Skip to main content
Gentes box art

Gentes

Game ID: GID0140791
Game Info
Year
2017
Players
2-4
Age
12+
Playtime
120 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Gentes is an interesting civilization game with an innovative timing mechanism.

"Gentes" is a pleonasm of the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.

The game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:

Buy new cards from the common display
Build monuments (playing cards from your hand to your personal display for victory points and new options)
Train/Educate your people
Build/found cities
Take money

To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why training — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.

It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.

Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of eras I, II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!

The differences between the Deluxified and regular edition:

Includes "New Cities" Expansion
A foil stamped box
6 oversized meeples
24 normal sized meeples
89 metal coins
28 wood action tokens
21 wood lock tokens
60 wood hourglass tokens
4 dual layered player boards
4 custom shaped score tokens
folded space custom insert
1 drawstring bag
1 upgraded round token

Description

Gentes is an interesting civilization game with an innovative timing mechanism.

"Gentes" is a pleonasm of the Latin plural word for greater groups of human beings (e.g., tribes, nations, people; singular: "gens"). In this game, players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.

The game is played in six rounds, each consisting of two phases: action phase, and tidying up. There are three eras — rounds 1-2, 3-4, 5-6 — with new monument cards entering the game at the beginning of rounds 1, 3 and 5. Each player has a personal player mat with a time track for action markers and sand timer markers. In the action phase of a round, the players take their turns in clockwise order, conducting one action per turn. Each action requires an action marker from the main board that is placed on the time track. Depending on the information on the action marker, you have to also pay some money or take sand timers that are placed on the time track. When you have no free spaces on your time track, you must pass for the remainder of the round. Therefore, the number of actions per player in a single round may vary significantly if, for example, you choose double sand timers instead of two single ones or take action markers that require more money but fewer sand timers. Single sand timers are dropped in the tidying up phase, while double sand timers are flipped to become single sand timer markers and stay for another round. The actions are:

Buy new cards from the common display
Build monuments (playing cards from your hand to your personal display for victory points and new options)
Train/Educate your people
Build/found cities
Take money

To play a card, you must meet the requirements printed on that card, such as having specific persons on your personal board (e.g., two priests and four soldiers). These requirements are why training — i.e., getting specific people — is important, but that is not that easy because there are six different types of people — three on the left and three on the right side of your personal player board — and you have only six spaces in total for the two types in the same line. If you have three merchants, for example, you move your marker for counting merchants three spaces toward the side of the soldiers and thus you have only three spaces left for soldiers. By educating a fourth soldier and moving your soldier marker forward to its fourth space, you automatically lose one merchant because that marker is pushed back to its second space.

It is crucial to generate additional actions by using the specific functions of monuments in your display and cities you have built. Cities are expensive, but they create benefits at the end of each round or provide new options for taking an action without acquiring an action marker, gaining only a sand timer marker instead.

Try to have a steady income to avoid wasting actions to take money. Pay attention to the display of common cards, which is new in every single game, because the monument cards are shuffled randomly within the decks of eras I, II and III. Collect identical achievement symbols on the cards to benefit from the increasing victory points for a series of symbols. Build cities to enlarge your options!

The differences between the Deluxified and regular edition:

Includes "New Cities" Expansion
A foil stamped box
6 oversized meeples
24 normal sized meeples
89 metal coins
28 wood action tokens
21 wood lock tokens
60 wood hourglass tokens
4 dual layered player boards
4 custom shaped score tokens
folded space custom insert
1 drawstring bag
1 upgraded round token

