Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.
Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
Zombicide - Game Play 6
CMONGameExpo2023
Images
- gamers went gaga over the minis
- lots of really nice-looking miniatures
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- what is it about miniatures and more games they get people excited
- for me it helps when I can see a 3d representation of the world that I'm playing in some ice the art on the car door in the rules and actual physical form a helps me get more engaged with them
- also I love toys and ever since I was a kid I enjoy playing with toy figures
- well now I can play with my toy figures in the board games which just helps spark imagination
- classic board game components such as meeples and cubes just can't create that same experience
- don't be thinking miniatures make a game good while more and more games are incorporating miniatures that doesn't make the gameplay better
- adding nice miniatures to a game just makes it look more exciting on the table they add a tactile and visual element to the game that you don't get with meeples or cubes and helps open up your imagination to the world that you're playing in
References (from this video)
- Great dynamics with other players.
- Creates investment in characters.
- Taking on the role of an individual in the game.
Mechanics (from transcript analysis)
- Character progression — Each character has unique traits and capabilities.
Video topics + discussion points
Quotes (from this video)
- one common thread that binds these memories together is immersion
- it's the merging of a good theme and a good game mechanics that can create experiences that you will talk about long after the game is over
- see it's not a far stretch from comparing a thematic game to a role-playing game
- theme mechanics social interaction and character development all helped create an immersive environment and it's that deep attachment to the game that creates some gaming memories that will remain with you for a very long time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My name is Rodney Smith.
- I feel like I need to acknowledge the wrap-up of our fundraiser.
- I think of this game as seven wonders wrapped in a sushi roll.
- Superhero Squad is a collectible card game. It's a light one.
- This has got Thor riding a unicorn and there's beautiful butterflies in the picture and rainbows and waterfalls.
- I've never played this game, but I've always been attracted to it. always been interested in it and I can't really explain why because I'm not, you know, a serious sports guy or anything like that, but I've always liked the idea of these fantasy creatures gearing up in football gear and then going head-to-head on a pitch in a bloody and brutal game of what isn't even really football or rugby. This is this is much more intense and brutal.
- I cannot wait to start painting them up.
- I want everyone who's watching to feel like they are personally interacting with us rather than it being about the numbers.
- Why are we gamers? There's so many reasons to be a gamer, but one of the biggest one has got to be the social aspect of it.
References (from this video)
- fan of miniatures
- fan of zombies
- wonderful pick
- zombies
- null
- null
Mechanics (from transcript analysis)
- cooperative play — players play cooperatively with the other players against hordes of zombies.
Video topics + discussion points
Quotes (from this video)
- to enter the contest it's really simple all you have to do is send an email to watch it played at live.com and then the subject heading in put puzzle strike contest
- first of all what was the name of the fictitious game that I mentioned in the very first episode of our puzzle strike series
- secondly what is the name of the publisher who publishes puzzle strike and thirdly and this is the important one who do you think is going to win the puzzle strike playthrough
- one person is going to win puzzle strike Third Edition and the other person is going to win puzzle strike Shadows which although it's an expansion is a fully Standalone game
- I've been joined by Luke Smith and we're getting ready to go into this box
- the game is called fluffy
- this is a wonderful pick for Keith to send us so thank you very much Keith
- Keith you didn't tell me you were sending me more games
- it's always a real surprise to get these gifts of games from our viewers it really means a lot to us
- Luke go ahead this is your chance one time one time
References (from this video)
Mechanics (from transcript analysis)
- Card Play — The host discusses how a particular card ('manhole cover cards') is played in relation to spawning zombies.
Video topics + discussion points
Quotes (from this video)
- I thought we were going to be building a wall but apparently we have to do some advanced math first because we have to determine maximum height right for this wallum height all right let's take a look at the diagrams we're going to build it on the floor yeah put its foundation in it wheels under it and then we're going to tip it up and because we because of the width of the of the frame for the for the wheels we got to know how long the hypotenuse is you know why I'm smiling right now because on watch it played I teach you how to play games and listen he's teaching you how to build a wall it's like in our system somehow
- I guess I come by the uh drive to instruct somewhat naturally my my mother actually was also a school teacher before she had me so so it's in our blood a little bit I think
- The main reason I wanted this on Wheels is because I'd like to be able to spin it around and have the backside painted green when I do want to do some kind of green screen effect work usually for instructional videos for Publishers not necessarily in our our main videos
- I can't stand making mistakes in videos and I always want to correct them as quickly as possible
- what I had told you was that any space where there's a manhole cover and a Survivor will then spawn a zombie I was wrong about that what I should have said is any tile where there's a manhole cover and there is a Survivor on that tile in that situation the manhole cover will spawn a zombie so that's even more dangerous than the way I described it
- it's the Andrea show it's a fan of the Andrea show isn't that awesome it's a cat is a cat a cat girl and that was drawn just for you so both both of you got a picture which is pretty cool
- I didn't tell them I was going to shoot video so are you are you okay with this oh I'm very very disted she's the most nervous I think it's nervous excitement is what it is
- I don't want to go down alone and I'm not going to put my kids here come on they got their whole lives ahead of them
References (from this video)
- looked nice
- sucker for zombies
- zombies
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Multiverse this was a very popular Booth I would have liked to have gotten a demo in but man they were busy all the time
- Superheroes and cards and it's a Well reviewed game so I'm glad to see them having a lot of success there.
