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Glen More II: Chronicles box art

Glen More II: Chronicles

Game ID: GID0142822
Game Info
Year
2019
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Description

Glen More II: Chronicles is a sequel to Glen More, expanding the gameplay substantially compared to the original game.

In Glen More II: Chronicles, each player represents the leader of a Scottish clan from the early medieval ages until the 19th century, a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time, be it by creating a new pasture for your livestock, growing barley for whisky production, selling your goods on the various markets, or gaining control of special landmarks such as lochs and castles.

The game lasts four rounds, represented by four stacks of tiles. After each round, a scoring phase takes place in which players compare their number of whisky casks, scotsmen in the home castle, landmark cards, and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds, additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size, comparing each player's territory to the smallest one in play.

The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track, advancing as far as they wish on this track. After paying the cost, they place this tile in their territory, with this tile activating itself and all neighboring tiles, triggering the production of resources, movement points, VPs, etc. Then the player who is last in line takes their turn.

Improvements over the original Glen More include bigger tiles, better materials, new artwork, the ability for each player to control the end of the game, and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems, one-third new mechanisms, and one-third improvements to Glen More.

The "Chronicles" in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The "Highland Boat Race" Chronicle, for example, tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories. The "Hammer of the Scots" Chronicle adds a neutral "Englishman" playing piece to the time track that players struggle to control to get an additional turn — if they can afford him, that is, as he is paid using the market mechanism. All Chronicles can be freely combined, although designer Matthias Cramer suggests that players use only one or two unless they want a "monster game".

Another major change to the game is the ability to invest in famous Scottish people of the time, who are represented through a new "person" tile type. Persons not only have their own scoring, they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making, especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.

—description from the publisher

Description

Glen More II: Chronicles is a sequel to Glen More, expanding the gameplay substantially compared to the original game.

In Glen More II: Chronicles, each player represents the leader of a Scottish clan from the early medieval ages until the 19th century, a leader looking to expand their territory and wealth. The success of your clan depends on your ability to make the right decision at the right time, be it by creating a new pasture for your livestock, growing barley for whisky production, selling your goods on the various markets, or gaining control of special landmarks such as lochs and castles.

The game lasts four rounds, represented by four stacks of tiles. After each round, a scoring phase takes place in which players compare their number of whisky casks, scotsmen in the home castle, landmark cards, and persons against the player with the fewest items in each category and receives victory points (VPs) based on the relative difference. After four rounds, additional VPs are awarded for gold coins and some landmarks while VP penalties are assessed based on territory size, comparing each player's territory to the smallest one in play.

The core mechanism of Glen More II: Chronicles and Glen More functions the same way: The last player in line takes a tile from a time track, advancing as far as they wish on this track. After paying the cost, they place this tile in their territory, with this tile activating itself and all neighboring tiles, triggering the production of resources, movement points, VPs, etc. Then the player who is last in line takes their turn.

Improvements over the original Glen More include bigger tiles, better materials, new artwork, the ability for each player to control the end of the game, and balancing adjustments to the tiles for a better suspense curve. The game is designed to consist of one-third known systems, one-third new mechanisms, and one-third improvements to Glen More.

The "Chronicles" in the title — a set of eight expansions to the base game — are a major part of these new mechanisms. Each Chronicle adds a new gameplay element to the base game. The "Highland Boat Race" Chronicle, for example, tells the story of a boat race in which the winner needs to be the first to reach their home castle after navigating their boat along the river through all the other players' territories. The "Hammer of the Scots" Chronicle adds a neutral "Englishman" playing piece to the time track that players struggle to control to get an additional turn — if they can afford him, that is, as he is paid using the market mechanism. All Chronicles can be freely combined, although designer Matthias Cramer suggests that players use only one or two unless they want a "monster game".

