In a dark and dreary house, every sound sends a cold chill through your bones. A door opens – is someone there? You hear whispers, but no one answers when you call. Your eyes and ears may deceive you, but the hair on your neck tells you what you already know: There are ghosts here — and not just one for these spirits are legion.
In Ghost Fightin' Treasure Hunters, a.k.a. Geister, Geister, Schatzsuchmeister!, four intrepid treasure hunters are on a quest, searching for precious hidden jewels, but the phantoms in this house do not give up their bounty easily. As their ghoulish numbers grow, the treasure hunters must work together to acquire all eight jewels and escape the house before it becomes fully haunted or else face their own gruesome demise.
Players roll dice to determine how many spaces they move this turn and whether a new ghost is added to the board. Players may move up to the number of spaces shown on the die. If they end their movement in a space with a treasure, they may pick it up and place it in their backpack. If they end their movement in a space with a ghost, they fight that ghost by rolling a fight die. If they roll the matching symbol, they remove the ghost from the game board.
If the players must add a third ghost to a room, it transforms into a haunting. A haunting requires at least two people in the room to attempt a fight with it. Players win if they can get all eight treasures and their whole team out of the house; they lose if all six hauntings are on the board.
- allows players to fulfill the fantasy of stealing candy without real-world guilt
- can lead to feeling sick from eating too much candy in-game
- Ghosts haunting kids to steal candy
- Neighborhood
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a family weight game and it's It's Like a Dungeon Crawl Labyrinth type of a game but one that you can play with you know your your children you know they they say this plays ages seven and up so if you're looking for like a family weight game uh you are leading one of six different characters into a labyrinth all right tile by tile you uncover what the Labyrinth looks like so it'll be different each playthrough and you have to equip yourself with weapons and spells you got to fight monsters you got to collect treasures and then the player with the most treasure at the end wins so yeah that's a nice little family game for you
- So it's basically an escape room a mystery in a box you know it's a it's a one-time use only thing but it's a fun evening you get an escape room in a box and you are trying to figure it out so these Advent calendars we got two of them we got the hunt for The Golden Book and the Mystery of the ice cave they are essentially turning that exit system into just a a game that you're going to Play Over the 24 days or 25 days you're just going to open a uh a spot on the Advent calendar get a new piece of information and try to solve the case over 25 different days so this feels like a fun family activity to do you know you can you can play it over the entire month of December and try to try to figure it out
- So this is kind of a fun refresh to the original game of Azul
- This is a two-player only game takes about 45 minutes to play and it is you are competing with another architect on building a majestic Cathedral so you are competing against each other it is an area control tile laying game set in medieval Florence and it offers a lot of heavy player interaction we are going to be messing with each other but it's also still easy to learn so you know if if you like a two-player game with uh a little bit you know heavier on the strategy but still also heavy on the player interaction than uh Basilica seems like a good one for you
- You are battling and dueling with other drivers in the lawlessness of year 2070.
- So in this game you are you know you're choosing your vehicle your vehicle has weapons and armor and all you know body styles different all that there's a lot of cool stuff to it and you're taking them out on the road and you are fighting against other drivers to uh you know to to destroy their cars and get around a track so that is Car Wars sixth edition
- Between two cities is an interesting game where you are you're building a city but you're doing one city with the player to your right and one city with the player to your left so you're basically semi Cooperative with each of these people and then you only score for your weaker CI so it behooves you to kind of build up each City here and stuff like that so um it is a you know and it's it's one of the nice things about between two cities is it's a it's a strategy game that plays seven players so you can you know a lot of a lot of strategy games just don't play that that high of a player count uh so this one playing 1 to S so in the essential Edition it combines components from the original game and the capitals expansion into one cohesive Hole uh it features a bigger box than the original game different art on some tiles and a Score Pad instead of a board and but there are no new gameplay elements it just combines everything makes it easier for you to store in a bigger box
- In fantasy Realms monarchs are competing to construct the most prosperous kingdom in the realm and this deluxe you know the deluxe box has updated every card with a Sleek intuitive graphic design the base game cards have also been updated to include new art and and it gives the entire game a fresh look so the this fantasy Realms deluxe edition does it it combines it includes the original base game the cursed horde expansion with the two expansion modules the jester and Phoenix Cards and 100 Art sleeves to protect all the cards included so you are playing you know in the game you're playing cards one at a time you collect beasts armies Wizards more so if you're a fan of fantasy Realms well now you got a deluxe edition
- It takes me many many hours I spend 10 hours just emailing everybody and stuff like that trying to figure out what's coming out this month or what's delayed you know I have a I have a spreadsheet I think my November one right now has 60 games that might come out and I just got to follow up with everybody and see what's delayed and what's coming out obviously all the shipping woses continue and things are constantly delayed
References (from this video)
- always wanted to play
- can play one versus all
- is a family game
- is a co-op game
- Ghosts and treasure hunting
Mechanics (from transcript analysis)
- Cooperative — The game is a cooperative game, but also has a one versus all mode.