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 16 · mix 3 · neu 6 · neg 3
Mentions per page
Showing 1–29 of 29
Video 5FWAUi5N4rY Board Game Hangover Preview at 19:11 sentiment: neutral
video_pk 105355 · mention_pk 303768
Board Game Hangover - Gentes video thumbnail
Click to watch at 19:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Familiar and appealing illustrations from the Witcher universe
  • Ability to customize decks
  • Strategic card play potential
Cons
  • Low expectations from one reviewer
  • May not offer a unique experience compared to the video game version.
Thematic elements
  • Card game from the Witcher video game
  • The Witcher universe
  • Card-based combat
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — The core gameplay involves playing cards.
  • Combat — Players attack each other with units.
  • Deck Building — Players can create their own decks.
  • line battler — Units are placed on lines to attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We got new games into our collection.
  • And I think our top two deduction games.
  • This is a board game that was a runner up to board game geek's best solo game of the year.
  • So, this is an area control game with some economics there. You can make alliances, you can screw everyone over, and just have a good time, hopefully.
References (from this video)
No references stored for this video.
Video BR4-gbGZax0 Rolling Dice & Taking Names Discussion at 2:04:04 sentiment: positive
video_pk 102420 · mention_pk 292354
Rolling Dice & Taking Names - Gentes video thumbnail
Click to watch at 2:04:04 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • A deluxe 5-player version is coming out.
  • The hosts were intrigued by discussions of the game.
Cons
  • Production is slightly behind schedule.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the actions that I love most from dreamscape with the insight and but now he's added a dice and everybody knows how much I love my dice
  • my strategy didn't pay
  • The more I played, the more I liked it
  • Okay okay okay okay okay now I kind of see the appeal of it
  • The rules that I didn't catch and you and Joel played again because I there are some rules I hadn't caught the price time through and it definitely made a big difference to our experience
  • He said you don't know how much that means to a person when they and you don't know what's going on but I just wanted to thank you for just brightening up a couple minutes of my day every couple of weeks going through a rough time
  • You just never know how you affect people
References (from this video)
No references stored for this video.
Video Z7laxJni19w Rolling Dice & Taking Names News at 6:55 sentiment: positive
video_pk 95196 · mention_pk 261354
Rolling Dice & Taking Names - Gentes video thumbnail
Click to watch at 6:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanic
  • Excellent gameplay
  • Won Game of the Year
Cons
  • Not for everyone
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • dice manipulation — the manipulation to be able to get the cards to bring him in to place the people onto the board to get certain actions
  • reverse worker placement — It's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things.
  • Set Collection — plus a set collection game all merged into one
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looks like a beast on the table but when you hear it's like it's an engine building game you like I could play an engine building game
  • We sat down to play that game hole holy cow we were literally passing a hat Vil around the table for how much thinking you had to put into that game that surprised me
  • this game London when we first saw it at Gen Con when Oscar green said hey guys scream hey come take a look at this
  • the cover of the game box and how plain it is but mm-hmm it really some reason fits this game it just looks nice the cover looks elegant and the art is really good and then you actually get into the game and you find this really elegant cool little card game
  • engineers it was really cool cuz it's kind of math because you had to like the little algebraic problems you have to solve but it's such a great thing of a dice manipulation game plus the area control game plus a set collection game all merged into one that's one of those I really got to the table a lot in 2017
  • and Tony this was actually one of the early games in 2017 that really grabbed us one of those that didn't look that great on the table but then you start playing in and it's one of those that we just played over and over and over again and just just really enjoyed it
  • that rule about when that third dragon comes out yes everything stops correct I kept saying it and kept saying it and reminding people boy we had a flip the table moment when that occurred
  • oh die another seaman without miniatures look at that
  • two seam on one two squirrely Awards and neither games had merci ya don't have to put miniatures in the game to make it go no you don't lure in DOS so good
  • it's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things I just thought was a really unique mechanic
  • and again tony is one of those shockers for us at the beginning year I had never heard of gentes and we got an early copy and try to try it out and it blew us away
References (from this video)
No references stored for this video.
Video Z7laxJni19w Rolling Dice & Taking Names News at 1:14:07 sentiment: positive
video_pk 95196 · mention_pk 261291
Rolling Dice & Taking Names - Gentes video thumbnail
Click to watch at 1:14:07 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Surprising and impressive gameplay.
  • Unique and satisfying mechanics.
  • Excellent medium-weight euro.
  • Highly recommended for players who enjoy its mechanics.
Cons
  • May not be for everyone.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards to activate actions and gain resources.
  • Resource Management — Players manage resources to perform actions and build their engine.
  • Worker Placement — Players place tokens or workers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Looks like a beast on the table but when you hear it's like it's an engine building game you like I could play an engine building game
