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Incan Gold box art

Incan Gold

Game ID: GID0167675
Game Info
Year
2005
Players
3-8
Age
8+
Playtime
40 min
Collection
Your Tier
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Description

Diamant — also published as Incan Gold — is a quick, fun, press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out.

Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing.

All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth extra points at the end of the game.

Description

Diamant — also published as Incan Gold — is a quick, fun, press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out.

Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing.

All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth extra points at the end of the game.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 16 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–19 of 19
Video kor5TVHDOq4 Watch It Played Discussion at 17:22
video_pk 92370 · mention_pk 248183
Watch It Played - Incan Gold video thumbnail
Click to watch at 17:22 · YouTube ↗
Pros
  • easy to get to the table
  • played often
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
  • it's not quantity it's quality
  • you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
  • the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
  • you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
  • it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
  • the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
  • I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
  • it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
  • I don't often consider how much gaming time do I really have to work with here
References (from this video)
No references stored for this video.
Video MIBr6cD01Ck Getting Games Discussion at 45:14 sentiment: positive
video_pk 90499 · mention_pk 241888
Getting Games - Incan Gold video thumbnail
Click to watch at 45:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beyond the sun is such a good game
  • i am loving that game
  • i would definitely not mind having a copy of kingdom
  • it's a wonderful world expansion ... corruption and ascension
References (from this video)
No references stored for this video.
Video 1wBRLX4HNyI kovray Rules Teach at 3:26 sentiment: positive
video_pk 85906 · mention_pk 221038
kovray - Incan Gold video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play fosters teamwork
  • Interesting use of confidence tokens
  • Color perception theme is engaging and deceptive in fun ways
Cons
  • Can be challenging and mentally taxing
  • Reliant on color interpretation which may be tricky for some players
Thematic elements
  • color perception and confidence
  • five-round cooperative color-ordering puzzle
  • puzzle-solving
Comparison games
none
Mechanics (from transcript analysis)
  • confidence markers — Score is influenced by confidence tokens reflecting certainty.
  • Cooperative Game — Players work together to arrange cards by color values across rounds.
  • cooperative play — Players work together to arrange cards by color values across rounds.
  • pattern/sequence ordering — Players place a card relative to the pink value to build an ascending sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is like a crowd pleaser it gets everybody involved
  • it's a crowd pleaser
  • eyes can be very deceiving
  • don't let it deceive you
  • you gotta focus you gotta put your mind to it
References (from this video)
No references stored for this video.
Video QN43MXMZABU Shelfside Top 10 List at 3:20 sentiment: positive
video_pk 85194 · mention_pk 217831
Shelfside - Incan Gold video thumbnail
Click to watch at 3:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to teach
  • Fast rounds with meaningful choices
Cons
  • Elimination risk can end runs early
Thematic elements
  • Array
  • Desert expedition with sacred idols
  • Tense push-your-luck
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players decide when to stop exploring and bank rewards while risk increases
  • Risk Management — Balancing potential rewards against the chance of loss as the round progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's long, it's epic, and it's this thematic clash of the rebels versus the Empire.
  • multiplayer real-time dexterity is so easy to start
  • it's basically just a game of chicken
  • Coup is a $10 game
References (from this video)
No references stored for this video.
Video -6eMcARHRh8 The Dice Tower Analysis at 3:35 sentiment: positive
video_pk 81603 · mention_pk 203476
The Dice Tower - Incan Gold video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • still pretty good
Cons
  • dislike the CMYK magenta boxes
  • co-op is not as fun as the competitive version
Thematic elements
  • Remake of Illusion
Comparison games
  • Illusion
Mechanics (from transcript analysis)
  • Cooperative — It's co-op which is not as fun, I think, as the competitive version of it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal and welcome to look back where I take a look at uh reviews that I did last year, five years ago, 10 years ago, and 20 years ago this very week and tell you what I think about the games now if I think about them at all.
  • Thanks for watching Look Back on the Dice Tower. I'm Tom Vassal. We'll see you next time.
  • Hey. Uh thanks for watching another video here on the Dice Tower. Uh we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
  • And hey, if you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower. One of those ways is through Patreon. We have links in the description to this video.
References (from this video)
