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Description
Burgle your way\\tto adventure in\\tClank!, the new\\tdeck-building board game. Sneak\\tinto an\\tangry dragon's mountain\\tlair to\\tsteal\\tprecious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false-step and\\t-- CLANK! Each careless\\tsound draws the\\tattention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 115
This page: 50
Sentiment:
pos 34 ·
mix 6 ·
neu 5 ·
neg 0
Showing 1–50 of 115
Video ej4733ljGpI
Stonemaier Games Top List at 3:25 sentiment: mixed
video_pk 99375 · mention_pk 276785
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
- Almost too much going on.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- campaign/legacy — A mechanism is introduced at a certain point in the campaign.
- market refresh — Cards are removed from the card row by an 'enemy' card, or by player purchase. The oldest card is typically removed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Uh, that's something that we always face in play testing where uh, you know, if you refresh that pool too often, then by the time it gets around to my turn, I can't really plan ahead at all for the type of card that I want.
- I wanted to dig into the different ways that games do this, that they keep this central pool fresh while not refreshing it so often that players can't plan around the cards or hope to get a certain card or component from that pool.
- These are all games that I enjoyed something about the game and largely a lot of things about these games. um rather than a ranking of these card pool refreshing mechanisms because the different versions of these mechanisms work in different games.
References (from this video)
No references stored for this video.
Video Y--m6skwG5E
Board Game Hangover Top List at 4:13 sentiment: positive
video_pk 95185 · mention_pk 261316
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Still the best legacy game played.
- Works great with two players and other player counts.
- Fantastic game.
Cons
- Doesn't work solo.
Thematic elements
- Legacy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Let's check which board games do we recommend 5 years ago and then see if they still hold up, still stay in collections or do we have to and we will provide some alternatives to the best board games for two players.
- You start out with a small deck of cards and during the game you get more cards that you put into your deck.
- It doesn't matter if you like Star Wars or don't. It's just a really, really good deck building board.
- The legacy game is a game where you make permanent changes as you play from game to game.
- Eurogame is an economic game where you're going to produce things mostly resources in the form of cubes and then convert them into other things or victory points.
- This is one of the best games ever. Not only Rolling, right?
- So my pick for that is going to be key forge. And why I like key forge is because it's safe.
- If this video gets a thousand likes, I'll grow a mustache for one video.
- So, Coup, was it Coup?
- Layers is a two-player game where you are building a dungeon.
References (from this video)
No references stored for this video.
Video SaBKqQBdG4Q
Rolling Dice & Taking Names Preview at 1:07 sentiment: positive
video_pk 93515 · mention_pk 257631
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The new 'Schemes' mechanism makes black cubes do something instead of nothing.
- Black cubes can be used for victory points or as a resource for new cards.
- New tiles are introduced where cubes are used.
- Offers a different scheme card each time for replayability.
Cons
none
Thematic elements
- space
Comparison games
- Clank!
Mechanics (from transcript analysis)
- Schemes — Scheme cards come out during the beginning of the game. When black cubes are pulled, they start filling lines on the scheme card, triggering negative effects. Players can spend boots to remove black cubes. Black cubes can count as victory points at the end of the game or be used as a resource for new cards introduced in the expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I want to do a little life thing here on YouTube and I never do anything live.
- I realized I leave for Gen Con in just one and a half days and I feel like I may not have time to do that so I thought screw it I'll do it live and probably fell miserably at this.
- I would have edited that right out blank and space.
- So I was just thrilled with a game that had a Native American theme to it. I don't see a lot of those. I thought the art looked great.
- I was so impressed with how they've built a whole new universe it's not really sci-fi it's not really fantasy it's kind of a mixture.
- So I think that's really neat that Renegade is getting to the RPG business and they've gotten three very different ones with Kids on Bikes, Outbreak Undead and then this Overlight book.
References (from this video)
No references stored for this video.
Video 8DiO6mc_8I4
Rolling Dice & Taking Names Top List at 1:49 sentiment: positive
video_pk 93504 · mention_pk 253083
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- very good
Cons
none
Thematic elements
Comparison games
- Clank!
- Clank! in Space
Mechanics (from transcript analysis)
- Deck Building — a really unique twist on that genre that I've really enjoyed over the years
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
- every single deck is different and that's the real appeal of this game
- this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
- I just love the modular board
References (from this video)
No references stored for this video.
Video _ioMTAJo1Mk
Game Night Picks - Pair Of Dice Paradise Top List at 7:55 sentiment: positive
video_pk 91596 · mention_pk 245810
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pre-ordered
- Excited to use the new content
Cons
none
Thematic elements
Comparison games
- Clank! Legacy
Mechanics (from transcript analysis)
- Deck Building — Each character has a unique deck.
- legacy — Compatible with Clank! Legacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
- Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
- Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
- Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
- Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
- Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
- There's there's there's something about this game that scene very very familiar.
- Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
- Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
- It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
- Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
- Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
- Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
- I love a good word game.
- In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
- There's a thrilling little challenge of word discovery that starts to happen.
- You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video pZzMa4MkdFE
Actualol Top List at 4:24 sentiment: positive
video_pk 91341 · mention_pk 245017
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Tom Vasel's favorite legacy game
Cons
none
Thematic elements
- Stealing treasure
- Dungeon
- Story woven through each game
Comparison games
- Clank!
Mechanics (from transcript analysis)
- Legacy gameplay — A legacy version of Clank! where a story unfolds over multiple games.
- Push Your Luck — Players push their luck to steal treasure and escape a dungeon, risking noise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This week is essence filled 2019 the biggest board game convention in Europe and I've told through the thousand plus games that are being released they're found the interesting ones looked at rule books dismissed the rubbish ones and created a list of ten games that I'm really excited about
- I won't be going to Essen this year because the channel isn't making enough money for me to afford it but I will be covering games release there so make sure to subscribe to the channel to see those videos
- if you find this video useful please support the channel on patreon
- hurly-burly is Rhino hero with catapults and if that doesn't get you excited you have no soul
- those are my top 10 anticipated games at Essen this year
References (from this video)
No references stored for this video.
Video -L4rabV90vs
Allies or Enemies Review at 0:07 sentiment: positive
video_pk 90818 · mention_pk 257629
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- easy to learn (learnable in ~20 minutes)
- variety and card synergy
- fun push-your-luck and deck-building blend
- replayability with deck/card variety
Cons
- lighter on direct player interaction
- risk of being eliminated via bad luck in solid pulls
Thematic elements
- thief heist through a deck-building adventure
- space dungeon crawl in a sci-fi setting
- playful, tongue-in-cheek sci-fi adventure
Comparison games
none
Mechanics (from transcript analysis)
- bag-drawing/danger management — draw cubes from a bag to determine whether you escape or are caught
- Deck Building — build a personal deck of cards to perform actions
- deck-building — build a personal deck of cards to perform actions
- Movement — boots allow movement around a board to explore
- Push Your Luck — avoid drawing cubes that trigger danger from the bag
- push-your-luck — avoid drawing cubes that trigger danger from the bag
- Set Collection — collect artifacts with point value to purchase better cards
- set collection / resource acquisition — collect artifacts with point value to purchase better cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's learnable in 20 minutes
- basically deck builders but with a board
- clank legacy is unsurprisingly a legacy game
- the big change is the addition of quests which will change from game to game
- the story is addictive though so if you are anything like us you will zip through the whole thing
- regardless of which clank you get it's a fun fast game that combines boards and cards in a clever way
- it's on the light to medium side of the complexity spectrum making it a great game for newbies with a bit of game sense plus there's an inherent fun in the pusher luck and deck building that experienced games will enjoy
References (from this video)
No references stored for this video.