Another major change to the game is the ability to invest in famous Scottish people of the time, who are represented through a new "person" tile type. Persons not only have their own scoring, they also trigger one-time or ongoing effects on the tactical clan board. This adds a new layer of decision making, especially since the ongoing effects allow players to focus on a personal strategy of winning through the use of the clan board.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 15 · mix 0 · neu 1 · neg 0
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Showing 1–17 of 17
Video G9Fd-iyR_eg Rolling Dice & Taking Names Discussion at 1:49:11 sentiment: positive
video_pk 94953 · mention_pk 260401
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Click to watch at 1:49:11 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Rondel selection mechanic is compelling.
  • Tile placement and activation strategy is very important.
  • The Scottish theme and whiskey production are well integrated.
  • Scoring mechanism based on comparison is neat.
  • The 'Chronicles' system adds variability and replayability with mini-expansions.
  • The sideboard mechanic offers new strategic paths and in-game scoring.
  • Overbuilding provides flexibility.
  • The river mechanic requiring specific tile orientation is a neat detail.
Cons
  • Marty had not played the original Glenmore before this, but expressed regret for missing out.
  • The discussion of 'over bill' implies it might be a new mechanic not in the original.
Thematic elements
  • Distillery/Whiskey Production
  • Scotland
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Players place 'Scotsman' tokens on tiles, and adjacency to these tokens is required for placement.
  • Engine Building — Activating adjacent tiles provides resources, money, or victory points, contributing to an overall engine.
  • Modular Board — A new 'sideboard' (clan board) is introduced, where players can place markers to gain bonuses or achieve in-game scoring conditions.
  • Overbuilding — Players can replace existing tiles with new ones if the tile allows, changing the board state.
  • Resource Management — Players gather resources like barley and use them to produce whiskey.
  • Rondel — A central rondel is used for tile selection. Players move around the square, and the player in the last position gets to choose a tile.
  • Scoring based on comparison — Victory points are awarded based on the difference between a player's accumulated items (e.g., whiskey) and the player with the least.
  • Scoring objectives — In-game victory point conditions are available on the sideboard paths.
  • Set Collection — Collecting legacy cards, whiskey bottles, and claimed people contributes to scoring.
  • Tile Placement — Tiles are placed on a player board adjacent to existing tiles with 'Scotsman' tokens. Activating adjacent tiles is a key strategy.
  • Variable Game End — Scoring rounds are triggered when specific sets of tiles are emptied.
  • variable scoring — Scoring rounds occur when certain tile types (A, B, C, D) are depleted, counting various game elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Marty for silver River the name of the game one of the neatest aspects for me was how I got my Reece.
  • Where's the conflict Marty where is the Connolly if you're going to have a 4x game there's got to be some conflict.
  • Battle does not automatically occur typically in games when you move into a place where somebody else is you immediately fight that's not the case here here you can move in you could be peaceful or if you want to you could say I guess what I'm gonna fight you and we're gonna attack each other.
  • So there's a bluffing mechanic when you're going against other people I like that.
  • If you're in for 4x type game but you don't want to spend your entire afternoon playing twilight imperium or eclipse then you definitely want to check out silver River that is now currently on Kickstarter.
  • The Team's expansion for some of the board game and then finally Tony thank goodness my wallet can't stand anymore there's I know but this one comes out March 13th so you've got basically on the release of this you got one day to save up money to pick up Glen Moore 2 chronicles which we got a prototype of this is by fun tells game and Mattias Kramer the designer who did the original Glenmore.
  • number one it's a rondell I'm into rondell selection mechanics so I was automatically into this game there was a lot of strategy in that rondell on which tiles you won't pick up.
  • beautiful mechanic of placing a tile activating all the tiles around it very important strategy so much going on there a lot of strategy in that game.
  • The scoring mechanism for all these is what you have compared to the person with the least amount.
  • I hate that I missed playing Glenmore the first time around but now that I've played it I'm so glad to see this new version coming out and like you told me I'm excited to own a copy of this game.
  • Hey y'all thanks for listening when this episode comes out there will only be a couple days left for the BoardGameGeek best podcast golden geek nomination oh that's a mouthful we would love your nomination and if nominations are already out and if we were so lucky to get one we would love to have your vote thank you so much for supporting your show over all these years and we'll see you next episode.
References (from this video)
No references stored for this video.
Video RkbEghninkE Game Night Picks - Pair Of Dice Paradise Discussion at 5:23 sentiment: positive
video_pk 91670 · mention_pk 246029
