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Clank!: Catacombs box art

Clank!: Catacombs

Game ID: GID0069480
Game Info
Year
2022
Players
2-4
Age
13+
Playtime
90 min
Collection
Your Tier
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Description

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.

Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.

Find your fortune (and escape the dragon!) in Clank! Catacombs.

—description from the publisher

Description

The catacombs of the skeletal dragon Umbrok Vessna are mysterious and dangerous. Portals transport you all around the dungeon depths. Wayshrines offer vast riches to intrepid explorers. Prisoners are counting on you to free them. Ghosts, once disturbed, may haunt you to death. Despite all that, it's time to leave the board behind with Clank! Catacombs, a standalone deck-building adventure.

Each trip into the catacombs is unique since you lay tiles to create the dungeon. You can play using only the all-new dungeon deck, or you can include cards from previous Clank! expansions.

Find your fortune (and escape the dragon!) in Clank! Catacombs.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 30
This page: 30
Sentiment: pos 24 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–30 of 30
Video YDyUu3aLn8s Watch It Played Game News at 4:15 sentiment: positive
video_pk 89543 · mention_pk 238027
Watch It Played - Clank!: Catacombs video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Create the dungeon as you go
  • Can include cards from other Clank! expansions
Cons
none
Thematic elements
  • Dungeon crawl
  • Catacombs
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A stand-alone deck building adventure.
  • tile laying — A tile laying Clank! game with each trip into the catacombs being different as you create the dungeon as you go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was very happy when a big new Days of Wonder game was announced.
  • There's no way in a million years and I'm not trying this game.
  • More Wingspan makes me happy it's a wonderful game.
  • All that makes for a must try game for me.
  • I love the whole look of this version.
  • The thief has promised to be a tense stealth-like video game feel with it.
  • If we do what may be excited about this one.
  • I love these games so more is what I want. One a year please.
References (from this video)
No references stored for this video.
Video 2TRQdohNRZI All You Can Board Top 7 List at 2:52 sentiment: positive
video_pk 89506 · mention_pk 237813
All You Can Board - Clank!: Catacombs video thumbnail
Click to watch at 2:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • standalone yet compatible with original Clank cards
  • tile-lane board concept could offer new twists
  • offers a combined expansion/standalone experience
Cons
none
Thematic elements
  • deck-building with tile-based board creation
Comparison games
  • Clank
  • Clank Space
Mechanics (from transcript analysis)
  • deck-building — standalone follow-up that sticks to the deck-building formula
  • tile-lane board creation — board is built with tiles as the game progresses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box art is the most amazing box art that i've ever seen in a board game
  • i'm super excited for this game
  • the fact that they're doing a follow-up called point city right away my ears perked up
  • you can bring all those cards in here and add them to the clank catacombs cards
  • it's a hundred percent on my radar
References (from this video)
No references stored for this video.
Video -looeVXMu-I Gaming with Edo & Jessica Review at 0:50 sentiment: positive
video_pk 89048 · mention_pk 235874
Gaming with Edo & Jessica - Clank!: Catacombs video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite of all Clank! games played.
  • Emerging board is a great feature.
  • Superior two-player experience.
  • Rotating and revealing tiles add variability.
  • Offers opportunity for players behind to catch up.
  • Smart deck building and interesting dynamics.
  • Well done and recommended.
Cons
  • It's still Clank! (implying a potential for familiarity to be a downside for some).
Thematic elements
  • racing to get artifacts and escape
  • catacombs
Comparison games
  • Clank!
  • Clank! Legacy
  • Clank! Space
Mechanics (from transcript analysis)
  • Action Point Allowance — Players have a hand of cards and can play them in any order to perform actions like moving, spending skill points, or attacking.
  • Area Movement — Players move their pawns across a dynamically built board made of tiles.
  • Deck Building — Players start with 10 identical cards and acquire new cards from a market to improve their deck. Cards can be played for movement, skill points, attack, or even negative effects like adding Clank.
  • Dice Rolling — While not explicitly stated as dice, the mechanic of drawing cubes from the dragon bag to determine damage is a form of random chance similar to dice rolling.
  • Lockpicking — A new currency, lock picks, are used to bypass locked paths and access special rooms like libraries, secret rooms, or prisoner encounters.
  • Modular Board — The board is built by players revealing and orienting hexagonal tiles as they explore, extending the play area.
  • Pick-Up and Deliver — Players move through the catacombs to retrieve artifacts and then race back to the start.
  • Push Your Luck — Players generate 'Clank' by taking actions, which can trigger the dragon to pull cubes from a bag, potentially causing damage to players. Getting artifacts also increases dragon threat.
  • Set Collection — Players collect artifact tokens, which are required to score points and become more valuable the later they are acquired.
