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Glory to Rome box art

Glory to Rome

Game ID: GID0143371
Game Info
Year
2005
Players
2-5
Age
12+
Playtime
90 min
Collection
Your Tier
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Description

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome.

Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leads a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.

The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork.

Description

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome.

Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leads a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.

The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 20 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–28 of 28
Video 6iYTj99Kfuw All You Can Board Top 8 List at 11:31 sentiment: positive
video_pk 89873 · mention_pk 239376
All You Can Board - Glory to Rome video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • explosive card combos
  • unique multi-use card design
Cons
  • out of print and difficult to find; controversy around the release
Thematic elements
  • card-driven untilization with multi-use cards
  • civilization-like card game with multiple uses
  • card-driven with explosive combos
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven tableau — cards contribute to a tableau with multiple strategic uses
  • high variability / combos — cards enable powerful, sometimes game-breaking interactions
  • Multi-Use Cards — cards can be played in 4-5 different ways
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love these games that have a very interactive kind of central board where everyone is fighting over the same thing
  • it's similar to stratego
  • it's a two-player only game designed by reiner kenitzia
  • every card feels broken
  • the grandfather of all area control games
  • i can't wait to actually get to the table in a physical form
References (from this video)
No references stored for this video.
Video znnSEHE5ubM Drive Thru Games Analysis at 18:27 sentiment: positive
video_pk 89500 · mention_pk 237764
Drive Thru Games - Glory to Rome video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoy the game.
  • Has cool mechanics.
  • A classic that many people still talk about.
Cons
  • The black box edition's card art was disliked.
  • Difficult to find copies due to licensing issues.
Thematic elements
  • Building and managing a Roman city
  • Ancient Rome
Comparison games
  • San Juan
  • Puerto Rico
  • Ukronia
  • Dinosaur themed reincarnation
Mechanics (from transcript analysis)
  • action selection — Cards played dictate actions and roles.
  • card drafting/hand management — Cards are played for roles and combo actions.
  • Set Collection — Building a display of cards around a player board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
  • Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
  • Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
  • This big bulky fantasy flight game which they just don't really make anymore at all these days
  • I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
  • there's something about cards I think that are really kind of interesting thing that was very present in this time period
  • so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
No references stored for this video.
Video _kT_QXvX_Vo UndeadVikingVideos Discussion at 31:43:08 sentiment: positive
video_pk 86712 · mention_pk 225445
UndeadVikingVideos - Glory to Rome video thumbnail
Click to watch at 31:43:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really fun
Cons
  • YouTube only allowed 10-minute videos at the time, requiring brevity.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's it's fun
  • it's it's very light
  • not every old grognard who's cranky about um the new versions of D and D coming out has is you know a sexist a racist a misogynist it's not everybody
  • It's just a [ __ ] bottle of water
  • I I wanted to just say something like but I you know saying something in an airport is definitely not you don't want to do that
  • I'm gonna say so like I all so you can guess because he can't hear you like what would you think if he had to pick the thing
  • We need another Sherlock Holmes too
  • This is pretty Swank
  • I I regret all of it
  • I don't know what's going on no one ever post anything in in my slack at midnight
  • He died doing what he loved increasing the shareholders value
  • I'll never dance in somebody's grave but I will read obituaries
  • it's one of those things where you eventually like I mean you hate to say that like Forest hit the nail on the head there
  • what extent you're gonna get a hit put out on you
  • I think he'll get caught I'm very suspicious about it though
  • well on that bombshell I'm GNA start going to my gate
References (from this video)
No references stored for this video.
Video YYDMN20FRvE Heavy Cardboard Discussion at 54:22 sentiment: positive
video_pk 86646 · mention_pk 224918
Heavy Cardboard - Glory to Rome video thumbnail
Click to watch at 54:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good game
  • Nice version available (Blackbox Edition)
Cons
none
Thematic elements
  • Building an empire
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Demand Resources — Players can demand resources from their neighbors. If a neighbor cannot provide the resource, they must show their hand and declare 'Glory to Rome'.
  • score tracking — The game has a mechanism to track how many times 'Glory to Rome' has been declared.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
  • I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
  • if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
  • universally okay
  • don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
  • a reprint of ground floor would be great so I can get a copy of it
References (from this video)
No references stored for this video.
Video ElKuQxHyueM UndeadVikingVideos Discussion at 27:19 sentiment: positive
video_pk 86203 · mention_pk 222416
UndeadVikingVideos - Glory to Rome video thumbnail
Click to watch at 27:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly regarded game
  • Good game
Cons
  • Original art style was not appealing
  • Difficulty obtaining copies
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know I'm not loving it.
  • It seems it seems like a little bit of a game of chicken.
  • I found that mechanism interesting so if like if that mechanism was in a game that I found more compelling.
  • It's good, it's good enough for the show, it's it gives it like a nice little logic puzzle.
  • It has a ton of game.
  • My character was getting developed, I was getting all kinds of cool stuff to do.
  • I thought it was cool.
  • The rule book is good but you want I for some reason I was like annoyed with the real book.
References (from this video)
No references stored for this video.
Video WIUJV7qPM8Q Heavy Cardboard Playthrough at 0:31 sentiment: positive
video_pk 86070 · mention_pk 221951
Heavy Cardboard - Glory to Rome video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players enjoy the game and find it exciting.
  • The game offers strategic depth with dice placement and card synergies.
  • The loan mechanism, while contentious, adds an interesting risk/reward element.
  • The game provides a good player interaction experience.
Cons
  • The loan mechanism can be punishing if not managed well.
  • Some players find certain aspects, like the cost of light bulbs, restrictive.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Players place dice on the board to take actions.
  • Loan System — Players can take loans, which incur negative points if not repaid by the end of the game.
  • Resource Management — Players manage gears, light bulbs, and money.
  • Set Collection — Players collect sets of cards (patents) to score bonus points ('if you have both of those cards').
  • Technology Tree/Card Advancement — Patents are flipped over to become inventions, with new abilities.
  • Variable Income — Income is received based on player board markers and actions.
