Skip to main content
Root box art

Root

Game ID: GID0402267
Game Info
Year
2018
Players
1-4
Age
10+
Playtime
90 min
Collection
Ratings
Expansions & Family
ROOT: THE RIVERFOLK EXPANSION ROOT: THE UNDERWORLD EXPANSION ROOT: THE MARAUDER EXPANSION
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.

Play as the:
Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants.
Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime.
Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay.
Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players.

Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.

Per Leder Games, Vendors may not advertise any of the following Leder Games products on the 'Leder Games MAPP List' at a price that is more than 20 percent below the MSRP. The Leder Games MAPP List is available at this link:
Leder Games MAPP List
The full MAPP Policy may be viewed here:
Full MAPP Policy

Description

Find adventure in a marvelous asymmetric game. Root provides limitless replay value as you and your friends explore the unique factions all wanting to rule a fantastic forest kingdom.

Play as the:
Marquise de Cat: Dominate the woods, extracting its riches and policing its inhabitants.
Woodland Alliance: Gather supporters and coordinate revolts against the ruling regime.
Eyrie Dynasties: Regain control of the woods while keeping your squabbling court at bay.
Vagabond: Seek fame and fortune as you forge alliances and rivalries with the other players.

Each faction has its own play style and paths to victory, providing an immersive game experience you will want to play again and again.

Per Leder Games, Vendors may not advertise any of the following Leder Games products on the 'Leder Games MAPP List' at a price that is more than 20 percent below the MSRP. The Leder Games MAPP List is available at this link:
Leder Games MAPP List
The full MAPP Policy may be viewed here:
Full MAPP Policy

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 486
This page: 50
Sentiment: pos 30 · mix 9 · neu 3 · neg 1
Mentions per page
Showing 1–50 of 486
Video xu7y0TA8UEA Discussion at 8:32 sentiment: positive
video_pk 151367 · mention_pk 425029
Root video thumbnail
Click to watch at 8:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • love games like Wingspan, Root
Cons
  • I'm not very good at it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do I'm glad that there is Geek Girl Con. I'm glad there is this space for women and fem presenting as you said.
  • But if you're geeky about it, we'll be geeky about it. That's the space that we've got.
  • Yeah, I fully agree. 27 years, how how many folks did she mentor and helped to cultivate such an amazing series?
  • I love that we all found that community together and it's all surrounded by the love of gaming and supporting each other and I think that also is probably what D girl Con is all about as well.
  • It's not just for women. It's not just for fem presenting. It's for everyone that is wanting to make sure the space stays inclusive, stays safe, and wants to make sure that everyone has a great time and will fight anybody that makes it otherwise.
References (from this video)
No references stored for this video.
Video OYTGA-rWt7A Zilla Blitz Top List at 9:04 sentiment: positive
video_pk 151416 · mention_pk 425141
Zilla Blitz - Root video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wildly popular board game
  • Potentially the best board game adaptation
  • Topnotch presentation (music, graphics, animation)
  • Magical elegance
  • Topnotch tutorial support for each faction
  • Expansions constantly added to PC game
  • Sharp and competitive AI
Cons
none
Thematic elements
  • Factions fighting for control
  • The Great Woodland
  • Asymmetric factions with unique mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — fight as one of four factions
  • counterinsurgency — based on GMT Games Counterinsurgency series of games.
  • Expansions — the board game route has seen a number of expansions to the game, and those expansions are constantly being added to the PC game, too
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel Fury is a fantastic PC war game with deep board game roots.
  • Lock and Load Tactical remains one of my favorite PC war games with deep board game symmetry.
  • Pavlov's House is a fantastic PC war game with strong board game roots.
  • Mr. President stands as a great example of how to take a complex board game into the PC world while retaining its board game elegance.
  • Root is a magical board game experience with a passionate fan base.
  • And the PC version of this game and its DLC's is a shining example of how to do a PC adaptation of a board game correctly.
  • Scythe remains a classic game in both board and PC format.
  • And the PC format is a great example of how to take a board game and bring it to life on the PC.
  • But behind all this, you can definitely feel the digital respect at pace to the classic board war game Advanced Squad Leader.
  • But at its heart, one of the big reasons why I like Panzer Core 2 so much is that when I'm playing it, I definitely feel so many strong board game elements at play.
  • Strategic Command always makes me feel like I'm playing a great board game with all the digital enhancements that a PC environment can provide.
References (from this video)
No references stored for this video.
Video YK-gU51CUEI Top List at 21:19 sentiment: positive
video_pk 134359 · mention_pk 382224
Root video thumbnail
Click to watch at 21:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Host's favorite designer is Cole Wehrle
  • Great art by Kyle
  • Host loves the Eyrie faction's pre-programming mechanism
  • Host loves digging into how Cole Wehrle's mind works
  • Host loves the way Cole Wehrle's mind works
Cons
  • Complex to teach and learn
  • COIN games have more intricate rules
  • Host has only played the base game
  • Host has only played one or two times in the past year
Thematic elements
  • Asymmetrical warfare between woodland factions
  • Woodland
Comparison games
  • COIN System games
  • Cuba Libre
  • Robo Rally
  • Mexica
  • Colt Express
Mechanics (from transcript analysis)
  • action programming — The Eyrie faction involves pre-planning actions.
  • Area Control — Players vie for control over different territories in the woodland.
  • asymmetrical gameplay — Each faction has unique abilities, goals, and ways of playing.
  • Card Play — Different card play mechanics compared to COIN system games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So Castell is very much a Euro game, but in a very unique way.
  • It's really really thinky. It's really hard to build these pyramids. Uh which is what I love about the game. That puzzle of building these pyramids and collecting the right people to recruit into your into your group to build these pyramids is so thinky. It's so hard, but it's so much fun.
  • One is setups kind of long. Um, and putting away is even longer with the insert that they have.
  • This game is a quarter century old at this point.
  • The game that got me into the hobby, the modern hobby, and that is Carcassone.
  • What blew my mind is, and we take it for granted now, but think about your first time ever hearing about a board game that starts with one tile and it builds out.
  • It's a very simple game. It's truly an OG style Euro game and uh it's it's wonderful.
  • Still one of the most popular games to this day. One of the most played games on BGG to this day, 25 years later.
References (from this video)
No references stored for this video.
Video 4pg4PPBu__Q Top List at 13:48 sentiment: positive
video_pk 134231 · mention_pk 381991
Root video thumbnail
Click to watch at 13:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • Prototypical war game that doesn't look like one
  • Great art
  • High replayability with expansions
  • Beloved by the gaming group
  • Vagabond faction is a favorite
Cons
none
Thematic elements
  • Prototypical war game that doesn't look like one.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of different areas on the board.
  • asymmetric factions — Features multiple factions with different abilities and playstyles.
  • Hidden Movement — Implied through the nature of factions and hidden actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This might be my favorite list of the of the top 100 that we do.
  • The funniest part is that was the absolute opposite of me in school.
  • Lift with your legs, people. LIFT WITH YOUR LEGS.
  • You get to live the fantasy of being a mushroom.
  • That was the best sentence that I've ever heard anyone say. That was amazing.
  • This is a Euro game. This looks like a giant miniature war game, but it's at its core, in my opinion, a a resource gathering Euro game.
  • Screw it. Take my money.
  • The mechanics I love, but the theme is just so on point.
  • It's a 'thinky' game. Like there's a difference.
  • It's a big pivot game cuz you're going to get blocked. It's going to happen.
  • All 10 were on the 20 I guess for you.
References (from this video)
No references stored for this video.
Video ba9qtOQ51dc Top List at 23:51 sentiment: positive
video_pk 134230 · mention_pk 381975
Root video thumbnail
Click to watch at 23:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely asymmetric factions
  • Tactically deep gameplay
  • Unique mechanics for each faction
  • Leder Games' balancing system is applauded
  • Competitive scene exists for asymmetric game
Cons
  • Woodland Alliance is very complicated
  • Balancing can be difficult with so many factions
Thematic elements
  • Woodland creatures, war
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — A core mechanic of the game, involving strategic placement and control of territories.
  • Asymmetric powers — Features factions with vastly different playstyles and abilities, requiring players to learn unique mechanics for each.
  • Woodland Combat — Despite the cute aesthetic, it is fundamentally a war game with tactical combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For my money, the best board game of all time is Dungeons and Dragons.
  • It's a board game because I say it is, and it's the best thing you can do on a tabletop with a bunch of nerds. Fight me.
  • IT'S THE BOARD GAME, ACTUALLY. LIKE, the game itself. I'm not going to just I'm not going to run this into the ground. It's freaking Wingspan. It's It's arguably the best game ever made.
  • That's a little bit funner, in my opinion, getting to go, "Oh, look at all these points."
  • And that's the worst I have to say about Wingspan.
References (from this video)
No references stored for this video.
Video pbWeRsgu3sQ Top List at 1:10:20 sentiment: positive
video_pk 134262 · mention_pk 382349
Root video thumbnail
Click to watch at 1:10:20 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Asymmetric gameplay where each faction is a different game.