  • We sat down to play that game hole holy cow we were literally passing a hat Vil around the table for how much thinking you had to put into that game that surprised me
  • this game London when we first saw it at Gen Con when Oscar green said hey guys scream hey come take a look at this
  • the cover of the game box and how plain it is but mm-hmm it really some reason fits this game it just looks nice the cover looks elegant and the art is really good and then you actually get into the game and you find this really elegant cool little card game
  • engineers it was really cool cuz it's kind of math because you had to like the little algebraic problems you have to solve but it's such a great thing of a dice manipulation game plus the area control game plus a set collection game all merged into one that's one of those I really got to the table a lot in 2017
  • and Tony this was actually one of the early games in 2017 that really grabbed us one of those that didn't look that great on the table but then you start playing in and it's one of those that we just played over and over and over again and just just really enjoyed it
  • that rule about when that third dragon comes out yes everything stops correct I kept saying it and kept saying it and reminding people boy we had a flip the table moment when that occurred
  • oh die another seaman without miniatures look at that
  • two seam on one two squirrely Awards and neither games had merci ya don't have to put miniatures in the game to make it go no you don't lure in DOS so good
  • it's what I call the reverse work replacement where you're taking stuff off the board and putting it on your board in order to activate things I just thought was a really unique mechanic
  • and again tony is one of those shockers for us at the beginning year I had never heard of gentes and we got an early copy and try to try it out and it blew us away
References (from this video)
No references stored for this video.
Video lYYyW-AOSGk Watch It Played Discussion at 5:04 sentiment: neutral
video_pk 90736 · mention_pk 242751
Watch It Played - Gentes video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I will be buying this"
  • "it's really nice right i'm superficial enough for me to be in"
  • "sign me up"
  • "pained me every time i watched an eric martin video on board game geek"
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 50:49 sentiment: positive
video_pk 86395 · mention_pk 223301
UndeadVikingVideos - Gentes video thumbnail
Click to watch at 50:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still good
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video 2m09s2o8me8 Foster the Meeple Event Coverage at 16:38 sentiment: positive
video_pk 86052 · mention_pk 221859
Foster the Meeple - Gentes video thumbnail
Click to watch at 16:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is micro macro jigsaw funfair this is a micro macro Crime City jigsaw puzzle which I'm very excited about because well I love puzzles
  • from Lucky Duck games we got potions of Aer land now here's a funny story about this game me Jeff and Mike are playing this on BGA cuz I invited them to a game but none of us have learned how to play it and we are all just clicking around and having a great time
  • from Capstone games they gifted us with Galileo Galilee and if you'll remember Jeff and I actually covered this game whenever it was on Kickstarter so that I would have been at some point in the past year um so I'm very happy very very happy to have a production copy because we loved this game this is a very very good game
  • overall my gamma experience was really good um I got to stay I stayed at an Airbnb with Nick and Mike um from the brothers murf and I think that was the right choice because we saved a ton of money staying at an Airbnb
  • the trip itself cost me almost an extra $2500 which was crazy and during that time I also caught the flu
  • the sickest I've ever been in my entire life so just know if you are a content creator or somebody in the industry that's considering going it is it does happen during cold and flu season
  • if you're interested in buying board games like any of the many that I talked about today you should first start by checking your friendly local gaming store
References (from this video)
No references stored for this video.
Video k8vPDkIChDY UndeadVikingVideos Discussion at 2:36:26 sentiment: positive
video_pk 85849 · mention_pk 220820
UndeadVikingVideos - Gentes video thumbnail
Click to watch at 2:36:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • Legendary card game
  • Coming out in 2025
  • Available for pre-order
Cons
  • Not released yet
  • Limited edition in the past
Thematic elements
  • The Witcher universe
Comparison games
  • The Witcher
Mechanics (from transcript analysis)
  • Card game — Described as a card game within The Witcher universe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Horizon Zero Dawn board game? Yes.
  • No, but not but not good. Not for me.
  • I did the allin of street masters from uh ninja ninja or what was the name of that?
  • Black Studios. Yeah. And that was like um they're the ones that blacklist blacklist and then they're the ones that did it's two five four or five feet of boxes of street masters or they they flat out like that's the one that like they they ran out of money and there's a bunch of their stuff they haven't completed that was like that the miniatures company that like way oversold like way over overpromised.
  • I can't find your Dark Souls card game review. Is it on BG?
  • That's I have some hope that there's a Dark Souls game that is good. Worth a damn out there. So, I heard that was okay. Maybe in a couple of years.
  • 14,467 comments on the Stellaris Infinite Legacy board game.
  • Oh my god.
  • It's just it's three years late.
  • Adventures in Neverland by Blackbox Games.
  • I hate those guys.
  • Never never made a damn thing.
  • the whole Peterson games thing going on which is just insanity with
  • that that that that post of oh we thought we could make our games in the US. We didn't listen to anybody.
