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Zombie Dice box art

Zombie Dice

Game ID: GID0398763
Game Info
Year
2010
Players
2
Age
10+
Playtime
20 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

Description

Eat brains. Don't get shotgunned.

In Zombie Dice, you are a zombie. You want braaains – more brains than any of your zombie buddies. The 13 custom dice are your victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Whoever collects 13 brains first wins. Each game takes 10 to 20 minutes and can be taught in a single round.

Each turn, you take three dice from the box and roll them. A brain symbol is worth one point at the end of the round, while footsteps allow you to reroll this particular dice. Shotgun blasts on the other hand are rather bad, cause if you collect three shotgun blasts during your turn, it is over for you and you get no points. After rolling three dice, you may decide if you want to score your current brain collection or if you want to push your luck by grabbing new dice so you have three again and roll once more.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 8 · mix 1 · neu 4 · neg 0
Mentions per page
Showing 1–15 of 15
Video H6Lzej5wmwg Discussion at 166:37:20 sentiment: mixed
video_pk 68538 · mention_pk 164812
Zombie Dice video thumbnail
Click to watch at 166:37:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Asmodee took Zombie Side from them
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mick, I'll never play your games.
  • Well, y'all, Asmodee just took Zombie Side from them.
  • You know, I I have to carry it. What'll happen is I'll walk out with my water bottle. So, Mick will have a backpack and before he knows it, that water bottle has made it to his backpack.
  • It's a tug of war, but it's so unique where you can also use, you know, technology of some, you know, some technology tracks. you can use that to kind of help you, you know, you know, get those planets that you need.
  • Do not leave Mick unsupervised at Costco.
  • Wear deodorant, please. And shower at least once or twice when you're there. Please.
References (from this video)
No references stored for this video.
Video th1Y19im2JQ Rodney Smith Discussion at 4:27 sentiment: neutral
video_pk 65960 · mention_pk 160191
Rodney Smith - Zombie Dice video thumbnail
Click to watch at 4:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Could be doable and maybe even a little bit of fun
  • This will be a way for me to sort of teach the game and actually just play right through it all in one session
Cons
  • The footage proves that it's not going to be crystal clear and sharp.
  • There may be a few uh, road bumps along the way
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just wanted to give you guys a couple of quick updates and tell you a little bit about the next game that we're going to be playing and get your help with that.
  • My father actually was diagnosed with prostate cancer when I was younger, so it's certainly affected me in a personal way and it's certainly something that I I support.
  • When we do come back, we're going to be playing Upper Deck's new deck building game, Legendary, which takes place in the Marvel universe.
  • So, I'm going to put a poll up on Facebook.
  • Now, listen. I know you don't know what any of the cards do. Don't worry about that. Who cares? Pick the hero that you just like the best or would be the most interested in seeing.
  • Our fundraiser is going great. We just crossed the $8,000 mark.
  • If you've witnessed Luke's lucky dice rolling, you get to claim that achievement.
  • Now, this is not something I plan to get into on our channel on an ongoing basis, but I wanted to try it at least once.
  • And I picked zombie side.
References (from this video)
No references stored for this video.
Video Ov5DfU4gxJs watch it played Rules Teach at 0:22 sentiment: neutral
video_pk 65473 · mention_pk 159151
watch it played - Zombie Dice video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Picking up objective tokens grants bonus experience points.
Cons
  • Lack of specific zombie types causes them to activate a second time, which is deadly.
  • Survivors can get trampled quickly if separated.
  • High risk of losing during the live playthrough.
Thematic elements
  • survivors gathering supplies and escaping a neighborhood overrun by zombies
  • a zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • Experience points — Picking up objective tokens grants survivors an additional five experience points.
  • Item distribution — Starting items like a pan, crowbar, and pistol are distributed among the survivors.
  • objective tokens — Players need to collect four objective tokens scattered on the board to win the game.
  • Player order — The order of players and the starting player are determined by community input.
  • Zombie Spawning — Zombies spawn from four points onto the small map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're probably going to lose in this live playr don't have any aspirations that we're going to win we're probably going to lose but hopefully we'll have some fun doing it
References (from this video)
No references stored for this video.
