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CLANK! box art

CLANK!

Game ID: GID0445218
Game Info
Year
2016
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Burgle your way\\tto adventure in\\tClank!, the new\\tdeck-building board game. Sneak\\tinto an\\tangry dragon's mountain\\tlair to\\tsteal\\tprecious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false-step and\\t-- CLANK! Each careless\\tsound draws the\\tattention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out

Description

Burgle your way\\tto adventure in\\tClank!, the new\\tdeck-building board game. Sneak\\tinto an\\tangry dragon's mountain\\tlair to\\tsteal\\tprecious artifacts. Delve deeper to find more valuable loot. Acquire cards for your deck and watch your thievish abilities grow. Be quick and be quiet. One false-step and\\t-- CLANK! Each careless\\tsound draws the\\tattention of the dragon, and each artifact stolen increases its rage. You can only enjoy your plunder if you make it out

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 203
This page: 50
Sentiment: pos 38 · mix 4 · neu 2 · neg 2
Mentions per page
Showing 1–50 of 203
Video BYXv4owfEGs BoardGameGeek Discussion at 34:37 sentiment: positive
video_pk 151819 · mention_pk 425616
BoardGameGeek - CLANK! video thumbnail
Click to watch at 34:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent legacy edition that was enjoyed.
  • Fun story kept the game interesting.
  • Good for groups who enjoy legacy campaigns.
Cons
  • Can be difficult to finish due to external factors like moving or pandemics.
  • Requires consistent play to progress.
Thematic elements
  • Acquisitions Incorporated
  • Legacy game with a progressing story
Comparison games
  • Clank!
  • Charterstone
  • Clank! Legacy 2
  • Pandemic Legacy: Season 1
  • Pandemic Legacy: Season 2
Mechanics (from transcript analysis)
  • Deck Building — Players build their decks as they play.
  • legacy — The game has a campaign with persistent changes and story elements.
  • Push Your Luck — Players take risks for greater rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have been to over 30 BGG events between the spring and the fall convention and some some of the cruises.
  • So, there are many many many years that we did not get to play any games at all.
  • You know, I start 6 weeks early and I'm sending out weekly emails with a little bit of information in each email so that I'm not overwhelming them with all of it at once, but they get a weekly email that they need to read and review.
  • So, when you're dealing with large team of volunteers, we have some set things that you have to have done. You have to have been to the convention before cuz we want you to see we want to know that you understand the culture before that you jump into this.
  • We have anywhere from 8,500 to 9,000 titles at any given time at 60 rolling shelves.
  • So, when you're dealing with volunteers, we try to give them the end goal
  • Again, just that whole all the different mechanisms coming to together and the cards, you know, you you sit down and you you're terraforming Mars or making it habitable.
  • Every time it's something new and different. You don't go in with a strategy of I always do the plants or I always do the volcano, whatever. You you just you have to figure it out based on the cards that are in front of you. So, it keeps it new and fresh.
  • It's it's like I said, you know, it's it's for me it's one that has a lot of replayability which again, I don't get to do very often, but when I find one that I really like that I can play again and again and it's a little bit different each time. I enjoy that.
  • This one is definitely one of those games where you are comboing.
  • It's one of those classic Euros that's really fun to do, but it has that extra theme of it.
  • Everyone raves about Season 1 and really I think this game is the one that really pushed a lot of legacy games afterwards. So, it really kind of kicked off the great legacy series that we have now.
  • My funny story in all of this, which is my positive thing, is that people that I met at BGG over the years, we became close enough friends with them that 4 years ago my husband and I left Oklahoma, which I had lived in in almost my entire life, and moved to Colorado and now live in Colorado Springs and get to game with people that we met through the board gaming community and continue to expand the number of people that we know up here in the board gaming community.
  • And as y'all know, I am part of the OFPG Voices team. And so, it was They put on a great first con. I think it's I've only been to a couple of them, but they they did a absolutely wonderful job.
  • Yeah, people are like saying, "Wait, it's already sold out?"
  • As somebody who spends a lot of nights in hotel beds, you cannot underestimate a good hotel bed.
  • Yeah, it was absolutely amazing and it was really great to talk to and meet people. It's just It was 200 people so it was small enough that you can meet someone and play games with them and kind of work the con too because I helped teach Layers from KTBG in the mornings and then I got to play games with both my friends and the new people that came up to me be like, "We enjoy the BGG podcast."
References (from this video)
No references stored for this video.
Video 3SnP36NVyhw Rolling Dice & Taking Names Event Coverage at 37:39
video_pk 151842 · mention_pk 425923
Rolling Dice & Taking Names - CLANK! video thumbnail
Click to watch at 37:39 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrence is my favorite game of all time and so this going into space and being streamlined and tweaked a little bit I was just so excited
  • it's gonna have to be distinguished from castle panic because when you look at the game yes it looks exactly like the castle panic board
  • basically you can talk about that now where it's the complete opposite of what you do from pandemic legacy season one where the world collapse now at seventy years later you our own little outposts in the ocean trying to save humanity and you have to try to supply the world with these cubes and we'll call them that because that's what they are and that helps you trying to build the outpost from there so you're trying to rebuild the world not save it trying to rebuild it
  • it was like an emotional experience it's like holy cow this one guy had an idea to have get some miniature gamers together who eventually decide I'm gonna make an RPG to the event that we have now with 70,000 people in it
  • if we were to sum up Gen Con in one word what would it be I think it was just pretty darn neat very neat
  • it's becoming the thing to do at GenCon it's nice it's like a way to cap off the show you know for me once that's over I'm ready to go home I've had my Gen Con
References (from this video)
No references stored for this video.
Video 6ZYIAc3F4Qs BoardGameBollocks Review at 0:17 sentiment: mixed
video_pk 151334 · mention_pk 424962
BoardGameBollocks - CLANK! video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Modular board provides variety and a sense of discovery.
  • Prisoner tokens offer relief and a catch-up mechanism.
  • Portals are a necessary addition for navigation.
Cons
  • Artifacts can appear randomly, leading to wins by luck.
  • Minimal departure from the core Clank! gameplay.
  • Can get boxed in, leading to frustrating movement and recuperation phases.
  • Random tile draws can dash player plans.
Thematic elements
  • searching for an artifact and loot
  • a modular dungeon
Comparison games
  • Clank!
  • Arcadia Quest
  • Eclipse
Mechanics (from transcript analysis)
  • Card Buying — Icons on cards allow players to buy new cards from a display.
  • Clank! mechanic — Cards can instruct players to gain 'clank', which is represented by placing cubes on the board. During a dragon icon, cubes from clank spaces are put in a bag, and drawing cubes results in damage.
  • Combat — Sword icons are used to fight monsters that require a certain number of sword icons to defeat, granting rewards.
  • deck-building — Players start with a basic deck of cards and acquire new cards from a display.
  • Modular Board — The dungeon is constructed from modular tiles drawn and oriented by the players.
  • Movement — Foot icons on cards allow players to move spaces in the dungeon.
  • portals — Portals allow players to travel between different points on the modular board.
  • Prisoners — Players can unlock prisoners for benefits or victory points.
  • Way shrine — Placing cubes on way shrines grants cumulative points for each shrine visited.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, remember, if you know consider subscribing to this channel, hit like button, and all that YouTube [__] See you after this.
  • So, we are going to say maybe, maybe not.
  • No. So, go That is Clank! Catacombs.
References (from this video)
No references stored for this video.