  • Oh god. It was just Yeah. You know, it's just he was talking about like, oh, we we all of a sudden realized that oh, the manufacturing cost for everything was five times greater at the very least as what like Chinese manufacturers would do.
  • The tonedeafness of this post is mind-boggling, blaming everyone and everything else but the people running the business.
  • Why would you buy a warehouse and machinery without comparing it to the cost to manufacture in China?
  • I'm not even close to being an entrepreneur, but that would be my first step before I sunk my money into something like this.
  • what's your game with Madera? I mean just flat out lying like through multiple things like making fabricated pictures of production lines and things like that of games being made. Seriously?
  • And then they then they finally realized that they they didn't have like anything
  • Um we finally rechieved the the level of quality we're looking for and coordinating with our various suppliers we've approved the production samples and the games are being made and assembly will be completed in the middle of June 2022 and then like a year and a half later says So, here are the We're still working on getting the rulebook files together and it's just like what, you know, just
  • So, one day ago on the Dire Alliance horror, which I back just for the miniatures because the miniatures look [ __ ] cool.
  • But he says, 'Before confidence in your company and future campaigns can be secured, can you address these genuine concerns? Number One, the Saddler brothers said you use you use the name Max Lei, an anagram of Alex Lim, while claiming to be an intern at Blacklist Games. If not you, who is that? And what was his role in the company? If so, why did you hide your involvement?'
  • Number two, EasyHip called you out for lying to Dan Spisano when you said they were unable to ship his contract, claiming he hadn't provided his full address. Easy Ship said it was because you had failed to pay their warehouse fees. Is this true? You also claimed in an update that 75% of the Contra games had shipped. They hadn't, as confirmed by later updates. Yet, to date, only one person I know has said they received theirs. Why did you claim they even shipped when you had outstanding warehouse fees?'
  • 'Four, why did you walk away from your previous company, Artistic Justice Games, and the unfulfilled fairy tale games miniatures campaign without a word? Here's a link to that campaign. The comment section is very telling. Since you're here to make things right, does that include the fairy tale campaign.'
  • 'Six. Is it true that Kickstarter forcibly cancelled your myth and goal Kickstarter due to the you having too many unfulfilled projects open? If so, is your suggested name change for blacklist attempt to get around that restriction?'
  • And then in your January update, you claimed you would be making monthly updates from there on out. It is now April and you have we've had no further updates. Are you willing to concede that this we're just never getting these games?'
  • And then they did the basically the Fantasy Miniatures 2, which raised 1.4 million, and then they they put together, but they never delivered on the first one before when they launched that second.
  • I don't think it's one in 10. It's probably Yeah, it's probably less than that. But it's like what I could pick. Just like the ones that basically just don't deliver anything. Like just take the money.
References (from this video)
No references stored for this video.
Video YGnTYMHrTpk Watch It Played Expo Walkthrough at 17:31 sentiment: neutral
video_pk 85190 · mention_pk 217812
Watch It Played - Gentes video thumbnail
Click to watch at 17:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Romy Cub
  • Universes
  • Memoir 44
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love a bring and buy.
  • Open gaming is not the UK Games Expo's strong suit.
  • If you want to play games, walk past the Viking village.
References (from this video)
No references stored for this video.
Video rcG6iKl-zyo Hungry Gamer Discussion at 1:04:40 sentiment: positive
video_pk 85127 · mention_pk 217565
Hungry Gamer - Gentes video thumbnail
Click to watch at 1:04:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique and engaging mechanics
  • Highly asymmetrical and distinct factions
  • Good replayability due to faction variety
  • Well-implemented solo mode
  • Rules are easy to understand
  • Area control mechanics with interesting scoring at end-game
Cons
  • Players are often playing 'bad guys', which might not appeal to everyone.
  • The game is fast-paced, which might be a drawback for those expecting longer area control games.
Thematic elements
  • Urban fantasy with crime and supernatural elements.
  • A messed up world with various factions like assassins, werewolves, mob, and police in New York.
  • Based on a graphic novel
Comparison games
  • Harrow County
  • Core of Discovery
  • The Wolves
Mechanics (from transcript analysis)
  • Action Tower — A unique mechanic involving dropping 'aggression' tokens into towers which can cause pieces to fall and trigger events.
  • Area Control — Players compete to control different regions.
  • Bag Building — The Grindle faction uses a bag building mechanic.
  • Deck Building — The Argent faction uses deck building.
  • Dice Placement — The mob faction uses dice placement.
  • Polyominoes — The 'Press' expansion uses polyominoes.
  • Push Your Luck — The Argent faction uses push your luck mechanics.
  • Rondel — The police faction uses a rondel mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So if you can't actually get more than 10 points with this thing, then you've just killed yourself.
  • And like Will was saying, the the idea of dropping your aggression in there and never knowing when it's going to whenever it's going to sort of fall over was a very fun element of not knowing when it's going to trigger off and when you're going to have to resolve that section of it.
