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Magic: The Gathering box art

Magic: The Gathering

Game ID: GID0198661
Game Info
Year
1993
Players
2
Age
13+
Playtime
20 min
Collection
Ratings
Expansions & Family
Magic: The Gathering – Arena of the Planeswalkers
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.

This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection.

Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game.

An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are over 25,000 different cards from which to build your deck!

Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect.

Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn.

Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.

Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

From the official website: In the Magic game, you play the role of a planeswalker—a powerful wizard who fights other planeswalkers for glory, knowledge, and conquest. Your deck of cards represents all the weapons in your arsenal. It contains the spells you know and the creatures you can summon to fight for you.

This is the grandfather of the collectible card game (or CCG) genre. Cards are categorized as common, uncommon, rare, and mythic rare. Players collect cards and build decks out of their collection.

Players build a deck of cards and duel against an opponent's deck. Players are wizards attempting to reduce their opponent's life total to zero. The first player to reduce his opponent's life to zero (or meet another set win condition) wins the game.

An important part of the game is deck construction, which is done prior to the actual game by selecting what cards are included in a particular deck. There are over 25,000 different cards from which to build your deck!

Cards can be lands, which usually generate mana of various colors, or spells, which require a certain amount of mana to be used. Some cards (creatures, artifacts, and enchantments) stay on the board and continue to affect the game, while others have a one-time effect.

Players randomly draw spells to see what they get and can play each turn. Although this limits your choices, there is a lot of strategy in how you play those spells. A robust list of game mechanics, including intricate rules for reactive card play called "the stack," provide for rich tactics and tough choices each turn.