  • Worker Placement — Dice are referred to as 'workers' and placed on action spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • worker placement I.E. dice placement
  • This is one of the points of contention about this game is the loans
  • I'll take the two bucks I choose $2 as well it's $2 flip over anything I don't think so I don't think it matters if I take anything it it does because that's uh one loan that drops off
  • This game never ceases to amaze me that new things happen so after you know after over 20 plays things still happen differently
References (from this video)
No references stored for this video.
Video eejIFdua8jA Heavy Cardboard Playthrough at 1:26 sentiment: positive
video_pk 86101 · mention_pk 222031
Heavy Cardboard - Glory to Rome video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High player interaction
  • Strategic depth
  • Tense decisions
  • Satisfying engine building
Cons
  • Can be math-heavy
  • Artwork can be busy (mentioned by one viewer)
Thematic elements
  • Building an empire in ancient Rome.
Comparison games
none
Mechanics (from transcript analysis)
  • Majority Control — Points are awarded for having the most of certain types of tiles or components.
  • Resource Management — Players must manage their money, resources, and workers effectively.
  • Set Collection — Collecting sets of resources or items appears to be a key way to score points or gain advantages.
  • Stock market — Players buy and sell shares, influencing stock prices.
  • Worker Placement — Players place workers on the board to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Turn order is overrated.
  • I hate going early I love going early but I hate going last and last.
  • This is the right answer.
  • I think I'm getting housed.
  • You have to make room.
  • This feels so gross but $6.
  • It's so tense in this room right now it's I I'm loving this this is great.
References (from this video)
No references stored for this video.
Video 01G_YvpdvQw Heavy Cardboard Playthrough at 1:42 sentiment: positive
video_pk 86027 · mention_pk 221767
Heavy Cardboard - Glory to Rome video thumbnail
Click to watch at 1:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players seem engaged and making complex decisions.
  • The game offers strategic depth with multiple paths.
  • There's a good amount of player interaction.
Cons
  • The game can be complex with many rules to track.
  • There are potential for analysis paralysis with many options.
Thematic elements
Comparison games
  • Boku
  • Oranges and Lemons
  • Glory to Rome
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a limited set of options each turn.
  • Engine Building — Players build up their player boards with tiles and inventions that provide ongoing benefits.
  • Resource Management — Players manage various resources like steam, food, wealth, construction materials, and luxury goods.
  • Set Collection — Players collect resources and tiles, possibly for scoring or fulfilling requirements.
  • Tile Placement — Players acquire and place tiles onto their player boards.
  • Variable player powers — Players start with different 'starter inventions' that dictate initial placement on the board.
  • Worker Placement — Players place workers on action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glory to Rome!
  • This game is tough in a lot of ways.
  • Oh my God I am foregoing so much stuff if I don't do this I think I have to do this.
  • Oh I know what I want I want one of y'all to produce for me first well sure because this way I get the one movement that will bump up first and then I will get two that'll yeah no I I would like to but alas I will not.
References (from this video)
No references stored for this video.
Video 4fUskrJWUkc Heavy Cardboard Top List at 17:44 sentiment: positive
video_pk 85982 · mention_pk 221566
Heavy Cardboard - Glory to Rome video thumbnail
Click to watch at 17:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect job at building a tableau
  • Using cards in unique ways
  • Not complex but very deep
  • Permissive rules
  • Hellishly mean
Cons
  • Black box edition is hard to find
  • Rights reverted but never reprinted
  • Can be difficult to grok without experience
Thematic elements
  • Building a Roman city
  • Ancient Rome
Comparison games
  • Genoa
Mechanics (from transcript analysis)
  • Multi-Use Cards — The game is called the "OG multi-use card game" where each card has "five different things that you can do with this card."
  • Resource Management — Players manage resources, needing to "demand from both of your neighbors a resource."
  • Tableau Building — The game is a tableau builder where players tuck cards into their player board.
  • Take That — The "Glory to Rome" board was born from a mechanic where players could demand resources from neighbors, and if they didn't have it, they'd "ever so politely declare glory to Rome."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dez & Seagull is an intriguing concept. It's a deck building game, it's an area control game.
  • The Expanse is a deck building game, it's an area control game. It's a very cinematic experience. It's a challenging game.
  • Dice Throne is exciting. It plays quickly. It's satisfying.
  • Spirit Island is a challenging game. It's very thematic. It has a lot of complexity. It's cooperative. It has deck building and area control.
  • Root is a strategic game. It's asymmetrical. It has area control and variable player powers. It's got a charming theme.
  • Terraforming Mars is an engine-building game. It's strategic. It's a long game. It has tile placement.
  • Gloomhaven is an epic game. It's a campaign game. It's challenging. It's a dungeon crawl. It has card drafting.
  • Twilight Imperium is an epic game. It's a very long game. It's a grand strategy game. It has area control, negotiation, and is a 4X game.
  • Scythe is beautiful. It's strategic. It's an engine-building game with area control. It has a unique theme.
  • Brass: Birmingham is an economic game. It's strategic and deep. It has network building and resource management.
  • Ark Nova is a complex game. It's strategic and engaging. It has action selection and set collection.
References (from this video)
No references stored for this video.
Video Zu9XRMq458E Heavy Cardboard Discussion at 2:20:43 sentiment: positive
video_pk 85970 · mention_pk 221536
Heavy Cardboard - Glory to Rome video thumbnail
Click to watch at 2:20:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful box cover
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the colonist and I feel so bad for whoever had to sort that afterwards
  • Yakob this is how you should store your games you're never going to play them more than once
  • ah World War II war game number 567
  • this is Atlantic Chase
  • we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
  • stress btic Odyssey is still set up on the table
  • it's going to take me a solid 40 minutes to put up stress spct Odyssey
  • this feels like a a worthy game for a giveaway
  • this is Weather Machine from VTO lerta
  • what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
  • I'd like to hear that as well that's that's actually a really great idea
  • the community is really amazing uh inclusive welcoming Comm Community
  • if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
No references stored for this video.