  • I don't like flip seven. I said it. I wasn't sure if you're going to keep it on there or not. And to each their own really. And there's nothing to be ashamed or feel bad about because I had actually funny enough on my Instagram when I posted a video recently about Flip 7 and the person was almost apologetic for not liking Flip Seven.
  • Don't be that [ __ ] who's like, well, that game's terrible. I just Yes. I hate I hate that guy. I and I try I've been trying very hard not to be that person because like they just bought this thing like it's not like it's you know oh gosh what what do you guys think about it good pros and cons or whatever. No I bought this I'm excited it's like well sucks to be you enjoy that misery you know I hate that.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 15:40 sentiment: negative
video_pk 84782 · mention_pk 216021
Gaming Rules! - Gentes video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Lost twice to Mark
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video 1dNEZzRzurs Rolling Dice & Taking Names Event Coverage at 18:44 sentiment: neutral
video_pk 84736 · mention_pk 215787
Rolling Dice & Taking Names - Gentes video thumbnail
Click to watch at 18:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Have not played it yet.
Thematic elements
  • The Witcher universe
Comparison games
none
Mechanics (from transcript analysis)
  • collectible card game (CCG) — Described as a collectible game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zombie Princess is brutal. Like, it's just brutal.
  • The horde is coming. You just gotta do your best to try and survive.
  • It's another one of those train games where you're building routes and delivering goods.
  • The economic engine in this game is really satisfying.
  • Lost Ruins of Arnak is just gorgeous.
  • It's a really interesting mix of worker placement and deck-building.
References (from this video)
No references stored for this video.
Video HksAmB_LMgI Board Gaming Ramblings Discussion at 3:22 sentiment: mixed
video_pk 82019 · mention_pk 205668
Board Gaming Ramblings - Gentes video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Enjoyed the game
  • Deluxe edition
Cons
  • Epox uses the same system but is considered better
Thematic elements
Comparison games
  • Epox
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Girl I never got around to play. When I tried to getting into solo, I don't remember when it was like a couple years ago. I try thinking I'm gonna make a solo series because that's going to be a good idea and I didn't enjoy myself too much because it felt like work.
  • It's one of those where it's a very clever game. It's very good. It's just a little bit dry and a little bit long for what it was.
  • I feel like I played it enough because we got to play this a couple of times, a few times uh when we got it.
  • Legacies was for me too much work for the fun I had. It is a little convoluted. It's it's a it's a cool game, but it's not my kind of game.
  • In a crowded market of so many tile drafting, tile placement games, we have like we have harmonies, we have spectacular, what else do we have? Cascadia, we have still have Baron Park, we have King Domino, like we have ASU, we have so many games in this category.
  • But I think I would have chosen to play for example Spectacular over it.
References (from this video)
No references stored for this video.
Video Aei05cGUV5g Get into games Interview at 1:35:07
video_pk 81312 · mention_pk 201129
Get into games - Gentes video thumbnail
Click to watch at 1:35:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Strange World Above the Clouds because who doesn't love a cuddle monster?
  • Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
  • hydrate, bring a bottle of water, refill it.
  • don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
  • It's the people, right, that make the show somehow
  • this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 56:56 sentiment: positive
video_pk 81162 · mention_pk 200145
Rahdo Runs Through - Gentes video thumbnail
Click to watch at 56:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique time-as-a-resource mechanic
  • Engaging action selection and set collection
  • Cool twist on the civ genre
  • Well-organized deluxe edition
Cons
  • Hard to track down due to publisher going out of business
  • Solo mode has not been played by the reviewer
  • Can lead to analysis paralysis
Thematic elements
  • Civilization building, time management as a resource
  • Three eras
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — The core mechanic is action selection, with time as a cost.
  • Era Progression — The game progresses through three distinct eras.
  • Set Collection — Players collect different elements to build their civilization.
  • Time management — Time is treated as a resource that players must manage.
  • Worker Placement — Players use different types of people (meeples) like soldiers and philosophers as workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:17:13 sentiment: positive
video_pk 81162 · mention_pk 200149
Rahdo Runs Through - Gentes video thumbnail
Click to watch at 1:17:13 · YouTube ↗
Overall sentiment (raw)
Positive, with reservations
Pros
  • Brilliant game with phenomenal mechanisms
  • Deserves more love
Cons
  • Too loosey-goosey and not enough tension for two players
  • Caused analysis paralysis
Thematic elements
  • Civilization game
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — A civilization game with phenomenal mechanisms.
  • Resource Management — Implied through the discussion of mechanisms.
  • Worker Placement — Implied through the discussion of mechanisms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
No references stored for this video.
Video sJ7KfxGMNt0 Review at 1:09:11 sentiment: mixed
video_pk 79609 · mention_pk 193137
Gentes video thumbnail
Click to watch at 1:09:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Appealing for fans of The Witcher video game.
  • Can be played quickly once familiar with the rules.
  • Offers strategic depth through deck customization.
  • Various faction decks provide different playstyles.
Cons
  • Manual calculation of scores and effects can be tedious.
  • The provided playmat is not ideal.
