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Ginkgopolis box art

Ginkgopolis

Game ID: GID0142375
Game Info
Year
2012
Players
1-5
Age
10+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
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Description

2212: Ginkgo Biloba, the oldest and strongest tree in the world, has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them, and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce, however, and mankind must now face the challenge of building ever upwards. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis.

In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they're surrounded by letter markers that show where new tiles can be placed.

Begin with three Character cards which grant you starting resources and bonuses to power your game actions. On a turn, each player chooses a Construction or Urbanization card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor, so keep in mind how your play might set up theirs!

When you build over a tile, you add its “power" card to your tableau, which provides you additional abilities during the game, allowing you to scale up your building and point-scoring efforts.

Description

2212: Ginkgo Biloba, the oldest and strongest tree in the world, has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them, and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce, however, and mankind must now face the challenge of building ever upwards. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis.

In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new city tiles. Some tiles start in play, and they're surrounded by letter markers that show where new tiles can be placed.

Begin with three Character cards which grant you starting resources and bonuses to power your game actions. On a turn, each player chooses a Construction or Urbanization card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor, so keep in mind how your play might set up theirs!

When you build over a tile, you add its “power" card to your tableau, which provides you additional abilities during the game, allowing you to scale up your building and point-scoring efforts.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 27
This page: 27
Sentiment: pos 23 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–27 of 27
Video 6W1z7J6uwIQ Meeple University Discussion at 5:00 sentiment: positive
video_pk 90974 · mention_pk 243667
Meeple University - Ginkgopolis video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race game to fulfill these different tasks
  • we've played Gaia Project a few times and that was really exciting
  • Isle of Skye and you know had hidden information
  • Planet Unknown ... implemented really well
  • I've played about 200 games of it
  • Paladins is heavier than Architects
  • Toy Story Obstacles and Adventures cooperative
  • Harry Potter Hogwarts Battle
  • Seven Wonders
  • carcassonne's also on bokeh marina
  • I've been playing Everdell on tabletopia
  • Code Names which is now recently available at Czech Games
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 238301
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 264125
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video feBJF6QBW5k All You Can Board Top 50 List at 6:16 sentiment: positive
video_pk 89125 · mention_pk 236324
All You Can Board - Ginkgopolis video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative combination of mechanisms
  • short play time for a thinky city-building game
Cons
  • rules can be hard to grasp at first
  • needs more plays to fully grok
Thematic elements
Comparison games
  • Equinox
  • Curious Cargo
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm basically riding on this Nostalgia
  • it's just one of those games that for as much as I like it... I'm always gonna rank it high
  • the wheel that you turn to give the clues
References (from this video)
No references stored for this video.
Video W7-5tzDwjks kovray Top 10 List at 4:41 sentiment: positive
video_pk 89050 · mention_pk 235888
kovray - Ginkgopolis video thumbnail
Click to watch at 4:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smooth gameplay
  • Joy to play
  • Fun and streamlined complexity
  • Bought after playing
Cons
none
Thematic elements
  • city building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Trying to have area majority of specific things or like of tiles.
  • city building — This game is a city builder.
  • Resource Management — Some tiles are victory point tiles, some of them are resources don't give you more tiles.
  • Tile Placement — Taking these tiles and then putting them into places.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the crunch of deciding which Cathedral or which Tower I guess you want to go into is really really neat.
  • The dice movement around the board and strategically moving so you can get yourself additional bonuses I think is super clever.
  • Everything in this game just flows so smoothly and so cleverly that and even the static in this game and the table presence is spring is brilliant.
  • I was scared because the expansion has as much content in it as the base game basically it's a half teaks mansion and I was scared it was going to be overwhelming but it's not at all and it's fantastic.
  • it's a very intimidating game because they literally give you this giant piece of paper that is your guide to how you should play the game.
  • it is a very complex game.
  • this back and forth creates this real high tension moment where you don't know whether or not you're going to be able to trade your resources because ilia's over here trying to blockade you and take over your countries.
  • it's a really tight game.
  • I love that it is just a two-player game it felt super super natural to get into it.