  • High replayability due to numerous factions and strategies.
  • Engaging player interaction, including backstabbing.
  • Beautiful artwork.
  • Rich and appealing theme.
Cons
  • Extensive content can make it difficult to play frequently due to time constraints.
Thematic elements
  • Woodland creature conflict
  • Medieval/Fantasy-like
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by factions vying for control to reach victory points.
  • asymmetric factions — Players control unique factions with different abilities and goals, leading to different gameplay experiences.
  • victory point race — Players race to be the first to reach 30 points, employing different strategies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is this is the final G like game. Talk about I this is kind of maybe one year we have to do like a top 100 and then zero because I can't find a way that this is going to change.
  • there is just something about what Cole Whley say, whatever. And uh and Kyle Faren with his art, it is it is like you guys made this game for me.
  • it's like it's like 12 different games in one game, if that makes, you know what I mean?
  • I I like the backstabbing. I like the It's the way that the game makes me feel overall.
  • It has this just puress about it. It does. And I just I want to cry cuz I love roots so much.
  • This is this is this is why I love worker placement games. They just feel good.
  • To take that action to build up your board, to fill in these this little board with negative spaces and obviously like some polyominal pieces.
  • I lost. I had a great time. Am I angry? No.
  • It just so like and when you look at the boards you really do look at it and you're like I'm not going to fill this in there's no way that these negative spots are going to be closed. They are.
  • Our biggest goal is to build off of what we love. And board game, board gaming, tabletop gaming, that's that's our love. That's our passion. And to be able to bring it to you all as well.
References (from this video)
No references stored for this video.
Video tbTvKsmY7JU Board Games UnLocked Top List at 1:20:57 sentiment: positive
video_pk 134284 · mention_pk 382738
Board Games UnLocked - Root video thumbnail
Click to watch at 1:20:57 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Exceptional asymmetry and faction variety
  • Strong thematic integration
  • Fantastic replayability due to faction differences
  • Excitement for upcoming expansions (Bats and Frogs)
Cons
  • Difficult to teach to new players
  • Can be hard to get to the table
Thematic elements
  • woodland warfare and control
  • woodland fantasy
Comparison games
  • Vast
  • Lord of Hundreds
  • Keepers of Iron
Mechanics (from transcript analysis)
  • Area Control — how you go about getting victory points is completely different
  • asymmetrical wargame — it's an asymmetrical war game where every faction plays completely different
  • faction-specific abilities — every faction plays completely different even though they have similar beats
  • Victory Point Track — the game is centered around get 30 victory points instead of everyone having alternate win conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ability to just sit down and play a scenario in you know 20 or 30 minutes you know with setup is just completely Bonkers
  • The battling is super simple because it's just like hey I roll you hit you die
  • There's so much mitigation I mean hell it's like oh you rolled three of a kind change one of them to a face you want okay
  • God this game is Just oozing with with theme and one of the best boss Battlers like for just a boss battler out on the out on the market
  • The goal of this game is like you have 20 dice you know there's 17 one dice and there's three I think skill dice or whatever and you are trying to work your way through the deck doing the challenges
  • For a solo only game that you would think with me and dice I would absolutely hate it but 102 just because again it's so quick
References (from this video)
No references stored for this video.
Video KMhJaQRNNbY Top List at 3:04 sentiment: positive
video_pk 129730 · mention_pk 370514
Root video thumbnail
Click to watch at 3:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great asymmetric game
  • Awesome artwork
  • Brilliant design
Cons
  • Fallen back down in ranking
  • Haven't played it in a while
  • Bit of a pain to learn when played infrequently
Thematic elements
  • Waring Woodland creatures
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric — Really great asymmetric game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Tiny epic galaxies and this is its first year on my top 100
  • Mombasa this is a game that I don't really want to spend a whole lot of time talking about because I'm not really a fan of the theme but the mechanisms in it are really solid
  • TWA another the reason that this one slid back in this year is because I had a chance to replay it again this time with the ladies of TWA expansion which added some things that I really liked
  • Root this is a really great asymmetric game about Waring Woodland creatures and it also has some really awesome artwork by Kyle Faren
  • Castell I really love the different theme in this game it's pretty unique compared to other games that I've played
  • Lords of Waterdeep this is a really popular introduction to the worker placement genre but it's also one that I continue to to enjoy all these years later
  • Osta which is a game that I will admit I've only played once and this is the first year it's been on my list but this game's mechanism is what puts it onto the top 100 for me already
  • Eldritch Horror in our earliest days of board gaming Jen and I loved to play Arkham Horror together and so it was no surprise that we loved Eldritch Horror from the first time we played it
  • Wonderlands War so just like earlier when I said that I really like games with a mangala mechanism I also really like games that have me pulling tokens or other pieces out of a bag
  • Endless Winter Paleo Americans this game has so many things going on um although it managed to do it while not feeling overly complex as far as rules go
References (from this video)
No references stored for this video.
Video mGti8HrApm4 Board Game Critique Analysis at 8:42 sentiment: mixed
video_pk 128742 · mention_pk 366256
Board Game Critique - Root video thumbnail
Click to watch at 8:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A favorite game.
Cons
  • Requires a consistent group willing to learn factions.
  • Teaching-heavy, not suitable for groups that change frequently.
Thematic elements
  • asymmetric factions
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — It really needs the same group of people who are willing to learn the different factions and come back for more sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • BoardGameGeek is your source of truth.
  • Watch a full play-through on YouTube at the player count you actually care about.
  • One cheap month on BGA is still the best education you can buy when you're starting.
  • Buy games you can play now.
  • Having a handful of these makes it much easier to get anyone to the table in the first place.
  • Don't buy something like Dune: War for Arrakis if the person you usually play with is never going to be into that length and complexity.
  • Buying a game your main people will never want to play is just expensive decoration.
  • A lot of us have. You see a game that looks perfect for the kind of group I want to have someday, and you convince yourself that owning it will somehow help that group appear. It almost never works that way.
  • Buying for the group you hope to have someday usually just leaves you with expensive cardboard and a little bit of regret every time you look at the shelf.
  • Root is one of my favorites, but I only pull it out when I know the table can handle the teach and the asymmetry.
  • Replayability is a must for me.
  • In general, I don't recommend buying expansions before you've tried the base game.
  • Kickstarters are not recommended when you're still new.
  • People running these campaigns are very good at getting your money.
  • Don't be afraid to sell or trade games that aren't working for you.
  • A game sitting unplayed is not a trophy. It's just cardboard taking up room.
  • Get out of your comfort zone.
  • It's genuinely easier to turn board gamers into friends than it is to turn regular friends into board gamers.
References (from this video)
No references stored for this video.
Video p3kObLvixxM Game Night Picks - Pair Of Dice Paradise Analysis at 3:27
video_pk 125359 · mention_pk 358985
Game Night Picks - Pair Of Dice Paradise - Root video thumbnail
Click to watch at 3:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, my brain's hurting.
  • Churm. Gross.
  • the granddaddy of modern board gaming era.
  • The game that has sold more games than any other game out there.
  • Go is from thousands of years ago.
  • So so so let's let's up the ante for ourselves.
  • Okay, Mr. Historical Trivia Box.
  • That's a little bit '80s.
  • Board Game Geek That's an interesting thing because we're talking about their YouTube channel not the website.
  • That guy.
  • Sneaky move there Matthew.
  • My list is conceptual.
  • Oh, this is tough.
  • I don't know We talk about when board games came out, you know, that is an active conversation. I don't know that I've ever heard anybody talk about the year a convention started.
  • the biggest board game convention in the world, and I have no idea when it started.
  • Were you aware that that existed?
  • Shut up and sit down Expo.
  • I keep hearing really good things about. I'd like to go at some point.
  • The World Series of Board Gaming did indeed begin in 2022.
  • That's a That's unpleasant to hear.
  • Well, your your history trivia expertise paid off there in spades at the end.
  • That was a close one. That was a close one. We've had a few like uh blowouts here. That was a real close one there.
  • it was a nail-biter.
  • I'm realizing that no, we didn't.
References (from this video)
No references stored for this video.
Video bcYw8qtyQ34 Quackalope Other at 8:01
video_pk 123590 · mention_pk 354271
Quackalope - Root video thumbnail
Click to watch at 8:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The past eight years of running this channel have been some of the most incredible, rewarding, and invigorating years of my life.
  • I found myself focusing more on a brand new relationship, on a on a marriage that is difficult, like all marriages are, trying to make sure that I prioritize her health and wellness, my health and wellness.
  • Ultimately the decisions that have been made and that I am standing by are the decisions to prioritize family, to prioritize our own health and wellness, to prioritize my son and hopefully down the road a expanding line of siblings, sisters, brothers, children.
  • So, I'm saying goodbye. I am saying goodbye to three particular things.
  • The second thing that has to be let go is probably about 50% or more of our board game collection.
  • I'm too deeply in love with ducks.