Though traditionally a two-player duel, there are several casual and tournament formats to Magic that allow more players to play.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 205
This page: 50
Sentiment: pos 27 · mix 7 · neu 6 · neg 3
Mentions per page
Showing 1–50 of 205
Video cbBI9A1c3GY Top List at 8:57 sentiment: positive
video_pk 134240 · mention_pk 382134
Magic: The Gathering video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love building and customizing your deck
  • Enjoy the strategy aspect
  • Enjoy the take that element
Cons
  • Don't get to play it very much
  • Falling in ranking due to limited play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — One versus one or one versus all battler where you go forward with a strategy and plan.
  • Deck Building — Get to build your deck and then customize it.
  • Take That — The sort of take that that happens in Magic a lot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the greatest time of the year for board gaming. We are ranking our top 50 games of all time.
  • Pub Meeple is so easy, it makes it a lot easier to do that because then it does a lot of the heavy lifting for you, and then you can just kind of work off of that.
  • We don't know what the other person's list is. We have intentionally kept it a secret from each other so that we can be surprised along with you.
  • And these are games that I want to play as of March 2026. These are my top games. Next week, they could change, so you can't hold us to anything, but this is just like when I made this list, this is like what I was really excited about, really wanted to play right now.
  • And so that's just generally what it's going to be. That's right.
  • So, this is another one that we go to when we want to introduce people to the hobby. For sure.
  • Everybody draws out of their bag at the same time and you get to go as long as you want to.
  • And so, that was really a a good thing for me. Like I was like, "Oh, that's that's really clever that they did that."
  • Boop is a two-player cat kitten game. And you place out kittens and try to get three in a row and then once you do they turn to cats and then you're trying to get three cats in a row but they boop each other all over the place.
  • this is a game that we've only played one time. But if it was a great experience a really good experience. Like it was worth it to me to put it in the top 50.
  • Just One is like the perfect party game to me.
  • And there's so many different characters now that you can play and they're all over the board. Like there's so many different people. So it's like you can battle against all kinds of crazy scenarios.
  • the light bulb just came on all of a sudden.
  • And I'm having a blast with it. Yes. And so yeah, we we've played it a bunch now and I'm I'm actually competitive now in the game to where before I was just getting destroyed every time.
References (from this video)
No references stored for this video.
Video _eGXZPyXBrE Top List at 0:22 sentiment: positive
video_pk 129723 · mention_pk 369166
Magic: The Gathering video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has influenced many other games.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Collectible Card Game — The classic grandfather of the collectible card game genre.
  • Deck Building — Players build different decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic: The Gathering, the classic grandfather of the collectible card game genre.
  • It's lots of fun seeing the people perform and seeing them do their best to to their teammates uh to guess the titles of these different things.
  • So, it will become a bit repetitive, but at the same time, that's going to help you uh establish or cement these concepts in your brain so that in future rounds, when people give fewer clues because they're more limited as to what they can do and say, you're going to be able or more likely, you'll be more likely to guess these things cuz they're already in the back of your mind, hopefully, if you have good enough memory.
  • And basically, it's kind of semi-cooperative cuz two to six players can play and they're all breaking into the same bank and they're not trying to stop one one another, but they are trying to be the player who basically comes back with the most money.
  • So, it's not cooperative in that sense. We're all We all have kind of like the same goal and we're not necessarily directly interfering with one another, but indirectly, we're absolutely trying to be the one who gets the greatest advantage.
  • Because, again, there's a little bit of a time track. And once that time track hits the end, uh there's some predictability to it, but there's also some unpredictability to it cuz there is some die dice rolling towards the end of the game, just kind of like I mentioned in uh Android Infiltration.
  • But, there is some variants that allow for players to never be knocked out completely, just lose a whole bunch of their health, uh get set back as far as losing some of their treasure, but they're still in the game.
  • But, it's a tile placement game where as the game goes on, you're revealing these different tiles that represent rooms and chambers and corridors along the dungeon.
  • But I actually enjoy that unpredictable nature.
  • Um, none of the pieces here are really impressive.
  • But, mechanically speaking, I always enjoy this game.
  • This game, such a fun game.
  • I will say that these games all ranked higher on my list in previous years.
  • But, Agricola has made the cut and is still very close to making it to the top 50 right here at number 52.
  • And the fact that it's a little bit on the stingier side as opposed to Caverna, I actually prefer that.
  • This game here is one of his more famous games.
  • Um, it's a fun game.
  • Simple deck building.
  • And I find that to be really cool.
  • It's a bit on the heavier end of some of the solo games that I play.
References (from this video)
No references stored for this video.
Video zuYIgJUNJ_g Stonemaier Games Discussion at 25:38 sentiment: positive
video_pk 119025 · mention_pk 335312
Stonemaier Games - Magic: The Gathering video thumbnail
Click to watch at 25:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deeply strategic with many possible approaches
  • Thematic decks are well-designed
  • Collectible aspect is exciting for some
  • Commander decks offer an accessible entry point
  • Can lead to exciting moments of clever plays
Cons
  • Steep learning curve
  • Collectible aspect can be expensive and tempting
  • Can lead to players making mistakes when learning
  • The number of rules and interactions can be overwhelming
Thematic elements
  • Magic, fantasy creatures, and spells
  • Fantasy worlds
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card game (CCG) — Players use pre-built or custom-built decks of cards representing spells, creatures, and other magical elements.
  • Combat — Players attack each other with creatures and spells, aiming to reduce the opponent's life total to zero.
  • Commander format — A popular multiplayer format using pre-built decks with a specific 'commander' creature that influences the game.
  • Deck Building — Players construct their decks from a larger collection of cards, aiming for synergy and strategic advantage.
  • Engine Building — Players create combinations of cards that synergize to generate resources, cast more powerful spells, or achieve victory conditions.
  • Resource Management — Players manage 'mana' (or other resources) to cast spells and summon creatures.
  • Tableau Building — Players build a play area in front of them with cards that generate resources, cast spells, or attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a dangerous thing for me because of the collectible element of it.
  • It's so thinky and there's so many different ways to achieve the same goal and how you decide to do it.
  • The idea that you're opening packs and you can get rare cards feeds into the collector in me. And it's so bad, but so good.
  • The powers on the cards reflect whatever the theme of that deck is.
References (from this video)
No references stored for this video.
Video UXHPrKtjjJc The Dice Tower Review at 8:28 sentiment: positive
video_pk 117850 · mention_pk 332597
The Dice Tower - Magic: The Gathering video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Jumpstart packs offer a quick way to play
  • Dual decks were a favorite way to play
Cons
  • Dual decks are not made as much anymore
  • Commander format is different
Thematic elements
Comparison games
  • Marvel Snap
Mechanics (from transcript analysis)
  • Commander format — Mentioned as a current popular format that is different from the host's preferred style.
  • Deck Building — Discussed in the context of Jumpstart packs and pre-built decks.
  • Dual decks — A preferred format of playing with two pre-built decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Seven Wonders Duel, everybody.
  • The competitive nature is tough in that game. I am not that good at it.
  • my favorite way to play the game which is just dual decks.
  • It definitely feels like a good soup of this kind of stuff and it was neat. I liked it a lot.
  • I lost by two points. Relax game.
  • Fits on an iPad screen just great.
References (from this video)
No references stored for this video.
Video 1m9Muw0wIqs Board Games UnLocked Top List at 24:21 sentiment: negative
video_pk 117051 · mention_pk 330155
Board Games UnLocked - Magic: The Gathering video thumbnail
Click to watch at 24:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Beautiful art
Cons
  • Mana screw/flood
  • Confusing stack rules
  • Chore to build the deck
  • Not enjoyable even when winning
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Requires building a deck before playing.
  • Instant spells — Spells that can be cast at almost any time.
  • Mana system — Uses mana to cast spells.
  • Stack — A system for resolving spells and abilities cast in response to each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a list of top 10 games I hate but it's a revised edition.
  • I also rated these games at how pissed off I got while playing them.
  • Worst game I have ever played.
References (from this video)
No references stored for this video.
Video PUKSDFtHGZc Board Games UnLocked Playthrough at 1:24 sentiment: mixed
video_pk 116741 · mention_pk 329578
Board Games UnLocked - Magic: The Gathering video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • M19 commander sets look great for commander.
  • The decks seem to synergize.
  • You really get your money's worth out of the decks.
Cons
  • It's not healthy to go down that path again with Magic.
  • The mechanic of betting cards and losing them can make kids cry.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Commander — Discussed in relation to specific card releases and gameplay.
  • Deck Building — Mentioned in the context of pre-constructed decks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't go down that path again with magic it's just it's not healthy.
  • This game takes a lot of management like almost any I mean any civilization game does whenever you're trying to give to be as efficient as possible with every turn and one mistake can completely derail like up like homeless the game.
  • The text on these cards is atrocious.
  • The colors on the cards represent kind of what they give you.
  • My machine kind of hurt a little bit once you took away my people.
References (from this video)
No references stored for this video.
Video 89UQ9XblZ6M Board Games UnLocked Top List at 37:26 sentiment: negative
video_pk 116754 · mention_pk 329603
Board Games UnLocked - Magic: The Gathering video thumbnail
Click to watch at 37:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Came with terrain that could be used for Heroscape.
  • Some players may have wanted Magic cards from it.
Cons
  • Horrible miniatures.
  • Low quality components.
  • Bad value proposition due to low price point.
  • Lack of timely expansions.
  • Felt like a cheap cash-in.
Thematic elements
  • Magic: The Gathering combat with miniatures
Comparison games
  • Heroscape
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Deck Building — Uses decks of cards associated with Magic: The Gathering.
  • Miniatures combat — Players control miniatures on a battlefield.
  • terrain — Includes terrain pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • stupid dumbass troll mechanic I hate it
  • it's the fact that you don't even have the option to go
  • I hate semi-co-op
  • there's no player interaction at all
  • the scaling of negative points is so outrageous
  • the worst minis I've ever seen
  • you can buy this game at Walmart right now for for the cost of one magic card pack
References (from this video)
No references stored for this video.
Video 6spVKpVKJEQ Board Games UnLocked Top List at 59:38 sentiment: positive
video_pk 115056 · mention_pk 327370
Board Games UnLocked - Magic: The Gathering video thumbnail
Click to watch at 59:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The deepest game by far
  • Has been around longer than any other game on the list and will likely remain
  • Incredible variety in formats and deck archetypes
  • Commander is highlighted as a great budget/fun format
Cons
  • Can lead to crippling debt.
  • Some sets are considered bad.
  • Can have a 'turn zero' win meta.
Thematic elements
  • Wizards battling with spells, creatures, and lands.
  • Varies by format and deck
Comparison games
none
Mechanics (from transcript analysis)
  • Collectible Card Game — A foundational CCG with a vast card pool.
  • Deckbuilding — Players construct decks of typically 60 cards.