No references stored for this video.
Video w_7HhaM_RAs The Dice Tower Discussion at 3:16
video_pk 81138 · mention_pk 200047
The Dice Tower - Incan Gold video thumbnail
Click to watch at 3:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game rips.
  • I wish my wallet was full of fat stacks like this.
  • So, we're going to be playing this game hypothetically.
  • My filming assignment was to capture the essence of sadness, and I did.
  • Tom, I will always travel with you and not with Eric Supper.
  • I don't know if that man has had a single flight not get canceled.
References (from this video)
No references stored for this video.
Video SOgJHcAWdvY No Rolls Barred Rules Teach at 1:07 sentiment: positive
video_pk 80901 · mention_pk 198600
No Rolls Barred - Incan Gold video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules that are easy to grasp.
  • Exciting push-your-luck element.
  • Visually appealing with shiny gems and relics.
  • Creates tension and difficult decisions.
  • Engaging player interaction through shared risks and rewards.
Cons
none
Thematic elements
  • Pushing your luck and diving into dungeons to score points by collecting treasure.
  • Dungeons
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players choose cards from their hand to decide whether to stay or go.
  • Hand Management — Players use cards from their hand to make decisions about moving deeper or returning to camp.
  • Push Your Luck — Players decide whether to continue exploring for more treasure or return to camp, with the risk of losing all collected treasure if a trap is triggered.
  • Set Collection — Players collect gems and relics to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Are you staying or are you going?
  • If you ever turn over two of the same traps during a run, the run ends and everyone still in the dungeon goes home with nothing.
  • This is a push your luck game. The clue is in the title.
  • You You shut the [ __ ] up, my Jay's behalf.
  • The jungle is like this. No, he's very disparaging about the jungle.
  • Nature here is vile and base. I wouldn't see anything erotical here. I would see fornication and esphyxiation and choking and fighting for survival.
  • The birds do not sing, they screech in pain.
  • I genuinely thought that was loads when we saw that I WAS LIKE WOW MINE FIVE WHOLE MOVIES.
  • I have a reputation in my family ever since I was very little as as the magpie of my family because I used to go into my brother's rooms, my parents room, and just steal little shiny things.
  • Can you balance her mentality on a finger for 5 seconds?
  • Dominic Dominic lives with Rose prick and a dick and thick sick.
  • The jungle is like this.
  • You don't want to upset Iffy. I I I accidentally had to destroy one of his cars in the last game. He hasn't spoken to me since, even though I bought him cream eggs.
References (from this video)
No references stored for this video.
Video 8OhChnJ9L_Q Stonemaier Games Top List at 17:30 sentiment: positive
video_pk 80261 · mention_pk 195065
Stonemaier Games - Incan Gold video thumbnail
Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Works well as a heist game due to bluffing and table talk
  • High player interaction and negotiation
  • Captures the risk/reward tension effectively
Cons
  • Can't split artifact cards if players exit at the same time
Thematic elements
  • Treasure Hunting / Push Your Luck
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Telling people that you're going to do one thing and doing another or just being honest and saying, 'Hey, I'm going to run out right now.'
  • Modular Board — Going deeper and deeper into a dungeon.
  • Push Your Luck — Deciding whether or not to keep going or to run out. If you keep going, you risk losing all of the treasure that you have accumulated during this run.
  • Set Collection — Gather treasure and gems, potentially splitting them with other players if exiting at the same time.
  • Simultaneous action selection — Players are simultaneously deciding to stay or go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so you're trying to constantly manipulate the guards, which is something that happens in many different heist movies where there are guards that you have to trick or or manipulate a little bit so that you can get into the museum or the bank or wherever you're trying to break into.
  • Among all these games might even capture the heist theme the best uh the core beats of a heist movie out of any of these games.
  • This doesn't exactly fit into heist themes in that like this is more like everyone is an independent robber trying to leech off of each other a little bit rather than assembling a team of people to go to one place together.
  • So I really like this idea of of bluffing, of table talk, of of sneakery, uh sneaking around to try to get to the location that you want without anyone else going there, and also trying to read other players and see the location they really want to go to and try to pick that location when they are the mastermind.
  • There's a lot of talk and negotiation almost between the players in those regards that I see in a lot of heist movies where the character dynamics are really really good.
  • Perhaps one of the best themed best heist themed games or games that lean into the heist theme and really hits many of these beats of a heist movie.
  • But as you play, your cards might come up in a different this deck building game in a different way than you were intending to go and you have to pivot and you have to choose a different way or a different artifact to target.
  • The only reason I didn't put it number one is that it isn't cooperative.