Video ULIzpYqglg8 UndeadVikingVideos Discussion at 1030:53:20 sentiment: mixed
video_pk 84076 · mention_pk 213070
UndeadVikingVideos - Glory to Rome video thumbnail
Click to watch at 1030:53:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • The owner's website doesn't allow filtering out sold items.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We funded in seven minutes.
  • The video game is five bucks. The board game is $59.
  • If you can't tell what anything is anymore. I mean, it's like when I look at that stuff, I'm always just like I don't know if this is AI or not anymore.
  • Halloween would have is a much better name.
  • My buddy. My buddy. Good guy doll.
  • The Thing should have a scale of like a 14. Easy.
  • You know, it's like, hey, look, look at all the crazy stuff I can do. That's what that felt like to me, you know?
  • That's a very good movie. It pres on your uh your claustrophobia a great deal.
  • That's the one where you can't make any noise.
  • I thought it was insanely scary.
  • That's my jam, baby. Love me the flea market.
  • Cosmic RPG
  • It's like improvisational space magic.
  • It's a really fun RPG system that you can kind of just pick up and play.
References (from this video)
No references stored for this video.
Video kV3t_oH6Ea4 Heavy Cardboard Discussion at 24:18
video_pk 83797 · mention_pk 211947
Heavy Cardboard - Glory to Rome video thumbnail
Click to watch at 24:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going super cash today.
  • We are going to see.
  • So, you get that back this way.
  • All right. So, uh, Robert came up with a cool little trick.
  • So, mine is slowly ticking down to below 20 seconds and it should be similar for you all if you want.
  • So, my delay for what I'm looking at here is about 15 seconds.
  • So, we're not going to do anything like no top down cameras.
  • And before I did, I wanted to kind of clean up the table this way when I come back.
  • So, we've been running tests for the last couple hours, me and the patrons, but I was like, 'Hey, why don't I just go live?'
  • Happy Thanksgiving, everybody.
  • So many pixels.
  • So, T-Ball says, 'I've always found it difficult to tell the difference between 2K and 4K.'
  • It's about 2K difference.
  • And it is it is a massive undertaking to be able to stream at 4K, especially with six cameras.
  • So, here's my question for y'all watching.
  • So, thanks for being my little lab rats.
  • But also in the end it benefits y'all.
  • Okay. All right.
  • So, I will certainly send Jess uh everyone's best.
  • T-ball says, 'The recent stream of Aegis Steam looked fantastic.'
  • So, I thought so, but however, uh there uh I had a viewer point out the fact that even if I'm able to stream at 2K or 4K, which obviously I can, not everybody can receive it in that.
  • So, therefore, they still I I'm still going to make use of the PTZ cams.
  • So, Diffy brings up a really good point.
  • Also, the the difference between 4K and 2K is much smaller.
  • Diminishing returns, right?
  • So, if you drop down from 4K to 2K, you notice a difference, but it's pretty minimal.
  • Where you're really going to notice the difference, and again, I didn't turn on the overhead cuz that's not what today is about.
  • So, the biggest difference in my testing is going from 720 to 1080.
  • That is the most significant difference.
  • That jump up.
  • Then the jump up from 1080 to to 2K is noticeable but not dramatic.
  • And same from 2K to 4K.
  • Noticeable but not absolutely dramatic.
  • So, on my end, just to kind of since this is kind of a test slash, you know, kind of how the sausage is made to some degree for the public.
  • So, I've worked hard to get it that way.
  • But my point is if on your end you're able to see how many drop frames and how stable your connection is.
  • So for instance, I am broadcasting on the main new super high-end computer that we built here for the studio.
  • What I am watching it on is on the old PC which there's a reason it got replaced.
  • So, Just again trying to give context.
  • Plus you all get to play around and look at some of the numbers that we've been messing not messing with but um using to troubleshoot.
  • So, Salt Pestian said, 'I think it's awesome you can stream in 4K, but I also hope this doesn't mean you're always going to be zoomed out.'
  • It doesn't.
  • Still going to use the PTZs.
  • I got them for a reason.
  • Don't worry about that.
  • So, rest assured the like nothing negative.
  • The goal of this is only to continue to evolve and and get better and everything you're used to is going to continue.
  • It's just a matter of upping the quality.
  • So, the PTZs and all that stuff, uh, those are going to be in use.
  • Uh, we currently have two.
  • I am working I'm using one of them on most streams.
  • I will eventually integrate the second one as well.
  • It's a process and it it it requires more up here for me.
  • So, I'm I'm gradually working my way up to that.
  • But don't worry the the zooming in and the PTZs and all that stuff that is still going to live.
  • So, rest assured on that.
  • So, Bob says, 'Even at 4K, assuming I'm actually getting 4K, I couldn't read that, but it's close.'
  • So, all right.
  • But that's the difference.
  • That's really what it's going to come into where where things are going to come into play a little bit more.
  • This would be a little bit easier.
  • Like you can pretty easily read those numbers I reckon at 4K, right?
  • So, so yeah, that's that's all we're working on is because we focus on medium and heavy strategy games here at Heavy Cardboard, upping the quality is going to allow y'all that are capable of being able to receive the 4K is you're just going to be able to see and read things better and it's just going to make for that much better of a presentation.
  • So it that that's all it is.
  • It's just prettier and easier and and more user friendly in that regard.
  • That's all.
  • That's all it is really.
  • Well, the reason 1080 is going to be crisper than it was in the in the old studio is um
  • A lot of money went into these cameras.
  • That's why the cameras have been upgraded.
  • Cameras and lenses.
  • So, that's how this looks, right?
  • So, um, Diffy says, 'The only problem is going back to the old streams.'
  • I get it and we're aware of that.
  • And so, what that means is we're going to revisit games.
  • I mean, I don't know, three, four streams a week.
  • Do the math.
  • As always, we're going to mix and match old with new.
  • Like Friday, we're doing Sweet Lands.
  • That I I would categorize that in the new category.
  • Uh, last night we did Power Grid.
  • That'd be in the old category.
  • So, yeah, I think y'all can rest assured that it's going to be a a a really good mix.
