Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down.
The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller. If nobody or everybody guesses the correct card, the storyteller scores 0 points, and each other player scores 2 points. Otherwise, the storyteller and whoever found the correct answer score 3 points. Additionally, the non-storyteller players score 1 point for every vote received by their card.
The game ends when the deck is empty or if a player has scored at least 30 points. In either case, the player with the most points wins.
The Dixit base game and each expansion contain 84 cards, and the cards can be mixed together as desired.
- Accessible and imaginative
- Great family game
- Subjective scoring can be finicky
- Dreamlike storytelling
Mechanics (from transcript analysis)
- Storytelling — Players give clues and others guess which card matches the clue.
- Storytelling / creative interpretation — Players give clues and others guess which card matches the clue.
Video topics + discussion points
Quotes (from this video)
- It's not personal, it's business, okay?
- We need to remedy that and quickly.
- I am going to be cutthroat with some of these games.
- I feel better prepared already for Spiel.
- This shelf is absolutely beautiful, but we have to make space.
References (from this video)
- easy to pick up
- fun party vibe
- humor can fall flat
- not deeply strategic
- party/word game
Mechanics (from transcript analysis)
- Word building — players form sentences using a hand of word cards
- word building / sentence construction — players form sentences using a hand of word cards
Video topics + discussion points
Quotes (from this video)
- This is Look Back, a series where I go back and take a look at reviews I did 1, five, 10, and 20 years ago.
- IT'S A PENTAGON BOX WITH PIECE OF TRASH. I hate that box.
- You've been sentenced is pretty funny.
- Prophecy of Dragons a 10 out of 10.
- This is my favorite of all the the plugins for Time Story.
- Stop the Train is a pretty terrible game.
References (from this video)
- Easy to learn and quick to play
- Clear emphasis on pattern recognition and spatial reasoning
- Compact playtime with potential for rapid rounds
- Hands-on, tactile gameplay using simple components (sticks and cards)
- Good for 2-4 players and family-friendly
- Component fiddliness (mini sticks) may frustrate some players
- Rule constraints (perpendicular alignment, no diagonals) can feel restrictive
- Scoring across multiple games can be confusing without a standardized variant
- Limited thematic depth beyond abstract puzzle feel
- pattern recognition and constructive alignment
- abstract dexterity/pattern-recognition puzzle played on a tabletop with sticks and cards
- instructional demonstration
Mechanics (from transcript analysis)
- deck-based play and reveal — A deck of pattern cards is shuffled and dealt; at the start of each round, a reveal card is flipped to guide play.
- dexterity constraint — Sticks must stay connected and perpendicular; no diagonals are allowed, enforcing a physical alignment constraint.
- hand management — Each player starts with five pattern cards; when a move creates a match with a card in hand, that card is discarded.
- hand-management — Each player starts with five pattern cards; when a move creates a match with a card in hand, that card is discarded.
- pattern-matching — Players move a stick to align with a pattern shown on the top reveal card, guided by the cards in each player's hand.
- scoring variant — Players can be scored by counting leftover cards, or by tracking points across a set number of games to determine a winner.
- turn-based discarding and drawing — If a player cannot discard a card after a move, they draw a card and play passes to the next player.
Video topics + discussion points
Quotes (from this video)
- this is an abstract game
- shuffle the cards deal five to each
- pattern on the reveal card
- stay perpendicular
- the first player to discard all of their cards first wins
References (from this video)
- Pioneered use of beautiful artwork for storytelling clues
- Inspired many later games (Mysterium, Obscurio, Detective Club)
- Accessible and social
- Can lead to repetitive play if players rely on same stories
- Luck can influence card selection
- Imagination and interpretation
- Dreamlike, surreal imagery used to tell stories
- Storytelling with visual clues
- Mysterium
- Obscurio
- Detective Club
- Carcassonne
Mechanics (from transcript analysis)
- Artwork-driven clues — Abstract, evocative art cards drive clues.
- card drafting — Players pick cards that best fit the clue and vote.
- Card drafting / voting — Players pick cards that best fit the clue and vote.
- Image Deciphering — Abstract, evocative art cards drive clues.
- social interaction — Communication and guesswork among players.
- Storytelling — One player tells a story using a card, others choose matching card.
- Storytelling & interpretation — One player tells a story using a card, others choose matching card.
Video topics + discussion points
Quotes (from this video)
- Power Grid. I'm never getting rid of my copy of Power Grid.
- I want to play Power Grid.
- Power Grid to be online somewhere to play.
- If you see me out in the wild... the answer is yes.
- Shadows Over Camelot is a great game. I would say yes.
- We should play Shadows Over Camelot.
- I love King Arthur and Camelot.
- Dixit is one of the games that got me into board games.
- Dixit comes with a lot of these abstract kind of esoterically beautiful artwork cards.
