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Description
CLANK! Legacy returns with an epic sequel — Clank! Legacy 2: Acquisitions Incorporated - Darkest Magic Play co-operatively and competitively in the world of Penny Arcade's Acquisitions Incorporated!
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Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 18
This page: 18
Sentiment:
pos 11 ·
mix 3 ·
neu 0 ·
neg 2
Showing 1–18 of 18
Video wbfy9ww1BCM
Hungry Gamer Discussion at 16:27 sentiment: positive
video_pk 87337 · mention_pk 227969
Click to watch at 16:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Offers a fresh approach to the legacy format
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- legacy / campaign progression — cards carry permanent changes with storybook elements
- Legacy Game — cards carry permanent changes with storybook elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Gen Con was everything it was cracked up to be this year.
- it's a crisis management game that hits on all cylinders
- I think this game is going to be off the hook
- I would love to cover this game because these things are so cool
References (from this video)
No references stored for this video.
Video kjY-a60ZT0U
Man vs Meeple Discussion at 0:52
video_pk 86564 · mention_pk 252228
Click to watch at 0:52 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I want to spend more time in 2025 with a regular campaign group or even solo mode playing through all of these Campaign games that I've had piling up
- my second resolution kind of ties into that and I think part of the the reason for both of these is that we are a board game channel we like to try to I know it's amazing but we like to play everything that comes out
- my other resolution getting back into more regular role playing like that was my heart that you're on your own there that is where I came from
- it is mares it's mares is one of my favorite games of all time yeah it it made it above Seasons or are we talking close that I don't know maresh is probably within my top 10
- wow okay for 2025 is the year I've said it before privately on camera I don't really care so much about that although people have Emily in particular have pointed out reasons to do so like I don't care what I played and how well I did it sure but when we're going back and like she she said when I try to remember who I played with uhuh or where or when little things now I don't know if I'm going to put all that information in there but I'm going to try we'll see
- I have a list of content that I want to make in 2025 and I need to just like keep myself accountable and have the audience keep me accountable
- we want to evolve the channel we want to do different things uh will you see previews and round ones and stuff like that paid content sure you will got to keep the channel it's not going anywhere however I want to do more other stuff and it doesn't necessarily mean reviews I want to do some interesting Pieces Just on games or on a topic surrounding games
- we want to keep a healthy work life balance
- so we'd love to hear some feedback because we want to get more games to you we want to show you more games and sometimes that might mean just hitting go live and just doing it yeah so so be prepared buckle up it might be a wild ride
- getting back to that work life balance I want to play some games where I'm not necessarily thinking about the project that we have to do for the channel but just to play a game
- I want to try to open myself up to being you know I'm not going to name well I'll name drop a couple games a lerta game if Emily and Ryan goes hey there's a new lerta let's try this game I might try it The Great Library coming later what I might do is learn that game and play it with some other people because playing those games is intimidating and in of itself playing those games with you and Emily who are good at those games who love those games who are familiar with those games that's a whole another level of sort of intimidation
- heavy games are games that Emily and I love to play but we'd like to make those experien is less intimidating
- from a perspective of anybody that's playing with new players in 2025 and you're bringing new players in it's tough to turn off that part of your brain that's like I want to exploit every exploit here and I want to I see these Combos and I want to take advantage of them sometimes
- make sure everyone has fun at the table
References (from this video)
No references stored for this video.
Video uGTxxtPTXao
Discussion at 52:11 sentiment: mixed
video_pk 86156 · mention_pk 222233
Click to watch at 52:11 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
- Mechanically sound
- Players were interested in playing again
Cons
- Unsatisfying ending story-wise
- Failed a story condition in the final game and didn't want to replay
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- that is above retail it's very far above retail I don't know what's going on there
- oh Critter kitchen I was like now means we got to play this five times you got to commit to it
- it's terrible it's it's it's like I have nothing that's how bad the production is
- all of us think it's the the best of all of them
- which everyone knows was my my game of the year
- it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
- every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
- every single section introduces a new mechanic to the game
- the story wasn't super compelling
- Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
- however not a satisfying ending story-wise and never remember it
- it still felt weird even up to the last game was that you don't score points as you go
- the mechanics it's very sound and I legitimately am interested in playing the game again
- make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
No references stored for this video.
