purple, there's red, there's blue. So, if you get one of each of the five, you win. And if that doesn't happen, the game ends in a different way. Then you basically just add up all the points, which are stars, and whoever has the most points in the end wins. ... the last character is is taken or rallied. that ends the game immediately.
  • Hand Management — The special action tiles... when you get them, you basically get to draw three of them, pick one, and keep it.
  • Memory — There is a memory element. ... You got to remember what you saw earlier in the game, and then someone may or may not have swapped with it that later game.
  • Set Collection — You're either going to be James Miller or Darthy Williams. ... Here's the board set up. There's three main areas that you're going to be working on here. This is the cabaret. Then we have the finance center. And then we have the racetrack. Now, as you can see, there's characters. Some of them are face up and some of them are face down.
  • Variable player powers — You're either going to play one side or the other side. You're going to be one or the other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bruno Catala is my favorite designer.
  • This was my number one most anticipated game for Gen Con in my video that I did recently.
  • Spoiler, it's amazing.
  • Seven Wonders Duel, the Splenders Duel, those games were games that almost replaced the original games for that player count.
  • This game is fantastic. It's unbelievable.
  • It it meets all my expectations of a number one most anticipated game.
  • For all those reasons, it's getting obviously a sex on Saturday, which is my highest honor, which means I'm keeping this.
  • Run and go get this at Gen Con because I think they're going to have limited copies there. And it is going to sell out fast.
References (from this video)
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Video ZQO10w7A07U Cy a couple Top 10 List at 7:00 sentiment: positive
video_pk 66310 · mention_pk 161306
Cy a couple - Gate video thumbnail
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Overall sentiment (raw)
positive
Pros
  • art direction and production look appealing
  • two well-known designers collaborating
  • thematic depth with social-influence tension
Cons
  • no explicit cons discussed in the clip; potential risk for analysis overload if not balanced
Thematic elements
  • influence characters to capture Gatsby's attention
  • Gatsby universe with social maneuvering and influence
  • thematic, character-driven interaction
Comparison games
none
Mechanics (from transcript analysis)
  • area influence / location-based actions — players influence characters across multiple locations to capture Gatsby's attention.
  • multi-location action sequencing — actions are taken across several locations, shaping the path to success.
  • Simultaneous Actions — actions are taken across several locations, shaping the path to success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're here with the best two-player content out there
  • I really like two-player head games two player games when you can go head-to-head
  • we'll play all of them and we'll tell you about all of them
  • two-player implementation of games I do love a good two-player implementation
References (from this video)
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Video vor3EwEg0MU Allies or Enemies Review at 0:12 sentiment: positive
video_pk 61013 · mention_pk 153398
Allies or Enemies - Gate video thumbnail
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Overall sentiment (raw)
positive
Pros
  • tight two-player abstract design with meaningful decisions every turn
  • strong action-selection mechanic that creates strategic forethought
  • high replayability through variable cabaret layouts, distribution of character tiles, and bonus action tiles
  • clear rulebook and components with thematic aesthetic
Cons
  • theme is not strongly Gatsby-themed in practice
  • start-of-game tile face-down reveals can obscure which tiles are available
  • abstract nature may not appeal to players seeking strong literary tie-ins
Thematic elements
  • two-player abstract strategic duel with social-climate and collection goals
  • Roaring 1920s, loosely themed around The Great Gatsby
  • thematic veneer with original characters rather than canonical Gatsby figures
Comparison games
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • Action Drafting — On your turn, you move an action token to a space; that space is then unavailable to the opponent, shaping both players' options.
  • action selection with blocking — On your turn, you move an action token to a space; that space is then unavailable to the opponent, shaping both players' options.
  • Area control / majority scoring — Racetrack and other zones reward majority presence for character tiles.
  • badging and swapping actions — Certain spaces grant the ability to swap characters or tokens, or to influence the opponent’s next action.
  • endgame triggers — The game ends when a player has three of the same color or one of each color; if not, tally stars on tiles.
  • Set Collection — Players collect character tiles by completing lines or meeting conditions, aiming for three of a color or one of each color.
  • special action tiles and one-time abilities — Bonus actions that are per-player and non-blockable by the other player once obtained.
  • tile collection / set collection — Players collect character tiles by completing lines or meeting conditions, aiming for three of a color or one of each color.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like the action selection system where once you pick an action, you at least know that that's an action your opponent can't do.
  • every decision you make, you are considering what that opens up for your opponent.
  • this is really Gatsby iname only.
  • it's fairly solid two-player game.
  • I was pleasantly surprised cuz it did seem very simple on the surface, but there was just enough like under the hood that I was able to kind of feel clever with some of the combos I was pulling off.
References (from this video)
No references stored for this video.
Video -WCdgh70YtY Brains On Games Discussion at 10:50 sentiment: mixed
video_pk 42290 · mention_pk 212509
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Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dense interaction and counterplay
  • Canadian origin appeal
Cons
  • Take-that can be harsh for casual players
Thematic elements
  • take-that elements with tile placement and set collection
  • Randolph-sponsored table at Ludicon 2025
  • two-player competitive interaction
Comparison games
  • Crokinol
  • Yubibo
Mechanics (from transcript analysis)
  • Set Collection — collect sets to gain points
  • set_collection — collect sets to gain points
  • Take That — actions that hinder the opponent's progress
  • take_that — actions that hinder the opponent's progress
  • Tile Placement — placing tiles on a board to form patterns
  • tile_placement — placing tiles on a board to form patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ludicon is an event where people get to gather and play games all weekend.
  • This is a great convention and I think a convention that was a great size.
  • There are 109 tables.