Game Night Picks - Pair Of Dice Paradise - Glen More II: Chronicles video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sequel to the 2010 agricultural city building game Glenmore.
  • Bigger tiles, better materials, new artwork.
  • Options for players to control the end of the game.
  • Rules for balancing previously unbalanced tiles.
Cons
  • Kickstarter campaign has limited time remaining.
Thematic elements
  • Agricultural city building.
Comparison games
  • Glenmore
Mechanics (from transcript analysis)
  • action selection — Players select tiles from a time track.
  • Tile Placement — The core mechanism remains: the last player takes a tile from a time track, advances it, pays the cost, places it, and activates adjacent tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Leaders expansion for Seven Wonders Duel was created by a fan of the game Michael Gallo.
  • what makes Cleopatra kin to the Society of Architects so interesting to me is that includes a three-dimensional palace that players compete to build together
  • Nut is another super slim streamlined card game from Chris Handy the maker of hue gem fly big bus boo box and a bunch of other games with a similar slim form factor and three letter titles
  • A cool mechanism in both games remains the same the last player in line takes a tile from a time track advancing it as far as they wish then after paying the tiles cost they place it in their territory and activate it in all the jacent tiles
  • die hard the Nakatomi heist board game uses a one versus many asymmetric gameplay to pit protagonist John McClane against others acting as thieves who are cooperating to foil the hero's plan which is to save the hostages in the iconic Nakatomi Plaza high-rise
References (from this video)
No references stored for this video.
Video TDYvAEoOaTY Board Gaming Ramblings Other at 3:43 sentiment: positive
video_pk 86355 · mention_pk 223104
Board Gaming Ramblings - Glen More II: Chronicles video thumbnail
Click to watch at 3:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Countryside with hills, mountains, and a village.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everyone this is Son and this is Johannes and you are watching board gaming ramblings and today we are doing the box cover description challenge again
  • I hope you played along let us know how many you you got before ca got it or passed and I enjoyed that it was fun doing it hope you enjoyed watching it because that's how these things work and it's all about board games
  • it's also what's on my t-shirt bye bye
References (from this video)
No references stored for this video.
Video NxIVil98scE Board Gaming Ramblings Top List at 8:39 sentiment: positive
video_pk 85567 · mention_pk 219562
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Click to watch at 8:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoy Glenmore
  • Enjoy Glenmore 2 more
  • A lot of fun
  • Great game
Cons
  • Not called 'Glenmore 2 More More'
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Patchwork queue mechanism — Uses a mechanism similar to 'patchwork.'
  • tile drafting — It's a 'tile drafting game where you always the player behind like the patchwork.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video v2B6qiErqJ8 Chairman of the Board Analysis at 1:05
video_pk 83871 · mention_pk 212230
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Click to watch at 1:05 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
No references stored for this video.
Video zwC7N6jl2QU Rules Teach at 0:07 sentiment: positive
video_pk 79772 · mention_pk 193331
Glen More II: Chronicles video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Victory points are gained based on leadership over other players in specific categories during scoring phases.
Cons
  • Players may have to pay victory points for having too many territory tiles in final scoring.
Thematic elements
  • Becoming the most successful clan
  • Scottish highlands from medieval times to the 19th century
Comparison games
none
Mechanics (from transcript analysis)
  • city building — The game is described as a city building game, implying growth and development of a player's area.
  • Resource selling/buying — Players can buy resources from the market by paying coin costs and sell resources to collect coins.
  • Rondel — The game features a rondel for tile selection, with players moving their Scotsman up to any tile space on the rondelle.
  • Set Collection — Victory points are scored based on factors like Scotsmen on castles, landmark cards, whiskey, and person tiles.
  • Tile Placement — Players take and place tiles on the rondelle, which can be territory tiles or person tiles.
  • Worker Placement — Players move a Scotsman on the rondelle to select and take tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glenmore 2 Chronicles
References (from this video)
No references stored for this video.
Video FBH_Y9mRt6U Top List at 11:58 sentiment: positive
video_pk 77795 · mention_pk 188142
Glen More II: Chronicles video thumbnail
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Overall sentiment (raw)
Positive
Pros
  • Engaging tile placement mechanic tied to clan member locations
  • Strong thematic integration with Scottish elements
  • Variety and replayability through different chronicles
Cons
  • Requires extensive sticker application for meeples
Thematic elements
  • Clan management and development
  • Scottish Highlands
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — where the tiles go activate all the surrounding ones so you always kind of have to make the decision of where to put it out and how to activate those to kind of maximize what you're getting and what you're spending