Video fD_ZQiXX1Vc Top List at 30:17:20 sentiment: negative
video_pk 134676 · mention_pk 384057
CLANK! video thumbnail
Click to watch at 30:17:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's that time again. My top 100 board games of all time.
  • This year the list saw a lot more movement and shakeups than in previous years.
  • Keyflower. So this is at number 82.
  • It's really about how efficiently you can get your engines running and convert those resources.
  • The auctions in Keyflower are brutal.
  • Heat. Heat. N. And this is number 81.
  • It does a really good job of simulating car racing.
  • You have to manage your heat level, which is a really cool mechanic.
References (from this video)
No references stored for this video.
Video 81yu5FYlU4c Top List at 12:45 sentiment: positive
video_pk 134301 · mention_pk 381559
CLANK! video thumbnail
Click to watch at 12:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun
  • Great classic dungeon crawler
  • Neat twist on mechanics
Cons
none
Thematic elements
  • Treasure hunting
  • Dungeon/Caves
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build their deck to gain abilities for movement and other actions.
  • Dungeon Crawl — Players move through a dungeon to collect treasure and escape.
  • Push Your Luck — Making noise adds cubes to a bag, increasing the risk of drawing your color when the dragon attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really one of those ones where you almost need a bunch of markers to be like okay this is making triggering this and this is triggering this and that is triggering that and you don't want to forget anything.
  • I really like Fort, you have a really special spot for Fort.
  • It puts the child's perspective into games. Really trial and for adults to play games like this, it's just kind of bring me back to being a little kid.
  • Every time I play it and every time I teach it I laugh my head off.
  • It's like an engine builder basically.
  • It's super fun and easy.
  • It's really described as everything that because he's got so many great games right. Well known well known. But it a lot of people say it's all of the good things that he does in his games with all of the fat trimmed off into this really small shorter game.
References (from this video)
No references stored for this video.
Video 1CVqt_PTh7E Top List at 15:20 sentiment: positive
video_pk 134255 · mention_pk 380965
CLANK! video thumbnail
Click to watch at 15:20 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • So much fun.
  • Deep, immense strategy that can be overlooked.
  • Exciting push-your-luck gameplay.
  • Fun and hilarious moments during the escape phase.
  • Exists in legacy and themed versions (Acquisitions Incorporated).
Cons
  • Risk of getting trapped and receiving negative points if not escaping in time.
Thematic elements
  • Looting and escaping a dungeon
  • Dungeon
Comparison games
  • Clank Legacy
  • Clank! Acquisitions Incorporated
Mechanics (from transcript analysis)
  • Deck Building — Implied by the push-your-luck and dungeon-diving themes, often associated with deck-building elements.
  • dungeon exploration — Players are 'diving down into these tunnels' and collecting loot.
  • Push Your Luck — A core element described as 'so much fun of the game is the push your luck.'
  • Risk Management — Players try 'not to get trapped inside' because the game is on a timer and leads to negative points.
  • Set Collection — Mentioned as part of the objective while diving into tunnels and collecting loot.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blood Rage for so many people this game is their number one favorite game of all time.
  • This is one of the most beloved games in recent memory of board gaming.
  • Blood Rage. My number 62
  • Clank is so much fun.
  • There is such a deep like immense strategy to it that almost gets ignored because so much fun of the game is the push your luck.
  • And I didn't get out in time. But oh my goodness, was it so much fun trying to get out because I pushed my luck cuz it's who I am.
  • I think every decision in this game really is very important.
  • And that's another 10 in the books in this top 100
References (from this video)
No references stored for this video.
Video 4pg4PPBu__Q Top List at 28:51 sentiment: positive
video_pk 134231 · mention_pk 381996
CLANK! video thumbnail
Click to watch at 28:51 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good legacy story
  • Digestible narrative
  • Humorous theme fits well
  • Fun legacy experience if played to completion
Cons
  • Starting with new people can be complicated
  • Legacy games require a consistent group
Thematic elements
  • Humorous fantasy corporate adventure
  • Acquisitions Incorporated (D&D parody)
  • Story-driven legacy
Comparison games
  • Clank!
  • Clank! in Space
  • Sleeping Gods
Mechanics (from transcript analysis)
  • Deck Building — Implied by base Clank and Clank in Space being fun.
  • legacy — A legacy game with a story that evolves over multiple plays.
  • Modular Board — Implied by the legacy nature.
  • Push Your Luck — Implied by base Clank and Clank in Space being fun.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This might be my favorite list of the of the top 100 that we do.
  • The funniest part is that was the absolute opposite of me in school.
  • Lift with your legs, people. LIFT WITH YOUR LEGS.
  • You get to live the fantasy of being a mushroom.
  • That was the best sentence that I've ever heard anyone say. That was amazing.
  • This is a Euro game. This looks like a giant miniature war game, but it's at its core, in my opinion, a a resource gathering Euro game.
  • Screw it. Take my money.
  • The mechanics I love, but the theme is just so on point.
  • It's a 'thinky' game. Like there's a difference.
  • It's a big pivot game cuz you're going to get blocked. It's going to happen.
  • All 10 were on the 20 I guess for you.
References (from this video)
No references stored for this video.
Video 2JJItGDkYUU Top List at 29:17 sentiment: other
video_pk 134236 · mention_pk 382076
CLANK! video thumbnail
Click to watch at 29:17 · YouTube ↗
Overall sentiment (raw)
masterpiece
Pros
  • best deck building experience
  • engaging exploration
  • satisfying push-your-luck
  • masterpiece design
Cons
  • host has not played the latest expansion
Thematic elements
  • adventure, treasure hunting
  • dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — the best deck building game I've ever played
  • Dungeon Crawl — it had a dungeon crawl feel.
  • exploration — More exploratory
  • legacy — legacy versions of Clank!
  • Push Your Luck — Push your luck a little bit.
  • Treasure hunting — a treasure hunt element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just about the most perfect game I could come up with. I think it really is the perfect game for you. Like, as a player, I think it it just hits all of those notes.
  • there was no other game that could be number one on my list this year.
  • This is absolutely my favorite favorite game. I love it so much. I love literally everything about it.
  • So, like sometimes I'm like, oh, they're really building up conservation. I'm watching an opponent and I'm thinking they're going to cross paths and end the game before I want it to end.
  • It's just a very good, perfect game for me.
References (from this video)
No references stored for this video.
Video O1FJVFeG0k8 Top List at 35:26 sentiment: positive
video_pk 134223 · mention_pk 381911
CLANK! video thumbnail
Click to watch at 35:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Lovely theme
  • Deck building in a new way
  • Exploration aspect is much more real and different
  • Can't be solved as much as previous games
Cons
  • Can make a lot of noise, attracting the dragon
Thematic elements
  • Artifact hunting
  • Dungeon crawl
Comparison games
  • Clank!
  • Clank! Legacy
  • Clank! Legacy 2
Mechanics (from transcript analysis)
  • Deck Building — It's a deck builder. ... And it's all done in a deck building way.
  • dungeon building — You're building the dungeon as you are exploring it.
  • Movement — allows you to move 3 spaces.
  • Set Collection — you want to dive into the dungeon to get something out and I, oh, I grabbed the thing and it's worth this many points.
  • Tile Placement — But this has tiles, right? ... You're building the dungeon as you are exploring it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nations, the dice game, though, at number 24.
  • I love nations so much.
  • It's a smaller dice game that's much quicker to play and stuff. It's great.
  • Next up is clank, clank, Catacombs.
  • It's a lovely game that has a lot of theme to it.
  • You have to push your luck with this game.
  • You're building the dungeon as you are exploring it.
  • It makes the game shorter, faster, which means I get to play it more often, which means just more time to enjoy.