  • When I'm overwhelmed, when I'm exhausted, when I'm at my limit, I find myself gravitating towards the cheaper sources of dopamine, the quick, seemingly artificially relaxing substances.
  • And so the choice is that to save this, to allow me to focus on the channel, on life in general, to let me read more and spend more time with my family, to manage the household responsibilities I have, and still find that window of time, that window of attention, that window of energy to focus on playing games one, two, three times, sitting down and filming, talking, looking through the rule book, trying to make sure things are as well produced, as accurate as possible. I have to disconnect.
  • So, I'm saying goodbye and hopefully opening the door to something new and something better.
  • This video has been a long time coming and I'm optimistic and I'm excited and I'm looking forward to the next stage and to the next version of whatever this channel is and whatever this channel is becoming.
  • Ultimately, the goal is to do and be and produce whatever it is I want and what and whatever it is I enjoy.
  • Get out and play some games.
References (from this video)
No references stored for this video.
Video 7lPgXG6VfSM Grant Lyon Discussion at 0:00 sentiment: negative
video_pk 122450 · mention_pk 351723
Grant Lyon - Root video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Super complicated
  • Each creature has different rules
  • Difficult to teach
Thematic elements
  • woodland creatures
Comparison games
  • Uno
Mechanics (from transcript analysis)
  • Variable player powers — Each woodland creature had different rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't believe that anybody doesn't like board games. You don't like having fun and hanging out with friends.
  • You can't go from Uno to Root, ALL RIGHT?
  • IT'S TOO BIG OF A LEAP. WHY ARE WE MAKING people do that?
  • The lesson there isn't that you don't like reading. The lesson is that you're five, you know?
References (from this video)
No references stored for this video.
Video Gj44PCuDbuk Board Games UnLocked Analysis at 0:30 sentiment: positive
video_pk 117906 · mention_pk 332703
Board Games UnLocked - Root video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds so much more depth to the game.
  • Every faction is so much fun to play that I can be handed any of them and have a great time.
  • Incredibly well-balanced.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Every faction is so much fun to play that I can be handed any of them and have a great time.
  • This game is just about oh okay well oh well you know stuff is in the lead or suss not in the lead but I have these plots all over the board it's like well he's not really a threat oh [__] he's got six points because I like that unlike the Eyrie where the word they go up like [__] eight points it's like okay throw them in the dynasty oh you have five bird cards in your in your thing you're losing five points yeah they they just they just keep keep snowballing I love it I love it
  • This game is so [__] it is phenomenal and it's a slimy leader games Patrick leader who bow who I met very nice guy I'm a dimension called a couple times super cool sir you you have made a phenomenal game yeah Mike and it's incredibly well-balanced whoever all your play testers are fantastic job yeah
References (from this video)
No references stored for this video.
Video 2-hZn9edJ7Q Board Games UnLocked Review at 0:22 sentiment: positive
video_pk 116858 · mention_pk 329749
Board Games UnLocked - Root video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Phenomenal gameplay
  • Fantastic artwork
  • Deeply thematic with mature undertones despite cute creatures
  • High replayability due to varied factions
  • Interactive and strategic political gameplay
  • Satisfying dominance cards that can create exciting endings
  • Expansion adds significant value and new mechanics (river folk, river travel)
Cons
  • Can feel luck-driven due to card draws
  • Steep learning curve requiring multiple playthroughs
  • Cutthroat nature might not appeal to all players
  • Replayability of a single faction might become stale for some after many plays, though overall game replayability is high.
Thematic elements
  • War between factions of woodland creatures
  • Woodland creatures
Comparison games
  • Vast
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of clearings on the board to gain advantages and score points.
  • asymmetrical factions — Each faction has unique abilities, starting positions, and victory conditions.
  • Card Drafting — Players draw and play cards that influence their actions, abilities, and scoring.
  • Combat — Players engage in combat to remove opponent's pieces and control territory.
  • Dominance Cards — Special cards that can dramatically shift the game state and offer alternative win conditions.
  • Hand Management — Players must manage their hand of cards effectively to execute their faction's strategy.
  • Set Collection — Certain mechanics involve collecting sets of cards or tokens to achieve goals.
  • Worker Placement — Some factions utilize workshops and other locations for crafting and resource generation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is phenomenal.
  • The artwork is amazing.
  • The themes are so mature.
  • The expansion is a must.
  • It's very cutthroat.
  • The cards are the critical key to the game.
References (from this video)
No references stored for this video.
Video 6YUBe6zMg3M Board Games UnLocked Playthrough at 0:43 sentiment: positive
video_pk 116859 · mention_pk 329751
Board Games UnLocked - Root video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical factions offer diverse playstyles.
  • Strategic depth with area control and political maneuvering.
  • Engaging mechanics like crafting and quests.
  • Thematic immersion with woodland creatures.
Cons
  • Can feel cutthroat and lead to 'turmoil' if not managed well.
  • Rule complexity can be a barrier initially.
Thematic elements
  • woodland creatures vying for control
  • forest
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of clearings on the board.
  • asymmetrical player powers — Each faction has unique abilities and ways of scoring points.
  • crafting — Players can craft items using collected resources for points or advantages.
  • Dominance Cards — Special cards that offer alternative win conditions or powerful abilities.
  • Hand Management — Players manage cards to perform actions, craft items, and use abilities.
  • Quest Completion — Players can complete quests for points and rewards.
  • Resource Management — Gathering and spending resources like wood and cards.
  • Worker Placement — Placing warriors and other pieces on the board to activate abilities or claim locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're on [__] oh why did have to give cards to her
  • This game is very cutthroat
  • It feels good to win.
  • It's like it's like pretty on the nose.
References (from this video)
No references stored for this video.
Video sWuW_EWzjNA Board Games UnLocked Top List at 2:36 sentiment: positive
video_pk 116867 · mention_pk 329759
Board Games UnLocked - Root video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Woodland creature theme seems adorable
  • Artwork looks fantastic
  • Willing to give it a shot
  • Heard good things about this game
Cons
  • Vast (from the same publisher) fell flat for the host
  • Pulled out of Kickstarter backing because they didn't think it would work for them
Thematic elements
  • Woodland creature theme
Comparison games
  • Vast
Mechanics (from transcript analysis)
  • asymmetrical factions — Each faction has their own objectives and ways to play.
  • crafting — The crafting beaver as an action can build, place, legal building, and clearing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Do not be afraid to say hello and tell me how much you love my channel
  • I have not played any of these games so now obviously a iliza games I actually know about um prior to doing research
  • Oh My gods like I when I first saw this I creamed like it was just amazing
  • I will [ __ ] my pants and cry if I don't get my own copy of scythe rise of Fenris
References (from this video)
No references stored for this video.
Video TzQsTOkwXBc Board Games UnLocked Review at 0:29 sentiment: mixed
video_pk 115969 · mention_pk 328514
Board Games UnLocked - Root video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The solo variant is much improved with the clockwork expansion.
  • The reach system makes faction selection for solo play much smoother.
  • The mechanical Marquis 2.0 is more streamlined and less busted.
  • The card-driven actions for the AI are simpler and more efficient.
  • The ability to substitute AI for players makes it more viable for two-player games.
  • The game can be played fully cooperatively.
  • There are options for traits and difficulty levels for variety.
Cons
  • Root doesn't inherently need a solo variant, its brilliance is in multiplayer interaction.
  • The wartime aspect and negotiation are missed in the solo variant.
  • The AI cannot replicate human strategy and negotiation.
  • The AI's actions are based on card draws, which can lead to predictable or ineffective plays.
  • The game is still best played with 3-4 human players.
Thematic elements
Comparison games
  • Root (original solo variant)
Mechanics (from transcript analysis)
  • action selection — The Duchy only get two actions and most of those are getting them out of the Burrow into onto the board.
  • building — They build depending on what this is.
  • Card-driven actions — The mechanical Marquis 2.0 draw a card and it's like okay well everything is happening in this ordered card so whatever card they drew this is where it's happening.
  • Combat — They battle in each bunny clearing.
  • Cooperative Mode — With the law of logistics, you can actually play this fully cooperative.
  • difficulty levels — They have four difficulty levels: easy, challenging, default, and nightmare.
  • expansion — Then they will expand if they have if they didn't place a building.
  • Movement — Then they move all but three from those two places with the most enemies.
  • Reach system — With this expansion, it actually came with like the like the like the law of route and at the very back they gave factions what's called reach which is almost like a point system of how expansive that the the factions can get on the board.
  • recruitment — They recruit in each bunny clearing.
  • scoring — Then you score based off of this order.
  • traits — For each faction, they come with like traits and you can put as many of them out as you want.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The brilliance of route and what makes RIT such a phenomenal game is the asymmetrical nature of each individual player but that wartime aspect that you completely miss in the solar variant.
  • Root doesn't seem to be a game that needs a solar variant.
  • It is very much improved however I still don't really care for the solar variant of route and there's a couple reasons why.
  • Ultimately like I said route is meant to be played with actual people.
References (from this video)
No references stored for this video.