Video -L4rabV90vs
Allies or Enemies Review at 0:10 sentiment: positive
video_pk 90818 · mention_pk 243080
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- adds built-in variation and evolving story
- the big change of quests creates tentative alliances
- two distinct board states across two versions
- cards and board upgrades carry over to future plays
Cons
- complexity may be high for new players
- hidden alliances can create tension
Thematic elements
- legacy campaign where the board evolves; quests affecting outcomes
- office-space meets space fantasy with dungeon-crawl elements
- humorous, tongue-in-cheek, D&D tropes pastiche
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — build a deck that evolves as the campaign progresses
- deck-building — build a deck that evolves as the campaign progresses
- legacy campaign — stickers, evolving board, and new cards impact future games
- Legacy Game — stickers, evolving board, and new cards impact future games
- multi-game continuity — save progress across sessions with evolving rules
- secret objectives / quests — campaign-driven goals that shape alliances and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's learnable in 20 minutes
- basically deck builders but with a board
- clank legacy is unsurprisingly a legacy game
- the big change is the addition of quests which will change from game to game
- the story is addictive though so if you are anything like us you will zip through the whole thing
- regardless of which clank you get it's a fun fast game that combines boards and cards in a clever way
- it's on the light to medium side of the complexity spectrum making it a great game for newbies with a bit of game sense plus there's an inherent fun in the pusher luck and deck building that experienced games will enjoy
References (from this video)
No references stored for this video.
Video BECEUQMWP_Q
Allies or Enemies Top 100 List at 12:51 sentiment: positive
video_pk 90115 · mention_pk 240380
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging cooperative feel with betrayal elements
- Two-player works surprisingly well
- Legacy progression provides a narrative arc
Cons
- Legacy components require long-term commitment
- Two-player balance can tilt with certain setups
Thematic elements
- Fantasy heist with legacy-like progression
- Dungeon-delving with a corporate twist
Comparison games
- Clank!
Mechanics (from transcript analysis)
- Cooperative/Competitive hybrid — Co-op dungeon exploration with shifting alliances and backstabbing moments.
- Legacy Game — Story-driven progression with evolving content across sessions.
- legacy/legacy-style progression — Story-driven progression with evolving content across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a flip and write you each have your own individual sheets that you're filling in to build your community
- the scores are always really close
- it's just such a simple system but with like a little bit of surprising complexity
- the app adds a lot to being able to do a full tour of races
- as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
No references stored for this video.
Video TbBN3M28zcU
Allies or Enemies Top List at 28:46 sentiment: positive
video_pk 90136 · mention_pk 240471
Click to watch at 28:46 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
- Fun legacy campaign
- Opens up new content
- End-game board is replayable
- Humorous writing
- Engaging even without prior Clank knowledge
Cons
- Many legacy games are not replayable after completion, but this one is noted as an exception.
Thematic elements
- Campaign-based dungeon crawling with legacy elements
- Humorous
Comparison games
none
Mechanics (from transcript analysis)
- Area Movement — well i won't go out of the dungeon just yet if you're able to go and accomplish this task that we need to do before we move on and then once you do we just race and try and make sure to see if the other one can can get buried
- Deck Building — i really like the deck building element to it
- legacy — i love a legacy game
- Push Your Luck — try and make sure to see if the other one can can get buried uh or eaten by the dragon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's kind of this is really a snapshot of our favorite games as of like august 10th or something
- the selling point is the huge board of actions there's 60 some actions in this game
- it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
- it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
- i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
- the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
- and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
Video YDyUu3aLn8s
Watch It Played Game News at 4:15 sentiment: positive
video_pk 89543 · mention_pk 238027
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Create the dungeon as you go
- Can include cards from other Clank! expansions
Cons
none
Thematic elements
- Dungeon crawl
- Catacombs
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — A stand-alone deck building adventure.
- tile laying — A tile laying Clank! game with each trip into the catacombs being different as you create the dungeon as you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I was very happy when a big new Days of Wonder game was announced.
- There's no way in a million years and I'm not trying this game.
- More Wingspan makes me happy it's a wonderful game.
- All that makes for a must try game for me.
- I love the whole look of this version.
- The thief has promised to be a tense stealth-like video game feel with it.
- If we do what may be excited about this one.
- I love these games so more is what I want. One a year please.
References (from this video)
No references stored for this video.
Video 2TRQdohNRZI
All You Can Board Top 7 List at 2:52 sentiment: positive
video_pk 89506 · mention_pk 237813
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- standalone yet compatible with original Clank cards
- tile-lane board concept could offer new twists
- offers a combined expansion/standalone experience
Cons
none
Thematic elements
- deck-building with tile-based board creation
Comparison games
- Clank
- Clank Space
Mechanics (from transcript analysis)
- deck-building — standalone follow-up that sticks to the deck-building formula
- tile-lane board creation — board is built with tiles as the game progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the box art is the most amazing box art that i've ever seen in a board game
- i'm super excited for this game
- the fact that they're doing a follow-up called point city right away my ears perked up
- you can bring all those cards in here and add them to the clank catacombs cards
- it's a hundred percent on my radar
References (from this video)
No references stored for this video.
Video YpzdS-_iljY
Gaming with Edo & Jessica Review at 0:06 sentiment: positive
video_pk 89177 · mention_pk 236571
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fantastic look and components
- Legacy elements are well-layered and integrated
- Inspiring, imaginative, fun, and humorous
- Delivers a great experience
Cons
- Significant setup, learning, and cleanup overhead
- Can involve long pauses and downtime
- Can be daunting for families with young children
Thematic elements
- Corporate mixed with adventure humor, around starting your own adventure agency.
- A giant book of reading where something happens, you look up a section, and the plot moves forward.
Comparison games
- Clank
- Clank in Space
- Pandemic Legacy
- Charterstone
- Machi Koro Legacy
- Risk Legacy
- My City
Mechanics (from transcript analysis)
- Card-driven movement — you're doing that by playing five cards from your hand. You draw five and you have those five cards and those give you movement, attack, skill points
- deck-building — Clank is a push-your-luck deck building game... you're going to use those purchasing powers to get better cards, better abilities and things like that.
- Dice rolling / Bag building (implied) — there's this dragon that's attacking and every time you know it gets triggered... you're going to take cubes out and based on what cubes you pull people get hurt. And it's called Clank because as you make noise you add cubes to the bag essentially.
- legacy — This is a legacy game so if you're not familiar, this is a game where you're going to play 10 games and each game you will have a changing board where sometimes you sticker things or tear things up or change things or write things or mark things.
- push-your-luck — Clank is a push-your-luck deck building game where you are playing as heroes that start in town and you're working your way into a dungeon
- Set Collection (implied) — All players are racing because at in the lower area is an artifact and when you get that artifact it's then a race to get back to the top.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I love Penny Arcade, I love this look, I love the fantasy, the layout, the board, all the components.
