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Clank!: Catacombs box art

Clank!: Catacombs

Game ID: GID0069480
Game Info
Year
2022
Players
2-4
Age
13+
Playtime
90 min
Collection
Rating
Mechanic profile
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Description

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.

Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.

Find your fortune (and escape the dragon!) in Clank! Catacombs.

—description from the publisher

Description

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.

Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.

Find your fortune (and escape the dragon!) in Clank! Catacombs.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video H6Lzej5wmwg Discussion at 197:25:20 sentiment: positive
video_pk 68538 · mention_pk 164813
Clank!: Catacombs video thumbnail
Click to watch at 197:25:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion adds a whole different board
Cons
none
Thematic elements
  • Underworld expansion
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mick, I'll never play your games.
  • Well, y'all, Asmodee just took Zombie Side from them.
  • You know, I I have to carry it. What'll happen is I'll walk out with my water bottle. So, Mick will have a backpack and before he knows it, that water bottle has made it to his backpack.
  • It's a tug of war, but it's so unique where you can also use, you know, technology of some, you know, some technology tracks. you can use that to kind of help you, you know, you know, get those planets that you need.
  • Do not leave Mick unsupervised at Costco.
  • Wear deodorant, please. And shower at least once or twice when you're there. Please.
References (from this video)
No references stored for this video.
Video BjKZ5m7CYtk Analysis at 0:25 sentiment: positive
video_pk 67538 · mention_pk 163659
Clank!: Catacombs video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game, a lot of fun.
  • Great push your luck deck building adventure.
  • Enjoyed the dungeon generation with tiles.
  • Expansion adds fun and mixes things up.
  • Folded Space insert is beautiful and works perfectly.
  • No lid lift with the insert.
Cons
none
Thematic elements
  • Exploring a dungeon to go for loot
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck building — Described as a 'great push your luck deck building adventure'.
  • Push Your Luck — Described as a 'great push your luck deck building adventure'.
  • tile placement — The host mentions the game involves 'generating the the the dungeon with the v various tiles you put out'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this folded space insert for Clank Catacombs. It is fantastic.
  • I love all my folded space inserts. They're all freaking awesome.
References (from this video)
No references stored for this video.
Video Tag2olVNZ3U Analysis at 0:16 sentiment: positive
video_pk 67234 · mention_pk 163204
Clank!: Catacombs video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more tiles and cards, increasing variety and replayability.
  • Introduces a new, well-themed area to explore (the Underworld).
  • Improves game balance by providing more ways to mitigate randomness and damage.
  • The 'fate cards' are a significant and cool addition.
  • The focus on 'secret tombs' makes them more valuable and integrated into gameplay.
  • Introduces new mechanics like 'silver' currency and tomb-focused scoring.
  • Expansions integrate seamlessly with the base game and each other.
  • Makes the game feel like a more well-rounded deck-builder.
  • Adds depth without overcomplicating the game.
Cons
  • The rulebooks for Clank! games are considered atrocious and difficult to use.
  • The base game can be a table hog due to the sprawling map, although variants exist to mitigate this.
Thematic elements
  • Descending into hell, Greek mythology
  • Underworld
Comparison games
  • Clank!
  • Clank! Catacombs
  • Eldritch Horror
  • Dominion
  • Talisman
Mechanics (from transcript analysis)
  • Bag Building/Drawing — The game utilizes a draw bag for tokens, and while initially seen as too random, the expansions add more cards and ways to mitigate Clank accumulation.
  • Deck building — The expansion adds more cards and abilities, making the deck-building aspect more robust with mechanics like trashing and acquiring abilities.
  • Modular board — The game features a modular board, and the expansion adds new tiles and a new sideboard that shuffles into the existing components.
  • set collection — The expansion introduces 'secret tombs' and other items that grant points based on collecting specific sets or combinations.
  • tile laying — New tiles are added and shuffled into the game, contributing to the modular board setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underworld does change the needle for Clank Catacombs in a positive way. I really like this expansion for a variety of reasons.
  • If you're looking for like the the magnum opus of expansions, two clank catacombs and you can only pick one of the two, this would be the one to actually go out and get.
  • The rule books for these games are atrocious. They're they're some of the wor if you need to look up anything, you're not going to find it. It's awful. I hate these rules and I forgot to mention that in my original Clank Catacombs discussion, so I'm mentioning it here. It is they are bad. They are very bad.
  • This expansion gets a nine. Uh, the first expansion got an eight. So, that is actually gonna blump bump up Clank Catacombs to an eight for me.