- It was the first game to have these beautiful abstract artwork cards on it.
- I really like the game Detective Club.
- Mysterium, Obscurio, Detective Club were inspired by Dixit.
References (from this video)
- thematic design
- demo accessibility
- kickstarter later
- hiking and nature
- hiking themed pickup and deliver
- light strategy with puzzle elements
Mechanics (from transcript analysis)
- Pick-up and deliver — hiking routes delivering items
- pickup and deliver — hiking routes delivering items
- Resource management — manage backpack and health
Video topics + discussion points
Quotes (from this video)
- you cannot experience everything in one day
- I'm a lot more introverted than I thought I was
- I wanted to stick to having like a hundred dollar budget
References (from this video)
- creative storytelling potential
- easy to learn
- hints can be too vague or too obvious
- image-heavy components
- storytelling and interpretation
- dreamlike, abstract imagery
- image-driven, open-ended storytelling
- Codenames
- Dixit Odyssey
Mechanics (from transcript analysis)
- Betting and bluffing — bluffing to mislead others about the chosen card
- card play with deception — bluffing to mislead others about the chosen card
- storytelling and guessing — players provide hints and others guess based on imagery
Video topics + discussion points
Quotes (from this video)
- I try to do reviews through the lens of the perfect board game formula... the five attributes I talk about it all the time
- I only want to review board games that I want to play
- I love teaching games and matching board games to the right person
- the spirit of the video is to not to to make fun of everdale but to say here are some alternatives
References (from this video)
- Beautiful art cards
- Accessible yet engaging for mixed groups
- Scoring can be opaque for newcomers
- Subjective guesses may frustrate some players
- Imaginative association and perception
- Dreamlike storytelling with abstract art
- Creative, open-ended hints
Mechanics (from transcript analysis)
- card selection and guessing — others select matching cards and players guess original
- storytelling/word association — active player gives a clue that matches their card
Video topics + discussion points
Quotes (from this video)
- Gen Con is the biggest convention in the US
- I would love to hang out with you guys there and play some games
- I'm just so so excited to do it
References (from this video)
- Encourages creativity and conversation
- Broad appeal beyond core gamers
- Subjective scoring; can be opaque for some players
- Imaginative storytelling and interpretation
- Dreamlike imagery guiding storytelling
- Whimsical, creative
- Code Names
Mechanics (from transcript analysis)
- guessing / deduction — Players try to pick pictures that fit a clue but are not too obvious.
- Storytelling / clue-giving — Players provide clues to match artwork with other players' guesses.
Video topics + discussion points
Quotes (from this video)
- Katan almost gives you like this bit of credos because it's like this German game
- Wingspan does that well for me. It makes you want to be a board game ambassador
- Werewolf could create upset or maybe not so much as like diplomacy or something
- Code Names is my favorite game of all time
- Pandemic Legacy that was one of the greatest board game experiences of my life
- If you go to Golden Globes again and played a game after, I think it would be Wingspan
References (from this video)
- Highly innovative design with interacting systems and cascading effects
- Theme and mechanics align to create a cohesive, experiential feel
- Rulebook and player aids help navigate a complex system
- Digital implementation (Board Game Arena) reduces manageability errors and supports play
- Steep learning curve; rules are not groundbreaking but the system is intricate
- Difficult to track cascading effects, especially in short sessions or on digital platforms
- Playtime can be lengthy and downtime may occur during multi-player setup or planning
- In-person play feels more immersive than playing on BGA; some disconnect can occur when not at the table
- Limit on growth, resource scarcity, social stratification and governance under pressure
- Abstract nations exploring a zero-growth world with limited resources; nations compete for population and living standards
- Sandbox/experiential, emphasizing cause-and-effect and the journey over the final score
- Concordia
Mechanics (from transcript analysis)
- combat / diplomacy — Option to attack or steal land from others; wars influence food production and population, feeding into cascading effects
- crisis / international phase — Limited money and pollution tokens create instability; crises affect the leading culprit and everyone involved
- Deck building — Each player has a personal deck of cards (purple, red, gray) that are shuffled and drawn; cards are played into a front tableau to provide ongoing or single-use effects
- deck-building / hand-building — Each player has a personal deck of cards (purple, red, gray) that are shuffled and drawn; cards are played into a front tableau to provide ongoing or single-use effects
- maintenance phase — Maintenance resolves feeding, stockpiling, and commodity spending; cascading effects can ripple through the game
- market mechanics — A middle market board tracks commodity prices; buying and selling influence affordability and strategic options
- Market Pricing/Manipulation — A middle market board tracks commodity prices; buying and selling influence affordability and strategic options
- population track with social strata — Five rows representing social classes; population multiplier is derived from the position on these tracks and must maintain relative order
- Resource management — Track resources such as food, commodities, oil, and money; managing these is central to growth, happiness, and scoring
- tableau building — Played cards form a tableau representing national actions; some cards are permanent (hourglass icon) while others provide immediate effects via bolts
- Tableau building / card-driven actions — Played cards form a tableau representing national actions; some cards are permanent (hourglass icon) while others provide immediate effects via bolts
- unrest and political phase — Unrest influences the need to spend military or adjust social tension; crises can be triggered by resource shortfalls or overgrowth
Video topics + discussion points
Quotes (from this video)
- This game is an experience.