Video AzPwLaZPwoQ
Board Gaming Ramblings Top List at 4:37:28 sentiment: mixed
video_pk 85850 · mention_pk 252221
Click to watch at 4:37:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- enjoyed it
- fun to play
Cons
- less fun that Clank Legacy one
Thematic elements
none
Comparison games
- Clank! Legacy 1
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- spoiler alert is the worst Legacy game I've ever played
- it's a fun trick taking game I'm looking forward to play like all the chapters
- it was a complete bust for me at least
- it just fell flat
- it wasn't exciting at all
- it's lighter than I remembered
- it's a medium game
- it's like you are there's a city and it's in a crisis and there's like Point SCS basically
- it's like a semic coop thing because everyone can end up losing but it's a very fun game
- it is a a great game I really really like it I was very happy to be able to play it again
- it's such an amazing game
- I just love age of innovation
- it's my number one as well it's a fantastic game for all the reasons you said
- playing heyo because it's really fun
- everybody's just like vibing
- it's it's just like silly fun
References (from this video)
No references stored for this video.
Video JnOa8uEsouo
Rob's Gaming Table Playthrough at 5:24 sentiment: mixed
video_pk 84859 · mention_pk 216389
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The cooperative aspect is a new direction and adds interesting mechanics.
- The introduction of new decks and mechanics keeps the game fresh.
- The legacy aspect of evolving the game with stickers and new rules is a core appeal.
- The game offers a lot of content and can be engaging.
Cons
- The setup and rule changes can be overwhelming and stressful for the host.
- The game can feel very fiddly with numerous components and rules.
- The constant need to re-learn rules due to legacy elements can be frustrating.
- Downtime can be an issue if not managed carefully.
Thematic elements
- Defending against frost giants and Fringus.
- Northrim
Comparison games
none
Mechanics (from transcript analysis)
- boss fights — The game features specific boss cards with unique abilities and mechanics like 'delaying the boss'.
- Card Acquisition — Players can buy cards from an 'adventure row' or 'battle deck' to improve their decks.
- Clank — A core mechanic in Clank games, where generating clank can trigger negative effects or dragon attacks.
- Collaborate — A new keyword allowing players to play cards on teammates' turns to give them resources and effects.
- cooperative play — Players work together towards a common goal, with mechanics like 'collaborate' supporting this.
- Delay the Boss — A mechanic that prevents the boss card from moving for a round, indicated by an hourglass symbol.
- legacy — The game involves applying stickers, altering the rulebook, and making permanent changes to the game components.
- Sticker application — Players apply stickers to the rulebook and game board as instructed by the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This game is very overwhelming to me.
- My head is like spinning every time we play this game.
- I can’t wait for us to be done with it to be honest.
- But I do love it. Like I love when we're playing it. It's great. But I'll I dread it every time we're going to play it each week.
- To me, the legacy aspect is the appeal, how it keeps changing.
- For someone who likes reading rule books and keeping everything organized, I have like a programming background, so everything's got to be like order and procedural to me. And it's like, yeah, it's messed me up. It's messed me up.
References (from this video)
No references stored for this video.
Video wkZYuANgMeI
Rob's Gaming Table Playthrough at 18:43 sentiment: positive
video_pk 84840 · mention_pk 216303
Click to watch at 18:43 · YouTube ↗
Overall sentiment (raw)
Positive, mentioned as a fun campaign.
Pros
- Fun campaign.
Cons
- Slow progression due to Kyle's availability.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Legacy Game — The game is played through a campaign with ongoing progression and changes over multiple sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We're getting close to the end as it was hinting at in the story about some final final showdown or final act or something.
- You didn't realize until now, but facing the creatures of darkness brings you more comfort than not knowing their whereabouts.
- Okay, we got to play fast.
- I hate that. And an empty room.
- This is why they're throwing lots of darkness at us. This makes sense.
- So, we have the darkness chasing us as like a speed mechanic.
- So, if we get cut off, we like lose basically, right?
- Yeah, they didn't think that through too much.
- This is tough cuz I'm afraid to go any further in.
- This game is almost finished. We'll be moving on and it'll be in the rearview mirror, man.
- My gut says 185 about the Queen Mother's tomb.
- It's just like a free heal to full, so I'm not going to waste time healing.
- I know, but you skip lines and then it's like I don't want to lose because of that or or win and then get a comment right after on the the video once it becomes archive where someone's like you guys didn't actually win.
- The beauty I get is I play through these games or I play them till they start to suck or or I realize they they got lazy and it sucks and then I just put that publisher on a blacklist and I'm just like, I don't need to play your garbage anymore.