  • Lacks the deck-building aspect found in the video game version.
  • Can feel very light compared to heavier card games.
Thematic elements
  • Collectible card game combat between factions.
  • The Witcher Universe
Comparison games
  • The Witcher 3
  • Assassin's Creed Valhalla (Runestone game)
Mechanics (from transcript analysis)
  • Card game — Players play cards from their hand to achieve objectives.
  • Deck construction — Players build their own decks from a larger pool of cards.
  • Hand Management — Managing a limited hand of cards across multiple rounds.
  • roll and move — Not a board game mechanic, but cards have range categories (melee, mid, long).
  • Take That — Cards can have effects that directly impact the opponent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a family-friendly podcast about
  • This is one of those things that I would love to have a a group where I just sit here weekly and play.
  • As a board gamer, this is the system I want to play because it feels most like the board game.
  • This is probably going to provide 40 plus hours of RPG content.
  • This is not one of those fast playing games that you can wait for another game to finish.
  • This is Rival Cities from Pegasus.
  • If you have the word bouncy and cringe, how do you relate those at all?
  • This is a straightforward tile lane game that accomplishes those very tasks that will get you the most points.
  • It is a very simple light deduction game.
  • Bert was saying is there's very much an economy of cards.
References (from this video)
No references stored for this video.
Video BKRv9Jdqd2c Totally Tabled Top List at 5:21 sentiment: positive
video_pk 42882 · mention_pk 130333
Totally Tabled - Gentes video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scales incredibly well; great solo support
  • AI opponent runs smoothly and competes realistically
  • Strong city-building mechanistic core
Cons
  • Not highly ranked on People’s Choice; solo mode under the radar
Thematic elements
  • city-building and territorial control via area majority
  • abstract city-building with regional influence in multiple colors
  • highly strategic yet streamlined urban development
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Score by controlling large regions via influence and placement.
  • Tile Placement — Cards and tiles are used to place and upgrade city tiles, representing regional influence.
  • Tile placement with TI (tiles/influence) — Cards and tiles are used to place and upgrade city tiles, representing regional influence.
  • two-player efficiency — Scales well and plays smoothly at two players; AI is integrated for solo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's crazy it sounds downright ridiculous but it's incredibly fun
  • Time Track in order to determine turn order
  • zombies are represented by wooden cubes
  • the solo mode is very well done
  • it's wild and crazy and swingy and really leans into the pirate theme
  • you can screw yourself over you can have just an absolutely horrendous game
  • it's one of my favorite rolling rights
  • cooperative pick up and deliver puzzle that is deceptively crunchy
  • this auction system is brutal but incredibly satisfying
  • the zombies feel scary the system is just incredible
References (from this video)
No references stored for this video.
Video WZWWuRCW5TA BoardGameBollocks Top 10 List at 12:16 sentiment: negative
video_pk 39345 · mention_pk 208821
BoardGameBollocks - Gentes video thumbnail
Click to watch at 12:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • The Witcher license and theme appeal to fans
Cons
  • Overhyped, luck-based with no progression; poor quality components in this edition
Thematic elements
  • Card battler, luck-based draw
  • Fantasy card game in Witcher universe
  • The Witcher-inspired, competitive
Comparison games
  • The Witcher 3
Mechanics (from transcript analysis)
  • card hand management — Draw and play cards; no progression in official version.
  • Open information vs luck — Total luck due to draw order; no progression to mitigate luck.
  • Push Your Luck — Total luck due to draw order; no progression to mitigate luck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was really surprised of how much fun we had with this.
  • it's the worthy recipient of our best party game of 2025.
  • This is hands down the best two-player game that we played last year.
  • it's a stunning masterpiece.
  • it sucked ass.
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 5:06 sentiment: negative
video_pk 36433 · mention_pk 208628
BoardGameCo - Gentes video thumbnail
Click to watch at 5:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • IP familiarity for Witcher fans
Cons
  • feel of a video-game adaptation that doesn’t work well in person
  • does not translate the Witcher feel to a tabletop experience
Thematic elements
  • Card drafting/collection with Witcher IP
  • The Witcher universe as a tabletop card game
  • IP-driven, competitive
Comparison games
  • The Witcher (video game)
  • Pandemic (as a system reference)
Mechanics (from transcript analysis)
  • Card Drafting — Deck-building/drafting principles adapted to a tabletop card game.
  • IP adaptation — Attempts to translate a Witcher video game/card-game vibe to a board setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video ET8Tj_ryzWA kovray Discussion at 1:15:10 sentiment: positive
video_pk 32257 · mention_pk 214868
kovray - Gentes video thumbnail
Click to watch at 1:15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unconventional interaction and table talk
  • unique balance of cooperation and competition
Cons
  • rules heavy for new players
Thematic elements
  • dining intrigue and trick-taking interplay
  • dinner party with distributed roles
  • cards influence alliances and scoring through clever placement
Comparison games
  • Popular
  • No Loose Ends
Mechanics (from transcript analysis)
  • hand partitioning — cards act as both suit and numerical influence
  • two-person per-turn drafting — split-hand/trick interactions with partner alignment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "one of the most underrated, most thematic trick-taking games out there"
