GAME SYSTEM
This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.
From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.
This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection.
Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game.
An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are over 25,000 different cards from which to build your deck!
Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect.
Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn.
Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.
- It's a wonderful game that can encapsulate many different feelings.
- The community is great and welcoming.
- The game allows for diverse playstyles and experiences.
- Power imbalances are common and can lead to frustrating experiences.
- Reconciling different playstyles and power levels at a single table can be challenging.
- The game is not inherently balanced and requires player effort to manage power levels.
- Elder Dragon Highlander (Commander)
- Pokemon
- Yu-Gi-Oh
Mechanics (from transcript analysis)
- Brackets — A system used to categorize decks and players by power level.
- Catch-up mechanics — Cards or abilities that help players who are behind catch up to the game state.
- Clone Effects — Spells or abilities that allow a player to copy another permanent on the battlefield.
- Collection Size — Having a larger or older card collection can lead to a power imbalance compared to newer players.
- Creature Swarms — Decks that aim to overwhelm opponents with a large number of creature tokens.
- Deck Building — The game involves building decks, and imbalances can occur from different levels of experience or investment in card collections.
- Free Spells — Spells that can be cast without paying their mana cost, often leading to unexpected interactions.
- Graveyard hate — Cards or strategies designed to disrupt opponents' graveyard interactions.
- infect — A strategy that uses poison counters to win the game.
- politics — Interactions and alliances between players at the table can influence the game.
- Power Level — The concept of power level and its balance at the table is a core discussion point.
- Rule of Law — Effects that limit the number of spells a player can cast per turn.
- Skill Level — Imbalance can arise from differences in player skill.
- Storm — A strategy that aims to cast a large number of spells in a single turn.
Video topics + discussion points
Quotes (from this video)
- Social problems require social solutions.
- The bracket is a social tool. It is not a literal tool. It is not a card tool. It is a social tool to solve social problems.
- Magic the Gathering is a game of power outliers and being the threat and and bridging these gaps and creating uh balance in a game in a format that really does not want to balance itself.
- We all just want to play Magic.
- The goose airplane analogy is great, especially just with the amount of new players getting into the game who want to play the the geese.
References (from this video)
- Fun to play
- Well-balanced starter decks
- Simple and straightforward
- Not 'new and hotness' compared to other games discussed
Mechanics (from transcript analysis)
- collectible card game (CCG) — Players use pre-constructed or custom-built decks to battle.
- Combat — Players attack each other with creatures and spells.
- Resource Management — Mana is used to cast spells and summon creatures.
Video topics + discussion points
Quotes (from this video)
- Kill Team is like the quick two-player skirmish game in the Warhammer 40k universe
- we had all six of us playing on these really nice tables with a nice terrain it was a wonderful time maybe even the highlight of my trip
- the building is the hardest thing if you get through that the rest of the actions you can do are simple
- a good game is a good puzzle
- I will play this again but not above Lorenzo
- this one I don't think impressed us as much as Lorenzo
- the iconography was confusing
- it's a good puzzle
- I will play this game I will enjoy playing this game but like you I will put Lorenzo on the table first but I will not turn down a game of Newton
- it looks cool man a co-op worker placement that's kind of cess kind of itching to scratch I didn't know I had
- it's a hard co-op worker placement game
- Stan Lee the very famous American comic book writer died at the age of 95
- he's one of the greatest storytellers of all time
- every hero of his had a flaw and he made sure they did
- Excelsior!
References (from this video)
- Number one selling collectible card game
- Requires a good paying job to keep up with
- referred to as a cardboard drug
Mechanics (from transcript analysis)
- Collectible Card Game — The top selling collectible card game.
Video topics + discussion points
Quotes (from this video)
- my name is Marty these are my musings
- I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
- those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
- evergreen as' I just made that term up
- it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
- so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
- exploding kicking kicking exploding chickens now that would be funny
- now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
- I love Arkham Horror LCG I have been into LCG games since they first came out
- with Arkham Horror LCG every time I play that game I am totally sucked into the story
- sweet sweet game if you have not tried it I highly recommend checking it out
- Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
- Games Workshop is killing it right now
- Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
- it's yugioh TCG key Forge and Dragon Ball super
- it's really cool to see ki Forge up in there
- While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
- since that game just came out also fourth quarter of last year it was hot it was hard to find
- you were you surprised by any on this list or did you think there would be someone this list that weren't on there
- smash that like button and flip that subscribe button
References (from this video)
- Winning the Pro Tour and US Nationals with a deck the speaker created.
- Having cards banned due to overwhelming success, viewed as a badge of honor.
Mechanics (from transcript analysis)
- card banning — A card was banned due to its power level after the speaker won a major tournament with it.
- mulligan rule — Discussion of the Paris mulligan rule which allowed players to repeatedly mulligan with one less card each time.
Video topics + discussion points
Quotes (from this video)
- In my my mind, when I forced Wizards of the Coast to ban a card because of how much I destroyed everybody with it, that's that was a victory for me.
- Oath of Druids I won the Pro Tour with uh Thawing Glacers is what I won US Nationals with.
- Yes. Yes, it is. I wear it proudly.
- So, especially with the Nationals one, like I didn't even this is 1997 like there's not like a you know a lot of internet at this point, right?
References (from this video)
- enjoyed opening packs of cards not knowing what was inside and then finding that rare card
- making the coolest decks you could think of before there was a crazy meta
- got to a level of competition that was not a good fit
- discovered how compulsive he can be about collecting things and being complete about it
Mechanics (from transcript analysis)
- Deck Building — The host enjoyed opening packs and finding rare cards, and making decks before the existence of a meta or net decking. He later moved away from this format due to compulsive collecting.
Video topics + discussion points
Quotes (from this video)
- how do we feel we're evolving as Gamers
- I realized yes there has been some distinct changes
- the luxury of time that I had in my youth
- I'm definitely much more of a more different kinds of games more often type of player
- once it got to that level of competition and once I discovered how compulsive I can be about collecting things and being complete about it I realized this was not a good fit for me
- I much prefer the idea that we all have the same access to the same pool of cards but now it's about how clever we can be with the combinations that we use
- I feel like I've been kind of swinging back in the other direction now buying a necessity and by interest I think I'm always going to be from now on more kinds of games being played less often kind of gamer but I I wonder if there's room for me to have maybe one or two games that I do go back to that I do sort of explore deeply
References (from this video)
Mechanics (from transcript analysis)
- Deck Building — Can pick from roughly a kajillion different cards and combos to build a deck with a personality that's all your own.