- All the legacy stuff in this... is just layered in so well. The way that things are changing in the world and expanding.
- it's just so fun, so inspiring, so imaginative. I really dug it.
- There's a lot to do. There's a lot to learn, there's a lot to read, there's a lot of prep in this game
- it's got a lot of pauses.
- I think it delivers on it and and and and it's been a great experience for everybody
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY
Shelfside Top 100 List at 1:04:54 sentiment: positive
video_pk 89113 · mention_pk 236239
Click to watch at 1:04:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- Array
- Fantasy/Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Here's the best way to teach games if you ask me.
- the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
- this game is a euro... it's all about tech trees that's that's all I've heard of.
- it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
- the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video -looeVXMu-I
Gaming with Edo & Jessica Review at 0:50 sentiment: positive
video_pk 89048 · mention_pk 235874
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Favorite of all Clank! games played.
- Emerging board is a great feature.
- Superior two-player experience.
- Rotating and revealing tiles add variability.
- Offers opportunity for players behind to catch up.
- Smart deck building and interesting dynamics.
- Well done and recommended.
Cons
- It's still Clank! (implying a potential for familiarity to be a downside for some).
Thematic elements
- racing to get artifacts and escape
- catacombs
Comparison games
- Clank!
- Clank! Legacy
- Clank! Space
Mechanics (from transcript analysis)
- Action Point Allowance — Players have a hand of cards and can play them in any order to perform actions like moving, spending skill points, or attacking.
- Area Movement — Players move their pawns across a dynamically built board made of tiles.
- Deck Building — Players start with 10 identical cards and acquire new cards from a market to improve their deck. Cards can be played for movement, skill points, attack, or even negative effects like adding Clank.
- Dice Rolling — While not explicitly stated as dice, the mechanic of drawing cubes from the dragon bag to determine damage is a form of random chance similar to dice rolling.
- Lockpicking — A new currency, lock picks, are used to bypass locked paths and access special rooms like libraries, secret rooms, or prisoner encounters.
- Modular Board — The board is built by players revealing and orienting hexagonal tiles as they explore, extending the play area.
- Pick-Up and Deliver — Players move through the catacombs to retrieve artifacts and then race back to the start.
- Push Your Luck — Players generate 'Clank' by taking actions, which can trigger the dragon to pull cubes from a bag, potentially causing damage to players. Getting artifacts also increases dragon threat.
- Set Collection — Players collect artifact tokens, which are required to score points and become more valuable the later they are acquired.
- Variable player powers — The game includes prisoners, which are unique tokens that grant victory points, bonuses, or add dragon threat when acquired.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I have been pretty late to the Clank party generally my review of the original game crack was years behind
- it was the the top game of 2020 too uh for me
- these are totally Standalone games you don't need the other versions and that's not an expansion
- the rules are nicely written you'll figure out how to play no problem
- Clank is you take cubes and you put it in this area over here well there's also this bag and this is the dragon bag
- everyone's going to start with the same 10 cards and on your turn you're going to draw five of those cards super cool about Clank it's combolicious game where you can then play your cards in any order you want
- the emerging board in this and how that contributes to play
- this is a far superior two-player game
- it's smart deck building interesting Dynamics and the the pressure of the dragon and the artifact that whole vibe just works
- this game is definitely a top game for me and I think it will be for the end of the year
References (from this video)
No references stored for this video.
Video y5wsf_2SISA
Board Gaymes James Discussion at 1:09 sentiment: neutral
video_pk 88872 · mention_pk 235153
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
Cons
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- cooperative puzzle / escape room style — Players solve sequential puzzles using cards and clues to escape or complete scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm heading off to Essen Germany for Essence Spiel 18 soon and I wanted to share with you a few tips and tricks for a good travel experience
- I personally like carcasson because they'll put me to sleep
- If you see me there find me I will hopefully hunt some lovely gamer or Ally tags for you
References (from this video)
No references stored for this video.
Video 8RQU3LN7oYw
Tabletop Tolson Top 10 List at 1:09 sentiment: positive
video_pk 88670 · mention_pk 234273
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Campaign-driven experience with meaningful progression
- Humor and thematic glue across sessions
Cons
- Longer commitment required for full experience
- Can be daunting for new players
Thematic elements
- legacy progression with evolving components and narrative
- Dungeon crawl with a corporate twist and evolving story
- campaign-driven, evolving storyline
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — players construct a deck to influence dungeon actions and outcomes
- deck-building — players construct a deck to influence dungeon actions and outcomes
- Legacy Game — campaigns permanently alter the game state with evolving cards and components
- legacy progression — campaigns permanently alter the game state with evolving cards and components
- Push Your Luck — dungeon dives with risk-reward decisions and potential consequences
- push-your-luck — dungeon dives with risk-reward decisions and potential consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's fun it's fast it's got great theme
- it's just loads of fun
- Rail Pass is brilliant
- Choo choo
References (from this video)
No references stored for this video.
Video iT58_GbrEzo
Board Gaming Ramblings Top 10 List at 4:24
video_pk 88574 · mention_pk 233850
Click to watch at 4:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Time Story is a great game if you haven't played Time Stories go check it out with a lot of caveats
- the narration is a big part of it
- Time Stories is a great game
- I love how it makes then all of the things you're doing in Clank evolve and change
- the story part was so good yes like it was fantastic
- We are so lucky to have all these great games in our lives
References (from this video)
No references stored for this video.
Video CUIxUkSMsqA
BoardGameBollocks Analysis at 3:45 sentiment: neutral
video_pk 88417 · mention_pk 232988
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
- Host finds associated personalities annoying
Thematic elements
- Going into a dungeon and taking stuff out
- Dungeon
Comparison games
- Clank!
Mechanics (from transcript analysis)
- Dungeon delving — Going into a dungeon and take taking stuff out like Clank here.
- legacy elements — It's got some Legacy elements obviously otherwise it wouldn't be called Clank Legacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Castle burgundy is a dice game you're rolling a cut of dice you'll be using the result to take different actions to expand your Province to send Goods off to different markets and all that sort of stuff you know typical themeless affair that Stephen Feld will always always offer you but that doesn't mean anything it's still a fantastic experience I still love playing castles of Burg today and is still a fascinating romp even if you do want to push that gun out of the window
- it's a game by Jamie stigmar stonar games it's side yeah this game changed the landscape with their Kickstarter campaign it created its own unique Universe with some fantastic artwork and it's wrongly regarded as a war game it's the threat of war that is the more concerning thing in this game
- it's a fine game but it's just not as good as everybody tells you that it is
- Love Twilight Struggle it's a great two player only game there's a lot of debt fear it's not perfect there's a few problems with the way that the cards come in and out of the game and it can be long if you take your time and you're going to have to do that if you want to win so yeah Twilight Struggle we don't play this all the time even though I love the maybe we should play a little bit more yeah
- Vlad sh's Rule books turn my brain into soup
- it's a space themed reimagining of Terror mystica
- Spirit Island it's overrated piece of trash
References (from this video)
No references stored for this video.