Video zZ0r9pJPzWU Board Games UnLocked Rules Teach at 0:37 sentiment: positive
video_pk 115968 · mention_pk 328513
Board Games UnLocked - Root video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The lore for each faction is engaging.
  • The solo variant is much improved compared to a previous iteration.
  • The thematic conflict between factions is entertaining.
Cons
  • The component (warrior tokens) faces are not double-sided.
  • Ambush cards cannot be played against the Mechanical Marquis.
  • The host expresses concern about surviving aggressive 'birdsong phases' from the AI.
Thematic elements
  • Invasion of the woodland by the Duchy
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions per turn, such as 'move', 'build', 'recruit', and 'dig'.
  • AI Opponent — The Mechanical Marquis acts as an AI opponent with specific rules for its turn, including revealing order cards and performing actions like crafting, battling, recruiting, and building.
  • Area Control — Players vie for control over clearings on the map, indicated by placing warriors and buildings, and the game tracks who 'rules' certain clearings.
  • Building placement — Players can place various buildings (e.g., market, sawmill, workshop, Citadel) in clearings they rule, which have different effects on gameplay and scoring.
  • card drafting/hand management — Players reveal cards to perform actions like placing buildings or swaying ministers, and can use cards to match clearing types for specific abilities.
  • Combat — Battles occur in clearings, with players comparing strength (implied by numbers of warriors and potentially cards/items) and resulting in losses for both sides.
  • scoring — Victory points are gained through various means, including placing buildings, swaying lords, crafting items, and controlling specific clearings or having certain buildings on the map.
  • Variable player powers — Each faction (Underground Duchy, Mechanical Marquis) has unique abilities and rulesets, such as the Duchy's reliance on swaying ministers and the Marquis's aversion to surprises and manual dexterity.
  • Worker placement (implied) — Placing warriors in clearings to establish presence and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like the lore to this world like what they have for each individual faction and I really want to know more
  • this is already vastly superior to the other one like the other way that the that the freakin Solem solo mode was
  • just the fact that these two types of animals could fight in this game is it's entertaining
  • I just got extremely lucky that the cats have not drawn a bird card yet because when they do they do a very much more aggressive turn
References (from this video)
No references stored for this video.
Video L_TT2mtm7xM Board Games UnLocked Review at 0:43 sentiment: mixed
video_pk 116002 · mention_pk 328549
Board Games UnLocked - Root video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The solo variant allows for gameplay when lacking other players.
  • The Lizard Cult's mechanics involve unique card play and area control through gardens.
  • The core game is described as simple enough to learn, more so than Vast.
  • The ability to gain points by removing pieces from the board.
Cons
  • The solo variant is not considered as good as playing with other people.
  • The Lizard Cult's mechanics make movement and battle difficult.
  • The solo variant can feel stacked against the player.
  • The wild cards drawn by the AI can be detrimental.
Thematic elements
  • A cult relies on word of mouth to spread its gospel, building gardens to radicalize animals, while other factions spend cards to achieve their aims. The cult acts chiefly by revealing cards and gradually drafting followers.
  • The cult's narrative is conveyed through card play and the gradual drafting of followers, with actions like movement and battle being difficult and undertaken by radicalized members (acolytes).
Comparison games
  • Vast
Mechanics (from transcript analysis)
  • action selection — Players reveal cards from their hand to perform rituals, and can choose actions like building, recruiting, or battling.
  • Area Control — The Lizard Cult rules clearings where they have gardens, regardless of other factions' abilities.
  • Card Drafting — The cult acts chiefly by revealing cards and gradually drafting the ideal set of followers, which are not spent but returned to hand.
  • Combat — Battles occur in clearings matching the order card, with players having the most pieces winning. Damage is dealt and pieces are removed.
  • Hand Management — Cards are revealed from hand to perform rituals and recruit, and revealed cards are returned to hand during the evening step.
  • Set Collection (Crafting) — Players can craft using gardens matching the outcast suit.
  • Solo/Cooperative Variant — The game has a solo variant where players can play against a mechanical Marquis (Marquise the Cat) either competitively or cooperatively.
  • Worker Placement (Acolytes) — Warriors defending dice can become acolytes, which are then used for conspiracies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean it really it's just a hangout group for weird people
  • Root just shines whenever you have other people controlling factions
  • the solo variant is not that great
  • I think I made a mistake while recording this is it's not just the cards that I discard every card that gets discarded goes into my pile so I'm actually probably really hurting myself
  • I I'm starting to think that that's what it is or could it be that the solo variant is not that great which would make sense for the type of game where it is but it could be oil it could be both
  • All right so file score was 32 17 that's the solo variant everyone for Root
References (from this video)
No references stored for this video.
Video kN0CVJTeclU Board Games UnLocked Review at 0:59 sentiment: mixed
video_pk 116003 · mention_pk 328550
Board Games UnLocked - Root video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Mechanical Marquis works well as a substitute player in multiplayer games (specifically when replacing a player in a 3-player game or as an additional player in a 4-player game).
  • The Lizard Cult faction is unique.
  • Root as a whole with the Lizard Cult is a great game with a 99.5/10 rating.
  • The game thrives on its total asymmetry and how each faction synergizes well with competing against others in a radically different way.
  • The Mechanical Marquis works as a cooperative setting or a competitive thing.
Cons
  • The solo variant of the Mechanical Marquis is considered 'pretty bad'.
  • The solo variant is impossible to ramp up quick enough with factions like the Eyrie, Vagabond, and Lizard Cult.
  • There is no control when playing against the solo variant.
  • The solo variant allows the opponent to utilize wilds to an extreme degree, making the game run away.
  • The solo variant is one of the worst solo experiences the reviewer has had.
  • The game is difficult to get to the table.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The impact of card draws and discards on player actions and the effectiveness of the solo variant is mentioned.
  • Combat — The mechanics of combat and how factions interact during battles are discussed in the context of the solo variant's difficulty.
  • cooperative play — The possibility of playing cooperatively against the Mechanical Marquis is discussed as a more viable alternative to solo play.
  • faction abilities — The unique abilities of factions like the Lizard Cult, Eyrie, and Vagabond are discussed in relation to the solo variant.
  • Mechanical Marquis — Used as a solo variant and also as a replacement player in multiplayer games.
  • Recruiting — The process of recruiting and its impact on faction strength and point generation is mentioned.
  • Solo variant — Discussed as the primary focus of the review, with specific criticisms of its implementation and effectiveness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would say is pretty bad and in my opinion I think I actually really do not like this as a solo variant.
  • The mechanical marquee is not a bad variant I just think it needs to be used for kind of what I feel like wasn't an intended purpose was to replace a player in a multiplayer game.
  • My biggest complaint is the fact that they can utilize wiles to such an extreme degree that the game is almost gonna run away.
  • So unless there's solitaire mode was meant for you to come control two factions were while playing its then I just think it I think it's a really really bad solitaire game.
  • I think for its solo solo play I'm probably gonna give it a like I think it I think it's really bad like I like I think it too is way too low and a1 I mean clearly you can play it but so that's a three is it solo version so I don't think this should be ever played solo.
  • But as for solo it is it's probably one of the worst soul experiences i've done.
References (from this video)
No references stored for this video.
Video 6spVKpVKJEQ Board Games UnLocked Top List at 9:19 sentiment: positive
video_pk 115056 · mention_pk 327362
Board Games UnLocked - Root video thumbnail
Click to watch at 9:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep gameplay due to asymmetry
  • Fantastic to play
  • Works well at various player counts
Cons
  • Difficult to teach
Thematic elements
  • Warring factions in a woodland setting
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling regions on the board is a key aspect.
  • Asymmetric gameplay — Every faction plays completely differently from one another.
  • Card Crafting — Players can craft items which can provide additional victory points.
  • Victory Points — Players win by being the first to 30 points or completing a dominance card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deep games to me are games that are on their surface like either extremely one note or there doesn't seem to be that much strategy or that much to the game but as you continue to play it you realize that there are many many layers that go deep
  • The depth of Blood Rage is coming from those card combinations
  • Root has its depth with its asymmetry
  • The depth of this game comes from exactly what an open world RPG does
  • The depth to this game is just the versatility with the different schools of magic
  • The reason why that is on this list is just that reason that you might be like well I can I have my spirit oh no no no you have your spirit and your powers with everyone else and everyone gets to make these combinations which is why I think it's a deep game
  • it's so solid so streamlined and it's like some of them some of the the combinations you might get are incredibly quick but they're slow to amass
  • Millennium Blades is kind of a cheat because it's a game about a collectible card game
  • Magic The Gathering I mean how how do you get any deeper than this
  • it has to be the deepest game
References (from this video)
No references stored for this video.
Video 6zOXC7WAYRY Board Games UnLocked Analysis at 0:18 sentiment: positive
video_pk 114711 · mention_pk 326939
Board Games UnLocked - Root video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly thematic
  • Each faction is unique and feels different
  • Deep strategic gameplay
  • Engaging negotiation elements
  • High replayability due to asymmetrical factions
Cons
  • Can be complex for new players
  • Some factions are highly complex and difficult to master
  • Player elimination is not a direct mechanic, but some factions can feel 'out' if countered effectively
Thematic elements
  • forest warfare and control
Comparison games
  • Robo Rally
  • Cry Havoc
Mechanics (from transcript analysis)
  • action selection — Factions like the Underground Duchy have limited actions per turn, making efficiency crucial.