  • Variable player powers — The game includes prisoners, which are unique tokens that grant victory points, bonuses, or add dragon threat when acquired.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have been pretty late to the Clank party generally my review of the original game crack was years behind
  • it was the the top game of 2020 too uh for me
  • these are totally Standalone games you don't need the other versions and that's not an expansion
  • the rules are nicely written you'll figure out how to play no problem
  • Clank is you take cubes and you put it in this area over here well there's also this bag and this is the dragon bag
  • everyone's going to start with the same 10 cards and on your turn you're going to draw five of those cards super cool about Clank it's combolicious game where you can then play your cards in any order you want
  • the emerging board in this and how that contributes to play
  • this is a far superior two-player game
  • it's smart deck building interesting Dynamics and the the pressure of the dragon and the artifact that whole vibe just works
  • this game is definitely a top game for me and I think it will be for the end of the year
References (from this video)
No references stored for this video.
Video 6-s3MYcvF8w Chairman of the Board Top List at 0:30 sentiment: mixed
video_pk 87267 · mention_pk 227650
Chairman of the Board - Clank!: Catacombs video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Modular board adds excitement and discovery.
  • Clank mechanism (noise in bag) is interesting.
  • Requirement to return to base adds pressure and scoring opportunities.
Cons
  • Deck building is generally tedious and monotonous for the reviewer.
  • Modular board introduces swingy luck.
  • Gameplay feels like other games with a different veneer.
Thematic elements
  • exploration
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — Players build their decks to gain currency, combat ability, and movement.
  • Modular Board — The board is modular, with new spaces appearing as players travel.
  • Push Your Luck (Clank) — Certain cards or actions add 'Clank' (noise) to a bag, potentially leading to attacks if cubes are drawn.
  • Set Collection — Players aim to collect points by visiting locations and getting back to the base.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank them from my least favorite up to my most favorite.
  • I find them a little bit syy and a little bit tedious a bit monotonous.
  • Mechanisms wise I think this game is awesome but the cards themselves just a little bit too restrictive.
  • it kind of strikes that Perfect Harmony of being again enough going on but not basic
  • This one's up there with probably I imagine it's probably top three for me at this point.
References (from this video)
No references stored for this video.
Video OKBMchaors8 UndeadVikingVideos Discussion at 34:24 sentiment: positive
video_pk 85067 · mention_pk 217274
UndeadVikingVideos - Clank!: Catacombs video thumbnail
Click to watch at 34:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty fun
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
  • Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
  • She's badass.
  • The whole team of immortals is badass.
  • Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
  • Do any of you guys watch Yellow Jackets?
  • Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
  • Kabuki Kid says yellow jacket is good.
  • I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
  • I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
  • and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
  • and I remember I mean we couldn't breathe. We were laughing so hard
  • It's absolutely insane.
  • remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
  • The second and third one sucked.
  • I mean um the first one though. I mean uh what was it was magical
  • you shot me. You shot me right in the arm.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 7:45 sentiment: neutral
video_pk 84207 · mention_pk 213805
Gaming Rules! - Clank!: Catacombs video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 16:33
video_pk 83614 · mention_pk 211082
Stonemaier Games - Clank!: Catacombs video thumbnail
Click to watch at 16:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video FL4hBq7MdOg The Discriminating Gamer Top 10 List at 3:13 sentiment: positive
video_pk 82150 · mention_pk 206275
The Discriminating Gamer - Clank!: Catacombs video thumbnail
Click to watch at 3:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful visuals and engaging dungeon exploration.
  • Evolving board adds freshness compared to earlier editions.
Cons
  • Can be harsh with the push-your-luck element for casual players.
Thematic elements
  • Adventure and dungeon exploration with a push-your-luck element.
  • Dungeon delve with treasure and traps.
  • Cooperative exploration with competitive risk.
Comparison games
none
Mechanics (from transcript analysis)
  • board_evolution — Tiles lay out and shift to reveal new areas during play.
  • Deck Manipulation — Cards in your discard/deck drive actions and movement.
  • deck_based_actions — Cards in your discard/deck drive actions and movement.
  • Tile Placement — Tiles form rooms and corridors as you explore the dungeon.
  • tile_placement — Tiles form rooms and corridors as you explore the dungeon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Carcassonne.
  • It's incredibly fun to watch the board evolve.
  • One of the best 4X games out there.
  • Clank Catacombs is amazing. I love it.
  • Mansions of Madness is a fantastic horror board game.
References (from this video)
No references stored for this video.
Video FQEhXK0puzU Board Game Hangover Top 10 List at 4:22 sentiment: positive
video_pk 82074 · mention_pk 205999
Board Game Hangover - Clank!: Catacombs video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aesthetically pleasing and highly visible display
  • Enhances organization and legibility of components
Cons
  • Primarily cosmetic; may not change core gameplay
Thematic elements
  • Array
  • Market in a catacomb-like setting
  • Atmospheric, craft-focused
Comparison games
  • Combat Commander
Mechanics (from transcript analysis)
  • Display/market upgrade — Market display is stood upright for visibility and ease of use
  • Wooden component upgrade — Handcrafted wooden boards to organize cards and resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Insane. Insane in the best way possible.
  • This is a literal 3D board where you will place tiles right here and move around little corridors here
  • Look at that alien right there in the corridor. I mean, it's already scary, just the board itself
  • Way back when, 3D printers were not as accessible as you think.