Video wbfy9ww1BCM
Hungry Gamer Discussion at 16:27 sentiment: positive
video_pk 87337 · mention_pk 227969
Click to watch at 16:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Offers a fresh approach to the legacy format
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- legacy / campaign progression — cards carry permanent changes with storybook elements
- Legacy Game — cards carry permanent changes with storybook elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con was everything it was cracked up to be this year.
- it's a crisis management game that hits on all cylinders
- I think this game is going to be off the hook
- I would love to cover this game because these things are so cool
References (from this video)
No references stored for this video.
Video 6-s3MYcvF8w
Chairman of the Board Top List at 0:30 sentiment: mixed
video_pk 87267 · mention_pk 227650
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Modular board adds excitement and discovery.
- Clank mechanism (noise in bag) is interesting.
- Requirement to return to base adds pressure and scoring opportunities.
Cons
- Deck building is generally tedious and monotonous for the reviewer.
- Modular board introduces swingy luck.
- Gameplay feels like other games with a different veneer.
Thematic elements
- exploration
Comparison games
- Clank!
Mechanics (from transcript analysis)
- Deck Building — Players build their decks to gain currency, combat ability, and movement.
- Modular Board — The board is modular, with new spaces appearing as players travel.
- Push Your Luck (Clank) — Certain cards or actions add 'Clank' (noise) to a bag, potentially leading to attacks if cubes are drawn.
- Set Collection — Players aim to collect points by visiting locations and getting back to the base.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is where I take a look at the last five new to me board games that I've played and I rank them from my least favorite up to my most favorite.
- I find them a little bit syy and a little bit tedious a bit monotonous.
- Mechanisms wise I think this game is awesome but the cards themselves just a little bit too restrictive.
- it kind of strikes that Perfect Harmony of being again enough going on but not basic
- This one's up there with probably I imagine it's probably top three for me at this point.
References (from this video)
No references stored for this video.
Video kjY-a60ZT0U
Man vs Meeple Discussion at 0:52
video_pk 86564 · mention_pk 252228
Click to watch at 0:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I want to spend more time in 2025 with a regular campaign group or even solo mode playing through all of these Campaign games that I've had piling up
- my second resolution kind of ties into that and I think part of the the reason for both of these is that we are a board game channel we like to try to I know it's amazing but we like to play everything that comes out
- my other resolution getting back into more regular role playing like that was my heart that you're on your own there that is where I came from
- it is mares it's mares is one of my favorite games of all time yeah it it made it above Seasons or are we talking close that I don't know maresh is probably within my top 10
- wow okay for 2025 is the year I've said it before privately on camera I don't really care so much about that although people have Emily in particular have pointed out reasons to do so like I don't care what I played and how well I did it sure but when we're going back and like she she said when I try to remember who I played with uhuh or where or when little things now I don't know if I'm going to put all that information in there but I'm going to try we'll see
- I have a list of content that I want to make in 2025 and I need to just like keep myself accountable and have the audience keep me accountable
- we want to evolve the channel we want to do different things uh will you see previews and round ones and stuff like that paid content sure you will got to keep the channel it's not going anywhere however I want to do more other stuff and it doesn't necessarily mean reviews I want to do some interesting Pieces Just on games or on a topic surrounding games
- we want to keep a healthy work life balance
- so we'd love to hear some feedback because we want to get more games to you we want to show you more games and sometimes that might mean just hitting go live and just doing it yeah so so be prepared buckle up it might be a wild ride
- getting back to that work life balance I want to play some games where I'm not necessarily thinking about the project that we have to do for the channel but just to play a game
- I want to try to open myself up to being you know I'm not going to name well I'll name drop a couple games a lerta game if Emily and Ryan goes hey there's a new lerta let's try this game I might try it The Great Library coming later what I might do is learn that game and play it with some other people because playing those games is intimidating and in of itself playing those games with you and Emily who are good at those games who love those games who are familiar with those games that's a whole another level of sort of intimidation
- heavy games are games that Emily and I love to play but we'd like to make those experien is less intimidating
- from a perspective of anybody that's playing with new players in 2025 and you're bringing new players in it's tough to turn off that part of your brain that's like I want to exploit every exploit here and I want to I see these Combos and I want to take advantage of them sometimes
- make sure everyone has fun at the table
References (from this video)
No references stored for this video.
Video sDOB7XkZw-w
Board Gaming Ramblings Other at 4:04 sentiment: positive
video_pk 86292 · mention_pk 222825
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Super fun playing with friends.
- Friends loved the concept of legacy games.
- Everybody is enjoying it and getting closer to the end.
- Happy to be experiencing it with friends.
Cons
- Not necessarily 'funner' than the first game, but still 'so much fun'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- legacy — Discussed as a concept that friends fell in love with, leading to multiple sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- time is weird
- we played a lot of shelf of Shame games or games we haven't played before
- my most fun experience this month uh has to be playing Clank Legacy 2 dos with our friends
- it's not my favorite game of all time but I am enjoying it
- I really want to play more
- it's a great Euro game because we don't care about theme
- this is really good and it's also a origan word for weird M which is weird that but it's great
- it was horrible I don't know what to say it was horrible
- it's Randomness the game like I would rather play YSI because that has more strategy than this game
- if we say it like silly and stuff but it helps us with the algorithm
- it's not because it is the best game ever and it's not even maybe because it's the best campaign game ever but it's just coing I'm just a sucker for these kind of games
- it's basically Pokemon but just not
- we love these Campaign games I think like the main reason is because it's like a different thing from all the Euro games we play
References (from this video)
No references stored for this video.
Video uGTxxtPTXao
Discussion at 28:38
video_pk 86156 · mention_pk 222229
Click to watch at 28:38 · YouTube ↗
Pros
- Minis painted
- Kids agreed to play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- that is above retail it's very far above retail I don't know what's going on there
- oh Critter kitchen I was like now means we got to play this five times you got to commit to it
- it's terrible it's it's it's like I have nothing that's how bad the production is
- all of us think it's the the best of all of them
- which everyone knows was my my game of the year
- it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
- every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
- every single section introduces a new mechanic to the game
- the story wasn't super compelling
- Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
- however not a satisfying ending story-wise and never remember it
- it still felt weird even up to the last game was that you don't score points as you go
- the mechanics it's very sound and I legitimately am interested in playing the game again
- make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video uGTxxtPTXao
Discussion at 52:11 sentiment: mixed
video_pk 86156 · mention_pk 222233
Click to watch at 52:11 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
- Mechanically sound
- Players were interested in playing again
Cons
- Unsatisfying ending story-wise
- Failed a story condition in the final game and didn't want to replay
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- that is above retail it's very far above retail I don't know what's going on there
- oh Critter kitchen I was like now means we got to play this five times you got to commit to it
- it's terrible it's it's it's like I have nothing that's how bad the production is
- all of us think it's the the best of all of them
- which everyone knows was my my game of the year
- it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
- every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
- every single section introduces a new mechanic to the game
- the story wasn't super compelling
- Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
- however not a satisfying ending story-wise and never remember it
- it still felt weird even up to the last game was that you don't score points as you go
- the mechanics it's very sound and I legitimately am interested in playing the game again
- make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video AzPwLaZPwoQ
Board Gaming Ramblings Top List at 4:37:28 sentiment: mixed
video_pk 85850 · mention_pk 252221
Click to watch at 4:37:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- enjoyed it
- fun to play
Cons
- less fun that Clank Legacy one
Thematic elements
none
Comparison games
- Clank! Legacy 1
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- spoiler alert is the worst Legacy game I've ever played
- it's a fun trick taking game I'm looking forward to play like all the chapters
- it was a complete bust for me at least
- it just fell flat
- it wasn't exciting at all
- it's lighter than I remembered
- it's a medium game
- it's like you are there's a city and it's in a crisis and there's like Point SCS basically
- it's like a semic coop thing because everyone can end up losing but it's a very fun game
- it is a a great game I really really like it I was very happy to be able to play it again
- it's such an amazing game
- I just love age of innovation
- it's my number one as well it's a fantastic game for all the reasons you said
- playing heyo because it's really fun
- everybody's just like vibing
- it's it's just like silly fun
References (from this video)
No references stored for this video.
