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Clank!: Catacombs box art

Clank!: Catacombs

Game ID: GID0069480
Collection Status
Description

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.

Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.

Find your fortune (and escape the dragon!) in Clank! Catacombs.

—description from the publisher

Year Published
2022
Max Players
4.00
Play Time
90 min
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–5 of 5
Video LGzybpXBRoI Unknown Channel game_review at 0:56 sentiment: positive
video_pk 11063 · mention_pk 99183
Unknown Channel - Clank!: Catacombs video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly satisfying exploration experience driven by modular, rotatable tiles that offer fresh layouts on each play.
  • Tile geometry and connections provide deep tactical decision-making and high replayability across sessions.
  • Accessible entry point for players already familiar with Clank-style deck-building games; smooth onboarding for newcomers who enjoy strategic exploration.
  • Well-suited for social play, particularly in four-player sessions, with ample interaction and collaboration opportunities.
  • Strong visual and thematic cohesion in tile art and design that enhances immersion.
Cons
  • Rotational tile mechanics can impose additional cognitive load for players new to modular boards.
  • Deck-building cadence may feel repetitive for players seeking quicker, more action-oriented rounds; pacing can hinge on random tile reveals and encounter outcomes.
  • Variant balance across player counts may shift; solo or two-player variants could feel differently paced compared to four-player co-op-style sessions.
Thematic elements
  • Adventure and risk in a fantasy dungeon; the tension between gathering treasure and the threat of making noise (thematic nod to 'clank') as you move deeper.
  • A modular, dungeon-crawl adventure where players navigate a dynamically assembled dungeon, uncovering rooms, treasures, and hazards as they attempt to escape the depths with their loot.
  • Emergent, player-driven storytelling shaped by tile reveals, card effects, and shared decision-making around the table; emphasis on cooperative problem-solving with light competitive undertones.
Comparison games
  • Arkham Horror: The Card Game
  • Clank! Catacombs
Mechanics (from transcript analysis)
  • Deck building — Each player uses a personal deck to perform actions, access special abilities, and acquire new cards. The evolving deck progresses the player's power and options over the course of a session, influencing planning and risk-reward decisions.
  • deck-building — Each player uses a personal deck to perform actions, access special abilities, and acquire new cards. The evolving deck progresses the player's power and options over the course of a session, influencing planning and risk-reward decisions.
  • exploration_and_encounter — Exploration is the primary driver: revealing tiles, triggering encounters, revealing treasures, and unveiling hazards. Each revealed tile expands the board and introduces new choices, hazards, and potential rewards, sustaining a steady sense of discovery.
  • tile_rotation — Modular dungeon tiles are laid out and can be rotated to alter pathways, which reshapes the board geometry and strategic options each turn. This creates a tactile, spatial puzzle that rewards foresight and adaptability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the exploration in this game is honestly one of the most fun like exploration feels in a board game I've played
  • every turn of exploration is just a blast
  • you can rotate it any way you want and connect it to where you're at
  • this one just really delivers
  • the tiles are just so cool
  • getting a tile and the tiles are just so cool... every tile has interesting things on it
  • rules-wise they were familiar
  • it felt like it fit the situation perfectly
References (from this video)
No references stored for this video.
Video j2vkr97YPHo Dice Tower top_100_list at 25:19 sentiment: positive
video_pk 6150 · mention_pk 93789
Dice Tower - Clank!: Catacombs video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong exploration vibe
  • family-friendly
Cons
  • may require existing Clank familiarity
Thematic elements
  • carcassone-like path-building in a dungeon
  • dungeon exploration with loot and exploration
  • lively, exploratory adventure
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / push-your-luck — collect cards to explore and explore tiles for loot
  • Tile-based dungeon exploration — tiles fit together to form path networks; risk and reward from tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost the perfect filler to me. This is Batswana.
  • It's a 20 minute knife fight.
  • You can play it with just about anybody.
  • This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video uqbUVClQaVI Unknown Channel analysis at 0:00 sentiment: positive
video_pk 5260 · mention_pk 91998
Unknown Channel - Clank!: Catacombs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic map adds strategic depth and replayability
  • Exploration felt rewards careful planning and timely risk-taking
  • Tense, engaging tension from changing map and player interactions
Cons
  • Can be complex for first-time players
  • Tile tracking and orientation can slow down play for newcomers
Thematic elements
  • Adventure, risk, treasure hunt with changing danger
  • Dungeon crawl with modular, flip-able tiles that shape the dungeon as it is explored
  • Procedural, tension-filled exploration driven by tile arrangement and player interactions
Comparison games
  • Great Western Trail
  • Clank in Space
Mechanics (from transcript analysis)
  • Deck building — Players build a deck of action cards to perform moves and gain resources.
  • deck-building — Players build a deck of action cards to perform moves and gain resources.
  • dynamic modular map — The dungeon layout emerges and shifts as tiles are revealed and manipulated.
  • pacing adaptation — Players must adjust their plans in response to other players' speeds and choices.
  • push-your-luck / risk management — Exploration increases treasure, but also the chance of alarm and danger as the map changes.
  • tile flipping / 180-degree flip — Tiles incorporated into the map can be flipped 180 degrees, changing routes and rewards.
  • tile orientation decisions — Players choose how to orient newly revealed tiles to maximize personal benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great to hear. This is so high on the list.
  • reminds me of almost Great Western Trail
  • The tiles are so fun and interesting.
  • incredible benefit to be able to have this exploration feel.
  • you get to decide and you have this decision of like how do I want to, you know, orient this.
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg The Dice Tower general_discussion at 1:11:37 sentiment: positive
video_pk 2094 · mention_pk 122706
The Dice Tower - Clank!: Catacombs video thumbnail
Click to watch at 1:11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust implementation in the Clank line
  • engaging dungeon crawl feel
Cons
  • can be long for the group if not careful
Thematic elements
  • treasure, dragon, and roguelike loot
  • fantasy dungeon crawl with clank risk
  • humorous, adventurous
Comparison games
  • Clank! In Space
  • Mansions of Madness
Mechanics (from transcript analysis)
  • deck_building — build a deck to enable moves and actions
  • Dungeon Crawl — reveal path tiles and navigate toward treasures
  • dungeon_exploration — reveal path tiles and navigate toward treasures
  • take that — dragon wakes and player penalties trigger
  • take_that — dragon wakes and player penalties trigger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
No references stored for this video.
Video ed5xdqkPO7Q Rolls in the Family top_10_list at 1:05 sentiment: positive
video_pk 40 · mention_pk 99851
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic map element enhances exploration
  • Accessible length (~60 minutes) with clear tension
  • Strong sense of exploration and pacing
Cons
  • May be less appealing to players who prefer static boards
  • Deck-building complexity could be off-putting for non-deck-game fans
Thematic elements
  • Dungeon crawl with exploration and risk
  • Dungeon exploration with a dragon encounter and treasure
  • Exploration-driven with dynamic map events
Comparison games
  • Clank in Space
  • Dune Imperium
Mechanics (from transcript analysis)
  • combat with a dragon and relics — Encounter threats (dragon) and collect relics as part of the run
  • Deck building — Players build a deck of action cards to perform actions and progress
  • deck-building — Players build a deck of action cards to perform actions and progress
  • dynamic/rotating tile map — Tiles can be oriented or flipped, creating a changing dungeon layout
  • Tile/Map Shifting — Tiles can be oriented or flipped, creating a changing dungeon layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
  • it's a game that allows as much thinking as you want.
  • there's nothing like it.
References (from this video)
No references stored for this video.
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