Video topics + discussion points
Quotes (from this video)
- the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
- it's not quantity it's quality
- you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
- the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
- you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
- it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
- the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
- I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
- it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
- I don't often consider how much gaming time do I really have to work with here
References (from this video)
- was awesome
- kept game stores afloat
- play it very casually
- was going to be a money sink trying to collect all cards and have multiple copies
- don't have original cards anymore, sold them
- don't play much anymore except cubing or limited formats
Mechanics (from transcript analysis)
- Deck Building — Collector aspect of building decks and having multiple copies was a money sink.
Video topics + discussion points
Quotes (from this video)
- I used to flip the table a lot but now I don't flip the table nearly as often as what I used to
- I think game designers buy fewer games than game players do because game designers have more exacting standards
- I don't think there's anything wrong with you determining for yourself what games you like more and which ones you like less that doesn't make you a snob I think the snobbery comes into play on how you treat other people who don't share your same interests
- I think you can get caught up in Chasing The Cult of the new and that will burn you out I think over time I don't think that can be a sustainable Joy
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I have this smile forcing its way onto my face it doesn't matter how many fingers I try to on or if I think of Margaret fater on a cold day it doesn't work
- I always make sure mine are standing straight up I cringe when people place them upside down on their side or anything
- Michael you're like a terrible architect your people keep making these horrific houses
- I sleeve the cards for almost all of my games
- I'm especially bad about neatness with magic the Gathering I change my sleeves every month or two because I can't stand the bent edges and slightly gunky feel they get from being in your hands so much
- I just wanted to reach into the screen and straighten it some of the Ed in my videos are done to cut out shots of me straightening components in Carone
- if someone places a tile that shifts the whole play area I cannot continue until all of the roads and cities are lined up again
- When playing Dominion I put cards in order by cost value and then alphabetically
- I'm sorry for the distress I caused by sweeping all of the pieces of my Twilight Struggle into the box I feel bad about it it's now organized I hope you're happy
- I cannot play a game that uses paper money I will be holding in my hand the entire game folded up like I'm one of the participants in a back alley craps game from one of those mob movies
- when a monster is in range of the heroes and they're all facing random directions I have to take their pieces and the monster and make them all face each other otherwise it just looks silly to me
- it gets me when someone keeps the communal dice in front of them when they are done rolling
- one of my many quirks is seeing game components and not knowing what game they came from
- I count all of them cubes dice mles cards boards other pieces I'll even look up the quantities on Board Game Geek if the rules don't cover it I need to do it before playing a game the first time
- I have these lying around blank cubes you know those were handy for prototyping games and things but I mean that's for a game collector that's no good
- I have to take their pieces and the monsters and make them all face each other
- I need to shuffle the cards seeing people shuffle cards horribly bothers me so much
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I think we did it. We've started on time. That never happens.
- The words are on both sides. No, but for them, they're going to be seeing this side.
- This was not a sponsored segment. They didn't ask me to like feature this on their content.
- I think that's why I go half elf cuz I I do like role playing.
- Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
- They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
- My brain like blew out the back of my head.
- It's not a fake word. It might not be a common word to some of our listeners.
- The puns definitely got worse.
- I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
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Quotes (from this video)
- Target being a friendly local game store? Why the mere thought is preposterous. Sacrilege, or is it?
- no a catalog of modern board games alone doesn't qualify Target as a friendly local game store. There's more to a game store than just games.
- Is the friendly local game store of the future going to change from being an independent Mom and Pop Shop to a big box retail chain? Could stores like Target and Barnes & Noble even ever technically qualify as a friendly local game store?
References (from this video)
- Enjoyed the new set (Dominaria)
- Strategic depth is appealing
- Can be expensive due to collectible nature
- Fantasy combat between powerful wizards
Mechanics (from transcript analysis)
- Collectible Card Game — A game where players collect cards to build decks and play against each other.
- Combat — Players engage in strategic combat using their cards.
- Deck Building — Players construct their own decks of cards before playing.
Video topics + discussion points
Quotes (from this video)
- Well the way I think of it is one day we'll have a situation where the live show went perfectly last time so we'll start the next one we won't have to ask that it'll just be without a hitch
- If you get nothing else from this yeah that's the important they say 72-hour window if you don't hit it within 72 hours oh you're you're likely an experience of bad things so yes to get on it quick if you think you might be getting experiencing shingles
- I really enjoy I look big conventions are fun they're exciting yeah small conventions yeah I just do now I agree
- I love deck builders it's probably one of my favorite types but eventually unless you're adding a very new mechanic it does just become like when I walking by the market yeah buy the most expensive card that's available pick up cards that let you draw more cards like it's cold
- For both of us to be thinking that simultaneously and find each other it was just perfect it was perfect
- It's not everyone's looking for a hug damn thing right it's like get a feel at it a little bit
- I avoid pre-announcing games that we might feature because our schedule can change and I just don't want disappoint
- It's nice to go back and play some older ones I wouldn't only get to and it was nice to see a lot of people there
- The point is it's really to the show yeah it was fog of love the gameplay we did for fog yes yeah yeah yeah I really enjoyed that particular gameplay because I don't want to remove like a fog of disbelief that everyone has but not everything we do in every part of every gameplay happened in that moment no right absolutely not
- Mr. Rogers neighborhood all day long I yeah I mean Bob Ross is great but I watched Mister Rogers
- It's nice to have a moment of silence we're both going where is it where is it
References (from this video)
- A lot of fun
- A foil card paid for multiple pre-releases
- Good way to start playing
- Can be overwhelming for new players
- Getting too many duplicates can be unusual
- collectible card game
Mechanics (from transcript analysis)
- collectible card game (CCG) — Players collect cards, build decks, and can trade cards.
- Deckbuilding — Players construct their own decks before playing.
- flash — Creatures with flash can be played on the opponent's turn.
- Limited Format (Pre-release) — Players construct a deck from a limited number of packs obtained before the official set release.