- Don't take the final score too seriously. This game is about trying to figure things out.
- What an incredible piece of game design.
- Holy cow, what a really really cool thing.
- This game is BS.
- This entire thing is legitimately fascinating; it's an incredible piece of game design.
References (from this video)
- very accessible
- great for families and mixed groups
- highly replayable
- ambiguous artwork can confuse some players
- requires creative participation
- creative clue-giving through imagery
- dreamlike storytelling
- imaginative, interpretive
- Mysterium
- Avalon
Mechanics (from transcript analysis)
- Image Deciphering — Players give clues to guide others toward a specific image card.
- Storytelling / clue-giving — Players give clues to guide others toward a specific image card.
Video topics + discussion points
Quotes (from this video)
- it's the weirdest thing about Hanabi, the communication is so layered that you feel like you still have control over the table even when you can't see your own cards
- it's basically poker without gambling — that's the clever bit
References (from this video)
- beautiful art
- imaginative plays
- clue ambiguity can stall rounds
- creativity and interpretation
- dreamlike storytelling
- imaginative
- Code Names
- Spyfall
Mechanics (from transcript analysis)
- storytelling / clue giving — players give abstract clues to guide others
Video topics + discussion points
Quotes (from this video)
- I don't know very much about wargames I haven't played many war games
- these games are for adults
- these are the vast majority these are available easily
- abstract strategy games don't really look like that anymore
- these are not children's items they're for adults to have a serious time together
References (from this video)
- very good one
- good at giving clues
- art
- imagination
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone who just kind of made it in time i'm not going to say it was a shall we say the easiest time to get here
- come on seriously i need to get on with a stream in a minute
- what is going on at fantasy fly at the moment they're just not bringing out any major good games
- every time they try to do a spin-off game that isn't a card game they tend to fail
- root's okay but i think the fact that you've got to have a balanced group of players who know what they're doing to play it i think it's just too much
- i just i'm okay with rue but i would never seek it out
References (from this video)
- Beautiful, imaginative art that stimulates storytelling
- Easy to teach and quick to play
- Subjective scoring can feel opaque
- Some players may overanalyze clues
- interpretation and storytelling
- dreamlike fairy-tale world
- evocative imagery guiding players
- When I dream, I tell you stories like Dixit
- Concept (visual clue guessing)
Mechanics (from transcript analysis)
- Card matching — Players pick cards that best fit the clue to score points.
- Storytelling / clue-giving — One player gives a clue that matches multiple cards; others guess.
Video topics + discussion points
Quotes (from this video)
- Artwork does have a big impact on my interest in playing the game.
- I bought games just for artwork that I've never played.
- Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
- I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
- I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
- quit drinking soda it's poison.
- Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
- beautiful artwork; encourages imagination
- non-confrontational social interaction
- subjectivity can lead to disagreements or non-intuitive scoring
- art style may be polarizing
- abstract storytelling through evocative art
- dreamlike, fairy-tale world
- imaginative and interpretive
- Mysterium
- Werewolf
- Codenames
Mechanics (from transcript analysis)
- Image Deciphering — players describe a chosen image with a clue; others pick images that fit the clue
- storytelling and guesswork — players describe a chosen image with a clue; others pick images that fit the clue
Video topics + discussion points
Quotes (from this video)
- Parlor games began life as parlour games specifically designed to entertain large groups of people in social situations
- the dna of party games has remained unchanged though it's just been codified with proper rule sets
- we're a tribal species and we're compelled to find moments where we all think like one
- the biggest selling party game of all time is about trying to communicate ideas visually and enjoying and reveling in the failure to do so
- it's a team game where you have to link words together using clues
- Dixit and Mysterium both of which are sort of like charades but using crazy abstract art to communicate
References (from this video)
- Beautiful artwork and creative prompts
- Encourages storytelling and shared amusement
- Can be tricky for groups not keen on storytelling
- Scales best with larger player counts
- Imaginative communication and interpretation
- Dreamlike storytelling with illustration-based prompts
- Abstract storytelling guided by images
Mechanics (from transcript analysis)
- card-drafting / image prompts — Players select and describe an image to convey a clue.
- social deduction / interpretation — Players guess which storyteller’s cue matches the image.
