GemForge is a 2-player game which has both players competing on a 6x6 board utilising four different types of gems (spirit, life, blood and royal) to gain control of the board (the Forge) through either taking out their opponent, having three royal gems on the board at the same time or occupying more squares at the end of a preset time.
The different gems each allow for different strategies with the spirit gems essentially allowing for movement, life for increasing occupation, blood gems for capturing opponent pieces and royal gems for protection and defense. The royal gems also serve as a winning mechanism if you are successfully able to have three on the board at the same time, a feat that is not easy to achieve.
—description from the publisher
- Every deck is unique, offering a new experience with each purchase.
- No need for deck building.
- Unique distribution method.
- Ten dollars per deck is affordable.
- The balance of decks can be a concern.
- Some found their first game experience to be slanted.
- Community aspects like sharing decks and tips are gone.
- Each deck has procedurally generated names and unique card backs, making every deck different.
- Magic: The Gathering
- Pokemon
- Legend of the Five Rings
Mechanics (from transcript analysis)
- Amber Collection — Players collect amber, and if they have six at the beginning of their turn, they unlock their key to forge.
- Faction-based play — Each deck consists of three factions, and players call one of the three factions to activate cards and creatures.
- Handicapping system — A system exists to balance decks, where having more cards in your chain slows you down by reducing hand size.
- unique decks — Each deck is unique, with no two decks being the same due to unique card backs and combinations.
Video topics + discussion points
Quotes (from this video)
- one of the actions that I love most from dreamscape with the insight and but now he's added a dice and everybody knows how much I love my dice
- my strategy didn't pay
- The more I played, the more I liked it
- Okay okay okay okay okay now I kind of see the appeal of it
- The rules that I didn't catch and you and Joel played again because I there are some rules I hadn't caught the price time through and it definitely made a big difference to our experience
- He said you don't know how much that means to a person when they and you don't know what's going on but I just wanted to thank you for just brightening up a couple minutes of my day every couple of weeks going through a rough time
- You just never know how you affect people
References (from this video)
- Unique deck mechanism
- No resource management; straightforward play
- Limited drafting/replay depth
- no drafting; decks are unique to you
- unique decks; three factions per deck
- design cleverness
- Magic: The Gathering
Mechanics (from transcript analysis)
- No resource system — Players declare a faction and play cards of that faction.
- three factions per deck — Decks contain three factions; players pick one to play.
- unique deck per pack (no drafting) — Each deck is unique and not drafted.
Video topics + discussion points
Quotes (from this video)
- One thing I liked about Lorcana is that it is a race to to points rather than a race to reducing your opponent's life to zero.
- I love the Star Wars theme.
- There's no resources to manage. It's just saying, I declare one of these factions and I play all cards with that faction.
- I think this is a really neat space.
- the dice in Dungeon Dragon Dice, they are stunning. Like, they're really, really beautiful.
- opening up packs on a daily basis.
- KeyForge has one of the coolest mechanisms I think in any game.
- one of the things I think is particularly clever about Good Knight is that you actually get to see you almost certainly see your entire deck of cards when you play it.
- Rolling Realms Redux even though they have the same playing field.
- Marvel Snap ... your deck is small. Similar to Goodnight, you are going to see your entire deck.
- Magic the Gathering is going to be my number one favorite collectible, expandable, customizable game on this list.