Video topics + discussion points
Quotes (from this video)
- put the colon in there no semicolon no it's heavy
- we've cured the fear of roller coasters we've taught you how to properly do a soft-serve ice cream cone
- The Pope has a variety and then you can also have marriages you can marry some of your nobles to other players so you're either going to win the game by giving three points alone or four points if you're in a partnership
- The Pope can hire assassins anyone can hire assassins the benefit of the Pope is he can call it righteous justice
- it's like I was sitting there with Stephen Colbert he said his name is Chris Whitman who is the host
- we're not gonna recreate it here for you we talked a lot I don't know how much of it made it in because again this is us talking afterwards but I think the camera might is still been rolling but we talked a lot about our Marvel movies and TV shows and stuff like that to kind of get that
- I do not want to fall down that rabbit hole right now
- I think it's very difficult to say for somebody else what they should or shouldn't do because I don't know what your interests really are
- It's not a game we've featured so that's not even a game I've played no thing I've played it either
- Marty and I and a whole bunch of other people for that matter including Gil who thinks it's dice in a bowl when it's clearly gladiators in the arena
- I'm going to guess I have you guess a single trait right you're correct and I am only going to guess one okay and the trait that I'm going to guess is that you are you're really on thread and I'm just before I see it I'm gonna specifically say I think you're the red lady but I'm guessing that is correct
- The board and like figures marching across and stuff yeah definitely iron ever Catan tie
- I think that's why your comments are also great we love your questions in the air
- people seem even if they already know the game some people are actually finding it rules it been playing wrong for years
- game theory is just it's a YouTube channel where he he takes like little bits about games and we'll talk about you know theories behind it
References (from this video)
- Forever changed board gaming and gaming in general
- Profound influence on board gaming
- A juggernaut in the industry
Mechanics (from transcript analysis)
- collectible card game (CCG) — Revolutionary CCG that profoundly influenced board gaming.
Video topics + discussion points
Quotes (from this video)
- Hunter is another one of those games we ended up playing a lot at University mostly while drinking
- Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
- I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
- Cosmic Encounter is still going strong and that is an achievement and a half
- it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
- so happy birthday to me for 42 years old today here's to 42 more
- if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
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Quotes (from this video)
- we're just live-streaming the whole day and publishers come in for 5 to 10 minutes at a time
- this is amazing a lot of table presents
- I've got that yesterday one of my favorite is fake artists go to New York
- Tiny Epic Dinosaurs go check it out
References (from this video)
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Quotes (from this video)
- Downforce is now available to play as a beta
- I almost had it... but it just couldn't quite make it happen
- Fair Dinkum time
- test test test test everything
References (from this video)
Mechanics (from transcript analysis)
- Tapping — A mechanic where a playing card on the table has a power or ability, and in order to use that ability, you turn it 90 degrees clockwise to indicate it is used, and cannot use it again unless something else allows it to be tipped back up vertically.
Video topics + discussion points
Quotes (from this video)
- So i've collected a few board game terms that i'd like to define for you, and none of these individually warrants a full video.
- So first up is the word "orthogonal."
- Orthogonal is the other one.
- So, you get this concept of "orthogonal adjacency."
- This is just when, uh, the decision space in a game is so complicated - there are so many different things, different levers to pull, and different wazoos to wiz-wang - that you just go into, like, a catatonic state, and you can't make up your mind, and you can't play your turn, and your fellow players get frustrated with you.
- Meeple.
- A portmanteau - a mashup of two words = the words "my," and "people."
- This is a concept where you have a playing card on the table, and it has a power or an ability, and in order to use that ability, to remind you that it is used, you turn it 90 degrees clockwise.
- And for many many, years board game manufacturers were very... litigation shy, and they didn't want to call the mechanic in their game "tapping,"
- But around the board game table, people who know games will almost always call that action "tapping."
- So we have this concept of turn order, which isn't too difficult to understand: the first player goes first, and the second player goes second, and on down through all the players in the game.
- But in snake order, it goes in turn order, and then it goes in reverse turn order backwards from the player in the lowest rung of the totem pole back up to the top.
- So it sort of - you know - wends and winds itself like a snake.
- So I hope that helps! i plan to do a few of these terminology grab-bags in order to just clarify a few terms for newcomers to modern board games, in case you're wondering, or you're reading reviews and you have no idea what people are talking about, you can find the answers hopefully here!
- For my TAs in the room: if you can think of any of these pieces of terminology that you think would make good entries into this little grab-bag collection, please let me know in the comments below, or you can tell me in person by using that link at the bottom of your screen on the Discord server, where we all hang out and talk about board games every hour of the day!
References (from this video)
- Collectible card game
- Pokemon
Mechanics (from transcript analysis)
- Collectible Card Game — Mentioned as a significant revenue generator in the hobby space.
Video topics + discussion points
Quotes (from this video)
- collectible card games like magic and pokemon they pulled in 745 million dollars of revenue
- board games pulled in 495 so almost 500 million
- mini war games he had down as 355 million
- role playing games was only 80 million
- the critical role has like 1.7 million subscribers and it's probably like the biggest sort of table tabletop you know analog gaming channel out there
- board games i think for the most part don't seem to be played like at a location as part of a community like a healthy shop won't really necessarily have like a big board game club kind of thing
- is magic really that much bigger than the board games and miniature games and rpgs
- the only thing you can really look at here is the money spent
- everybody's always talking about how board games are you know they're becoming part of the mainstream
- isn't i mean magic is part is the mainstream i think you know
References (from this video)
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- I'm genuinely curious about your origin story and sort of how you got more involved in whatever hobby it is.
- Exposing a child to games is probably a really important thing.
- It's like baseball cards but you play a game with that seems stupid.