  • What I really like about people when they're coming up with upgrades for games is how innovative and funny they can be.
  • All it's missing is like voice over AI talking, 'Please select your deck.'
  • I think I would upgrade it to bring the game from 10 to 11.
  • The pieces are giant. Look, that's a real human hand right there on a giant meeple.
References (from this video)
No references stored for this video.
Video g8RWJJol16w The Dice Tower Top List at 9:35 sentiment: positive
video_pk 81444 · mention_pk 202277
The Dice Tower - Clank!: Catacombs video thumbnail
Click to watch at 9:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works really well for me with three.
  • Three players creates better pressure to get out.
Cons
  • With four it's just a smidge too long.
  • With two there's not as much pressure.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Deck building games in general are good with two or three.
  • exploration — In an exploration-focused game like this, you want more people kind of exploring the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • with three, there's that more player interaction, and there's more stuff happening from turn to turn.
  • But this one is just tailor-made for three people, I think.
  • So, I I like the combat in this game quite a bit.
  • I really dislike this at four. I think it's too long.
  • I In fact, I will not teach this to four players even. That's I'm so snobby about that.
References (from this video)
No references stored for this video.
Video ZQsUfadlDVM Top 10 List at 0:52 sentiment: positive
video_pk 81287 · mention_pk 200955
Clank!: Catacombs video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular map makes perfect thematic sense
  • Added element of exploration provides wonderful temptation
  • Effortlessly manages to blend dungeon crawling, push your luck, and deck building
  • Curating the deck is part of the fun challenge
  • Loads and loads of fun and hard decisions
  • Tough choices and great tension
  • Journey is not an entirely random affair
Cons
none
Thematic elements
  • thieves stealing artifacts and escaping
  • the catacombs of an undead dragon
Comparison games
  • Malem
  • Wonderland's War
Mechanics (from transcript analysis)
  • Deck Building — Play cards to move, fight monsters, and grow your deck. Curating that deck is part of the fun challenge.
  • Dungeon crawling — Venture into the catacombs of an undead dragon.
  • modular map — The modular map here just makes perfect thematic sense to the point where I can't imagine ever going back.
  • Push Your Luck — Every noisy action generates Clank, which if pushed too far will awaken a dragon. You pull more and more cubes out of the bag, crossing your fingers that the cubes that you're pulling out aren't yours.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, you. I see you lurking in my bushes, watching them through my window, seeing me eat my tiny donuts, and playing board games.
  • I should call the cops on you. But you know what? I'm going to reward your impatience.
  • Now, let's not waste any of my time or your time and just jump right into it with the best push your luck board game, which has to be Clank Catacombs.
  • This really is the hardest choice to make because Arknova is brilliant.
  • And my dad, despite the fact that I still can't swim, but at least I'm a highly skilled terraforming Mars player, and I'm I'm sure he would be very proud of that.
  • And the best area control game is likely one that many of you have never played and given its length may never play.
  • It has chocolate inside.
  • Oh, wait a second. Did you remember to subscribe to this video?
  • This is going to be the biggest upset on this list, but it's a hard truth for you lovers to swallow.
  • Hit me up in the comments section and find me.
  • Plus, how many games have rope as a resource?
  • The best negotiation game is one I promise you've never heard of.
  • Oh, it looks like you're about to experience a bit of chaos yourself. Sweet dreams, YouTube video skipper. Sweet dreams.
  • You didn't think I'd reward such deviant YouTube behavior, did you?
  • Mikey, no likey. Mikey angry.
References (from this video)
No references stored for this video.
Video OvZScU450Bk The Brothers Murph Unboxing at 164:13:20 sentiment: positive
video_pk 81313 · mention_pk 201199
The Brothers Murph - Clank!: Catacombs video thumbnail
Click to watch at 164:13:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our board game collection has surpassed the 1,000 board game mark.
  • It feels like it's time to do another collection tour.
  • This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
  • Terraforming Mars. This is a classic.
  • The feeling of terraforming Mars is just epic.
  • Too Many Bones. This game has some of the coolest dice I've ever seen.
  • It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video BQOrtL3KkrU Analysis at 371:09:20 sentiment: positive
video_pk 79927 · mention_pk 193571
Clank!: Catacombs video thumbnail
Click to watch at 371:09:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Map reveals itself during play
  • Push your luck element is engaging
  • Tension between loot and escape
  • Can get into a pickle and have to find a way out
Cons
  • Generating noise can lead to damage
Thematic elements
  • Delving for loot while avoiding a dragon
  • A dungeon/catacombs
  • Map discovery as you play
Comparison games
  • Clank
  • Clank! In! Space!
  • Shadows of Brimstone
Mechanics (from transcript analysis)
  • deck-building — Players use cards to move, fight, and gain advantages.
  • Push Your Luck — Players risk generating 'Clank' for potential rewards.
  • Set Collection — Collecting treasure as loot.