- It's like, yeah, I don't know. We'll see. The problem is with a lot of these games is uh when they actually come out at retail or when they get delivered to people, reviewers, it's hard to trust because they don't play the whole thing.
- And then you give us a monster that attacks twice. Like that's silly.
- I want to fail a scenario because I made incorrect decisions in my play.
- We have to assume though that someone's not tuning in for the very first time ever on a episode 17.
- It's just like I don't know what we're supposed to do.
- It's
- If it becomes completely engulfed in darkness tiles or just its revealed part. If it's under a tray, you must remove it from the board along with any characters and objects that are on top of it.
- This is this is exactly these guys are literally uh I have Sean at home. Like, look at me. I can do what Sean does.
- No, you wouldn't do that. You you don't want to like support a police officer who does bad things and you know shady stuff or for example you wouldn't want them to have a job there because they have a family to feed because you don't want a doctor that cuts corners and is in shady a surgeon.
- It's like, yeah, I'm just a dude like making stuff. I'm not a company with like tons of lawyers and things. It's like they can rip me off, whatever. It's like do whatever makes you feel better, whatever. I mean, no one's really original with anything they do.
- And that's why I love playing these full campaign games because you can see some games where they played it the whole way through and they actually put the full work in and when they delay the project, they delay it because they're actually testing the whole thing and making sure it all feels good and works good.
References (from this video)
No references stored for this video.
Video l033N82kwXA
Hungry Gamer Discussion at 3:29 sentiment: positive
video_pk 84773 · mention_pk 215956
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- delightful continuation of Clank Legacy concept
- strong legacy progression and evolving story
- fun interaction with stickers and growth of the destruction pile
Cons
- long setup due to stickering and board changes
- can be lengthy with sessions and logistics
Thematic elements
- legacy campaign, family humor, card/board destruction
- Fantasy/dungeon fantasy world with legacy progression
- campaign-driven with evolving rules across sessions
Comparison games
- Clank Legacy 1
- Risk Legacy
- Betrayal Legacy
Mechanics (from transcript analysis)
- board modification / stickering — in-game stickers are added to boards and cards as the campaign progresses
- Card Crafting — in-game stickers are added to boards and cards as the campaign progresses
- cooperative legacy progression — shared progression across sessions with consequences that persist
- Deck Building — players build a personal deck to perform actions each turn
- deck-building — players build a personal deck to perform actions each turn
- destruction of components — cards/tokens are destroyed or altered as part of the game’s evolution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Backyard Chickens was the best moment of the con.
- This is a fever dream, Conquest Princess is wild.
- The ending of Clank Legacy 1, spoiler, was disappointing.
- Shouting about statistics in a game of backyard chickens. It was fantastic.
- Thunder Road is chaos served well.
References (from this video)
No references stored for this video.
Video MWd9W38__Fc
Rob's Gaming Table Playthrough at 6:11 sentiment: positive
video_pk 84716 · mention_pk 252209
Click to watch at 6:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is fun and engaging, even when discussing rules or potential errors.
- The cooperative/competitive dynamic is enjoyable.
- The campaign structure with evolving elements is appealing.
Cons
- The game has many rules and components that can be complex to track.
- Some stickers might not line up perfectly.
- The need to remember specific rules or mechanics can be challenging.
Thematic elements
- Wonderland
Comparison games
- Clank
Mechanics (from transcript analysis)
- Bag Building — Cubes are added to and drawn from a bag, impacting gameplay.
- Cooperative — The hosts mention the game not being cooperative, implying a competitive aspect but also discussing teamwork aspects within the campaign.
- Deck Building — Players acquire cards that are added to their personal decks.
- Hand Management — Players manage the cards they have in hand to play.
- legacy — The game progresses through a campaign with evolving rules and components.
- Modular Board — The board is expanded or changed during gameplay with stickers and new map pieces.
- Press Your Luck — There are mentions of taking risks and the potential for negative consequences.
- Set Collection — Players aim to collect companions and artifacts.
- Storytelling — The game involves reading passages and making choices that affect the narrative.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is like our beer usually. It's like our technical difficulties zoom in shot.
- We made it. We're still friends.
- I won, so it's fine.
- This is game six, which I thought I thought we were in higher than that.
- I just don't want to risk a death.
References (from this video)
No references stored for this video.
Video dkViBAwawoY
The Brothers Murph Top List at 10:16 sentiment: positive
video_pk 84712 · mention_pk 215608
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- enhances a great formula with twists and humor
Cons
none
Thematic elements
Comparison games
- Clank!