- I really loved it and got into that
- I just got sucked back into board game geek because I had you know been on it like in 2005
- I just got like sucked in
- I never really liked Puerto Rico or Princess of Florence but I really like Power Grid
- The DM sucked and I didn't really like it at all
- He's just like the worst, you know pictured like the worst kind of DM RPG type of personality that was that guy
References (from this video)
- deep, long-running meta
- massive card library and variety
- tournament pressure and cost of collecting
- complex for new players
- deck-building duels
- fantasy realm with planes and spells
- collectible card game with emergent storytelling
- Netrunner (historic analog in depth and deck customization)
Mechanics (from transcript analysis)
- combat / creature combat — creatures attack and defend to reduce life to zero
- deck-building / mana system — build a 60-card deck and use lands to generate mana for spells
Video topics + discussion points
Quotes (from this video)
- two could be as bad as one it's the loneliest number since the number one
- two is the loneliest number
- Flamme Rouge is like a Lance Armstrong simulator without the Assassin cheating in Warhammer underworlds
- Remember to like share and subscribe
- I'll be Rob AKA just the Rogue
References (from this video)
- Longest-lived trading card game with immense depth
- Constant evolution with new sets and formats
- High cost of entry to stay current
- Complexity can be overwhelming for new players
- Netrunner (historical comparison)
- Pokemon TCG (different audience)
Mechanics (from transcript analysis)
- collectible cards / deck-building — frankly, it’s a living ecosystem of cards, dynamic formats, and evolving card interactions that underpin one of the most enduring collectible card games
Video topics + discussion points
Quotes (from this video)
- "it's basically a deck bowling game"
- "a game that is always fun to play"
- "the best card game ever made"
- "it's a cooperative trick taking game where you have to win specific tasks"
References (from this video)
- Must be on a Mount Rushmore of modern hobby board games
- Has a significant impact on the tabletop hobby
- Inspired many other games, including Dominion
- Considered separate from other games like chess due to its unique mechanics and impact
- Players may find it interesting to see how it performs on Kickstarter
- Some people dislike the game and find it 'garbage'
- collectible card game
- Dominion
- Chess
Mechanics (from transcript analysis)
- Card game — The game involves drawing and playing cards.
- Deck Building — Players build their own decks of cards.
Video topics + discussion points
Quotes (from this video)
- the best game we played of the day was Nana
- it's a stupid memory game
- 100 bucks I will not be buying that
- it was fine I I enjoyed it I had a good time
- it's really good it's very good
- Frost Haven's already on the top 100
- I miss the old art
- we offer a championship midgard for 40 bucks
- it's too random it does you can't mitigate it at all and it's just rough
- the dice mechanism is cool
- there's a million copies of space games sitting around
References (from this video)
- I really enjoy it
- I get angry when I lose
Mechanics (from transcript analysis)
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- it's definitely calm peaceful just slowly building out your little ecosystem
- my dream gaming day and how it was to play War of the Ring with the Lord of the Rings cast
- Flamecraft... the cute animals just completely suck me in
- I really enjoy Magic the Gathering but something about it I get angry when I lose
- Parks is always one that I'm like down to play and ready to play
- Honey Buzz I love honey Buzz I am clearly I mean clearly I'm obsessed with like honeybees
- Beast is another one I feel like it's a little bit to kind of get into and I feel like every time I play I kind of remind myself the rules but I love Beast
- Candyland for obvious reasons
- Obsession for obvious reasons
- I need to live in Flamecraft
References (from this video)
- pioneered the collectible card game space
- deep strategic depth and format variety
- collectability and price creep
- complex for new players
- card-driven duels and spellcasting
- fantasy world with evolving lore
- lore-first collectible context
- Netrunner
- KeyForge
- Soul Forge
- Radlands
- Dune Imperium
Mechanics (from transcript analysis)
- 1v1 dueling — head-to-head matches focus on resource management and spells
- Combat: Deck/Hand — head-to-head matches focus on resource management and spells
- Deck Building — build a personalized 60-card deck from a pool of cards
- deck-building — build a personalized 60-card deck from a pool of cards
- drafting / sealed — sealed or draft formats for limited card pools
Video topics + discussion points
Quotes (from this video)
- Bridge invented in the 16th century
- Dominion holy cow was this the game that made deck building the meat of your game as opposed to deck building being preparation for your game like a TCG
- Chess was definitely People's First access to 1 V1 wargaming
- Monopoly was many people's first exposure to multiplayer board gaming and seeing how those Dynamics were like you could also play with all sorts of people as opposed to risk which is more of a conflict heavy crowd
- the original Pandemic this is the one that propelled Co-op board gaming into the scene where it's Cooperative with a board
- four to five plus people with hidden roles a minority of them are bad then their goal is to kill off the good people during the night phase
References (from this video)
- deep strategic options
- competitive play
- ongoing purchase requirements for new cards
- Array
- Fantasy
- Story-driven card interactions
Mechanics (from transcript analysis)
- Deck Building — Players construct a deck of spells and creatures to duel opponents
Video topics + discussion points
Quotes (from this video)
- we're going around the Bay Area to visit board game stores in one very long day
- I'm excited to drive around in my Prius and see how many we can hit today
- this area is a side room full of tables where I've played many, many, many games
- it's almost 11:00 and we have just hit 11 board game related places in one day
- we lost seven game stores during the pandemic
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the future of wargaming is going and what steps toward that future we're already seeing
- making games is hard especially Miniatures war games
- a game isn't successful if no one can get it
- 3D printing miniatures from digital STL files is kind of like printing rulebook pages on your paper printer at home from your PDF files
- most of the game companies out there especially the biggest one uh seem to kind of avoid the 3D print printing space completely
- because of the internet and Technology specifically 3D printer technology we're starting to see a new kind of war game emerging
- The difference was night and day the second batch printed a lot slower with the tiny nozzle which kind of makes sense but I mean like three to four times slower right but the detail was considerably higher
- this is doing is it is selling you a more complete package than just a wargaming rule book or just some random Miniatures to use in whatever rule set you decide on
- you will begin to see smaller Indie developers releasing more kind of complete package games like Battlefront Valkyrie
References (from this video)
- Foundational for deck-building mechanic
- Dominion
Mechanics (from transcript analysis)
- Deck Building — Considered foundational for the deck-building mechanic.
Video topics + discussion points
Quotes (from this video)
- Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
- I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
- that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
- I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
- Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
- Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
- Lords of water deep is a good game
- Castles of Burgundy oh that's got to be in there at least in my opinion
- I should probably kick it in I got an early morning
- well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
- High barrier to entry for teaching
- Complex rules for children
- Players can have less fun compared to other games
- L5R
- Pokemon
- Yu-Gi-Oh!
- Gloomhaven
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And then and then um you know, could I get some bacon? And she's like, of course you can get some bacon now. But I'm I with the bacon, if you could if you could make it really rare, like really rare, like very I mean like raw if possible, if that's possible, if I get get that. And she's looking at him like, 'What do you'
- It is the greatest game. Every single group of people that I've introduced that game to that I've seen people immediately take out their phone and buy it.
- He's like, 'It's raining outside. this this this guy standing next to me with a with a Viking sweatshirt on and and he's with with with Crocs with Ver Crocs and and uh and and gym shorts screaming at me that I yelled at this kid a couple of You know what? I'm just going to throw my cigarette away and get back on my bus and drive away.