Video PsC70rdEg_M
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews News at 2:54 sentiment: positive
video_pk 85796 · mention_pk 220605
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- amazing
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm excited to announce to you that Ryan Gara is going to be a contributor on the Game Boy Geek channel.
- First name's easy. last name a little bit trickier. You can blame my Mexican dad for that.
- My favorite board gaming experience of my life was definitely playing through Clank Legacy Acquisitions Incorporated. That was amazing.
- I'm beyond excited that Dan invited me to team up and make content for the channel.
- I truly hope you enjoy them, and I really hope that they'll be helpful for you on your board game journey.
References (from this video)
No references stored for this video.
Video NxIVil98scE
Board Gaming Ramblings Top List at 11:51 sentiment: positive
video_pk 85567 · mention_pk 219564
Click to watch at 11:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Funniest writing
- Engaging legacy elements
- Thoroughly enjoyed quirky characters and weird story
- Great experience
- Still holds up
Cons
- Host does not like the base Clank! game
Thematic elements
- story-driven
Comparison games
- Pandemic Legacy
- Forgotten Waters
- Clank! Legacy 2
Mechanics (from transcript analysis)
- legacy — A legacy game with permanent changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Wingspan is great. You probably know all about it.
- Scout is a clever card game and yeah, it's a ladder climbing shutting game.
- Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
- Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
- The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
- Electropolis is a great game. One of my favorite city building games.
- Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
- Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video NxIVil98scE
Board Gaming Ramblings Top List at 30:46 sentiment: positive
video_pk 85567 · mention_pk 219582
Click to watch at 30:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- still holds a fun memory for me
- really fun experience
- still one of my favorite legacy games
- fantastic game
Cons
none
Thematic elements
- legacy
Comparison games
- Clank
Mechanics (from transcript analysis)
- Deck Building — Players construct and improve their own decks of cards.
- Dungeon Crawl — Exploration of a dangerous environment with challenges and combat.
- legacy — Campaign-style game with permanent changes to components and rules over multiple plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Wingspan is great. You probably know all about it.
- Scout is a clever card game and yeah, it's a ladder climbing shutting game.
- Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
- Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
- The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
- Electropolis is a great game. One of my favorite city building games.
- Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
- Cooper Island. That's number one for the reasons.
References (from this video)
No references stored for this video.
Video v01DZGe9lcc
Rob's Gaming Table Rules Teach at 5:17 sentiment: positive
video_pk 85145 · mention_pk 217606
Click to watch at 5:17 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Adds a new layer to the Clank experience
- Offers significant player agency and permanent choices
- Cool mechanics for modifying the game
- Engaging story elements and evolving gameplay
- The game is good at teaching itself as you play
- The components and sticker application are neat
Cons
- Potential for downtime due to rule checks and complex decisions
- Risk of making permanent mistakes due to legacy mechanics
- Confusing rule interactions on first playthrough
Thematic elements
- Acquisitions Incorporated, fantasy, dungeon crawl
- Northrim
- Story-driven campaign with player choices
Comparison games
- Clank
- Pandemic Legacy
- Dune: Imperium
- Lost Ruins of Arnak
Mechanics (from transcript analysis)
- Cooperative/competitive play — While fundamentally competitive, some scenarios or decisions can have cooperative elements, adding complexity to player interaction.
- Deck Building — Players acquire cards to improve their decks over time, a core mechanic in the Clank series.
- legacy — Permanent changes to game components and evolving rules over multiple playthroughs.
- Push Your Luck — Players can take risks to gain advantages, but these actions may also lead to negative consequences, such as increasing Clank.
- Set Collection — Collecting artifacts and potentially other items is a key goal for scoring points.
- Variable player powers — Each character has unique abilities and potentially starting cards that influence their playstyle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is so cool. I love Clank in general. I like deck building, but I love the amount of options available to you to like push your luck in this game.
- It's like you're buying a weekly expansion to your game is what it feels like. Like a mini expansion every week.
- We're going to be playing this board for years.
- The stress of doing this is is insane.
- Legacy games normally work where you're fully setting up. There's weird things. You're you're modifying things literally from the start of the game before you ever really get into playing.
- This is like a ticket from like your lottery.
- The names are fixed for now.
- The game is good at teaching you stuff as you play.
- The components and sticker application are neat.
References (from this video)
No references stored for this video.
Video U11v8pu0gEo
Board Gaming Ramblings Top List at 33:20 sentiment: positive
video_pk 85080 · mention_pk 217409
Click to watch at 33:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Good game
- Fun that it's in the top 100
- Very deserved
- Hilarious and a super cool way to play Clank!
- One of the best legacy games
- Better competitive legacy experiences
- Writing and the comedy
Cons
- Not one of the best games I've ever played
Thematic elements
- Humorous Fantasy
- Dungeon/Office
Comparison games
- Gloomhaven
- Star Realms
Mechanics (from transcript analysis)
- Deck Building — Builds upon the core Clank! deck building.
- legacy — Incorporates evolving elements and permanent changes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
No references stored for this video.
Video OKBMchaors8
UndeadVikingVideos Discussion at 34:24 sentiment: positive
video_pk 85067 · mention_pk 217274
Click to watch at 34:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pretty fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
- Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
- She's badass.
- The whole team of immortals is badass.
- Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
- Do any of you guys watch Yellow Jackets?
- Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
- Kabuki Kid says yellow jacket is good.
- I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
- I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
- and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
- and I remember I mean we couldn't breathe. We were laughing so hard
- It's absolutely insane.
- remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
- The second and third one sucked.
- I mean um the first one though. I mean uh what was it was magical
- you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video 1TaYW55Nj-o
Rob's Gaming Table Playthrough at 2:37 sentiment: positive
video_pk 84935 · mention_pk 216722
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Encourages cooperative play in certain situations
- Has consequential decisions that affect future games
- Introduces new mechanics with each session
- Offers a lot of content and complexity to manage
Cons
- Components take up a lot of table space
- Requires significant sticker application
- Rules can be complex and easy to miss details
Thematic elements
- Dark Magic
Comparison games
none
Mechanics (from transcript analysis)
- area control/placement — Players place tokens on specific locations on the board, which can trigger effects or contribute to completing objectives.
- Boss Monsters — A new Hexcore boss deck is introduced, with specific cards being added to the adventure row and having unique mechanics and schemes.