- had a chance to learn flasho Fire Rescue from David one of our viewers and his friend those two guys were so much fun to play with we were the loudest ones in the library we just barely eak out a win
- I wanted to pick up my own copy of flasho fire rescue had the designer sign it and it's certainly a game I would consider featuring on our Channel
- I also want to give a real shout out to the other board game media creators that I had a chance to meet I really respect and admire your work Larry and Tim Lance Joel Cody and John Ryan metler tox the D6 generation and the Big Daddy himself Tom vassel
- if you get a chance to come out to Gen Con I would highly recommend it it truly is the best four days in gaming
References (from this video)
- wonderful drawing that captured the moment
- black and white with gray middle tone shading
- spelling error in Wanda's speech bubble
- zombies
- The Walking Dead comic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is actually uh still the wall that we normally use now but it's the other side of it which was painted green
- I've been asked about that if you've already donated and claimed a perk but now you'd like to go to a higher level is it possible to do that and it is and I'll explain to you how you do that in just a moment
- there is a spelling error uh in Wanda speech bubble Ricardo crosa does not speak English natively I do so I should have caught this but it was actually Luke who caught it after I printed out he's like Dad there's a spelling error here oh man anyway
- if you've donated at the Visionary level you can pick any one of these three unlocked images and if you donate at the curator level you get all three of them
- if you've already donated to the fundraiser but now you'd like to claim a higher perk level there's not a direct way to do this in Indiegogo but all you have to do is donate the difference and then select no perk on my end I'm keeping a spreadsheet so I'll be able to see the total amount of your donation and then award you the perk at that level
- the next game giveaway fundraiser draw would be for Dungeon roll that has now been unlocked and when we unlock the next game draw it will be for soccer Row
- I should should also apologize I know I'm calling this game soccer to the rest of the world it's known as football but hey I'm here in North America so forgive me for my Oddball North American ways
- if you haven't donated though don't worry buddy you can still get into the draw just head over to our fundraiser page in the update section where I posted this video there's going to be some text instructions there about how you can enter into the draw absolutely free
References (from this video)
- Battle foam inserts are available for the game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Plano containers are something you need to consider
- it's really useful as I don't need to separate anything they're all right there
- these have a very low profile you see they're not very high but they have lots of separate storage area areas and you can actually pick up little plastic separators and move them around in the container so if you want to make a section wider or shorter you can sort of organize it based on the games
- this does like yabo says make it very easy to get the game out and have everything already separated and put on the table very very quickly
- I think these are a great solution too it's really something I need to do more of honestly
- this is this is a real problem in some games you have those large tiles
- maybe the rubber band might be the way to go
- now we've shown battle foam on the show before
- I think you'll see as war game becomes more and more popular you're going to find more of these kinds of products being made for people like us who are a little bit OCD about how we store our games
- you really see this a lot actually in these card games especially the collectible ones or the living card games where the cards that you can have and play with just continue to grow and grow and grow
- Go on Board Game Geek if you're curious you'll find lots of people who are creating these foam core inserts and they look really nice and they're very functional
- So this would be uh again you go on Board Game Geek I've seen them there
- so it really looks like it almost belongs with the game
- Very unique creative and you're definitely gonna get some stairs when you bring that out to the table
- that's a clever idea I hadn't thought of that
- go to your grocery store all kinds of Ziploc bags of different sizes and sometimes the perfect size is there that you need for a game
- that's something I hadn't thought of maybe a reason to have another child probably not
- now I don't really like the fact it says Saturday Friday Thursday Wednesday on here and all this written on the top but until terms of functionality it's fantastic
- So I'm glad you mentioned that gold is in sight video
- this may be sacrilegious to some but I have often stored whole games in Ziploc bags for ease of travel and thrown out the box all together
- well I gotta tip my hat to you Tonda because I'm not as relaxed and comfortable but my game's getting banged up like that but sometimes I wished I was
- there's something about well-used game cards and components that we all really like
- not everyone is as concerned as maybe I am and some of you with protecting their game pieces and they actually enjoy that
- listen to how far this obsession with protecting game components can go though
- these are not sleeves for cards these are sleeves for your sleeves for your cards
- so sometimes you get card sleeves and they have special Graphics or pictures on them and maybe you can't find those anymore and you want to protect the sleeves get sleeve protector protectors right there
- I never liked card sleeves so I don't use them I just make sure my Gamers have clean hands and respect the cards before playing
- what do you do when other players don't respect your game pieces maybe they got greasy fingers they're just being rough with them do you have examples of it how do you manage that how do you address it with them
- I want to thank all of you for your comments I read all of them obviously I can't respond to all of them or even feature them here but I want to try to feature more and more of you as time goes on
- we also have 13 video responses which I thoroughly enjoyed watching these seeing different people's different solutions for how they store their game pieces
- so that's what box insults are for agree game creators put a lot of thought in the Box inserts to help you organize your games and we should appreciate it
- and the more components the better the Box insert will be
- for extreme cases like this I like to build my own box inserts that's all just cardboard it took a lot of measuring but it saved me so much time during setup of a dungeon then
- I use these storage books if I go and do it yourself store as you can see they have a different inlay and they have that's the most important thing they have a customizable uh how you call them build hats
- um the cash money cash money the paper money that comes with it is horrible and I think everybody can agree on that so I've just put poker chips in here like most people do and I put it in this again like three to four dollar Plano box from Walmart everybody at Walmart thinks that I'm some crazy fisherman because I'm constantly buying tackle boxes and stuff but I've never fished in my life and I'd be horrible at it
- I forgot about my first ever obsessive board gaming storage solution which was to hold all of dominion up to before dark ages
- who wouldn't love a Ramekin of tiny little horses
- so it's pretty intense and I don't think many other people would have that type of storage box but it works for me I absolutely love it
- it came out of an errant comment of me saying man I really wish I had like a card catalog to keep track of all these things and next thing you know my wife goes crazy and Mrs talks gets me a card catalog
- Baggies of various sizes are a simple and accessible storage solution.
- Really Useful Boxes are a product line designed for game storage.
- GMT counter trays are specifically designed for organizing game counters and tokens.
- Hugo's Amazing Tape is useful for keeping cards together and preventing them from getting beat up.
References (from this video)
- Good for short play sessions with young children.
- Allows children to make all the decisions.
- zombies
Mechanics (from transcript analysis)
- Dice Rolling — A short filler game suitable for young children, allowing them to make all the decisions.