- I'll fight it and send it to you.
- And the thing is like she's got like 20,000 subscribers and it's just she just doesn't care. She's just like yeah I'm going to do this. This is this is what I'm going to do. I'm just going to talk about every episode of Columbbo and I just god bless her heart you know.
References (from this video)
- Transformed the industry and been good for the hobby.
- Fundamentally flawed
- Almost every card game that's come since has fixed the fundamental issues.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
- It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
- And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
- Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
- The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
- Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
- I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
- The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
- Ubiquitous in the RPG industry
- Strong foothold in the TCG market
- Pokemon
- Yu-Gi-Oh!
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was just a big scammy Mc Scammerton thing.
- Kickstarter did not complete a thorough review of the game before long on their platform.
- The established ones definitely have just such a strong foothold uh that it's it's hard to
- This sucks.
- It was an interesting idea, but poor execution.
- Birmingham is number one on BGG.
- It is a phenomenal game.
- I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
- The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
- I liked Merlin.
- It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
- Don't call me a criminal. Don't call me a liar.
- The reason why most stretch goals work is that they aren't they don't work like they used to
- If you don't like it, don't back it.
- Well, maybe you should have been uh on time.
- Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
- It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
- I I've thought since day one that that is a cool ass looking game.
- Why change the nice cover of the box?
- I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
- It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
- Nearly impossible to win the game.
- Quantum was great.
References (from this video)
- Pioneered the billion-dollar collectible card game industry
- Rich space for combos and interactions
- Introduced concept of permanent card-based variability into play
- Steep learning curve for new players
- Reliance on randomized packs can affect balance
- Collecting as core gameplay mechanic
- Fantasy duels with collectible cards
- Card-driven interactions; rules can be overridden by card text
- Pokémon TCG
- Hearthstone
- Cosmic Encounter
Mechanics (from transcript analysis)
- Collectible card integration into competitive play — Opening booster packs, trading, deck construction from a personal collection; secondary market dynamics
- Golden rule: card text overrides standard rules — Card abilities can supersede or modify core game rules
Video topics + discussion points
Quotes (from this video)
- "The golden rule. When power contradicts the rules, the power wins."
- "You're not just playing a game. You're exploring a multiverse where normal rules are optional guidelines."
- "What if deck construction was the core gameplay loop instead of pregame preparation?"
- "All players work together against a game system instead of against each other."
- "What if board games could change permanently?"
References (from this video)
- Flavorful Teenage Mutant Ninja Turtles crossover with vivid token mechanics and pizza-themed flavor.
- Dynamic social play with deals, alliances, and trash-talking banter that enhances group immersion.
- Strong synergy between commanders and artifacts, enabling explosive turns and iterative value.
- Rules complexity and numerous token interactions may be challenging for new players to grok quickly.
- Paced by top-deck interactions and pizza-token sequencing, which may slow down some players who prefer tighter cadence.
- Team-based chaos, turtle-themed interactions, pizza-powered tokens and mutagen mechanics
- Multiverse fantasy battle featuring a Teenage Mutant Ninja Turtles crossover with a mutated commander party variant
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We like to party.
- Mystery pizza on each of our endsteps.
- Deals are good. Actually, it turns out deals can be good.
- Master Splinter, my children.
- I like turtles.
References (from this video)
- Increases deck consistency and optionality through overlap
- Enables more dense and efficient decks by combining effects
- Supports diverse play patterns and strategic depth
- Increases complexity and decision trees
- Can be meta-dependent and challenging for new players
- Some overlap cards can be expensive or printer-sensitive
- Deck-building synergy and overlap to increase density and consistency
- Fantasy multiverse with planes and Commander/EDH context
- Analytical discussion with practical examples and anecdotes
Mechanics (from transcript analysis)
- Action Interruption — Targeted or mass removal to hinder opponents or protect your board
- Card Drafting — Drawing additional cards to increase decision space and options
- Card draw — Drawing additional cards to increase decision space and options
- Disruption — Targeted or mass removal to hinder opponents or protect your board
- Mana ramp — Spells or effects that accelerate mana production to enable more plays
- Modal/double-faced cards (MDFC) — Cards with two faces that can function as different spells or as a land and spell
- Multi-Use Cards — Cards with two faces that can function as different spells or as a land and spell
- Self-mill/recursion — Strategies leveraging the graveyard and reusing resources
- Split/adventure spells — Cards offering two spells in one, including alternate modes or effects
Video topics + discussion points
Quotes (from this video)
- Overlap creates density and consistency in your deck.
- The density of adding more overlap cards in your deck creates consistency in your deck as well.
- The more overlap there is, the more density there is for all of these good effects that make your deck work.
References (from this video)
- Lively, authentic glimpse of a casual MTG game session with real-time decisions
- Useful for illustrating common upkeep and casting decisions in a live play context
- Shows how quickly a turn can pivot through a single play or misplay
- Context is fragmented without broader rules explanations, making it hard for newcomers
- Some lines imply outcomes (like opponent gaining control) without full board state, which limits clarity
- The tone includes self-critique that, while honest, can read as negative or discouraging
- Array
- Fantasy
- Abstract conflict driven by card interactions and timing
Mechanics (from transcript analysis)
- Acting — Players pay mana costs to cast spells during their turn or in response to others' actions, resolving effects as spells are cast.
- Casting — Players pay mana costs to cast spells during their turn or in response to others' actions, resolving effects as spells are cast.
- Combat / Creature Interaction — Creatures engage in combat, can be damaged or die, and affect future decisions and life totals.
- Combat: Damage Based — Creatures engage in combat, can be damaged or die, and affect future decisions and life totals.
- Control Change — Certain effects can transfer control of a permanent to an opponent, altering board state and threat assessment.
- Engine Building: Triggered/Cascading — Game steps like the upkeep phase can trigger additional effects, setting up costs or conditions for the current turn.
- Physical Removal — Spells can destroy or exile targets, removing threats from the battlefield.
- Repeat Effects / Recurrence — Some effects cause a permanent to be returned to play or to re-enter from graveyard under a player's control, creating longer-term board implications.
- Resource Management — Mana produced by lands must be managed to pay spell costs; the decision to sacrifice a land is an example of resource tradeoffs during play.
- Targeted removal — Spells can destroy or exile targets, removing threats from the battlefield.
- Upkeep Triggers — Game steps like the upkeep phase can trigger additional effects, setting up costs or conditions for the current turn.