- Clank — Players can generate clank, which is a key resource or penalty in the game, affecting dragon attacks or triggering other effects.
- Companion Synergy — The game features companion cards and emphasizes companion synergy, with bonuses for having multiple companions in play or discard piles.
- Contracts — Players take contracts, which are often related to specific narrative events or objectives, and completing them provides rewards. Failing contracts can have consequences.
- Deckbuilding — Players acquire new cards to add to their decks, improving their abilities and strategies over the course of the game.
- Fail forward — The game has a 'fail forward' mechanic where even when players fail certain objectives, there are still consequences and progression, or potentially bonuses for the next game.
- Frost Cubes — A new mechanic involving frost cubes that are added to the dragon bag and can cause frost damage to players when drawn.
- Huddle for Warmth — A mechanic where players in the same space can huddle to heal frost cubes from their damage track.
- Reputation — Hexcore's reputation can increase, triggering effects or schemes. Players can also increase their own reputation, which provides benefits.
- Resource Management — Players manage resources like gold, swords, and boots to perform actions, acquire cards, and progress in the game.
- Set Collection — The game involves collecting sets of items or completing objectives that provide victory points or other benefits.
- Sticker application — Several mentions of applying new rule stickers and new stickers to the board as part of setup and ongoing gameplay.
- Teleportation (Caves) — New caves (one, two, and three) are introduced, allowing players to teleport between them by paying boots. Specific rules are mentioned for navigating between cave numbers.
- Track Advancement — Several tracks (e.g., rage track, reputation) are mentioned, with markers advancing and triggering effects as they move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game annoys me to all end how disrespectful it is of people's table sizes.
- It's like you're just delaying the inevitable, but it's like you might just need that one heal to get out, you know?
- The trashing. Yeah. Like so much more points, I think.
- It's like so easy to forget things, especially when they keep adding new rules every session. There's like new things. Like when you think you got the flow down, it's like, 'Oh, now there's another step or another thing or another token or another symbol.'
References (from this video)
No references stored for this video.
Video JnOa8uEsouo
Rob's Gaming Table Playthrough at 5:24 sentiment: mixed
video_pk 84859 · mention_pk 216389
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The cooperative aspect is a new direction and adds interesting mechanics.
- The introduction of new decks and mechanics keeps the game fresh.
- The legacy aspect of evolving the game with stickers and new rules is a core appeal.
- The game offers a lot of content and can be engaging.
Cons
- The setup and rule changes can be overwhelming and stressful for the host.
- The game can feel very fiddly with numerous components and rules.
- The constant need to re-learn rules due to legacy elements can be frustrating.
- Downtime can be an issue if not managed carefully.
Thematic elements
- Defending against frost giants and Fringus.
- Northrim
Comparison games
none
Mechanics (from transcript analysis)
- boss fights — The game features specific boss cards with unique abilities and mechanics like 'delaying the boss'.
- Card Acquisition — Players can buy cards from an 'adventure row' or 'battle deck' to improve their decks.
- Clank — A core mechanic in Clank games, where generating clank can trigger negative effects or dragon attacks.
- Collaborate — A new keyword allowing players to play cards on teammates' turns to give them resources and effects.
- cooperative play — Players work together towards a common goal, with mechanics like 'collaborate' supporting this.
- Delay the Boss — A mechanic that prevents the boss card from moving for a round, indicated by an hourglass symbol.
- legacy — The game involves applying stickers, altering the rulebook, and making permanent changes to the game components.
- Sticker application — Players apply stickers to the rulebook and game board as instructed by the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is very overwhelming to me.
- My head is like spinning every time we play this game.
- I can’t wait for us to be done with it to be honest.
- But I do love it. Like I love when we're playing it. It's great. But I'll I dread it every time we're going to play it each week.
- To me, the legacy aspect is the appeal, how it keeps changing.
- For someone who likes reading rule books and keeping everything organized, I have like a programming background, so everything's got to be like order and procedural to me. And it's like, yeah, it's messed me up. It's messed me up.
References (from this video)
No references stored for this video.
Video wkZYuANgMeI
Rob's Gaming Table Playthrough at 18:43 sentiment: positive
video_pk 84840 · mention_pk 216303
Click to watch at 18:43 · YouTube ↗
Overall sentiment (raw)
Positive, mentioned as a fun campaign.
Pros
- Fun campaign.
Cons
- Slow progression due to Kyle's availability.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Legacy Game — The game is played through a campaign with ongoing progression and changes over multiple sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're getting close to the end as it was hinting at in the story about some final final showdown or final act or something.
- You didn't realize until now, but facing the creatures of darkness brings you more comfort than not knowing their whereabouts.
- Okay, we got to play fast.
- I hate that. And an empty room.
- This is why they're throwing lots of darkness at us. This makes sense.
- So, we have the darkness chasing us as like a speed mechanic.
- So, if we get cut off, we like lose basically, right?
- Yeah, they didn't think that through too much.
- This is tough cuz I'm afraid to go any further in.
- This game is almost finished. We'll be moving on and it'll be in the rearview mirror, man.
- My gut says 185 about the Queen Mother's tomb.
- It's just like a free heal to full, so I'm not going to waste time healing.
- I know, but you skip lines and then it's like I don't want to lose because of that or or win and then get a comment right after on the the video once it becomes archive where someone's like you guys didn't actually win.
- The beauty I get is I play through these games or I play them till they start to suck or or I realize they they got lazy and it sucks and then I just put that publisher on a blacklist and I'm just like, I don't need to play your garbage anymore.
- It's like, yeah, I don't know. We'll see. The problem is with a lot of these games is uh when they actually come out at retail or when they get delivered to people, reviewers, it's hard to trust because they don't play the whole thing.
- And then you give us a monster that attacks twice. Like that's silly.
- I want to fail a scenario because I made incorrect decisions in my play.
- We have to assume though that someone's not tuning in for the very first time ever on a episode 17.
- It's just like I don't know what we're supposed to do.
- It's
- If it becomes completely engulfed in darkness tiles or just its revealed part. If it's under a tray, you must remove it from the board along with any characters and objects that are on top of it.
- This is this is exactly these guys are literally uh I have Sean at home. Like, look at me. I can do what Sean does.
- No, you wouldn't do that. You you don't want to like support a police officer who does bad things and you know shady stuff or for example you wouldn't want them to have a job there because they have a family to feed because you don't want a doctor that cuts corners and is in shady a surgeon.
- It's like, yeah, I'm just a dude like making stuff. I'm not a company with like tons of lawyers and things. It's like they can rip me off, whatever. It's like do whatever makes you feel better, whatever. I mean, no one's really original with anything they do.
- And that's why I love playing these full campaign games because you can see some games where they played it the whole way through and they actually put the full work in and when they delay the project, they delay it because they're actually testing the whole thing and making sure it all feels good and works good.
References (from this video)
No references stored for this video.