  • The game board is actually a piece of cloth. Don't do that. They're always bad.
  • Oh, this is really a good game.
  • I think, an underrated game in general.
  • We're actually going to do it after this series.
  • So stick around. Thank you so much.
References (from this video)
No references stored for this video.
Video jlwHKHEZOI0 Rolls in the Family Top List at 54:06 sentiment: positive
video_pk 134203 · mention_pk 381780
Rolls in the Family - CLANK! video thumbnail
Click to watch at 54:06 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Variable exploration is a significant improvement over base Clank!
  • The exploration adds depth and excitement to the gameplay
  • Accessible rules with engaging mechanics
  • Felt like what Clank! should have always been
Cons
  • Only played four times total, two in the last year
  • Expansions are desired but not yet acquired
Thematic elements
  • dungeon crawl
Comparison games
  • Clank!
  • Clank! In! Space!
Mechanics (from transcript analysis)
  • Deck Building — Players build and improve their decks of cards over the course of the game.
  • Push Your Luck — Players take risks with uncertain outcomes, deciding how far to push their luck before returning.
  • Tile Placement — Players draw and place tiles to create the game board or areas of play.
  • Variable player powers — Players may have unique abilities or starting conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It dropped eight spots.
  • This is what Clank! should have always been.
  • Um, so I've just had tons of fun with this one um, and it still holds up here on my list largely based on a lot of memory of plays.
  • This is crazy.
  • My number 31 is Splendor.
  • A very big cool presentation that admittedly does make it more fun to play as you're moving these buildings out and seeing how everything um but really accessible rules.
References (from this video)
No references stored for this video.
Video MGTB3Bj5TGM Top List at 4:04 sentiment: positive
video_pk 129731 · mention_pk 368879
CLANK! video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck building as a mechanism within a game
  • Clank in space added cool restrictions to movement
Cons
  • Host has cooled on deck building as a mechanism over the last few years
Thematic elements
Comparison games
  • Clank! Legacy
  • Clank! Catacombs
  • Clank! in Space
Mechanics (from transcript analysis)
  • Deck Building — This is a deck building push your luck style game.
  • Push Your Luck — This is a deck building push your luck style game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody it's time for my top 100
  • This is my list of my favorite games
  • I find the challenge of solving that efficiency puzzle really satisfying.
  • This is a drafting tile laying polyomino game from Frank West and published by the city of games.
  • This is a deck building push your luck style game designed by Paul Denon and published by direwolf.
  • This is a very unique trick-taking game where the cards do not have a suit until you play them at which point you tell everyone which suit you want that card to be.
  • This game has a really clever dice manipulation Resource Management aspect to it where you are moving dice around a circle trying to gather the resources needed to help build the red Cathedral.
  • On the surface it has a pretty simple action selection core mechanism but what really stands out for me in this game are all of the special actions and abilities that you unlock as you begin building out your engine.
  • This game still gives us the tough decisions and combos that we love from base castles but in a much smaller and quicker game.
  • The simultaneous drafting means you can play at any player count and the game does not drag on which is fantastic.
  • What I love about this game though is is that you don't necessarily have to win the battle to gain the glory A Warrior's death can have its own reward as well.
  • Despite this somewhat morbid mechanism the game itself is really Charming you are just a family trying to make a name for yourself.
  • It's got a bit of a rondelle mechanism thing going on where you are moving around a city Square taking actions at different buildings to improve your farm.
  • Storage pace is also really tight in this game and you have to make sure that you can feed and shelter your workers which causes some really great tension.
References (from this video)
No references stored for this video.
Video Ae8B6eBUe4g Top List at 1:22 sentiment: positive
video_pk 129709 · mention_pk 369092
CLANK! video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very solid game
  • Very good game
  • Enjoyable
  • Cool deck builder
  • Interesting style of gameplay
Cons
  • Takes a long time (4 hours with 4 people)
  • A little bit too luck-based
  • Wonky way to build deck for different needs
Thematic elements
  • Dungeon crawling
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A cool deck builder where you use your deck building for combat and maneuvering.
  • Dungeon crawling — Enjoyed dungeon crawling experiences.
  • Tile Placement — Interesting style of gameplay with tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Out of the 500 games I played, over 250 or 250 of them are ranked on this list.
  • So, the game's pretty fun, but it takes like 6 hours, the game's ranked super low. Um, if the game's super fun and super short, the game's ranked pretty high.
  • So, it's really about how much fun do I have with the game and how long is the game?
  • Just cuz I said the game can be really fun and really short. I need a game that like uses my energy, my mental strength usually to score very high.
  • The game I designed this year barely managed to not make on this list. It made it to 103 out of 100. So, if anything, that is my honorable mention.
References (from this video)
No references stored for this video.
Video h59NkXm9aAs The Dice Tower Analysis at 5:46 sentiment: positive
video_pk 129410 · mention_pk 368060
The Dice Tower - CLANK! video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Crypts go around the starting tile and add a 3D element.
  • Way shrines allow players to put cubes on them as they visit, adding a visual element.
  • 3D elements like way shrines and treasures stand out more.
  • Lock picks are a nice visual representation of paths.
  • Tokens are nice to keep track of extra movement or actions.
  • A token bowl adds to the overall aesthetic.
  • Upgrades make the game 'leap off the table'.
Cons
none
Thematic elements
  • Adventure, dungeon exploration
  • Dungeon crawling
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in relation to the 'Clank' series.
  • Movement — Implied by the discussion of extra movement.
  • Push Your Luck — Implied by the 'Clank!' mechanic where taking actions generates noise.
  • Resource Management — Implied by the use of tokens to track actions or secrets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So we spend a lot of time, by we I mean a lot of time it's Tom, spending a lot of time trying to find some of the best upgrades and storage solutions that we have in our library and our personal collections.
  • Anything I can put on the board that gives that 3D feel, I'm all for it.
  • This just adds that 3D element to this.
  • These are all just really quality of life upgrade, especially the tokens.
  • Makes man, Clank! Catacombs just leap off the table.
  • These kind of get that wow factor.
  • This adds that 3D element to this.
  • It condensed all those boxes down to this.
  • It's easier to bring out Villainous this, open it up, pick your character.
  • If it's one of your favorite games, getting it to look really good, that's what it's all about, man.
  • It really immerses me in the theme.
References (from this video)
No references stored for this video.
Video ZxYeN2NUtEA The Dice Tower Analysis at 5:55 sentiment: positive
video_pk 125346 · mention_pk 358949
The Dice Tower - CLANK! video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I like Clank a lot.
Cons
  • Giant storage devices don't really get me that excited.
  • There's too much clank.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Implied by the discussion of balancing and tweaking cards.
  • Modular Board — Mentioned with 'two new maps'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The spittle speckle that settles on the waddles of chickens and the chins of cattle.
  • When they knock on your door in Russia, you're like, "Okay, this is a very interesting eclectic group you got today, Tom."
  • There's such a thing as too much clank.
  • I hate it.
  • I would like a dungeon crawler kind of game set in the Home Alone setting. Like I want to like kick in a door and shoot him in the face.
  • It's a whale. They had whales in Star Trek, right? They saved them or something.
  • You shot so many kids in the face today.
References (from this video)
No references stored for this video.
Video SHFk4azw2tg Stonemaier Games Playthrough at 11:04 sentiment: positive
video_pk 122118 · mention_pk 351288
Stonemaier Games - CLANK! video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clank is a delight.
  • The host really loves Clank.
Cons
  • Host has so much Clank stuff it's hard to get to the table.