Video topics + discussion points
Quotes (from this video)
- you can cast it right now.
- opponent gains control over this creature
- The casting battle was shortlived.
- Our kid died.
- We were terrible.
- Roll a one.
References (from this video)
- Strategy, deck-building, multiplayer interaction
- Fantasy planes with commander format multiplayer
- Humorous, conversational
- Magic: The Gathering – Commander format reference
Mechanics (from transcript analysis)
- Combat: Damage Based — If a single commander deals 21 or more combat damage to a player over the course of the game, that player loses.
- Commander damage — If a single commander deals 21 or more combat damage to a player over the course of the game, that player loses.
- Commander format — A 100-card singleton deck built around a legendary creature as your commander with color identity restrictions; commander resides in a special command zone.
Video topics + discussion points
Quotes (from this video)
- Five commander damage from your
- Sounds more like the Joker than than the Green Goblin
- The Green Goblin
References (from this video)
- Extremely deep and rich design space
- Longevity and format variety (Draft, Commander, etc.)
- Ability to reference and evolve older cards
- Complexity and expense can be barriers
- deep, cyclical card game with expansive design
- fantasy multiverse
- designer perspective on history and cycles
- Netrunner
- Ashes Reborn
Mechanics (from transcript analysis)
- Card Drafting — cards are drafted to build a deck on the fly.
- cycle-based design across colors — factions/colors have cycles and unique versions.
- draft format — cards are drafted to build a deck on the fly.
- large card pool and multiple formats (incl. Commander) — vast card library enables diverse playstyles.
Video topics + discussion points
Quotes (from this video)
- One thing I liked about Lorcana is that it is a race to to points rather than a race to reducing your opponent's life to zero.
- I love the Star Wars theme.
- There's no resources to manage. It's just saying, I declare one of these factions and I play all cards with that faction.
- I think this is a really neat space.
- the dice in Dungeon Dragon Dice, they are stunning. Like, they're really, really beautiful.
- opening up packs on a daily basis.
- KeyForge has one of the coolest mechanisms I think in any game.
- one of the things I think is particularly clever about Good Knight is that you actually get to see you almost certainly see your entire deck of cards when you play it.
- Rolling Realms Redux even though they have the same playing field.
- Marvel Snap ... your deck is small. Similar to Goodnight, you are going to see your entire deck.
- Magic the Gathering is going to be my number one favorite collectible, expandable, customizable game on this list.
References (from this video)
- Clear demonstration of token-based mapping to in-game concepts
- Engaging and humorous approach makes MTG concepts approachable
- Metaphorical token mappings can be confusing for new players
- Heavy reliance on tokens may obscure actual rules for beginners
- Combat resolution and resource management
- Fantasy realms with monsters, planeswalkers, and mana
- Abstract strategic play with flavor text
- Jenga
Mechanics (from transcript analysis)
- Creatures and combat — Attack and block with creature cards; damage resolution determines life totals.
- Emblems and persistent effects — Planeswalker emblems grant ongoing effects (e.g., Elspeth emblem) that alter gameplay.
- Mana/resources — Mana and other resources used to cast spells and activate abilities.
- Resource Management — Mana and other resources used to cast spells and activate abilities.
- Tokens and counters — Various tokens (Goblin, Human, treasure, Construct, food, etc.) and counters track state and effects.
Video topics + discussion points
Quotes (from this video)
- the cards are Goblins, the beads are Humans, caps are treasure, crackers are Constructs, fishes are food
- Link is a fish
- Jenga blocks are experience counters
- the jar of marbles is loyalty
References (from this video)
- Competitive card strategy with resource management
- Fantasy multiverse; across planes
- N/A
Mechanics (from transcript analysis)
- Card drawing and hand management — Players draw cards and manage hand to play spells.
- Combat and life total — Creatures attack and block; players deal combat damage; life total tracks win/lose.
- Counterspells and interactions — Spell countering and stack-based responses.
- Deck Building — Before play, players build decks; formats include constructed and limited.
- Deck-building formats — Before play, players build decks; formats include constructed and limited.
- Mana system — Players generate mana from land cards to cast spells.
Video topics + discussion points
Quotes (from this video)
- I'm playing Magic the Gathering.
- Is this breaking the fourth wall?
- This is a pranos thing.
- You understood the reference.
- I'm really into ducks.
- It would make a lot of sense.
References (from this video)
- Many better card games exist in terms of design perspective and overall theme
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it is a crime against somebody that this game has not been just been picked up because people that have played this game, I still have the game and and you know, they love it.
- overrated, I'm going to probably get hated for this is I'm just going to say Magic the Gathering.
- it really elicits a lot of the interesting feelings of the movie.
- Now Urban Sprawl is like a city building game. Like think of SimCity or something like that. But, it's a little bit more I would say mean, but the players aren't really mean to each other.
- But, the combat everything else that happened in that round and in previous rounds and what might happen in the next round informs that moment of fight, that moment of conflict.
- it abstracts it in such a compact way that everything else in the in the system is is important and that's what actually where the combat is. So, the fight isn't where you think it is.
- it really just got me into the hobby, like learning about mechanics, reading reviews and all of that and then like really sitting with the game strategically and thinking about stuff
- his boards are seamless. Like it looks like an actual landscape and then the spaces are there as opposed to like, you know, drawing a border or a box.
- but they're they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space
- Tales of the Arthurian Knights. It's beautiful game. The reason this is the top one for me is because the the level of care and craft that goes into the story entries
- they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space.
- I will lose myself in the paragraph and feel like, oh this is like a good snippet from some ancient tale or something written in the 50s or whatever, you know, and or the 1800s.
- Rangers of Shadow Deep, which has been like my number one game for the last couple of top 50s that I did.
- it's a solo co-op miniature skirmish game that has a really vast expansive narrative campaign.
- It gives me that D&D sort of taste cuz it's a D20 system and it's very like miniature scape world building type of thing.
- it's just great. It's it gives you the chance to just play with all of your toys and play with all of your your terrain and your models and your your creative thinking, your world building cuz you can still kind of be a game master for yourself because the the game lays out like a narrative thing and then there's some like deck of card things that sort of change up the scenarios if you play them more than once. And so there is sort of a game master there, but the game master's kind of like left the table by the time you get there. They're gone. They gave you the outline and then you're there to kind of game master and play at the same time.