  • Mana system — Players use mana from lands to cast spells and play creatures.
  • multiple win conditions — Includes reducing opponent's life to zero, milling the opponent's library, and other less common methods.
  • Turn-based combat — Players attack and defend using creatures and spells.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deep games to me are games that are on their surface like either extremely one note or there doesn't seem to be that much strategy or that much to the game but as you continue to play it you realize that there are many many layers that go deep
  • The depth of Blood Rage is coming from those card combinations
  • Root has its depth with its asymmetry
  • The depth of this game comes from exactly what an open world RPG does
  • The depth to this game is just the versatility with the different schools of magic
  • The reason why that is on this list is just that reason that you might be like well I can I have my spirit oh no no no you have your spirit and your powers with everyone else and everyone gets to make these combinations which is why I think it's a deep game
  • it's so solid so streamlined and it's like some of them some of the the combinations you might get are incredibly quick but they're slow to amass
  • Millennium Blades is kind of a cheat because it's a game about a collectible card game
  • Magic The Gathering I mean how how do you get any deeper than this
  • it has to be the deepest game
References (from this video)
No references stored for this video.
Video v3lHWgw96u8 Board Game Sanctuary Rules Teach at 0:13 sentiment: positive
video_pk 109957 · mention_pk 316556
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sticking to one color is good for beginners to manage mana curve.
  • Monocolor decks save money on expensive dual lands.
  • Planeswalker decks are good pre-made examples.
  • Knowing your playstyle helps choose colors.
  • Green is highly recommended for beginners.
  • Sticking to the 60-card limit increases the chance of drawing desired cards.
  • Mana curve is important for playing cards each turn.
  • Synergy and combos are the engine of a deck.
  • Seeing a deck unfold is part of the fun.
Cons
  • Blue is trickier to play for beginners due to control and counter magic.
  • Having too many high-cost cards can lead to an unplayable opening hand.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Mentioned in relation to deck size and the importance of drawing desired cards.
  • Counters — Mentioned as part of green's theme, specifically plus one plus one counters.
  • Deck Building — Discussed as a core activity for beginners, with tips on how to approach it.
  • Mana curve — Explained as the distribution of card costs in a deck, crucial for consistent play.
  • Ramping mana — Specifically mentioned in the context of green decks allowing faster mana generation.
  • tokens — Referenced in the example of Hordling Outburst creating Goblin creature tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're building your first ever Magic deck, it's a really good idea to stick to one color.
  • So start simple and work your way up in terms of complexity.
  • Knowing your play style.
  • If you're interested in being an aggressive player and and playing with fire and grimstone and burning and melting your opponent's face off, red is probably more up your alley.
  • Green is about nature and using the earth and growth and plus one plus one counters.
  • If you're interested in protecting yourself and and gaining life and building armies of soldiers, this is probably more up your alley.
  • If you're interested in death, decay, zombies, removal, this is up your alley for sure.
  • Uh mainly because it's to do with control and taking the back foot and counter magic.
  • it's really important to stick to the 60 card limit.
  • Mana curve is really important because you've only got 60 cards to play.
  • You want to curve out as you're playing one mana a turn.
  • it's really important to choose creatures and spells that work together and synergize well.
  • Having really good card combos is kind of like the engine building mechanism in your deck that really helps you to showcase how your deck works.
References (from this video)
No references stored for this video.
Video jkjuVM-s6s8 Board Game Sanctuary Analysis at 0:21 sentiment: positive
video_pk 109946 · mention_pk 316320
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for casual players to open and play with the latest cards.
  • A good chance to get hands on the new set.
  • A good place to start for new Magic players.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Creature heavy — A strategy focusing on having a large number of creatures in the deck.
  • Deck Building — Players build a 40-card deck using cards from booster packs and basic lands provided at the event.
  • Evasive abilities — Abilities on creatures like flying, menace, intimidate, and trample that help bypass opponent's defenses.
  • Mana base — The balance of lands and spells to ensure consistent mana for casting cards.
  • Mana curve — The distribution of card costs in a deck, aiming for a balance that allows playing spells consistently throughout the game.
  • removal — Cards that can destroy opponent's creatures, planeswalkers, or other permanents.
  • Sealed format — Players receive a sealed pool of cards and must build a deck out of those cards.
  • Sideboarding — Exchanging cards between games with the unused cards from the pre-release pack to adapt to the opponent's strategy.
  • Splashing a color — Including cards of a third color in a two-color deck, usually to incorporate a powerful bomb card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah hi my name is Danny I'm from board game century and this is my good friend Pete hi
  • I like playing magic today we're gonna give you five tips to build a strong competitive pre-release deck
  • so what exactly is a pre-release Danny
  • well a pre-release is an event that your local store holds it's like a little tournament but it's mainly for casual players which allows you to open and play and build with the latest cards from the newest Magic the Gathering sets one week before their official release
  • how exciting pretty exciting when you turn up at your local game store and register for your pre-release you receive this pre-release pack inside this pack you get a plethora of exciting islands you get chocolate I wish you got chocolate that'd be pretty cool I could go for some mint chocolate right now that looks pretty minty what you get inside your box you'll receive six boosters from the latest set you'll receive a promo card which is foil and it will have a date of your pre-release step on that card that makes an extra special short of us and you'll get a count down life dice with a symbol of the set on there
  • so Pete what is a sealed format
  • well this box is sealed by the way it is seal this one's open that one's filled a silk format is where you receive a sealed pool of cards and we have to do is you have to build a deck out of those cards usually I'm pretty good with a set of tools you know yeah nice usually you have to build a 40 card debt you wouldn't really have any more than that and 40 cards is the minimum also in your dip you'll also need to have about 16 to 18 lands they can be either basic lands jewel lands or things that help you to get on and build your rich mana base to help your deck action work the other 23 cards or so in the deck should be your combination of creatures and Chairman's instance sorceries artifacts etc usually you should be creature heavy it's really important to note that when you build your deck you can only use the card that you open in the six boosters that come in your pre-release box you can't use cards from anywhere else the only exception is the basic lands your store should have a pool of basic lands that you should be able to use and to help you to build your 40 cutting all other cards should come from the pre-release pack they usually make you return
  • when I'm opening this six boosters that I get in the pre-release the first thing I do is go straight to the rare at the back just to see if I've gotten above this is a pretty good bomb so I'll be putting it up here then after I take that out I go through and I make piles of each of the colors our first tip for playing pre-release is identify your win condition know how you're going to finish your game I win all the time it's out so how to find when you shoot first step look for your bonds a bomb is a card that's going to change the game in a really significant way and put the power in your hands usually look at your rares those cards or the or the mythix mythix rares they're usually going to give you those really game-changing moves it might be a big fat 6 6 flyer that your opponent can't do anything about and you're just gonna fly the top and kill them and win that way it could be a really powerful and chairman that's going to control your opponent you're just trying to find those big rare cards that are going to win you that game so basically what you're saying Pete is a card that has maximum impact on your opponent that will be difficult to defend against and they will leave a long lasting impact on their gameplay as well as your gameplay and hopefully when you each gain absolutely once you find those bombs you can sort of form your deck around them if you've got a really big black rear air bomb that you want to use you want to try and find other things in that color that are going to support that bottom it depends on your playstyle as well if you're going to be playing an aggro aggressive deck you want lots of little creatures down low on the ground where you can get into your opponent fast and quickly kill them early or you might be playing a more of a controlling deck where you're controlling your opponent more widths with spells like instance and sorceries and then for long in the game until you have a big threat later on you might want to play ramp where you're ramping up your mana curve as quickly as possible to get you a really big bomb cause they've got anything to do skateboarding it could well on skateboarding no actually let's get bored or people actually really good skateboarder that's a bomb
  • tip number two is the ID that you need to have a lot of creatures in your deck by having a lot of creatures to play and be able to build up a bit of strong defense and a strong attack from game to game it's really important to pick a color that supports a lot of creatures so that you'll have things to work with it's important that creatures have evasive abilities like fly menace intimidate trample and these are really good because they'll help you to get over your opponent's first line of defense especially in combat those creatures are really really good because it helps you to support your wing condition and helps you to get that inch over your opponent who's obviously trying to crush you so what I would do is after making more of those color piles I might just quickly go through each color pile check which creatures I have check to see if there are a lot of creatures in that color and if I can use that color you're usually not going to be making a mono color deck it's usually going to be two or more colors you will not have enough from six boosters to support just a single color deck so then when I splash a third color by always special third color if I have two colors that are really strong with the creature base and have a rare that's a bomb in another color that the preachers of that color from the bomb don't really support it I might splash a third color to include that bomb in my to color deck making them banca playable and incorporated into your whole deck strategy and your wind condition but I usually would try and stick to two colors
  • our third tip for your pre-release is all about mana curve miner curve is the rate at which you're playing cards with your lands you won't be playing a land a turn and you also want to be trying to at least play a spell a turn as you can see here we have chosen from the pool of our deck 23 of the strongest cards that we believe meshed together well we've also set it out to show our curve you can see here that we only have one or two one drops because you don't want to draw a lot of one drop in the late game quite a few two drops and three drops in fact the majority of our deck is in the two and three slot do fours and then we've got a few five pluses right up to seven the reason you don't have too many seven drops at the top or five Plus drops at the top is just so your opponent you don't have an opening hand of multiple five drops and that you can't cast until turn five is splashed a color it's the majority colors are white and green but we have one card here that splashes into red now that's we've put that in because this is a really powerful card within this deck and you might be thinking or where you're going to get that that mountain from well we we might put in one or two mounds into our mana base but also we've got a couple of waves like this new horizons that also might help us get that mountain if we end up drawing this card here so having the right balance of cards you take is really important and sometimes practicing with your debt you know if you go a little bit of time before you know the preparatory time has ended that's really important to just quickly see what sort of cards you're going to get and whether your curve is quite right any more drops and you'll need to call a plumber