Video dF1IFjR3z88 Watch It Played Playthrough at 0:29 sentiment: positive
video_pk 65468 · mention_pk 159137
Watch It Played - Zombie Dice video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The final turn strategy with Josh using his 'slippery' ability to grab the objective was successful and led to a win.
  • The cooperative decision-making with the chat significantly contributed to finding the winning strategy.
  • Doug's sacrifice to draw zombies away was a key thematic moment that enabled the win.
  • Amy's actions with the pistol and machete were crucial in clearing the path for Josh.
  • The game offered thematic elements and challenging gameplay that led to an exciting win.
Cons
  • Early loss of survivors (Rick and Wanda) was concerning.
  • The host forgot rules and needed reminders from the chat.
  • Delays and jumpy video due to internet issues impacted the viewing experience.
Thematic elements
  • zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The host mentions characters having 'three actions left', 'four actions', and taking 'one free action to move', and using actions for 'move', 'attack', 'equip', and 'shoot'.
  • character abilities — Specific character abilities are referenced, such as 'slippery' for Josh and a character taking a 'free action to move'.
  • Dice rolling — The host repeatedly asks for dice rolls, specifying target numbers like 'four plus', and mentions rolling 'one die' and using dice for attacks and other checks.
  • Experience points — Characters gain experience points after successful actions ('got herself an experience Point', 'give her the experience point').
  • Item Management — Items like 'pistol', 'machetes', 'chainsaw', 'submachine gun', and 'rifle' are discussed, including equipping and trading them.
  • Noise tokens — Noise tokens are mentioned as being placed on spaces ('put a noise token on', 'put another noise token') and influencing zombie movement ('where the most noise is').
  • Objective Capture — The game involves picking up an 'objective token' which leads to a win condition.
  • Spawn System — Zombies spawn on the board based on dice rolls and card draws ('start spawning some stuff', 'we're going to start spawning zombies', 'what spawns in here', 'two two Walkers okay').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this mission is not an easy one I I've been beaten by this Mission a bunch of times and not this time not this time
  • Doug I mean that was a key moment when people said let's get Doug to make some noise in that room and draw away those other zombies and and provide a clear path fantastic
  • and that's slippery man that saved us that that worked
  • we had like 250 at one point I think people playing along and or at least watching and and that's really cool for theth time thanks again this was a lot of fun
References (from this video)
No references stored for this video.
Video voQC7HVZ5uw Watch It Played Rules Teach at 1:15 sentiment: positive
video_pk 65475 · mention_pk 159153
Watch It Played - Zombie Dice video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of free scenarios released by designers.
  • Ability to unlock additional character abilities and customize characters.
  • Modular board with double-sided tiles allows for varied setups.
  • Cooperative nature encourages teamwork.
  • Equipment cards add variety and strategic choices.
  • Machete is a good weapon.
  • Molotov cocktail is the only weapon that can take out an abomination.
  • Sniper rifle allows targeted ranged attacks.
  • Experience system provides progression and character development.
Cons
  • Pan is not a very useful starting item.
  • Being on a space with multiple zombies can be a dangerous situation, requiring many actions to leave.
  • Wound cards cannot be removed and take up inventory space.
  • Two wound cards eliminate a survivor.
  • Melee weapons can be noisy.
  • Ranged weapons have a targeting priority that can hit unintended targets.
  • Runners are dangerous due to their ability to attack and move.
  • Running out of a specific zombie type on the board leads to extra activations for existing ones.
  • Smashing doors creates noise and can lead to more zombie spawns.
Thematic elements
  • cooperative survival against zombies
  • midst of a horrific zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Each survivor gets three actions per turn to perform various actions like moving, searching, trading, opening doors, or attacking.
  • Combat (Melee & Ranged) — Players can attack zombies in the same space using melee weapons or from a distance using ranged weapons. Attack success depends on dice rolls and weapon damage matching zombie requirements.
  • Damage Levels — Zombies have different damage level requirements for weapons, with walkers/runners needing level 1, fatties level 2, and abominations level 3.