Video topics + discussion points
Quotes (from this video)
- And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
- With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
- I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
- Letting kids win is not always a good idea
- if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
- And then when I finally won it felt so good I felt like I'd really accomplished something
- that's a very important life lesson to teach your children
- because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
- and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
- I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
- you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
- Star Wars
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just want to share with you a couple of news and update items and then Luke's going to join me and we're going to open up this box from one of our viewers
- I know exactly which game I want to feature next on our Channel but it hasn't arrived at my house yet
- My French is not very good but Luke's French is really fantastic
- PS tell Luke sory no fluffy this time no fluffies this time
- all with special ability written on here as well
- Your homegrown creativity that you just felt inspired to to put into something related to this Hobby and these sort of things are just really special additions to my collection of of gaming and gaming memorability
- When I see these things it reminds me of the people who watch our show and inspire me to continue doing it
References (from this video)
- stretch goals and stretch goals and stretch goals and stretch goals upon stretch goals
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- angel thank you so much for saying this to me it's going to look great on the table i can't wait to use it again again thank you so much
- why not make it every week every week you're going to post some kind of update even if it's just to say nothing's happening
- kickstarter is a glorified pre-order
- you know what um this project is not going to go through we've taken the money and we basically spent it all uh good luck to you
- is there hope for humanity i i don't know
- i don't think big established companies should be allowed to use it
- this ship has sailed kickstarter is a tool at the end of the day
- i would only support a kickstarter board game campaign for the extras and the exclusive content
- important to me is the stretch goals they don't have to be exclusive but give me bonuses for helping fund your game
- the stretch goals need to be something that adds value to the game
- i don't need another t-shirt
- if the campaign fails to hold your interest and that's something campaign runners really need to keep an eye on
- you don't get to see the rule books in games at a store before you buy it so you know is having the rules included really that important
- one of the things that's currently in gaming culture i believe is that rulebooks are made publicly available to download without you having to purchase the game first
- it concerns me when a kickstarter campaign doesn't provide the rules because in a way it suggests to me that they're a little bit out of touch with the gaming community itself
- i have to say i seriously doubt i'd ever invest in a crowdfunding project
- if a game is really good if it's a good quality then it will be available beyond the kickstarter and it will be reprinted because that popularity will will keep it in print
- i think that's mostly true i actually agree with tom on that but i do think it's a little easier for the toms and the rodney's of the world to kind of feel that way about it when we have collections that kind of grow and grow because of the nature of the work that we do
- i'm not going to give money i don't have to someone i don't know for something that doesn't exist yet
- kickstarter is kind of like throwing your money into a pit and hoping eventually something good is going to pop back out of it
- i rarely watch kickstarter videos as they often contain no useful information about the project and instead are just marketing fluff
- honestly i don't mind the fluff that's typically what will draw me into a game
- if you want my money what you're going to need to do beyond that is actually show me something of substance
- if you do not have a review or preview video with your kickstarter day one or at least week one it also suggests you're not really prepared
- yes rodney please do not become a kickstarter preview channel
- kickstarter is becoming a big part of how board games are made
- no matter what angle i've approached it from i just have not found a way that i'm comfortable with that i feel like fits the context of the series as it was created
- i will warn you there is a kickstarter project that i know about that i will probably be making a video for this year
- my preference as well is for published games that are already available that you guys can then go up by yourselves
- i have backed an indiegogo project called watch it played season 3
- listen right now we do have a fundraiser over at indiegogo for season three of watch it played
- why do i back kickstarter projects i tend to back games that i think i'm really going to enjoy that need help to be made or games that tend to have a wow factor
- i'm still feeding that monkey on my back at this point but he's getting less treats than normal
- it needs to be said today after the project uh the cthulhu monopoly one they officially said today that uh it's over the dream has ended they shall be refunding their kickstarter backers
- if you're going to rip off a board game you might not want to pick on hasbro they have a legal department
- have i kick-started anything no will i kick start something maybe
- i thought what a fantastic game it appeals to me in so many levels
- i didn't feel like getting a tile an extra ship here and there and and then changing the currency into real metal was worth that money that 120 euros
- i'd rather go out and buy galaxy truckers with agricola with cosmic encounter so i get three different games for the same amount of money
- but you've got to justify the means of that money
- and that is a justified means to an end
- maybe the next zombie side i might look into
References (from this video)
- promo figures sent by Pete
- zombies
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everybody welcome back to watch it played
- hopefully Pete's wised up and learned his lesson
- Dear Rodney I felt compelled to purchase this game for you I still can't figure out why but something told me this was the game for you
- Daniel Basset you are the winner of Relic Runners
- we have Batman a Batman head wait what is it's a Batman head okay it's just a normal Batman head okay cool
- I'm going to show everybody else and you guys whoever can figure it out first can post in the comments
- P.S tell Luke I'm sorry no fluffies this time I figure you are due for a break
- wow look at these legendaries and these are awesome that guy that's the Green Goblin wow
- Andrew needs to be picked up so we better run until the next episode thanks for watching
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everybody welcome to watch it played
- my name is Rodney Smith and I've been joined by pep and Luke Smith and this is a little different
- we're at Pep's place because we're about to start our game night but we have four contests that wrapped up and I thought saw would quickly shoot a video with some extra help here to determine the winners for all kinds of stuff that we're giving away
- we're not giving away these games this is the stuff we're playing tonight at gang group so don't get any smart ideas
- kiwi tell us 569 who is it kiwi all right you've been fired as well
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think we did it. We've started on time. That never happens.
- The words are on both sides. No, but for them, they're going to be seeing this side.
- This was not a sponsored segment. They didn't ask me to like feature this on their content.
- I think that's why I go half elf cuz I I do like role playing.
- Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
- They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
- My brain like blew out the back of my head.
- It's not a fake word. It might not be a common word to some of our listeners.
- The puns definitely got worse.
- I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
Mechanics (from transcript analysis)
- Flipping — A flipping right game, which is like a roll and write but without dice.
Video topics + discussion points
Quotes (from this video)
- boom without a print it's back they just brought it back with uh new art
- basically one person picks up these three cards and they have like that's a certain type of person they're looking for
- i found the trouble with those games like i think they're fun to play but i think it's kind of weird when you give one person the power to assign the points
- i didn't it's not cool like i'm probably never gonna book another uh like demo with them again because it was like it's that's just not i don't think that's cool
- power chord call of cthulhu look at this now board and dice do awesome games i love board and day stuff
- scout is uh i i don't know what this is but it's a tiny little game and everybody's talking about it
- no bad karma is great
References (from this video)
- zombies
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 10 years of zombie side
References (from this video)
- dead
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the most gamery one I did was definitely Blood on the clock tower
- welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
- the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
- the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
- sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
- I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
- it's actually like reading stuff out of order
- I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
- the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- a zombie side I really like that game
- would be wingspan and so it said like love birds
- Dice Throne is perfect because you literally can throw in like any characters
- final girl because horror cannot be bound to a single holiday
- Destinies and Witchwood are mentioned in context of story-driven games
- Race for the Galaxy is one of my favorite games
- Magic: The Gathering (Magic) is his favorite
- the font on this card is weird
- pandemic
- I texted you during church
- I would play this for Valentine's Day
References (from this video)
- Long setup time that deters children from playing.
- Zombies
- Heroescape
Mechanics (from transcript analysis)
- setup — Requires a long setup time (20 minutes).
Video topics + discussion points
Quotes (from this video)
- The greatest worker placement game of all time gets even better.
- Yeah, that board game is famously sucky.
- It actually has some interesting ideas, but yeah, the game was trash.
- I feel like you're leaving money on the table.
- The Manhattan Project name carried a lot of passion and creativity under James Matthew. After playing this game, I felt a sense of dread.
- The crowd's like cheering and it immediately goes fullon boo.