  • I I feel very comfortable with where we're at in general on the streams with the mixing of old and new.
  • So, it seems that nobody is having here.
  • Let let's just pause the the the chat for a moment here.
  • And for anybody that's having any kind of issues, like chime in, speak up, let me know what they are.
  • But it seems as of now everything's going pretty all right for y'all.
  • That's awesome.
  • Obviously, I didn't turn on any of the lights behind me other than the uh Ow, don't do that.
  • The Edison bulbs.
  • I think those fill that space pretty well.
  • Don't mind the box over here on the edge of the table here.
  • But well, that that's encouraging.
  • I like that.
  • The lighter says everything looks and sounds perfect.
  • The sound is so good.
  • So good.
  • I appreciate that. Thank you.
  • Um, the everything has been a it's been it's been a lot, but so it's good to hear that the work's paying off.
  • I'm glad to hear that.
  • Max says, 'I'm pretty ecstatic for you, Edward. Really deserve this. Best board game content creator, hands down.'
  • I appreciate it.
  • Now, now if we can just get the numbers bigger, that'd be awesome.
  • That'd be cool.
  • But I think that'll come in time.
  • Uh, the quality, I think, is is there.
  • So, I think we'll get there.
  • I appreciate that though, Zack.
  • Did I say Zack?
  • Really Max?
  • My bad.
  • Thank you, Rob. I appreciate that.
  • By the way, Rob is in work with new merch uh for for Heavy Cardboard.
  • So, that that is going to be coming.
  • Uh, hopefully by the end of the year we'll have something for y'all.
  • Um, and that'll be a constantly evolving process of what's available and that.
  • So, the salt pest say other than having to swap a new stream link at the start of every stream everything looks great.
  • Well, that's what today's troubleshooting uh behind the scenes was.
  • And I think we finally eliminated or found the culprits.
  • There are potentially six six gotcha points in the process of setting up and starting streams that can cause issues.
  • And I think I've caught all of them.
  • Knock on wood.
  • I think so.
  • It's now a much more involved process to stream honestly.
  • But once the stream is actually going, uh, today was kind of a a test to see, hey, is this going to work?
  • Um, and and so yeah, so far so good.
  • All right, John. Maybe maybe it's a New England thing.
  • So the glory to Rome board, it exists over there.
  • It's too big for the shelves.
  • So the previous shelf didn't had a didn't have a lid lid or other shelves on top of it.
  • So uh Greg is aware of this.
  • He is the creator of the Glory to Rome board.
  • And so he he has the dimensions and it will it will make an appearance when it's ready.
  • Okay.
  • That's crazy.
  • Okay, that's a little disturbing.
  • Ian says 4K has so many pixels I can zoom in on my phone and read the monitor and the reflection in your glasses.
  • I might have to start wearing different glasses.
  • Chip says, 'Part of me wants to say 'relax, it's good enough.'
  • Then I watch other streamers with the shadows, the bad sound, the player boards that are always offscreen.
  • I realize I've been spoiled.'
  • I You know what? I will not disparage any other content creator, period. The end.
  • Um, you know what? It's a lot of work doing this.
  • And I I am happy for other people to be in the the content creation space.
  • You know what? It's a lot of work.
  • I get it.
  • So if if somebody wants to put in the effort, regardless of who that may be,
  • Hey NB, I I've seen your messages.
  • Now that now that I'm getting the the the studio squared away, uh, I'll be reaching out to Rachel.
  • So, thank you.
  • Um, I'm hoping and I I'm not trying to put you on the spot, but I'm going Whenever somebody says, 'I don't mean to.'
  • Yeah, they do.
  • That's exactly what they're about to do.
  • They're about to do the thing they say they don't mean to do.
  • So, I'm not going to lie to you, NB.
  • I'm going to totally put you on the spot.
  • Uh, here at the table, we have we have we have six chairs and off camera at the end of the table.
  • I'm just saying there's a there's a chair with your name on it.
  • If you want to come up and when we stream, I would love to have you in the studio for that.
  • Just throwing that out there.
  • By the way, uh, non-breaking space, NB, um, designer of Cross Bronx Expressway and a number of other upcoming games.
  • Isn't it nice to have a real challenge to make you feel real satisfaction?
  • Didn't need to be that big a challenge, though, Chip.
  • I'm just saying.
  • I will take care of that salt.
  • Thank you.
  • Martin says, 'The Glory to Rome board suffering from exhaustion due to all the glory to Romes Edward uttered during setting up the new studio.'
  • So the patrons saw a lot of the uh a lot of the behind the scenes on a near not exact but near daily basis.
  • The amount of this that this process has had has been enormous.
  • At some point it'll be funny.
  • It's not there yet.
  • Little fresh.
  • NB says let's do it in December.
  • You name it, dude.
  • It's on.
  • Awesome.
  • I'm here for it.
  • Yeah.
  • Oh, Max, it's your chair when NB is not here.
  • Oh, this feels good.
  • All right.
  • So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • But feel free chat chat away.
  • Uh, I am excited at that prospect.
  • MB, I would love to have you here in studio.
  • That'd be awesome.
  • So yeah, just cleaning up Power Grid from last night.
  • By the way, how many of y'all have watched last night's stream of Power Grid?
  • I thought that was that was pretty epic.
  • The the turnaround and the just the the the way the game played out and everything.
  • Pretty awesome.
  • I was very pleased at how that turned out.
  • Let's put it that way.
  • Uh, Ian says, 'We focus on the studio side, but are you feeling settled into your new home?'
  • No.
  • The priority has been to get this space ready.
  • And it's still not finished.
  • There's a lot of stuff that you guys will never see, like tying up some of the cables that are up through here and a little bit of just refinement.
  • But there's still a fair bit up and around and with the background and all that that I want to finish.
  • But the focus has been getting this space ready.
  • And now that this space is ready, I'm going to be able to do things in the rest of the of the studio here that will make it way more way more comfortable.
  • Um, it's just not there yet.
  • But that's okay.
  • The priority is here.