  • Has a lot of Clank content.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players build their decks of cards.
  • Push Your Luck — Players take risks to gain rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's almost done. I just didn't quite finish it.
  • Arc Nova, this is a a weird one.
  • It's a little bit of a pusher luck system.
  • Clank is a delight.
  • Clank has reached kind of a tipping point with me where I have so much Clank stuff that it is hard to get to the table now.
  • It is a heavy game.
  • Vantage is my best attempt at doing that in a completely different way.
  • This is tough interesting puzzle. This is why I love Rolling Realms.
  • Oh, in the addition. I did my math wrong. 14.8.
  • Massive investment in three amazing humans.
References (from this video)
No references stored for this video.
Video ll3AsE9dLW8 Rolls in the Family Top List at 0:03 sentiment: positive
video_pk 119813 · mention_pk 337267
Rolls in the Family - CLANK! video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable exploration is fun and makes the game what it should have been.
  • Accessible and beautiful simplicity.
  • Interesting tiles that affect path and opportunities.
Cons
none
Thematic elements
  • space
Comparison games
  • Clank
Mechanics (from transcript analysis)
  • Deck Building — The game features simple deck building.
  • push-your-luck — A push-your-luck element is present, asking how far out you are going to go before running back.
  • Tile Laying/Exploration — Variable exploration involves drawing tiles and placing them, affecting pathfinding and opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video a8kfUZo6Xgk The Dice Tower Discussion at 14:19
video_pk 116692 · mention_pk 329503
The Dice Tower - CLANK! video thumbnail
Click to watch at 14:19 · YouTube ↗
Pros
  • A new addition to the collection.
Cons
  • The miniature box is large ('a honker').
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Brotherwise Games and I thought it was an April Fools' joke when I first heard about it.
  • It says little It's a toy for your shelf of a shelf itself.
  • These feel like paper wrapped around a wood block.
  • I'm in a Eurogamer's heaven right now.
  • I'm freaking out, man.
  • This is a giant box.
  • I don't know if I want to put a seal of approval on this.
  • For me, this is a a chachki thing that I'm not personally like super intrigued by, but there's not a lot of hidden depth here.
  • We'll see you with real games next time.
References (from this video)
No references stored for this video.
Video -LX2nYbuN3c The Discriminating Gamer Top List at 5:58 sentiment: positive
video_pk 114571 · mention_pk 327144
The Discriminating Gamer - CLANK! video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Generated board is great
  • So much fun
Cons
none
Thematic elements
  • Exploring for treasure
  • Dungeon
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — The original Clank that came out, I liked it. I thought it was a fun game, but it was just a board, and it was the same board every time.
  • Dungeon Crawl — a great game of exploring a dungeon. You're going into this dungeon trying to find treasure and points.
  • Tile Placement — as you move into it, you you place tiles, and these tiles create paths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have never had, with the exception of this game, I've never had a game where I literally felt like I was going to have a heart attack while I was playing it.
  • This game is just dice chucking carnage.
  • It's a deeply thematic Lord of the Rings game in which you and your friends, it's cooperative game.
  • This is Tide of Iron.
References (from this video)
No references stored for this video.
Video V9ver3XNYE8 Board Games UnLocked Review at 0:16 sentiment: mixed
video_pk 113570 · mention_pk 325885
Board Games UnLocked - CLANK! video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Better than original Clank and Clank in Space
  • New catacomb tiles provide a sense of exploration and replayability
  • Fresh and gimmicky tile system
  • Solid deck building mechanics
  • Does enough to flip the formula on its head
  • Has more replayability than Clank Legacy
  • Can be supported with expansions to make it more fresh
Cons
  • Cube bag element adds too much randomness
  • Randomness can be frustrating for the game's length
  • Random artifact placement can lead to arbitrary outcomes
  • Deaths due to bag draws and deck draws are anticlimactic and deflating
  • The game can feel longer than desired for its type
  • No way to truly mitigate the cube bag draws once cubes are in the bag
Thematic elements
  • catacombs
Comparison games
  • Clank! Deck Building Game
  • Clank! In! Space!
  • Clank! Legacy
  • Clank! (original)
Mechanics (from transcript analysis)
  • Cube Bag — A bag containing cubes is used, and draws from this bag can lead to negative consequences and add randomness to the game. This mechanic is a major point of criticism.
  • Deck Building — Players build a deck of cards, which is a core mechanic of the game. The randomness of the deck draw is accepted, but the randomness from other sources is criticized.
  • Push Your Luck — Players must decide whether to risk taking damage or encountering monsters to obtain artifacts, which involves elements of push-your-luck.
  • Resource Management — Players manage resources like lockpicks to access various locations and gain advantages.
  • Tile Placement — The game board is replaced with tiles that are shuffled and revealed during play, creating a sense of exploration and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really don't like the cube bag element of it and and because of that it just adds a little bit too much Randomness that for a 45 minute to a 90 minute game it can just be very frustrating
  • The sense of the tiles is still fun and and gimmicky it it is fresh and this has a lot more replayability than I would even say Clank and Clank and space have
  • On a scale of 1 to 10 I'm going to give Clank Catacombs I'm feeling I'm feeling between a six and a seven
  • This did have the exploration I was still kind of excited to play it but yeah whenever came to the end and I was like that's right I forgot that the bag is very annoying
References (from this video)
No references stored for this video.
Video 5vsG2Uyo0l4 Board Games UnLocked Analysis at 27:21 sentiment: negative
video_pk 110378 · mention_pk 317651
Board Games UnLocked - CLANK! video thumbnail
Click to watch at 27:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Ramps up base Clank
  • Business theme starts charming but abandons it
  • Hamfisted business corporation model
  • Theming is not super into
Thematic elements
  • Business corporation model, rival companies
  • Voodoo New Orleans mystical setting
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I believe the opposite needs to be true in that I need to tell you what I don't like or what I don't suggest to save you hundreds of dollars.
  • Wise Wizard Games is probably in my opinion the worst company that is on this this particular campaign game list.
  • Time Stories with its redo system, the time system funny enough in the game. I think that is probably the worst implementation of that idea than any game in this category.
  • Kingdoms Forlorn as it is right now is an unbearable campaign structure.
  • It's painfully long. The you're living in that box of cards nonstop. So, you can never fully digest what you're actually in.
  • The theming of Clank I've never been super into anyway. and then you tack on this hamfisted business uh corporation model that I just also did not like.
  • Destiny's is just ran in such a way, and I've heard this from other people as well, that it's like, oh, I've been on my iPad. I've been an iPad child this entire time. I forgot I was even playing a board game.
  • And I think I'll put Hoplamas Victorium here. And this one I'll be fair this is kind of a copout category.
  • I hate Primal's character builds and that's mainly because I played this as a campaign which otherw I mean you can't play Primal as a one shot and then it probably wouldn't go in here but as a campaign you're so restricted.
  • The stalkers doesn't really do it justice.
  • Solomon Kane's has has really terrible combat.
  • came off as some edgy pre-teen trying to write um, just cringe excessive dialogue.
  • Aeon Trespass: Odyssey is easily the worst beginner game. Uh, 70 to 80 page rule book.
  • Uh out of every game that is on here, I think uh KDM is the most expensive.
  • it is painful to play true blue where you're meant to walk from one node to the next and draw a token from a bag and maybe you'll get lucky and it's a and it's a compass which get puts a cube on the region you're in to have an event but more often than not it's going to be a fight and isoparian guard is grind city
References (from this video)
No references stored for this video.