  • Area Control — Controlling clearings on the map is crucial, and factions like the Cats and Eirie rule clearings they are tied in.
  • Card Drafting — The Vagabond's ability to retrieve cards from the discard pile and the Corvid's mechanics involving plot tokens hint at card-based elements.
  • Hand Management — Managing cards is important for several factions, like the Riverfolk Company who use bird cards and the Underground Duchy who don't discard wilds.
  • Negotiation — Players are encouraged to negotiate, especially the Riverfolk Company who rely on selling services and cards to others.
  • Player Elimination — While not direct player elimination, factions can be effectively shut down if their core strategy is countered (e.g., Riverfolk if no one buys from them).
  • Programming — The Eirie Dynasty uses a programming mechanic where they play cards down and must follow them in order, which can lead to decline.
  • Set Collection — Collecting sets of items or cards can be a pathway to victory or to fuel abilities for factions like the Vagabond.
  • Take That — Mechanics like the Woodland Alliance's Revolt and the Corvid's Bomb allow players to directly attack or disrupt opponents.
  • Variable player powers — Each faction has unique abilities and playstyles, making them feel distinct.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is just so good.
  • The app is a really great way to learn this game.
  • Every faction is busted if you leave them alone.
  • You are not playing alone but you are kind of playing alone.
  • They're so strong and so weak at the same time.
  • It's a lot of setup and a lot of build up but man is it it's rewarding.
  • They're the most passive aggressive faction in this entire game.
References (from this video)
No references stored for this video.
Video RK92YQtkYPc Board Games UnLocked Review at 2:36 sentiment: positive
video_pk 114671 · mention_pk 326890
Board Games UnLocked - Root video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the perfect asymmetrical game.
  • I honestly think they are extremely extremely fun.
  • This is probably my favorite expansion so far.
  • They are definitely high complexity.
  • They are definitely a lot more flexible than the lord of hundreds.
References (from this video)
No references stored for this video.
Video rwDZn_AlaMI Board Games UnLocked Top List at 1:41 sentiment: positive
video_pk 113457 · mention_pk 325196
Board Games UnLocked - Root video thumbnail
Click to watch at 1:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep and unique factions
  • High strategic depth
  • Engaging negotiation elements
  • Supports various playstyles
  • Excellent replayability due to faction variety and map configurations
  • Strong thematic integration
  • Well-supported with expansions and modules
Cons
  • Can be complex for new players
  • Some factions are challenging to master
  • Player negotiation can be group-dependent
  • Certain factions can feel frustrating to play against
  • Game length can be considerable
Thematic elements
  • Asymmetric war game
  • Woodland
Comparison games
  • Oath
  • Vast
  • Cosmic Encounter
  • Six Siege
  • Scythe
  • Blood Rage
  • Twilight Imperium
  • Civ VI
Mechanics (from transcript analysis)
  • Area Control — Controlling clearings and areas on the board is a core mechanic for scoring points and advancing faction goals.
  • asymmetric factions — The game features asymmetric factions, each with unique abilities and playstyles.
  • card drafting/management — Managing a hand of cards and utilizing them for actions, crafting, or special abilities is crucial for many factions.
  • Combat — Battles occur between factions, with outcomes influenced by warrior numbers, cards, and special abilities.
  • Secret objectives/plots — Some factions utilize secret plots or objectives that change the game's dynamics and add a layer of deduction.
  • Set Collection — Certain mechanics involve collecting sets of items or cards to achieve specific goals or score points.
  • Trading — Some factions facilitate trading of cards and items, which is a key part of negotiation in the game.
  • Worker Placement — Some factions utilize mechanics similar to worker placement, using pieces to establish buildings or control areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Woodland Alliance is so simple, it's beautiful in its simplicity.
  • They are so brain dead, they're so easy.
  • The thing about root that makes it so great is every faction wins if they are left alone.
  • The riverfolk is the one that is the most easiest just don't buy from them and they're not going to win.
  • It is very obviously their best game that they've ever made.
References (from this video)
No references stored for this video.
Video KBeQEmXE1eA Board Game Sanctuary Top List at 2:52 sentiment: mixed
video_pk 109828 · mention_pk 315902
Board Game Sanctuary - Root video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Love the theme and illustration.
  • Love the world of Root.
Cons
  • Conflict is hard to deal with.
  • Hard to teach due to multiple rulebooks and asymmetric factions.
  • Overwhelming rules hurdle.
Thematic elements
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied by 'war style game' and faction conflict.
  • asymmetric factions — Each player controls a faction with unique powers and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not talking about those horrific board games that might be sitting on your shelf I'm going to talk about something far more scarier still related to board games
  • my top board games that have frightened me and not in the Thematic way in the board game way
  • what really scares me most about this game is the high level of complexity
  • sometimes when a box is bigger than your head that just frightens me
References (from this video)
No references stored for this video.
Video 4hMbLNkgNnw Board Game Sanctuary Discussion at 6:30 sentiment: neutral
video_pk 109911 · mention_pk 316204
Board Game Sanctuary - Root video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Woodland creatures vying for control
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • Area Control — Players compete for control over different areas on the board.
  • Asymmetric Player Powers — Different factions have unique abilities and ways of playing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh and do you have the game Monopoly by any chance
  • it's like regular - no but it's heaps more fun
  • so that's the end of the game it's time to add up the victory points and see who won all right just give me a sec x 95 by five times by the square root of 63 the times the first round school with the third round school and divide by three and take away the three points that we miscalculated earlier and adding three more points per card tucked in every egg laid and in considering the week span of each burden considering the length of the height of each day it looks like that the result of this game is a draw
  • can I trade you a sheep for two wood sure only if I can trade you to eat for three bricks and then I'll trade you two wood for a sheep and then I'll trade you three bricks for two week I then upgrade my settlement to a and win the game
  • how about Star Wars revealing a five-hour game that pits the Rebel Alliance against the Galactic Empire it's got a Brazilian figure in Spain and don't forget this learn to play walkthrough and 50 rules we have to learn off by heart
  • hey Danny you wanna play a game of pandemic sure but which version all of them
  • so tell me when you hold that game does it bring you joy yeah yes it does
  • where on earth is New Zealand why on earth do they keep leaving New Zealand off the map oh wait there it is
  • wingspan is a card drafting content management dice rolling game where players a tableau full of bird cuts strained out on the most victory points possible
  • you're the original but you're so much newer but you're a spiel des jahres winner I totally love your victory point scoring mechanisms your decision-making is so deep but you reward long term planning
  • hey dude I just got this brand-new awesome board game called draft asaurus we get to pick your own dinosaurs and build your own Jurassic Park
  • because the game is called root I move my pawn across this city and remove this red cube
  • a what a small board game but what a massive board game collection
References (from this video)
No references stored for this video.
Video 0ZwaZAFkajM Board Game Sanctuary Analysis at 15:09 sentiment: positive
video_pk 109826 · mention_pk 315899
Board Game Sanctuary - Root video thumbnail
Click to watch at 15:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Riverfolk expansion brings cute but mean factions.
  • Must-have for social politics and interaction.
  • Riverfolk company offers services and builds trading posts.
  • Lizard Cult is unique in developing social interactions.
  • Expansions add extra elements that make the game much more fun.
Cons
  • It's not for everyone; recommend trying the base game first.
  • The dressing of the game appears cutesy, but it's a vicious war game.
Thematic elements
  • Factions vying for control
  • Woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Acolytes — Used by the Lizard Cult to perform conspiracies and remove enemy warriors.
  • asymmetric factions — Features distinct factions like the Lizard Cult and Riverfolk with unique mechanics.
  • Crusade — The Lizard Cult can enact a crusade by moving acolytes.
  • River Services — Riverfolk offer services like buying cards, boat rides, or hiring mercenaries.
  • Sanctify — Lizard Cult can replace enemy buildings with gardens.
  • Trading posts — Built by Riverfolk to increase victory point scoring.
  • Underworld Expansion — Mentioned as an expansion that adds extra elements to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board game expansions are dangerous.
  • However, there are some board game expansions that are essential to the game itself.
  • I think you need to expand your board game shelf.
  • This Nightfall expansion is no walk in the park.
References (from this video)
No references stored for this video.
