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Gnomes and Goblins

Game ID: GID0143691
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Description

Gnomes & Goblins is an original production from Wevr (creators of theBlu) in partnership with Reality One that offers a unique opportunity to explore an enchanted VR world

Description

Gnomes & Goblins is an original production from Wevr (creators of theBlu) in partnership with Reality One that offers a unique opportunity to explore an enchanted VR world

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–5 of 5
Video 461DOvw5Qe0 Meeple University Top 5 List at 8:16 sentiment: positive
video_pk 85314 · mention_pk 287481
Meeple University - Gnomes and Goblins video thumbnail
Click to watch at 8:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun push-your-luck with strong interaction
  • compact and accessible feel
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • leader-determined-depth — leader chooses depth each round
  • shared-shed-area — cards and consequences in a shared area
  • voting/leader-selection — voting determines progression into deeper cave-in zones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Core mechanics of Snowonia but with a Cludo style of uh straightforward deduction.
  • it's really fun.
  • you need to do one action for one character and four actions for another characters, right?
  • two-player battle game where there are also engine building to it and there's explosive endings
  • you do two actions in your turn and then you can play cards, you can flip cards from in access to active sides.
  • prototype by BA Games
  • it's designed well for two player with cute artwork.
  • lead and follow mechanic; choose to follow immediately or not; blocks the round
References (from this video)
No references stored for this video.
Video atPyuQngabI Where There's A Wilz, There's a Play Discussion at 13:42 sentiment: positive
video_pk 83066 · mention_pk 300183
Where There's A Wilz, There's a Play - Gnomes and Goblins video thumbnail
Click to watch at 13:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun, accessible; quick play for weeknights
  • Cozy theme with appealing components
Cons
  • May be luck-driven for some players
  • Rules can require occasional clarifications
Thematic elements
  • Push-your-luck treasure/goblin interaction with cave-ins
  • Goats exploring a cave/dungeon; goats escaping into a cave with treasure and goblins
  • Whimsical, push-your-luck flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Descent into a cave with the option to stop; risk of cave-ins adds tension.
  • push-your-luck — Descent into a cave with the option to stop; risk of cave-ins adds tension.
  • Variable cave-in values — Cave-ins have values (1-3) that influence scoring and risk.
  • Voting — In multi-player, players vote to continue; in two-player, the leader continues until they stop.
  • Voting/continue-or-stop — In multi-player, players vote to continue; in two-player, the leader continues until they stop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's not heavy. It's not trying to be.
  • The rules are easy to teach. The turns are quick and there's almost no friction getting it to the table.
  • The theme revolves around birds gathering food and interacting with the environment.
  • Goats and Goblins... Goat hurting goblins.
  • Cascadia. Classic game.
  • I love Cascadia. It is my number one game from FlatOut Games.
References (from this video)
No references stored for this video.
Video i_G3SiMqDhs Grant Lyon News at 17:04 sentiment: positive
video_pk 82667 · mention_pk 286235
Grant Lyon - Gnomes and Goblins video thumbnail
Click to watch at 17:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun social game with trash talk and arguments
  • push your luck element
  • interactive and potentially disruptive player actions
Cons
none
Thematic elements
Comparison games
  • Ink and Gold
Mechanics (from transcript analysis)
  • Push Your Luck — one player is sort of the expedition leader each turn, each round, and they are going to say how many cards they think they can flip from the deck to go into the cave and not have a cave in. Uh, and other players are going to decide whether they are in or out.
  • Risk Assessment — As soon as you get value of three cave-ins, your expedition fails. And so when you're flipping out cards, your your expedition if if it succeeds, then everybody who said in gets to split the loot, but if it if it fails, then everybody said they were out, they get the loot.
  • Take That — You can even do things to mess up other people in the game. Like for instance, I said six, I'm on my fifth card. All we have to do is flip one more card and then the expedition succeeds. But this person over here voted out and they're like, 'Play a card down that says flip two extra cards.' Oh, no. I wasn't I didn't think we could do eight, you know, and and so it's fun. It's fun in that way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cats Versus Cucumbers. Uh, this plays two to five players in 15 to 30 minutes and it is a lightweight game.