  • And doing I mean this week we're only streaming twice tonight not with or today notwithstanding cuz this is kind of a really informal thing but last night's Power Grid and Friday's Sweet Lands like this weekend I don't really have a whole lot going on.
  • Now if we have a game day during the day on Saturday cool but if we don't the entire weekend is going to be spent trying to organize this place a little bit and it's going to take more than a weekend.
  • But yeah, that'll that'll certainly help get settled, get me settled.
  • And the other thing, if you're not a patron, you don't really know about this, but up there is a whole second studio we're setting up.
  • And by we, I mean me, and I guess Lincoln watches me set it up.
  • But that is going to be where we do these things.
  • There's not going to be a lot of that down here because this is cool.
  • Don't get me wrong.
  • I it's comfortable.
  • I'm in a comfortable chair.
  • I think the background's all right and the camera is great, but I want to be a little bit more intimate whenever we do Ask the Elephants or top 10s or whatever stuff.
  • So, I'm going to be doing all that in the other studio.
  • I still got to come up with a good name for the the talking studio.
  • But that is basically whenever I don't need the overheads and everything.
  • I'm going to do stuff up there with it.
  • But as it is right now, that's still a work in progress, but it's there.
  • The background's there.
  • The chair is there.
  • The the monitor.
  • Um, I still got to go buy a new laptop to be able to do it, but we're not far from being able to do that.
  • So, uh, definitely I'm thinking by the by the new year we should be doing the second be able to have the second studio.
  • And once that's done, um, that tells me this whole place is just about settled.
  • So, by the end of the year should be golden.
  • I appreciate you asking.
  • The end that was really nice.
  • Yeah. Oh, Max, it's your chair when NB is not here.
  • All right. So, while we're while we're chitchatting, I'm actually going to do the thing that I was going to do here, which is try and clean this up.
  • Yeah. Oh, Max, it's your chair when
  • I generally think that I tend to lean more towards Oath than Arcs as far as at least with arcs in the campaign game. That's not my favorite way to play the game because I think it's a little too Calvin ball as Kyle says for the third chapter and it's just the rules get in the way too much.
  • But even then, Oath isn't my favorite go-to. But I like them both quite a bit.
  • But I think I lean a little bit more towards Oath than Arcs.
  • So, um, historically games are streamed on heavy cardboard one of three ways. Edward wants to stream it, that's one. One of the loco group wants to stream it too. or paid sponsored uh streams by the publishers. That's three. Now, patrons also get a say in this as well.
  • And that is 1817.
  • So they they legitimately just straight up said, "Hey, can I go ahead and pay to get a a game streamed and the idea like had been floated in my head previously to allow something like that like non-publishers to be able to, hey, I really want this older game or this other game that you haven't streamed or to reream or whatever and to make it a priority."
  • Have I played Twilight Imperium? We have. We have not done it on the channel though.
  • Could we stream Twilight Imperium? It's not a priority at this moment, but yes, that is something that we could possibly do.
  • So, hey, 4K is doable, y'all. Uh, I didn't hear, outside of the delay, I didn't hear any issues from y'all as far as any negative results with a higher bit rate, which is really, really exciting.
  • We're going to be playing Sweetlands. I'm looking forward to that.
  • My goal is to get it as good as anything else that you're going to hear, whether it's in the board game content space or outside of it.
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Video wsEozm3nLxg The Dice Tower Discussion at 44:17 sentiment: neutral
video_pk 82102 · mention_pk 206094
The Dice Tower - Glory to Rome video thumbnail
Click to watch at 44:17 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They ended really strong in book three. It was a good ending of sorts and I really liked it.
  • I don't care about it.
  • They have multiple multiple uh points of view which I was fine following the one person.
  • I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
  • Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
  • The mobs are out there and the mobs are going to hunt you down and no matter what you say.
  • It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
  • I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
  • That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
  • I'm kind of mind-boggled with how much people complain about prices of games.
  • Yes, games are expensive. They're really expensive to make.
  • You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
  • It should be a friendly place to go to.
  • I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
  • I dislike the cat character a lot and I found it to be okay.
  • But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
  • Wash it in the shower?
  • If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
  • I think are you kidding me? This is so nonsensical.
  • I love going to bookstores.
  • Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.
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Video -GxG16iKdq8 The Dice Tower Top List at 10:23 sentiment: mixed
video_pk 81303 · mention_pk 201029
The Dice Tower - Glory to Rome video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Provides a full gaming experience.
  • Consistent playtime around an hour.
  • Renowned for chaotic feel.
Cons
  • Can feel draining.
  • Can be demanding.
  • Teach can be long.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven — This is basically only cards.
  • Engine Building — finding these point generating engines faster than somebody else.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's tricky, right? Cuz you can't just go by what Board Game Geek says either.
  • You know, you got to pick it up.
  • I really like that. I think it's a fantastic game. It definitely one that people are sleeping on.
  • Baked in banter, okay.
  • It's just got a really nice forward momentum.
  • This game doesn't have banter, though the scoring might take a bit. But I think played at a reasonable pace, this game lasts close to an hour.
  • This is just a game that's a joy to teach, to play.
  • If you get to six gems, whatever it is, you win. It's a race.
  • It has a nice nice demanding sort of feel on the player. You you need to think carefully about what you're doing.
  • This is Ra, my favorite game of all time.
  • I think that Reiner Knizia, this is his wheelhouse is hour-long games that feel like a full experience.
  • it's you can knock this out in 60 and get a board game experience with highs and lows and drama and superheroes and all of that jazz.
  • Neta-Tete a L'air is just one of those games that just it feels so good how quickly this game plays.
  • We're We're halfway done already?
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Video 5mDVBSac19k JestaThaRogue Analysis at 6:32 sentiment: negative
video_pk 80625 · mention_pk 196758
JestaThaRogue - Glory to Rome video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Requires teaching the end of the game to explain the beginning, and the beginning to explain the end, making it awkward to teach.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
  • I don't watch playthroughs cuz playthroughs tend to be too long.
  • I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
  • If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
  • Will I still enjoy the game after 10 plays? It's not a question I ask myself.