Video topics + discussion points
Quotes (from this video)
- we also always want to try new stuff
- we don't need this many games there's no reason for that if you don't have a YouTube channel
- I'm going to be telling you all about how the game box looks because that's the extent of my knowledge about this game
- this is the thing in this whole video which I'm the most excited about
- I backed a Kickstarter to get a lid
- I have a problem it looks really good
- I'm so happy to see that we can get new versions of these games maybe there's hope for Mad some way down the line
References (from this video)
- Wanted to play it for a long time
- Anniversary edition
- Looks cute
- Heard it's a good family-style co-op game
- Actively trying to stop acquiring co-op games
Mechanics (from transcript analysis)
- Cooperative — Described as a kid/family-style co-op game. Speaker wanted to play it for a long time and it's an anniversary edition, but they are actively trying to stop getting co-op games.
Video topics + discussion points
Quotes (from this video)
- So many games and we can't play them all because we're not robots. We have to eat and sleep and do other things as well.
- I really enjoyed the concept of this. It's a co-op game. This we got even before I started going to say hating co-op game, but understanding they weren't for me.
- It sounds okay, but it also big and we don't need it.
- This is actually not sad. It's actually a positive thing getting these out of the house so we can get more games into the...
References (from this video)
- Great cooperative game
- Original one is best
- Ghost hunting
- Haunted house
- Ghostbusters
Mechanics (from transcript analysis)
- Cooperative — This is a great cooperative game where you go into a house trying to find ghosts.
Video topics + discussion points
Quotes (from this video)
- I had to increase this rating to a 10. I play this all the time. Love this game, it's fantastic.
- This is a remake of an older game. Um Miss Miss Miss Miss I forget the Missenium or whatever it's called. Um from Reiner Knizia and the cows are being abducted. It's weird and unusual and I There's some things I liked about it, but I can't really recommend it because I think it's too odd.
- My kids liked it more though, but 6.5.
References (from this video)
- Good balance for older kids and families
- Builds tension without being overly punishing
- Keeps a brisk pace with accessible rules
- Less depth for adult-only groups
- Could feel lightweight for experienced gamers
- Roll-and-move suspense with ghost combat
- Spooky mansion exploration with younger players
- Cooperative pursuit with time pressure
Mechanics (from transcript analysis)
- Cooperative escape objectives — Team aims to collect items and exit before time runs out.
- Roll-and-move with ghost encounters — Players roll dice to move and confront apparitions while gathering items.
Video topics + discussion points
Quotes (from this video)
- this game is absolutely fantastic
- it's the most thematic Halloween game you can get
- a toolkit that allows you to mold the game to you
- it's a very slimmed down version of werewolf
- Fury of Dracula is basically a very elaborate version of a very very old game called Scotland Yard
References (from this video)
Mechanics (from transcript analysis)
- children's memory / dexterity — kid-friendly game with a memory/stacking twist
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Quotes (from this video)
- we picked it up for absolute peanuts
- it's actually really good for adults as well
- the rule book is utter utter awful
- this is a complete game we hate this game
References (from this video)
- adorable theme
- easy to learn
- scales well for families
- not deeply strategic for older players
- cute, tense, cooperative treasure hunt
- haunted mansion adventure for kids and families
- light-hearted, adventurous
- Dixit-style co-ops
- family-friendly dungeon crawlers
Mechanics (from transcript analysis)
- cooperative play — All players work together to manage ghosts and collect gems
- roll-and-move — Players roll a die and move through rooms collecting gems
- variable difficulty — Adjustments can be made to session difficulty and flow
Video topics + discussion points
Quotes (from this video)
- 13 games that we think you should check out for this Halloween season.
- This is one of the more immersive games I think we have on our list today.
- It's almost more of an activity than a game.
References (from this video)
- Themed well for kids and appealing to early interest in ghosts and mysteries
- Solid stepping stone to heavier family co-ops like Pandemic
- Fits well as a shared activity for parents and kids
- Advanced mode adds complexity that may challenge younger players
- Supernatural, cooperative defense and collection
- Haunted mansion with ghostly threats and treasure for the team to recover
- Accessible cooperative experience with escalating tension
- Pandemic
Mechanics (from transcript analysis)
- Advanced mode variability — Advanced rules introduce doors that lock and sequencing of objectives.