  • it is the one of the original bag Builders there's others out there but this is the one that really put when people tell you about bag building on the map and it's a brilliant game.
  • it's really crunchy.
  • every decision you make in this game is so impactful to your strategy.
  • it just flows so well and it has everything that I love in bag Builders.
  • if you're looking for a yearly beige type of game that has bag building this is this is it this is the one.
  • the decisions that you have to make are extremely tight.
  • that's where I think it gets more and more intense.
  • it kind of just like snowballs from there it really escalates as you play this game.
  • I feel like this is like the game that the complexity is just perfect for what it is.
  • it looks very approachable it looks really friendly.
  • if the truck doesn't land in exactly at the space where the pipe is to receive that color then everything is ruined.
  • this game fits perfectly into what I enjoy.
  • it's crunchy it's grindy the mechanics are there the resource management is tight the decisions in the round one versus the round two are really vibrant.
  • the way the board is set up there are resources on the board that you could be like oh yeah conveniently you've got this or over here that I'm just going to use because I can.
  • it can like create some tense moments in the game.
  • I took the port from you I remember that yeah you ruined ruined me maybe that's why it's not as high on my list.
  • the sheer element of how you do your actions is based on how you place your tile and if it creates a joint group and all of a sudden you have more of one symbol it's just such a clever way to utilize the actions you can take in the game.
  • then there's so much like layers in it goals you can take of racism you are going for the recruiting there's so many different things you can do.
  • even the way that you travel with your boat like how you position yourself is so clever.
  • I really do think it's the entry thing.
  • there's a lot of iconography it's a lot to take in initially but once you play it and once you understand what's happening it's a game you'll simply want to get back and back to the table.
  • it's a wonderful game I absolutely love bonfire.
References (from this video)
No references stored for this video.
Video ft2HRkMo85Q Getting Games Discussion at 27:21 sentiment: mixed
video_pk 88756 · mention_pk 234717
Getting Games - Ginkgopolis video thumbnail
Click to watch at 27:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brilliant train game system
  • every map brings in completely new mechanics
  • the Wisconsin map is excellent
  • I love the fact that this is a system you can play so differently from one map to the next
  • this game exists in that space between Cube Rails and 18xx
References (from this video)
No references stored for this video.
Video F4gTVfN9jac Board Game Sanctuary Top 10 List at 7:51 sentiment: positive
video_pk 86401 · mention_pk 223359
Board Game Sanctuary - Ginkgopolis video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic depth
  • highly satisfying puzzle dynamics
Cons
  • potentially opaque for new players
Thematic elements
  • city building with multiple tracks and dominance
  • fanciful city built with gingko resources
  • neural-network style puzzle with high interaction
Comparison games
  • Trajan
  • Amsterdam
Mechanics (from transcript analysis)
  • Compound Scoring — height and placement determine influence across city aspects
  • Layer Building — place tiles, raise building levels, and manage presence tokens
  • multi-layered city-building — place tiles, raise building levels, and manage presence tokens
  • presence dominance scoring — height and placement determine influence across city aspects
  • urbanization and resource cards — cards grant additional actions and deepen strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just 10 games I want to play this year that I already have I don't have to wait for a Kickstarter for it arrive
  • the Rats of Wester it is a euro game which has this interesting wheel mechanism which is combined with worker placement
  • it's a game where you'll be leading a herd of camels through the desert as you're basically looking for water holes
  • I cannot wait to get this to the table and just really see what this game is like
References (from this video)
No references stored for this video.
Video jFVhGNkeHRM Board Gaming Ramblings Other at 12:57
video_pk 85451 · mention_pk 219012
Board Gaming Ramblings - Ginkgopolis video thumbnail
Click to watch at 12:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Humanity must develop cities that maintain a delicate balance between resource production and consumption, building ever upwards.
  • Earth's future
Comparison games
  • Oak
Mechanics (from transcript analysis)
  • city building — Develop cities that maintain a delicate balance between resource production and consumption.
  • Resource Management — Delicate balance between resource production and consumption.
  • vertical building — Mankind must now face the challenge of building ever upwards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to read the text on the back of the box.