  • tile laying — The dungeon map is constructed by drawing and placing tiles as players explore.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video FJ1e4tIWmS4 Top List at 20:19 sentiment: positive
video_pk 79514 · mention_pk 192975
Clank!: Catacombs video thumbnail
Click to watch at 20:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Best version of Clank!
  • Exploration aspect with tile placement
  • Resource management
  • Luck mitigation
  • Fantastic system
Cons
none
Thematic elements
  • Stealing artifacts, getting glory
  • Dungeon
Comparison games
  • Clank!
  • Dune: Imperium
Mechanics (from transcript analysis)
  • Deck Building — Clank is a deck building game.
  • Push Your Luck — The Clank! is this this noises that you make into into the dungeon. You put in all of every time you do it, you put in cube of your colors down into into the dragon bag and then when the dragon's awake, you need to take them out and see which who's taking damage.
  • Resource Management — Resource management in the money.
  • Tile Placement — Catacombs is basically adding this tile placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So just like the length of a football game.
  • The game could not be any longer than 90 minutes in length according to Board Game Geek.
  • So, for my five, I tried to come up with games that gave me the most satisfying kind of thinky or crunchy beefiest experience within that 90 minutes.
  • Um I tried to pick games that we are normally not talking about on the channel.
  • So, with number five, uh go with your number five.
  • Number five is a game that I know you love, we both love.
  • It's my my congrats my contractually obliged mention of Dr. Kemetia
  • It's the brownest game on my list and it's Trans America
  • Can you do in 90 minutes?
  • Ah, the solo pick. Love it. Love to see it.
  • We're flying to Japan in 90 minutes, Matt.
  • I think for me I'm feeling so hot right now.
  • So uh it's not a 90-minute game.
  • Before we reveal our number ones in this 90 minutes challenge, a couple of honorable mentions for you.
  • BGG completely wrong.
  • The number one, the winner of the board game World Cup 90 minutes challenge.
  • It is both one of the newest and one of the oldest.
  • The ending of the game is so abrupt that you want to flick the table cuz you you were almost there to achieve fortune and then someone goes actually no we're done.
  • One game that I don't know why we actually never talked about it on the on the channel but it's one of my favorite.
  • So, before Matt and I melt into a puddle in the studio
  • We'd like to invite you to comment below on what your favorite games are that you can get done in 90 minutes.
  • And do you think it's coming home?
  • It's probably not coming home, but we can dream.
  • Hit the subscribe button.
References (from this video)
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Video e71-IkLkkwg Watch It Played Playthrough at 0:11 sentiment: positive
video_pk 68551 · mention_pk 234888
Watch It Played - Clank!: Catacombs video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • treasure hunt, artifact collection, dragon threat
  • dungeon crawl in a fantasy dungeon (Catacombs)
Comparison games
none
Mechanics (from transcript analysis)
  • Artifact acquisition — Artifacts grant points and may modify Clank or draw effects.
  • Clank tracking — Clank accumulates in the Clank area and affects outcomes like damage and card effects.
  • Dragon attacks/enrage — Dragons attack and enraged dragons increase the cube draw, risking damage.
  • End game scoring — Final tallies combine artifact points, coins, and other bonuses.
  • market and purchasing — Market cards are purchased with coins, with strategic choices affecting future turns.
  • Mercenaries and weapons — Mercenaries provide swords to fight monsters; players acquire them from the market.
  • Secret tomes / minor secrets — Minor and major secrets grant bonuses; some can trash or improve your deck.
  • Stumble — Drawing a stumble adds Clank to the Clank area, influencing future turns and dragon risk.
  • Teleport and Way Shrines — Teleport tiles and Shrines enable movement and one-time effects.
  • Way Shrine rotation — When solo on a tile, the tile must rotate, changing routes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be playing the two to four player game Clank catacombs
  • there's a dragon on the loose trying to get us and stop us
  • welcome to the center of the table we're all set up here for our two-player game of Clank catacombs
  • the dragon is going to be all enraged
  • no dragon arrive all players get plus one Clank
References (from this video)
No references stored for this video.
Video H6Lzej5wmwg Discussion at 197:25:20 sentiment: positive
video_pk 68538 · mention_pk 164813
Clank!: Catacombs video thumbnail
Click to watch at 197:25:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion adds a whole different board
Cons
none
Thematic elements
  • Underworld expansion
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mick, I'll never play your games.
  • Well, y'all, Asmodee just took Zombie Side from them.
  • You know, I I have to carry it. What'll happen is I'll walk out with my water bottle. So, Mick will have a backpack and before he knows it, that water bottle has made it to his backpack.
  • It's a tug of war, but it's so unique where you can also use, you know, technology of some, you know, some technology tracks. you can use that to kind of help you, you know, you know, get those planets that you need.
  • Do not leave Mick unsupervised at Costco.
  • Wear deodorant, please. And shower at least once or twice when you're there. Please.
References (from this video)
No references stored for this video.
Video BjKZ5m7CYtk Analysis at 0:25 sentiment: positive
video_pk 67538 · mention_pk 163659
Clank!: Catacombs video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game, a lot of fun.
  • Great push your luck deck building adventure.
  • Enjoyed the dungeon generation with tiles.