Video Bq4cY6XlPgE Ryan and Bethany Board Game Reviews Discussion at 0:20 sentiment: neutral
video_pk 108846 · mention_pk 314297
Ryan and Bethany Board Game Reviews - CLANK! video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Ryan is going to give me a list of games and I'm going to determine if they're an odd game or an even-numbered game.
  • There's kind of games that have ethereal feelings to them and I'm going to assign these games being even or odd.
  • Let us know in the comments if you agree with us cuz we're being weird.
  • Listen in the comments if you even know what we're talking about and if you agree with Bethany's picks.
References (from this video)
No references stored for this video.
Video aXghJcmN4b0 Board Games UnLocked Analysis at 12:52 sentiment: positive
video_pk 108301 · mention_pk 312630
Board Games UnLocked - CLANK! video thumbnail
Click to watch at 12:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most popular version of Clank
  • Fixes issues from original Clank
  • Deck building is simple
  • Modular board adds versatility
Cons
  • Only version of Clank the host likes (implies other versions are disliked)
  • Some might consider it a level three due to the modular board
Thematic elements
  • Exploring dungeons
Comparison games
  • Clank Legacy
  • Clank in Space
  • Original Clank
Mechanics (from transcript analysis)
  • Area Movement — Players move a piece around a modular board.
  • Deck Building — Players acquire cards from a market. Cards provide movement, attack, or skill (currency) to buy more cards.
  • Modular Board — The game board is constructed from tiles.
  • Push Your Luck — Generating 'Clank' by playing cards adds cubes to a bag, which can be drawn to deal damage to the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is meant to hopefully help you in what kind of uh you know what what level of difficulty you're at.
  • The expansions never really added complexity. It added variety.
  • I have it at level two for this one. Especially if you've played, you know, the two level one games that I've mentioned, I think this is a decent amount of adjustment.
  • The reason why I have it at level two though is because of the cooperative nature because there there is a decent amount going on.
  • The dual purpose nature of the cards, the fact that you need a variety of resources to be able to buy cards and then use some cards and then use those cards for various effects of free actions to combos to gaining resources to move up on this track. It all synergizes extremely well.
  • However, I also think this game has while not as many expansions, it gets way more complex than I think Marvel Legendary does.
  • This one I think is easily more complex than Lost Ruins of Arnac.
  • The biggest difference is the fact that whenever you lose in Slay the Spire, that's that's it. That was the run.
  • This is the quintessential game that people bring up when they're talking about overly complex deck builders specifically.
  • So, yeah, I think this one, unlike all the other true deck builders that I that I mentioned with Dominion or Chemical Overload, uh, or Legendary Marvel, this one has so many effects that are out in front of you.
References (from this video)
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Video 7OzPOYWm6as Stonemaier Games Discussion at 13:04 sentiment: positive
video_pk 107807 · mention_pk 311434
Stonemaier Games - CLANK! video thumbnail
Click to watch at 13:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of noise as a mechanic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Uses bag building as a mechanic.
  • Noise tokens — Players make noise represented by tokens to avoid detection by a dragon.
  • Sound — A player uses a drum to convey clues to other players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's on theme with my topic today as you'll soon find out.
  • I just want to make Jamie laugh.
  • This makes sense with the intro now. The intro was totally making sense to me.
  • There's so much like tongue-in-cheek, like you said, nostalgia, a wink to the audience when they did the gelatinous cube and the and the mimics and the beholders and just all the different uh the different classes and the way they react It was It was so fun.
  • Based on your criteria, you might be the best co-host while simultaneously the worst.
  • It's like musical chairs in a dungeon.
  • If any of you are on the fence about getting an ultra-wide monitor, like 34-in uh 40 40-in or 42-in, if you have the space, do it. Don't even think about it because it the the the landscape that it gives you to work like I have the I have the chat with Jamie going on the left and I'll have the browser open on the right looking at what I'm talking about.
  • So, people can hide what they're doing. And they have There's I guess the local hero core books. Uh if you get the core book system, it looks like it's about $99. And then if you get more of the Teen Titans with the slipcase and a little bit more deluxe-ification, it's about $159.
  • Jamie, I think I have to.
  • I have just done our first live pledge.
  • Podcast is not supposed to cost you money. Yes, it is. I beg to differ.
  • God, what a rhythm we have after 289 episodes together.
References (from this video)
No references stored for this video.
Video ej4733ljGpI Stonemaier Games Top List at 3:25 sentiment: mixed
video_pk 99375 · mention_pk 276785
Stonemaier Games - CLANK! video thumbnail
Click to watch at 3:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Almost too much going on.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • campaign/legacy — A mechanism is introduced at a certain point in the campaign.
  • market refresh — Cards are removed from the card row by an 'enemy' card, or by player purchase. The oldest card is typically removed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh, that's something that we always face in play testing where uh, you know, if you refresh that pool too often, then by the time it gets around to my turn, I can't really plan ahead at all for the type of card that I want.
  • I wanted to dig into the different ways that games do this, that they keep this central pool fresh while not refreshing it so often that players can't plan around the cards or hope to get a certain card or component from that pool.
  • These are all games that I enjoyed something about the game and largely a lot of things about these games. um rather than a ranking of these card pool refreshing mechanisms because the different versions of these mechanisms work in different games.
References (from this video)
No references stored for this video.
Video xeNu4r4lZVY Rolling Dice & Taking Names News at 28:53 sentiment: positive
video_pk 96292 · mention_pk 264517
Rolling Dice & Taking Names - CLANK! video thumbnail
Click to watch at 28:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Captures the theme well
Cons
none
Thematic elements
  • dungeon delving
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Uses a deck building mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Squirrelies are the type of award show that you would expect from RDTN.
  • Get it? Gy. Not like game as in the smell, but gy as in playing board games. Get it?
  • Man, brevity, I love it. You know, it speaks to me.
  • Autobots roll out.
  • So, the other guy gave me the award, not not Marty, you know, who's the guy, right?
  • I wonder if they do automatic draft over there at Fantasy Flight from your checking account.
  • And we really need to give that one another shot.
References (from this video)
No references stored for this video.
Video Y--m6skwG5E Board Game Hangover Top List at 4:13 sentiment: positive
video_pk 95185 · mention_pk 261316
Board Game Hangover - CLANK! video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still the best legacy game played.
  • Works great with two players and other player counts.
  • Fantastic game.
Cons
  • Doesn't work solo.
Thematic elements
  • Legacy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's check which board games do we recommend 5 years ago and then see if they still hold up, still stay in collections or do we have to and we will provide some alternatives to the best board games for two players.
  • You start out with a small deck of cards and during the game you get more cards that you put into your deck.
  • It doesn't matter if you like Star Wars or don't. It's just a really, really good deck building board.
  • The legacy game is a game where you make permanent changes as you play from game to game.
  • Eurogame is an economic game where you're going to produce things mostly resources in the form of cubes and then convert them into other things or victory points.
  • This is one of the best games ever. Not only Rolling, right?
  • So my pick for that is going to be key forge. And why I like key forge is because it's safe.
  • If this video gets a thousand likes, I'll grow a mustache for one video.
  • So, Coup, was it Coup?
  • Layers is a two-player game where you are building a dungeon.
References (from this video)
No references stored for this video.
Video 7-FMKWwZd9g Rolling Dice & Taking Names Discussion at 509:49:40 sentiment: mixed
video_pk 95195 · mention_pk 261260
Rolling Dice & Taking Names - CLANK! video thumbnail
Click to watch at 509:49:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid deck-building gameplay
  • Enjoyed by daughter and wife
  • Two versions available (regular and in space)
Cons
  • Marty experienced a lack of tension and felt strategy might be missing
  • Still encounters the 'card calling' issue
Thematic elements
  • Dungeon crawling / Space exploration
  • Dungeon (regular), Space (in space)
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Core mechanic where players build their decks throughout the game.