  • It is now a game that I consider to be um very good instead of just good.
References (from this video)
No references stored for this video.
Video StBzde6ij9o Review at 0:16 sentiment: mixed
video_pk 67235 · mention_pk 163206
Clank!: Catacombs video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Modular map provides more variety than the original Clank.
  • More ways to heal compared to original Clank.
  • Prisoner aspect and collecting items/secrets offers more victory point opportunities.
  • Cards have useful 'arrive' and 'acquire' abilities.
  • Relatively quick to get to the table and simple to set up.
  • The moments of tension when drawing from the bag can be exciting.
Cons
  • Still has too much randomness for the host's preference.
  • Randomness can be frustrating and lead to players being steamrolled.
  • Limited ways to mitigate the randomness of the Clank bag.
  • The mechanic where everyone leaving the dungeon results in no one getting bonus points feels like a wash.
  • Rules for not escaping result in a score of zero, which can feel punitive.
  • Poor storage solution and insufficient number of bags.
  • Only one player board for multiple token types is annoying.
Thematic elements
Comparison games
  • Clank!
  • Aon's End
  • Lost Ruins of Arnac
  • Clank Legacy
  • Clank Legacy 2
  • Dominion
  • Chemical Overload
Mechanics (from transcript analysis)
  • Bag Building/Drawing — Cubes are drawn from a bag, which can lead to players being attacked by the dragon if their cubes are drawn. Mitigation for this is limited.
  • Deck building — Standard deck builder where cards go into the discard pile, and the discard pile is shuffled into the deck when unable to draw. The game is described as a 'perfectly serviceable deck builder'.
  • market/card drafting — Players can buy cards from a market. Some cards have immediate effects upon entering the market or being acquired.
  • Modular board — The game is broken up into different tiles that are shuffled together, making the map different each time.
  • set collection — Players collect artifacts, prisoners, and secrets, which offer different ways to gain victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's not really enough ways also for you to heal to mitigate that. So, it could be very frustrating when you're playing a game that just allows you to die super quickly with no real way to offset it.
  • The issue that I kind of have, funny enough, with the everyone gets out problem is it is it's almost a wash because if everyone leaves, then everyone gets their 20 points. Therefore, nobody got 20 points.
  • The storage solution is ass, and they they don't even give you enough bags.
  • I think Clank Catacombs is it's a good game.
References (from this video)
No references stored for this video.
Video u02Ld0YUEJE Review at 1:02 sentiment: mixed
video_pk 66795 · mention_pk 162602
Clank!: Catacombs video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds another level and more stuff to the game.
  • The equipment and rewards in the Underworld are good.
  • Market tiles are really nice.
  • Adds a lot of depth for dedicated players.
  • The balance of access to the underworld is good.
  • It's my favorite Clank variant.
Cons
  • Too much extra baggage and rules for new players.
  • Fiddly setup.
  • The hexagonal tiles feel unnecessary.
  • The game becomes too much for casual players.
  • It's hard to integrate into existing Clank Catacombs setup.
  • Adds more rules and things to know out the gate.
Thematic elements
Comparison games
  • Clank!
  • Clank! Catacombs
  • Dungeon Quest
  • Shoots and Ladders
Mechanics (from transcript analysis)
  • Area exploration — Players explore the Underworld, discovering new rooms and opportunities.
  • card drafting — Players can draft fate cards from a deck which provide in-game scoring opportunities.
  • Combat — Players can fight monsters like harpies and the Underworld Guardian, requiring swords to defeat.
  • Deck building — The expansion adds new cards to the game, and players burn cards from the market deck when grabbing tomes.
  • Resource management — Introduces Underworld coins which are currency used in the Underworld, and players must pay one per turn or pay two clank.
  • set collection — Tomes are collected for in-game points, and some fate cards are worth points if specific artifact combinations are held.
  • tile laying — Adds hexagonal tiles that are flipped over to discover new areas and ways to enter the Underworld.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This expansion's a little fiddly in that you have to find a place to put it on the table.
  • Your chance of dying goes up with this expansion, I think.
  • It's my de facto choice by It's not even close. My favorite Clank.
References (from this video)
No references stored for this video.
Video ujkgTt19BEs Rolls in the Family Top 10 List at 40:10 sentiment: positive
video_pk 65898 · mention_pk 160038
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 40:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one, Ryan, is not a surprise to anyone on the channel.
  • 174 times. Full games of Crokinol.
  • I will I will never buy a Polyomino game again.
  • You found the Unknown Planet.
References (from this video)
No references stored for this video.
Video lCoV-fFSAvM watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64350 · mention_pk 157802
watch it played - Clank!: Catacombs video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • treasure collection and escape while navigating a dungeon with dragons