- It's like, 'Oh my gosh, this is turning into a young man, like a teenager.'
- I went downstairs, got the extension cord which I was using for something else down in the cellar and instead of closing the trap I left it open...
- He he he just shattered the image he's been working on for 20 years.
References (from this video)
- Worked really well
- Marvelous legacy experience for the age group
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If there was a Mount Rushmore of game designers he'd be on it, Mr. Richard Garfield.
- Well, the uh the original inspiration I was walking uh around Portland and saw some birds uh seagulls jockeying for posts and uh I began to um fantasize that uh that the birds were choosing the better posts and uh acquiring them based on the pecking order because one would fly up and either be pushed off or manage to take the post they were trying to land on.
- And uh I thought it might be an interesting opportunity to make a game like Strateggo, but only one person showed uh showed their piece and the other one said who won, thereby keeping some of the the mystery in the game and uh that's what I applied to this idea of pecking order.
- You kind of like take something that's typically done and you completely turn it on its head.
- I try a lot and uh and uh many many don't make it past uh casual play.
- In my opinion, there's been some recent good examples of what to do with the reprint.
- I don't typically do a lot of negative reviews. That game got a negative review for me.
- I feel like publishers try to do too much. I feel like they don't listen to what the people actually want.
- Old games uh games in general when they reach a certain quality level just stand up to a lifetime of replay and they there's no logical reason why they should expire.
- It's not that I don't care about themes. I do. Um I I don't uh but but I I I want them to resonate with whatever the mechanics are.
- I totally approve of that as a as as a way to play. That's the way I play. I find it very enjoyable to have those deductions on the table rather than to have to memorize them.
- The game the game worked really well, but it was positioned as sort of a heavier game than it should have been. It came in a in a bigger box than it needed to.
- With uh Spyet, I actually presented they they said they wanted to uh with Shadow Blades, they wanted to change the flavor to being uh instead of spies sort of set in a modern context, they changed it to uh Asian warriors uh Korean Asian warriors. And I I actually redesigned the entire game based on that.
- With uh Vanguard Exiles? It's on Steam with uh as in early release, so there's a long way to go, but uh but you can play head-to-head.
- I've tried to make auto battlers myself. Uh and uh they always felt when when I was working on them, they always felt like uh I I I they always stalled at this point where I said, "Oh, this is kind of fun, but you know what? It would be better on computer."
- Recently I played uh zombie kids with uh with my seven-year-old twins. And and this worked this worked really well is getting a legacy experience which was a you know which which worked for that age was marvelous.
References (from this video)
- Good for playing with non-gamers.
- Can be fun to play with friends.
- Can become too easy if a good weapon is found.
- Requires controlling six characters, which might not appeal to everyone.
- Cthulhu: Death May Die
- Black Plague
Mechanics (from transcript analysis)
- Character control — Requires controlling six characters.
- Combat — Players fight enemies, and a good weapon can lead to quickly defeating them.
Video topics + discussion points
Quotes (from this video)
- Greetings and welcome to Meet Me at the Table. I'm Barrett. This is Colin. And we are hit and miss. Boom.
- The box is large enough you can sleep in it. It is large enough to sleep in. It's fantastic.
- I've played both extensively and I would say Death May Die is better in my opinion.
- But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers. Yep. And I have a great time every time.
- So, isn't this a stealth game? Totally fine. I blew him all the way up. B's like Shotgun city, baby. More enemy show up more for me to kill.
- The first experience I had with Barren was Madara. And let me tell you, it was an interesting one. Chair for an hour and a half.
- And I just I mean I can do it before I draw, I think. No, no, I can't cuz I got to draw the chips and do my You need to have some chips to use. Okay, you got plenty of chips in here. Three. Boom. Not bad for you. Bad for the marauder.
- This is so good. I can hardly wait to mail him a volt rock.
- All right, let's do it. We'll fight then run then learn. Fight then run then learn. Look at the bright side. He didn't ambush us.
- But I think Cthulhu Death May Die is just so fun to put it on the table. I can play it with non-gamers and gamers.
- And then he's going to put one of those. Um, I just got No. calling in the chipster. Coming soon to ABC.
References (from this video)
- Remains one of the better games of its era
- Fun zombie theme
- Has a bit of push-your-luck peril
- Good as a quick, simple dice chucker
- Market got saturated with similar dice games
- A simple dice-rolling game with a zombie theme where players try to collect brains while avoiding shotgun blasts.
Mechanics (from transcript analysis)
- Dice Rolling — Core gameplay involves rolling dice.
- Push Your Luck — Players decide whether to continue rolling or stop to secure points, risking losing them.
- Take That — Players can affect each other, in this case by forcing re-rolls or passing dice.
Video topics + discussion points
Quotes (from this video)
- This game's awesome.
- It's just such a great game. This is one that has lasted has so many iterations from it.
- It just has so many different iterations of it because it's so popular. Like there's a reason why this game I believe has standing and lasting power.
- Oh my goodness, is it fantastic. What a great game.
- This is a fantastic game.
- It's wonderful, wonderful game. I will teach it to anybody anytime.
References (from this video)
- great community play at game nights
- engaging campaign feel
- cooperative dungeon crawl
- zombie apocalypse
- campaign-like progression
Mechanics (from transcript analysis)
- cooperative dungeon crawl — campaign-like missions with evolving challenges
- Dungeon Crawl — campaign-like missions with evolving challenges
- miniatures and table presence — zombie miniatures and thematic components
- randomized scenarios with expansions — varied missions via expansions
Video topics + discussion points
Quotes (from this video)
- this game is such a great worker placement game
- I love talking about our top 100
- Kim is not going anywhere
- this game is a 10 out of 10 in my mind
- we love Zombie Side
References (from this video)
- quick and social
- high interaction for a light game
- randomness can be a drag for some players
- survival and risk
- zombie apocalypse dice game
- short, quick rounds
- Push your luck dice games
Mechanics (from transcript analysis)
- press-your-luck dice rolling — risk management with dice to accumulate points
Video topics + discussion points
Quotes (from this video)
- There was no logic to it. And why not just stop it from going to New York?
- Laugh people. It cures everything.
- There's a druid character.
- It’s like battleship with dungeons.
- There you go.