  • Those are the 10 questions I ask myself before buying a game
References (from this video)
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Video l7OEGDl_6rY Top List at 2:33 sentiment: positive
video_pk 77053 · mention_pk 185573
Glory to Rome video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Highly regarded for its dual-purpose cards.
  • Considered a 'grill game' (likely meant 'grail game').
  • Deserves a place among classics.
Cons
  • Definitive version is out of print.
  • Neither host has played it.
Thematic elements
  • Rebuilding Rome, gaining influence
  • Ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Dual Purpose cards
  • Card Play — build card combos
  • Resource Management — produce and ship goods
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we have a list of every single game that was released in 2005 and we're going to go through all of them in a three-hour episode absolutely not
  • we have a potential pool of 25 board games but only 10 can be inducted into our newly minted Hall of Fame that's the rules that's the rules only 10 we made them up that's the rules
  • you could argue with us in the comments and tell us why we're wrong you could do that always an option
  • I'm going to be real honest with everyone that this list of games from 2005 there are a bunch on here I don't know
  • that is like the oldest of old school hidden Trader Trad
  • it spawned so many other games right we have a ton of games in this Arkham Horror World which is obviously the world of HP Lovecraft
  • I think wits and wagers is a is a classic
  • it is on my list it's one of the very early like kind of worker placement kind of mean Euro dry Euro kind of game that I played
  • this is like a grill game for people
  • wow we didn't even rehearse that
  • it sounds like if your jam is hidden rolls or social deduction style games and you haven't played Shadow hunters and you see it out in the wild maybe pick KCK it maybe give it a whirl you might like it
  • if this isn't a classic game I don't know what it is
  • it is ubiquitous when it comes to board games not just the theme but sooner or later if you're talking about board games eventually Arkham Horror is going to hit the table
  • many aboard gamer covet this
  • people still talk about I mean any game that you're still it's 20 years old and you're like I should play that sometimes
  • I may have my Nostalgia goggles on and uh you know be looking at it through those rosecolor glasses
  • it's a game 100% you can play with your kids
References (from this video)
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Video w7JsptCXyzo Analysis at 2:02
video_pk 70955 · mention_pk 168097
Glory to Rome video thumbnail
Click to watch at 2:02 · YouTube ↗
Pros
none
Cons
  • trouble licensing
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been going through all the most anticipated lists on Board Game Geek starting with 2010 I'm up to 2014.
  • I don't need to play it anymore and how much do I need to play a game to have gotten my worth out of it or whatever I'm not talking about dollar amount either it's like you know
  • better to let it move on to somebody else and they can enjoy it and they can pass it on to somebody else as well
  • so I think that's okay doesn't doesn't it because it's on my shelf has nothing to do with the quality of the game
  • so we have seen those disappear a little bit no still being made it's still being played and as we add more people to the Hobby by osmosis some of them are going to you know find out about war games
  • those big crazy games those coffin boxes and those those big splash releases from Fantasy Flight they just really haven't been doing that
  • I don't like that and I don't know that any of the games on the on the last two lists are like that but I'm sure God I know there was some of that
  • it's no different than like let's say GMT or Fantasy Flight or whoever has a newsletter you know that goes out let's say every month an email newsletter and they tell people hey we're nominated on this list go vote for
  • it's a reviewer getting a review copy is much less biased than a Kickstarter backer
  • The way the hobby has worked I think going back to the 70s somebody will do something and this is the way a lot of things work somebody will do something that's successful and so you get copycats you get people trying to iterate on that
  • expansions will show up on these anticipated lists and that kind of says something to the kind of known quantity
  • there was a fair number of games that had a lot of trouble whether it was licensing trouble like glory to Rome nothing personal alien frontiers or other kind of Kickstarter Shenanigans
  • crowdfunding we're going to see more of that for sure moving forward in the years but it was also kind of still like the wild west back then
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Video EIIlXr4uoL0 Preview at 30:50
video_pk 70399 · mention_pk 167355
Glory to Rome video thumbnail
Click to watch at 30:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is mechanically a very simple game.
  • it's it's mechanically it's very very simple.
  • this is old school Uwe Rosenberg back in the day.
  • this is old school Euro.
  • food is not money in this game.
  • there are way too many to go over.
  • the Uve Rosenberg law of reproduction.
  • the food is unrelenting.
  • this for me is a game that it's like it's like 900 p.m. at Heavy Con and someone's like, 'We're going to get one more thing. We want a little chew.'
  • This one feels fairly stripped down compared to, you know, like a griler.
  • I find this not going to call it basic but it's it's it's a not a modern now euro.
  • This is a classic and I'll play it.
  • I love this game. I think it's excellent.
References (from this video)
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Video 2jQv7AX9hUc Rules Teach at 0:08 sentiment: positive
video_pk 69275 · mention_pk 165700
Glory to Rome video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • 'Glory to Rome' is described as a good game.
  • The game is seen as having strategic depth and interesting pivots.
  • The theme and art are noted as being engaging.
  • The game is described as 'fun' and 'competitive.'
Cons
  • Players occasionally forget rules or make mistakes during the teach, leading to clarifications.
  • Resource management can be tight ('I don't have enough workers,' 'I don't have enough bread').
  • Some actions might feel like a 'wash' or not optimal ('It's a wash,' 'I cannot afford that').
Thematic elements
  • rebuilding Rome
  • ancient Rome
Comparison games
  • Agricola
Mechanics (from transcript analysis)
  • action selection — Players choose actions from available spaces on the board, often with turn order implications.
  • building — Players build structures like gates and walls on the board.
  • Resource conversion — Resources like wood, stone, and gold are spent to build or take other actions, and some resources can be converted into others.
  • Set Collection — Players collect resources and potentially cards to achieve scoring objectives.
  • Tableau Building — Players build out their player area with cards and upgrades ('tent,' 'temple') that provide ongoing benefits.
  • Track Advancement — Players move up tracks (e.g., 'altar track,' 'tent track') to gain benefits.