  • Johannes is going to be blindfolded so he doesn't see what games I've chosen.
  • As you know, Earth has exhausted its resources and we need to act now to preserve the future of humanity.
  • It prides itself upon being the first in Middle Europe to cultivate hops.
  • I have invented a time machine.
  • Good news, you invented time travel. The bad news, someone is going to murder you and steal your invention.
  • The oldest and strongest tree it would tree tree in the world has become the symbol of a new method for building cities in symbiosis with nature.
  • For centuries, sails have ruled the seas, but for now the steam engine is beginning to dominate.
  • It's fun to like because you think about games in a different way. Like you have to like rummage around in your brain to see like, okay, do can I connect this to something?
References (from this video)
No references stored for this video.
Video i89qX8fyv3c Hungry Gamer Other at 10:18 sentiment: positive
video_pk 82523 · mention_pk 207333
Hungry Gamer - Ginkgopolis video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanics are really good.
  • Pleasant surprise.
  • Fun game.
  • Looking forward to playing again.
Cons
  • Shows its age.
  • Has no theme.
  • Difficult to pronounce the name.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • city building — Implied by the name 'Ginkapolis' and the theme of development.
  • Worker Placement — The 'mechanics of the game is really good' and this is a common mechanic for games of this type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And what a clever game.
  • Really a clever clever game.
  • I really think is an underrated title and it's one that's always gonna stay on my shelf.
  • And that brings me to the number one game of the comp for me, and that was Theology.
  • I think the powers of each of the gods are very, very powerful in that way that I love where everybody has a broken power, but since everybody's got a broken power, nobody's broken
  • it has tons of situational effects, which I really like.
  • It was such a wonderful first game of so many people who didn't play and I got crushed.
  • But there you have it folks. That is Dundracon. my thoughts on it, what can be improved, and my top 15, really 16 games of the con.
References (from this video)
No references stored for this video.
Video yFb08e6VLPs Totally Tabled Top 10 List at 12:28 sentiment: positive
video_pk 81609 · mention_pk 203504
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo mode is easy to run and works well
  • bot is surprisingly competitive
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — area-majority competition through placement
  • area-majority — area-majority competition through placement
  • Card Drafting — card-drafting as part of core gameplay
  • card-drafting — card-drafting as part of core gameplay
  • solo bot — solo mode with a competitive bot
  • Tile-laying — multiplayer tile-laying with card-drafting and area-majority
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And there you go. 10, 15, actually 17 solo games that I like way more than you.
  • What are some games that you feel you enjoy more than other people? Please let me know in the comments.
  • I absolutely adore it.
References (from this video)
No references stored for this video.
Video Xq4ex-sXoj8 kovray Top List at 12:43 sentiment: positive
video_pk 80618 · mention_pk 196740
kovray - Ginkgopolis video thumbnail
Click to watch at 12:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for party games
  • Lots of laughs and conversations
  • Fun reveals
  • Engaging for all players
  • Great game
  • Fun to share
Cons
none
Thematic elements
  • Responding to prompts and matching answers with other players.
Comparison games
none
Mechanics (from transcript analysis)
  • Grid filling — Players fill a 3x3 grid with answers to prompts.
  • Prompt-based answering — Players answer prompts with three items each.
  • Set Collection — Matching answers with other players earns 'BFF stars' and points for rows/columns.
  • Social Deduction — Players try to guess what answers others will write down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game we introduced to my parents, thinking that they would like it, and they ended up liking it.
  • Now, we recently got back from UKGE, and Not back. We we recently just finished UKGE.
  • This is a recap for the top games of May.
  • in the month of May, we have played 31 different games.
  • I think you did, too. I was looking at it, and cuz there was a few that I think we just rushed at the convention that I forgot to log.
  • This is a good reminder that if you
  • This game really caught my eye at our preview night that we were at, and it's essentially just these beautiful flower cards
  • It's super simple, super easy to play, but I have really enjoyed just like the simplicity of that and it's beautiful. Small box, beautiful game.
  • It was so beautiful that we were so immersed in it I forgot to take a lot of b-roll and it's my number two.