  • Dungeon Crawl — Players explore a dungeon, collecting artifacts and trying to escape.
  • push-your-luck — Players take risks to gain more rewards, but risk being caught.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is The Edible Games Cookbook and this is a cookbook that you actually make the food in it.
  • I have a lot of hype for Detective: City of Angels.
References (from this video)
No references stored for this video.
Video NjWQk6ZQ0Rk Rolling Dice & Taking Names Discussion at 1:05:02 sentiment: positive
video_pk 94427 · mention_pk 257259
Rolling Dice & Taking Names - CLANK! video thumbnail
Click to watch at 1:05:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Solid game
  • Good for simpler choices compared to other games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A game that incorporates deck building.
  • Dungeon Crawl — Implied by the name and the context of player actions.
  • Push Your Luck — Mentioned in the context of player decisions and potential negative outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
  • my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
  • and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
  • so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
  • this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
  • the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
  • every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
  • the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
  • it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
  • I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
  • the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
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Video SaBKqQBdG4Q Rolling Dice & Taking Names Preview at 1:07 sentiment: positive
video_pk 93515 · mention_pk 257631
Rolling Dice & Taking Names - CLANK! video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The new 'Schemes' mechanism makes black cubes do something instead of nothing.
  • Black cubes can be used for victory points or as a resource for new cards.
  • New tiles are introduced where cubes are used.
  • Offers a different scheme card each time for replayability.
Cons
none
Thematic elements
  • space
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Schemes — Scheme cards come out during the beginning of the game. When black cubes are pulled, they start filling lines on the scheme card, triggering negative effects. Players can spend boots to remove black cubes. Black cubes can count as victory points at the end of the game or be used as a resource for new cards introduced in the expansion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to do a little life thing here on YouTube and I never do anything live.
  • I realized I leave for Gen Con in just one and a half days and I feel like I may not have time to do that so I thought screw it I'll do it live and probably fell miserably at this.
  • I would have edited that right out blank and space.
  • So I was just thrilled with a game that had a Native American theme to it. I don't see a lot of those. I thought the art looked great.
  • I was so impressed with how they've built a whole new universe it's not really sci-fi it's not really fantasy it's kind of a mixture.
  • So I think that's really neat that Renegade is getting to the RPG business and they've gotten three very different ones with Kids on Bikes, Outbreak Undead and then this Overlight book.
References (from this video)
No references stored for this video.
Video 8DiO6mc_8I4 Rolling Dice & Taking Names Top List at 1:49 sentiment: positive
video_pk 93504 · mention_pk 253083
Rolling Dice & Taking Names - CLANK! video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very good
Cons
none
Thematic elements
Comparison games
  • Clank!
  • Clank! in Space
Mechanics (from transcript analysis)
  • Deck Building — a really unique twist on that genre that I've really enjoyed over the years
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty kaan Hale and I'm going to be counting down miniature markets top 10 selling games from October 2018
  • every single deck is different and that's the real appeal of this game
  • this new edition continues to tweak and streamline the previous versions of the game and give a wonderful out of the game box experience
  • I just love the modular board
References (from this video)
No references stored for this video.
Video Tp6PCSe9gmY Getting Games Discussion at 41:02 sentiment: positive
video_pk 92072 · mention_pk 247204
Getting Games - CLANK! video thumbnail
Click to watch at 41:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging tension between depth and accessibility
  • tension from dragon mechanic adds push-your-luck element
Cons
none
Thematic elements
  • deck-building dungeon crawl with loot and escape
  • dungeon-crawl traversal with a dragon chasing you
  • explanatory-playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • deck_building — you build and manage a deck to move through a dungeon and collect loot
  • dragon_and_damage_mechanic — dragon cubes in a bag determine damage when you trigger them; escape before getting fully defeated
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really great to see that we've made it to 10 episodes
  • this is going to be the meat of the variety vlog
  • I would love opinions on all of these various things
  • it's a fun little podcast where we talk about board games
  • the dragon is catching people and doing damage to them
  • I think this might actually be a bit of a mey game experience for them
References (from this video)
No references stored for this video.
Video _ioMTAJo1Mk Game Night Picks - Pair Of Dice Paradise Top List at 7:55 sentiment: positive
video_pk 91596 · mention_pk 245810
Game Night Picks - Pair Of Dice Paradise - CLANK! video thumbnail
Click to watch at 7:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pre-ordered
  • Excited to use the new content
Cons
none
Thematic elements
Comparison games
  • Clank! Legacy
Mechanics (from transcript analysis)
  • Deck Building — Each character has a unique deck.
  • legacy — Compatible with Clank! Legacy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
  • Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
  • Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
  • Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
  • Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
  • Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
  • There's there's there's something about this game that scene very very familiar.
  • Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
  • Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
  • It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
  • Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
  • Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
  • Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
  • I love a good word game.
  • In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
  • There's a thrilling little challenge of word discovery that starts to happen.
  • You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video pZzMa4MkdFE Actualol Top List at 4:24 sentiment: positive
video_pk 91341 · mention_pk 245017
Actualol - CLANK! video thumbnail
Click to watch at 4:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tom Vasel's favorite legacy game
Cons
none
Thematic elements
  • Stealing treasure
  • Dungeon
  • Story woven through each game
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Legacy gameplay — A legacy version of Clank! where a story unfolds over multiple games.
  • Push Your Luck — Players push their luck to steal treasure and escape a dungeon, risking noise.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This week is essence filled 2019 the biggest board game convention in Europe and I've told through the thousand plus games that are being released they're found the interesting ones looked at rule books dismissed the rubbish ones and created a list of ten games that I'm really excited about
  • I won't be going to Essen this year because the channel isn't making enough money for me to afford it but I will be covering games release there so make sure to subscribe to the channel to see those videos
  • if you find this video useful please support the channel on patreon
  • hurly-burly is Rhino hero with catapults and if that doesn't get you excited you have no soul
  • those are my top 10 anticipated games at Essen this year
References (from this video)
No references stored for this video.
Video -L4rabV90vs Allies or Enemies Review at 0:07 sentiment: positive
video_pk 90818 · mention_pk 257629
Allies or Enemies - CLANK! video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn (learnable in ~20 minutes)
  • variety and card synergy
  • fun push-your-luck and deck-building blend
  • replayability with deck/card variety
Cons
  • lighter on direct player interaction
  • risk of being eliminated via bad luck in solid pulls
Thematic elements
  • thief heist through a deck-building adventure
  • space dungeon crawl in a sci-fi setting
  • playful, tongue-in-cheek sci-fi adventure
Comparison games
none
Mechanics (from transcript analysis)
  • bag-drawing/danger management — draw cubes from a bag to determine whether you escape or are caught
  • Deck Building — build a personal deck of cards to perform actions
  • deck-building — build a personal deck of cards to perform actions
  • Movement — boots allow movement around a board to explore
  • Push Your Luck — avoid drawing cubes that trigger danger from the bag
  • push-your-luck — avoid drawing cubes that trigger danger from the bag
  • Set Collection — collect artifacts with point value to purchase better cards
  • set collection / resource acquisition — collect artifacts with point value to purchase better cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's learnable in 20 minutes
  • basically deck builders but with a board
  • clank legacy is unsurprisingly a legacy game
  • the big change is the addition of quests which will change from game to game
  • the story is addictive though so if you are anything like us you will zip through the whole thing
  • regardless of which clank you get it's a fun fast game that combines boards and cards in a clever way
  • it's on the light to medium side of the complexity spectrum making it a great game for newbies with a bit of game sense plus there's an inherent fun in the pusher luck and deck building that experienced games will enjoy
References (from this video)
No references stored for this video.