  • Danger Level — A danger bar tracks the zombie attention created by survivors, influencing the difficulty of spawned zombies.
  • Door Interaction — Doors can be opened using items or weapons. Some items create noise when opening doors, indicated by a symbol.
  • Equipment cards — Players can find and use equipment cards, which are placed on their identity card in different slots for immediate use or carrying.
  • Experience and Leveling Up — Defeating zombies grants experience points, which allow survivors to unlock new abilities as they progress through different colored zones on their character card.
  • Extra Activation Card — This card grants all zombies of a specific type an extra activation (attack and/or move).
  • Item Combination — Certain items can be combined to form a single, more powerful item (e.g., rifle + scope = sniper rifle).
  • Item Management — Players can reorganize their inventory and trade items with other survivors in the same space as a single action.
  • Line of sight — Line of sight rules dictate how far players and zombies can see, with restrictions when inside buildings or seeing diagonally.
  • Manhole Cover Card — This card spawns zombies at manhole cover locations on the map if a survivor is present in that space.
  • Modular board — Double-sided tiles are used to lay out the landscape, with specific tiles chosen based on the scenario diagram.
  • Movement — Moving from one space to another costs one action. Moving out of a space with zombies costs an additional action per zombie.
  • Noise generation — Certain actions, like smashing doors or making noise intentionally, generate noise tokens that affect zombie behavior.
  • Objective Collection — Some scenarios require players to collect objective tokens.
  • objective tokens — Some scenarios require objective tokens that players need to interact with.
  • Runner Zombie Behavior — Runners can attack and then move, or move and then attack, potentially taking two actions per turn.
  • scenario play — The game comes with a variety of different scenarios, and players pick one from the base game or download free ones from the designers.
  • Searching — Players can search in a building space with no zombies to draw an equipment card.
  • Spawning Points — Zombies enter the game from spawning point tokens located on the board.
  • Special Zombie Spawning Rules — Fatties spawn with additional walkers, and if an abomination cannot be spawned (due to limits), a fatty and walkers are spawned instead.
  • survivor abilities — Survivors have unique abilities that can be unlocked by gaining experience.
  • Targeting priority — When using ranged weapons in a space with multiple targets, there's a specific targeting order: survivors, walkers, fatties/abominations, and finally runners.
  • Wound System — Survivors take wound cards when attacked by zombies. Accumulating two wound cards eliminates a survivor.
  • Zombie Movement — Zombies move towards survivors they can see, prioritizing the noisiest group if multiple groups are visible. They take the shortest route.
  • Zombie Spawning — New zombies spawn from designated points based on zombie cards, with the type and number of zombies determined by the highest danger level reached by any survivor.
  • Zombie Turn — The zombie turn involves attacks from zombies adjacent to survivors, followed by movement towards survivors or noise, and then spawning new zombies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, welcome to Watch It Played. My name is Rodney Smith.
  • In our series, we take a game, we show you how it's played, and then over the following episodes, we actually play the game.
  • We're going to be playing the game Zombie Side. This is a cooperative game, so we'll all be working together.
  • Believe me, you don't want to get stuck with the pan.
  • The trick is this bar here is actually the danger bar and it tracks the kind of zombie attention you are creating for your party of survivors.
  • It's a lot to take in. If there's things you didn't understand, don't worry about it. Just ask me your questions in the YouTube comments below.
References (from this video)
No references stored for this video.