Video topics + discussion points
Quotes (from this video)
- none of these games are bad games
- this is an absolutely fantastic game
- this is a polyomino game
- cockroach poker is the best party game I have played
- this entire list is a bluff
- it's the best game that awakened realms has produced with the exception of iss Vanguard
References (from this video)
- beautiful art
- gentle entry into abstract storytelling
- encourages creativity
- abstract theme may alienate some players
- interpretation and vibe
- dreamlike storytelling and imagination
- cooperative storytelling with scoring tension
- Wavelength
- Dixit
Mechanics (from transcript analysis)
- set collection — points awarded when some but not all guess the clue correctly
- set-collection/points — points awarded when some but not all guess the clue correctly
- storytelling and guessing — players give clues to card images and others guess which card matches
Video topics + discussion points
Quotes (from this video)
- What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
- This is the chart chart.
- Don't optimize too hard. We aren't playing scythe right now.
- This is the gateway to an entire genre.
- For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
- If someone has real enthusiasm for a game, just play it.
- Trust on your group, trust on your instinct.
- It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
- most creative games on list
- beautiful surreal artwork
- numerous expansion sets
- works for kids and families
- works for adults
- works for non-gamers
- great party game
- one of the most beautiful games
- creativity
- surrealism
- imagination
- Serrano
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Beautiful artwork; highly creative; great with many players
- Interpretation can exclude some players; depends on group culture
- Imaginative storytelling through art
- Dreamlike imagery; storytelling atmosphere
- Open-ended interpretation with social voting
Mechanics (from transcript analysis)
- storytelling via imagery — players select a word/phrase and others pick a card that best relates; voting determines points
Video topics + discussion points
Quotes (from this video)
- it's a word-based game
- an ultra simple game
- it's a strong party game not my favorite but certainly one that i would happily play again
- one of the most under pressure games
- one of the best examples of a social deduction game
- Dixit is a weird and wonderful game
- the fake artist goes to New York
- novel concepts that it went down quite well for me over christmas
- longevity this game doesn't hold up
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm giving away a copy of Dead of Winter: The Long Night with this video
- To be in with a chance of winning, simply like this video, comment below and subscribe to Actualol
- If you're new to Actualol then check out the rest of my videos.
- I'm Actualol on Facebook and Twitter. I'm Jon Purkis, thanks for watching.
References (from this video)
- Encourages creativity and conversation
- Strong party-game scalability (many players)
- Clue quality can vary; sometimes clues are too easy or too obscure
- Some players may not love the abstract art
- Imaginative storytelling and interpretation
- Family game night around a table with illustrated cards
- Abstract imagery driving clue creation and guessing
- Dixit Universe Stella
Mechanics (from transcript analysis)
- deduction — Players select cards from their hand to match the clue, then all cards are revealed and the original card is guessed.
- deduction/guessing — Players select cards from their hand to match the clue, then all cards are revealed and the original card is guessed.
- Storytelling — Clue giver selects a card and provides a clue that may be as literal or as abstract as desired.
Video topics + discussion points
Quotes (from this video)
- Party games are one of the biggest, most important parts of a versatile collection.
- Telestrations has created some of the funniest moments you can have at a table.
References (from this video)
- Alice's Wonderland vibe is perfect for Dixit's dreamlike imagery
- Can be opaque for players who prefer concrete rules
- imaginative storytelling, interpretation
- Dreamlike, surreal journeys
- whimsical, abstract
Mechanics (from transcript analysis)
- storytelling / creative guessing — Players give clues and others guess based on imagery
- storytelling / illustration-based guessing — Players describe cards to guide others toward a chosen image
Video topics + discussion points
Quotes (from this video)
- Belle loves books. It's what made her so weird according to the people in her community.
- It's basically her dream.
- I'm in Disney World right now, so I'm having a great time.
References (from this video)
- Striking artwork and evocative themes
- Encourages creativity and social conversation
- Strong group dynamics when players engage
- Can stall if players struggle to find a fitting clue
- Fairness can hinge on group interpretation
- imagination, interpretation, storytelling
- Abstract dreamlike world; storytelling context
- narrative-driven; players describe imagery to guide guesses
- Pictionary
- Codenames
Mechanics (from transcript analysis)
- card interpretation — Players bid on which card best matches a clue while trying not to be too obvious
- Storytelling — One player describes a card with a clue; others submit matching cards
Video topics + discussion points
Quotes (from this video)
- interpretation is at the heart of dixit
- it's a beautifully simple game
- the closest you can get to role playing as an actual spy
- telestrations is the beautiful child of pictionary and the telephone game
- we all like each other and the experience is as comforting or as wholesome or as mean as the group wants it to be
References (from this video)
- Strong emotional and interpretive gameplay
- Good for group storytelling and discussion
- Requires good player engagement
- Can be abstract for some players
- imaginative interpretation and associative play
- Dreamlike storytelling world
- narrative/prompt-based
- Mysterium
Mechanics (from transcript analysis)
- guessing — players try to select the card that matches the prompt most closely
- Storytelling — players provide prompts to guide others toward matching cards
Video topics + discussion points
Quotes (from this video)
- Stara is a splendor master.