Video -L4rabV90vs Allies or Enemies Review at 0:10 sentiment: positive
video_pk 90818 · mention_pk 243080
Allies or Enemies - CLANK! video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • adds built-in variation and evolving story
  • the big change of quests creates tentative alliances
  • two distinct board states across two versions
  • cards and board upgrades carry over to future plays
Cons
  • complexity may be high for new players
  • hidden alliances can create tension
Thematic elements
  • legacy campaign where the board evolves; quests affecting outcomes
  • office-space meets space fantasy with dungeon-crawl elements
  • humorous, tongue-in-cheek, D&D tropes pastiche
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — build a deck that evolves as the campaign progresses
  • deck-building — build a deck that evolves as the campaign progresses
  • legacy campaign — stickers, evolving board, and new cards impact future games
  • Legacy Game — stickers, evolving board, and new cards impact future games
  • multi-game continuity — save progress across sessions with evolving rules
  • secret objectives / quests — campaign-driven goals that shape alliances and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's learnable in 20 minutes
  • basically deck builders but with a board
  • clank legacy is unsurprisingly a legacy game
  • the big change is the addition of quests which will change from game to game
  • the story is addictive though so if you are anything like us you will zip through the whole thing
  • regardless of which clank you get it's a fun fast game that combines boards and cards in a clever way
  • it's on the light to medium side of the complexity spectrum making it a great game for newbies with a bit of game sense plus there's an inherent fun in the pusher luck and deck building that experienced games will enjoy
References (from this video)
No references stored for this video.
Video T0cxqXI_2Tw Getting Games Discussion at 22:00 sentiment: neutral
video_pk 90871 · mention_pk 326439
Getting Games - CLANK! video thumbnail
Click to watch at 22:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Clank in Space
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would heavily recommend you start with the expansion right away
  • oracle delphi is probably my favorite feld game overall
  • i would love an expansion to Gaia Project that lowers the complexity
  • i don't want an expansion to Gaia Project that dumbs it down
  • Adventureland is incredibly simple to teach
  • Consistency is key when building an audience
References (from this video)
No references stored for this video.
Video sz7jmWSp74g kovray Top 10 List at 1:47
video_pk 90595 · mention_pk 332239
kovray - CLANK! video thumbnail
Click to watch at 1:47 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video BECEUQMWP_Q Allies or Enemies Top 100 List at 12:51 sentiment: positive
video_pk 90115 · mention_pk 240380
Allies or Enemies - CLANK! video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative feel with betrayal elements
  • Two-player works surprisingly well
  • Legacy progression provides a narrative arc
Cons
  • Legacy components require long-term commitment
  • Two-player balance can tilt with certain setups
Thematic elements
  • Fantasy heist with legacy-like progression
  • Dungeon-delving with a corporate twist
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Cooperative/Competitive hybrid — Co-op dungeon exploration with shifting alliances and backstabbing moments.
  • Legacy Game — Story-driven progression with evolving content across sessions.
  • legacy/legacy-style progression — Story-driven progression with evolving content across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write you each have your own individual sheets that you're filling in to build your community
  • the scores are always really close
  • it's just such a simple system but with like a little bit of surprising complexity
  • the app adds a lot to being able to do a full tour of races
  • as soon as someone's finished the whatever the thing is you're immediately stabbing them in the back
References (from this video)
No references stored for this video.
Video TbBN3M28zcU Allies or Enemies Top List at 28:46 sentiment: positive
video_pk 90136 · mention_pk 240471
Allies or Enemies - CLANK! video thumbnail
Click to watch at 28:46 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Fun legacy campaign
  • Opens up new content
  • End-game board is replayable
  • Humorous writing
  • Engaging even without prior Clank knowledge
Cons
  • Many legacy games are not replayable after completion, but this one is noted as an exception.
Thematic elements
  • Campaign-based dungeon crawling with legacy elements
  • Humorous
Comparison games
none
Mechanics (from transcript analysis)
  • Area Movement — well i won't go out of the dungeon just yet if you're able to go and accomplish this task that we need to do before we move on and then once you do we just race and try and make sure to see if the other one can can get buried
  • Deck Building — i really like the deck building element to it
  • legacy — i love a legacy game
  • Push Your Luck — try and make sure to see if the other one can can get buried uh or eaten by the dragon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's kind of this is really a snapshot of our favorite games as of like august 10th or something
  • the selling point is the huge board of actions there's 60 some actions in this game
  • it's interesting because it is a work replacement slash tile placement game and the tile placement part definitely tripped me up at the beginning because this is a game that at the start i i did not did not hook me at all because i just found the so punishing
  • it is one you get a lot better the more you play and for me the norwegian expansion made a really big difference for that
  • i love a legacy game it's really fun to go through a campaign together and open up new things and this one does it really well
  • the board itself by the end of the game you have a two-sided board that we use regularly which again for legacy can be a bit rare sometimes at the end of it you're just kind of done with it but this one we can still keep playing
  • and the story again is good like the writing's really short but it's funny
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 264133
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: positive
video_pk 89615 · mention_pk 371230
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video YDyUu3aLn8s Watch It Played Game News at 4:15 sentiment: positive
video_pk 89543 · mention_pk 238027
Watch It Played - CLANK! video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Create the dungeon as you go
  • Can include cards from other Clank! expansions
Cons
none
Thematic elements
  • Dungeon crawl
  • Catacombs
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A stand-alone deck building adventure.
  • tile laying — A tile laying Clank! game with each trip into the catacombs being different as you create the dungeon as you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was very happy when a big new Days of Wonder game was announced.
  • There's no way in a million years and I'm not trying this game.
  • More Wingspan makes me happy it's a wonderful game.
  • All that makes for a must try game for me.
  • I love the whole look of this version.
  • The thief has promised to be a tense stealth-like video game feel with it.
  • If we do what may be excited about this one.
  • I love these games so more is what I want. One a year please.
References (from this video)
No references stored for this video.
Video 2TRQdohNRZI All You Can Board Top 7 List at 2:52 sentiment: positive
video_pk 89506 · mention_pk 237813
All You Can Board - CLANK! video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • standalone yet compatible with original Clank cards
  • tile-lane board concept could offer new twists
  • offers a combined expansion/standalone experience
Cons
none
Thematic elements
  • deck-building with tile-based board creation
Comparison games
  • Clank
  • Clank Space
Mechanics (from transcript analysis)
  • deck-building — standalone follow-up that sticks to the deck-building formula
  • tile-lane board creation — board is built with tiles as the game progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box art is the most amazing box art that i've ever seen in a board game
  • i'm super excited for this game
  • the fact that they're doing a follow-up called point city right away my ears perked up
  • you can bring all those cards in here and add them to the clank catacombs cards
  • it's a hundred percent on my radar
References (from this video)
No references stored for this video.
Video YpzdS-_iljY Gaming with Edo & Jessica Review at 0:06 sentiment: positive
video_pk 89177 · mention_pk 236571
Gaming with Edo & Jessica - CLANK! video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic look and components
  • Legacy elements are well-layered and integrated
  • Inspiring, imaginative, fun, and humorous
  • Delivers a great experience
Cons
  • Significant setup, learning, and cleanup overhead
  • Can involve long pauses and downtime
  • Can be daunting for families with young children
Thematic elements
  • Corporate mixed with adventure humor, around starting your own adventure agency.