  • tip number four other than the creatures that you have in your deck you need to have quite a few cards in there that have removal and that means cards that destroy the opponent's creatures or Planeswalkers or target permanence things that help to exile your opponent's cards or creatures beings that force your opponent to sacrifice things that clears the field so that you can bring your creatures forward and leave your opponent quite vulnerable it's also really good to have a removal card if your opponent plays a really strong path with bomb car that's going to change the game and end it for you if you've got an answer for that with a removal card that's perfect the tribe is spoken
  • our fifth tip on how to do well at your next pre-release is side boarding your sideboard is every card that you receive in your pre-release pack that is not been played in your deck you're going to be playing a variety of opponents on the day what you're not going to be just playing me and between each of those matchups you'll play best of three unfortunately in a lot to sideboard before your first game with each opponent however after the first game you can sideboard as many cards as you'd like when and why would you sideboard surely you're playing the best 23 cards in your deck already well you would sigh boy to cater towards benefiting you against your opponent and you might have a card like demystify in your side wall which is one to cast destroy Thailand Shannon at instant speed this is going to be a really powerful card against an opponent who's playing a lot of insurance however you wouldn't put this in your main deck for Game one because the person University might not have any chance at all just remember your sideboard has to be from your previous pack you can't sneak Lee have cards from outside of the pre-release that you cite please don't put these cards away then those are our top five tips on how to do well at your next pre-release pre-release is one of my favourite formats even though I've been playing magic for ages it's just a really good chance to get like hands on the new set and I think it's a really good place to start for new magic players so I should stop browsing for days in advance all of the spoilers online and preparing my advance deck strategy before the pre-release no you shouldn't you need to do that eivol can win so thank you for joining us for another board game sanctuary review video if you really like this video please like and subscribe we look forward to seeing you again in the near future see you oh hey Joe my commander chopped
References (from this video)
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Video MDhI2YVGlbw Board Game Sanctuary Review at 0:31 sentiment: positive
video_pk 109918 · mention_pk 316243
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loving the fairy tale theme more than expected.
  • New mechanics like Adventure and Adamant provide extra options and encourage deck building.
  • Focus on tribal Giants and Knights.
  • The ability to buy booster boxes at pre-release events and take them home.
  • Collector boosters offer cool alternative art.
  • Adventure mechanic offers dual function and strategic timing.
  • Adamant mechanic rewards mono-colored decks.
  • Food tokens act as useful utilities for card advantage or life advantage.
  • Oko's abilities evoke mischief and trickery.
  • Crashing Drawbridges increases tempo by granting haste.
  • Lord of Garenbrig grows larger with more green creatures.
  • Linden the Steadfast Queen generates life and can be frustrating to opponents.
  • Clackbridge Troll presents interesting dilemmas for opponents.
  • Mirror Made can copy powerful artifacts/enchantments for mana advantage.
  • Doom Foretold synergizes with many cards and can create infinite mana combos.
  • Alternative art borders add aesthetic appeal and a premium feel.
  • Brawl decks are exciting and blend commander and standard elements.
  • The set has gone beyond initial hesitation about the theme and is now loved.
Cons
  • Didn't crack specific desired cards like Questing Beast or Once Upon a Time.
  • Played a black-white deck that didn't seem to work very well.
  • Collector boosters cost a little bit more than regular boosters.
  • Brawl decks are sold out everywhere and hard to find.
  • Hesitant about the fairytale theme initially.
Thematic elements
  • Fairy tale fantasy with a twist
  • Fairy tale
Comparison games
none
Mechanics (from transcript analysis)
  • Adamant — A mechanic triggered when players spend at least three of the specified mana to cast a spell, providing an extra bonus effect. It promotes mono-colored decks.
  • Adventure — A new mechanic that gives players extra options by allowing spells to be cast with additional effects before the permanent enters the battlefield, exiling the card afterward for potential later casting.
  • Copying Permanents — Mirror Entity can enter the battlefield as a copy of an artifact or enchantment.
  • Counters — Lord of Garenbrig gains +1/+1 counters based on other green creatures entering the battlefield.
  • Food Token — A new token type that can be sacrificed for two mana to gain three life. It can also be used with other cards for additional effects like losing life or drawing cards.
  • Haste — The Crashing Drawbridges artifact grants creatures haste.
  • Planeswalker — The card Oko is a legendary planeswalker with abilities related to food tokens and transforming creatures into elk.
  • sacrifice — Doom Foretold forces players to sacrifice permanents. Clackbridge Troll can be blocked by opponents sacrificing a creature.
  • token generation — Clackbridge Troll generates goo creature tokens. Doom Foretold generates knight creature tokens.
  • Trample — Clackbridge Troll has trample.
  • Tribe — The set focuses on tribal synergies, particularly for Giants and Knights.
  • Vigilance — Linden the Steadfast Queen has vigilance and gains life when white creatures attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so far I'm really loving the theme of this set more so than I actually thought I would
  • The Adventure mechanic, with its dual function and timing considerations, is highlighted as providing extra options and making spell resolution and timing crucial.
  • The Adamant mechanic promotes mono-colored decks, rewarding players for spending the same type of mana.
  • Clackbridge Troll presents opponents with a dilemma: take damage, block, or allow the troll controller to gain life and potentially draw a card.
  • this set has really gone far beyond at the beginning I was really hesitant about the fairytale theme then I saw some of the preview cards I saw the trailer with the gingerbread couple and after playing the pre-release weekend I've really done a 180 and completely gone on board with this thing I actually really really love it
References (from this video)
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Video MLsJEzpTPxE Board Game Sanctuary Discussion at 1:02 sentiment: positive
video_pk 109924 · mention_pk 316452
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • having a strong opening hand is important
  • don't be afraid to mulligan
  • not missing triggers is crucial
  • knowing your deck leads to success
  • understanding your opposition improves gameplay
  • knowing the stack and priority is vital
  • making calculated decisions in combat is important
Cons
  • keeping a bad opening hand can hinder the game
  • missing triggers can be detrimental
  • not knowing your deck can lead to failure
  • not understanding the stack can be intimidating
  • attacking without doing the math can be disadvantageous
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • combat math — making very calculated decisions, especially if you're about to declare and head into your combat phase. I mean, it's not very useful to attack your opponent with a 1/1 creature if your opponent has lots of very large creatures. Unless they've got death touch or you've got a whole entire deck strategy up your sleeve or some pumping spells that you can use to make your creature unblockable. So, being very, very careful about how you actually execute your combat is really important. This is one of the opening moments in a brand new game of Magic. If I blindly attack with my two 1/1 goblins at my opposing player, he passes priority to me and now I get the chance to block. Because he attacked blindly and he didn't do the math, he may not end up being better off at the end of this. As long as he doesn't have any tricks in his hand, I'm going to block his 1/1 with my 2/2 and I might leave my Llanowar elves back. After combat, the goblin dies, my guildmage stays, he's tapped out and now I am better off. When you're doing the math, always think one to two turns ahead. It's Magic is very similar to chess in the sense that you can predict as much as you like what might happen or what you can do or what or what your opponent can do in the next turn or the next couple of turns or if you're more advanced in the next five to 10 turns.
  • knowing your deck — You need to play it to a point where you know how it works. Know more than just the list of cards that are in there. Know how they interact interact with each other. Know how you can get yourself out of sticky situations. Know your possible draws. Know your combos if you have some combos in there. If you know your win conditions as well. How you actually going to use your deck to win. How am I going to win? How am I going to close this game and finish this opponent off? It's really important to play it when once you make a deck, play it as much as you can because the better you know your deck, the more likely you are to succeed, the more likely you are to know what's coming, know how to use it.
  • knowing your opposition — And that goes for knowing your opposition as well. I'm talking about the format. So if you're in standard, if you're playing in standard and you have a standard deck, make sure you play a variety of opponents so you know who you're versing or what the potential opponents might be playing. And there's some general situations that could appear whilst you're kind of playing against your opponent that you should really be keeping an eye out for. So if your opponent, for example, passes the turn and they've got a whole handful of magic cards and they've got a whole spread of lands that have been untapped, that's going to really raise some red flags because you're going to be thinking, if I I with them or if I play a spell, they might pump one of their creatures, or they might play a counter spell. So, not only knowing the color that your opponent is playing, but possibly what they're actually doing in front of them can really give you some clues about how to improve your meta game. Especially if you're versing a blue player. If they've got untapped lands, just be very mindful that they're probably holding a counter spell of some sort.
  • Landfall — triggers landfall which allows me to put a plus one counter on each of the plant creatures I control.
  • Mulligan — Don't be afraid to mulligan. When I first started playing Magic I was extremely apprehensive to mulligan and I would always keep my hand no matter how bad it was. I I was known even to keep hands without a land, not even a single one. I thought I got two hands. Generally it's wise to keep a strong opening hand with two or more lands. It depends on the deck, of course, but if you don't have at least two lands in your opening hand, more than likely you're going to do a mulligan. And that goes, more importantly, if you're playing a multi-color deck or a two-color deck, you may want to make sure you have access to both mana types. If you're playing a Boros deck, you want to have red mana and white mana in your opening hand or some way to get red or white mana in your opening hand. You also want to have a good curve. You don't want to have two lands in your opening hand and the rest of your hand being really high-cost converted mana cost cards. You're not going to be able to spend that mana to get those uh five or six converted mana cost cards out. Top-decking's going to be really hard.
  • planeswalker ability — This planeswalker's ability triggers this action and allows me to put a plus one counter on each of the creatures I control.
  • the stack — Now, the stack is an imaginary thing. I'm not talking about the stack there that is your deck. I'm not talking about the stack of your graveyard. I'm talking about the stack in terms of which player has priority within a turn. Now, priority in Magic the Gathering is a very important thing. Um, and any action that a player takes is usually in response to something else the other player or the opponent has done. For example, you can't cast an instant without doing it as a response. Your opponent has to do something first for you to be able to cast an instant, which leads me on to the second part of this point, and that is to remember to verbalize your actions. Tell your opponent what you're doing. When you're entering your different phases, let your opponent know. If you're entering an attack phase, before you declare which of your creatures are attacking, say to your opponent, 'I'm declaring my attack phase.' Then Then give them priority. Then they'll pass priority back to you. Then you show which one Which creatures you're attacking with. Declaring is really important to stop any discrepancies from actually occurring throughout your game.