  • And so I chose The Game at number one even though The Game is fairly abstract.
  • Um but it is cooperative which I think is a key element of a of a heist game heist movie.
  • But it is a game about breaking into a bank or a vault and I I think it captures the heist theme pretty well even in its abstract nature.
References (from this video)
No references stored for this video.
Video 5AePrh3uTP8 Preview at 5:39 sentiment: mixed
video_pk 69141 · mention_pk 165498
Incan Gold video thumbnail
Click to watch at 5:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cooperative gameplay encourages discussion
  • Unique mechanic based on color percentages
Cons
  • Can be visually challenging and lead to frustration
  • May not have high replayability for some
  • Players might struggle with the core mechanic of estimating percentages
Thematic elements
  • A dragon powered by imagination (though this is stated as a different concept than the game it resembles)
Comparison games
  • Imagination
  • Illusions
Mechanics (from transcript analysis)
  • cooperative play — All players work together towards a common goal.
  • Pattern Recognition — Identifying color proportions on cards to place them correctly.
  • Sequence building — Laying cards out in a sequence based on color percentages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone seems to be chasing this new card game fascination.
  • As a person who really enjoys when a game comes with great packaging and great graphic design, they really did, I think, a good job setting this product apart.
  • This is one of those quiet games at the table. It's very thinky.
  • This is like one of those rockus party games where everybody's going to be yelling at each other.
  • I'm a sucker for packaged sets of games. I really am.
  • Until next time though, make sure everyone has fun at the table, and we'll see you then.
References (from this video)
No references stored for this video.
Video hyX3AdZZFAU All You Can Board Top List at 32:14 sentiment: positive
video_pk 62481 · mention_pk 155091
All You Can Board - Incan Gold video thumbnail
Click to watch at 32:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and fast-paced
  • Fun push-your-luck mechanic
  • Great group play for family gatherings
Cons
  • Rules can be tricky to teach initially
  • Center gems vs distributed gems can be confusing
Thematic elements
  • push your luck and risk/reward
  • temple exploration
  • gamified exploration with hidden decisions
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Flip cards, decide to continue deeper into the temple or leave, with gems distributed if you leave.
  • Risk Management — Balancing gem collection against increasing danger cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Just One is just such an easy game to introduce around the holidays, around family gatherings.
  • Wavelength is such an accessible game and it's such a great option for this category.
  • Monikers is like a spin on charades and really it's just a better charades I think.
  • Clover is my favorite party game.
  • Ink and Gold is a great party game feel because of the push your luck elements.
References (from this video)
No references stored for this video.
Video HCKQDo3iQEE Shelfside Review at 0:15 sentiment: positive
video_pk 60797 · mention_pk 153249
Shelfside - Incan Gold video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent components and value for money
  • Beautiful gems and cute tents
  • Artifact mechanic creates tense, engaging swings
  • Deck thinning increases excitement across rounds
  • Concise gameplay that supports quick sessions
Cons
  • Card icons and labels can be confusing; could use clearer cues
  • Players may mix up press on vs. pull out cards without subtext or visual aids
Thematic elements
  • Array
  • Adventuring in an ancient temple or cavern
  • taut, tense decision-making as players decide to press on or retreat
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building / Deck Manipulation — Obstacle cards are drawn and later removed from the deck to change odds as the game progresses.
  • Deck Manipulation — Obstacle cards are drawn and later removed from the deck to change odds as the game progresses.
  • Push Your Luck — Players decide whether to continue exploring for treasure or pull back, risking losing money if obstacles strike.
  • Resource Management — Players stash money in tents; stashed money remains untouchable until the round ends.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically a game of pressing your luck
  • two to three people end up leaving at the same time and no one gets artifact
  • these loot cards vary the amount of gems for each card
  • it's simply amazing with the right group of people
  • seven out of ten
  • this box center is really cool
  • pull out you can't go back in
References (from this video)
No references stored for this video.
Video 6HqkkZd-Sx8 kovray Discussion at 13:53 sentiment: positive
video_pk 60371 · mention_pk 152786
kovray - Incan Gold video thumbnail
Click to watch at 13:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic, well-loved light game
  • suitable for larger groups
Cons
  • simpler scoring; less appeal to heavier gamers
Thematic elements
  • exploration and risk management
  • Adventuring into caves in search of jewels and artifacts
  • push-your-luck, light strategy
Comparison games
none
Mechanics (from transcript analysis)
  • draft_and_resolve — players draft actions and resolve outcomes with shared decisions
  • Push Your Luck — players decide whether to continue exploring a cave or stop and split spoils
  • push_your_luck — players decide whether to continue exploring a cave or stop and split spoils