Video l033N82kwXA
Hungry Gamer Discussion at 3:29 sentiment: positive
video_pk 84773 · mention_pk 215956
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- delightful continuation of Clank Legacy concept
- strong legacy progression and evolving story
- fun interaction with stickers and growth of the destruction pile
Cons
- long setup due to stickering and board changes
- can be lengthy with sessions and logistics
Thematic elements
- legacy campaign, family humor, card/board destruction
- Fantasy/dungeon fantasy world with legacy progression
- campaign-driven with evolving rules across sessions
Comparison games
- Clank Legacy 1
- Risk Legacy
- Betrayal Legacy
Mechanics (from transcript analysis)
- board modification / stickering — in-game stickers are added to boards and cards as the campaign progresses
- Card Crafting — in-game stickers are added to boards and cards as the campaign progresses
- cooperative legacy progression — shared progression across sessions with consequences that persist
- Deck Building — players build a personal deck to perform actions each turn
- deck-building — players build a personal deck to perform actions each turn
- destruction of components — cards/tokens are destroyed or altered as part of the game’s evolution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Backyard Chickens was the best moment of the con.
- This is a fever dream, Conquest Princess is wild.
- The ending of Clank Legacy 1, spoiler, was disappointing.
- Shouting about statistics in a game of backyard chickens. It was fantastic.
- Thunder Road is chaos served well.
References (from this video)
No references stored for this video.
Video IwsdhcYmhdc
Quackalope Analysis at 20:55 sentiment: mixed
video_pk 84756 · mention_pk 215859
Click to watch at 20:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Very fun, especially the first 80%.
- Enjoyed as a legacy game on the table.
Cons
- Plagued by a lot of upkeep (sticker sheets, changing environment).
- Bogs down the story and slows the game.
- Half the game is spent managing systems.
- Some aspects like sticker sheets or ripping cards can be unfun.
Thematic elements
- Adventure, exploration in a legacy format
- Legacy game with story elements
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Implied by the name 'Clank!' which is associated with deck building games.
- legacy — A legacy game where the board and components change over play.
- upkeep management — Requires managing sticker sheets and modifying the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's some games that just don't seem like they fit on the table. Sometimes, literally.
- The digital space, the game doing that for you just makes the experience better in my opinion.
- This is a good example of where becoming a board game can go drastically wrong.
- The math and the scoring algorithm at the end of the game was complex enough we didn't want to learn how to do it.
- So, I think this and and most versions of Risk should be digital.
- Half the game is spent doing management of the systems that you're trying to explore through.
- The experience of play is taken down a notch due to the degree of management necessary, which is a theme we see across the board in many areas.
References (from this video)
No references stored for this video.
Video MWd9W38__Fc
Rob's Gaming Table Playthrough at 6:11 sentiment: positive
video_pk 84716 · mention_pk 252209
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is fun and engaging, even when discussing rules or potential errors.
- The cooperative/competitive dynamic is enjoyable.
- The campaign structure with evolving elements is appealing.
Cons
- The game has many rules and components that can be complex to track.
- Some stickers might not line up perfectly.
- The need to remember specific rules or mechanics can be challenging.
Thematic elements
- Wonderland
Comparison games
- Clank
Mechanics (from transcript analysis)
- Bag Building — Cubes are added to and drawn from a bag, impacting gameplay.
- Cooperative — The hosts mention the game not being cooperative, implying a competitive aspect but also discussing teamwork aspects within the campaign.
- Deck Building — Players acquire cards that are added to their personal decks.
- Hand Management — Players manage the cards they have in hand to play.
- legacy — The game progresses through a campaign with evolving rules and components.
- Modular Board — The board is expanded or changed during gameplay with stickers and new map pieces.
- Press Your Luck — There are mentions of taking risks and the potential for negative consequences.
- Set Collection — Players aim to collect companions and artifacts.
- Storytelling — The game involves reading passages and making choices that affect the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is like our beer usually. It's like our technical difficulties zoom in shot.
- We made it. We're still friends.
- I won, so it's fine.
- This is game six, which I thought I thought we were in higher than that.
- I just don't want to risk a death.
References (from this video)
No references stored for this video.
Video dkViBAwawoY
The Brothers Murph Top List at 10:16 sentiment: positive
video_pk 84712 · mention_pk 215608
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- enhances a great formula with twists and humor
Cons
none
Thematic elements
Comparison games
- Clank!
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video NIIYAOPlkUM
Rob's Gaming Table Playthrough at 4:18 sentiment: positive
video_pk 84660 · mention_pk 215282
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging story progression through passages and scenario books.
- Strategic depth in card acquisition and board movement.
- The legacy aspect of permanent changes and evolving gameplay is a key feature.
- The competitive yet cooperative nature of the campaign is highlighted.
Cons
- Some mechanics or card effects can be confusing or require clarification.
- The game can be long, with a need for careful management of resources and actions.
Thematic elements
- playing through scenarios in a legacy campaign
- The game progresses through numbered scenarios with story elements presented in a book of secrets and passages.
Comparison games
- Clank!
Mechanics (from transcript analysis)
- Campaign play — The game is played over a series of linked scenarios, forming a continuing narrative and campaign.
- Deck Building — Players acquire cards to add to their decks, improving their options over time.
- legacy mechanics — The game involves permanent changes to components, rules, and the game board over a series of play sessions.
- Set Collection — Players are aiming to collect specific sets of items or achieve certain conditions related to contracts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When you acquire and or play three item cards in a single turn.
- Whenever one or more black cubes are drawn from the dragon bag this game, put them on one of the three primary contracts with the fewest cubes.
- If you have a companion in your play area, draw a card, then discard a card.
- This is a legacy game.
- There's so much in the hobby.
- You can't leave a forest unless you pay.
- I know what I've done. I've made so much clank.
References (from this video)
No references stored for this video.
Video 2UR8BAnITiM
Rob's Gaming Table Playthrough at 4:06 sentiment: positive
video_pk 84545 · mention_pk 252208
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good for new gamers due to co-op nature and gradual complexity.
- Legacy mechanics offer evolving gameplay and unique copies.
- Can be enjoyed without prior knowledge of the Clank! series.
Cons
- Legacy aspect means the game is permanently altered.
- Can be expensive upfront.
Thematic elements
- Saving Jim from the six and their loot from Wonderland.
- Candyland or a similar candy-coated confectionarium
Comparison games
- Pandemic Legacy
Mechanics (from transcript analysis)
- Card Acquisition — Players discuss buying cards from a market to improve their decks.
- cooperative play — The game is explicitly stated as cooperative, and the players work together towards a common goal.
- Deck Building — Mentioned in the context of new players and general Clank! gameplay, but not elaborated on in terms of how it feels in this specific legacy iteration.
- legacy mechanics — The players discuss applying stickers, adding cards, and permanently altering the game over multiple sessions.
- Movement — Players discuss spending movement points to navigate the board and reach objectives.
- Push Your Luck — Referenced generally for Clank! games, implying a common feel of risk-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, uh, we don't remember how to play the game. So, if we make any mistakes, let us know in the most angry way possible.
- It does start out pretty tame and it it grows and gets more complex and crazy as you play. And that's what a good legacy game will do.
- If you find the first one on sale or something, you know, and it's way cheaper than this, try that out first, you know, and it's you're going to like it or not like it.
- So, Stark Starkion says the lock box let you keep a secret or a market item from the market like a pickaxe, not a marked item card.
- You can play this game if you've never played a Clank! before.
References (from this video)
No references stored for this video.