Video lX18ViMwPMQ Board Game Sanctuary Discussion at 0:18
video_pk 109822 · mention_pk 315881
Board Game Sanctuary - Root video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing board games to me was always viewed through a very social lens
  • solo games really to me initially felt quite anti-social
  • playing game solo that isn't that really interesting level of play interaction
  • the idea that you're playing through a deck of cards you can kind of semi-predict how the other play is going to play
  • I realized that maybe I am so deep into this hobby that I'm kind of in my own little speedboat going so fast ahead that anyone who's kind of trying to get on board or that I'm trying to share these really cool experiences with are really simply getting left behind
  • playing games solo is actually quite a valuable experience
  • playing game in Solo mode has enhanced my ability to teach the game to other people
  • bettering your own score is actually quite a valuable thing to go for
  • sometimes a solo mode can be a completely additional game in itself
  • the first of all is that it needs to be simple the less time that I'm dabbling in the AI player's turn the more time I can dabble in my own term and think about my own choices in the game
  • it's got to be unpredictable if the AI player starts becoming predictable over time and I can essentially go okay in two turns from now this is what they're gonna do then it kind of diffuses a lot of the excitement and the challenge that the game is going to bring
  • the AI mode needs to be varied and uh difficult as well because if an AI is going to be really easy to beat then you're not really going to be motivated to play the game again
  • for me a really great way to ReDiscover games that have been in your collection for a really long time and you know when you can't have that opportunity to get people together to play just seeing how the solo mode works and experiencing the game through a different lens is actually incredibly gratifying
References (from this video)
No references stored for this video.
Video _7KIShvkgck Board Game Sanctuary Top List at 5:59
video_pk 109306 · mention_pk 315090
Board Game Sanctuary - Root video thumbnail
Click to watch at 5:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — Players control different factions with asymmetric abilities have plays positioning their troops on a board and trying to maximize the geography of their position that they're currently in to try and gain an advantage over the other player. It usually involves invading another play space or having a majority in a particular area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Presents players with some really tough choices ones which are going to have you really tearing your brain out about which decision you're gonna make.
  • The idea that you don't want to give your opponent all of the good gifts you kind of want to split them evenly across the piles and hope that they take the pile that don't need the most and that kind of creates this cool ebb and flow effect.
  • The lead play is going to play a card or a suit of some sort and the other players have to follow suit and follow pattern and the player that has the highest value of that particular suit gets to win the trick and gets to apply some extra bonus effects.
  • Players are essentially playing too many games one with the play on their left and one with the player on their right plays a drafting room tiles and building up their Castle on both sides and they're negotiating and cooperating with both players.
  • It usually involves invading another play space or having a majority in a particular area.
  • The tug of war mechanic is probably one of the toughest and most tensest mechanics to use in a board game.
  • The pieces of the insects that they place out actually form the geography and the structure and the shape of the hive itself.
  • Players are going to be investing their prayer points in certain things that they might want to do that might include increasing the value on a pyramid it might be moving trips or troops around the board or buying power tiles.
  • The fact that each and every card has four different placements and the ID that the game comes with a deck of completely unique cards means there is a multitude of different combinations and ways that these cards can really allow players to lean into different strategies in the game.
  • The idea that everything that you choose to do and invest in means that you can uncover other possibilities.
  • The fact that a game can kind of cover up the things that you can do at the beginning of the game and allow you to unlock them as you play and take actions throughout the game meaning that the scope of what you can do becomes larger and larger as you head towards the end of the game.
  • There's an interesting social Dynamic that occurs in worker placement games that allows you to actually have this cool indirect interaction with other players while still allowing you to do your own thing and formulate your own game plan.
  • Using dice as workers in Euro games is incredibly deep rich and fascinating to me.
  • The value not only is important but also the positioning of the dice and how you place the dice in relation to the other dice in the game.
References (from this video)
No references stored for this video.
Video 71R8bIoC8cQ Board Game Sanctuary Analysis at 14:31 sentiment: mixed
video_pk 108985 · mention_pk 314571
Board Game Sanctuary - Root video thumbnail
Click to watch at 14:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Feels connected to the theme, presentation, and world.
Cons
  • Does not feel a strong connection to the mechanics.
  • Not the perfect game for the host due to lack of affinity with tactical battles and asymmetric powers.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Mentioned in the context of tactical battles around the map.
  • Asymmetric powers — Mentioned as something the host has to learn in Root.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes the perfect board game
  • different board games are for different people and not every board game is going to suit every everyone
  • your perception of a game does really influence what you think the perfect game is for you
  • if a board game makes you feel really safe but also really excited to play it that marriage of the two kind of equates to a lot of the enjoyment that you have
  • having an emotional connection and an emotional feeling with a theme is something that will influence and often influences me as to whether I think a game will be perfect
  • there are no games with an overall average Board Game Geek rating of 10 out of 10
  • 10 times out of 10 that game is not going to be the perfect game for you
  • using the word perfect implies that there are no imperfections there's nothing wrong with the game something that is perfect cannot exist in the board gaming World
  • the imperfections in the game make it a really good fit for me
  • how you know you find when you found the right game for you the right game for your collection it's because it fits so neatly into your life
References (from this video)
No references stored for this video.
Video EX6ay7pMw5Y Board Gaming Ramblings Unboxing at 2:42 sentiment: neutral
video_pk 105366 · mention_pk 303778
Board Gaming Ramblings - Root video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Not usually our favorite style of game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • tactical — Potentially a short tactical two-player game.
  • war game — Described as a two-player only war game, but also potentially a short tactical two-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm scared to play this game.
  • It sounds horrible because you can like produce stuff, and it nobody will buy it.
  • Played for 2 and 1/2 hours and got zero points.
  • It's really nice that All Play got a hold of it and managed to make it a version of the game that was like $39.
  • I love the box art.
  • It works surprisingly well.
  • It's a lot of fun.
  • It is one of the better word games I've played in a while.
  • This is kind of the prequel to Phoenix New Horizon.
  • we have been excited for because we really like First Contact New Horizon
  • I also love the box cover.
  • It is a game about animals.
  • This is a deck builder game where you are a robot.
  • I have played it once. I'm excited to play it again.
  • It's a cyberpunk game.
  • This is a cooperative narrative game.
  • This game takes interactive storytelling to the next level where your decisions will shape a branching narrative.
  • This is the cooperative version of Unmatched.
  • I really like Unmatched and I'm excited to play this one.
  • I'm excited and a bit unsure to see how I would like the cooperative game because cooperative games aren't usually for me.
  • Greenville.
  • Actually, you want to live here it says.
  • This is a town developing sandbox game with a unique time action system.
  • I backed it.
  • I have heard that it has a very interesting art.
  • I am excited for this. I like a city building game and it sounds like you kind of have to cooperate-ish to build a city but then you have to be the best at it which is great.
References (from this video)
No references stored for this video.
Video 7Ba4rum9aeA The Cardboard Herald Discussion at 0:00 sentiment: positive
video_pk 103142 · mention_pk 296776
The Cardboard Herald - Root video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The cardstock faction board pack is recommended.
  • Upgrades like the cardstock boards are wished for in more games.
Cons
  • The original chipboard faction boards are bulky.
  • The game can take up a lot of space.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Faction boards — The discussion centers around upgrading faction boards from chipboard to cardstock.
  • Storage solutions — The primary focus is on how the speaker stores their extensive Root collection, including using multiple boxes for expansions and upgrades.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Root is getting large and in charge
  • these nice cardstock ones that take up a little bit of less space
  • the entirety of Root in these beautiful, very nice feeling cardstock mats.
  • These are nice material, but substantially lighter, substantially thinner, substantially easier to deal with.
  • I kind of recommend it and wish more games had upgrades like this.
  • Space is a consideration.
References (from this video)
No references stored for this video.
Video BujuLUn2FAw One Stop Co-op Shop Analysis at 1:20 sentiment: mixed
video_pk 100793 · mention_pk 279985
One Stop Co-op Shop - Root video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Liked parts of this one
  • Core combat system is really cool
  • Scenario and enemy and terrain variety was pretty good
  • Story was pretty well done
Cons
  • These games just tend not to hold my attention that much anymore
  • Huge campaign games that are like big combat crawlers
Thematic elements
  • The story was pretty well done.
Comparison games
  • Gloomhaven
Mechanics (from transcript analysis)
  • Campaign — Gloomhaven inspired campaign combat game.
  • Dice management — How you manage these dice is really cool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, let's see which of the games had Shelf Life.
  • Queen of Spies didn't work that well for me.
  • I'm super excited to get this one on the table whenever it's done. That is Radiance.
  • It was a cull for me. But I think it's a solid game, and I am still interested in playing the smaller version.
  • Boss Fighter QR is definitely a keep.
  • So, that's a keep, Converge.
  • Wild Gardens was a cull for me.
  • For me it was a quick call. I really did not enjoy it and neither did my family.
  • So, Onward is a big keep for me, definitely want to play it more, it's awesome.
  • Micro Hero Hercules, a call.
  • So, Civilution, definitely enjoy it.
  • Adventurous and yet to keep cuz it's small.
  • Peak Team, a call.
  • Aberration was another call.
  • It's a keep, Dragon to Vecna's Stone.
  • That's a call.
  • Valheim is also a call.
  • So, not a bad month. Six games kept, almost half of them.
  • Ryan Pickelsimer, I feel like you've won several times, Ryan. You're always in my head. Got a perfect seven out of seven, only person, and you are our contest winner.