  • That hasn't happened in a while. It has not, I don't think.
  • And this game is a game that we do not have, but we recently got a 3D printer and the whole point was so that I could make like well, 3D prints. But part of that is inserts, board game inserts.
  • it was fantastic.
  • The really cool aspect of this game though is the timing of everything that you do.
  • resources are very tight in this game. So, that's the other thing is you have to be very clever with how you use everything.
  • I'll allow it. It was very fun.
  • It's definitely more layered. It's more layered than Suburbia. Yeah. Yeah.
  • Like Sweet Land's is much more complicated.
  • which has been hopping up because it was nominated for the Kennerspiel. I think it's number one on the BGG hotness right now.
  • Which it very very much so deserves because it is a fantastic game.
  • Do not get scammed. Be aware.
  • what have you been playing this uh past month? What have you really enjoyed? What was your favorite? What games are you hoping to get to the table this month?
References (from this video)
No references stored for this video.
Video ZxOrmb5zcnE Top List at 4:37 sentiment: positive
video_pk 79460 · mention_pk 192878
Ginkgopolis video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Synergistic tile laying
  • Offers forward planning
  • Can become better with practice and prediction
Cons
  • Can feel cutthroat at times
Thematic elements
  • urban planning, ginkgo tree buildings
  • future
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Implied through scoring based on tile placement and adjacency.
  • Resource Management — Resources are needed to build tiles.
  • tile laying — The three types of tiles dictate which new tiles you can get, how many, resources, and points.
  • Tile Placement — The three types of tiles dictate which new tiles you can get, how many, resources, and points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Medium-weight games tend to blend a quicker experience with a rule set that offers interesting decisions to make, and to me, that's what makes a great medium-weight game.
  • Lowlands is an amazing game.
  • The social tension of interacting with that mechanism is really interesting, and that's why it's so high on this list, as well.
  • It has to be Wingspan.
  • This game is such a great bridge between light and heavy gaming and I and I've seen it being proved time and time again in my own experiences.
  • It's one that can be played competitively or casually and still be great.
  • It's always a very comforting game to play.
References (from this video)
No references stored for this video.
Video YJqiNnqJnpk Top List at 8:28 sentiment: positive
video_pk 78287 · mention_pk 190699
Ginkgopolis video thumbnail
Click to watch at 8:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of interaction
  • Enjoys the fight for area majority
  • Intertwined resources and card/tile synergy is cool
Cons
none
Thematic elements
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — creating an area and uh majority controlling a majority of those colors
  • Card Drafting — along with the card drafting in order to do so.
  • tile laying — tile-laying abstracted uh game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
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Video -JChgKgr7a4 Allies Are Enemies Discussion at 8:47 sentiment: positive
video_pk 65838 · mention_pk 159796
Allies Are Enemies - Ginkgopolis video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging tile placement decisions
  • cool integration of area control with building layout
Cons
none
Thematic elements
  • urban planning, towers, and area influence
  • city-building in a sprawling urban environment
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Aircon is the UK's second largest board game convention.
  • they run these events and last year we attend them we love them
  • it's the first time we'd been recognized
  • this amazing shared experience that for the rest of the weekend any time I ran into any of those folks as part of the game it was like we were friends
References (from this video)
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Video ldLfzRof980 Totally Tabled Top List at 4:49 sentiment: positive
video_pk 42295 · mention_pk 128330
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very streamlined automa; easy to use.
  • Captures the multiplayer tension with randomness that still feels meaningful.
Cons
  • High randomness can create swingy outcomes; some players may want more predictability.
Thematic elements
  • City-building with color/icon-driven interaction and color-shifting tiles.
  • Urban development with tile drafting and long-term city growth.
  • Randomized participation via Howl automa that drives tile placement.
Comparison games
none
Mechanics (from transcript analysis)
  • Closed Drafting — Automated opponent Howl uses a random card to determine builds.
  • Randomized draw and color shifts — Random elements influence which colors change and swing the board state.
  • Tile laying and area control — Tile placement affects color dominance and city expansion.
  • Tile Placement — Tile placement affects color dominance and city expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of my favorite games of all time.
