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Glen More box art

Glen More

Game ID: GID0142820
Collection Status
Description

Each player represents the leadership of a 17th century Scottish clan looking to expand its territory and its wealth. The success of your clan depends on your ability to make the correct decision at the opportune time, be it by establishing a new pasture for your livestock, growing grain for the production of whisky, selling your goods on the various markets, or investing in the cultivation of special places such as lochs and castles.

Glen More offers a unique turn mechanism. Players take territory tiles from a rondel. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Glen More is 6 in the Alea medium box series, and is rated a 4 on the alea complexity level.

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video lqIhJmvymYI Adam in Wales analysis at 11:11 sentiment: positive
video_pk 13712 · mention_pk 40048
Adam in Wales - Glen More video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor
  • beautiful components
Cons
  • mechanics may feel modestly simple
Thematic elements
  • forests, agriculture, and whisky crafting
  • Scottish highlands map building
  • familial, approachable
Comparison games
  • Tigris and Euphrates
  • El Grande
Mechanics (from transcript analysis)
  • set collection / area scoring — score based on placed tiles and objectives
  • tile placement — build your own map by placing tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Unknown Channel top_10_list at 9:11
video_pk 8952 · mention_pk 102319
Unknown Channel - Glen More video thumbnail
Click to watch at 9:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • adjacent activation / spatial tableau — tiles placed on a track activate themselves and neighbors, creating chain reactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video 8WbbcwmgvEM Stonemire Games top_10_list at 9:29 sentiment: positive
video_pk 8281 · mention_pk 110726
Stonemire Games - Glen More video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich modularity gives added replayability
  • Phased reveal of new mechanisms feels like a thoughtful surprise
Cons
  • Setup can be time-consuming due to many modules
  • Volume of modules may overwhelm new players
Thematic elements
  • lifestyle/chronicles, rural development
  • Pastoral, modular countryside with chronicles
  • setup-driven progression with modular modules
Comparison games
  • SEI
  • Mistborn
Mechanics (from transcript analysis)
  • Chronicles modules — Multiple chronicles (modules) can be added, altering play in various ways.
  • Non-linear setup — Players choose chronicles at setup, allowing varied start states.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
  • I wear a huge grin on my face every time I think of that encounter.
  • Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
  • There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
  • Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
No references stored for this video.
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