  • tile drafting — you are going along and you are drafting tiles to to put into your land that you're building out
  • Worker Placement — your clan members are really important because you can only put tiles next to where they're standing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would actually i would take this one over plain seven wonders any day of the week
  • it's such a solid kind of strategic two-player game
  • this is we always talk about building out this is like the original building out a big map game
  • i cannot believe that we still have not had a section where we've had a game crossover
  • i find next time there must be at least one that we'll have in the same section
References (from this video)
No references stored for this video.
Video 4AQEL-NskEo Getting Games Rules Teach at 0:02 sentiment: neutral
video_pk 63482 · mention_pk 156897
Getting Games - Glen More II: Chronicles video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Activation of placed tiles and neighbors — When a tile is placed, it activates itself and all orthogonally/diagonally adjacent tiles, granting resources and other effects.
  • Carry tiles — There are carry tiles that can be removed later; they can generate resources and provide other bonuses when activated.
  • Clan actions — Clans provide bonuses and allow placing clan tokens on a clan board; actions can grant movement points and other bonuses.
  • Dye roll / neutral die — A neutral dye or die roll moves on the track like a player's piece, removing a track tile after moving; in two-player games it is mandatory, optional in three-player games.
  • End Game Bonuses — Some tiles provide one-time bonuses, others provide ongoing bonuses or immediate effects upon activation.
  • endgame scoring and penalties — At scoring, terrain tiles, whiskey casks, clansmen, and other metrics are tallied; the player with the fewest terrain tiles triggers penalties for others; endgame points come from various sources including coins.
  • One-time bonuses and ongoing bonuses — Some tiles provide one-time bonuses, others provide ongoing bonuses or immediate effects upon activation.
  • Overbuilt tiles — Overbuilt tiles vacate the underlying tile by covering it; the new tile's icon must match and it must be placed on a spot adjacent to a Scotsman; you then activate adjacent tiles as normal.
  • Resource Management — Resources produced by tiles can be stored, turned into victory points, or sold at the market for coins, with market costs determined by the leftmost open numbers.
  • resource management and market — Resources produced by tiles can be stored, turned into victory points, or sold at the market for coins, with market costs determined by the leftmost open numbers.
  • River constraint — A river runs through the central tile and river tiles must be placed next to other river tiles; you cannot place non-river tiles adjacent to the river.
  • Rondel — On each turn a player draws a tile from the leftmost stack on a circular rondelle in the middle.
  • Rondelle tile-draft — On each turn a player draws a tile from the leftmost stack on a circular rondelle in the middle.
  • Tile Placement — New tiles must touch at least one previously placed tile and must be orthogonally or diagonally adjacent to a Scotsman; river rules constrain placement.
  • Tile placement with adjacency rules — New tiles must touch at least one previously placed tile and must be orthogonally or diagonally adjacent to a Scotsman; river rules constrain placement.
  • Tile/Map Shifting — There are carry tiles that can be removed later; they can generate resources and provide other bonuses when activated.
  • Turn order based on track position — The player farthest behind on the track gets the next turn; moving along the track determines who acts next.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope you've enjoyed learning how to play Glenmore 2 Chronicles
  • this is one of those videos
References (from this video)
No references stored for this video.
Video YWvn46Rf0uY The Board Gaming Doctor Top List at 8:18 sentiment: positive
video_pk 42346 · mention_pk 128488
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Click to watch at 8:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • campaign-style modules add replayability
  • mechanics feel connected to farming economy
Cons
  • older design language may feel dense to newcomers
Thematic elements
  • agriculture, trade, and resource exchange
  • Rondell-driven farm resource management and trade
  • strategic, modular
Comparison games
  • Gaia Project
  • Terra Mystica
Mechanics (from transcript analysis)
  • Rondel — Advance on a rotating wheel to gain actions and resources.
  • Rondell (action wheel) — Advance on a rotating wheel to gain actions and resources.
  • Tile/board management and trade — Acquire tiles/resources and trade for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there seems to be an element of farming or agriculture to most of his games
  • cozy to the farming theme… with bluegrass music in the background
  • nostalgic part of me… Harvest Moon
  • Rosenberg isn't the only person who has designed a farming game
References (from this video)
No references stored for this video.
Video Q-UT0xoUr1Q The Brothers Murph Discussion at 0:27 sentiment: positive
video_pk 36701 · mention_pk 110193
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Overall sentiment (raw)
positive
Pros
  • Elegant tile-laying with clean tension and accessible depth