- I like to reserve cards.
- The cards act as emotional bridges, letting players tackle complex topics without having to find the perfect words first.
- Earth promo card with the red fox and badger promo card is a collector's item.
- Thunder Road Vendetta is a blast. Yes, it is the best.
References (from this video)
- engaging family-friendly play
- quick rounds
- portable
- some players may dislike the guessing element
- creative clue-giving and guessing
- dreamlike storytelling prompts
- storytelling, interpretive
- Sage
- Monikers
Mechanics (from transcript analysis)
- point erase rule — if two players write the same clue, those clues are erased.
- writing clues — players write clues for the guesser.
Video topics + discussion points
Quotes (from this video)
- you can't even start it with Wonderland's war and we also have different categories that we need to fit
- five minutes to teach 30 minutes to play
- 87 Euros for 87 Euros you can have your own personal board game starter collection with brilliant games
References (from this video)
- family weight game
- works well in all sorts of groups
- still owned
- good for various audiences
- less played in favor of similar games
- newer similar games offer more variety
- art appreciation
- storytelling
- Mysterium
- Detective Club
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's only a game
- you're listening to the broken meeple show a podcast that speaks passionately about board games
- I am very much a cold blooded I'm a cold blooded lizard I need cold
- the top 50 has finally finished finally it's done
- there is nothing apart from it being bright and sunny there is nothing about the summer that really gets me like you know excited or interested because it's just too hot
- I look at these top 50s uh they certainly increase a bit
- there's a lot of good feedback in terms of what's up next hard to say really
- I would give it at least a seven out of 10 right now and say it's good
- the Arkham Horror games are still pretty solid and you know they're fun to play but they are definitely getting to a point where I don't think I can uh like really say that they're practical
- my tastes were new at that point you know I respected terroriser for its thiness
- I have definitely developed to want more theme in my games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Times Up, one of the greatest party games ever.
- Pictures is a game I don't understand.
- Just One's such a great game. It works in every situation.
- Detective Club where everyone's lying.
References (from this video)
- great party game
- beautiful art
- may favor more experienced players with imagination
- storytelling and imagination
- dream-like surreal world
- creative storytelling via imagery
- Dixit Anniversary
- Mysterium
Mechanics (from transcript analysis)
- Social deduction-lite — Players vote on cards that best fit the clue
- Storytelling — Players describe a card to others using a clue
Video topics + discussion points
Quotes (from this video)
- it's a really cool design and simple to play
- this is one of my go-to social deduction games
- it's simple you know doesn't take too long and still gives you like an interesting story with a lot of freedom
- it's Zen-like bag-builder
- it's a big engine builder with the mechs
- it's a very cool negotiation game
References (from this video)
- Uses creative, surreal imagery
- Clever scoring mechanism
- Satisfying creative expression
- Ingenious balance between obscure and obvious
- May turn off strategic players
- Not suitable for all player types
- surreal imagery
- creativity
- Mysterium
- Heimlich's Secret
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Your cards are ordered, you must never change the order of your cards
- If nobody guesses my card I get zero points and if everybody guesses my card I get zero points
- I've got to come up with a clue that's just obscure enough that some people around the table will get it
- Evolution is my absolute favorite game
- It's like a jigsaw but you build it all together - a game can be this
- Social deduction games can get quite loud and aggressive
- I really don't like games which require you as a player to be funny
- I find it so awkward and cringy, to be honest I won't play these games anymore
- There are billions and billions of possible combinations that we could make
- Hand management is a really satisfying part of many many card games
References (from this video)
- Excellent for group dynamics
- Low entry barrier, fast rounds
- Stories are highly subjective; can lead to disputes
- Appeal hinges on visual imagination
- abstract storytelling through imagery
Mechanics (from transcript analysis)
- hidden scoring — Points awarded when others select the player’s card but not everyone, balancing risk and clever clues.
- Storytelling — Players craft stories or clues based on illustrated cards.