  • The joy of obsession is puzzling out your servants and your guests and trying to put on the best social activities and get the money to get the improvements for your estate to restore your family's reputation.
  • The AI system is brilliantly done, and it's so quick and simple to manage.
  • This is about as simple as a solo opponent can get.
References (from this video)
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Video tEvrhrVXkEA Totally Tabled Top List at 2:50 sentiment: neutral
video_pk 40063 · mention_pk 121108
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate those things with a passion they suck all the joy out of the dice
  • I do love to actually roll my Dice and see them bouncing around
  • this is number one by a mile
References (from this video)
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Video zpN57Nhehms Totally Tabled Top 50 List at 7:12 sentiment: positive
video_pk 38811 · mention_pk 233209
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • colorful, unique visual style
  • solo mode captures confrontation
Cons
  • mean interactions can be rough for new players
Thematic elements
  • urban planning, acuteness of color and shape
  • tile-laying city-building
Comparison games
none
Mechanics (from transcript analysis)
  • tile laying with scoring stacks — a colorfully themed, push-your-luck tile placement that forms a skyline
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Robinson Caruso is a masterpiece and easily my number one solo game of all time
  • this is the perfect travel game and really couldn't be any cuter
  • Friday remains one of the most Innovative deck building games of all time
  • The Unfinished Business expansion really elevates the Star Wars Outer Rim experience
References (from this video)
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Video VCQ5lixzhbo Totally Tabled Top 10 List at 10:12 sentiment: positive
video_pk 35618 · mention_pk 106436
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 10:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Original, clever abstract design
  • Engaging area-control tension
Cons
none
Thematic elements
  • City planning and resource control
  • Abstract task of city-building with tiles
  • Clever, devious abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control colored regions with resource markers
  • Card Play — Play cards to designate building locations
  • Tile Placement — Place a tile and designate where you're building
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Trailblazers is a small and quick playing tile laying and card drafting game
  • it's an extremely simple game but man do I find this one difficult
  • Cascadia is a drafting and tile-laying game that celebrates the environment and wildlife of the Pacific Northwest region
  • one of the most welcoming games on this list
  • Cartographers Heroes is a flip and right game
  • Dorf Romantic is a cozy tile-lane game
  • Naturop is a standalone light 18-card micro game
  • Ark Nova has a wonderful action river system
  • Ginopolis is an abstract looking tile laying and citybuilding game
  • Feast for Odin is the classic tile-laying game
References (from this video)
No references stored for this video.
Video YtLzhYqxGAs Totally Tabled Top List at 13:29 sentiment: positive
video_pk 32056 · mention_pk 94633
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 13:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hal (solo bot) adds chaotic but controllable tension
  • area majority combined with drafting translates well to solo
  • dynamic city-building feel even in solo
Cons
  • bot (Hal) can be chaotic and punishing
  • not as tense as multiplayer drafting
Thematic elements
  • dynamic urban growth and district control
  • city-building with area majority
  • chaotic, city-evolving strategy
Comparison games
none
Mechanics (from transcript analysis)
  • area majority with drafting — Players draft and place to gain majority in regions while city evolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Voidfall is one of my favorite games of all time.
  • I love that he brought completely new mechanisms to solitare voidfall that aren't used in the competitive multiplayer mode.
  • Ultimately, Voidfall shows that even highly interactive games can make for great solo experiences as long as you have a designer dedicated to the art form.
  • Solo tricktaking. Actually, is tricktaking one word? Maybe I only need two words.
  • Heat not only exposes how ridiculous that opinion is, but I think it shows how much the genre has suffered by not including solo play.
References (from this video)
No references stored for this video.
Video fy0y7J2gwd4 Totally Tabled Top List at 6:14 sentiment: positive
video_pk 29804 · mention_pk 87452
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 6:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • smooth gameplay with multiple actions per turn
  • solid engine for city-building decisions
Cons
  • niche appeal due to complexity
Thematic elements
  • city-building with multi-use cards
  • central city expansion and governance
  • abstract yet flavorful
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — draft dice to take actions and influence results
  • Multi-Use Cards — cards can be tucked under the player board in four ways to trigger effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the games that have stood the test of time for me each one I've played every year for a decade or more
  • Robinson Crusoe for me it came out in 2012 I got it immediately
  • it's the ultimate forever game
References (from this video)
No references stored for this video.