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
- In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
- Gaia Project built on Terrammystica and perfected the form. It's the best one.
- Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
- Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
- Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
- It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
- For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
- Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
- The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
- The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
- Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
- Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
- I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
- Fine. Fine.
- Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
- Brass rhymes with ass. Got him. You're done.
- Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
- So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
- Just engage.
- We had a lot of fun making it.
References (from this video)
No references stored for this video.
Video 2UR8BAnITiM
Rob's Gaming Table Playthrough at 4:06 sentiment: positive
video_pk 84545 · mention_pk 252208
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Good for new gamers due to co-op nature and gradual complexity.
- Legacy mechanics offer evolving gameplay and unique copies.
- Can be enjoyed without prior knowledge of the Clank! series.
Cons
- Legacy aspect means the game is permanently altered.
- Can be expensive upfront.
Thematic elements
- Saving Jim from the six and their loot from Wonderland.
- Candyland or a similar candy-coated confectionarium
Comparison games
- Pandemic Legacy
Mechanics (from transcript analysis)
- Card Acquisition — Players discuss buying cards from a market to improve their decks.
- cooperative play — The game is explicitly stated as cooperative, and the players work together towards a common goal.
- Deck Building — Mentioned in the context of new players and general Clank! gameplay, but not elaborated on in terms of how it feels in this specific legacy iteration.
- legacy mechanics — The players discuss applying stickers, adding cards, and permanently altering the game over multiple sessions.
- Movement — Players discuss spending movement points to navigate the board and reach objectives.
- Push Your Luck — Referenced generally for Clank! games, implying a common feel of risk-taking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, uh, we don't remember how to play the game. So, if we make any mistakes, let us know in the most angry way possible.
- It does start out pretty tame and it it grows and gets more complex and crazy as you play. And that's what a good legacy game will do.
- If you find the first one on sale or something, you know, and it's way cheaper than this, try that out first, you know, and it's you're going to like it or not like it.
- So, Stark Starkion says the lock box let you keep a secret or a market item from the market like a pickaxe, not a marked item card.
- You can play this game if you've never played a Clank! before.
References (from this video)
No references stored for this video.
Video TlToCxduY_0
Board Gaming Ramblings Top List at 20:25 sentiment: other
video_pk 82446 · mention_pk 207106
Click to watch at 20:25 · YouTube ↗
Overall sentiment (raw)
Fantastic experience
Pros
- Fantastic experience
- Made the speaker like Clank, a game they didn't originally like
- Competitive gameplay is a unique style for a legacy game
- Fantastic writing and comedy
- Loved the weird side stories and main story
Cons
- Clank! Legacy 2 was not as good as the first
- Playing with fewer players might diminish enjoyment
Thematic elements
- Legacy campaign with competitive gameplay
- Comedy
Comparison games
- Clank! Legacy 2
- Pandemic Legacy
Mechanics (from transcript analysis)
- Competitive play — Players compete against each other, unlike most cooperative legacy games.
- legacy — A campaign game with evolving elements.
- Storytelling — Features side stories and a main story.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And you're all about upgrading your spaceship or space hub basically.
- The theme is great in this game.
- It's a longer game. And that's also why it doesn't get to the table.
- It was competitive, which was interesting because it's like a different style of of a most legacy games and campaign games are cooperative.
- And also the writing and the comedy was fantastic.
- It feels like a game where you're like, I've worked my butt off the entire game for this. And it gives me two and a half points.
- It is a worker placement game. You have one worker which is going to move around from building to building.
- The looks of this game will fool you because this is a game with a lot of brutality in it.
- It's a medium euro game with a lot of great depth of choices.
- You're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
- Frost Haven is a fantastic game.
- H just a splendid game that I am super excited to play more.
- And you're basically running a hotel where you're trying to attract the right guests, give them the food in the cafe that they want to fulfill their needs before you tuck lock them in the
- It's a very weird theme because it's like people coming to your cafe and after they eat they get locked in a room.
- It's a fantastic game. It's all about combos, trying to get the most out of your actions as possible.
- Frost Haven basically came in and said like, you don't need to be here anymore.
- And I always I loved Gloom Maven. I loved so much about it. The story was decent, but it was okay written and it was fun. The characters were really fun.
- just a splendid game that I am super excited to play more.
References (from this video)
No references stored for this video.