Video topics + discussion points
Quotes (from this video)
- it's a wonderful world again
- they are simple they are quick and still very very fun
- Happy City, which is a decent drafting game
References (from this video)
- accessible for new players
- strong for family/game-night contexts
- creative storytelling and interpretation
- dreamlike storytelling world
- vivid imagery prompts and guessing
Mechanics (from transcript analysis)
- Storytelling / clue-giving — players create hints for a card image to guide others to a specific card
Video topics + discussion points
Quotes (from this video)
- cartographers that's got a solo mode doesn't it
- I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
- Twilight Struggle there we go
- Fantasy Realms nice little portable card game simple to teach lots of nice strategy
- this dragon's gold now
- that game is the meanest game I think I've got
- Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
- Pitch Out flicking game really good totally overlooked
- self-serving because it is my own design but would play a nice three-player game of Doodle Rush
- rock paper wizard that's what I'd go for
- I've changed a lot over the years didn't enjoy killer bunnies
- Ticket to Ride is very predictable isn't it
- Identic that's what I'd go for duplic or identic it's the same game
- the most complex games that I have are Dominant Species and Poseidon
- Poseidon that's a heavy economic game an introductory 18xx game
- I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
- Encourages empathy and imagination
- Strong social bonding through storytelling
- Can be confusing for new players
- Scoring can be fiddly with some variants
- Emotional storytelling and interpretation.
- Dreamlike, imaginative storytelling prompted by art on cards.
- Subjective, emotive communication rather than objective facts.
Mechanics (from transcript analysis)
- Abstraction / interpretation — Players guess the storyteller's card; others try to mislead.
- social deduction — No objective truth; emphasis on shared emotion and persuasion.
- Social deduction (soft) — No objective truth; emphasis on shared emotion and persuasion.
- Storytelling — Storyteller provides a clue linking to one card from their hand.
- Storytelling / clue-giving — Storyteller provides a clue linking to one card from their hand.
Video topics + discussion points
Quotes (from this video)
- Spirit Island creates a perfect laboratory where we can see the core principle in action.
- Goodness is a tangible feature of this world.
- When you make a move in Spirit Island, you can point to a real tangible outcome.
- The game of go is the perfect game for this idea.
- Aji is really fascinating for me.
- In Dixit, the storyteller gives a clue based on one of their cards.
- They're having an emotional reaction to the art.
- The town's folk team to win, the town must vote to execute the storyteller.
- colossal 20 lb box of adventure Gloom Haven.
- The scenario book dictates reality. It tells you the objective of your quest, and that objective is good simply because the book has proclaimed it to be so.
- Now, let's use a custombuilt script with the experimental roles to demonstrate and error theory.
References (from this video)
- Beautiful artwork
- Encourages creativity
- Subject to luck of cards
- Difficult for some players to engage
- Imaginative clue-giving
- Dreamlike storytelling
- Abstract storytelling with visuals
- Just One
- Hanabi
Mechanics (from transcript analysis)
- set collection — Points awarded for guessing and deceiving others.
- set_collection — Points awarded for guessing and deceiving others.
- Storytelling — Players give clues; rest of players guess cards matching the clue.
Video topics + discussion points
Quotes (from this video)
- This is a Splender Killer.
- Ticket to Ride destroyed Katon.
- All the covers are changing.
References (from this video)
- Whimsical, imaginative art and vibe
- Low-stakes, laugh-friendly party game atmosphere
- Can be chaotic with large groups
Mechanics (from transcript analysis)
- creative clueing — Clue-giver provides a clue based on abstract card illustrations
- Image Deciphering — Clue-giver provides a clue based on abstract card illustrations
- Voting — Players choose a card that best matches the clue, scoring based on relative guess accuracy
- voting / guessing — Players choose a card that best matches the clue, scoring based on relative guess accuracy
Video topics + discussion points
Quotes (from this video)
- top 10 chilled board games now for me
- it's such a relaxing game in my opinion
- the production really does help it because it's a lovely lavish Deluxe feeling game
- think Wordle but the Twist on this game
- cooperative game ... very relaxing
References (from this video)
- Creative storytelling potential
- Social play
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i really love to death
- i've discovered bga for myself which is pretty cool
References (from this video)
- Art is the engine of gameplay, fostering interpretation and social interaction
- Ambiguity drives creative association and discussion
- Deartifying is mechanically impossible; removing art would fundamentally change the experience
- Imagination, interpretation, ambiguity
- Dreamlike narrative imagery; storytelling framework
- Iconic and polymic imagery with multiple potential meanings
- Skull
- Twilight Imperium 4
Mechanics (from transcript analysis)
- image interpretation — Players select imagery that matches the clue and try to mislead others without becoming too obvious
- Storytelling — The storyteller offers a clue tied to imagery on cards
Video topics + discussion points
Quotes (from this video)
- The trickier question isn't if art is important, but how it's important.
- The skull's meaning in the game is purely defined by the rule book.
- Art is the engine that powers Dixit's gameplay and interpretation.
- Two completely different invitations into the game's world. It's like the soul was switched.
- Parext is everything around the game that frames your experience.