References (from this video)
- fun cooperative experience
- cooperative vs zombies with pirate elements
- zombie apocalypse with a pirate twist
Mechanics (from transcript analysis)
- Cooperative Game — players work together against the zombie threat
- cooperative play — players work together against the zombie threat
- Dice Rolling — combat and actions driven by dice rolls
- new pirate-themed update — expanded mechanics including the necromancer governor spawning and new spawn areas
Video topics + discussion points
Quotes (from this video)
- it's essentially it's going to be a deck building game where you're going to be controlling mechs to dig undergrounds in the wreckage of an old mining corporations trying to get gems, useful materials, upgrade your mech, dig deeper, get more stuff to make that money
- Be the biggest driller there is.
- Looks super good.
- I am dead excited about this as a concept.
- watch this space.
- I love Caesar anyway.
References (from this video)
- Zombies
- Pirate
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a seven for me, which is a huge compliment to a trick-taking game.
- Artwork on this is fantastic and playing it solo, I don't really gravitate to solo games.
- Don't let that scare you. It's the least Knizia game I think I've ever played.
- This takes the whole all global politics rather than economy.
- It's a game that is a great filler for so many different circumstances.
- I think it would cause too many arguments and that'd be frustrating.
- it's very much a dice chucker, not really a Euro game in the strictest sense of the word.
- It is a really interesting Eurogame
- Shapely, a odd uh named party game where you're putting these little shapes and trying to guess what people put from R&R Games, but actually works out with some clever things in it.
- You're basically in your head trying to figure out how long timers are.
- Um it's a little kooky which keeps me from maybe giving it a higher number.
- this is a game with no frills, just cards and dice.
- This is a game that's similar to Magical Athlete.
- Woo. What a good game World Order is.
- We played Zombie Side, the new pirate Zombie Side live.
- Ooh, the Disneyland game in a world of color.
- All In Predictions, and I gave it a six out of 10. I think it's an interesting poker game but I found it to be very slow-paced.
- I found it to be a little bit of a game that gives both too much information and not enough information and I thought there was too much hand mitigation but too much luck.
- It's a little bit of a of an ill-fitting game overall.
- I like the idea. I love the illustrations and the artwork but I thought the game played a little slowly for what I was hoping for and there's just too much asking the other people, 'What are you holding?'
- Especially late in the hand, you're able to do that thing. It just blows the the bluffing, the guessing out of the water sometimes, which robs the end of the rounds of any tension, any real tension.
- I reviewed, uh let's see, Comet or Quomet? I'm going to guess Comet. I gave it a 7.5 out of 10.
- This is an abstract strategy game for two players and I thought it was really interesting.
- It is a fast-paced game with a an interesting hook, this idea of making the square on the grid.
- Rules overhead is great for the return on the the investment you're putting into it.
- The usual winning condition is, 'Haha, you missed the thing, so I beat you.' Which I'm not super against. I don't mind that in abstract games so much, but this game certainly feels like that's the way to win. Hope your opponent makes a mistake.
- But other than that, the production's lovely. They really know how to make a good-looking wooden game and the game feels good.
- I think it's one I would be happy to teach other other gamers that don't want a lot of rules but want some some brain candy.
- I reviewed Mustache, which I also gave a 7.5 out of 10.
- This is a trick-taking card game, very simple one, kind of a family-friendly one.
- And it reminds me of some of these games that have come out recently that give you little rules along the way, little spicy things to you know, sink your teeth into as you go.
- This one does that but with a light touch. It's very light, it's very simple and I like the changing partnerships in the game.
- I think the humor that the game attempts to to bring forth is is
References (from this video)
- quick nice cooperative game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i'm gonna be stuck with taran forever
- the password is taran
- do you have on something old something new something borrowed something blue
- can you play twister on the dance floor for a game that's gonna be a bit tricky
- we've got a few board games with us here in the hotel but we haven't actually played anything
- i feel so underdressed
- we're not gonna stream the actual wedding
- mr michelle thank you so much for the super chat it's 50 us dollars are you crazy
- jared you your commitment to the regular show time is put in your building very very silly
- please tell me there's a meeple theme somewhere
- our wedding cake is amazing waterfall theme with two meatballs
- i will share our wedding cake there are some meeples there
- bonfire is probably our wish list but now we still have like a lot of other board games that we have not played
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you haven't watched the gameplay yet and you plan to then stop watching
- we won just at the last minute on the last thing we couldn't have anything else go wrong
- Steve we're on you yeah we're on you Steve
- who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
- I don't like to use my platform to share opinions of games
- you want to just stick a GoPro on my forehead I'll do whatever
- I did promise that I would do Arkham Horror eventually
- I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
- I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
- I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
- my mom always said don't talk to strangers
- people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
- you're really about it's about sort of betting do I have what I think I have
- Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
- I don't want to make supporting our show be similar to your electric bill
- I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
- my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
- I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
- Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
- this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
- Asmodee took Zombie Side from them
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Mick, I'll never play your games.
- Well, y'all, Asmodee just took Zombie Side from them.
- You know, I I have to carry it. What'll happen is I'll walk out with my water bottle. So, Mick will have a backpack and before he knows it, that water bottle has made it to his backpack.
- It's a tug of war, but it's so unique where you can also use, you know, technology of some, you know, some technology tracks. you can use that to kind of help you, you know, you know, get those planets that you need.
- Do not leave Mick unsupervised at Costco.
- Wear deodorant, please. And shower at least once or twice when you're there. Please.
References (from this video)
- Could be doable and maybe even a little bit of fun
- This will be a way for me to sort of teach the game and actually just play right through it all in one session
- The footage proves that it's not going to be crystal clear and sharp.
- There may be a few uh, road bumps along the way
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just wanted to give you guys a couple of quick updates and tell you a little bit about the next game that we're going to be playing and get your help with that.
- My father actually was diagnosed with prostate cancer when I was younger, so it's certainly affected me in a personal way and it's certainly something that I I support.
- When we do come back, we're going to be playing Upper Deck's new deck building game, Legendary, which takes place in the Marvel universe.
- So, I'm going to put a poll up on Facebook.
- Now, listen. I know you don't know what any of the cards do. Don't worry about that. Who cares? Pick the hero that you just like the best or would be the most interested in seeing.
- Our fundraiser is going great. We just crossed the $8,000 mark.
- If you've witnessed Luke's lucky dice rolling, you get to claim that achievement.
- Now, this is not something I plan to get into on our channel on an ongoing basis, but I wanted to try it at least once.
- And I picked zombie side.
References (from this video)
- Picking up objective tokens grants bonus experience points.
- Lack of specific zombie types causes them to activate a second time, which is deadly.
- Survivors can get trampled quickly if separated.
- High risk of losing during the live playthrough.
- survivors gathering supplies and escaping a neighborhood overrun by zombies
- a zombie apocalypse
Mechanics (from transcript analysis)
- Experience points — Picking up objective tokens grants survivors an additional five experience points.