  • Variable player powers — Players use character cards ('Mason,' 'Jeweler,' 'Singer,' 'Carpenter,' 'Scholar,' 'Gatherer,' 'Musician,' 'Teacher') that provide unique flags or abilities.
  • Worker Placement — Players place workers ('dudes,' 'gentlemen,' 'levites') on action spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know I have one job.
  • The snark is a two-way street.
  • You're doing the Lord's work here.
  • We're going to make it happen.
  • Wow it's a lot of red flags.
  • This game gives a lot of good pivots.
  • The art matches the gates.
  • My game is over sir my game is over.
References (from this video)
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Video YLkyto6yg9o Playthrough at 16:45 sentiment: positive
video_pk 69234 · mention_pk 165643
Glory to Rome video thumbnail
Click to watch at 16:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight decision-making
  • Satisfying combos
  • Strategic depth
  • Interactive tension
Cons
  • Can be spiteful
  • Mistakes in terminology/rules can happen
Thematic elements
  • Competing for the approval of the Grand Mogul and the loyalty of his advisors.
  • Ancient Rome
Comparison games
  • Masters of Venice
Mechanics (from transcript analysis)
  • area majority / influence — Players compete to have the most of certain advisors in specific areas to claim tokens and gain advantages.
  • Drafting — Players select cards from a central market or play area.
  • Hand Management — Players manage their hand of cards to play the most effective action or to set up future turns.
  • Set Collection — Players collect sets of advisors (cards) to gain benefits and score points.
  • Tile Placement — Players place palace tiles onto a board, creating connections and scoring based on adjacency and province completion.
  • Worker Placement — Players use advisor cards to perform actions, represented by placing them in specific areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spite is growing, right?
  • It was my choice. I gave you other choices. We gave you a lot of choices.
  • The compounding has just happened. It compounded.
  • I'm not a student of history. Throw some wheels on it. He'd be more I I am to a point.
References (from this video)
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Video hRAO3RCXxrk Playthrough at 2:34 sentiment: positive
video_pk 69191 · mention_pk 165566
Glory to Rome video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth
  • Tough choices
  • Action efficiency
  • Resource management
  • Building synergies
  • Longevity
  • Engaging gameplay
Cons
  • Can be frustrating when key resources are taken
  • Loan management can be difficult
  • Complexity can lead to confusion if not read carefully
  • Can bog down at times
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Building Abilities — Players construct buildings that grant ongoing benefits, new action spaces, or end-game scoring opportunities.
  • Hand Management — Players manage a hand of special building cards that they can use or acquire during the game.
  • Harvest phase — A phase where players gain additional resources based on their cultivated goods, like grain and cattle.
  • Loan System — Players can take loans, which provide immediate cash but incur interest payments, impacting their financial strategy.
  • Resource conversion — Resources can be converted into other resources or used to build buildings and ships, with specific buildings facilitating these conversions.
  • Set Collection — While not explicitly stated as a goal, the acquisition of various resources and building types suggests an element of collecting sets for scoring or activation.
  • Worker Placement — Players place workers on action spaces to gain resources or perform actions, with turn order and worker placement being key elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You know what? I think I stall. That feels so terrible.
  • This is my land.
  • The food ramp up is real.
  • It's a lot of wood. It is a lot of wood.
  • Wow. Wow. Wow. Wow.
  • It's just a matter of what is the priority?
  • This is my only action this round.
  • I have no money and no food.
  • The bank is...
  • I think I have to do that.
  • The game ends immediately after the final action.
References (from this video)
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Video sV-sERkUryw Watch It Played Discussion at 19:33 sentiment: positive
video_pk 64843 · mention_pk 158418
Watch It Played - Glory to Rome video thumbnail
Click to watch at 19:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-Use Cards — Cited as a good example of a game featuring multi-use cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know I just I'm kind of attached to it it's the it's live live show I just like that I don't know this could be hard to sway me from that one
  • it is fascinating too and everyone else is dreadfully boring
  • I don't know that there is a game that I'm best at I have to imagine that's a pretty common answer from people who play lots of games maybe maybe it's a common game amongst people who play a lot of different games because I never go so deep as to get particularly good at any one game
  • I love when a card can be used in multiple different ways particularly if you're holding it in your hand and you're like I want to use these for everything and I can't I have to make difficult choices
  • if you try to please everyone there's no there's no there's no way you can do that you just can't and if you fail to please yourself in the middle of that that has a cost too you know at the end of the day
  • I feel like this is probably not giving you much to work with
  • I remember I said it was gonna be like it would be two minutes it might be three three minutes now
  • I found it to be very good and basically you have to memorize a few patterns
  • I was over 40 years old and I've learned how to solve a Rubik's Cube something I was not able to do since childhood or ever you know so that was that was fun
  • Thanks everyone for jumping in and not ignoring and being a part of this little test to run it gives me confidence that tomorrow if I try to run its live live show things will go relatively smoothly
References (from this video)
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Video 3N8LEOQisho Getting Games Playthrough at 0:06 sentiment: positive
video_pk 63262 · mention_pk 156615
Getting Games - Glory to Rome video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative multi-use card design that creates interesting decisions
  • Dynamic interaction through the pool, patronage, and laborer mechanics
  • Flavorful theme and distinctive art that players either love or critique
  • Room for big combos and strategic planning, with meaningful endgame decisions
Cons
  • Rules are complex and the game can be mentally demanding for new players
  • Art style and some components are divisive among players
  • Endgame can feel unfriendly or punishing in certain setups or with mismanaged resources
Thematic elements
Comparison games
  • Puerto Rico
  • San Juan
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • End Game Bonuses — The game can end when every in-Rome site is taken, or when the draw deck is exhausted; other end conditions include catacombs or other special cards.
  • endgame conditions — The game can end when every in-Rome site is taken, or when the draw deck is exhausted; other end conditions include catacombs or other special cards.
  • jack wild cards — Jacks are wild and can substitute for certain colors or actions; in the Republic expansion, following requires two identical cards instead of three.
  • Multi-Use Cards — Each card can serve multiple roles (e.g., act as a dock, craftsman, wood, or points) depending on its color and icon.