References (from this video)
- creative clue concept and strong artwork
- game often feels dull and overlong
- admin/score tracking can be cumbersome
- requires many players to be engaging
- surreal/artistic imagination and storytelling
- party game, social gathering
- clue-giving with abstract imagery
- Mysterium
Mechanics (from transcript analysis)
- card selection and guessing — others pick a card they think matches the clue and all cards are revealed
- clue creation — one player gives a clue tied to a card from their hand
- deduction — one player gives a clue tied to a card from their hand
- scoring via guess alignment — points are awarded based on how well players guess the storyteller's card
Video topics + discussion points
Quotes (from this video)
- the real disappointment is that it's a horror game you need the tension of a horror film you need to feel like you could die or lose it any minute and you could but you never feel like you're in with a fighting chance
- I would recommend checking out burgle brothers
- I would never play Dixit again
- Mysterium is a game with all the wonderful artwork but it has a real game to it as far as I'm concerned
- Burgle Brothers is a brilliant cooperative game where you're doing a bank heist together
- I really love that game and that's because it does something very different that no other deck builder does
- I would still play it but certainly don't want it in my collection anymore
References (from this video)
- Beautiful artwork and evocative imagery
- Encourages creative storytelling and interpretation
- Strong social interaction and laughter
- Relaxed and accessible for groups
- Swingy scoring can create tense rounds
- Clues can be cryptic or highly subjective
- Reliance on card quality can affect freshness over time
- creative storytelling and image association
- Dreamlike, surreal scenes depicted in illustrated cards
- open-ended, interpretive
- Telestrations
- Deception: Murder in Hong Kong
- Secret Hitler
Mechanics (from transcript analysis)
- card_selection — Players choose one of their own cards that best matches the storyteller's clue.
- scoring — Points are awarded based on whether the storyteller's card is guessed and whether others guessed it.
- Storytelling — The storyteller selects a card and creates a clue that relates to it.
- Voting — All players vote on which card they think is the storyteller's.
Video topics + discussion points
Quotes (from this video)
- Dixit is a communication and obscure clue party game
- Dixit is less about winning and more about having just a bloody nice time
- Dixit is a relaxing game
- Dixit's the most delightful game
References (from this video)
- Whimsical abstraction through art-inspired storytelling
Mechanics (from transcript analysis)
- image association — Players describe and guess abstract images to score points
Video topics + discussion points
Quotes (from this video)
- "Obsession is a great game."
- "it's a deception game that you actually have to like go off and have secret conversations with people."
- "in coup you don't trust anyone. No. At all."
- "Dixit because the cards are weird and the art's weird and like, you know, it's kind of a whimsy."
- "Long Shot the Dice Game"
References (from this video)
- Beautiful, dreamy artwork and production
- Encourages creativity and storytelling
- Accessible and fun for artsy players and groups
- Strong social interaction and group cohesion
- Good for players of varied ages in social settings
- Point system can be confusing
- Rulebook can be unclear or dense
- Creative storytelling, interpretation of imagery
- Dreamlike, fantastical scenes depicted on artwork cards
- Open-ended, imaginative, poetic
Mechanics (from transcript analysis)
- Card selection from hand — Each player selects a card from their hand that matches the storyteller's clue.
- hidden voting — Players secretly vote for the card they think is the storyteller's.
- Round advancement and hand refresh — After scoring, players draw to maintain hand size and the storyteller role passes to the next player.
- Scoring nuance and ambiguity — Points are awarded based on votes; the storyteller earns points if some but not all players guess correctly, incentivizing balanced clues.
- Storytelling and clue-giving — The storyteller describes a card to the others using a clue without naming the card.
Video topics + discussion points
Quotes (from this video)
- The game is really fun for creative people
- I really love this game
- If you're into the arts, like painting, writing, or even music, you should buy this game.
- The point system is a little tricky and the rule book can be a little confusing
- I'm going to give it a 7.5
- I'm going to give it an 8.5
- It's a great concept
- The production is good
References (from this video)
- Dixit Universe
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is highly subjective in general I award this to games that I find especially entertaining designed especially well or elegantly or view as a great overall package.
- I don't rate games on this channel with a number I don't really like doing that; rating a game is more complex than slapping a number in front of it.
- The definitive rating is how much I would recommend a game, and all games that award the Ace of Games too I would definitely 100% recommend.
- these three seconds is games award if a game is exceptionally good in my opinion and that concludes today's video.
- Wingspan is my most favorite game of all time... it gets the golden Ace of Games Award.
References (from this video)
- beautiful artwork
- influential on many games that followed
- can be challenging for some players to connect clues to images
- abstract imagery as storytelling
- dreamlike imagination
- storytelling with illustrations
Mechanics (from transcript analysis)
- card selection and voting — Players choose cards and vote on which card matches the clue.
- Storytelling — A storyteller gives a clue about a card to others.
Video topics + discussion points
Quotes (from this video)
- This is not an exhaustive top 10 list that we are giving you—the bottom half of the Spiel winners.
- Keep on playing games. Even if they're light, they're still games.