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is truly the gamer Paradise
  • we ended up playing 40 games between the two of us
  • the brain fog is real
References (from this video)
No references stored for this video.
Video EXq6-P_8-uM TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 2:54 sentiment: positive
video_pk 42847 · mention_pk 207657
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Incan Gold video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, quick play
  • high interaction and tension for a light title
  • easy to teach and multiplayer-friendly
Cons
  • luck-driven outcomes can feel random
  • some players may prefer deeper engine-building
Thematic elements
  • Push-your-luck exploration and treasure gathering
  • Treasure-hunting expedition with risk-reward choices
  • Casual, fast-paced group play
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players decide whether to continue exploring for treasure or back out to bank profits
  • push-your-luck — Players decide whether to continue exploring for treasure or back out to bank profits
  • Risk Management — Balancing potential treasure against the danger of hazards revealed during exploration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the go-to push your luck game.
  • This is a brain burner.
  • Mechs versus Minions delivered an immersive campaign experience.
References (from this video)
No references stored for this video.
Video 3cve3z-J05w The Dice Tower Expansion Overview at 16:04 sentiment: positive
video_pk 32081 · mention_pk 207272
The Dice Tower - Incan Gold video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very clean and easy to grasp compared to other factions
  • Flexible and straightforward mechanics
  • Cyborg/robot thematics appealing
Cons
  • Requires careful attention to countdown tokens and rotation timing
Thematic elements
  • timed tiles, countdown mechanics, external influence on battleships
  • Cyborg-focused faction with time-based mechanics in Neuroshima Hex
  • clean, straightforward ability-driven play with emphasis on timing and external modifiers
Comparison games
  • Iron Gang
  • Pirates
Mechanics (from transcript analysis)
  • External tile modifiers — Tiles on the board can be activated or modified by tokens on the edge.
  • One-turn vs. permanent effects — Decision to use one-time token effect or leave it for ongoing bonuses.
  • Push/line manipulation — Tiles or lines can affect battleship or lines, providing push or range modifications.
  • Tile/Map Shifting — Tiles or lines can affect battleship or lines, providing push or range modifications.
  • Time tokens on edges — Place time tokens on edge tiles; check and rotate at end of combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every tile in here, once per turn, you're allowed to flip that tile face down, and it becomes a foundation tile
  • Wireman over here, which I would say is the easiest of these three
  • This faction is the easiest of these three. I think it's easy. It's simple to figure out what they do.
References (from this video)
No references stored for this video.
Video SCNBz-af6lA Board Game Animal Discussion at 4:44 sentiment: positive
video_pk 31603 · mention_pk 220625
Board Game Animal - Incan Gold video thumbnail
Click to watch at 4:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative puzzle
  • Strong solo option
  • Clear mood and presentation
Cons
  • Can be divisive or slow for some groups
  • Visuals may not appeal to everyone
Thematic elements
  • Aesthetic, cooperative deduction
  • Abstract color-deduction puzzle
  • Conversational and collaborative
Comparison games
none
Mechanics (from transcript analysis)
  • color-percentage sequencing — Place cards to arrange color percentages in ascending order
  • Cooperative decision-making — One player leads with final placement and the line is driven by consensus
  • solo mode — Optional solo play listed on the box
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fives is a really spectacular balancing act of feeling like a traditional card game.
  • Duos is quick to teach, quick to play, but it's still a really satisfying experience.
  • Figment is the most non-gamelike game in the bunch.
  • Fruit Fight is fast, frantic, and really entertaining.
  • CMYK's Magenta series, I think that this is a slam dunk experience.
References (from this video)
No references stored for this video.
Video wF9w1EUwcaQ Adam in Wales - Board Game Design Top List at 0:00 sentiment: positive
video_pk 5062 · mention_pk 15007
Adam in Wales - Board Game Design - Incan Gold video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic push your luck mechanism
  • Simple rules
  • Elegant implementation
  • Simultaneous player involvement
Cons
  • Limited game scope
Thematic elements
  • treasure_hunting
  • adventure
Comparison games
  • Dead Man's Draw
  • Port Royal
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are diverse but card games really could feature anything
  • players are all doing this simultaneously and so you want to be the player that stays in the longest
  • if you turn over to many matching cards then you end up with nothing
  • auction games are are well served by the sort of card game mechanisms
  • play very quickly for three to six players
  • an excellent excellent game
  • take that card games or I think the most combative sort of card games
  • totally silly extremely random but essentially we're playing cards to attack other players
  • still one of my favorite games
  • each card is a floor on a building
  • there's a whole genre of what we call take that card games