  • A lot of the fun of this game is in the theme, right? You're trying to get different cats to put cats in boxes and that's going to score you points, but cucumbers, you can't reroll and they're going to scare your cat away, you know, because cats get scared of cucumbers.
  • wombats uh poop square cubes.
  • This is a they describe it as a bluffing game for two players, which intrigues me because I think bluffing games are oftentimes, you know, reserved for higher player counts.
  • This is not a game about winning or losing or beating your partner. This is a game about getting closer to your partner.
  • Uh, I've played Sea Scroll. Uh, some one, the art is awesome.
  • this is a really quick playing game card game that like surprised me. I've really enjoyed my plays of Sea Scroll.
  • It is a cooperative survival game, a campaign game that has a lot of different con content, a lot of different exploration.
  • Soros is a pretty unique trick taking game because you're not doing trick taking with cards. You're doing them with these big chunky tiles They're kind of like domino tiles.
  • looks really cool on the table. The table presence of hummingbirds is great
  • which I love the title of that.
  • This is a
  • This is a dexterity style game.
  • And it comes with those big emotional moments where you're like, 'Oh, no, it bounced off.' You know, or yes, it felt so good that it landed on there.
  • Last Lantern was uh in my top five cooperative games of last year.
  • And the cooperative polyomino is a thing I haven't seen before.
References (from this video)
No references stored for this video.
Video wxcmOCvLiC4 Our Family Plays Games Discussion at 34:18 sentiment: positive
video_pk 82189 · mention_pk 294100
Our Family Plays Games - Gnomes and Goblins video thumbnail
Click to watch at 34:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute little game.
  • Deluxe version has nice metal coins.
  • Fun game.
  • It's a lot of fun.
Cons
none
Thematic elements
  • Goblins working together but for themselves
Comparison games
none
Mechanics (from transcript analysis)
  • competitive — Despite cooperation, players are still competing against each other.
  • Cooperative — Players are working together.
  • Push Your Luck — Explicitly stated as a push-your-luck game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An evil man will burn down his own nation so he can rule over the ashes.
  • WE GOT PEOPLE TRYING TO DIVIDE US, but we got to stay strong, folk. We got to stay strong.
  • MY CREDIT CARD WORKS WHEREVER I AM. That's a that's a shame. That's dangerous.
  • The board just put out an apology after they had a heated annual meeting and paused the bylaw bylaw votes.
  • I'd much rather prefer for quality over quantity.
  • Let some games breathe.
References (from this video)
No references stored for this video.
Video KOE5skxMrSE The Dice Tower Discussion at 3:13 sentiment: positive
video_pk 81379 · mention_pk 287796
The Dice Tower - Gnomes and Goblins video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun.
  • Really enjoyed this.
  • Fun game if you're looking for a kind of an individual push-your-luck game.
Cons
none
Thematic elements
  • Goats and Goblins
Comparison games
  • Incan Gold
Mechanics (from transcript analysis)
  • Push Your Luck — Goats and Goblins is a push-your-luck game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a series that we do where we talk about the different games that we reviewed over the course of the week and other videos.
  • It's going to be Elder Scrolls: Betrayal of the Second Era, came
  • Thiefdom, a game where you're running around as thieves on the board. A lot of cool features in this game, but at the end of the day it's just a little too long.
  • Uh I did Coral Castle, a drafting game which I found to be very enjoyable. Very simple. I don't The components could be improved, but I like how the game plays.
  • What a fantastic game. I'm really enjoying this one. The money pieces could be improved, but just placing out kind of an area control game, but if you don't win, your stuff stays on for the next turn. An engine-building area control game I thought really cool.
  • Regret as a game design tool. Oh cool. I use a game design tool every day. Near misses in games that you have to play repeatedly have actually been shown to motivate continued play. They generate a negative emotion, regret, along with a positive one, motivation.
References (from this video)
No references stored for this video.
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