- Item distribution — Starting items like a pan, crowbar, and pistol are distributed among the survivors.
- objective tokens — Players need to collect four objective tokens scattered on the board to win the game.
- Player order — The order of players and the starting player are determined by community input.
- Zombie Spawning — Zombies spawn from four points onto the small map.
Video topics + discussion points
Quotes (from this video)
- we're probably going to lose in this live playr don't have any aspirations that we're going to win we're probably going to lose but hopefully we'll have some fun doing it
References (from this video)
- The final turn strategy with Josh using his 'slippery' ability to grab the objective was successful and led to a win.
- The cooperative decision-making with the chat significantly contributed to finding the winning strategy.
- Doug's sacrifice to draw zombies away was a key thematic moment that enabled the win.
- Amy's actions with the pistol and machete were crucial in clearing the path for Josh.
- The game offered thematic elements and challenging gameplay that led to an exciting win.
- Early loss of survivors (Rick and Wanda) was concerning.
- The host forgot rules and needed reminders from the chat.
- Delays and jumpy video due to internet issues impacted the viewing experience.
- zombie apocalypse
Mechanics (from transcript analysis)
- Action Point Allowance — The host mentions characters having 'three actions left', 'four actions', and taking 'one free action to move', and using actions for 'move', 'attack', 'equip', and 'shoot'.
- character abilities — Specific character abilities are referenced, such as 'slippery' for Josh and a character taking a 'free action to move'.
- Dice Rolling — The host repeatedly asks for dice rolls, specifying target numbers like 'four plus', and mentions rolling 'one die' and using dice for attacks and other checks.
- Experience points — Characters gain experience points after successful actions ('got herself an experience Point', 'give her the experience point').
- Item Management — Items like 'pistol', 'machetes', 'chainsaw', 'submachine gun', and 'rifle' are discussed, including equipping and trading them.
- Noise tokens — Noise tokens are mentioned as being placed on spaces ('put a noise token on', 'put another noise token') and influencing zombie movement ('where the most noise is').
- Objective Capture — The game involves picking up an 'objective token' which leads to a win condition.
- Spawn System — Zombies spawn on the board based on dice rolls and card draws ('start spawning some stuff', 'we're going to start spawning zombies', 'what spawns in here', 'two two Walkers okay').
Video topics + discussion points
Quotes (from this video)
- this mission is not an easy one I I've been beaten by this Mission a bunch of times and not this time not this time
- Doug I mean that was a key moment when people said let's get Doug to make some noise in that room and draw away those other zombies and and provide a clear path fantastic
- and that's slippery man that saved us that that worked
- we had like 250 at one point I think people playing along and or at least watching and and that's really cool for theth time thanks again this was a lot of fun
References (from this video)
- Lots of free scenarios released by designers.
- Ability to unlock additional character abilities and customize characters.
- Modular board with double-sided tiles allows for varied setups.
- Cooperative nature encourages teamwork.
- Equipment cards add variety and strategic choices.
- Machete is a good weapon.
- Molotov cocktail is the only weapon that can take out an abomination.
- Sniper rifle allows targeted ranged attacks.
- Experience system provides progression and character development.
- Pan is not a very useful starting item.
- Being on a space with multiple zombies can be a dangerous situation, requiring many actions to leave.
- Wound cards cannot be removed and take up inventory space.
- Two wound cards eliminate a survivor.
- Melee weapons can be noisy.
- Ranged weapons have a targeting priority that can hit unintended targets.
- Runners are dangerous due to their ability to attack and move.
- Running out of a specific zombie type on the board leads to extra activations for existing ones.
- Smashing doors creates noise and can lead to more zombie spawns.
- cooperative survival against zombies
- midst of a horrific zombie apocalypse
Mechanics (from transcript analysis)
- Action Point Allowance — Each survivor gets three actions per turn to perform various actions like moving, searching, trading, opening doors, or attacking.
- Combat (Melee & Ranged) — Players can attack zombies in the same space using melee weapons or from a distance using ranged weapons. Attack success depends on dice rolls and weapon damage matching zombie requirements.
- Damage Levels — Zombies have different damage level requirements for weapons, with walkers/runners needing level 1, fatties level 2, and abominations level 3.
- Danger Level — A danger bar tracks the zombie attention created by survivors, influencing the difficulty of spawned zombies.
- Door Interaction — Doors can be opened using items or weapons. Some items create noise when opening doors, indicated by a symbol.
- Equipment cards — Players can find and use equipment cards, which are placed on their identity card in different slots for immediate use or carrying.
- Experience and Leveling Up — Defeating zombies grants experience points, which allow survivors to unlock new abilities as they progress through different colored zones on their character card.
- Extra Activation Card — This card grants all zombies of a specific type an extra activation (attack and/or move).
- Item Combination — Certain items can be combined to form a single, more powerful item (e.g., rifle + scope = sniper rifle).
- Item Management — Players can reorganize their inventory and trade items with other survivors in the same space as a single action.
- Line of Sight — Line of sight rules dictate how far players and zombies can see, with restrictions when inside buildings or seeing diagonally.
- Manhole Cover Card — This card spawns zombies at manhole cover locations on the map if a survivor is present in that space.
- Modular Board — Double-sided tiles are used to lay out the landscape, with specific tiles chosen based on the scenario diagram.
- Movement — Moving from one space to another costs one action. Moving out of a space with zombies costs an additional action per zombie.
- Noise generation — Certain actions, like smashing doors or making noise intentionally, generate noise tokens that affect zombie behavior.
- Objective Collection — Some scenarios require players to collect objective tokens.
- objective tokens — Some scenarios require objective tokens that players need to interact with.
- Runner Zombie Behavior — Runners can attack and then move, or move and then attack, potentially taking two actions per turn.
- scenario play — The game comes with a variety of different scenarios, and players pick one from the base game or download free ones from the designers.
- Searching — Players can search in a building space with no zombies to draw an equipment card.
- Spawning Points — Zombies enter the game from spawning point tokens located on the board.
- Special Zombie Spawning Rules — Fatties spawn with additional walkers, and if an abomination cannot be spawned (due to limits), a fatty and walkers are spawned instead.
- survivor abilities — Survivors have unique abilities that can be unlocked by gaining experience.
- Targeting priority — When using ranged weapons in a space with multiple targets, there's a specific targeting order: survivors, walkers, fatties/abominations, and finally runners.
- Wound System — Survivors take wound cards when attacked by zombies. Accumulating two wound cards eliminates a survivor.