  • skeletal dragon's dungeon
  • instructional demonstration with setup and play examples
Comparison games
  • Clank (original)
Mechanics (from transcript analysis)
  • Artifacts and artifact rooms — Entering artifact rooms adds tokens to your supply and artifacts to collect, with token rules affecting what you can take.
  • Card play from hand — On your turn you must play all cards in your hand in any order, keeping them in a play area in front of you.
  • Clank tracking — Playing cards may add Clank to your board; Clank tokens accumulate and can be resolved during dragon attacks.
  • Dragon attacks and bag drawing — Dragon attacks draw cubes from the bag and apply damage to players’ health tracks; ghosts and other cube types influence outcomes.
  • End of turn and draw phase — End-of-turn steps discard played cards, draw up to five cards, and refill the dungeon row as needed.
  • Lockpicks and locked features — Lockpicks unlock icons (lock features) in rooms to resolve effects and gain tokens.
  • Movement via boots and tunnels — Boots move you through tunnels to new rooms; tiles can be placed and rotated with movement rules.
  • Resource management — Spend resources (skill, swords, boots) to acquire cards from the Reserve deck or the dungeon row.
  • Resource management and buying — Spend resources (skill, swords, boots) to acquire cards from the Reserve deck or the dungeon row.
  • Sword combat with monsters — Spend sword symbols to defeat monsters in the dungeon row and gain rewards (gold or other effects).
  • Teleport and special movement — Teleport lets you move to adjacent rooms ignoring usual movement restrictions under certain effects.
  • Tile/Map Shifting — Boots move you through tunnels to new rooms; tiles can be placed and rotated with movement rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank catacombs is played over a series of turns starting with the first player and going clockwise around and on your turn the main requirement is that you must play all of the cards in your hand in any order that you choose as they're played keep them face up in what is known as the play area in front of you where they'll stay until the end of your turn
  • Clank is bad as we'll see
  • that's everything you need to know to play Clank catacombs
References (from this video)
No references stored for this video.
Video LGzybpXBRoI Rolls in the Family Review at 0:56 sentiment: positive
video_pk 11063 · mention_pk 99183
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly satisfying exploration experience driven by modular, rotatable tiles that offer fresh layouts on each play.
  • Tile geometry and connections provide deep tactical decision-making and high replayability across sessions.
  • Accessible entry point for players already familiar with Clank-style deck-building games; smooth onboarding for newcomers who enjoy strategic exploration.
  • Well-suited for social play, particularly in four-player sessions, with ample interaction and collaboration opportunities.
  • Strong visual and thematic cohesion in tile art and design that enhances immersion.
Cons
  • Rotational tile mechanics can impose additional cognitive load for players new to modular boards.
  • Deck-building cadence may feel repetitive for players seeking quicker, more action-oriented rounds; pacing can hinge on random tile reveals and encounter outcomes.
  • Variant balance across player counts may shift; solo or two-player variants could feel differently paced compared to four-player co-op-style sessions.
Thematic elements
  • Adventure and risk in a fantasy dungeon; the tension between gathering treasure and the threat of making noise (thematic nod to 'clank') as you move deeper.
  • A modular, dungeon-crawl adventure where players navigate a dynamically assembled dungeon, uncovering rooms, treasures, and hazards as they attempt to escape the depths with their loot.
  • Emergent, player-driven storytelling shaped by tile reveals, card effects, and shared decision-making around the table; emphasis on cooperative problem-solving with light competitive undertones.
Comparison games
  • Arkham Horror: The Card Game
  • Clank! Catacombs
Mechanics (from transcript analysis)
  • Deck building — Each player uses a personal deck to perform actions, access special abilities, and acquire new cards. The evolving deck progresses the player's power and options over the course of a session, influencing planning and risk-reward decisions.
  • deck-building — Each player uses a personal deck to perform actions, access special abilities, and acquire new cards. The evolving deck progresses the player's power and options over the course of a session, influencing planning and risk-reward decisions.
  • exploration_and_encounter — Exploration is the primary driver: revealing tiles, triggering encounters, revealing treasures, and unveiling hazards. Each revealed tile expands the board and introduces new choices, hazards, and potential rewards, sustaining a steady sense of discovery.
  • tile_rotation — Modular dungeon tiles are laid out and can be rotated to alter pathways, which reshapes the board geometry and strategic options each turn. This creates a tactile, spatial puzzle that rewards foresight and adaptability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the exploration in this game is honestly one of the most fun like exploration feels in a board game I've played
  • every turn of exploration is just a blast
  • you can rotate it any way you want and connect it to where you're at
