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Glen More box art

Glen More

Game ID: GID0142820
Game Info
Year
2010
Players
2-4
Age
12+
Playtime
120 min
Collection
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Mechanic profile
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Description

Each player represents the leadership of a 17th century Scottish clan looking to expand its territory and its wealth. The success of your clan depends on your ability to make the correct decision at the opportune time, be it by establishing a new pasture for your livestock, growing grain for the production of whisky, selling your goods on the various markets, or investing in the cultivation of special places such as lochs and castles.

Glen More offers a unique turn mechanism. Players take territory tiles from a rondel. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Glen More is 6 in the Alea medium box series, and is rated a 4 on the alea complexity level.

Description

Each player represents the leadership of a 17th century Scottish clan looking to expand its territory and its wealth. The success of your clan depends on your ability to make the correct decision at the opportune time, be it by establishing a new pasture for your livestock, growing grain for the production of whisky, selling your goods on the various markets, or investing in the cultivation of special places such as lochs and castles.

Glen More offers a unique turn mechanism. Players take territory tiles from a rondel. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain.

Glen More is 6 in the Alea medium box series, and is rated a 4 on the alea complexity level.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video FmjUBEc0Y-o Board to Death TV - Board Game Reviews Rules Teach at 0:06 sentiment: positive
video_pk 91693 · mention_pk 246058
Board to Death TV - Board Game Reviews - Glen More video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy and quick to pick up
  • Lots of tactical choices
Cons
none
Thematic elements
  • Growing a Scottish clan via pastures, barley, and whiskey; gaining control of landmarks like lochs and castles.
  • Scottish clan
Comparison games
none
Mechanics (from transcript analysis)
  • Area majority scoring — Scoring is based on having the most in categories like Scotsmen, landmarks, whiskey, and persons at the end of rounds and the game.
  • market — Players can buy and sell resources at a market.
  • Resource Management — Players manage resources like barley and whiskey, and can trade them.
  • Rondelle — A rondelle board is used for player pawn placement and tile turnover.
  • Tile Placement — Tiles are placed on a player's home territory following specific rules.
  • Worker Placement — Players use pawns to select tiles from the rondelle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like euros which are easy and quick to pick up yet have lots of tactical choices you need to check out Glenmore chronicles.
  • And as always if you liked it back it
References (from this video)
No references stored for this video.
Video LUhBt2xIpsY Getting Games Discussion at 20:13 sentiment: positive
video_pk 91323 · mention_pk 244919
Getting Games - Glen More video thumbnail
Click to watch at 20:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • backed on Kickstarter due to fondness for original Glenmore
  • appealing time-track mechanic
Cons
  • new edition; potential overlap with prior version
Thematic elements
  • time-tracking tile placement for whiskey production
  • Scottish whiskey production track world
Comparison games
none
Mechanics (from transcript analysis)
  • time-track — track-based turns with tile drafting for whiskey production
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension was the one that I ended up keeping
  • I'm booked up until January of 2020 because I need to make sure that I have you know my mental health at the forefront of things
  • it's a pretty lightweight card game as you're trying to do a little bit of tableau building in front of yourself
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 27:22 sentiment: positive
video_pk 85567 · mention_pk 219576
Board Gaming Ramblings - Glen More video thumbnail
Click to watch at 27:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video UjJODCeo2FQ Stonemaier Games Top 10 List at 21:23 sentiment: positive
video_pk 65350 · mention_pk 159002
Stonemaier Games - Glen More video thumbnail
Click to watch at 21:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying tile placement
  • Dynamic track composition
  • High variety in available tiles
  • Excellent design that inspired others
Cons
none
Thematic elements
  • Tile placement
Comparison games
  • Patchwork
  • Marabo
Mechanics (from transcript analysis)
  • One-way track movement — You're picking up tiles from a one-way track.
  • Tableau Building — You get to put your tile on the tableau and you activate the ability on that tile and the abilities of all tiles that are surrounding it.
  • tile drafting — You're picking up tiles from a one-way track. You're basically just choosing you can choose as as far ahead as you want on this track to pick a tile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's no longer eligible for my list since it is a game that we published took Tokaido Duo and soon this year Namiji.
  • the track changes almost every round because all of your everybody's generally building buildings as you go through that track.
  • This is kind of a masterpiece of of oneway action tracks.
  • It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • My first thought when I think of one oneway track are all of the kids games of like um life and Monopoly and Shoots and Ladders and Candyland and stuff.
References (from this video)
No references stored for this video.
Video lqIhJmvymYI Adam in Wales - Board Game Design Analysis at 11:11 sentiment: positive
video_pk 13712 · mention_pk 40048
Adam in Wales - Board Game Design - Glen More video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor
  • beautiful components
Cons
  • mechanics may feel modestly simple
Thematic elements
  • forests, agriculture, and whisky crafting
  • Scottish highlands map building
  • familial, approachable
Comparison games
  • Tigris and Euphrates
  • El Grande
Mechanics (from transcript analysis)
  • set collection / area scoring — score based on placed tiles and objectives
  • Tile Placement — build your own map by placing tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know very much about wargames I haven't played many war games
  • these games are for adults
  • these are the vast majority these are available easily
  • abstract strategy games don't really look like that anymore
  • these are not children's items they're for adults to have a serious time together
References (from this video)
No references stored for this video.
Video cAqxssgXz_M Adam in Wales - Board Game Design Top List at 9:11
video_pk 8952 · mention_pk 102319
Adam in Wales - Board Game Design - Glen More video thumbnail
Click to watch at 9:11 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • adjacent activation / spatial tableau — tiles placed on a track activate themselves and neighbors, creating chain reactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tableau builders feature a wide and diverse range of markets and currencies
  • the beauty of this mechanism is the chain reactions that it creates when you take your turn
  • it's a really nice feedback loop
  • the world feels bigger than your own little player area
  • tableau building is a core, solid mechanic that many designers build around
References (from this video)
No references stored for this video.
Video 8WbbcwmgvEM Stonemaier Games Top List at 9:29 sentiment: positive
video_pk 8281 · mention_pk 110726
Stonemaier Games - Glen More video thumbnail
Click to watch at 9:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich modularity gives added replayability
  • Phased reveal of new mechanisms feels like a thoughtful surprise
Cons
  • Setup can be time-consuming due to many modules
  • Volume of modules may overwhelm new players
Thematic elements
  • lifestyle/chronicles, rural development
  • Pastoral, modular countryside with chronicles
  • setup-driven progression with modular modules
Comparison games
  • SEI
  • Mistborn
Mechanics (from transcript analysis)
  • Chronicles modules — Multiple chronicles (modules) can be added, altering play in various ways.
  • Non-linear setup — Players choose chronicles at setup, allowing varied start states.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Metal Gear Solid, without getting into spoilers, those who have played the original Metal Gear Solid on PlayStation 1 back in the '9s may be asking, how did they adapt that particular boss encounter from the video game to a tabletop experience? Isn't that impossible?
  • I wear a huge grin on my face every time I think of that encounter.
  • Meadow is a sweet game of set collection with a really interesting action selection system. The thing that really surprised me about it is the extra envelopes with additional cards to open at specific moments.
  • There are lots of hidden clues on unexpected components in Unlock. I think escape room games in general do surprises really, really well in a non-campaign format.
  • Jar says, 'When you purchase or play Jar Binks, you may spend two resources to gain one force and place him in your opponent's discard pile.'
References (from this video)
No references stored for this video.
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