Video 87rYQ5qGems watch it played Discussion at 3:34
video_pk 65481 · mention_pk 159158
watch it played - Zombie Dice video thumbnail
Click to watch at 3:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • cooperative game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for one winner we've got two different packs of Yumi cards another winner the same thing again and then we have four different Walters Miniatures to give away and then with each of those six different prizes we're also going to give a watch it played magnet
  • the idea with our stretch goals is not to try to incentivize you to give us your money uh we want people to support us who who want to support us um and maybe hopefully get something good out of our series either entertainment or learn about how to play games or to decide whether or not a game would be good for them or not and really these stretch goals are are more for fun just another way for us to give back to you guys and to thank you for supporting us
  • I'm I'm a stay-at-home dad and I run a small business from home my wife works full-time out of the house and uh so I had to take time away from some of the other ways in which I was earning income to continue doing this series if I wanted to release the episodes on a semi-regular basis
  • basically to to say to my wife um the time I spend been doing this series makes sense for our family because there is some financial gain for it
  • it's so nice to get something from a fellow gamer because of course there's no obligation there they just want to share that with us and that is a wonderful thing
  • all of that has made this whole experience fantastic so I have no regret at all about any of the time that I've put into the series and I really hope it's something I can continue to do for all of you guys for a long time to come
References (from this video)
No references stored for this video.
Video 5oKtLnFOXF0 Watch It Played Biography at 17:40
video_pk 65472 · mention_pk 159150
Watch It Played - Zombie Dice video thumbnail
Click to watch at 17:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I consider myself a board game media junkie anytime I have spare time I'm usually watching a video review or a walkth through or I am listening to a podcast
  • he does such a wonderful job of presenting how a game works in his video he couples that with excellent video work and then all the editing that goes into that I just it's it takes a lot of time and effort he does them so well it just I always walk away understanding how the game works
  • there's nothing pushy about it I always walk away knowing exactly what he thinks about the game and I never feel like um he's closed the door on on what I should think about the game either
  • basically on the board game geek forums there is a a section that's that's dedicated to the geek of the week and they give a thread each week to a new board game geek member well not not necessar a new member but to a different one each week
  • the first serious game that I remember playing oddly enough was a war game actually which surprises me because I don't really have war games in my collection today
  • I think I must have somewhere along the line Associated what I perceived to be all this incredible fun tied into these very thick complex rules
  • the Box said something like um you know would take you 2 hours to 2 months to play depending on what you played
  • I came to realize that I'm not going to be able to teach this game anyone who's going to want to play it with me
  • I wonder if that's part of why I get so much meaningful satisfaction out of making these videos I do about teaching games some of them complex and feeling um connected to the other people that I'm you know through online teaching these games too
  • This was it for me um when I saw this game on Board Game Geek I got excited because there was the complexity yes there was the complexity there but all of these components and were really goodlooking and and dripping with theme
  • I mean this is this is what I was looking for if you will this was the The Thing I needed to get me back and interested in this hobby really full force
  • I didn't really realize that games like this existed and that got me going to board game geek all the time
  • I really enjoyed watching his videos and it was very inspiring to me it made me think this this is what I would want to do
  • I have this I I say it's almost an irrational aversion to giving my opinion about games over the Internet because I never mind it when anyone else does it like that's that's great I don't always agree with all the opinions I hear but I enjoy hearing other Gamers opinions about games but I think on a personal level so I'm not critiquing anyone else who does this but just on a personal level I struggle with the idea if I tell someone A Game's really great and they go and buy it and they hate it I'm going to feel like I cause them to waste money
  • This was it I was now getting to play games outside the four walls of my own home with other people they were continuing to play with me and they seem to be enjoying it and I was really enjoying it
  • what surprised me believe me it was a surprise was that other people seemed to enjoy watching along with us
  • I think that's one of the one of the things that really got on to me early was instead of having just inviting a few people to join us invite everyone to join in people can leave their comments and vote for what ideas they want best that way everyone can feel like they're contributing to the gameplay
  • really we just wanted to complement the other great review videos that we were enjoying ourselves
  • it's really helped shape me as a gamer it's helped me evolve and and it's certainly made my enjoyment of this hobby all all the more meaningful
  • that's really the big part of this hobby that I enjoy the most is that interaction
  • thanks Joel thanks for this opportunity to be the geek of the week it's just another extension of being able to reach out to more Gamers and and meet them and and share that passion for this hobby
References (from this video)
No references stored for this video.