  • Clear thematic flavor and satisfying spatial planning
Cons
  • Can be tight on space on smaller tables
  • Some players may prefer more direct conflict or interaction
Thematic elements
  • tile-laying, resource optimization, and scoring via constructed landscapes
  • Caledonian highlands and tiles-based land development
  • tile-laying engine-building with evolving river networks
Comparison games
  • Grand Austria Hotel
  • Great Western Trail
Mechanics (from transcript analysis)
  • Area Control — Influence scoring through territorial expansion on the board.
  • area-control — Influence scoring through territorial expansion on the board.
  • Engine Building — Improve future turns through tile placement and resource management.
  • engine-building — Improve future turns through tile placement and resource management.
  • Set Collection — Gather resources and match sets to score.
  • set-collection — Gather resources and match sets to score.
  • Tile Placement — Place tiles to build landscapes and connect regions for points.
  • Tile-laying — Place tiles to build landscapes and connect regions for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We got all the Great Western Trails and Great Western Trail El Paso.
  • Grand Austria Hotel alltime banger right there.
  • For my money, I think this might be the best shelf that we
  • bite-sized version of Gloomhaven with like 25 scenarios.
  • Awesome tile lane game.
  • That's awesome.
  • I don't know.
References (from this video)
No references stored for this video.
Video TdgxNFy4iOQ Board Gaming Ramblings Top 100 List at 1:55 sentiment: positive
video_pk 36400 · mention_pk 109088
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Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • More variance with modules/chronicles increases replayability
  • Feels like a richer Glenmore experience without sacrificing accessibility
Cons
none
Thematic elements
  • land development and tile-based tableau growth
  • Medieval tableau-building environment
Comparison games
  • Glenmore
Mechanics (from transcript analysis)
  • Engine Building — Multiple modules and variants create varied strategies.
  • engine_building — Multiple modules and variants create varied strategies.
  • Tile Placement — Players place tiles to build a tableau on their own board.
  • tile_placement — Players place tiles to build a tableau on their own board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easier to bring to the table than mysterium
  • it's so brain burning and so much fun
  • it's a long game but it's very good
  • this is so smooth and so fun I really love the game
  • it's a pure spatial puzzle where you're patching like a quilt together
References (from this video)
No references stored for this video.
Video cMGWh8fz07U Board Game Garden Top 10 List at 35:25 sentiment: positive
video_pk 34532 · mention_pk 102835
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Overall sentiment (raw)
positive
Pros
  • surprising delight in an older euro
  • strong objective-based scoring and tile-drafting tension
Cons
Thematic elements
  • agriculture and regional development
  • Tile-drafting map with regional scoring
  • classic euro with modern twist
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Players vote on end-game objectives that influence final scoring.
  • end-game objective voting (module) — Players vote on end-game objectives that influence final scoring.
  • surrounding effects and adjacency scoring — Tiles placed next to each other enable actions and scoring depending on surrounding tiles.
  • tile drafting with last-in-line advantage — The last player in line chooses first; tiles placed determine subsequent action triggers.
  • Tile Placement — Tiles placed next to each other enable actions and scoring depending on surrounding tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's this very cool puzzle of drafting cards that will get you victory points in the trick
  • I absolutely loved it and I cannot wait to get a copy of that
  • Caution Signs feels very unique and a lot of fun
  • Crafting the Cosmos just makes my brain really happy
References (from this video)
No references stored for this video.
Video gNtcy9xuVpA The Board Game Garden Discussion at 7:18 sentiment: positive
video_pk 33791 · mention_pk 100539
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Overall sentiment (raw)
positive
Pros
  • tile drafting elegance
  • rich thematic feel
Cons
none
Thematic elements
  • territory/settlement with tile drafting
  • medieval-esque region with tile drafting
Comparison games
none
Mechanics (from transcript analysis)
  • tile drafting — draft tiles to build and score in a tile-laying/drafting hybrid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my favorite spot in the house.
  • I could honestly do it for hours.
  • I absolutely love the island cats, so I had to get that.
  • The best purchase I ever made.
  • I love solo modes, but I don’t want designers to force them when not a good fit.
  • I could spend hours browsing that ginormous wall for hours.
References (from this video)
No references stored for this video.
Video sz5Dmz7xpbw Chairman of the Board Discussion at 2:00 sentiment: positive
video_pk 13314 · mention_pk 147537
Chairman of the Board - Glen More II: Chronicles video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best tire-placement design in the collection
  • strategic depth and tension
Cons
  • not as accessible for casual gamers
Thematic elements
  • tire-placement with resource management
  • medieval/fantasy landscapes
  • dense euro with tight pacing
Comparison games