  • "cooperative trick taking game, but there's a hidden trader"
  • "neat connection between its theme and its mechanisms"
  • "this is not a persuasive essay to convince you that arcs is a trick-taking game"
  • "Skull King is one of those games where every round has a big moment"
References (from this video)
No references stored for this video.
Video nahvsi_ox5Q The Dice Tower Top 10 List at 1:11 sentiment: positive
video_pk 30190 · mention_pk 208851
The Dice Tower - Gentes video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric gameplay
  • Neat weight-based interaction between components
  • Striking component design and potential thematic integration
Cons
none
Thematic elements
  • Asymmetric, token-based area majority with a weight-triggered popping mechanic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for control of regions on the board.
  • Asymmetric play — Players have different roles or abilities, driving divergent strategies.
  • Token placement with weight triggering — Tokens are placed and weight accumulates, triggering a payoff or event.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An asymmetric game. Everyone's playing slightly differently.
  • The mix looks to have a very different kind of style and aesthetic.
  • I adore that theme so much.
  • I'm optimistic that 2026 will be a fantastic year in board games.
References (from this video)
No references stored for this video.
Video rk8MJ1o7Te4 Might I Suggest A Game Top List at 10:48 sentiment: positive
video_pk 9285 · mention_pk 97309
Might I Suggest A Game - Gentes video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Licensed or thematic tie-ins can attract families
  • Cooperative feel keeps players engaged
Cons
  • Module quality and depth vary by license
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/cooperative adventure — Campaign-style play where players pursue thematic adventure with escalating challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
  • Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
  • If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
  • Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
  • The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
  • Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 11:30 sentiment: neutral
video_pk 8303 · mention_pk 103515
Foster the Meeple - Gentes video thumbnail
Click to watch at 11:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Development
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Balance management — Develop your civilization through balancing between time, wealth and consumption
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video i7hhZ3Q09MI Heavy Cardboard Interview at 12:00 sentiment: neutral
video_pk 6597 · mention_pk 19582
Heavy Cardboard - Gentes video thumbnail
Click to watch at 12:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • potentially strong thematic integration
  • varied strategic options
Cons
  • early availability and clarity may vary
  • not as widely known as other titles
Thematic elements
  • multifaceted historical themes with a strategic overlay
  • historical or cultural focus, depending on the edition
  • historical-cultural strategy
Comparison games
  • Colony
  • Colonialism
Mechanics (from transcript analysis)
  • Area Control — control regions to gain influence and resources.
  • Variable player powers — each faction has unique abilities affecting strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "There is a golden age of gaming for every taste; the challenge is standing out as a publisher."
  • "A game needs a soul; polish should not erase character or narrative voice."
  • "Gateway games can turn people away from the hobby if they imply other games are beyond reach."
  • "Rulebooks are the first impression; getting them right matters more than most other components."
  • "The journey matters more than simply harvesting victory points."
References (from this video)
No references stored for this video.
Video -sz4LxixkAg Getting Games Playthrough at 0:00 sentiment: mixed
video_pk 5815 · mention_pk 17188
Getting Games - Gentes video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep engine with multiple viable strategies and paths to victory
  • Card-driven action economy creates meaningful and evolving choices
  • Endgame scoring objectives add tension and long-term planning
Cons
  • Rule complexity and numerous interacting systems can be daunting to new players
  • Money generation can lag in certain lines, creating potential balance tension
  • Three-player balance demands careful pacing and turn order management
Thematic elements
  • civilization development, population management, monumental building
  • Ancient Eastern Mediterranean civilizations
  • historical simulation with strong thematic cues
Comparison games
none
Mechanics (from transcript analysis)
  • action economy with board zones — Four main zones on the board drive players’ primary actions (purple gather, orange play, blue build, teal recruit), providing spatial structure for decisions.
  • Card Drafting — Players draft cards to acquire abilities and fulfill card prerequisites, forming the core engine for actions.
  • card-based engine and discounts — Cards provide ongoing bonuses and training effects, including the concept of virtual workers that persist for future actions.
  • Compound Scoring — Hometown buildings activate all buildings in a region, creating region-wide scoring opportunities and synergies with existing structures.
  • end-of-round phase mechanics — Heyday and decline phases manage timing, token flow (hourglasses), and era progression, shaping when players gain momentum or must recalibrate.
  • endgame scoring and penalties — Scoring is driven by cards, buildings, temples, and oracles; penalties apply for having too many cards in hand and for remaining hourglasses at game end.
  • population track and workers — A shared population track tracks Nobles, Soldiers, Priests, Artisans, Merchants, and Scholars; players manage these counts to meet card requirements and unlock effects.