  • Expansion adds fun and mixes things up.
  • Folded Space insert is beautiful and works perfectly.
  • No lid lift with the insert.
Cons
none
Thematic elements
  • Exploring a dungeon to go for loot
Comparison games
  • Clank!
Mechanics (from transcript analysis)
  • Deck Building — Described as a 'great push your luck deck building adventure'.
  • Push Your Luck — Described as a 'great push your luck deck building adventure'.
  • Tile Placement — The host mentions the game involves 'generating the the the dungeon with the v various tiles you put out'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this folded space insert for Clank Catacombs. It is fantastic.
  • I love all my folded space inserts. They're all freaking awesome.
References (from this video)
No references stored for this video.
Video Tag2olVNZ3U Analysis at 0:16 sentiment: positive
video_pk 67234 · mention_pk 163204
Clank!: Catacombs video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds more tiles and cards, increasing variety and replayability.
  • Introduces a new, well-themed area to explore (the Underworld).
  • Improves game balance by providing more ways to mitigate randomness and damage.
  • The 'fate cards' are a significant and cool addition.
  • The focus on 'secret tombs' makes them more valuable and integrated into gameplay.
  • Introduces new mechanics like 'silver' currency and tomb-focused scoring.
  • Expansions integrate seamlessly with the base game and each other.
  • Makes the game feel like a more well-rounded deck-builder.
  • Adds depth without overcomplicating the game.
Cons
  • The rulebooks for Clank! games are considered atrocious and difficult to use.
  • The base game can be a table hog due to the sprawling map, although variants exist to mitigate this.
Thematic elements
  • Descending into hell, Greek mythology
  • Underworld
Comparison games
  • Clank!
  • Clank! Catacombs
  • Eldritch Horror
  • Dominion
  • Talisman
Mechanics (from transcript analysis)
  • Bag Building/Drawing — The game utilizes a draw bag for tokens, and while initially seen as too random, the expansions add more cards and ways to mitigate Clank accumulation.
  • Deck Building — The expansion adds more cards and abilities, making the deck-building aspect more robust with mechanics like trashing and acquiring abilities.
  • Modular Board — The game features a modular board, and the expansion adds new tiles and a new sideboard that shuffles into the existing components.
  • Set Collection — The expansion introduces 'secret tombs' and other items that grant points based on collecting specific sets or combinations.
  • tile laying — New tiles are added and shuffled into the game, contributing to the modular board setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Underworld does change the needle for Clank Catacombs in a positive way. I really like this expansion for a variety of reasons.
  • If you're looking for like the the magnum opus of expansions, two clank catacombs and you can only pick one of the two, this would be the one to actually go out and get.
  • The rule books for these games are atrocious. They're they're some of the wor if you need to look up anything, you're not going to find it. It's awful. I hate these rules and I forgot to mention that in my original Clank Catacombs discussion, so I'm mentioning it here. It is they are bad. They are very bad.
  • This expansion gets a nine. Uh, the first expansion got an eight. So, that is actually gonna blump bump up Clank Catacombs to an eight for me.
  • It is now a game that I consider to be um very good instead of just good.
References (from this video)
No references stored for this video.
Video StBzde6ij9o Review at 0:16 sentiment: mixed
video_pk 67235 · mention_pk 163206
Clank!: Catacombs video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Modular map provides more variety than the original Clank.
  • More ways to heal compared to original Clank.
  • Prisoner aspect and collecting items/secrets offers more victory point opportunities.
  • Cards have useful 'arrive' and 'acquire' abilities.
  • Relatively quick to get to the table and simple to set up.
  • The moments of tension when drawing from the bag can be exciting.
Cons
  • Still has too much randomness for the host's preference.
  • Randomness can be frustrating and lead to players being steamrolled.
  • Limited ways to mitigate the randomness of the Clank bag.
  • The mechanic where everyone leaving the dungeon results in no one getting bonus points feels like a wash.
  • Rules for not escaping result in a score of zero, which can feel punitive.
  • Poor storage solution and insufficient number of bags.
  • Only one player board for multiple token types is annoying.
Thematic elements
Comparison games
  • Clank!
  • Aon's End
  • Lost Ruins of Arnac
  • Clank Legacy
  • Clank Legacy 2
  • Dominion
  • Chemical Overload
Mechanics (from transcript analysis)
  • Bag Building/Drawing — Cubes are drawn from a bag, which can lead to players being attacked by the dragon if their cubes are drawn. Mitigation for this is limited.
  • Deck Building — Standard deck builder where cards go into the discard pile, and the discard pile is shuffled into the deck when unable to draw. The game is described as a 'perfectly serviceable deck builder'.
  • market/card drafting — Players can buy cards from a market. Some cards have immediate effects upon entering the market or being acquired.
  • Modular Board — The game is broken up into different tiles that are shuffled together, making the map different each time.
  • Set Collection — Players collect artifacts, prisoners, and secrets, which offer different ways to gain victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's not really enough ways also for you to heal to mitigate that. So, it could be very frustrating when you're playing a game that just allows you to die super quickly with no real way to offset it.