  • A giant book of reading where something happens, you look up a section, and the plot moves forward.
Comparison games
  • Clank
  • Clank in Space
  • Pandemic Legacy
  • Charterstone
  • Machi Koro Legacy
  • Risk Legacy
  • My City
Mechanics (from transcript analysis)
  • Card-driven movement — you're doing that by playing five cards from your hand. You draw five and you have those five cards and those give you movement, attack, skill points
  • deck-building — Clank is a push-your-luck deck building game... you're going to use those purchasing powers to get better cards, better abilities and things like that.
  • Dice rolling / Bag building (implied) — there's this dragon that's attacking and every time you know it gets triggered... you're going to take cubes out and based on what cubes you pull people get hurt. And it's called Clank because as you make noise you add cubes to the bag essentially.
  • legacy — This is a legacy game so if you're not familiar, this is a game where you're going to play 10 games and each game you will have a changing board where sometimes you sticker things or tear things up or change things or write things or mark things.
  • push-your-luck — Clank is a push-your-luck deck building game where you are playing as heroes that start in town and you're working your way into a dungeon
  • Set Collection (implied) — All players are racing because at in the lower area is an artifact and when you get that artifact it's then a race to get back to the top.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Penny Arcade, I love this look, I love the fantasy, the layout, the board, all the components.
  • All the legacy stuff in this... is just layered in so well. The way that things are changing in the world and expanding.
  • it's just so fun, so inspiring, so imaginative. I really dug it.
  • There's a lot to do. There's a lot to learn, there's a lot to read, there's a lot of prep in this game
  • it's got a lot of pauses.
  • I think it delivers on it and and and and it's been a great experience for everybody
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 18:42 sentiment: positive
video_pk 89113 · mention_pk 335878
Shelfside - CLANK! video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy/Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video 6nYurNS4jwY All You Can Board Top 50 List at 37:45 sentiment: positive
video_pk 89116 · mention_pk 331582
All You Can Board - CLANK! video thumbnail
Click to watch at 37:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lots of card variety and laughs
  • easy to teach and quick to play
Cons
none
Thematic elements
  • adventure, dungeon delving, dragon
  • dungeon crawl deck-building
  • light-hearted fantasy adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Board exploration — explore a dungeon with various cards and encounters
  • deck-building — building a deck to access better cards and outcomes
  • push-your-luck — risk of drawing Clank and triggering consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real-time game where that each round has two phases
  • it's always a blast to play
  • I highly recommend it
  • you can end with zero points and still win
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 1:04:54 sentiment: positive
video_pk 89113 · mention_pk 236239
Shelfside - CLANK! video thumbnail
Click to watch at 1:04:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy/Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
Video -looeVXMu-I Gaming with Edo & Jessica Review at 0:50 sentiment: positive
video_pk 89048 · mention_pk 235874
Gaming with Edo & Jessica - CLANK! video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite of all Clank! games played.
  • Emerging board is a great feature.
  • Superior two-player experience.
  • Rotating and revealing tiles add variability.
  • Offers opportunity for players behind to catch up.
  • Smart deck building and interesting dynamics.
  • Well done and recommended.
Cons
  • It's still Clank! (implying a potential for familiarity to be a downside for some).
Thematic elements
  • racing to get artifacts and escape
  • catacombs
Comparison games
  • Clank!
  • Clank! Legacy
  • Clank! Space
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a hand of cards and can play them in any order to perform actions like moving, spending skill points, or attacking.
  • Area Movement — Players move their pawns across a dynamically built board made of tiles.
  • Deck Building — Players start with 10 identical cards and acquire new cards from a market to improve their deck. Cards can be played for movement, skill points, attack, or even negative effects like adding Clank.
  • Dice Rolling — While not explicitly stated as dice, the mechanic of drawing cubes from the dragon bag to determine damage is a form of random chance similar to dice rolling.
  • Lockpicking — A new currency, lock picks, are used to bypass locked paths and access special rooms like libraries, secret rooms, or prisoner encounters.
  • Modular Board — The board is built by players revealing and orienting hexagonal tiles as they explore, extending the play area.
  • Pick-Up and Deliver — Players move through the catacombs to retrieve artifacts and then race back to the start.
  • Push Your Luck — Players generate 'Clank' by taking actions, which can trigger the dragon to pull cubes from a bag, potentially causing damage to players. Getting artifacts also increases dragon threat.
  • Set Collection — Players collect artifact tokens, which are required to score points and become more valuable the later they are acquired.
  • Variable player powers — The game includes prisoners, which are unique tokens that grant victory points, bonuses, or add dragon threat when acquired.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have been pretty late to the Clank party generally my review of the original game crack was years behind
  • it was the the top game of 2020 too uh for me
  • these are totally Standalone games you don't need the other versions and that's not an expansion
  • the rules are nicely written you'll figure out how to play no problem
  • Clank is you take cubes and you put it in this area over here well there's also this bag and this is the dragon bag
  • everyone's going to start with the same 10 cards and on your turn you're going to draw five of those cards super cool about Clank it's combolicious game where you can then play your cards in any order you want
  • the emerging board in this and how that contributes to play
  • this is a far superior two-player game
  • it's smart deck building interesting Dynamics and the the pressure of the dragon and the artifact that whole vibe just works
  • this game is definitely a top game for me and I think it will be for the end of the year
References (from this video)
No references stored for this video.
Video TdUA1gfwInA Watch It Played Discussion at 1:08 sentiment: positive
video_pk 88833 · mention_pk 336890
Watch It Played - CLANK! video thumbnail
Click to watch at 1:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • legacy evolution of a familiar deck-building dungeon game
Cons
none
Thematic elements
  • legacy campaign that evolves as you play
  • dungeon exploration
  • campaign-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — the game involves constructing a deck during play
  • deck-building — the game involves constructing a deck during play
  • legacy_campaign — campaign evolves and changes as play progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank legacy two Acquisitions Incorporated darkest magic was announced
  • wow that's a title
  • the mega hit deck building and dungeon delving game cranked and turned it into a legacy experience
  • it's a modern classic that embodies Elegance in board game design
  • the moves are simple on a turn you move and then build as you tried to get to the third Rebel of a building to win
  • Leviathan Wiles is a game we covered here a while ago
  • it's inspired in part by the mega Hits video game Shadows of the Colossus
References (from this video)
No references stored for this video.
Video 8RQU3LN7oYw Tabletop Tolson Top 10 List at 1:09 sentiment: positive
video_pk 88670 · mention_pk 234273
Tabletop Tolson - CLANK! video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Campaign-driven experience with meaningful progression
  • Humor and thematic glue across sessions
Cons
  • Longer commitment required for full experience
  • Can be daunting for new players
Thematic elements
  • legacy progression with evolving components and narrative
  • Dungeon crawl with a corporate twist and evolving story
  • campaign-driven, evolving storyline
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — players construct a deck to influence dungeon actions and outcomes
  • deck-building — players construct a deck to influence dungeon actions and outcomes
  • Legacy Game — campaigns permanently alter the game state with evolving cards and components
  • legacy progression — campaigns permanently alter the game state with evolving cards and components
  • Push Your Luck — dungeon dives with risk-reward decisions and potential consequences
  • push-your-luck — dungeon dives with risk-reward decisions and potential consequences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fun it's fast it's got great theme
  • it's just loads of fun
  • Rail Pass is brilliant
  • Choo choo
References (from this video)
No references stored for this video.
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