References (from this video)
No references stored for this video.
Video FqMOwEOrXUc Tim Chuon Discussion at 0:15
video_pk 99502 · mention_pk 276648
Tim Chuon - Root video thumbnail
Click to watch at 0:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went to a board game store in Beijing, China called Hunter Board Game.
  • They had really big games in a glass display case like Unconscious Mind, Eclipse, and Hate.
  • They had Root and Blood Rage in Chinese, which looked so epic.
  • Tons of games to either rent to play or to buy.
  • I totally regret not getting another copy of Pokémon Splendor because this game is not available in the US.
  • Oh, and before I left, I wanted to show you this fully painted ginormous Cthulhu statue.
  • This store was awesome.
References (from this video)
No references stored for this video.
Video RwIYkmkNKhE Gaming Rules! Review at 11:56
video_pk 99450 · mention_pk 276518
Gaming Rules! - Root video thumbnail
Click to watch at 11:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetry — Mentioned as a game with high asymmetry, alongside Hegemony and Defense of Procon 3.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It doesn't feel like 4 hours.
  • This is the player interaction game.
  • absolute genius that you are. This is not a war game.
  • the perfect level of asymmetry for me.
  • This is set in 2010.
  • It's an absolute masterpiece of a game.
  • it's too much for me.
References (from this video)
No references stored for this video.
Video kscJXIT16Ms Quackalope Playthrough at 0:06 sentiment: mixed
video_pk 99354 · mention_pk 276198
Quackalope - Root video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging AI provides a tactical puzzle.
  • Interesting faction dynamics when playing as smaller factions against a large AI.
  • Thematic setup and narrative enhance the gameplay experience.
Cons
  • Playing with weak factions against a strong AI can be difficult.
  • AI can be predictable and less strategically aggressive than a human player.
  • The balance of factions can be off when playing with this specific mix against the AI.
Thematic elements
  • Factions fighting tooth and nail against a strong AI, with weak factions going up against a giant, strong bot.
  • The Outlands, a cold winter's night deep in the woods.
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — The game is played against a 'strongest version of the mechanical marquee 2.0' on 'nightmare mode'.
  • Blitz — An additional move and battle action that can occur after moving.
  • Conspiracies — The Lizard Cult can perform 'conspiracies' to remove enemy buildings and place gardens.
  • Convert — The Lizard Cult can convert enemy pieces into followers.
  • crafting — Players can 'craft' cards, with specific actions like 'saboteur' and 'boot' being mentioned.
  • Crusade — The Lizard Cult can use acolytes to battle or move and battle.
  • Daylight actions (Plot, Trick, Move, Battle) — Players can take various actions during the daylight phase, including plotting, tricking, moving, and battling.
  • Evening phase actions (Exert, Draw cards) — The evening phase involves actions like exerting for an extra daylight action or drawing cards.
  • faction powers — The discussion mentions playing 'weak factions' and different factions like 'cultists', 'woodland alliance', and 'mechanical cats'.
  • mobilize — Adding a card from hand to the supporter stack.
  • Plot tokens — Players can use 'face down plot tokens' for defense or to guess the type of plot token.
  • Recruiting warriors — Players can 'recruit' warriors by spending cards to place them in matching clearings.
  • Revolt — The Woodland Alliance can 'revolt' by spending supporters to place a base in a sympathetic clearing.
  • Sanctify — The Lizard Cult can remove enemy buildings and place gardens.
  • Scoring victory points — Victory points are scored through various means, including flipping plot tokens, removing buildings, and crafting.
  • Sympathy tokens — The Woodland Alliance can place 'sympathy tokens' to spread their influence.
  • Train — Spending a card from hand matching a built base to place a warrior.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going against nightmare mode.
  • It was a cold winter's night deep in the woods of the Outlands where we heard the scratchy sounds that we don't hear very often in our our beautiful humble little abodess.
  • So, this this might actually be a good plan, though. Well, it it could be if you like to see weak factions go up against a giant really strong bot.
  • The spark of sympathy will arise.
  • I I mean, one spark plus one spark plus one spark. Eventually, we're going to have a fire.
  • You can't trust a cult.
References (from this video)
No references stored for this video.
Video hYQedsmI7i4 Actualol Top List at 23:41 sentiment: positive
video_pk 98517 · mention_pk 280730
Actualol - Root video thumbnail
Click to watch at 23:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great introduction to 'push your luck'.
  • Parents can play along.
  • Distilled down to a format kids can understand.
  • Works perfectly.
  • Provides counting practice.
Cons
none
Thematic elements
  • Farm Animals
Comparison games
  • flip seven
Mechanics (from transcript analysis)
  • Card Drafting — Players can take face-up cards that were returned to the middle by a player who went bust.
  • Push Your Luck — Players flip cards to collect farm animals, deciding whether to stop and secure their current collection or risk drawing another card of the same type, which results in losing all animals drawn that turn.
  • Set Collection — Players aim to collect sets of different farm animals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And Dice Pool Party plays two to eight players and will work for the whole family.
  • It's such a silly little game, but it's such a fresh challenge.
  • Her favorite is Suspectto, which is a beautifully simple deduction game.
  • It feels like it's teaching her things that most other games for toddlers aren't.
  • The other game, Troopo, is a great introduction to pushing your luck.
  • It's the classic push your luck dilemma, but distilled down to a format that kids can understand, and it works perfectly.
References (from this video)
No references stored for this video.
Video vmNiKx01McI Sir Thecos Review at 223:36:40 sentiment: positive
video_pk 93857 · mention_pk 254480
Sir Thecos - Root video thumbnail
Click to watch at 223:36:40 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique factions and playstyles
  • Gorgeous artwork
  • High replayability
Cons
  • Steep learning curve
  • Can be daunting for new players
Thematic elements
  • Woodland creatures vying for control
  • Forest
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The host implies a struggle for dominance over the forest.
  • Asymmetric gameplay — Each faction has unique rules and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Dominion is just the purest form of deck building."
  • "I think Terraforming Mars is a masterpiece."
  • "Wingspan is my most favorite board game."
  • "Root is such a unique game."
  • "Spirit Island is a fantastic cooperative game."
  • "Ark Nova is a really solid game."
  • "Gloomhaven is an epic experience."
  • "The Castles of Burgundy is a classic for a reason."
  • "Terra Mystica is a brilliant game."
  • "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video 0y_tPAKindM Rolling Dice & Taking Names Top List at 2:04 sentiment: positive
video_pk 93511 · mention_pk 253137
Rolling Dice & Taking Names - Root video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • seen all over the place
  • number one on BGG hotness list
  • players have enjoyed it
Cons
none
Thematic elements
Comparison games
  • Vast
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • personally I love the Arkham Horror card game I've played a lot of strategy games and I've played a lot of narrative games this is one game that really merges those two well together so I'm glad to see that this game is still as popular as what it is
  • I think it's one of those games you really need to experience
  • I highly recommend it if you haven't checked it out because right now it may be my favorite game of 2018
  • every deck that you buy is unique nobody else has it this makes each deck feel different and unique from anybody else that you're going to play against it also helps eliminate that need for chasing cards and deck building as you just take the deck out of the box and start playing right there
  • I'm just amazed at how fast this game is taken off people are excited about it they've put in their pre-order for it now they're just waiting to see if they like it
References (from this video)
No references stored for this video.
Video 8DiO6mc_8I4 Rolling Dice & Taking Names Top List at 4:34 sentiment: positive
video_pk 93504 · mention_pk 253088
Rolling Dice & Taking Names - Root video thumbnail
Click to watch at 4:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very popular game followed up with an expansion
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
  • every single deck is different and that's the real appeal of this game
  • this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
  • I just love the modular board
References (from this video)
No references stored for this video.
Video -TwQlixOFiI Watch It Played Review at 2:05 sentiment: neutral
video_pk 92607 · mention_pk 248873
Watch It Played - Root video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • word guessing — The game involves guessing a hidden word based on letter feedback and points awarded for correct letters and positions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is worse than chess to me sometimes
References (from this video)
No references stored for this video.
Video 1faV6zfxZCI Getting Games Variety Vlog at 15:58 sentiment: positive
video_pk 92219 · mention_pk 247744
Getting Games - Root video thumbnail
Click to watch at 15:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever bluffing and risk-reward bidding
  • accessible push-your-luck design
Cons
  • expensive to ship in some regions
Thematic elements
  • bluffing and push-your-luck treasure hunt
  • fantasy dungeon cave; thieves and trolls
Comparison games
  • Deep Sea Adventure
  • Fake Artist Goes to New York
Mechanics (from transcript analysis)
  • Betting and Bluffing — players bid gems to steal from a cave; numbers determine troll value
  • gem bidding and bluffing — players bid gems to steal from a cave; numbers determine troll value
  • peek/randomization of troll value — the first player can peek the troll; others decide to commit or bluff; cowardly option if they don't look
  • reward for escaping — players who avoid the risk get more points; bluffs affect choices
  • troll threshold and sequential calculation — round ends when total exceeds the troll value; the player causing this is penalized
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited about Mystic Veil
  • the big reason I'm excited about this is the card crafting idea that is a new mechanism I haven't seen that before
  • pretty excited about it
  • it's a tester for the market
References (from this video)
No references stored for this video.