  • The issue that I kind of have, funny enough, with the everyone gets out problem is it is it's almost a wash because if everyone leaves, then everyone gets their 20 points. Therefore, nobody got 20 points.
  • The storage solution is ass, and they they don't even give you enough bags.
  • I think Clank Catacombs is it's a good game.
References (from this video)
No references stored for this video.
Video u02Ld0YUEJE Review at 1:02 sentiment: mixed
video_pk 66795 · mention_pk 162602
Clank!: Catacombs video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds another level and more stuff to the game.
  • The equipment and rewards in the Underworld are good.
  • Market tiles are really nice.
  • Adds a lot of depth for dedicated players.
  • The balance of access to the underworld is good.
  • It's my favorite Clank variant.
Cons
  • Too much extra baggage and rules for new players.
  • Fiddly setup.
  • The hexagonal tiles feel unnecessary.
  • The game becomes too much for casual players.
  • It's hard to integrate into existing Clank Catacombs setup.
  • Adds more rules and things to know out the gate.
Thematic elements
Comparison games
  • Clank!
  • Clank! Catacombs
  • Dungeon Quest
  • Shoots and Ladders
Mechanics (from transcript analysis)
  • Area exploration — Players explore the Underworld, discovering new rooms and opportunities.
  • Card Drafting — Players can draft fate cards from a deck which provide in-game scoring opportunities.
  • Combat — Players can fight monsters like harpies and the Underworld Guardian, requiring swords to defeat.
  • Deck Building — The expansion adds new cards to the game, and players burn cards from the market deck when grabbing tomes.
  • Resource Management — Introduces Underworld coins which are currency used in the Underworld, and players must pay one per turn or pay two clank.
  • Set Collection — Tomes are collected for in-game points, and some fate cards are worth points if specific artifact combinations are held.
  • tile laying — Adds hexagonal tiles that are flipped over to discover new areas and ways to enter the Underworld.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This expansion's a little fiddly in that you have to find a place to put it on the table.
  • Your chance of dying goes up with this expansion, I think.
  • It's my de facto choice by It's not even close. My favorite Clank.
References (from this video)
No references stored for this video.
Video ujkgTt19BEs Rolls in the Family Top 10 List at 40:10 sentiment: positive
video_pk 65898 · mention_pk 160038
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 40:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one, Ryan, is not a surprise to anyone on the channel.
  • 174 times. Full games of Crokinol.
  • I will I will never buy a Polyomino game again.
  • You found the Unknown Planet.
References (from this video)
No references stored for this video.
Video lCoV-fFSAvM watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64350 · mention_pk 157802
watch it played - Clank!: Catacombs video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • treasure collection and escape while navigating a dungeon with dragons
  • skeletal dragon's dungeon
  • instructional demonstration with setup and play examples
Comparison games
  • Clank (original)
Mechanics (from transcript analysis)
  • Artifacts and artifact rooms — Entering artifact rooms adds tokens to your supply and artifacts to collect, with token rules affecting what you can take.
  • Card play from hand — On your turn you must play all cards in your hand in any order, keeping them in a play area in front of you.
  • Clank tracking — Playing cards may add Clank to your board; Clank tokens accumulate and can be resolved during dragon attacks.
  • Dragon attacks and bag drawing — Dragon attacks draw cubes from the bag and apply damage to players’ health tracks; ghosts and other cube types influence outcomes.
  • End of turn and draw phase — End-of-turn steps discard played cards, draw up to five cards, and refill the dungeon row as needed.
  • Lockpicks and locked features — Lockpicks unlock icons (lock features) in rooms to resolve effects and gain tokens.
  • Movement via boots and tunnels — Boots move you through tunnels to new rooms; tiles can be placed and rotated with movement rules.
  • Resource Management — Spend resources (skill, swords, boots) to acquire cards from the Reserve deck or the dungeon row.
  • Resource management and buying — Spend resources (skill, swords, boots) to acquire cards from the Reserve deck or the dungeon row.
  • Sword combat with monsters — Spend sword symbols to defeat monsters in the dungeon row and gain rewards (gold or other effects).
  • Teleport and special movement — Teleport lets you move to adjacent rooms ignoring usual movement restrictions under certain effects.
  • Tile/Map Shifting — Boots move you through tunnels to new rooms; tiles can be placed and rotated with movement rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clank catacombs is played over a series of turns starting with the first player and going clockwise around and on your turn the main requirement is that you must play all of the cards in your hand in any order that you choose as they're played keep them face up in what is known as the play area in front of you where they'll stay until the end of your turn
  • Clank is bad as we'll see
  • that's everything you need to know to play Clank catacombs
References (from this video)
No references stored for this video.