  • trigger — So, basically, a trigger is when a particular action that a play takes uh throughout the course of the game of Magic causes another action, whether in your own deck or in someone else's deck or your opponent's deck, uh causes another action to actually occur. Um there's a lot of home uh do-it-yourself things that you can kind of get together to help you not miss your trigger in a game, and it could be getting things like glass beads, which help to remind you when to draw an extra card or when to take life, or uh sometimes you might be able to use little wooden colored cubes you can find from a craft shop. And some of the different colors that you can use on these cubes might represent different things in your deck. So, if you've got a really strong poison counter deck, then using purple cubes might represent poison counters that you give to other players. Sports site, you may notice that there's a small yellow cube on top of my deck. This is a reminder counter, and it's here because at the start of my turn, I go to draw, and I see something on my board that I need to remember. Whenever a land enters the battlefield under your control, you gain one life and draw a card. So, what I'm going to do is I'm going to play my turn regularly, place it back down, put this in my hand, and when I do play a land, hopefully this little counter will remind me to draw a card and also gain one life. We're also using a dice on this planeswalker as loyalty counters. Missing your trigger can be really detrimental for your gameplay, and a lot of beginning players Really Danny. Danny misses a lot of triggers. It's all the items that I've got. Um As in my old age, I I find it really hard to keep track of things, and Magic is really one of them. I don't even need a life, guys. Hey, you prim out your decks with like ice colored dice or thematic dice. But yeah, missing your triggers going to really hinder your gameplay because you know, it might be an important card that you need to draw that will help you pull out another combo or it might be adding another plus one counter to all your creatures that makes them a lot larger because once the next player has declared their action or their turn, you can't essentially go back and fix the mistakes. Especially if you are playing against really harsh people or in any sort of tournament whatsoever.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't be afraid to mulligan.
  • Missing your trigger can be really detrimental for your gameplay
  • Know your deck.
  • the stack is an imaginary thing.
  • remember to verbalize your actions.
  • making very calculated decisions, especially if you're about to declare and head into your combat phase.
References (from this video)
No references stored for this video.
Video 8s_-00xJ4Xs Board Game Sanctuary Analysis at 16:10
video_pk 109942 · mention_pk 316305
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 16:10 · YouTube ↗
Pros
  • The second player draws an additional card to compensate for not going first.
Cons
none
Thematic elements
  • Fantasy card combat
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — The second player draws an additional card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last thing that you're probably thinking about is who is going to go first however there has been his long lasting perception that the person who goes first in a board game has a greater chance of winning which is also known as the first player advantage.
  • The first player has free choice of any of the options that are currently available at the beginning of the game and they're more likely to choose something that will help them build their farm really quickly like taking the three wood from the forest.
  • Going first in a board game like Photosynthesis could be a disadvantage first of all you don't know where all the other players going to place their starting trees and second of all once you place your starting tree a subsequent plate and place the tree right next to yours causing it to block any light that you're going to get on subsequent rounds.
  • No one will ever remember who went first and that's because it's the memories at the gaming table that people take away.
References (from this video)
No references stored for this video.
Video XHcKIPN4Y3s Board Game Sanctuary Discussion at 0:00 sentiment: mixed
video_pk 109912 · mention_pk 316206
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Infinite combo potential leading to infinite damage. [180.97]
Cons
  • Oko, Thief of Crowns is about to be banned. [301.68]
  • Several cards mentioned are banned (Aeons Torn, Thundering Titan, Paradox Engine). [296.91]
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • +1/+1 counters — Each plant creature that controls gets a plus one plus one counter. [117.93]
  • Artifact Triggers — Panel monican artifact triggers an additional time if a permanent triggers an ability. [32.19]
  • Combat Damage Prevention — Sacrifice a creature to prevent all combat damage dealt this turn. [194.47]
  • Cost Reduction — Creature spells cost one less to cast for each plus one counter on Animus of the Elements. [160.30]
  • Counter Spells — Return a target non-land permanent back to its owner's hand. [66.27]
  • creature tokens — Play of three 1/1 red goblin creature tokens. [13.74]
  • Damage Triggers — Purpose deals two damage to each opponent when another creature enters the battlefield. [19.98]
  • Enchantment Buff — When a creature enters the battlefield, put a plus one plus one counter on Animus of the Elements. [152.20]
  • Enchantment Triggers — Impact tremors deals one damage to each opponent whenever a creature enters the battlefield. [27.00]
  • graveyard recursion — Return a permanent card of each permanent type from your graveyard to the battlefield. [205.45]
  • Infinite Loop/Combo — Ancestral Statue flickers in and out of the battlefield infinite times creating an infinite combo. [178.48]
  • Planeswalker Abilities — Increase loyalty to turn an angel into a 3/3 Green Elk creature. [232.84]
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this tick tock is an infinite loop what does that make that combo? [185.26]
  • I think this deck could use with a little more salt. [225.01]
  • Why have you got those tools you said you needed help building a deck what I meant was could you please help me build my Magic the Gathering deck. [267.68]
  • This is the first place wakka card I've ever cracked from any booster pack so excited. [314.73]
References (from this video)
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Video 3sUgY8gm51s Board Game Sanctuary Analysis at 1:24 sentiment: positive
video_pk 109899 · mention_pk 316159
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High quality of art
  • Quality of lands
  • Flexibility in mechanics
  • Kicker mechanic is liked for its boost potential
  • Modal double-faced cards offer multi-functionality
  • Landfall mechanic is highly appreciated for its consistent triggers
  • Party mechanic is intriguing, with potential for tribal decks
Cons
  • Initial concern about the difficulty of building around the party mechanic
  • Some Eldrazi were not present in this set, which some players might miss.
Thematic elements
  • Adventure, exploration, fighting Eldrazi (though absent in this set)
  • Zendikar
Comparison games
none
Mechanics (from transcript analysis)
  • Kicker — A mechanic brought back from a previous set, allowing players to pay an additional cost for an extra effect on a spell.
  • Landfall — A mechanic that triggers an effect whenever a land enters the battlefield under your control.
  • mill — The mechanic of putting cards from the top of a library into a graveyard. It is mentioned as a keyword.
  • Modal Double-Faced Cards — Cards that can be played as one of two types, such as a land or an instant. The choice is made upon playing the card and cannot be changed.
  • party — A mechanic involving a party composed of up to one of each: Cleric, Rogue, Warrior, and Wizard. Having these creature types in play can grant bonus effects on cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is time that we burn together
  • magic the gathering hi everybody thanks for joining me on the magic the gathering board game sanctuary couch
  • i loves indica the plane of zenik and jace looks so awesome on the front cover of this
  • oh my goodness i really wanted this card and i wanted this card in the alternate art
  • so you know if zendika rising was a comic book this would probably be the opening card in it
  • the kicker mechanic is just one that i really really like
  • landfall is so cool because every single game of magic you're gonna be playing some lands.
  • imagine your deck is kind of like a cake that you can eat
  • maddening cacophony... i would imagine that if you um mill twice of half your library it's going to be your entire library
  • remember to use them wisely and cast those counter spells
References (from this video)
No references stored for this video.
Video 7ELRTkSpFCk Board Game Sanctuary Analysis at 1:47:04 sentiment: positive
video_pk 109856 · mention_pk 316040
Board Game Sanctuary - Magic: The Gathering video thumbnail
Click to watch at 1:47:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful gorgeous art on basic land cards
  • lots of different art to choose from
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so it's going to be exciting to see how it all unfolds
  • this feels really bad that i'm cutting this magic card up
  • the map will begin to evolve and every time you play you're going to get a different combination of tiles terrains places to explore and creatures that you can possibly fight
  • what are some of your favorite board game do do it yourself at home ideas
  • this video has been an absolute joy to make
References (from this video)
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Video ntmLWMJDk8Y The Command Zone Analysis at 0:14 sentiment: mixed
video_pk 99473 · mention_pk 276574
The Command Zone - Magic: The Gathering video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's a wonderful game that can encapsulate many different feelings.
  • The community is great and welcoming.
  • The game allows for diverse playstyles and experiences.
Cons
  • Power imbalances are common and can lead to frustrating experiences.
  • Reconciling different playstyles and power levels at a single table can be challenging.
  • The game is not inherently balanced and requires player effort to manage power levels.
Thematic elements
  • Elder Dragon Highlander (Commander)
Comparison games
  • Pokemon
  • Yu-Gi-Oh
Mechanics (from transcript analysis)
  • Brackets — A system used to categorize decks and players by power level.
  • Catch-up mechanics — Cards or abilities that help players who are behind catch up to the game state.
  • Clone Effects — Spells or abilities that allow a player to copy another permanent on the battlefield.
  • Collection Size — Having a larger or older card collection can lead to a power imbalance compared to newer players.
  • Creature Swarms — Decks that aim to overwhelm opponents with a large number of creature tokens.
  • Deck Building — The game involves building decks, and imbalances can occur from different levels of experience or investment in card collections.
  • Free Spells — Spells that can be cast without paying their mana cost, often leading to unexpected interactions.
  • Graveyard hate — Cards or strategies designed to disrupt opponents' graveyard interactions.
  • infect — A strategy that uses poison counters to win the game.
  • politics — Interactions and alliances between players at the table can influence the game.
  • Power Level — The concept of power level and its balance at the table is a core discussion point.
  • Rule of Law — Effects that limit the number of spells a player can cast per turn.
  • Skill Level — Imbalance can arise from differences in player skill.
  • Storm — A strategy that aims to cast a large number of spells in a single turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Social problems require social solutions.
  • The bracket is a social tool. It is not a literal tool. It is not a card tool. It is a social tool to solve social problems.
  • Magic the Gathering is a game of power outliers and being the threat and and bridging these gaps and creating uh balance in a game in a format that really does not want to balance itself.
  • We all just want to play Magic.
  • The goose airplane analogy is great, especially just with the amount of new players getting into the game who want to play the the geese.
References (from this video)
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Video 2xhoqlvgNxw Rolling Dice & Taking Names Analysis at 27:50 sentiment: positive
video_pk 95061 · mention_pk 260985
Rolling Dice & Taking Names - Magic: The Gathering video thumbnail
Click to watch at 27:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun to play
  • Well-balanced starter decks
  • Simple and straightforward
Cons
  • Not 'new and hotness' compared to other games discussed
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card game (CCG) — Players use pre-constructed or custom-built decks to battle.
  • Combat — Players attack each other with creatures and spells.
  • Resource Management — Mana is used to cast spells and summon creatures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kill Team is like the quick two-player skirmish game in the Warhammer 40k universe
  • we had all six of us playing on these really nice tables with a nice terrain it was a wonderful time maybe even the highlight of my trip
  • the building is the hardest thing if you get through that the rest of the actions you can do are simple
  • a good game is a good puzzle
  • I will play this again but not above Lorenzo
  • this one I don't think impressed us as much as Lorenzo
  • the iconography was confusing
  • it's a good puzzle
  • I will play this game I will enjoy playing this game but like you I will put Lorenzo on the table first but I will not turn down a game of Newton
  • it looks cool man a co-op worker placement that's kind of cess kind of itching to scratch I didn't know I had