Video P0cIJlffX4g Board Gaming Ramblings Top 100 List at 15:36 sentiment: positive
video_pk 29792 · mention_pk 87422
Board Gaming Ramblings - Ginkgopolis video thumbnail
Click to watch at 15:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, crunchy decisions
  • strong abstract-city-building feel
Cons
  • theme may be distant for some
Thematic elements
  • city-building with scoring towers
  • urban planning in a stylized city
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players influence city districts with strategic resource placement.
  • area control / city-building — players influence city districts with strategic resource placement.
  • area control / tile placement — players influence districts and build structures with resource tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so simple but it's so clever
  • one of the best experiences
  • go check it out on Kickstarter
  • it's a fantastic experience sadly like the other things that came after it hasn't been that good
  • I would love to play it more
  • this is a game that can have an abrupt ending if you do poorly
References (from this video)
No references stored for this video.
Video ZdCojFgVd-0 The Board Gaming Doctor Discussion at 0:31 sentiment: neutral
video_pk 29216 · mention_pk 85886
The Board Gaming Doctor - Ginkgopolis video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • New approach to city building emphasizing ecological harmony
  • Potential depth from tile colors and card interactions
Cons
  • Not much given in this excerpt about gameplay length or scale
  • Unclear without more detail in beta
Thematic elements
  • Sustainable urban growth
  • A futuristic city-building scenario emphasizing harmony with nature
  • Strategic, tile-based city construction with card-defined actions
Comparison games
none
Mechanics (from transcript analysis)
  • character_cards — Utilize character cards to trigger actions and bonuses
  • Resource Management — Balance resources to develop the city and score points
  • resource_management — Balance resources to develop the city and score points
  • Tile Placement — Place colored tiles to build districts with distinct benefits
  • tile_placement — Place colored tiles to build districts with distinct benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the latest game to be released to BGA is ginopolis
  • three games are now available starting with next station Paris
  • Festive Vibes is a 2024 game by Pascal Barnard
  • nacho pile is a 2022 game by Ken Groll
  • hope you schedule an appointment with us real soon
References (from this video)
No references stored for this video.
Video 2nvtKRXpPxg Totally Tabled Top List at 16:39 sentiment: positive
video_pk 28681 · mention_pk 84127
Totally Tabled - Ginkgopolis video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever action-cards system
  • fast-paced for a heavier euro
  • solo mode great for solo players
Cons
  • abstract visuals may not appeal to everyone
Thematic elements
  • ginkgo trees and urban expansion
  • abstract city-building with tile placement
  • abstract but atmospheric
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — area control as city expands
  • Multi-Use Cards — play cards for resources or actions
  • tile laying — build up city with tiles
  • Tile Placement — build up city with tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my absolute favorite cooperative games of all time
  • this is another time travel themed game
  • it's a ton of fun
  • the solo mode is so quick and simple
  • it's just a great worker placement Deck Builder
  • the theme really works
References (from this video)
No references stored for this video.
Video b23wBzKOhS4 Our Family Plays Games Top List at 24:09 sentiment: positive
video_pk 4287 · mention_pk 12478
Our Family Plays Games - Ginkgopolis video thumbnail
Click to watch at 24:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Urban development with resource management
  • City-building in a post-urban forested world
  • Strategic, polyomino-like city construction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we want to play them and share these hot games with you
  • we love this community that we're building
  • we're going to try to play them too
References (from this video)
No references stored for this video.