Video nNbCrNBDeMU Rolls in the Family Year In Review at 18:27 sentiment: positive
video_pk 39567 · mention_pk 119458
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a favorite among the group
  • fun for four players with a connected table
Cons
none
Thematic elements
  • heist adventure with falling loot
  • dungeon crawl with deck-building
  • story-driven dungeon crawl
Comparison games
  • Cartographers
  • Gloomhaven
Mechanics (from transcript analysis)
  • Deck Building — build a deck to generate actions and resources
  • deck-building — build a deck to generate actions and resources
  • Push Your Luck — risk taking to push further into the dungeon
  • push-your-luck — risk taking to push further into the dungeon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a life-changing moment
  • polyomino game
  • the most improbable sequence of events in this
  • Perfect 28 to take the lead
  • engine rolling, I mean, the gap often just continues to separate
  • this is the epitome of rolls in the family
  • this game is amazing
  • Hanabi? Nah, Hanabi
References (from this video)
No references stored for this video.
Video bjQ8L6Hm5D0 Totally Tabled Gift Guide at 13:06 sentiment: positive
video_pk 37227 · mention_pk 111766
Totally Tabled - Clank!: Catacombs video thumbnail
Click to watch at 13:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expands the popular Clank mechanic
  • Co-op dungeon exploration
Cons
  • Can be mechanically dense for casual gamers
Thematic elements
  • dungeon deck-building with exploration
Comparison games
  • Clank! A Deck-Building Adventure
Mechanics (from transcript analysis)
  • Deck Building — build and explore a dungeon while acquiring treasures.
  • deck-building with dungeon construction — build and explore a dungeon while acquiring treasures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dexterity games are an often forgotten part of the board game hobby, and I think they make the best gifts, especially for families with kids.
  • Clask is fast and frantic and just so much fun.
  • The best dexterity board game of all time, Clask.
  • A toy factor and table presence is essential for a great gift.
References (from this video)
No references stored for this video.
Video qzqbp7IK0Pw Game Night Picks - Pair Of Dice Paradise Discussion at 5:09
video_pk 33322 · mention_pk 98968
Game Night Picks - Pair Of Dice Paradise - Clank!: Catacombs video thumbnail
Click to watch at 5:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • engine building is one of my favorite because you just it's so satisfying.
  • Forgotten Waters is one of the funniest experiences you will ever have in board games.
  • Super Mega Lucky Box is like bingo on steroids.
  • I love auction games in general. RAW is my favorite auction game of all time.
  • There's no wrong way to do it.
References (from this video)
No references stored for this video.
Video LGzybpXBRoI Rolls in the Family Review at 0:56 sentiment: positive
video_pk 11063 · mention_pk 99183
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly satisfying exploration experience driven by modular, rotatable tiles that offer fresh layouts on each play.
  • Tile geometry and connections provide deep tactical decision-making and high replayability across sessions.
  • Accessible entry point for players already familiar with Clank-style deck-building games; smooth onboarding for newcomers who enjoy strategic exploration.
  • Well-suited for social play, particularly in four-player sessions, with ample interaction and collaboration opportunities.
  • Strong visual and thematic cohesion in tile art and design that enhances immersion.
Cons
  • Rotational tile mechanics can impose additional cognitive load for players new to modular boards.
  • Deck-building cadence may feel repetitive for players seeking quicker, more action-oriented rounds; pacing can hinge on random tile reveals and encounter outcomes.
  • Variant balance across player counts may shift; solo or two-player variants could feel differently paced compared to four-player co-op-style sessions.
Thematic elements
  • Adventure and risk in a fantasy dungeon; the tension between gathering treasure and the threat of making noise (thematic nod to 'clank') as you move deeper.
  • A modular, dungeon-crawl adventure where players navigate a dynamically assembled dungeon, uncovering rooms, treasures, and hazards as they attempt to escape the depths with their loot.
  • Emergent, player-driven storytelling shaped by tile reveals, card effects, and shared decision-making around the table; emphasis on cooperative problem-solving with light competitive undertones.
Comparison games
  • Arkham Horror: The Card Game
  • Clank! Catacombs
Mechanics (from transcript analysis)
  • Deck Building — Each player uses a personal deck to perform actions, access special abilities, and acquire new cards. The evolving deck progresses the player's power and options over the course of a session, influencing planning and risk-reward decisions.
  • deck-building — Each player uses a personal deck to perform actions, access special abilities, and acquire new cards. The evolving deck progresses the player's power and options over the course of a session, influencing planning and risk-reward decisions.
  • exploration_and_encounter — Exploration is the primary driver: revealing tiles, triggering encounters, revealing treasures, and unveiling hazards. Each revealed tile expands the board and introduces new choices, hazards, and potential rewards, sustaining a steady sense of discovery.
  • tile_rotation — Modular dungeon tiles are laid out and can be rotated to alter pathways, which reshapes the board geometry and strategic options each turn. This creates a tactile, spatial puzzle that rewards foresight and adaptability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the exploration in this game is honestly one of the most fun like exploration feels in a board game I've played
  • every turn of exploration is just a blast
  • you can rotate it any way you want and connect it to where you're at
  • this one just really delivers
  • the tiles are just so cool
  • getting a tile and the tiles are just so cool... every tile has interesting things on it
  • rules-wise they were familiar
  • it felt like it fit the situation perfectly
References (from this video)
No references stored for this video.