- Cooperative dice-driven movement — Roll dice to determine where ghosts appear and how players move.
- Tiered difficulty with basic and advanced modes — Basic mode is straightforward; advanced mode adds dynamic elements.
- Treasure retrieval under pressure — Teams collect treasures while managing the presence of ghosts.
Video topics + discussion points
Quotes (from this video)
- Andor the Family Fantasy Game. This is a great cooperative adventure game that I think for a kids game gives that feeling of like a big game.
- it's got a lot a lot cool things going on.
- we've had a lot of fun with this one.
- The main ways that it does that is instead of names of cities, the locations now are all just pictures.
- it's simplified... it also helps cuz that was always kind of a push your luck decision in the original game.
- this one really was a slam dunk in our family because my son kind of had an interest in this like ghost fighting haunted mansion theme.
- it's got a really nice basic mode and then advanced mode.
- this is probably the best first legacy game for kids
- you get to go onto the rule book and add a brain sticker just for playing a game
- the brain stickers and trophy stickers mark checkpoints and unlock secret envelopes
References (from this video)
- cooperative
- accessible
- scales with players
- luck-driven elements possible
- cooperative ghost-adventure
- haunted mansion
- story-driven, adventure
- Pandemic
Mechanics (from transcript analysis)
- Cooperation — teamwork to rescue gems
- order-based objective — collect gems in numerical order
- roll and move — players roll to move through rooms
Video topics + discussion points
Quotes (from this video)
- 12 great games for kids for you to get for them for Christmas this year
- We tried to pick games that are in print
- Chronicles of Crime is great, but do not recommend it for kids, but they do have Kids Chronicles
- This is a very fun, entertaining game for younger children
- Check out our other nine lists
References (from this video)
- Beautifully highlights intuitive nature of roll and move
- Approachable for families
- Demonstrates mechanism familiarity across ages
- Low barrier to entry for casual purchasers
- Treasure hunting, ghost elimination
- Haunted mansion
- family adventure
- Pandemic
Mechanics (from transcript analysis)
- cooperative play — Players work together similar to Pandemic but more family-friendly
- Objective Completion — Gather treasure and eliminate ghosts to prevent mansion escalation
- roll and move — Grid-based map movement with partial movement option
Video topics + discussion points
Quotes (from this video)
- Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
- I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
- In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
- This video is a quest for redemption
- When done well roller move is one of the most intuitive exciting mechanisms out there
- In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
- In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
- Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
- It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
- Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
- This game beautifully highlights the intuitive nature of roll and move as a mechanism
- More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
- Roll and move games don't have to be devoid of meaningful choices
- Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
- Push your luck and roll and move complement each other nicely
- Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
- Roll and move isn't a cursed mechanism
- Like every mechanism roller move has strengths and weaknesses
- It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
- Engaging cooperative experience suitable for families and casual gamers
- Clear tension between treasure collection and ghost management
- Advanced mode adds meaningful depth and replayability
- Solid foundation for homebrew expansions and community experiments
- Balancing attention between collecting treasures and fighting ghosts can be tricky
- Advanced mode increases complexity and can slow down younger players
- Ghost hunting and treasure retrieval in a kid-friendly coop experience
- Haunted mansion exploration with a goal to recover treasures and escape while managing spectral threats
- casual, experiential discussion of play sessions with improvisational humor and shared storytelling
- Luigi's Mansion
Mechanics (from transcript analysis)
- Advanced mode rules — A harder variant adds constraints such as collecting gems in order and doors that can lock, increasing strategic depth and pacing challenges.
- Dynamic room and door interactions — Rooms can change state (e.g., doors locking) mid-game, forcing players to adapt their plans on the fly.
- Ghost spawn escalation — Ghosts appear and escalate in rooms as play progresses; a third ghost entering a room triggers additional threats, creating a dynamic difficulty curve.
- Pandemic-like threat dynamics — Threats appear around the map in a manner reminiscent of pandemic-era escalation, requiring ongoing monitoring and balance between offense and objective completion.
- Player power and event deck homebrew — Fan-created expansions introduce new player powers and event decks to modify play balance and strategy.
- Real-Time — Rooms can change state (e.g., doors locking) mid-game, forcing players to adapt their plans on the fly.
- Treasure collection and exit objective — Players search for treasures and must retrieve and exit them while balancing the need to defeat or delay ghosts.
Video topics + discussion points
Quotes (from this video)
- And so this kids game was a perfect fit.
- It's a nice sweet spot.
- We made a whole homebrew Luigi's Mansion expansion to this game with variable player powers and an event deck.
- Maybe someday we'll post it as like a homebrew. a mini expansion, a print, print and play thing.
- Luigi is already finished.
- the blue doors all lock