  • you could place bombs or or murderers into these buildings or the police can then take away a murderer
  • Seven Wonders was the sort of figurehead for the cloud drafting games
  • sushi go has been an enormous hit
  • now the figurehead for the genre is probably sushi go
  • deck building was created really by the game of Dominion
  • there's something delightful about the simplicity of a game like Dominion
  • you can teach to people really easily and play very very quickly
  • a form of set collection again
  • classic tableau builder would be something like San Juan
  • this is a fantastic card game
  • buying cards laying them out in front of us and they're going to keep generating us money
  • this really is one of my favorite genres
  • anybody can play these games and not everybody can play them well
  • I love speed games I think it's a fantastic category of card games
  • trick-taking games very very straightforward in their basic format
  • the basic mechanism can be turned into all these different games
  • all tweak it slightly in different ways
  • my top ten card game mechanisms
  • hopefully I've given you a broad picture of the world of card games
References (from this video)
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Video oLXvHCFpVOk Board Game Hangover Discussion at 2:33 sentiment: positive
video_pk 3788 · mention_pk 144801
Board Game Hangover - Incan Gold video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact push-your-luck mechanic with tense decisions
  • Good light to medium-weight filler
Cons
  • Theme can feel generic to some players
  • Luck can dominate in longer runs
Thematic elements
  • treasure-hunting, risk management
  • Andean mining expedition
  • short, descriptive pushes of luck and rewards
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Push Your Luck — Players decide whether to continue exploring or retreat with collected resources.
  • push-your-luck — Players decide whether to continue exploring or retreat with collected resources.
  • Resource/treasure collection — Treasure cards are claimed as you continue deeper; risk grows with each turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's going to be 13 questions
  • if nobody can figure it out we can ask for a hint and then we can get half a point
  • it's magic maze
  • stone age
  • it's your game in what game humans are bad and spirit island
  • there are raccoons there
  • root
  • it's sushi go
References (from this video)
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Video eRc3WHcoO9o Adam in Wales - Board Game Design Top List at 8:51 sentiment: positive
video_pk 1333 · mention_pk 3926
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Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tense, accessible, scalable for many players
Cons
  • Luck-driven; some dislike the hazard dice
Thematic elements
  • push-your-luck gems collection with hazards
  • dungeon dungeon-crawl with gems
  • tension-building,-suave push-your-luck
Comparison games
  • King of Diamonds
  • 7 Wonders Duel
Mechanics (from transcript analysis)
  • push-your-luck — Players draw from a deck, choosing when to stop to avoid hazards and gain gems.
  • simultaneous reveal / hazard management — Hazards that deter players from continuing; draw again leads to penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just great, it's just a really good game.
  • Cockroach Poker is my number one.
  • What we want in filler games is something quick and satisfying.
References (from this video)
No references stored for this video.
Video UUhCuGCmr4I Adam in Wales - Board Game Design Analysis at 11:54 sentiment: positive
video_pk 37 · mention_pk 96
Adam in Wales - Board Game Design - Incan Gold video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays brilliantly with large numbers of players
  • Really fun and tense
  • Quick to play
  • Beautiful recent production
  • Incorporates game theory elements
Cons
none
Thematic elements
  • Treasure hunting
  • Cave
  • Adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Prisoner's Dilemma — Simultaneous choice to continue or exit, rewards vary based on group decisions
  • Push Your Luck — Advance further for more treasure but risk losing everything
  • Simultaneous Play — All players reveal continue/exit choice at same time
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the reason I wanted to talk about this topic was one was because I've just picked up the quacks of qward Lindbergh expansion the herb witches which is a really good expansion just to add some more of the same really more variety to that game which was my favorite game of last year
  • so push your luck or press your luck games as they tend to be called in America
  • it's looking at the odds and trying to make a mathematical decision is it worth me taking this risk or is it not and of course the presence of other people around the table changes that because it's not just about the maths it's also about knowing the psychology of those other people
  • I love all the messin about you doing captain carcass you turn over one card it allows you to do something else and then you can use this special power to do something else
  • the pushier luck stuff is strong in throne that's where the fun in the game is it's recognizing how many does to throw
  • I love this honour of games I wish there were more of them
  • thank you very much for watching I hope this was interesting for you if you enjoyed it please watch some of my other videos on BoardGameGeek I'm Adam 78 on YouTube I'm Adams Borg in wales on twitter i'm at board game wales
References (from this video)
No references stored for this video.
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