- Zombie Movement — Zombies move towards survivors they can see, prioritizing the noisiest group if multiple groups are visible. They take the shortest route.
- Zombie Spawning — New zombies spawn from designated points based on zombie cards, with the type and number of zombies determined by the highest danger level reached by any survivor.
- Zombie Turn — The zombie turn involves attacks from zombies adjacent to survivors, followed by movement towards survivors or noise, and then spawning new zombies.
Video topics + discussion points
Quotes (from this video)
- Hi, welcome to Watch It Played. My name is Rodney Smith.
- In our series, we take a game, we show you how it's played, and then over the following episodes, we actually play the game.
- We're going to be playing the game Zombie Side. This is a cooperative game, so we'll all be working together.
- Believe me, you don't want to get stuck with the pan.
- The trick is this bar here is actually the danger bar and it tracks the kind of zombie attention you are creating for your party of survivors.
- It's a lot to take in. If there's things you didn't understand, don't worry about it. Just ask me your questions in the YouTube comments below.
References (from this video)
- cooperative game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- for one winner we've got two different packs of Yumi cards another winner the same thing again and then we have four different Walters Miniatures to give away and then with each of those six different prizes we're also going to give a watch it played magnet
- the idea with our stretch goals is not to try to incentivize you to give us your money uh we want people to support us who who want to support us um and maybe hopefully get something good out of our series either entertainment or learn about how to play games or to decide whether or not a game would be good for them or not and really these stretch goals are are more for fun just another way for us to give back to you guys and to thank you for supporting us
- I'm I'm a stay-at-home dad and I run a small business from home my wife works full-time out of the house and uh so I had to take time away from some of the other ways in which I was earning income to continue doing this series if I wanted to release the episodes on a semi-regular basis
- basically to to say to my wife um the time I spend been doing this series makes sense for our family because there is some financial gain for it
- it's so nice to get something from a fellow gamer because of course there's no obligation there they just want to share that with us and that is a wonderful thing
- all of that has made this whole experience fantastic so I have no regret at all about any of the time that I've put into the series and I really hope it's something I can continue to do for all of you guys for a long time to come
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I consider myself a board game media junkie anytime I have spare time I'm usually watching a video review or a walkth through or I am listening to a podcast
- he does such a wonderful job of presenting how a game works in his video he couples that with excellent video work and then all the editing that goes into that I just it's it takes a lot of time and effort he does them so well it just I always walk away understanding how the game works
- there's nothing pushy about it I always walk away knowing exactly what he thinks about the game and I never feel like um he's closed the door on on what I should think about the game either
- basically on the board game geek forums there is a a section that's that's dedicated to the geek of the week and they give a thread each week to a new board game geek member well not not necessar a new member but to a different one each week
- the first serious game that I remember playing oddly enough was a war game actually which surprises me because I don't really have war games in my collection today
- I think I must have somewhere along the line Associated what I perceived to be all this incredible fun tied into these very thick complex rules
- the Box said something like um you know would take you 2 hours to 2 months to play depending on what you played
- I came to realize that I'm not going to be able to teach this game anyone who's going to want to play it with me
- I wonder if that's part of why I get so much meaningful satisfaction out of making these videos I do about teaching games some of them complex and feeling um connected to the other people that I'm you know through online teaching these games too
- This was it for me um when I saw this game on Board Game Geek I got excited because there was the complexity yes there was the complexity there but all of these components and were really goodlooking and and dripping with theme
- I mean this is this is what I was looking for if you will this was the The Thing I needed to get me back and interested in this hobby really full force
- I didn't really realize that games like this existed and that got me going to board game geek all the time
- I really enjoyed watching his videos and it was very inspiring to me it made me think this this is what I would want to do
- I have this I I say it's almost an irrational aversion to giving my opinion about games over the Internet because I never mind it when anyone else does it like that's that's great I don't always agree with all the opinions I hear but I enjoy hearing other Gamers opinions about games but I think on a personal level so I'm not critiquing anyone else who does this but just on a personal level I struggle with the idea if I tell someone A Game's really great and they go and buy it and they hate it I'm going to feel like I cause them to waste money
- This was it I was now getting to play games outside the four walls of my own home with other people they were continuing to play with me and they seem to be enjoying it and I was really enjoying it
- what surprised me believe me it was a surprise was that other people seemed to enjoy watching along with us
- I think that's one of the one of the things that really got on to me early was instead of having just inviting a few people to join us invite everyone to join in people can leave their comments and vote for what ideas they want best that way everyone can feel like they're contributing to the gameplay
- really we just wanted to complement the other great review videos that we were enjoying ourselves
- it's really helped shape me as a gamer it's helped me evolve and and it's certainly made my enjoyment of this hobby all all the more meaningful
- that's really the big part of this hobby that I enjoy the most is that interaction
- thanks Joel thanks for this opportunity to be the geek of the week it's just another extension of being able to reach out to more Gamers and and meet them and and share that passion for this hobby
References (from this video)
- Clear step-by-step explanation of how to play Zombie Dice
- Covers both deluxe and regular versions and how to track scores
- Explains busts, scoring, and end-game conditions clearly
- Notes expansions for added variety
- Provides references to BoardGameGeek and additional resources
- Engaging host with approachable tone and humor
- brains vs humans; survival as zombies
- you and the other players are zombies trying to collect brains and avoid humans who are trying to blow you away with their shotguns
Mechanics (from transcript analysis)
- brain_shotgun_footprint_outcomes — Brains are kept to the left, shotguns to the right, footprints stay in the center; three shotguns end the turn with no points.
- bust_and_score — If you ever have three shotgun symbols, your turn ends and you score no brains for that turn.
- color_coded_dice — Dice come in green (brains/shots/footprints distribution varies by color), yellow, and red with different probabilities.
- continue_or_stop — After rolling, you may stop to score or roll again; if you continue, you may draw more dice to maintain a total of three dice in play.
- draw_and_roll_three_dice_from_bag — On a turn, you draw three random dice from the bag and roll them.
- end_game_condition — Game ends when a player reaches at least 13 brains; ties trigger extra turns for tied players.
- Re-Rolling and Locking — After rolling, you may stop to score or roll again; if you continue, you may draw more dice to maintain a total of three dice in play.
- versions_and_expansions — There are deluxe and regular versions with different components; expansions add new dice and rules.