  • it's a hard co-op worker placement game
  • Stan Lee the very famous American comic book writer died at the age of 95
  • he's one of the greatest storytellers of all time
  • every hero of his had a flaw and he made sure they did
  • Excelsior!
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 9:49 sentiment: positive
video_pk 94952 · mention_pk 260384
Rolling Dice & Taking Names - Magic: The Gathering video thumbnail
Click to watch at 9:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number one selling collectible card game
Cons
  • Requires a good paying job to keep up with
  • referred to as a cardboard drug
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Collectible Card Game — The top selling collectible card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
No references stored for this video.
Video kSOGOYA5sIQ Neon Gorilla Discussion at 0:00 sentiment: positive
video_pk 93401 · mention_pk 252635
Neon Gorilla - Magic: The Gathering video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Winning the Pro Tour and US Nationals with a deck the speaker created.
  • Having cards banned due to overwhelming success, viewed as a badge of honor.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card banning — A card was banned due to its power level after the speaker won a major tournament with it.
  • mulligan rule — Discussion of the Paris mulligan rule which allowed players to repeatedly mulligan with one less card each time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my my mind, when I forced Wizards of the Coast to ban a card because of how much I destroyed everybody with it, that's that was a victory for me.
  • Oath of Druids I won the Pro Tour with uh Thawing Glacers is what I won US Nationals with.
  • Yes. Yes, it is. I wear it proudly.
  • So, especially with the Nationals one, like I didn't even this is 1997 like there's not like a you know a lot of internet at this point, right?
References (from this video)
No references stored for this video.
Video dUoaKCoprqg Watch It Played Analysis at 3:17 sentiment: mixed
video_pk 92387 · mention_pk 248243
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 3:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • enjoyed opening packs of cards not knowing what was inside and then finding that rare card
  • making the coolest decks you could think of before there was a crazy meta
Cons
  • got to a level of competition that was not a good fit
  • discovered how compulsive he can be about collecting things and being complete about it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The host enjoyed opening packs and finding rare cards, and making decks before the existence of a meta or net decking. He later moved away from this format due to compulsive collecting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how do we feel we're evolving as Gamers
  • I realized yes there has been some distinct changes
  • the luxury of time that I had in my youth
  • I'm definitely much more of a more different kinds of games more often type of player
  • once it got to that level of competition and once I discovered how compulsive I can be about collecting things and being complete about it I realized this was not a good fit for me
  • I much prefer the idea that we all have the same access to the same pool of cards but now it's about how clever we can be with the combinations that we use
  • I feel like I've been kind of swinging back in the other direction now buying a necessity and by interest I think I'm always going to be from now on more kinds of games being played less often kind of gamer but I I wonder if there's room for me to have maybe one or two games that I do go back to that I do sort of explore deeply
References (from this video)
No references stored for this video.
Video kor5TVHDOq4 Watch It Played Discussion at 3:19
video_pk 92370 · mention_pk 248168
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 3:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Can pick from roughly a kajillion different cards and combos to build a deck with a personality that's all your own.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
  • it's not quantity it's quality
  • you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
  • the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
  • you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
  • it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
  • the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
  • I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
  • it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
  • I don't often consider how much gaming time do I really have to work with here
References (from this video)
No references stored for this video.
Video 3766RwY_ohM Watch It Played Analysis at 15:54 sentiment: mixed
video_pk 92385 · mention_pk 248221
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 15:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • was awesome
  • kept game stores afloat
  • play it very casually
Cons
  • was going to be a money sink trying to collect all cards and have multiple copies
  • don't have original cards anymore, sold them
  • don't play much anymore except cubing or limited formats
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Collector aspect of building decks and having multiple copies was a money sink.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to flip the table a lot but now I don't flip the table nearly as often as what I used to
  • I think game designers buy fewer games than game players do because game designers have more exacting standards
  • I don't think there's anything wrong with you determining for yourself what games you like more and which ones you like less that doesn't make you a snob I think the snobbery comes into play on how you treat other people who don't share your same interests
  • I think you can get caught up in Chasing The Cult of the new and that will burn you out I think over time I don't think that can be a sustainable Joy
References (from this video)
No references stored for this video.
Video 2UwrlvcHT3E Watch It Played Discussion at 27:38 sentiment: neutral
video_pk 92401 · mention_pk 248300
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 27:38 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
No references stored for this video.
Video 3ql95wSEIyg Watch It Played Discussion at 7:25:04
video_pk 92306 · mention_pk 247961
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 7:25:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have this smile forcing its way onto my face it doesn't matter how many fingers I try to on or if I think of Margaret fater on a cold day it doesn't work
  • I always make sure mine are standing straight up I cringe when people place them upside down on their side or anything
  • Michael you're like a terrible architect your people keep making these horrific houses
  • I sleeve the cards for almost all of my games
  • I'm especially bad about neatness with magic the Gathering I change my sleeves every month or two because I can't stand the bent edges and slightly gunky feel they get from being in your hands so much
  • I just wanted to reach into the screen and straighten it some of the Ed in my videos are done to cut out shots of me straightening components in Carone
  • if someone places a tile that shifts the whole play area I cannot continue until all of the roads and cities are lined up again
  • When playing Dominion I put cards in order by cost value and then alphabetically
  • I'm sorry for the distress I caused by sweeping all of the pieces of my Twilight Struggle into the box I feel bad about it it's now organized I hope you're happy
  • I cannot play a game that uses paper money I will be holding in my hand the entire game folded up like I'm one of the participants in a back alley craps game from one of those mob movies
  • when a monster is in range of the heroes and they're all facing random directions I have to take their pieces and the monster and make them all face each other otherwise it just looks silly to me
  • it gets me when someone keeps the communal dice in front of them when they are done rolling
  • one of my many quirks is seeing game components and not knowing what game they came from
  • I count all of them cubes dice mles cards boards other pieces I'll even look up the quantities on Board Game Geek if the rules don't cover it I need to do it before playing a game the first time
  • I have these lying around blank cubes you know those were handy for prototyping games and things but I mean that's for a game collector that's no good
  • I have to take their pieces and the monsters and make them all face each other
  • I need to shuffle the cards seeing people shuffle cards horribly bothers me so much
References (from this video)
No references stored for this video.
Video OWjI5IeR3j0 Watch It Played Discussion at 1:25:56
video_pk 92168 · mention_pk 247536
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 1:25:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think we did it. We've started on time. That never happens.
  • The words are on both sides. No, but for them, they're going to be seeing this side.
  • This was not a sponsored segment. They didn't ask me to like feature this on their content.
  • I think that's why I go half elf cuz I I do like role playing.
  • Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
  • They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
  • My brain like blew out the back of my head.
  • It's not a fake word. It might not be a common word to some of our listeners.
  • The puns definitely got worse.
  • I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
No references stored for this video.
Video PRYjO8BgBv8 Game Night Picks - Pair Of Dice Paradise Analysis at 2:06
video_pk 92124 · mention_pk 247414
Game Night Picks - Pair Of Dice Paradise - Magic: The Gathering video thumbnail
Click to watch at 2:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Target being a friendly local game store? Why the mere thought is preposterous. Sacrilege, or is it?
  • no a catalog of modern board games alone doesn't qualify Target as a friendly local game store. There's more to a game store than just games.
  • Is the friendly local game store of the future going to change from being an independent Mom and Pop Shop to a big box retail chain? Could stores like Target and Barnes & Noble even ever technically qualify as a friendly local game store?
References (from this video)
No references stored for this video.
Video oacAhFAWWvM Watch It Played Discussion at 37:18 sentiment: positive
video_pk 91947 · mention_pk 246850
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 37:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the new set (Dominaria)
  • Strategic depth is appealing
Cons
  • Can be expensive due to collectible nature
Thematic elements
  • Fantasy combat between powerful wizards
Comparison games
none
Mechanics (from transcript analysis)
  • Collectible Card Game — A game where players collect cards to build decks and play against each other.
  • Combat — Players engage in strategic combat using their cards.
  • Deck Building — Players construct their own decks of cards before playing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well the way I think of it is one day we'll have a situation where the live show went perfectly last time so we'll start the next one we won't have to ask that it'll just be without a hitch
  • If you get nothing else from this yeah that's the important they say 72-hour window if you don't hit it within 72 hours oh you're you're likely an experience of bad things so yes to get on it quick if you think you might be getting experiencing shingles
  • I really enjoy I look big conventions are fun they're exciting yeah small conventions yeah I just do now I agree
  • I love deck builders it's probably one of my favorite types but eventually unless you're adding a very new mechanic it does just become like when I walking by the market yeah buy the most expensive card that's available pick up cards that let you draw more cards like it's cold
  • For both of us to be thinking that simultaneously and find each other it was just perfect it was perfect
  • It's not everyone's looking for a hug damn thing right it's like get a feel at it a little bit
  • I avoid pre-announcing games that we might feature because our schedule can change and I just don't want disappoint
  • It's nice to go back and play some older ones I wouldn't only get to and it was nice to see a lot of people there
  • The point is it's really to the show yeah it was fog of love the gameplay we did for fog yes yeah yeah yeah I really enjoyed that particular gameplay because I don't want to remove like a fog of disbelief that everyone has but not everything we do in every part of every gameplay happened in that moment no right absolutely not
  • Mr. Rogers neighborhood all day long I yeah I mean Bob Ross is great but I watched Mister Rogers
  • It's nice to have a moment of silence we're both going where is it where is it
References (from this video)
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Video 4Z4PI3A80E8 Watch It Played Discussion at 13:54 sentiment: positive
video_pk 91922 · mention_pk 246778
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 13:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A lot of fun
  • A foil card paid for multiple pre-releases
  • Good way to start playing
Cons
  • Can be overwhelming for new players
  • Getting too many duplicates can be unusual
Thematic elements
  • collectible card game
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card game (CCG) — Players collect cards, build decks, and can trade cards.