  • Orleans / Terra Mystica family of heavier euros
Mechanics (from transcript analysis)
  • Engine Building — build up scores through tiles and resources
  • engine_building — build up scores through tiles and resources
  • Tile Placement — tile-based scoring with resource management
  • tile_placement — tile-based scoring with resource management
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • probably my favorite tire placement game of all time
  • this one is like a companion game to el grande
  • Arc Nova certainly the hotness at the moment
References (from this video)
No references stored for this video.
Video XF17e6woWKI Chairman of the Board Top List at 9:41 sentiment: positive
video_pk 8755 · mention_pk 95482
Chairman of the Board - Glen More II: Chronicles video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • best use of the time track system in this theme
  • great base game with rich Chronicles expansion
Cons
  • can demand long table time for full effect
  • additional Chronicles add complexity to balance
Thematic elements
  • tile placement, rivers and buildings with a time track
  • glens and rivers with historical-themed development
  • clockwork modular expansion via Chronicles
Comparison games
none
Mechanics (from transcript analysis)
  • area/resource production — placing buildings to generate resources and points
  • modularity via Chronicles — additional content layers that turn gameplay
  • Tile Placement — advance along a time track to access tiles and activate bonuses
  • tile placement with time track — advance along a time track to access tiles and activate bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board gaming Perfection such a an intricate and nuanced design
  • the best negotiation game out there
  • fast so engaging
  • I can't find a fault with this game it is just so much fun
  • one of the original area control style games
  • the time track system I've ever seen
References (from this video)
No references stored for this video.
Video zThrnU_dJAA Getting Games Playthrough at 0:00 sentiment: positive
video_pk 7843 · mention_pk 88244
Getting Games - Glen More II: Chronicles video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic options with multiple viable paths to victory
  • Strong integration of clan board mechanics with tile placement
  • Vibrant theme and satisfying resource economy (barley to whiskey)
Cons
  • Rule density may overwhelm newcomers
  • Endgame can hinge on precise timing and optimization of landmarks
  • Setup and component weight may be intimidating for new players
Thematic elements
  • Clan growth, land development, resource conversion (barley, wood, stone) into whiskey casks and victory points
  • Scottish Highlands with clan-based village development and river-based placement
  • tile-driven, multi-activation engine with heavy emphasis on timing and spatial planning
Comparison games
none
Mechanics (from transcript analysis)
  • clansman movement and activations — Move Scotsmen to unlock actions and unlock bonus effects across the board.
  • landmark and activation chains — Landmark cards provide endgame bonuses and can amplify the effects of activations across tiles.
  • market/coin economy — Sell resources on a shared market to generate coins which contribute to points and specialist actions.
  • Resource conversion — Convert barley, wood, and stone into whiskey casks, coins, and other valuable assets via activations.
  • Resource Management — Convert barley, wood, and stone into whiskey casks, coins, and other valuable assets via activations.
  • scoring tracks and endgame scoring — Four major scoring waves (Scotsmen, landmarks, whiskey, person tiles) plus endgame bonuses.
  • Tile Placement — Place tiles to expand your territory, activate locations, and access resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this first one here is going to generate a barley which we can add onto the tile
  • it's now time to roll the die
  • we stitched together our winning strategy by being able to make a lot of resources and then sell those to the market to get a bunch of coins
  • the third scoring is just around the corner but they've decided instead of sending this Scotsman back over here to their home castle they actually want to move it right over here to increase their possibility of activating up here
  • we have ended the game with 63 points
References (from this video)
No references stored for this video.
Video 6PTI89Y2yDQ Chairman of the Board Discussion at 7:50 sentiment: positive
video_pk 71 · mention_pk 147084
Chairman of the Board - Glen More II: Chronicles video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best time-track implementation in the medium-weight space
  • High player interaction with strategic tempo
Cons
none
Thematic elements
  • tile placement and time tracking
  • medieval landscape with time-track mechanisms
Comparison games
none
Mechanics (from transcript analysis)
  • Tile Placement — players place tiles to build a landscape with scoring tracks.
  • Time Track — the time track advances and limits turns, rewarding efficient play.
  • time track progression — the time track advances and limits turns, rewarding efficient play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm trying to only keep the games that I really love because of course I have so many games coming through on the channel.
  • Theme isn't really important to me. It's all about the mechanisms.
  • I do share a collection with my brother.
  • Beige euros.
References (from this video)
No references stored for this video.
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