Video topics + discussion points
Quotes (from this video)
- in zombie dice you and the other players are zombies trying to collect brains and avoid the very mean humans who are trying to blow you away with their shotguns
- the rules i've taught you here will cover you for both
- as soon as you've drawn dice from the bag well now you must roll again you can't look at the dice and then decide
- that's everything you need to know to play zombie dice
References (from this video)
- Elegant and easy to play for families
- Offers meaningful decisions in a kid-friendly package
- Accessible bridge into co-op play for kids and adults
- Requires at least two players to win; not solo-friendly
- Limited depth for older, experienced gamers
- cooperative defense against an outbreak
- a school environment under zombie threat
- legacy-style with evolving components
Mechanics (from transcript analysis)
- Area Control — players must coordinate to lock gates; requires at least two players
- area/zone control with gates — players must coordinate to lock gates; requires at least two players
- Dice Rolling — on your turn you roll a die and move
Video topics + discussion points
Quotes (from this video)
- Spirit Island is the best co-op game of all time in my book.
- No conversation at all. So once the round starts, you are not allowed to talk to each other.
- This is a masterclass of co-op games.
References (from this video)
- compact, quick to learn and play
- appealing art style
- puzzle-like card placement with strategic decisions
- solo-friendly and affordable
- small package for packaging and portability
- heavily luck-driven; outcomes depend on card order
- rules are not 100% clear in places (ambiguous order of actions)
- low player agency due to randomness
- possible early stalemates if no feasible feed/placement
- unclear or variable outcomes depending on interpretation of some rules
- zombie feeding puzzle in a diner setting
- Zombie-themed diner puzzle; solo card game with room and zombie cards
- puzzle-driven solo play with light narrative flavor
- Moon Colony
- Bloodbath
- A Wild Venture
Mechanics (from transcript analysis)
- action order ambiguity — rules on whether to place a room before feeding or vice versa are discussed; can change play
- Deck Manipulation — you draw top cards from decks and decide which to flip to room or zombie and which to keep
- deck/top-card selection — you draw top cards from decks and decide which to flip to room or zombie and which to keep
- diner capacity and placement rules — the number of open doors limits how many zombies can be active; misplacement can cause loss
- dual-sided cards — each card has a room on one side and a zombie on the other; you flip between them to determine active elements
- End conditions — the game ends when a deck is emptied or you cannot place a room or feed a zombie
- Multi-Use Cards — each card has a room on one side and a zombie on the other; you flip between them to determine active elements
- Neighbor Interaction — cards cannot overlap on the table; layout must be compact and non-overlapping
- overlap restriction — cards cannot overlap on the table; layout must be compact and non-overlapping
- Room Placement — place rooms on a grid-like layout aligning doors to create a functional diner map
- tool-based feeding — to feed and remove a zombie, you must have the correct combination of tools (e.g., spatulas and hammer) shown on the cards
- zombie effects — zombies can have effects (e.g., stench) that constrain how you discard or place rooms
Video topics + discussion points
Quotes (from this video)
- Zombie Diner. A small solo only game.
- I like the idea of the game quite a bit.
- Very cool little game.
- I really enjoyed uh playing that and showing that to you.
References (from this video)
- quick rounds
- easy to teach
- group-friendly
- luck-based
- can become repetitive
- horror/zombie luck
- pub environment; zombie apocalypse
- light-hearted
Mechanics (from transcript analysis)
- Dice Rolling — three dice rolled per turn with different outcomes
- dice-rolling — three dice rolled per turn with different outcomes
- Push Your Luck — roll dice to accumulate brains; can stop at any time to bank points; risk losing brains on failed rolls
Video topics + discussion points
Quotes (from this video)
- it's waterproof so will be entirely Pub friendly
- Skull is an amazing game
- Hanabi is a legendary game
References (from this video)
- Fast to teach and play
- Accessible entry point to horror themes
- Light on depth
- Luck-dominant
- brains vs shotguns; luck-driven survival
- Fictional zombie outbreak; quick, lighthearted shorthand for horror.
- arcade-y, fast-paced push-your-luck
Mechanics (from transcript analysis)
- Dice Rolling — Rolls of dice determine whether you gain brains or accumulate danger (shotguns) in a single turn.
- dice-rolling — Rolls of dice determine whether you gain brains or accumulate danger (shotguns) in a single turn.
- Push Your Luck — Players decide whether to continue rolling for more brains or stop to bank brains, risking a bust.
- push-your-luck — Players decide whether to continue rolling for more brains or stop to bank brains, risking a bust.
Video topics + discussion points
Quotes (from this video)
- The creepiest game I've ever played.
- It's hilarious.
- Paranormal Detectives is the silliest game on this list.
- One Night Ultimate Werewolf is a hidden roll game for up to 10 players.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a photo association game.
- Three Sisters immediately sprang to mind.
- Hogwarts Battle is what I said.
- Photosynthesis yes.
- Ghost Stories.
- Dead of Winter my father's work what does my father do in the winter.
- Calico.
- Zombie Dice.
References (from this video)
- good for short push your luck game
- zombie theme
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Remember it's only a game
- I am very much one of these people that if you go after my family or friends there will be hell to pay
- Five out of ten is average, it's a game that I would still play if you put it on the table
- I do really like closed drafting in games
- I love the way that you plan for this sort of stuff
- Power Grid is the worst contender for this, auctions in this just refuse to freaking end
- I want to see it more - the typewriter mechanic
- Area control is just kind of meh
- It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- deluxified is just absolutely crazy
- the joy from games, not from playing the games, not from how the games necessarily look
- one of the most important things you can own as a board gamer are shelves
- Please remember to like and subscribe and thanks so much for watching
- If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
- fast, lightweight filler game
- easy to teach
- limited depth
- patterns can feel repetitive
- zombies and luck-based risk-taking
- fictional zombie apocalypse framework within a playful, lighthearted tone
- on-air countdown-style segment with a news-report flavor
Mechanics (from transcript analysis)
- dice-rolling — players roll multiple dice to determine outcomes each turn
- push-your-luck — risk choosing to roll again for better results at the chance of a worse outcome
Video topics + discussion points
Quotes (from this video)
- This could be the end of the world.
- the most bizarre thing I've ever seen
References (from this video)
- fast rounds
- accessible for families
- very luck-driven
- may not satisfy strategy-focused players
- Light, humorous zombie apocalypse
- Zombies and brains in a dice game
- Party game whimsy
- Qwirkle
- Slip It
Mechanics (from transcript analysis)
- dice_rolling — Roll dice to collect brains while avoiding shotgun blasts
Video topics + discussion points
Quotes (from this video)
- Make this world a better place, one board gamer at a time.
- it's a big hit for our group
- it's all about money
- this is deluxe and exciting