Video 8wYTu8NS2uk
BoardGameCo Top List at 10:37 sentiment: positive
video_pk 82062 · mention_pk 205909
Click to watch at 10:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Finished the experience
- Some interesting things
- Slightly better gameplay than Clank Legacy 1
- Completed the experience
Cons
- Same complaints as Clank Legacy 1
- Constant interruptions for legacy elements
Thematic elements
Comparison games
- Clank Legacy 1
Mechanics (from transcript analysis)
- Stickering — Similar to Clank Legacy 1, the legacy elements caused constant interruptions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I've been pushing this video off for a long time now because every single time that I was going to do this video, I had like one or two more games in my collection that I needed to just get to.
- I got to a point where I realized if I keep waiting for that one more game I have to finish, I'm never going to do this video.
- These are games that you have to theoretically destroy components in order to play them.
- I really like Sagata Artisans.
- Rise of Queensdale is like Charter Stone, just better in my opinion.
- But My City Rolling Ball is delightful.
- I think this was excellent and I will always wonder which game is better depending on your experience of which one you've played first.
- I've played My City more times than any other game, period.
- Ticket to Ride Legacy was the first game since Penel Legacy season 1 that gave me the highs of what a legacy game can in a system that was familiar and yet really opened up and explored this whole board as you went through it and just continued to unlock things.
- This is my favorite Legacy game experience.
- It's one of the perfect legacy games for me.
- It's so good. It's so good.
References (from this video)
No references stored for this video.
Video AaVLG1pYEa4
Board Games UnLocked Analysis at 52:12 sentiment: negative
video_pk 80581 · mention_pk 196500
Click to watch at 52:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- repetitive story
- bare bones legacy implementation
- story goes downhill
Thematic elements
- Charming at first
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is very like tribal like morbid.
- It's um it's Dark Souls King Arthur, the Arthurian legend.
- this one is kind of like it's very like tribal like morbid.
- But if we're looking at themes of negative like negative games that I just did not care about the theme
- I typically don't buy them if I if I don't like the theme.
- the way that they did the theme was was so uninspired.
- Odelin is again a good one just because it's it's Diablo generic demon fantasy thing. I find that incredibly tired.
- Vagrant song certainly unique. I don't call it bad, but it had a hard time ringing with me
- I was actually kind of glad you decided to quit that one.
- So, if we're looking at games that I think does CA uh combat one of the best I'm trying to think is I mean Osworn is definitely up there.
- That's the highlight. I mean, this is also a boss battler, but it is a campaign. But each boss is unique. I love the way that it utilizes the battle flow system. The fact that you can use cards or dice.
- Their dedication to the secret boss. I applaud. That they they did everything they could to keep it all a mystery.
- But then on repeat, the the mystery is gone, but the combat is still still great.
- Because that's all it is is boss fights. I think a game funny enough that does boss fights terribly is one we've already talked about Madara
- Madara's boss fights are [ __ ] bullet sponges with 800 health
- the AI itself when you're doing the mobs, that works relatively well for the various enemies that are in the game, and they do level up, which is nice. They get more challenging, but it kind of just boils down to more HP and more damage. It does. They still kind of run the exact same way, but they color code it so it's not just a hodgepodge of just enemies.
- the inverted paradigm system is amazing.
- And actually a good positive and probably a good negative for some is atto to KDM. It depends on how you like your boss fights.
- Don't get me wrong, they're they're extremely similar. And it just kind of depends on how you want your boss fights. KDM does it. I'm not saying KDM is necessarily a negative, but in the sense that it's combat can literally boil down to I have a character that can crit on everything
- It's too It's just way too clunky.
- God, no. A green [ __ ] Who the hell goes off a D 100?
- But yeah, folklore the affliction. This was the one had had a really cool world. I like the the fable element, the gothic horror stuff. I think the characters were unique. Um but man, fiddly as all hell.
- Yeah. And I mean, they shot for the open world.
- It would have just been better if it was if it was uh scenario based.
- but he doesn't want to carry any of his [ __ ] to my house.
- I want to see it. I want to see this game of his that he owns like everything for
- I didn't ever bring this one up because I haven't touched it in years.
- Yeah, I know. I know. You would think with how much [ __ ] he has and how much he doesn't touch it, you would that he would want to play it. I told him we could have three. We could get cuz you'd be in on it, but he doesn't want to carry it over to my house.
References (from this video)
No references stored for this video.
