Eat brains. Don't get shotgunned.
In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.
Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.
Fall Board Game Challenge | Board Games & Brew
- compact, quick to learn and play
- appealing art style
- puzzle-like card placement with strategic decisions
- solo-friendly and affordable
- small package for packaging and portability
- heavily luck-driven; outcomes depend on card order
- rules are not 100% clear in places (ambiguous order of actions)
- low player agency due to randomness
- possible early stalemates if no feasible feed/placement
- unclear or variable outcomes depending on interpretation of some rules
- zombie feeding puzzle in a diner setting
- Zombie-themed diner puzzle; solo card game with room and zombie cards
- puzzle-driven solo play with light narrative flavor
- Moon Colony
- Bloodbath
- A Wild Venture
Mechanics (from transcript analysis)
- action order ambiguity — rules on whether to place a room before feeding or vice versa are discussed; can change play
- deck manipulation — you draw top cards from decks and decide which to flip to room or zombie and which to keep
- deck/top-card selection — you draw top cards from decks and decide which to flip to room or zombie and which to keep
- diner capacity and placement rules — the number of open doors limits how many zombies can be active; misplacement can cause loss
- dual-sided cards — each card has a room on one side and a zombie on the other; you flip between them to determine active elements
- End conditions — the game ends when a deck is emptied or you cannot place a room or feed a zombie
- Multi-use cards — each card has a room on one side and a zombie on the other; you flip between them to determine active elements
- neighbor interaction — cards cannot overlap on the table; layout must be compact and non-overlapping
- overlap restriction — cards cannot overlap on the table; layout must be compact and non-overlapping
- Room Placement — place rooms on a grid-like layout aligning doors to create a functional diner map
- tool-based feeding — to feed and remove a zombie, you must have the correct combination of tools (e.g., spatulas and hammer) shown on the cards
- zombie effects — zombies can have effects (e.g., stench) that constrain how you discard or place rooms
Video topics + discussion points
Quotes (from this video)
- Zombie Diner. A small solo only game.
- I like the idea of the game quite a bit.
- Very cool little game.
- I really enjoyed uh playing that and showing that to you.
References (from this video)
- quick rounds
- easy to teach
- group-friendly
- luck-based
- can become repetitive
- horror/zombie luck
- pub environment; zombie apocalypse
- light-hearted
Mechanics (from transcript analysis)
- Dice rolling — three dice rolled per turn with different outcomes
- dice-rolling — three dice rolled per turn with different outcomes
- Push Your Luck — roll dice to accumulate brains; can stop at any time to bank points; risk losing brains on failed rolls
Video topics + discussion points
Quotes (from this video)
- it's waterproof so will be entirely Pub friendly
- Skull is an amazing game
- Hanabi is a legendary game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a photo association game.
- Three Sisters immediately sprang to mind.
- Hogwarts Battle is what I said.
- Photosynthesis yes.
- Ghost Stories.
- Dead of Winter my father's work what does my father do in the winter.
- Calico.
- Zombie Dice.
References (from this video)
- good for short push your luck game
- zombie theme
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Remember it's only a game
- I am very much one of these people that if you go after my family or friends there will be hell to pay
- Five out of ten is average, it's a game that I would still play if you put it on the table
- I do really like closed drafting in games
- I love the way that you plan for this sort of stuff
- Power Grid is the worst contender for this, auctions in this just refuse to freaking end
- I want to see it more - the typewriter mechanic
- Area control is just kind of meh
- It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- deluxified is just absolutely crazy
- the joy from games, not from playing the games, not from how the games necessarily look
- one of the most important things you can own as a board gamer are shelves
- Please remember to like and subscribe and thanks so much for watching
- If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
- fast, lightweight filler game
- easy to teach
- limited depth
- patterns can feel repetitive
- zombies and luck-based risk-taking
- fictional zombie apocalypse framework within a playful, lighthearted tone
- on-air countdown-style segment with a news-report flavor
Mechanics (from transcript analysis)
- dice-rolling — players roll multiple dice to determine outcomes each turn
- push-your-luck — risk choosing to roll again for better results at the chance of a worse outcome
Video topics + discussion points
Quotes (from this video)
- This could be the end of the world.
- the most bizarre thing I've ever seen
References (from this video)
- fast rounds
- accessible for families
- very luck-driven
- may not satisfy strategy-focused players
- Light, humorous zombie apocalypse
- Zombies and brains in a dice game
- Party game whimsy
- Qwirkle
- Slip It
Mechanics (from transcript analysis)
- dice_rolling — Roll dice to collect brains while avoiding shotgun blasts
Video topics + discussion points
Quotes (from this video)
- Make this world a better place, one board gamer at a time.
- it's a big hit for our group
- it's all about money
- this is deluxe and exciting