  • region-based scoring and hometowns — Hometown buildings activate all buildings in a region, creating region-wide scoring opportunities and synergies with existing structures.
  • temple/oracle cubes and activation — Building activations grant cubes that unlock new actions and allow shifting population; cubes also enable temple/oracle related options.
  • Track Advancement — A shared population track tracks Nobles, Soldiers, Priests, Artisans, Merchants, and Scholars; players manage these counts to meet card requirements and unlock effects.
  • Variable Phase Order — Heyday and decline phases manage timing, token flow (hourglasses), and era progression, shaping when players gain momentum or must recalibrate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gentes is all about playing cards and it does have a big board but it's very much a card game.
  • This is a victory point style game where whoever has the most points at the end is the winner.
  • The theatre of this game comes from the card-driven engine and the endgame scoring.
References (from this video)
No references stored for this video.
Video M1cG1Favik4 Foster the Meeple Preview at 0:34 sentiment: positive
video_pk 5348 · mention_pk 95178
Foster the Meeple - Gentes video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong asymmetric gameplay with varied faction abilities
  • Tense area control and momentum shifts that keep tension high
  • Distinct noir comic-book vibe and strong thematic branding
  • Clear endgame structure with multi-region scoring and final tallies
Cons
  • Complex rules and learning curve for newcomers to asymmetric games
  • Two-player setup can feel cluttered due to extra mob/argent pieces
  • Component management and tracking can be verbose during planning and mayhem
Thematic elements
  • crime, mob conflict, vigilante justice
  • Gritty streets of New York City during a single chaotic night
  • noir comic-book style
Comparison games
none
Mechanics (from transcript analysis)
  • aggression tokens and tower triggers — Aggression tokens are placed into towers; when a tower topples, the mayhem phase is triggered and scoring shifts begin.
  • area control with regional scoring — Players gain points by establishing presence in Queens, Brooklyn, and Manhattan, with endgame scoring tied to the three regions.
  • arrest and jail system — Arresting opponent pieces allows placement into jail with region deployment implications and upgrade potential.
  • asymmetrical factions — Each faction has unique powers and win conditions, creating varied playstyles and strategic divergence.
  • deck/hand management and card sell-for aggression — Players can discard cards to gain aggression, trading hand management for tactical options in mayhem.
  • mayhem phase and action economy — During mayhem, players spend aggression to move, punch, or play cards, driving dynamic momentum and scoring opportunities.
  • presence-based scoring and jail interaction — Scores reward territory presence; arresting or destroying pieces interacts with jail and upgrade mechanics, shaping board influence.
  • upgrade system via tokens — Upgrading sections with tokens enhances actions and expands deployment options, especially after completing tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Grenle is perfect for fans of asymmetric strategy games.
  • dramatic momentum shifts
  • If you're into area control, dramatic momentum shifts, and a splash of comic book noir brutality, this one's calling your name.
  • Off-the-Page Games is kind of known for and what they do is they bring graphic novels and comic books to life.
  • Gritty streets of New York, where four powerful factions battle for control over a chaotic New York City in one bloody night.
  • This is a game of crime and mayhem.
References (from this video)
No references stored for this video.
Video XQt6JdOLtEs Board Game Coffee Discussion at 51:40 sentiment: positive
video_pk 4618 · mention_pk 111201
Board Game Coffee - Gentes video thumbnail
Click to watch at 51:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • nostalgic IP with appealing minis
  • variety of character-based interactions
Cons
  • demo experience was partial; limited playtime, some questions remained
Thematic elements
  • cooperative exploration through a narrative-driven quest
  • Goonies-themed adventure with treasure, friendship, and exploration
  • episodic adventure with character-driven moments
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative exploration — players collaborate to uncover locations, collect memories and progress toward goals
  • minis and modular components — the game uses themed minis and modular plastic components to represent progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the matrix mechanic changes how you buy and when you fight—adds tension
  • it's cool that you must exit the matrix to buy and upgrade—adds tension
  • the Goooddies minis look great on the table
  • hourglass mechanic in kite game is a tension-builder
  • the art and components feel premium in Gutenberg
References (from this video)
No references stored for this video.
Video 5iXtZWePaVU Stonemaier Games Discussion at 17:00 sentiment: positive
video_pk 1807 · mention_pk 96509
Stonemaier Games - Gentes video thumbnail
Click to watch at 17:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • familiar IP and accessible play
  • tactical depth through deck construction
Cons
  • may require expansions or IP licensing context for full experience
Thematic elements
  • card drafting and faction synergies
  • The Witcher universe, tavern/pub style card game
  • competitive card play with thematic flavor
Comparison games
  • Time Stories
  • Expeditions
Mechanics (from transcript analysis)
  • card_drafting — players draft cards to build a strategic deck
  • hand_management — optimal use of cards to win rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Vidiculture makes money on its own. I don't have to do anything for Vid Culture to make money.
  • The joy that you had talking about the things that you were working on.
  • Everything's subject to change because Jamie obviously is not in control of everything in terms of production.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–29 of 29
Game Deep Dive