Video j2vkr97YPHo The Dice Tower Top List at 25:19 sentiment: positive
video_pk 6150 · mention_pk 93789
The Dice Tower - Clank!: Catacombs video thumbnail
Click to watch at 25:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong exploration vibe
  • family-friendly
Cons
  • may require existing Clank familiarity
Thematic elements
  • carcassone-like path-building in a dungeon
  • dungeon exploration with loot and exploration
  • lively, exploratory adventure
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building / push-your-luck — collect cards to explore and explore tiles for loot
  • Tile-based dungeon exploration — tiles fit together to form path networks; risk and reward from tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost the perfect filler to me. This is Batswana.
  • It's a 20 minute knife fight.
  • You can play it with just about anybody.
  • This is one of the most punchy games in the series.
References (from this video)
No references stored for this video.
Video uqbUVClQaVI Rolls in the Family Analysis at 0:00 sentiment: positive
video_pk 5260 · mention_pk 91998
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic map adds strategic depth and replayability
  • Exploration felt rewards careful planning and timely risk-taking
  • Tense, engaging tension from changing map and player interactions
Cons
  • Can be complex for first-time players
  • Tile tracking and orientation can slow down play for newcomers
Thematic elements
  • Adventure, risk, treasure hunt with changing danger
  • Dungeon crawl with modular, flip-able tiles that shape the dungeon as it is explored
  • Procedural, tension-filled exploration driven by tile arrangement and player interactions
Comparison games
  • Great Western Trail
  • Clank in Space
Mechanics (from transcript analysis)
  • Deck Building — Players build a deck of action cards to perform moves and gain resources.
  • deck-building — Players build a deck of action cards to perform moves and gain resources.
  • dynamic modular map — The dungeon layout emerges and shifts as tiles are revealed and manipulated.
  • pacing adaptation — Players must adjust their plans in response to other players' speeds and choices.
  • push-your-luck / risk management — Exploration increases treasure, but also the chance of alarm and danger as the map changes.
  • tile flipping / 180-degree flip — Tiles incorporated into the map can be flipped 180 degrees, changing routes and rewards.
  • tile orientation decisions — Players choose how to orient newly revealed tiles to maximize personal benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great to hear. This is so high on the list.
  • reminds me of almost Great Western Trail
  • The tiles are so fun and interesting.
  • incredible benefit to be able to have this exploration feel.
  • you get to decide and you have this decision of like how do I want to, you know, orient this.
References (from this video)
No references stored for this video.
Video PMnWyeuWLcg The Dice Tower Discussion at 1:11:37 sentiment: positive
video_pk 2094 · mention_pk 122706
The Dice Tower - Clank!: Catacombs video thumbnail
Click to watch at 1:11:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • robust implementation in the Clank line
  • engaging dungeon crawl feel
Cons
  • can be long for the group if not careful
Thematic elements
  • treasure, dragon, and roguelike loot
  • fantasy dungeon crawl with clank risk
  • humorous, adventurous
Comparison games
  • Clank! In Space
  • Mansions of Madness
Mechanics (from transcript analysis)
  • deck_building — build a deck to enable moves and actions
  • Dungeon Crawl — reveal path tiles and navigate toward treasures
  • dungeon_exploration — reveal path tiles and navigate toward treasures
  • Take That — dragon wakes and player penalties trigger
  • take_that — dragon wakes and player penalties trigger
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Magic the Gathering is a fantastic card game. It's a very complex card game.
  • This is a rock solid game. It just has it has gone through some seriously tumultuous growth.
  • Sea Salt and Paper... a delightful little card game that has really adorable origami art.
  • Dune Imperium is a very stressful game. It's a game that after I'm done playing, I need a break.
References (from this video)
No references stored for this video.
Video ed5xdqkPO7Q Rolls in the Family Top List at 1:05 sentiment: positive
video_pk 40 · mention_pk 99851
Rolls in the Family - Clank!: Catacombs video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic map element enhances exploration
  • Accessible length (~60 minutes) with clear tension
  • Strong sense of exploration and pacing
Cons
  • May be less appealing to players who prefer static boards
  • Deck-building complexity could be off-putting for non-deck-game fans
Thematic elements
  • Dungeon crawl with exploration and risk
  • Dungeon exploration with a dragon encounter and treasure
  • Exploration-driven with dynamic map events
Comparison games
  • Clank in Space
  • Dune Imperium
Mechanics (from transcript analysis)
  • combat with a dragon and relics — Encounter threats (dragon) and collect relics as part of the run
  • Deck Building — Players build a deck of action cards to perform actions and progress
  • deck-building — Players build a deck of action cards to perform actions and progress
  • dynamic/rotating tile map — Tiles can be oriented or flipped, creating a changing dungeon layout
  • Tile/Map Shifting — Tiles can be oriented or flipped, creating a changing dungeon layout
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dynamic map element, which that's unique to Catacombs, the other ones just have a static board, is a huge part of the fun of the experience.
  • it's a game that allows as much thinking as you want.
  • there's nothing like it.
References (from this video)
No references stored for this video.
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