  • this one just really delivers
  • the tiles are just so cool
  • getting a tile and the tiles are just so cool... every tile has interesting things on it
  • rules-wise they were familiar
  • it felt like it fit the situation perfectly
References (from this video)
No references stored for this video.
Video j2vkr97YPHo The Dice Tower Top List at 25:19 sentiment: positive
video_pk 6150 · mention_pk 93789
The Dice Tower - Clank!: Catacombs video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong exploration vibe
  • family-friendly
Cons
  • may require existing Clank familiarity
Thematic elements
  • carcassone-like path-building in a dungeon
  • dungeon exploration with loot and exploration
  • lively, exploratory adventure
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / push-your-luck — collect cards to explore and explore tiles for loot
  • Tile-based dungeon exploration — tiles fit together to form path networks; risk and reward from tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost the perfect filler to me. This is Batswana.
  • It's a 20 minute knife fight.
  • You can play it with just about anybody.
  • This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video uqbUVClQaVI Rolls in the Family Analysis at 0:00 sentiment: positive
video_pk 5260 · mention_pk 91998
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic map adds strategic depth and replayability
  • Exploration felt rewards careful planning and timely risk-taking
  • Tense, engaging tension from changing map and player interactions
Cons
  • Can be complex for first-time players
  • Tile tracking and orientation can slow down play for newcomers
Thematic elements
  • Adventure, risk, treasure hunt with changing danger
  • Dungeon crawl with modular, flip-able tiles that shape the dungeon as it is explored
  • Procedural, tension-filled exploration driven by tile arrangement and player interactions
Comparison games
  • Great Western Trail
  • Clank in Space
Mechanics (from transcript analysis)
  • Deck building — Players build a deck of action cards to perform moves and gain resources.
  • deck-building — Players build a deck of action cards to perform moves and gain resources.
  • dynamic modular map — The dungeon layout emerges and shifts as tiles are revealed and manipulated.
  • pacing adaptation — Players must adjust their plans in response to other players' speeds and choices.
  • push-your-luck / risk management — Exploration increases treasure, but also the chance of alarm and danger as the map changes.
  • tile flipping / 180-degree flip — Tiles incorporated into the map can be flipped 180 degrees, changing routes and rewards.
  • tile orientation decisions — Players choose how to orient newly revealed tiles to maximize personal benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great to hear. This is so high on the list.
  • reminds me of almost Great Western Trail
  • The tiles are so fun and interesting.
  • incredible benefit to be able to have this exploration feel.
  • you get to decide and you have this decision of like how do I want to, you know, orient this.
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg The Dice Tower Discussion at 1:11:37 sentiment: positive
video_pk 2094 · mention_pk 122706
The Dice Tower - Clank!: Catacombs video thumbnail
Click to watch at 1:11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust implementation in the Clank line
  • engaging dungeon crawl feel
Cons
  • can be long for the group if not careful
Thematic elements
  • treasure, dragon, and roguelike loot
  • fantasy dungeon crawl with clank risk
  • humorous, adventurous
Comparison games
  • Clank! In Space
  • Mansions of Madness
Mechanics (from transcript analysis)
  • deck_building — build a deck to enable moves and actions
  • Dungeon Crawl — reveal path tiles and navigate toward treasures
  • dungeon_exploration — reveal path tiles and navigate toward treasures
  • take that — dragon wakes and player penalties trigger
  • take_that — dragon wakes and player penalties trigger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
No references stored for this video.
Video ed5xdqkPO7Q Rolls in the Family Top List at 1:05 sentiment: positive
video_pk 40 · mention_pk 99851
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic map element enhances exploration
  • Accessible length (~60 minutes) with clear tension
  • Strong sense of exploration and pacing
Cons
  • May be less appealing to players who prefer static boards
  • Deck-building complexity could be off-putting for non-deck-game fans
Thematic elements
  • Dungeon crawl with exploration and risk
  • Dungeon exploration with a dragon encounter and treasure
  • Exploration-driven with dynamic map events
Comparison games
  • Clank in Space
  • Dune Imperium
Mechanics (from transcript analysis)
  • combat with a dragon and relics — Encounter threats (dragon) and collect relics as part of the run
  • Deck building — Players build a deck of action cards to perform actions and progress
  • deck-building — Players build a deck of action cards to perform actions and progress
  • dynamic/rotating tile map — Tiles can be oriented or flipped, creating a changing dungeon layout
  • Tile/Map Shifting — Tiles can be oriented or flipped, creating a changing dungeon layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
  • it's a game that allows as much thinking as you want.
  • there's nothing like it.
References (from this video)
No references stored for this video.
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