Video 8QAu7leFP_E Chairman of the Board Review at 0:00 sentiment: positive
video_pk 3450 · mention_pk 10206
Chairman of the Board - Ginkgopolis video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Meaningful card drafting that creates strategic, not trivial, decisions
  • Tight integration of drafting, placement, area control, and engine-building
  • Strong replayability with simultaneous turns and scalable player counts
  • High component quality and a visually appealing, modern aesthetic
Cons
  • Theme is paper-thin and abstract, which may not appeal to everyone
  • Relatively expensive components and setup may deter some players
  • Learning curve can be steep for first-time players
Thematic elements
  • city-building with abstract, tile-based growth and区域 control
  • a near-future city being built and redeveloped
  • thin theme with a strong emphasis on mechanics over storytelling
Comparison games
  • Trois
  • Carson City
  • Black Angel
  • Carnegie
Mechanics (from transcript analysis)
  • Area Control — Controlling buildings/regions grants end-game points and strategic leverage over others.
  • Card Drafting — Players simultaneously select from four cards each turn, shaping actions and the game's engine.
  • Engine Building — Building and card effects provide ongoing bonuses, raising capacity and rewards as the game progresses.
  • Engine building / follow-up bonuses — Building and card effects provide ongoing bonuses, raising capacity and rewards as the game progresses.
  • Tile Placement — Tiles are placed or grown on the board by matching surrounding tokens, increasing the city layout.
  • Tile placement / expansion — Tiles are placed or grown on the board by matching surrounding tokens, increasing the city layout.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ginkopolis is quite a strange game where there's quite a few independent mechanisms going on
  • it's a very transparent game
  • there isn't any kind of trump card you can just whip out and you know take someone by surprise it's quite deterministic
  • I love that fact that with a drafting game I think most of them are normally quite breezy quick decisions to be made but with this one they are quite meaningful decisions
  • the more you play this game the more you get your head around how it plays out
  • this game resonates with me, has a timeless feel
  • the game has a great sense of progression and tension over time
References (from this video)
No references stored for this video.
Video yqJiv2mrTeg BoardGameGeek Top List at 5:02 sentiment: positive
video_pk 873 · mention_pk 2501
BoardGameGeek - Ginkgopolis video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant and smooth progression with strong card-driven engine.
  • Rich integration of tableau with city-building and area control.
Cons
  • Complexity can be intimidating for new players.
Thematic elements
  • city-building with layered tableau effects
  • futuristic eco city
  • ongoing powers and evolving structures
Comparison games
none
Mechanics (from transcript analysis)
  • area/board control — City sections and card interactions provide control and scoring opportunities.
  • Resource Management — Cards grant resources and continued effects to fuel expansion and expansion-driven scoring.
  • Tableau Building — Players build cards that shape their evolving city tableau and grant ongoing powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is one of those games that kind of was an evangelism game for us for a while because it kind of came out and then like seemingly no one ever talked about it.
  • It's the epitome of like an elegant game. This game, like we said, has a lot going on, many different mechanics, many different kind of like things going on, but it just works.
  • The ramp up effect that you kind of hope to see in these tableau builders where things kind of chain together, and power up each action.
  • Ark Nova is obviously a very popular game on Board Game Geek in particular.
  • It's just a simple, smooth tableau builder drafting game. It's absolutely outstanding.
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc Chairman of the Board Top List at 4:06 sentiment: positive
video_pk 17 · mention_pk 24
Chairman of the Board - Ginkgopolis video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong abstract tile placement that stands out among euro games
  • deep engine-building potential
Cons
  • not as accessible as simpler tile-placement games
  • not as consistently strong as other top-tier titles
Thematic elements
  • city-building with vertical and horizontal expansion
  • abstract city-building and urban development
  • abstract, engine-building oriented
Comparison games
  • Glenmore 2
  • Citrus
Mechanics (from transcript analysis)
  • Engine Building — placement provides engine-building bonuses and interplay between horizontal and vertical growth
  • engine-building — placement provides engine-building bonuses and interplay between horizontal and vertical growth
  • set collection / scoring bonuses — collected tiles grant bonuses and scoring opportunities
  • tile drafting — draft city tiles to place and develop a city in multiple directions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of my favorite Uwe Rosenberg games I've played to date.
  • it's a weird one because it's kind of like a full-size game but didn't quite feel like it
  • the rules overhead was quite high in terms of remembering what they do
  • usually trying to build these routes and establish these with blocks and then get the cards
  • it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
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