  • Deckbuilding — Players construct their own decks before playing.
  • flash — Creatures with flash can be played on the opponent's turn.
  • Limited Format (Pre-release) — Players construct a deck from a limited number of packs obtained before the official set release.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put the colon in there no semicolon no it's heavy
  • we've cured the fear of roller coasters we've taught you how to properly do a soft-serve ice cream cone
  • The Pope has a variety and then you can also have marriages you can marry some of your nobles to other players so you're either going to win the game by giving three points alone or four points if you're in a partnership
  • The Pope can hire assassins anyone can hire assassins the benefit of the Pope is he can call it righteous justice
  • it's like I was sitting there with Stephen Colbert he said his name is Chris Whitman who is the host
  • we're not gonna recreate it here for you we talked a lot I don't know how much of it made it in because again this is us talking afterwards but I think the camera might is still been rolling but we talked a lot about our Marvel movies and TV shows and stuff like that to kind of get that
  • I do not want to fall down that rabbit hole right now
  • I think it's very difficult to say for somebody else what they should or shouldn't do because I don't know what your interests really are
  • It's not a game we've featured so that's not even a game I've played no thing I've played it either
  • Marty and I and a whole bunch of other people for that matter including Gil who thinks it's dice in a bowl when it's clearly gladiators in the arena
  • I'm going to guess I have you guess a single trait right you're correct and I am only going to guess one okay and the trait that I'm going to guess is that you are you're really on thread and I'm just before I see it I'm gonna specifically say I think you're the red lady but I'm guessing that is correct
  • The board and like figures marching across and stuff yeah definitely iron ever Catan tie
  • I think that's why your comments are also great we love your questions in the air
  • people seem even if they already know the game some people are actually finding it rules it been playing wrong for years
  • game theory is just it's a YouTube channel where he he takes like little bits about games and we'll talk about you know theories behind it
References (from this video)
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Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 22:58 sentiment: positive
video_pk 91734 · mention_pk 246202
3 Minute Board Games - Magic: The Gathering video thumbnail
Click to watch at 22:58 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Forever changed board gaming and gaming in general
  • Profound influence on board gaming
  • A juggernaut in the industry
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card game (CCG) — Revolutionary CCG that profoundly influenced board gaming.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video -k2oStkf9J0 Meeple University Live Event Coverage at 19:17 sentiment: neutral
video_pk 91338 · mention_pk 244989
Meeple University - Magic: The Gathering video thumbnail
Click to watch at 19:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're just live-streaming the whole day and publishers come in for 5 to 10 minutes at a time
  • this is amazing a lot of table presents
  • I've got that yesterday one of my favorite is fake artists go to New York
  • Tiny Epic Dinosaurs go check it out
References (from this video)
No references stored for this video.
Video OgAMbmnzQ6E Watch It Played Interview at 50:40 sentiment: neutral
video_pk 90975 · mention_pk 243695
Watch It Played - Magic: The Gathering video thumbnail
Click to watch at 50:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Downforce is now available to play as a beta
  • I almost had it... but it just couldn't quite make it happen
  • Fair Dinkum time
  • test test test test everything
References (from this video)
No references stored for this video.
Video b1LgGN19aWw Nights Around a Table Analysis at 3:08
video_pk 90905 · mention_pk 243421
Nights Around a Table - Magic: The Gathering video thumbnail
Click to watch at 3:08 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tapping — A mechanic where a playing card on the table has a power or ability, and in order to use that ability, you turn it 90 degrees clockwise to indicate it is used, and cannot use it again unless something else allows it to be tipped back up vertically.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So i've collected a few board game terms that i'd like to define for you, and none of these individually warrants a full video.
  • So first up is the word "orthogonal."
  • Orthogonal is the other one.
  • So, you get this concept of "orthogonal adjacency."
  • This is just when, uh, the decision space in a game is so complicated - there are so many different things, different levers to pull, and different wazoos to wiz-wang - that you just go into, like, a catatonic state, and you can't make up your mind, and you can't play your turn, and your fellow players get frustrated with you.
  • Meeple.
  • A portmanteau - a mashup of two words = the words "my," and "people."
  • This is a concept where you have a playing card on the table, and it has a power or an ability, and in order to use that ability, to remind you that it is used, you turn it 90 degrees clockwise.
  • And for many many, years board game manufacturers were very... litigation shy, and they didn't want to call the mechanic in their game "tapping,"
  • But around the board game table, people who know games will almost always call that action "tapping."
  • So we have this concept of turn order, which isn't too difficult to understand: the first player goes first, and the second player goes second, and on down through all the players in the game.
  • But in snake order, it goes in turn order, and then it goes in reverse turn order backwards from the player in the lowest rung of the totem pole back up to the top.
  • So it sort of - you know - wends and winds itself like a snake.
  • So I hope that helps! i plan to do a few of these terminology grab-bags in order to just clarify a few terms for newcomers to modern board games, in case you're wondering, or you're reading reviews and you have no idea what people are talking about, you can find the answers hopefully here!
  • For my TAs in the room: if you can think of any of these pieces of terminology that you think would make good entries into this little grab-bag collection, please let me know in the comments below, or you can tell me in person by using that link at the bottom of your screen on the Discord server, where we all hang out and talk about board games every hour of the day!
References (from this video)
No references stored for this video.
Video Mx-z8lUaVcQ Drive Thru Games Analysis at 0:41 sentiment: neutral
video_pk 90410 · mention_pk 241574
Drive Thru Games - Magic: The Gathering video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Collectible card game
Comparison games
  • Pokemon
Mechanics (from transcript analysis)
  • Collectible Card Game — Mentioned as a significant revenue generator in the hobby space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • collectible card games like magic and pokemon they pulled in 745 million dollars of revenue
  • board games pulled in 495 so almost 500 million
  • mini war games he had down as 355 million
  • role playing games was only 80 million
  • the critical role has like 1.7 million subscribers and it's probably like the biggest sort of table tabletop you know analog gaming channel out there
  • board games i think for the most part don't seem to be played like at a location as part of a community like a healthy shop won't really necessarily have like a big board game club kind of thing
  • is magic really that much bigger than the board games and miniature games and rpgs
  • the only thing you can really look at here is the money spent
  • everybody's always talking about how board games are you know they're becoming part of the mainstream
  • isn't i mean magic is part is the mainstream i think you know
References (from this video)
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Video MQ_QVOBukV4 Drive Thru Games Discussion at 3:46 sentiment: neutral
video_pk 90360 · mention_pk 241341
Drive Thru Games - Magic: The Gathering video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm genuinely curious about your origin story and sort of how you got more involved in whatever hobby it is.
  • Exposing a child to games is probably a really important thing.
  • It's like baseball cards but you play a game with that seems stupid.
  • I really loved it and got into that
  • I just got sucked back into board game geek because I had you know been on it like in 2005
  • I just got like sucked in
  • I never really liked Puerto Rico or Princess of Florence but I really like Power Grid
  • The DM sucked and I didn't really like it at all
  • He's just like the worst, you know pictured like the worst kind of DM RPG type of personality that was that guy
References (from this video)
No references stored for this video.
Video aqpzvvOnm88 All You Can Board Top 10 List at 38:15 sentiment: positive
video_pk 89309 · mention_pk 236980
All You Can Board - Magic: The Gathering video thumbnail
Click to watch at 38:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • teaches about characters and lore; can spark interest in related media
  • strong, active community and social environment at events
Cons
none
Thematic elements
  • fantasy; lore; collecting and deck-building
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card dynamics — Expansions introduce new characters and synergies.
  • Deck Building — Construct and customize card decks; play cards to influence battle.
  • deck-building — Construct and customize card decks; play cards to influence battle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really really good in my opinion the best Cooperative game around
  • the only economic game on this list and it's an open economy because money can come into the game
  • there are strong and amazing communities when it comes to Magic the Gathering
  • Chronicles is the most interesting game we've played
References (from this video)
No references stored for this video.
Video oD6qCwh1Ses JestaThaRogue Top 10 List at 6:46 sentiment: mixed
video_pk 88841 · mention_pk 235028
JestaThaRogue - Magic: The Gathering video thumbnail
Click to watch at 6:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, long-running meta
  • massive card library and variety
Cons
  • tournament pressure and cost of collecting
  • complex for new players
Thematic elements
  • deck-building duels
  • fantasy realm with planes and spells
  • collectible card game with emergent storytelling
Comparison games
  • Netrunner (historic analog in depth and deck customization)
Mechanics (from transcript analysis)
  • combat / creature combat — creatures attack and defend to reduce life to zero
  • deck-building / mana system — build a 60-card deck and use lands to generate mana for spells
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two could be as bad as one it's the loneliest number since the number one
  • two is the loneliest number
  • Flamme Rouge is like a Lance Armstrong simulator without the Assassin cheating in Warhammer underworlds
  • Remember to like share and subscribe
  • I'll be Rob AKA just the Rogue
References (from this video)
No references stored for this video.
Video BJheTfIb3SQ Board Gaming Ramblings Top 10 List at 20:00 sentiment: positive
video_pk 88790 · mention_pk 234846
Board Gaming Ramblings - Magic: The Gathering video thumbnail
Click to watch at 20:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Longest-lived trading card game with immense depth
  • Constant evolution with new sets and formats
Cons
  • High cost of entry to stay current
  • Complexity can be overwhelming for new players
Thematic elements
Comparison games
  • Netrunner (historical comparison)
  • Pokemon TCG (different audience)
Mechanics (from transcript analysis)
  • collectible cards / deck-building — frankly, it’s a living ecosystem of cards, dynamic formats, and evolving card interactions that underpin one of the most enduring collectible card games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's basically a deck bowling game"
  • "a game that is always fun to play"
  • "the best card game ever made"
  • "it's a cooperative trick taking game where you have to win specific tasks"
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:26:59 sentiment: positive
video_pk 88674 · mention_pk 234310
UndeadVikingVideos - Magic: The Gathering video thumbnail
Click to watch at 2:26:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Must be on a Mount Rushmore of modern hobby board games
  • Has a significant impact on the tabletop hobby
  • Inspired many other games, including Dominion
  • Considered separate from other games like chess due to its unique mechanics and impact
  • Players may find it interesting to see how it performs on Kickstarter
Cons
  • Some people dislike the game and find it 'garbage'
Thematic elements
  • collectible card game
Comparison games
  • Dominion
  • Chess
Mechanics (from transcript analysis)
  • Card game — The game involves drawing and playing cards.
  • Deck Building — Players build their own decks of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video Keus_sSIERc JestaThaRogue Top 11 List at 0:58 sentiment: positive
video_pk 88619 · mention_pk 234060