References (from this video)
- Exciting new set mechanics and cards from Strixhaven.
- Fun and chaotic gameplay with explosive turns.
- Strong commander synergies leading to powerful plays.
- Engaging player interactions and taunting.
- Thematic setting of Strixhaven enhancing the gameplay experience.
- Some players felt overwhelmed by the high-powered plays.
- The game ended with a player losing due to drawing from an empty library, which can be a frustrating way to lose.
- Magic the Gathering in class
- Strixhaven
Mechanics (from transcript analysis)
- Advantageous land drops — Playing lands that have additional effects beyond just producing mana.
- Auras — Enchantments that attach to a creature, providing buffs or other effects.
- Card draw — Mechanics that allow players to draw additional cards, increasing their options and potential for powerful plays.
- Commander damage — Damage dealt by a player's commander, which can lead to victory if it reaches a certain threshold.
- Cost Reduction — Abilities that reduce the mana cost of spells, allowing for more spells to be cast in a turn or for high-cost spells to be cast early.
- Counters — Abilities that add or remove counters, often affecting creature power/toughness or other game elements.
- Enchantments — Spells that have a lasting effect on the game state.
- Fetch lands — Lands that can be sacrificed to search for other lands, often used for mana fixing or thinning the deck.
- Goad — A mechanic that forces an opponent's creature to attack each turn, often used to direct aggression towards other players.
- Mana ramp — Effects that allow players to generate more mana than usual, accelerating their game plan.
- Milling — Causing a player to lose the game by forcing them to draw cards from an empty library.
- Protection — Abilities that make permanents or creatures immune to certain types of effects, such as damage or targeting.
- token generation — Creating creature tokens to overwhelm the board or enable other synergies.
- X Spells — Spells with variable costs, often leading to exponential value or powerful effects based on the amount of mana spent.
Video topics + discussion points
Quotes (from this video)
- If my calculations are correct, then x equals infinity.
- This set has a lot of bangers in it.
- This set was one of the sets that really reinvigorated my love for Magic.
- When you draw a card with an empty library, you immediately lose THE GAME.
References (from this video)
- 10-player Commander game format
- Can feel scary due to scale
- Can feel targeted
Mechanics (from transcript analysis)
- Commander — Mentioned as a "10-player Commander game."
- Undercities — One player states, "I brought enough undercities for everyone."
Video topics + discussion points
Quotes (from this video)
- This might be the biggest game we've ever put on the channel.
- It's a 10-player Commander game.
- LET'S MAKE THIS a little complicated, friends.
- Don't worry, I brought enough undercities for everyone.
- Oh my gosh, it feels like we're getting bullied.
- Yeah, it's a one that's so strong.
- THERE'S A LOT OF CARDS ON THE TABLE.
- You feel targeted because I am targeting you.
- You can team up against us.
- THE PROBLEM WITH 10-PLAYER GAMES is like everything's really scary.
References (from this video)
- thousands of cards with endless combinations
- high accessibility via Commander and broader playstyles
- very social and fun in casual play
- can be expensive without self-control
- spellcasting, creatures, and abilities
- fantasy universe (as described generally)
- not explicitly described
- Flux
- Exploding Kittens
Mechanics (from transcript analysis)
- combat with attackers/blocks — creatures attack or block opponents
- Commander variant — a 4-player format with specific rules (40 life, one commander, non-commander copies limited)
- deck-building — players build decks of spells, creatures, and abilities
- resource generation via lands — lands provide resources to cast spells
Video topics + discussion points
Quotes (from this video)
- Origin Story is a competitive trick-taking game where you build your own superhero through five chapters of play.
- It's on probation... you can get powers that give you lots of points for trying to avoid winning tricks when you play as the villain, which is really, really thematic. It's also really boring.
- I love this game, so it's going in the bunker.
- Magic the Gathering is 100% staying in the bunker.
- Doomlings is a card crafting and tableau building game set at the end of the world.
- It's chaotic, but it is structured chaos.
- Just One is getting locked out.
- Worldly Derby is a chaotic racing game where players roll marbles around a circular track with the winners drafting cards to score points.
- Cthulhu Dark Providence is a card-driven social deduction game where players are secretly cultists trying to open gates and bring about a time of chaos or investigators trying to close them and prevent the cultist from succeeding.
References (from this video)
- Tokens
- Cats and dogs
- Wizard damage doubling
- Bunny tokens
- Worst starting hand
- Deck might not work
- Horrible alters
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's all about probability math.
- My deck is all game changers.
- You're all going to draw cards and have a great time.
- This is how we roll.
- I'm the meat in the sandwich.
- My pants are ripped in half.
- I have a skeleton deck.
- The worst luck of my life.
- You're so good at this.
- Don't bully the beast.
- This is so tough.
- Don't punch yourself.
- I think I'm going to die.
- It's Tali. Tali.
- That's my commander.
- Is this a game where you have to make people discard a card?
- Do you want to swing that crane?
- That was the only one of mine you took.
- Sorry, Father.
- It's the only one.
- That's a good lesson.
- What a beautiful thing.
- You're my wonder wine.
- My favorite thing is to be in frame.
- I have so many tokens.
- This is insane.
- We got to make it.
- I will take two.
- You have to make sure.
- I'm going to take one damage.
References (from this video)
- Good for beginners and new players
- Helps ease players into the format
- Less overwhelming than complex decks
- Legible and helps with decision making
- Can be powerful and fun
- Having a clear strategy is important
- Value engines help keep up with experienced players
- Room for upgrades and growth
- Can be customized and made personal
- Focus on combat and attacking is straightforward
- Type-focused decks create synergy
- Stompy decks are exciting and powerful
- Token decks can be overwhelming for opponents
- Value engines provide consistent resources
- Preconstructed decks are a good starting point
- Can get complicated quickly
- Multi-color mana bases can be difficult for new players
- Some commanders are must-answer threats
- Certain commanders require a lot of mathing
- Some commanders have 'invisible text' making them hard to understand
- Type-focused decks can be repetitive
- Type-focused decks may not appeal to all players
- Token decks can be vulnerable to board wipes
- Token decks can be challenging to track with many tokens and buffs
- Elder Dragon Highlander
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you're the kind of player that wants to be the problem, that wants to rush out to the to the races, I think Stompy is a great strategy for you.
- It's really exciting. You get to play some of the most powerful creatures in the game, and you know that at least when you died, you lived.