Video Tag2olVNZ3U
Analysis at 24:14 sentiment: negative
video_pk 67234 · mention_pk 163205
Click to watch at 24:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
- The host did not really like Clank Legacy initially, but may revisit it due to the improvements seen in Clank! Catacombs expansions.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Underworld does change the needle for Clank Catacombs in a positive way. I really like this expansion for a variety of reasons.
- If you're looking for like the the magnum opus of expansions, two clank catacombs and you can only pick one of the two, this would be the one to actually go out and get.
- The rule books for these games are atrocious. They're they're some of the wor if you need to look up anything, you're not going to find it. It's awful. I hate these rules and I forgot to mention that in my original Clank Catacombs discussion, so I'm mentioning it here. It is they are bad. They are very bad.
- This expansion gets a nine. Uh, the first expansion got an eight. So, that is actually gonna blump bump up Clank Catacombs to an eight for me.
- It is now a game that I consider to be um very good instead of just good.
References (from this video)
No references stored for this video.
Video vP1IP8yvd80
Playthrough at 30:33:36 sentiment: positive
video_pk 66862 · mention_pk 162674
Click to watch at 30:33:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The game is fun and evolving.
- It's cool to see what you're going to do.
- It's a fun little game.
Cons
- Dave will be sad because they are playing without him.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- legacy — The game progresses over multiple plays, with stickers being placed and story lines advancing, indicating a legacy style of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The rules warn you all over the place that this is like flip the table game.
- It's like all I could do was hate you.
- The deck is not going to me for sure.
- We're going to build the observatory.
- We actually have gold now.
- This is no mercy after all.
- It's pretty hard.
- I never ever got any cards.
- The aggressive 'take that' mechanics can be frustrating.
- There's no clarity on that.
References (from this video)
No references stored for this video.
Video wRTa11SYPNs
Board Gaming Ramblings Discussion at 0:00 sentiment: positive
video_pk 28240 · mention_pk 221990
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging legacy framework
- strong continuation from base game
Cons
- ongoing commitment required
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- legacy campaign — Campaign with evolving components and story outcomes across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- February is already gone and March is here.
- we forgot last month but that is a new thing we want to do throughout the year.
- we started this year with 160 unplayed games in the house.
- the top three games that we played in February with that out of the way
- it's the funnest game it's the best one of the month
- click the pause button and go outside into the...
References (from this video)
No references stored for this video.
Video SWywgQS_5UM
Board Game Hangover Top 10 List at 15:10 sentiment: positive
video_pk 9233 · mention_pk 178756
Click to watch at 15:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Amazing amount of story and content
- Legacy elements add depth
- Multiple playthroughs reveal different paths
- Excellent deck building game
Cons
- So much content you don't see all of it in one playthrough
- Need to take different paths to experience everything
Thematic elements
- Adventure and treasure hunting
- Underground treasure heist
- Legacy narrative
Comparison games
none
Mechanics (from transcript analysis)
- Deck Building — Core mechanic of Clank with push-your-luck
- legacy — Story unfolds with stickers, ripped cards, and board changes
- Legacy Game — Story unfolds with stickers, ripped cards, and board changes
- Push Your Luck — Balance grabbing treasure vs not making noise
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
- if i could give a game 11 out of 10 clank legacy would be it
- this is the reason why i fell in love with board games in general
- it's my favorite solo game for sure the more i play it the more i want to play it
- to be honest right now probably next year it will be different maybe tomorrow it will be different
- the unknowing like what's gonna happen what's his agenda it's just an amazing experience
- if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
No references stored for this video.
Video w8GIP1V1gNQ
Our Family Plays Games Discussion at 13:20 sentiment: positive
video_pk 767 · mention_pk 2232
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- immersive story arcs and character progression
- satisfying group dynamics and teamwork
- replayability within a changing campaign
Cons
- lengthy play sessions and ongoing commitment
- legacy decisions can feel irreversible
Thematic elements
- fantasy, heist, legacy progression
- Acquisitions Incorporated universe; whimsical dungeon-delve with corporate espionage flavor
- legacy-driven campaign with story consequences
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — Players collaborate to overcome challenges and pursue shared goals
- deck-building — Players curate a deck that powers actions and combos
- legacy campaign — Campaign progress leaves permanent changes, unlocks, and evolving rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- board games are an investment in family
- it's a lifestyle
- self-care is important
- we've fallen into this whole world of the board game hobby
- life has to go on
- you gotta sit at the table we gotta eat
References (from this video)
No references stored for this video.
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