JestaThaRogue - Magic: The Gathering video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, expandable meta
  • rich strategic depth and variety
  • heavy fan and community involvement
Cons
  • high complexity and learning curve
  • cost and ongoing collection required
Thematic elements
  • spellcasting, strategy, creature battles, 'your deck is your strategy'
  • Fantasy multiverse with planes and lore across countless worlds
  • lore-rich, expansive cross-set storytelling
Comparison games
  • Terra Mystica
Mechanics (from transcript analysis)
  • color_mana_system — colored mana resources power spell casting and strategy
  • deck_based_strategy — players build decks and draw from them to cast spells and summon creatures
  • Resource Management — balancing card draw, mana, and threats to outmaneuver opponents
  • resource_management — balancing card draw, mana, and threats to outmaneuver opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • number one purple is the color of royalty
  • it's the color of power and elegance
  • in Terra mystica only I seem to like
  • orange is the color for both cheerfulness and aggression so look out for them
  • the back of the magic the Gathering cards
  • Kingdom Death if you will the color of Goths death metal
References (from this video)
No references stored for this video.
Video 3Dl6WKnvjnI Board Game Buzzz Discussion at 6:52 sentiment: mixed
video_pk 88515 · mention_pk 233444
Board Game Buzzz - Magic: The Gathering video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • I really enjoy it
Cons
  • I get angry when I lose
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's definitely calm peaceful just slowly building out your little ecosystem
  • my dream gaming day and how it was to play War of the Ring with the Lord of the Rings cast
  • Flamecraft... the cute animals just completely suck me in
  • I really enjoy Magic the Gathering but something about it I get angry when I lose
  • Parks is always one that I'm like down to play and ready to play
  • Honey Buzz I love honey Buzz I am clearly I mean clearly I'm obsessed with like honeybees
  • Beast is another one I feel like it's a little bit to kind of get into and I feel like every time I play I kind of remind myself the rules but I love Beast
  • Candyland for obvious reasons
  • Obsession for obvious reasons
  • I need to live in Flamecraft
References (from this video)
No references stored for this video.
Video eFlGRRwHKNE Shelfside Top 10 List at 12:14 sentiment: positive
video_pk 87552 · mention_pk 229011
Shelfside - Magic: The Gathering video thumbnail
Click to watch at 12:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • pioneered the collectible card game space
  • deep strategic depth and format variety
Cons
  • collectability and price creep
  • complex for new players
Thematic elements
  • card-driven duels and spellcasting
  • fantasy world with evolving lore
  • lore-first collectible context
Comparison games
  • Netrunner
  • KeyForge
  • Soul Forge
  • Radlands
  • Dune Imperium
Mechanics (from transcript analysis)
  • 1v1 dueling — head-to-head matches focus on resource management and spells
  • Combat: Deck/Hand — head-to-head matches focus on resource management and spells
  • Deck Building — build a personalized 60-card deck from a pool of cards
  • deck-building — build a personalized 60-card deck from a pool of cards
  • drafting / sealed — sealed or draft formats for limited card pools
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bridge invented in the 16th century
  • Dominion holy cow was this the game that made deck building the meat of your game as opposed to deck building being preparation for your game like a TCG
  • Chess was definitely People's First access to 1 V1 wargaming
  • Monopoly was many people's first exposure to multiplayer board gaming and seeing how those Dynamics were like you could also play with all sorts of people as opposed to risk which is more of a conflict heavy crowd
  • the original Pandemic this is the one that propelled Co-op board gaming into the scene where it's Cooperative with a board
  • four to five plus people with hidden roles a minority of them are bad then their goal is to kill off the good people during the night phase
References (from this video)
No references stored for this video.
Video sDJ8hWcN5Tk Shelfside Discussion at 18:42 sentiment: positive
video_pk 87351 · mention_pk 228124
Shelfside - Magic: The Gathering video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic options
  • competitive play
Cons
  • ongoing purchase requirements for new cards
Thematic elements
  • Array
  • Fantasy
  • Story-driven card interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players construct a deck of spells and creatures to duel opponents
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going around the Bay Area to visit board game stores in one very long day
  • I'm excited to drive around in my Prius and see how many we can hit today
  • this area is a side room full of tables where I've played many, many, many games
  • it's almost 11:00 and we have just hit 11 board game related places in one day
  • we lost seven game stores during the pandemic
References (from this video)
No references stored for this video.
Video tmgPPfCFjS4 Tabletop Minions Analysis at 1:55 sentiment: neutral
video_pk 86708 · mention_pk 225424
Tabletop Minions - Magic: The Gathering video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the future of wargaming is going and what steps toward that future we're already seeing
  • making games is hard especially Miniatures war games
  • a game isn't successful if no one can get it
  • 3D printing miniatures from digital STL files is kind of like printing rulebook pages on your paper printer at home from your PDF files
  • most of the game companies out there especially the biggest one uh seem to kind of avoid the 3D print printing space completely
  • because of the internet and Technology specifically 3D printer technology we're starting to see a new kind of war game emerging
  • The difference was night and day the second batch printed a lot slower with the tiny nozzle which kind of makes sense but I mean like three to four times slower right but the detail was considerably higher
  • this is doing is it is selling you a more complete package than just a wargaming rule book or just some random Miniatures to use in whatever rule set you decide on
  • you will begin to see smaller Indie developers releasing more kind of complete package games like Battlefront Valkyrie
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 2:38:53 sentiment: positive
video_pk 86395 · mention_pk 223315
UndeadVikingVideos - Magic: The Gathering video thumbnail
Click to watch at 2:38:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Foundational for deck-building mechanic
Cons
none
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Deck Building — Considered foundational for the deck-building mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video NOlZ2ps1bO0 UndeadVikingVideos Discussion at 3:19:06 sentiment: other
video_pk 85498 · mention_pk 219240
UndeadVikingVideos - Magic: The Gathering video thumbnail
Click to watch at 3:19:06 · YouTube ↗
Overall sentiment (raw)
Disliked
Pros
none
Cons
  • High barrier to entry for teaching
  • Complex rules for children
  • Players can have less fun compared to other games
Thematic elements
Comparison games
  • L5R
  • Pokemon
  • Yu-Gi-Oh!
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then and then um you know, could I get some bacon? And she's like, of course you can get some bacon now. But I'm I with the bacon, if you could if you could make it really rare, like really rare, like very I mean like raw if possible, if that's possible, if I get get that. And she's looking at him like, 'What do you'
  • It is the greatest game. Every single group of people that I've introduced that game to that I've seen people immediately take out their phone and buy it.
  • He's like, 'It's raining outside. this this this guy standing next to me with a with a Viking sweatshirt on and and he's with with with Crocs with Ver Crocs and and uh and and gym shorts screaming at me that I yelled at this kid a couple of You know what? I'm just going to throw my cigarette away and get back on my bus and drive away.
  • I'll fight it and send it to you.
  • And the thing is like she's got like 20,000 subscribers and it's just she just doesn't care. She's just like yeah I'm going to do this. This is this is what I'm going to do. I'm just going to talk about every episode of Columbbo and I just god bless her heart you know.
References (from this video)
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Video Jwj3xPNUzhM Gaming Rules! Other at 53:12 sentiment: negative
video_pk 85160 · mention_pk 217713
Gaming Rules! - Magic: The Gathering video thumbnail
Click to watch at 53:12 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Transformed the industry and been good for the hobby.
Cons
  • Fundamentally flawed
  • Almost every card game that's come since has fixed the fundamental issues.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
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Video DeUaIaPOWms UndeadVikingVideos Discussion at 3:11:36 sentiment: positive
video_pk 84709 · mention_pk 215507
UndeadVikingVideos - Magic: The Gathering video thumbnail
Click to watch at 3:11:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Ubiquitous in the RPG industry
  • Strong foothold in the TCG market
Cons
none
Thematic elements
none
Comparison games
  • Pokemon
  • Yu-Gi-Oh!
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just a big scammy Mc Scammerton thing.
  • Kickstarter did not complete a thorough review of the game before long on their platform.
  • The established ones definitely have just such a strong foothold uh that it's it's hard to
  • This sucks.
  • It was an interesting idea, but poor execution.
  • Birmingham is number one on BGG.
  • It is a phenomenal game.
  • I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
  • The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
  • I liked Merlin.
  • It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
  • Don't call me a criminal. Don't call me a liar.
  • The reason why most stretch goals work is that they aren't they don't work like they used to
  • If you don't like it, don't back it.
  • Well, maybe you should have been uh on time.
  • Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
  • It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
  • I I've thought since day one that that is a cool ass looking game.
  • Why change the nice cover of the box?
  • I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
  • It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
  • Nearly impossible to win the game.
  • Quantum was great.
References (from this video)
No references stored for this video.
Video Fxanaz6YfJM Board Game Critique Top 10 List at 0:38 sentiment: positive
video_pk 82369 · mention_pk 206957
Board Game Critique - Magic: The Gathering video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered the billion-dollar collectible card game industry
  • Rich space for combos and interactions
  • Introduced concept of permanent card-based variability into play
Cons
  • Steep learning curve for new players
  • Reliance on randomized packs can affect balance
Thematic elements
  • Collecting as core gameplay mechanic
  • Fantasy duels with collectible cards
  • Card-driven interactions; rules can be overridden by card text
Comparison games
  • Pokémon TCG
  • Hearthstone
  • Cosmic Encounter
Mechanics (from transcript analysis)
  • Collectible card integration into competitive play — Opening booster packs, trading, deck construction from a personal collection; secondary market dynamics
  • Golden rule: card text overrides standard rules — Card abilities can supersede or modify core game rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The golden rule. When power contradicts the rules, the power wins."
  • "You're not just playing a game. You're exploring a multiverse where normal rules are optional guidelines."
  • "What if deck construction was the core gameplay loop instead of pregame preparation?"
  • "All players work together against a game system instead of against each other."
  • "What if board games could change permanently?"
References (from this video)
No references stored for this video.
Video ggpaj46IbHE Good Time Society Playthrough at 0:00 sentiment: positive
video_pk 82205 · mention_pk 206453
Good Time Society - Magic: The Gathering video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flavorful Teenage Mutant Ninja Turtles crossover with vivid token mechanics and pizza-themed flavor.
  • Dynamic social play with deals, alliances, and trash-talking banter that enhances group immersion.
  • Strong synergy between commanders and artifacts, enabling explosive turns and iterative value.
Cons
  • Rules complexity and numerous token interactions may be challenging for new players to grok quickly.
  • Paced by top-deck interactions and pizza-token sequencing, which may slow down some players who prefer tighter cadence.
Thematic elements
  • Team-based chaos, turtle-themed interactions, pizza-powered tokens and mutagen mechanics
  • Multiverse fantasy battle featuring a Teenage Mutant Ninja Turtles crossover with a mutated commander party variant
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We like to party.
  • Mystery pizza on each of our endsteps.
  • Deals are good. Actually, it turns out deals can be good.
  • Master Splinter, my children.
  • I like turtles.
References (from this video)
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