- Yeah. To your fullest.
- Uh, cuz that also is a very clear strategy. When you have a bunch of stuff on the board, surely I can win.
- It's terrifying.
- Sapperlings are very unique to Magic and have a a silly little sort of quirky vibe to them.
- Who doesn't love a dog cat?
- Yeah. So, your dogs make cats, your cats make dog, and then Ren and Siri rewards you for having both by killing things and giving you life gain.
- Yeah. So, it's got cards, mana, all the threat in a single card.
- And it's an elder demon with really cool art. So, you get that whole sort of gothic horror theme to it as well.
- The card that is meant for you will find its way to you somehow.
- I was playing a dear friend Craig Blanchett and he busted out his Kia deck which was very tuned and very scary.
- And I was just like, 'Oh my gosh, what did you just do? What is happening? Why is that A8 flying and killing me right now?'
- So, for me, very complicated commander to play.
- I was only I only thought of it as like a ghost quarter, like a way to remove a land. I didn't think of it as like remove all the lands.
- But commander was a great place for us to all to come together and I found out about that because of this channel.
- I decided that I just wanted it to make zombie tokens so I cut everything that didn't make a zombie token so I could just like don't have to have a two dozen kinds of tokens for this.
References (from this video)
- Happy about an Etali
- Leveled up
- Archetype is exiled
- Jump off
Mechanics (from transcript analysis)
- activate — Used to activate Atla.
- blocks — Mentioned as something that happens before other actions.
- exiled — Used to exile Archetype of Imagination.
- power thing — Mentioned in relation to attacking players.
- reveals from the top of their library — Happens until a spell is hit.
- sacrifice — Used to activate Atla and make another egg.
Video topics + discussion points
Quotes (from this video)
- WHOA. I GET SWORDS. WE'RE GOING TO LIVE. WHAT? I'VE NEVER BEEN SO HAPPY ABOUT AN ETALI. We've leveled up. Swords to Plowshares targeting the Archetype of Imagination. Archetype is exiled. Part of the nightmare is over. I've never been so excited to jump off in my life.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The cover and the title of the game are more important than the gameplay.
- The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
- All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
- If you don't use your princess power in zombie princess, you get uh you get points. You get something.
- We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
- The hook is the meta aspect of the game, right?
- People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
- I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
- The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
- It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
- Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
- I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
- It is lighter than Sweetlands um, but more complicated than Oia.
- The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?
References (from this video)
- Transformed the hobby for a number of reasons
- Not a board game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
- The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
- That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
- I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
- As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
- No.
- Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
- The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
- My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
- My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
- I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
- Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
- So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
- The discussion has been had a number of times.
- It's not as easy as people think.
- 65% of people say that polyomino games are a subset of tile laying games.
- The secret word is scissors.
- As of this morning, we had 1,331 patron supporters.
- I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
- And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have to break it down in three eras.
- So, the first encounter with like some serious board games was uh Monopoly way back when.
- then the second coming was when I was like 13 or 14, I discovered Magic the Gathering.
- And I was like, "Wow, this this is something else entirely."
- then, yes, the third coming was Catan where like for half a year me and my friends would get together every Friday evening and just like play for hours.
- That was like, "Wow, board games are so good."
- And then from there I just uh yeah, discovered BoardGameGeek and the rest is history.
References (from this video)
- Entry point for many people
- Competitive gameplay
- Engaging for those who play it seriously
- Expensive hobby
- Monopoly
- Catan
Mechanics (from transcript analysis)
- collectible card game (CCG) — Yiannis G's description of playing pre-releases, drafts, and tournaments points to this category.
- Deck Building — Implied by the context of 'boosters and new cards' and competitive play.
- tournaments — Yiannis G mentioned going to 'some local tournaments.'
Video topics + discussion points
Quotes (from this video)
- Eldritch Horror was the first like really serious board game that I got into and just uh blew my mind.
- Magic is is is a rich person's game.
- It's just it's it's I think it's just not exciting for uh people who might even be wondering about the game.
- Our community on Patreon and YouTube members is honestly the reason why we're still doing it.
- We never thought about that. It's It's It always feels great when someone recognizes you, right? On the street or or or an accent.
- I would not trust myself to be 100% impartial if I have a close relationship with the publisher.
- We're we're we feel good if our community feels good, right?
- It's it's more of an art than a science.
- The audience is the most important in all all of this. So, it's important that you uh present the game accurately, cuz they will be the ones then playing that game, right?
- I'm afraid to go buy Lords of Vegas cuz I don't think it'll ever be like that again.
References (from this video)
- Player recognized and asked for a photo.
- Player was defeated.
Mechanics (from transcript analysis)
- Deck Building — Player uses a specific color combination (Orzov, Is it) to play.
Video topics + discussion points
Quotes (from this video)
- It synced up with the end of the song and I didn't even do it on purpose.
- Friends, welcome on in to your weekly dose of board games, beverages, and shenanigans. This is Good Morning Society, episode 104.
- I really like it. Especially because it's right there in front of you. It's here. I'm in charge of the squirt bottle now.
- I don't want to brag, but only 50% of people beat the boss in that demo. And I'm one of those 50% up.
- It was great. It was so fun. I got to see a lot of very cool games.
- I think it is such a It's such an improvement on some of uh previous gaming conventions that I've been to.
- No offense to everyone watching, but I think the thing that makes it good is the public's not allowed there.
- I'm a little nervous about Gen Con. I'm going to be honest. Everyone keeps telling me how huge it is and I get a little overwhelmed at big conventions.
- It's a Forex game for folks looking to get into the genre uh through cozy building of a universe.
- They're going to get to they're getting to the X's at this point in the video that are going to be a little hard to make cozy.
- Exploit is not real.
- Penguins are like the cats of birds rule.
- The vibes are north.
- It looks like they're sort of inspired by the art of Mary Blair with what they've been what they're doing in this trailer. Like it's so like watercolor but defined lines.
- So, you're going to go to the different lands. There are two lands and you travel and sometimes you'll pick up your fellow dragons andor humans to help you gather more resources. And the object of the game, of course, is to hoard the most gold
- The way the dragons slot into that track, the way they attach to each other, it seems so satisfying to play.
- It's really simple to learn, but I mean, it's such a cliche. It's difficult to master.
- This game made me so angry and I loved it.
- Now, that's the way to uh sell a game. This game pissed me off so much, I want to play it again.