References (from this video)
- Innovative app-assisted and puzzle-driven experiences
- High replayability through varied scenarios
- Hard to break into for non-escape room fans
- Some translations and hint quality can vary
- Puzzle-solving and cooperation under pressure
- Escape-room style mysteries
- Narrative-driven puzzle challenges
- Unlock
Mechanics (from transcript analysis)
- Escape-room puzzles — Players solve a sequence of puzzles to 'escape' the scenario.
- Limited hints — Hints become progressively oblique, increasing difficulty.
Video topics + discussion points
Quotes (from this video)
- This is a gun to our head situation.
- The fate of board games hinges on our decisions.
- Gloomhaven gets lives to fight another day.
- Unlock is evolving; Exit is gone for now, but Unlock lives on.
- Terraforming Mars is the quintessential modern classic.
References (from this video)
- Stunning artwork and beautiful images
- Encourages creativity without being taxing
- Gentle and accessible game
- Playable with small children and adults
- Adaptable game length
- Includes dark fairy tale edge
- Insight into other players' minds
- Rare to find players who dislike it
- Demonstrates artistic potential of hobby
- Excellent gateway game to broader audiences
- Can turn off strategic players
- May alienate self-conscious players
- Requires creative mindset
- Not ideal for purely strategy-focused gamers
- abstract dreams
- imagination
- creativity
- fairy tales
- art appreciation
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the tile laying game this is the entry point into the modern board gaming um world for many many people
- Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
- When it works oh my word it's a Sublime experience
- Dominion was an absolute turning point in the hobby
- The Artistry that has gone into this game the beautiful images the beautiful artwork
- You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
- This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
- Dixit is the game that's going to convert people
- If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
- Stunning artwork and beautiful images
- Encourages creativity without being taxing
- Gentle and accessible game
- Playable with small children and adults
- Adaptable game length
- Includes dark fairy tale edge
- Insight into other players' minds
- Rare to find players who dislike it
- Demonstrates artistic potential of hobby
- Excellent gateway game to broader audiences
- Can turn off strategic players
- May alienate self-conscious players
- Requires creative mindset
- Not ideal for purely strategy-focused gamers
- abstract dreams
- imagination
- creativity
- fairy tales
- art appreciation
Mechanics (from transcript analysis)
- creative guessing
- deduction
- interpretation
- Majority voting
- Party Game
Video topics + discussion points
Quotes (from this video)
- This is the tile laying game this is the entry point into the modern board gaming um world for many many people
- Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
- When it works oh my word it's a Sublime experience
- Dominion was an absolute turning point in the hobby
- The Artistry that has gone into this game the beautiful images the beautiful artwork
- You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
- This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
- Dixit is the game that's going to convert people
- If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
- extremely accessible for all ages
- rich social interaction and imagination
- high family appeal
- abstract art may be divisive
- scoring can be opaque for new players
- abstract artwork and clues
- storytelling and imagination
- creative association with drawing cultural cues
- Telestrations
- Pictionary
Mechanics (from transcript analysis)
- guessed selection — Players try to guess the storyteller's card to score points.
- storytelling / clue giving — One player provides a clue and others select cards that best match it.
Video topics + discussion points
Quotes (from this video)
- it's super quick
- this is my number one rated party game
- it's the drawing game hands down and I think it is my favorite party game of all time
- it's a tournament in your party and have tons of fun
- it's a hidden roll game with tons of TW tsts and it's not intimidating
References (from this video)
- Highly accessible and great for families
- Strong social fun; kids love it
- Can be nebulous or less satisfying for hard-core gamers
- Imaginative storytelling and clueing
- Dreamlike storytelling
- Light, imaginative, social deduction-lite
- Code Names
- Codenames Duet
Mechanics (from transcript analysis)
- Story/clue-based social play — Players give clues; others guess cards that fit the clue
Video topics + discussion points
Quotes (from this video)
- One list to rule them all. the greatest list since last year's list.
- This is Batman the Dark Knight Returns.
- I started from scratch.
- I like this arc of Batman quite a bit.
- This game is fast, which I think helps you. You play a lot of rounds, but the rounds are so fast.
References (from this video)
- creative flexibility and wide interpretation
- very replayable with different audiences
- can be hard for some players who dislike abstract clues
- requires careful teaching to avoid confusion
- imaginative storytelling through abstract imagery
- dreamlike, surreal world
- creative and competitive storytelling
- Stella
- Nironauts
Mechanics (from transcript analysis)
- card-driven guessing — players select cards they think match the clue
- clue-giving via abstract cards — the clue giver crafts a clue that fits the card and others guess
Video topics + discussion points
Quotes (from this video)
- Code Names. Hit it.
- The tension of the words start getting blocked off
- I love the tension of the words start getting blocked off
- Dixit. The OG. The OG is still the king.
- It's Willy Wonka themed.
- I don't like Mysterium.