Video COaZ7CgAvtA
Allies or Enemies Top 100 List at 2:25 sentiment: positive
video_pk 84467 · mention_pk 214638
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Strong legacy storytelling and progression
- Accessible entry into legacy concepts via deck-building core
Cons
- Higher rule complexity for newcomers
- Legacy commitment can be long and potentially less replayable once completed
Thematic elements
- Array
- Fantasy dungeon crawl with ongoing story through legacy campaign
- Story-driven campaign progression
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Players build and cycle a personal deck to perform actions and progress in the dungeon
- Push Your Luck — Risking progress and retreat versus death as you descend deeper and race to exit before you’re defeated
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is probably my favorite legacy game that we have played.
- it's a simple deck builder. You're diving down into this dungeon, you're going to steal treasure, you're going to take that treasure back out.
- Near and Far does such a good job of being like an abstracted adventure game, but still feeling like an adventure game.
- the Indiana Jonesish theme. I really like how it combines deck building with worker placement in a way that feels unique.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc
Gaming Rules! Discussion at 7:38 sentiment: neutral
video_pk 84207 · mention_pk 213799
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc
Gaming Rules! Discussion at 7:45 sentiment: neutral
video_pk 84207 · mention_pk 213805
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
- Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
- Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
- Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
- It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ
Stonemaier Games Discussion at 16:33
video_pk 83614 · mention_pk 211082
Click to watch at 16:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
- I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
- We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
- The top pick here was watching, reading, or listening to a review.
- Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
- 33% of people said they want to buy more games from their local game hobby or bookstores.
- Vidiculture is practically a must-own game for any gamer.
- I was really excited to bring something new to the hobby for the first time in a while.
- Maybe some people are willing to wait longer because their gaming shelves are already full.
- The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video 2QnBdlDBPoM
Board Game Buzzz Top 100 List at 1:16 sentiment: positive
video_pk 83419 · mention_pk 210166
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- space theme adds novelty to the classic Clank! formula
- paced action with tense draw mechanics
Cons
- sharing the bag can slow play in large groups
Thematic elements
- outer-space heist with a dragon chasing you through a spaceship
- space-themed dungeon crawl
- high-tension, thematic chaos
Comparison games
- Clank!
Mechanics (from transcript analysis)
- bag_drawing — draw from a bag to determine success and risk
- deck_building — assemble a deck to push your fate and gain loot
- Push Your Luck — take risks to snatch valuable loot while avoiding disaster
- push_your_luck — take risks to snatch valuable loot while avoiding disaster
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's suspenseful.
- Push your luck.
- it's quick, it's snappy, it fills it in everything for you.
- I love this mechanism now.
- I love the meadow.
References (from this video)
No references stored for this video.
Video 90RRiij41j4
Board Gaming Ramblings Discussion at 3:16 sentiment: positive
video_pk 82778 · mention_pk 207952
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Accessible entry point to puzzle gaming
- Portable and quick-to-play with varied scenarios
- Good hint structure that scales with player needs
Cons
- Puzzles are often language-based; can be harder for non-native speakers
- Limited thematic variety across individual releases
Thematic elements
- Escape-room style puzzle solving through a card-driven system
- Various real-world or fictional thematic settings presented per scenario
- Scenario-based, vignette-driven puzzles with clock/timer pressure
Comparison games
- The Initiative
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to solve a sequence of puzzles under time pressure.
- cooperative play — Players work together to solve a sequence of puzzles under time pressure.
- deck-driven puzzle solving — Players manipulate a deck of cards that encodes puzzles, clues, and actions.
- variable-time challenges — Timed elements or real-time pace shifts drive tension and pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It is traveling to the Netherlands and playing some of the best escape rooms in the world.
- the quality of escape rooms are just very high.
- We played 22 escape rooms.
- You can do any puzzle at any time you want.
- It's a deck of cards with puzzles and a cool little story to go with it.
- It has a great hint system.
- full replayable
- language based things.
References (from this video)
No references stored for this video.
Video yvy9BhPrWwU
Board Games UnLocked Playthrough at 7:28 sentiment: neutral
video_pk 82694 · mention_pk 207769
Click to watch at 7:28 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Destruction — Mentioned as a game where 'you rip up cards and stuff.'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's like I have hemorrhoids from all the dice.
- If you succeed, I shall leave the riches of the aisle with you. If I succeed, I shall devour you whole.
- You take more and more of me, but more and more of me are left behind.
- The storm between our families has subsided. Thank you.
- We have both released.
References (from this video)
No references stored for this video.
Video TlToCxduY_0
Board Gaming Ramblings Top List at 20:25 sentiment: other
video_pk 82446 · mention_pk 207106
Click to watch at 20:25 · YouTube ↗
Overall sentiment (raw)
Fantastic experience
Pros
- Fantastic experience
- Made the speaker like Clank, a game they didn't originally like
- Competitive gameplay is a unique style for a legacy game
- Fantastic writing and comedy
- Loved the weird side stories and main story
Cons
- Clank! Legacy 2 was not as good as the first
- Playing with fewer players might diminish enjoyment
Thematic elements
- Legacy campaign with competitive gameplay
- Comedy
Comparison games
- Clank! Legacy 2
- Pandemic Legacy
Mechanics (from transcript analysis)
- Competitive play — Players compete against each other, unlike most cooperative legacy games.
- legacy — A campaign game with evolving elements.
- Storytelling — Features side stories and a main story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And you're all about upgrading your spaceship or space hub basically.
- The theme is great in this game.
- It's a longer game. And that's also why it doesn't get to the table.
- It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
- And also the writing and the comedy was fantastic.
- It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
- It is a worker placement game. You have one worker which is going to move around from building to building.
- The looks of this game will fool you because this is a game with a lot of brutality in it.
- It's a medium euro game with a lot of great depth of choices.
- You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
- Frost Haven is a fantastic game.
- H just a splendid game that I am super excited to play more.
- And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
- It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
- It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
- Frost Haven basically came in and said like, you don't need to be here anymore.
- And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
- just a splendid game that I am super excited to play more.
References (from this video)
No references stored for this video.
Video FL4hBq7MdOg
The Discriminating Gamer Top 10 List at 3:13 sentiment: positive
video_pk 82150 · mention_pk 206275
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful visuals and engaging dungeon exploration.
- Evolving board adds freshness compared to earlier editions.
Cons
- Can be harsh with the push-your-luck element for casual players.
Thematic elements
- Adventure and dungeon exploration with a push-your-luck element.
- Dungeon delve with treasure and traps.
- Cooperative exploration with competitive risk.
Comparison games
none
Mechanics (from transcript analysis)
- board_evolution — Tiles lay out and shift to reveal new areas during play.
- Deck Manipulation — Cards in your discard/deck drive actions and movement.
- deck_based_actions — Cards in your discard/deck drive actions and movement.
- Tile Placement — Tiles form rooms and corridors as you explore the dungeon.
- tile_placement — Tiles form rooms and corridors as you explore the dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I absolutely adore Carcassonne.
- It's incredibly fun to watch the board evolve.
- One of the best 4X games out there.
- Clank Catacombs is amazing. I love it.
- Mansions of Madness is a fantastic horror board game.
References (from this video)
No references stored for this video.