  • offsite sites — Some site cards are 'offsite' and require additional actions to start; these contribute to building sites and scoring.
  • patron and clientele — Players take a 'patron' action to hire clients up to a limit determined by influence; patrons influence future actions and hand size.
  • pool and lead/follow/think — On a turn, players flip a card into a pool to determine who goes first; the leader picks a card to lead or 'think' to draw.
  • Republic expansion changes — Republic expansion modifies cards and rules (e.g., replacing Senate/Coliseum/Circus/Forum and altering how many cards must be used to follow).
  • vault and merchant — Merchant actions move cards from stockpile into the vault (hidden face-down points) and vaulting interacts with end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glory to Rome.
  • That was a real glory to Rome.
  • I'm a big fan of the two to one in the Republic version of the game. This two to one has been enormous.
References (from this video)
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Video ows7MHibw8c Unknown Channel Cooking Stream at 30:27 sentiment: neutral
video_pk 41033 · mention_pk 124460
Unknown Channel - Glory to Rome video thumbnail
Click to watch at 30:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Thematically rich setting
  • Deep strategic decisions
Cons
  • High complexity for new players
  • Older publication may have outdated components
Thematic elements
  • Roman state-building, political maneuvering
  • Ancient Rome, political and urban development context
  • historical with satirical undertones
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — players select cards to shape actions and outcomes
  • Hand Management — managing the cards in hand to maximize effect
  • Set Collection — collecting card types to gain benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Glory to Rome.
  • watched your gameplay of City of the Big Shoulders a while ago.
  • This is stupid simple. It requires four ingredients, three of which I feel pretty confident almost all y'all have in the house.
  • Be safe, be smart, hunker down, and enjoy some quality time.
References (from this video)
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Video 2tV5zkqk8gQ Before You Play Top 50 List at 46:15 sentiment: positive
video_pk 37228 · mention_pk 111785
Before You Play - Glory to Rome video thumbnail
Click to watch at 46:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, crunchy euro experience
  • highly interactive planning with a conveyor-belt feel
Cons
  • out of print status can complicate access
  • the rulebook is dense; learning curve is steep
Thematic elements
  • multi-use cards with conveyor-belt scoring
  • Ancient Rome; multi-use card drafting and action-tucking
  • heavy euro with dramatic interaction
Comparison games
  • Lorenzo il Magnifico
  • Notre Dame
Mechanics (from transcript analysis)
  • hand_management_and_tucking — Draft and tuck cards to build actions and scoring engines.
  • Multi-Use Cards — Cards serve multiple scoring avenues and can be repurposed across rounds.
  • multi-use_cards — Cards serve multiple scoring avenues and can be repurposed across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long time coming. We've been trying to do this for several years now.
  • This is not law; it's just our top 50 games right now.
  • The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
  • Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
No references stored for this video.
Video EcMdBYJYNUk The Dice Tower Discussion at 2:29 sentiment: positive
video_pk 32334 · mention_pk 95616
The Dice Tower - Glory to Rome video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Packaging not great
  • Availability is limited today
Thematic elements
  • Multi-path victory with card-driven actions
  • Ancient Rome political/card/resource management
  • strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven / multi-path victory — Early adopter of multi-use cards with several routes to win
  • Multi-Use Cards — Early adopter of multi-use cards with several routes to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look Back, where I take a look at reviews that I did a year ago, 5 years ago, 10 years ago, and 20 years ago this week, and tell you what I think about them now.
  • This game was very much a Sudoku board game. I would play it a whole lot less today.
  • It's now impossible to find. It has not been reprinted for a lot of uh litigation reasons.
  • I think the second game in the Dice Tower Essentials line.
References (from this video)
No references stored for this video.
Video 5VRzzmZqz-c Before You Play Top List at 28:40 sentiment: positive
video_pk 2336 · mention_pk 6843
Before You Play - Glory to Rome video thumbnail
Click to watch at 28:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique, chaotic, flavorful
  • great party/game-night dynamic
Cons
  • out of print; repros exist but are not always ideal
  • rules can be dense and tricky
Thematic elements
  • multi-use cards; chaotic engine
  • ancient Rome card-based city-building
  • humorous, dense
Comparison games
  • Innovation
  • San Juan
Mechanics (from transcript analysis)
  • action selection grid — disks and grid mechanics dictate turn order and actions
  • Multi-Use Cards — cards serve multiple purposes (buildings, resources, actions)
  • Ordering — disks and grid mechanics dictate turn order and actions
  • ruthless bidding and chaos — card powers can massively swing outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really intense game
  • this is the meanest tree game out there
  • it's the best trick-taking game of all time
  • the economy in this game is probably one of the most interesting parts
References (from this video)
No references stored for this video.
Video jKtjj4_5sik The Secret Cabal Gaming Podcast Top List at 8:36 sentiment: positive
video_pk 1259 · mention_pk 3656
The Secret Cabal Gaming Podcast - Glory to Rome video thumbnail
Click to watch at 8:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant, minimalist design with deep engine-building
  • Card interactions create satisfying point churn
Cons
  • Complex scoring and deep optimization may intimidate new players
Thematic elements
  • engine-building via card play
  • ancient Rome
  • card-driven, modular engine construction
Comparison games
none
Mechanics (from transcript analysis)
  • Card interaction / scoring emphasis — Strategic timing and card combos maximize point generation.
  • Card-driven engine-building — Use cards as actions/resources to drive scoring and engine growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there are stories in a giant book and it randomizes when you go down in the caves
  • it's always a new adventure
  • the one thing I like is the way that people can take people on missions
  • it's got aspects of why I love Battlestar Galactica and the hidden Trader
  • the stock market of this game
  • it's still there, it's still a great game to play
  • the Rondell is so neat
  • you can lock out tiles if you take one of the scoring spaces
  • the more cards you pull back to your hand when you recall them the better the benefit is
  • the minis are really cute, this like cute chibi style
  • the artwork and graphic design of this game it is just gorgeous
  • it's fascinating to watch people and their logic for figuring out who is The Insider
References (from this video)
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