Video ks44xnOadyM watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64384 · mention_pk 157834
watch it played - Zombie Dice video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear step-by-step explanation of how to play Zombie Dice
  • Covers both deluxe and regular versions and how to track scores
  • Explains busts, scoring, and end-game conditions clearly
  • Notes expansions for added variety
  • Provides references to BoardGameGeek and additional resources
  • Engaging host with approachable tone and humor
Cons
none
Thematic elements
  • brains vs humans; survival as zombies
  • you and the other players are zombies trying to collect brains and avoid humans who are trying to blow you away with their shotguns
Comparison games
none
Mechanics (from transcript analysis)
  • brain_shotgun_footprint_outcomes — Brains are kept to the left, shotguns to the right, footprints stay in the center; three shotguns end the turn with no points.
  • bust_and_score — If you ever have three shotgun symbols, your turn ends and you score no brains for that turn.
  • color_coded_dice — Dice come in green (brains/shots/footprints distribution varies by color), yellow, and red with different probabilities.
  • continue_or_stop — After rolling, you may stop to score or roll again; if you continue, you may draw more dice to maintain a total of three dice in play.
  • draw_and_roll_three_dice_from_bag — On a turn, you draw three random dice from the bag and roll them.
  • end_game_condition — Game ends when a player reaches at least 13 brains; ties trigger extra turns for tied players.
  • Re-rolling and Locking — After rolling, you may stop to score or roll again; if you continue, you may draw more dice to maintain a total of three dice in play.
  • versions_and_expansions — There are deluxe and regular versions with different components; expansions add new dice and rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in zombie dice you and the other players are zombies trying to collect brains and avoid the very mean humans who are trying to blow you away with their shotguns
  • the rules i've taught you here will cover you for both
  • as soon as you've drawn dice from the bag well now you must roll again you can't look at the dice and then decide
  • that's everything you need to know to play zombie dice
References (from this video)
No references stored for this video.
Video SDs4A1rWbVQ Sir Thecos Playthrough at 0:18 sentiment: positive
video_pk 35604 · mention_pk 106386
Sir Thecos - Zombie Dice video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • compact, quick to learn and play
  • appealing art style
  • puzzle-like card placement with strategic decisions
  • solo-friendly and affordable
  • small package for packaging and portability
Cons
  • heavily luck-driven; outcomes depend on card order
  • rules are not 100% clear in places (ambiguous order of actions)
  • low player agency due to randomness
  • possible early stalemates if no feasible feed/placement
  • unclear or variable outcomes depending on interpretation of some rules
Thematic elements
  • zombie feeding puzzle in a diner setting
  • Zombie-themed diner puzzle; solo card game with room and zombie cards
  • puzzle-driven solo play with light narrative flavor
Comparison games
  • Moon Colony
  • Bloodbath
  • A Wild Venture
Mechanics (from transcript analysis)
  • action order ambiguity — rules on whether to place a room before feeding or vice versa are discussed; can change play
  • deck manipulation — you draw top cards from decks and decide which to flip to room or zombie and which to keep
  • deck/top-card selection — you draw top cards from decks and decide which to flip to room or zombie and which to keep
  • diner capacity and placement rules — the number of open doors limits how many zombies can be active; misplacement can cause loss
  • dual-sided cards — each card has a room on one side and a zombie on the other; you flip between them to determine active elements
  • End conditions — the game ends when a deck is emptied or you cannot place a room or feed a zombie
  • Multi-use cards — each card has a room on one side and a zombie on the other; you flip between them to determine active elements
  • neighbor interaction — cards cannot overlap on the table; layout must be compact and non-overlapping
  • overlap restriction — cards cannot overlap on the table; layout must be compact and non-overlapping
  • Room Placement — place rooms on a grid-like layout aligning doors to create a functional diner map
  • tool-based feeding — to feed and remove a zombie, you must have the correct combination of tools (e.g., spatulas and hammer) shown on the cards
  • zombie effects — zombies can have effects (e.g., stench) that constrain how you discard or place rooms
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zombie Diner. A small solo only game.
  • I like the idea of the game quite a bit.
  • Very cool little game.
  • I really enjoyed uh playing that and showing that to you.
References (from this video)
No references stored for this video.