Video b5veS0hc5Sk Meeple University Rules Teach at 0:14 sentiment: positive
video_pk 91880 · mention_pk 246637
Meeple University - Root video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rewarding once played multiple times.
  • Encourages aggressive play and table talk.
  • Unique action sequence for each player.
Cons
  • Steep learning curve.
  • Heavy on rules due to asymmetrical player powers.
Thematic elements
  • cute woodland critters
  • woodlands
Comparison games
none
Mechanics (from transcript analysis)
  • action programming — The Eyrie Dynasties are action programmers and with careful planning can build up an enormous suite of actions to take each round.
  • Area Control — Most of the victory points are earned by an area control mechanism which is unique to each faction.
  • Dice rolling combat — In Root the battle is always resolved with a roll of dice between zero and three with the result always geared to favor the attacker.
  • Hand Management — Players will build up garrisons of warriors, build buildings to provide ongoing income or points and battle against other players... Players can move, battle and craft cards.
  • Set Collection — The Vagabond gains points in various ways by aiding other players by battling other players or by completing sets of quests.
  • Variable player powers — This game is heavy on rules in large part due to the asymmetrical player powers but it has medium difficulty gameplay once you know the rules.
  • Worker Placement — Each player has his or her own faction board which details the unique sequence of actions he or she will take on each turn. Each player runs through all the sections from top to bottom before player passes to the next player clockwise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video LHqs6RSXgUU Meeple University Vlog at 8:03 sentiment: positive
video_pk 91745 · mention_pk 246278
Meeple University - Root video thumbnail
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really good
  • a lot of interaction
  • the artworks great
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's amazing that people are bringing their wargaming things and then put in a table and have them on this place that's they called yeah lots of lots of terrains all set up across the weekend across probably of the the three big warehouse rooms I think half of each of them have
  • the crisis here there was like this a couple of weeks ago and I understand it's quite difficult to come across this yes yeah I don't think this is in print we can't buy in shops in Australia anymore
  • I can't believe what Taryn actually got this and then showed me Finn in Texas oh my god for $30 Australian dollars of course
  • we ran into Martin Wallace in the games library section yeah played a couple of prototypes of his prototype nap for wildlands which i think is that is commercially released you know isn't that same had a couple of prototype maps of that too to expand into so tried that out
  • I really like that that game and the roses are beautiful the artworks great
  • that's a sort of freeform racing game unlike any I've seen before it uses rather than having spaces on the tract it's just got a blank track and you use little tiles sort of war game style but you've got to do it quite quickly
  • it's really cool I have not seen anything quite like that before so they'll be really good one to to keep our eyes on
  • it's a little card sequence generating game you've got a few ways of you know take that to your other players so that that plays really nicely and really quickly
  • it's not completely solitaire but not so much that you've got to try to strategize while watching what else is going on
  • The 2019 cruise runs from the 9th to the 18th of September
  • if you're not under the group code we won't get the forty people
  • you know 40 people is the golden number to allow us to get a dedicated conference room for the duration of the cruise which gives us a little bit more freedom
  • so we have a really small apartment um actually came today and it came with another package twelves able to hide it somewhere else and I have it on top of the cupboards I was worried when Tarrant went to the kitchen I said no no no don't go to the kitchen just like outside relax like like I'll make lunch
  • we have now hit 1000 subscribers serve more than 1000 sexually by the time this video is published and we thank you so much for your support watching a subscribe to us wouldn't happen without your support
References (from this video)
No references stored for this video.
Video FryeK1jrS98 Meeple University Analysis at 5:46
video_pk 91634 · mention_pk 245915
Meeple University - Root video thumbnail
Click to watch at 5:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical gameplay — Described as having many little elements and rules which made it difficult to put together for a how-to-play video.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like we just celebrated 1,000 subscribers not good I say yeah thank you all for your support for bringing us to this milestone yeah what happened without you guys this means a lot to us
  • I think the the other one the fewer rules but almost the more difficult structure was Kanban
  • so trying to capture the rules and teach how you're gonna get your score and make that in a video that didn't blow out and become really circular that was quite a difficult one to put together
  • I think the the vision was always - I don't want to sit down and watch two hours of play I know that's a type of video it's got it it's got its market that markets not me
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 1:19 sentiment: positive
video_pk 91347 · mention_pk 245043
3 Minute Board Games - Root video thumbnail
Click to watch at 1:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • wacky racing
  • factory full of death traps and conveyor belts
Comparison games
none
Mechanics (from transcript analysis)
  • Programming — You have to program your actions beforehand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video tp2jAxu-IB0 3 Minute Board Games Top List at 3:14 sentiment: mixed
video_pk 91347 · mention_pk 245049
3 Minute Board Games - Root video thumbnail
Click to watch at 3:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Love the ideas and concepts more than actually playing it
Thematic elements
  • counterinsurgency war game featuring adorable woodland critters
  • woodland
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control
  • Asymmetric — The level of asymmetry and route is incredibly high.
  • war game — A counterinsurgency war game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video ih9Nr7o_tE0 Watch It Played Discussion at 14:07 sentiment: positive
video_pk 91356 · mention_pk 245111
Watch It Played - Root video thumbnail
Click to watch at 14:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant game
  • Love the theme
  • Love how they did the rules
  • Did everything in their power to make it as easy as possible to learn
Cons
  • It is basically four games in one
  • Requires me to do nothing else for a month to cover it
Thematic elements
  • The game is described as having a brilliant theme.
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
  • I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
  • don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
  • I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
  • I can't think of any well I put this a different way yes all the time
  • The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
  • The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
  • what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
No references stored for this video.
Video ih9Nr7o_tE0 Watch It Played Discussion at 1:03:17 sentiment: positive
video_pk 91356 · mention_pk 245132
Watch It Played - Root video thumbnail
Click to watch at 1:03:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Complicated game that is loved
Cons
  • Not played a ton
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • potentially mysterium if you want so it's more of a party game you know want something that's gonna be like too crazy long and not too many rules mysterium is a great option for that Halloween party maybe that you're playing
  • I think ultimate werewolf gives you more room to tell funny stories that have kind of a Halloween or horror kind of flavor to them I think
  • don't be distracted by shiny things I'd you know you'll have time that time is running out all those cultists aren't lazing around I know they look like goofballs but they're up to no good and they're doing it quick so you gotta be hurry you have you hurry you got an objective just go for the objective don't be distracted by the bookcase over there looks like I might have is it a nice little shiny object yeah don't don't worry about that letter that's on the table just go get the ritual item
  • I don't know I don't know what my favorite best complicated game is sorry I'll have to get better at this part of the opening up about opinions things
  • I can't think of any well I put this a different way yes all the time
  • The highlight of it is getting to meet and see people who I've either met online who are also in in boardgame media that I like and respect and admire but also just many people who watch the show and to take the time to say hello and and share a moment with me that that's a really look I spent I spent a lot of time alone in this basement that sounds depressing doesn't it I don't mean it that way I'm very thankful I spent a lot of time alone though I I'm not in the midst of the people that I that I share the hobby with most of the time
  • The reason that happens is generally because their stock that can't be sold and so a company comes in and goes hey we'll take all that stock for really cheap you'll get at least something for it and then we'll repackage and we'll sell it at a markup so that they get a piece of the pie right so the stuff that's you know you're not gentle gonna find at terraformers in there or a wildlands or you know name whatever kind of game they're generally going to be other types that game doesn't mean they're bad games but they're probably not the games I'm seeking out
  • what is the fun did you have making those Space Hulk videos once upon a time they still stand out to me as some of the most fun videos you've made
References (from this video)
No references stored for this video.
Video x1225JrMZ-Y Shelfside Playthrough at 0:00 sentiment: positive
video_pk 91176 · mention_pk 244430
Shelfside - Root video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, space-efficient components for a big game
  • Strong artwork and production quality
  • Deep, asymmetric gameplay with varied strategic options
Cons
  • Steep learning curve and complex setup for newcomers
  • Balance depends on faction interactions and player experience
  • Can be lengthy to teach and play due to multiple factions
Thematic elements
  • asymmetric strategy, area control, and faction-based conflict
  • woodland kingdoms with asymmetric factions vying for dominance in a forest realm
  • thematically driven with colorful faction identities and emergent political play
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players vie for control of clearings on a shared map to accumulate points.
  • area control / map-based strategy — Players vie for control of clearings on a shared map to accumulate points.
  • Asymmetric play — Each faction has unique abilities and win conditions, driving divergent strategies.
  • combat resolution with faction-specific rules — Engagements use faction-specific mechanics and planning to determine outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love how small the root boxes are for like just how much stuff is in these games
  • amazing I hate the name the artists that lettered games always uses but my god that guy he draws he draws good
  • look at this art this is amazing
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 486
Game Deep Dive