  • Crokinol is the perfect game. It's a classic game. It's been around for years. It was invented in Canada, which I really like.
  • Sky Team last year, which was huge everywhere or really an award-winning game.
  • Tag Team has nothing to do though with Sky Team. It's an auto battler with deck building elements.
References (from this video)
No references stored for this video.
Video qnqJrnonqDQ TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 23:48
video_pk 41371 · mention_pk 125493
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Click to watch at 23:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Power Grid: it's mathy, it's spatial, it's been around forever.
  • Dead Last is great. Goes up to 12 players.
  • Carcassonne is a classic.
  • This is a game where you're criminals and you've worked together on a heist, but now you're trying to screw each other over.
  • Gatsby is a very tactical, in-your-face meme game.
  • Piñata has the different lanes that you're playing for.
  • Suburbia is an economic game you can lose yourself in building cities.
  • Miyabi is a three-dimensional tile-laying game—brain burner but brilliantly designed.
References (from this video)
No references stored for this video.
Video KAaT9wPeOLY Maple University Discussion at 11:24 sentiment: positive
video_pk 35918 · mention_pk 161374
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Click to watch at 11:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant two-player duel with a streamlined core mechanic
  • Clear pacing and tense timing decisions
Cons
  • Thematic integration may feel niche to some
  • Interaction is present but not highly deep
Thematic elements
  • social maneuvering and influence within a Gatsby universe
  • Great Gatsby-inspired duel in a stylized 1920s milieu
  • light thematic framing with abstracted scoring/dueling actions
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — On each turn, players select from a small set of action options and place tokens to resolve effects; it emphasizes timing and spacing.
  • two-action draft/placement — On each turn, players select from a small set of action options and place tokens to resolve effects; it emphasizes timing and spacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our first 2026 vlog video.
  • Gatsby is a two-player game in its simplicity and I recommend it.
  • The interlinking part is very satisfying and the engine grows as you chain actions.
  • We are going to share our top five new-to-us games of 2025.
  • This is by Cranial Creations. And this is so good.
References (from this video)
No references stored for this video.
Video nt8OIskhv18 Board Stupid Discussion at 5:06 sentiment: positive
video_pk 34733 · mention_pk 103447
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Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning production (gold inlays)
  • Two-player depth
Cons
  • Niche appeal for two players
Thematic elements
  • art deco, opulence
  • two-player luxury-themed game
  • elegant, production-forward
Comparison games
  • 7 Wonders Draw
Mechanics (from transcript analysis)
  • Cooperative Game — A two-player head-to-head with strong production values.
  • Set Collection — Bruno Catala's multi-win-condition design.
  • set-collection / victory-condition — Bruno Catala's multi-win-condition design.
  • Two-Player Strategy — A two-player head-to-head with strong production values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the first time that you can play it in teams.
  • So shiny. So shiny. It's pretty like lots of like gold inlay.
  • Oh, it's so D and D it's yeah I think that is going to be a big hit.
  • We did it for you. We just woke up, put the games down and start doing it before security kicked us out.
  • You're going to be a little bit more careful, but it's going to be okay.
  • Tomorrow is Sunday. Tomorrow is the saddest day.
References (from this video)
No references stored for this video.
Video 9gH9snRBGss Tabletop Turtle Review at 1:20 sentiment: negative
video_pk 10506 · mention_pk 130510
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Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Cabaret mechanism interesting
Cons
  • Disjointed gameplay
  • Boring mini-games
  • Skip turn mechanics
  • Forced action selection
Thematic elements
  • Social influence
  • Jazz Age
Comparison games
none
Mechanics (from transcript analysis)
  • token placement — Players place tokens across different locations to recruit characters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can't take it with you when you die.
  • We don't need all these games.
References (from this video)
No references stored for this video.
Video _YeKuiHQS2U BoardGameGeek Playthrough at 16:41 sentiment: positive
video_pk 3186 · mention_pk 83152
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Click to watch at 16:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging, evolving puzzle with meaningful player interaction
  • Multiple viable paths to victory via track strategy and set collection
  • Dense, thematic feel that rewards planning and adaptation
Cons
  • Relatively complex setup and rule-following can be intimidating for new players
  • Board state and token placement can be confusing without guidance
Thematic elements
  • Influence, social maneuvering, and high-society gamesmanship
  • 1920s Jazz Age, Gatsby-era milieu
  • Narrative prompts embedded in play, evolving as actions unfold
Comparison games
  • Katan
  • Exit Advent Calendar
  • Clue Conspiracy
Mechanics (from transcript analysis)
  • multi-track action economy — Board is divided into cabaret, financial district, and racetrack tracks; actions advance along tracks to gain characters and bonuses.
  • Once-Per-Game Abilities — One-time-use tokens grant unique effects; some tokens enable swaps or disrupt opponents, adding strategic tension.
  • Set Collection — Victory can be achieved by collecting either five different suits (colors) or three of the same suit, driving strategic tile/tokens placement.
  • set collection by suits/colors — Victory can be achieved by collecting either five different suits (colors) or three of the same suit, driving strategic tile/tokens placement.
  • special action tokens — One-time-use tokens grant unique effects; some tokens enable swaps or disrupt opponents, adding strategic tension.
  • tile/track placement with adjacency — Players place influence tokens orthogonally adjacent to existing tokens, building toward an unbroken line and enabling access to characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board is in three sections and you will choose an action to do and that action will correspond to uh one of these sections on the board.
  • You're trying to trace an unbroken line diagonally from one side of the board to the other.
  • The deal is that Gatsby is a two-player game with a very twisty puzzle and it rewards careful planning.
  • Never give up. Never surrender.
References (from this video)
No references stored for this video.
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