Video 9QCFVJCli4g Board Stupid Top List at 4:49 sentiment: positive
video_pk 33590 · mention_pk 99880
Board Stupid - Zombie Dice video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick rounds
  • easy to teach
  • group-friendly
Cons
  • luck-based
  • can become repetitive
Thematic elements
  • horror/zombie luck
  • pub environment; zombie apocalypse
  • light-hearted
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling — three dice rolled per turn with different outcomes
  • dice-rolling — three dice rolled per turn with different outcomes
  • Push Your Luck — roll dice to accumulate brains; can stop at any time to bank points; risk losing brains on failed rolls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's waterproof so will be entirely Pub friendly
  • Skull is an amazing game
  • Hanabi is a legendary game
References (from this video)
No references stored for this video.
Video kWXm2S-XY5k Foster the Meeple Playthrough at 14:41 sentiment: positive
video_pk 12027 · mention_pk 35221
Foster the Meeple - Zombie Dice video thumbnail
Click to watch at 14:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a photo association game.
  • Three Sisters immediately sprang to mind.
  • Hogwarts Battle is what I said.
  • Photosynthesis yes.
  • Ghost Stories.
  • Dead of Winter my father's work what does my father do in the winter.
  • Calico.
  • Zombie Dice.
References (from this video)
No references stored for this video.
Video btL7Sz6MXbM The Broken Meeple Discussion at 53:14 sentiment: positive
video_pk 11883 · mention_pk 34853
The Broken Meeple - Zombie Dice video thumbnail
Click to watch at 53:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • good for short push your luck game
Cons
none
Thematic elements
  • zombie theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember it's only a game
  • I am very much one of these people that if you go after my family or friends there will be hell to pay
  • Five out of ten is average, it's a game that I would still play if you put it on the table
  • I do really like closed drafting in games
  • I love the way that you plan for this sort of stuff
  • Power Grid is the worst contender for this, auctions in this just refuse to freaking end
  • I want to see it more - the typewriter mechanic
  • Area control is just kind of meh
  • It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
No references stored for this video.
Video Ji20wPGJIXQ Board With Steve Top List at 10:08 sentiment: neutral
video_pk 7996 · mention_pk 128420
Board With Steve - Zombie Dice video thumbnail
Click to watch at 10:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deluxified is just absolutely crazy
  • the joy from games, not from playing the games, not from how the games necessarily look
  • one of the most important things you can own as a board gamer are shelves
  • Please remember to like and subscribe and thanks so much for watching
  • If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
No references stored for this video.
Video 5pWq6uuccRM BoardGameBollocks Top List at 0:32 sentiment: neutral
video_pk 3406 · mention_pk 10076
BoardGameBollocks - Zombie Dice video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • fast, lightweight filler game
  • easy to teach
Cons
  • limited depth
  • patterns can feel repetitive
Thematic elements
  • zombies and luck-based risk-taking
  • fictional zombie apocalypse framework within a playful, lighthearted tone
  • on-air countdown-style segment with a news-report flavor
Comparison games
none
Mechanics (from transcript analysis)
  • dice-rolling — players roll multiple dice to determine outcomes each turn
  • push-your-luck — risk choosing to roll again for better results at the chance of a worse outcome
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This could be the end of the world.
  • the most bizarre thing I've ever seen
References (from this video)
No references stored for this video.
Video Ix6I3OEU490 Our Family Plays Games Discussion at 25:11 sentiment: positive
video_pk 2217 · mention_pk 6458
Our Family Plays Games - Zombie Dice video thumbnail
Click to watch at 25:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast rounds
  • accessible for families
Cons
  • very luck-driven
  • may not satisfy strategy-focused players
Thematic elements
  • Light, humorous zombie apocalypse
  • Zombies and brains in a dice game
  • Party game whimsy
Comparison games
  • Qwirkle
  • Slip It
Mechanics (from transcript analysis)
  • dice_rolling — Roll dice to collect brains while avoiding shotgun blasts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Make this world a better place, one board gamer at a time.
  • it's a big hit for our group
  • it's all about money
  • this is deluxe and exciting
References (from this video)
No references stored for this video.
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